https://bugs.winehq.org/show_bug.cgi?id=47575
Bug ID: 47575
Summary: Office 365 Excel: DDE Failure on close
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akash888usa(a)gmail.com
Distribution: ArchLinux
Created attachment 64979
--> https://bugs.winehq.org/attachment.cgi?id=64979
Terminal output (stdout)
Following the latest instructions on AppDB with the latest wine version
(4.11-1), everything runs beautifully. Word and Powerpoint run flawlessly so
far, but whenever I close a file in Excel, I get a small error window that says
"DDE failure." And then, Excel sequentially tries to open my file with a number
of different extensions tacked on. For example, "test.xlsx.COM" then
"test.xlsx.EXE" then ".BAT", ".CMD", ".JS", ".JSE", ".WSF" etc. And of course,
since none of those files exist, Excel just opens with an error each time. This
only occurs when I launch Excel by double-clicking a .xlsx file in the GNOME
file browser. This seems to suggest it's something related to the MIME entry
wine creates for it.
Here is the relevant line from
~/.local/share/applications/wine-extension-xlsx.desktop :
Exec=env WINEPREFIX="/home/akash/.msoffice" wine start /ProgIDOpen
Excel.Sheet.12 %f
Workaround is to remove "/ProgIDOpen Excel.Sheet.12" from this line.
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https://bugs.winehq.org/show_bug.cgi?id=46653
Bug ID: 46653
Summary: Vampyr: hair and beard are partly or fully transparent
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63576
--> https://bugs.winehq.org/attachment.cgi?id=63576
screenshot
Default output:
fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled interpolation
mode 0x3.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
wine-4.1-236-g3fc1180623
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https://bugs.winehq.org/show_bug.cgi?id=37659
Bug ID: 37659
Summary: A Vampyre Story: videos go into infinite loop
Product: Wine
Version: 1.7.31
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=14604
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: domen.vrankar(a)gmail.com
Distribution: Ubuntu
Wine version: wine-1.7.31
WineHQ url: https://appdb.winehq.org/objectManager.php?sClass=version&iId=14604
OS: Gnome Ubuntu 14.10
I'm running the game in emulated desktop mode (800x600). Game starts normally
but you have to exit videos by pressing space bar or they go into an infinite
loop. Intro video can be stopped even if it goes into repetition while on the
other hand in-game videos must be terminated before they start repeating
otherwise the game starts running in the background and space bar is no longer
able to terminate the video (probably due to loosing focus).
If video is interrupted soon enough the game works without errors.
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https://bugs.winehq.org/show_bug.cgi?id=45138
Bug ID: 45138
Summary: Wolfenstein (2009) crashes in "Officer's House"
mission
Product: Wine
Version: 3.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 61325
--> https://bugs.winehq.org/attachment.cgi?id=61325
Output of Wine
FreeBSD/amd64 (-current 12.0)
Wine i386 3.7
nvidia-driver-390.48 (GTX 765m)
xorg-server-1.18.4
i3-4.15
12G RAM
1920x1080
===><===
During my hours playing the game, it had no problem at all, could even be rated
platinium if there wasn't that sudden crash in "Officer's House" mission which
completely block me from finishing the game.
I haven't much clue about what is causing that crash but I know that it always
happen in the same part of the mission, just happens randomly (mostly when
starting to kill guards).
I tried to lower the graphics to their minimum, windowed in 640x480 but the
crash isn't longer to arrive.
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https://bugs.winehq.org/show_bug.cgi?id=46847
Bug ID: 46847
Summary: Installed game, game open first few times, but
suddenly it stopped working
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josefsfagernes(a)protonmail.ch
Distribution: ---
Created attachment 63894
--> https://bugs.winehq.org/attachment.cgi?id=63894
ran the game in term, this is the log
Installed a game (osu!) which uses .NET framework. Used winetricks to install
dotnet462. prefix was win32. It opened the first few times, but when i tried it
again, without having changed anything, it refused to open and only spat out
something about "fixme"
"wine --version" outputs "wine-4.3 (Staging)
OS is Fedora 29, CPU is amd64
debug log attached
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https://bugs.winehq.org/show_bug.cgi?id=44686
Bug ID: 44686
Summary: osu!: audio really freaks out on a couple of beatmaps
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
There's a collection of osu! beatmaps https://osu.ppy.sh/b/1316677&m=3 where
the sound completely freaks out and starts playing garbled mess.
Example: https://streamable.com/oaxi9
Note that it actually sounds much worse than on this video because OBS (the
recording software) happens to drop most of the broken audio.
I suspect this has something to do with the map having unusually long hitsound
samples (that is, sounds that play on each key press) because this doesn't seem
to occur on any other beatmap.
This happens with both sound=alsa and sound=pulse. In the attached log (with
lots of WINEDEBUG flags) I'm using sound=alsa. Log (19M, gzipped, too large to
attach): https://drive.google.com/open?id=1jZHPj9xAcDvW82VnJwky_vXL4ZyCU5vq
It's not a recent regression, it's been happening for a while.
Arch Linux x64
32-bit wineprefix
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https://bugs.winehq.org/show_bug.cgi?id=46753
Bug ID: 46753
Summary: osu! icon has black borders around
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angelito.13.pintos(a)gmail.com
Distribution: ---
Hi! i have see some issues in the videogame osu!. When the game is starting the
logo has black borders around, and when you're in the game some configurations
are completely in black. It's not an important problem, but is annoying anyway.
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https://bugs.winehq.org/show_bug.cgi?id=44184
Bug ID: 44184
Summary: osu!: installer stuck in a loop
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reduxpl(a)gmail.com
Distribution: ---
Created attachment 59947
--> https://bugs.winehq.org/attachment.cgi?id=59947
Terminal output; I let the installer restart 3 times, then I proceeded to close
it.
When attempting to install osu! using Wine, the installation process seems to
look fine at a first glance, but after it reaches 100% and the installer shuts
down, the loop begins - the installer starts again, progress meter goes from 0%
to 100% in a few seconds, then it closes, rinse and repeat. The game never
starts.
The installer runs properly on Windows. Additionally, the issue can be worked
around by copying the already installed game files from Windows to Linux - then
the game also starts and runs properly.
Download link: http://m1.ppy.sh/r/osu!install.exe
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https://bugs.winehq.org/show_bug.cgi?id=48727
Bug ID: 48727
Summary: osu!lazer 2020.306.0 crashes on install
Product: Wine
Version: 5.3
Hardware: x86
URL: https://github.com/ppy/osu
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)gmail.com
Distribution: ---
Created attachment 66603
--> https://bugs.winehq.org/attachment.cgi?id=66603
Terminal log
Reproduce step:
1. Download osu!lazer 2020.306.0 at:
https://github.com/ppy/osu/releases/download/2020.306.0/install.exe
2. Run it with wine
3. It crashes
The install executable is a 64-bit program.
sha256sum install.exe
6880eb9f707c32c57a8d0e90700d23432e97aa84c0399ceb8a2a83ffecb2b4b3 install.exe
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https://bugs.winehq.org/show_bug.cgi?id=42856
Bug ID: 42856
Summary: osu! - high sound latency with winepulse compared to
winealsa
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
I'm trying to set up PulseAudio to achieve the same low audio latency as I'm
getting with just ALSA. Looks like I managed to achieve this, but not as I
would expect.
Currently my setup is: PulseAudio with default configuration, along with
pulseaudio-alsa integration which basically forwards all ALSA-using programs
straight to Pulse. I am using patched winealsa.drv for reduced latency
(changing three constants at the top of mmdevdrv.c — DefaultPeriod,
MinimumPeriod, EXTRA_SAFE_RT — to lower values, the ones that work for me:
20000, 20000, 11000 respectively). I applied a very similar patch to
winepulse.drv.
When running osu! through ALSA (sound=alsa), which effectively runs it through
ALSA->PulseAudio->ALSA device, the audio latency is almost non-existant —
similar if not the same as what I was getting with just ALSA.
When running osu! through PulseAudio (sound=pulse), effectively
PulseAudio->ALSA device, the audio latency is noticeably higher (at least 20ms
higher), even though it practically removes one extra step from the audio
"chain".
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