https://bugs.winehq.org/show_bug.cgi?id=47746
Bug ID: 47746
Summary: no se que poner ni tampoco se que es la parte de
componente
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manuellamanna08(a)gmail.com
Distribution: ---
Created attachment 65225
--> https://bugs.winehq.org/attachment.cgi?id=65225
el error que me aparecio
entro a pokemon essentials (aplicacion que sirve para crear un juego de
pokemon)y se me cierra poniendo un error
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https://bugs.winehq.org/show_bug.cgi?id=48934
Bug ID: 48934
Summary: Critical error when starting game
Product: Wine
Version: 5.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mauromelone1997(a)hotmail.com
Created attachment 66909
--> https://bugs.winehq.org/attachment.cgi?id=66909
The backtrace that pops out when the error occurs.
Hello, sorry for the trouble. I'm writing because I came across a game-breaking
bug involving the wine stable 5.0 version.
I used to play with the same game until a year ago with a previous release of
wine, so I don't think the error happened because of the game.
Basically when I start the game it plays dialogue without any kind of problems
until, suddenly, it stops working, crashes and a long code pops out. I
downloaded the backtrace and sent it to you.
I don't know if I did something wrong with the download or if it's a wine
problem.
Anyhow, thank you for your very hard work on this amazing project, I hope you
can help me.
Have a nice day.
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https://bugs.winehq.org/show_bug.cgi?id=38612
Bug ID: 38612
Summary: Pokemon Rejuvenation Crashes when i walk into first
generator room of the Xen lab
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: rydermora1212(a)gmail.com
Created attachment 51509
--> https://bugs.winehq.org/attachment.cgi?id=51509
Program Error details
Wine crashes when i get to a certain part of pokémon rejuvenation.
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https://bugs.winehq.org/show_bug.cgi?id=38603
Bug ID: 38603
Summary: Text typed by the user on pokemon: dawn of darkness
only appears for a split second while typing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj-max_payne(a)hotmail.com
Distribution: ---
On the game Pokemon: Dawn of Darkness, when typing something on any field, like
for example: the login screen, register new account screen, or in-game chat.
The characters only appear for a split second while your typing, and if you
stop typing they're not visible at all.
AppDB Page for PDoD:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32117
The game is affected by bug 657 and requires the workaround 'winetricks -q
mfc42' to run.
Pokemon: Dawn of Darkness is free to download and small in size, since the bug
in question manifests itself on login screen, you don't even have to create an
account or play the game to see it.
PS: So far I haven't encountered any other issue while playing this game, so
basically this bug is all that prevents it from attaining gold qualification on
the AppDB.
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https://bugs.winehq.org/show_bug.cgi?id=44637
Bug ID: 44637
Summary: crash bug after finishing a battle in pokemon
insurgence
Product: Wine
Version: 2.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adriannjamen(a)hotmail.com
Created attachment 60634
--> https://bugs.winehq.org/attachment.cgi?id=60634
Program error details
I'm playing a game called pokemon insurgence.
It works normal until i finish a battle.
After a battle the game simply crash.
Wine show a pop up with the text: 'The program game.exe has encountered a
serious problem and needs to close.
I pressed on the button show details and put them as a attachment file with
this post.
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http://bugs.winehq.org/show_bug.cgi?id=35982
Bug ID: 35982
Summary: pokemon reborn crashes after healing
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kjcan22(a)gmail.com
Created attachment 48101
--> http://bugs.winehq.org/attachment.cgi?id=48101
crashes when healing pokemon at very beginning of game
the game crashes when i first defeat cain and heal my pokemon right after the
battle
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https://bugs.winehq.org/show_bug.cgi?id=40708
Bug ID: 40708
Summary: RPG Maker games: freeze at certain points
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpax94(a)gmail.com
When I play games made in RPG Maker, they sometimes crash at certain points.
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https://bugs.winehq.org/show_bug.cgi?id=43331
Bug ID: 43331
Summary: Wine and RPG Maker MV Error
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shalinrox1232(a)gmail.com
Created attachment 58674
--> https://bugs.winehq.org/attachment.cgi?id=58674
For some reason there is an error after I put in my product code. I uninstalled
the prior account from windows and then try to install in on my Mac through
Wine
I just uninstalled the program from my windows and then installed it on my mac.
i know the code limits you to two accounts, maybe that was a problem? but it
wont work
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https://bugs.winehq.org/show_bug.cgi?id=52593
Bug ID: 52593
Summary: RPG Maker MV: Crash in bundled qt5webenginecore on
project open
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zoe(a)milky.flowers
Distribution: ---
Created attachment 71919
--> https://bugs.winehq.org/attachment.cgi?id=71919
All output from wine-7.2-628-g2d0e84e6019 from launch to crash, with a default
project set
The program (RPG Maker MV Trial Version 161W) starts up fine and appears to be
stable if no project is loaded. However, within a few seconds of loading a
project or creating a new one, it crashes. It's responsive and appears to
behave normally within those few seconds (e.g. you can place new tiles and so
on). I get the vague impression that the crash is coming not from the main
thread but from the QtWebEngineProcess thread, although I'm not entirely sure
how to verify this. I didn't see the crash when running it with
`WINEDEBUG=+seh,+relay` and the output redirected to a file, which slowed the
program to a glacial crawl; either there's a race condition or the slow pace
extended the few seconds of crash-free time to several minutes. This is all
from a fresh 32-bit prefix dedicated purely to this program.
The program can be freely obtained from the vendor here:
https://dl.degica.com/rpgmakerweb/trial-download/RPGMV_161W_Setup.zip . The
filename is RPGMV_161W_Setup.zip, and its SHA1 checksum is
9ad63c92345ebc3236de1779f96af1575afa316f.
I tried this with several versions of Wine. The most significant is probably
wine-7.2-628-g2d0e84e6019, which I built totally vanilla (`configure && make
depend && make`). However, I also tried using wine-6.23 (Staging), wine-7.2
(Staging), and wine-7.2 (i.e. stable) as built from Gentoo's official packages,
all with the same result. My partner saw the same behavior in Linux Mint with
wine-7.2 (Staging) from the wine-builds repository (that was how all this
began, actually).
Just in case anyone asks, I don't think this has anything to do with corefonts,
as I've installed the winetricks "allfonts" package to this prefix.
STEPS TO REPRODUCE:
1. Post-installation, run `WINEPREFIX=[PREFIX] wine 'C:\\Program
Files\\KADOKAWA\\RPGMV\\RPGMV.exe'`. The program should start normally.
2. If you're running it for the first time, there should be no default project
to open, so the application should work as intended.
3. Either open an existing project or create a new project.
4. Once the project is fully opened, wait a few seconds.
If you want to avoid having it open a default project at startup (e.g. if you
want to control when it crashes for logging purposes or whatnot), edit
`user.reg`, find the `[Software\\KADOKAWA\\RPGMV]` section, and change
`"projectFileUrl"="[PATH_TO_YOUR_PROJECT]"` to `"projectFileUrl"=""`.
ENVIRONMENTS:
Gentoo Linux, x86-64, vanilla kernel 5.16.10
Linux Mint, x86-64, kernel 5.13.0-32-generic
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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