http://bugs.winehq.org/show_bug.cgi?id=34747
Bug #: 34747
Summary: Clive Barker's Jericho Demo intro movies are grayscale
(without native d3dcompiler_43 or d3dx9_36)
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_21174.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Intro movies without native d3dcompiler_43 or d3dx9_36 plays in grayscale
effect.
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http://bugs.winehq.org/show_bug.cgi?id=34233
Bug #: 34233
Summary: Rigs of Rods: D3D shader compilation fails
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45548
--> http://bugs.winehq.org/attachment.cgi?id=45548
Terminal output
How to reproduce:
1. Install RoR
2. Run rorconfig (or check checkbox at the end of installation to launch the
game)
3. Press "Save and Play"
4. Wait until the game loads, press OK in the terrain selection dialog
5. See an error, screenshot of which I'll attach in next post
I attach full terminal log starting from the time I selected D3D9 as rendering
system (it contains game's logs as well as wine's).
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http://bugs.winehq.org/show_bug.cgi?id=27819
Summary: Die by the Sword: strange audio distortions
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Audio is not playing correctly in Die by the Sword (GoG.com version here). Some
scratching, stuttering sound is coming from the speakers during audio/music
playback. In the tutorial the voice-over of the narrator is also distorted by
the same artefacts.
Player taunts and NPC sounds are OK, though.
The same problem with Wine-1.0.1, too.
I can't reproduce the problem in the demo.
None of the followings helped:
- Alsa with 'emulation'
- winetricks dsoundbug9612
- changing 'defaults.pcm.dmix.rate' to '44100' in /usr/share/alsa/alsa.conf
The resampler patchset (bug #14717) reduced the intensity of the sound
artefacts considerably but they are still audible.
Terminal output is basically the same what I attached in bug #27814. The only
relevant lines are:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15b610,0x152668): stub
Fedora 15
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=48174
Bug ID: 48174
Summary: wine-mono creates incorrect strings
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This bug is about Smile Game Builder - a game engine.
As a testcase 「虚毒ノ夢」 will be used - a (it seems - I don't actually know
Japanese) freeware game available from
https://kanawo.wixsite.com/teritoma/kodoku (first link is the download:
https://www.freem.ne.jp/dl/win/15104).
Problem 1.
As you might notice, the window title is purely mojibake.
CreateWindowEx expects CP_ACP string in cs->lpszName, but it's getting an utf8
one.
That's pretty much sums up what I could figure out about this part.
Problem 2.
This one is more tricky to notice; also, I couldn't figure out much about it,
so just describing symptoms.
Some of the strings printed on the screen (AFAICT neither by gdi, gdiplus nor
user32 standard text functions) are read from memory then written on the screen
past their actual length. What's more, they flicker - that is if such string is
printed, some of the time its extra part changes upon redraw.
As far as I understand mono (which, granted, isn't all that much), it would
suggest that upon string object creation its length is set incorrectly.
In the example game, you can observe it with a few strings as you start a new
game, then once you get control, if you walk to the closet (not the bookcase)
and interact with it, it's another such string.
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http://bugs.winehq.org/show_bug.cgi?id=9672
Summary: The Sims crashes with page fault on read access
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diablownik(a)gmail.com
The Sims game doesn't run: output returns unhandled page fault on read access.
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https://bugs.winehq.org/show_bug.cgi?id=47326
Bug ID: 47326
Summary: Fair Strike fails to map joystick due to
IDirectInputDevice8 SetActionMap being a semi-stub.
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
The default joystick actions fail to be mapped since IDirectInputDevice8
SetActionMap assumes that the instance guid is not NULL.
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https://bugs.winehq.org/show_bug.cgi?id=46562
Bug ID: 46562
Summary: Notepad++ 7.6.3 crashes when searching twice and first
time found results
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)fennec.ath.cx
Used 32bit installer and 64bit installer with version 7.6.3, both can crash the
same way.
https://notepad-plus-plus.org/repository/7.x/7.6.3/npp.7.6.3.Installer.exe
* Start Notepad++
* File -> Open
* Will propose "C:\Program Files (x86)\Notepad++" folder by default
* Chose change.log (or any other file)
* Click Open, window will close and file is displayed
* Search -> Find...
* Input anything that find a result, for example "Notepad" and click button
"Find All in All Opened Documents"
* With change.log file, 3 results will be displayed in the "Find result" footer
box (don't if it's the right name)
* Search box will close automatically if there are matches
* Search -> Find... (again)
Application crashes
It seems that if you first search does not find any result and you close the
search box manually, then next searches won't crash even if you have matches.
It looks like if the the first time you search and search ox close
automatically then it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=44547
Bug ID: 44547
Summary: Deus Ex: invisible War v1.2 crashes when using the
hotkey to quickload a saved game
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 60507
--> https://bugs.winehq.org/attachment.cgi?id=60507
terminal output
This was tested with the GOG.com version.
Performing a quicksave works properly in the game, but using the hotkey (<F12>
by default) to load a quick saved game results in a crash. Interestingly, using
the game menu to load a quick save works, it's only when I use the hotkey for
quickloading that Wine crashes.
The demo version doesn't have the quicksave/quickload feature.
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https://bugs.winehq.org/show_bug.cgi?id=50572
Bug ID: 50572
Summary: LDAP_AUTH_NEGOTIATE login fails as authorization user
is used instead of authentication user
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
In the "ldapsearch" command line tool, "-X" is the authorization user and "-U"
is the authentication user. For a server using LDAP_AUTH_NEGOTIATE, it must
have the authentication user - supplying only the authorization user always
fails:
$ ldapsearch -h HOSTNAME -v -X USERNAME -W
ldap_initialize( ldap://HOSTNAME )
Enter LDAP Password:
SASL/DIGEST-MD5 authentication started
ldap_sasl_interactive_bind_s: Invalid credentials (49) <=====================
additional info: 8009030C: LdapErr: DSID-0C09055F, comment:
AcceptSecurityContext error, data 52e, v23f0
Changing the "-X" to "-U", it successfully logs in. If both "-X" and "-U" are
present, it also successfully logs in.
In dlls/wldap32/bind.c, in the callback function sasl_interact(), Wine supplies
its username to SASL_CB_USER which is like "-X", so login always fails the same
way. If I change it to supply the username to SASL_CB_AUTHNAME (like "-U"),
login succeeds.
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https://bugs.winehq.org/show_bug.cgi?id=53650
Bug ID: 53650
Summary: some applications do not show up in the system tray
Product: Wine-staging
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
some applications do not show up in the system tray, as in the screenshot
below, in the desktop you see 3 open windows but no entries in the KDE system
tray nor in the virtual desktop preview, while other applications do it
regularly. I'm pretty sure all 3 of these applications are made in visualbasic.
Apart from that the applications work regularly ...
https://i.imgur.com/SdUIalc.jpg
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