https://bugs.winehq.org/show_bug.cgi?id=48547
Bug ID: 48547
Summary: Gothic 2 with D3D11 renderer crashes on startup
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
Created attachment 66357
--> https://bugs.winehq.org/attachment.cgi?id=66357
Log
Gothic 2 (Russian with 2.6 no-cd patch) with D3D11 renderer crashes during
starup.
How to reproduce:
- Get Gothic 2.
- Test G2 works (menu at least).
- Extract GD3D11 (e.g. from
https://github.com/Kirides/GD3D11/releases/download/v17.7-dev8/Gothic2-GD3D…
but even old versions from Liker suffer from same issue). DLLs from archive
belong to `<game dir>/System` directory.
- Start the game with `ddraw=n,b`.
- Observe crash.
Tested on
`Linux coolhost 5.4.15-arch1-1 #1 SMP PREEMPT Sun, 26 Jan 2020 09:48:50 +0000
x86_64 GNU/Linux`
Ryzen 7 1700
RX 580 8G
16 G RAM
mesa 19.3.2
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https://bugs.winehq.org/show_bug.cgi?id=53653
Bug ID: 53653
Summary: winmine.exe is not scaled properly to match the output
DPI
Product: Wine
Version: 7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 73055
--> https://bugs.winehq.org/attachment.cgi?id=73055
winmine.exe from Windows XP with DPI set to 192
winmine.exe from Windows XP is not scaled [properly] in Wine 7.17.
The menu is scaled, the client area is exactly the same as with the default
DPI.
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http://bugs.winehq.org/show_bug.cgi?id=36644
Bug ID: 36644
Summary: regedit: user interface does not scale with dpi
setting
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aerilius(a)googlemail.com
Created attachment 48684
--> http://bugs.winehq.org/attachment.cgi?id=48684
Screenshot of regedit
When setting the dpi to a higher value (2× = 192dpi, 2.5× = 240dpi), many user
interface elements have inconsistent dimensions and font sizes. This heavily
affects usability.
• menu and context menues are too small
• +/- expanders are too small to click, they seem not to render properly
• column widths are by default too narrow
• scrollbars are too small
• statusbar is too small
• slider grip (in winecfg) is too small
• icons are too small
While there are also visual inconsistencies on Windows itself, these elements
are at least at usable sizes on Windows 7+.
This affects also explorer.exe, notepad.exe, and third-party applications as
well (though they might use different UI libraries), like 7-zip file manager,
etc.
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https://bugs.winehq.org/show_bug.cgi?id=53603
Bug ID: 53603
Summary: Strange result with notepad.exe
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)kuentos.guam.net
Distribution: ---
Just upgraded two machines to 7.16 and see issue with both.
Using root user and running notepad it comes up fine.
Using regular user and running notepad with DPI set to 144, it comes up with
what appears to be a terminal window with a smaller white window inside that
should be the notepad, but doesn't respond. Have to kill process. Running
again, has same issue, but both terminal window and white window are even
smaller?
Running winecfg and setting DPI to 96. Then running notepad seems to have it
come up correctly. Terminal window is larger and notepad fills it up. Can also
resize window no issue.
Can then use winecfg and set DPI back to 144, and it runs fine at that point,
but found that after awhile running ago goes back to problem, and have to reset
DPI again. Don't see any obvious error messages that are different between when
it works and doesn't. Other programs I run have no issues, so don't know if thi
is only a notepad issue.
Did notice that the notepad.exe in the C:\windows directory is the system32
version (or atleast same size) the syswow notepad.exe is different size.
Don't use notepad.exe much, but normally after an update of wine.
I run wine notepad with root user to have it do update, and then do same for my
regular user.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=53602
Bug ID: 53602
Summary: The mailer "The Bat!" went crazy when the resolution
is changed
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 72993
--> https://bugs.winehq.org/attachment.cgi?id=72993
Simple screenshot with 96dpi and 104dpi
When I change the resolution from 96dpi to 104dpi (I'm old and my view got
worst :) the mail program "The Bat!" went crazy and unusable.
My machine:
Operating System: Devuan GNU/Linux 5
KDE Plasma Version: 5.25.4
KDE Frameworks Version: 5.97.0
Qt Version: 5.15.4
Kernel Version: 5.18.0-4-amd64 (64-bit)
Graphics Platform: X11
Processors: 16 × AMD Ryzen 7 2700X Eight-Core Processor
Memory: 62.7 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 1660/PCIe/SSE2
I use the proprietary NVIDIA driver.
So I also tried to use 97dpi: same result!
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https://bugs.winehq.org/show_bug.cgi?id=40431
Bug ID: 40431
Summary: Siter Skain game RefleX crashes on start
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54177
--> https://bugs.winehq.org/attachment.cgi?id=54177
RefleX run log
The game RefleX by Siter Skain crashes on start. Very brief log is attached.
This game has a freely available demo that shows the same behavior, it is
available here: http://www.siterskain.com/reflex/download.htm (look for Trial
Version 1.02)
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http://bugs.winehq.org/show_bug.cgi?id=36955
Bug ID: 36955
Summary: X-Com: Interceptor fails to start combat mode when 3D
acceleration enabled
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/11584/10000/fileinfo/X-Com:-
Interceptor-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
This is an old Directx5 game from 1998.
When hardware acceleration enabled and the game switches to combat mode an
error message is shown:
'ERROR: Can't get Direct3D Device2'
Software rendering works.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f418,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object
supported.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1e35f0 stub!
Steps to reproduce the problem with the demo:
1. unpack and install the demo, start the game with Interceptor.exe
2. go to <Settings> and select a 3D capable device
3. Singleplay -> choose difficulty -> OK -> Close
4. turn on time acceleration, click on the rightmost icon (24hours) under the
globe on the right.
5. Launch mission -> select a plane -> activate time acceleration again until
combat mode will be available
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=46559
Bug ID: 46559
Summary: Visual C++ Build Tools 2015 fails to install
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: andremohren(a)gmail.com
Distribution: ---
Created attachment 63431
--> https://bugs.winehq.org/attachment.cgi?id=63431
Default output when running
Environment: Fresh wine 4.0 (from default repository in ubuntu disco) with
installed "dotnet462" via winetricks.
Executable:
https://download.microsoft.com/download/5/f/7/5f7acaeb-8363-451f-9425-68a90…
The installer itself starts correctly. When comparing it with a proper windows
environment, the installer checks for available packages before giving the user
the opportunity to select which packages to install (in my case the defaults
plus the MFC libraries and the Windows 8.1 SDK, so the goal is to get this
stack installed for an linux based build server which has to compile the
windows binaries). While this takes some time on windows, wine instantly
switches to the next "finalizing" step, which causes the application to close
shortly afterwards. I suspect the winsock error causing the installer to not
find any downloadable packages, resulting in a proper finalizing and closing.
If any specific additional logs are required, please tell me and i will add
them here instantly.
Thanks in advance for the help!
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https://bugs.winehq.org/show_bug.cgi?id=53337
Bug ID: 53337
Summary: Ice Cream Calculator: unusually slow scrolling
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contextnerror(a)outlook.com
Created attachment 72722
--> https://bugs.winehq.org/attachment.cgi?id=72722
Output from opening the app, scrolling ingredients, then closing
The program scrolls very slowly through the ingredients list since wine version
7.12.
Here's a video of the behavior in 7.12: https://imgur.com/a/KUqxJM6
Behavior in 7.11, for comparison: https://imgur.com/a/BqHO67E
Download link for the app is here:
https://icecreamcalc.com/download/latest-version
Confirmed to happen in at least all app versions back to 2.02. Haven't tested
older ones.
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https://bugs.winehq.org/show_bug.cgi?id=53427
Bug ID: 53427
Summary: BioShock needs D3DX10PreprocessShaderFromMemory
implementation
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes with
06c4:fixme:d3dx:D3DX10PreprocessShaderFromMemory data "#include
<MATERIALFACTORY>\n#include <VERTEXFACTORY>\n#include
\"AmbientDistortion.hlsl\"\n\n#ifndef RENDER_Z_ONLY\n#define RENDER_Z_ONLY
0\n#endif\n\n// VERTEX SHADER\n\n// user structs\nstruct VSInput
\n{\n\tVertexData\t\tvertex;\n};\n\n// this optimizes the
localToWorld/normalToWorld cal"..., data_size 3240, filename (null), defines
12EF7A80, include 0052E14C, pump 00000000, shader_text 0052D738, errors
00000000, hresult 00000000 stub!
wine-7.13-227-g1381ced8ecb
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