https://bugs.winehq.org/show_bug.cgi?id=52770
Bug ID: 52770
Summary: Build failure with "make -j64" in rpcrt4
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
Building wine 7.5 (with wine-staging patches, but they shouldn't be relevant to
this) with "make -j64" fails with
tools/winebuild/winebuild -b x86_64-w64-mingw32 -w --implib -o
dlls/rpcrt4/librpcrt4.delay.a --export \
/home/bero/abf/wine/BUILD/wine-7.5/dlls/rpcrt4/rpcrt4.spec
/usr/bin/x86_64-w64-mingw32-dlltool: bfd_open failed reopen stub file:
rpcrt4_dll_s00176.o: No such file or directory
winebuild: /usr/bin/x86_64-w64-mingw32-dlltool failed with status 1
make: *** [Makefile:297034: dlls/rpcrt4/librpcrt4.delay.a] Error 1
Probably the library is assembled before all object files belonging to it are
built.
Building with make (without SMP) works.
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https://bugs.winehq.org/show_bug.cgi?id=46712
Bug ID: 46712
Summary: Atelier Firis config tool crashes with "Unhandled page
fault on execute access"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
Created attachment 63681
--> https://bugs.winehq.org/attachment.cgi?id=63681
Terminal outputs
Atelier Firis launches a config tool to change game settings before launching
the actual game. The config tool crashes at startup with the following error:
wine: Unhandled page fault on execute access to 0x400033e0 at address
0x400033e0 (thread 00d8), starting debugger...
I've attached logs with the default terminal output, a +relay output (without
kernel32, advapi32, gdi32, ntdll and winex11) and a +win output. All of the
logs include output from steam as well. The following lines from the +relay
output seem interesting:
00d8:Call user32.SetWindowLongA(000101e2,fffffffc,1400033e0) ret=140004058
00d8:Ret user32.SetWindowLongA() retval=7f648ef86e32 ret=140004058
00d8:Ret dialog proc 0x140003c20
(hwnd=0x101dc,msg=WM_INITDIALOG,wp=000101e2,lp=00000000) retval=00000001
result=00000000
00d8:Ret window proc 0x7f648ef1525a
(hwnd=0x101dc,msg=WM_INITDIALOG,wp=000101e2,lp=00000000) retval=00000001
00d8:Call window proc 0x400033e0
(hwnd=0x101e2,msg=WM_GETDLGCODE,wp=00000000,lp=00000000)
wine: Unhandled page fault on execute access to 0x400033e0 at address
0x400033e0 (thread 00d8), starting debugger...
The relay and win logs were taken on wine 4.0-rc5, but the game still behaves
the same in wine 4.2-staging. I'm using arch-linux, 64bit.
Proton bug report for the game:
https://github.com/ValveSoftware/Proton/issues/1486
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https://bugs.winehq.org/show_bug.cgi?id=43321
Bug ID: 43321
Summary: Robinson Crusoe uninstaller crash at startup
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: service(a)totalplanlos.de
Distribution: ---
Created attachment 58665
--> https://bugs.winehq.org/attachment.cgi?id=58665
backtrace
The Robinson Crusoe uninstaller crashes directly at startup. Sadly the
backtrace gives really little information even if i start winedbg directly, no
other errors on the console.
Look like there is no free version of the game. It's this game
https://www.amazon.com/Robinson-Crusoe-Tivola-Electronic-Publishing/dp/3934…
I use Mesa 17.1.4.
My hardware:
CPU: Intel Core i7 4770K (4 x 3,7 GHz)
RAM: 24 GB DDR3 2133 MHz CL 9
Graphic card: HIS Radeon HD 7850 IceQ X Turbo
Sound card: Asus Xonar D1
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https://bugs.winehq.org/show_bug.cgi?id=45198
Bug ID: 45198
Summary: Project CARS 2 shows only a black screen (requires
constant buffer offsetting)
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 61412
--> https://bugs.winehq.org/attachment.cgi?id=61412
terminal output
After bug 45197 is fixed, the game is running but shows only a black screen.
This is caused by unimplemented PSSetConstantBuffers1 and
VSSetConstantBuffers1.
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https://bugs.winehq.org/show_bug.cgi?id=43269
Bug ID: 43269
Summary: Launcher window has issue with the background for text
(Thief (2014), Tomb Raider (2013))
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58598
--> https://bugs.winehq.org/attachment.cgi?id=58598
launcher
Text has a white background.
wine-2.11-114-g6ec3cd9
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http://bugs.winehq.org/show_bug.cgi?id=29443
Bug #: 29443
Summary: Savestates not working in DeSmuME (the keyboard
command is not being processed)
Product: Wine
Version: 1.3.35
Platform: x86
URL: http://desmume.org/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
Classification: Unclassified
I have no idea why this is not working, but every kind of input imaginable
works, except for anything having to do with savestates.
To reproduce:
1) Download DeSmuME: http://desmume.org/download/
2) Download a ROM, for example from here:
http://hive.ndshb.com/index.php/component/jdownloads/finish/4/183
3) run 'wine DeSmuME.exe'
4) File->Open ROM and select the ROM
5) Press F1
Expected result: an error message "Failed to load slot 1" is displayed.
What happens: nothing.
Remapping the 'load savestate 1' function to a regular key, say the letter E,
does not make it work.
I know this reeks of being an app-specific bug, but it works in Windows.
As to the cause I can only speculate (and I'm not a programmer), however the
only remotely reasonable explanation *I* can come up with is that perhaps the
savestate actions are processed upon a key release event being recieved,
whereas the other in-game keypresses are processed differently. But that's pure
speculation, I haven't looked at the actual code (read: I don't have the skills
to read it).
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https://bugs.winehq.org/show_bug.cgi?id=41029
Bug ID: 41029
Summary: when using desmume (on wine), the app crashes whenever
I click on "control config"
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gfpthree(a)hotmail.com
Distribution: ---
Created attachment 55201
--> https://bugs.winehq.org/attachment.cgi?id=55201
the error report which came up
Whenever I use DeSmuME on WINE, it works OK but crashes with an option to file
a bug report if I click on "control config" which means that I don't know which
controls are which. I assume this is a bug with WINE as this does not occur
with Windows. I would use the Linux port, but it has limited functionality in
comparison to the Windows version.
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https://bugs.winehq.org/show_bug.cgi?id=53654
Bug ID: 53654
Summary: Lineage 2 DX8 not run
Product: Wine-staging
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Early Lineage 2 game clients with DirectX 8 API do not run in Wine. I've
installed DX8 library from winetricks, also tried Gallium Nine installation.
According to the console, the game still tries to run through DXVK, which is
wrong behavior. By removing the Wine prefix and running the game with a fresh
Wine folder without DXVK the game worked.
Please fix DirectX override via DXVK.
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https://bugs.winehq.org/show_bug.cgi?id=53668
Bug ID: 53668
Summary: Previously installed & working Microsoft Office tools
(Word/Excel/Powerpoint) not working after wine upgrade
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bug-report-wine(a)yopmail.com
Distribution: ---
Created attachment 73078
--> https://bugs.winehq.org/attachment.cgi?id=73078
Office 2013 (word) crash
Hi,
In a previous version of wine (probably 6.x), I had installed
Word/Excel/PowerPoint 2013 & 2016 from MS Office Pro DVDs (32bits) in 2
separate wine 32bits prefixes.
I use docs from AppDB (
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34983 ) and
StackOverflow answers. The solutions mostly consited in installing riched2 &
riched3 and msxml6 with winetricks.
In the end, all three tools from both versions of office suite were mostly
working (2013 was usable and 2016 was regularly asking to register the suite,
but with the registering dialog was crashing - changing the windows version &
re-running often sufficed making it run again).
Recently, I switched to a new machine which had Ubuntu 22.04 and wine 7.16
(then upgraded to 7.17). I zipped & copied the ~/.wine directories from the
initial machine and tried to run them on the new machine. This process worked
with previous several versions of the Office suite (2000/2003/2007/2010) and
wine versions.
Unfortunately, it's not working with either 2013 & 2016. I got the splash
screen for some time, with the "dots animation" which shows something is being
loaded, but then wine closes itself with the same error for 2013 & 2016
programs:
"0134:err:seh:NtRaiseException Unhandled exception code e0000003 flags 0 addr
0x7b012356". Which I have no idea how to solve :{
See attached logs.
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https://bugs.winehq.org/show_bug.cgi?id=53665
Bug ID: 53665
Summary: rawinput: Gamepad input lost after
disconnect/reconnect
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Regression SHA1: 8962ec5a83286488da6f839ceba3c39ad1cf00b3
Distribution: ---
Since Wine 7.10 (at least on Linux), when a gamepad is disconnected and
subsequently reconnected, a running program accessing that gamepad using the
rawinput interface can no longer receive input from the gamepad (the gamepad is
effectively lost). Testing indicates that GetRawInputDeviceInfo() on the
device after reconnect fails with error 6 (invalid handle), preventing
detection of the reconnect.
git bisect blames 8962ec5a, which broke gamepad input completely (the gamepad
is never detected by the application). 4c584fe7 fixes initial detection, but
the gamepad is lost after a disconnect/reconnect cycle.
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