https://bugs.winehq.org/show_bug.cgi?id=54205
Bug ID: 54205
Summary: Actua Golf 2: Installer crashes
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 73743
--> https://bugs.winehq.org/attachment.cgi?id=73743
Installer console log in 32-bit prefix
Executing either autorun.exe or setup.exe makes wine crash instantly. If trying
to run Golf2.exe directly from the CD a popup shows stating I need at least
16MB of RAM, which might be related to this
https://www.zeus-software.com/forum/viewtopic.php?t=584.
I've tested with both 64 and 32bit prefixes in windows versions 95, 98, 2000,
XP, 7, 8, 10 with the same results.
I've tested the CD on a windows XP VM and it installs and runs as expected
there so there is no issue with the media itself.
If more logs are needed I'll happily provide them, just let me know.
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https://bugs.winehq.org/show_bug.cgi?id=54282
Bug ID: 54282
Summary: Allow winecfg create a prefix without mime
associations and no linked folders integration
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
By default when creating a prefix, winecfg will try to enable mime files
association and folders integration which can then be disabled explicitly.
I prefer to create a prefix with specific Windows version out of the box,
passing /v win10 for example. But that creates a ton of .desktop and mime files
for associations. It becomes a chore when creating a prefix to clean them out
every time.
It would be neat to have some parameter for winecfg that will disable mime
files associations and desktop folders integration out of the box making
creating a neat prefix with one command doable.
Something like
WINEPREFIX='/.../foo' winecfg /v win10 /nomime /nofolders
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https://bugs.winehq.org/show_bug.cgi?id=50218
Bug ID: 50218
Summary: Unable to finish the installation of Lego Staunt
rallye: request for indeo codec
Product: Wine
Version: 5.22
Hardware: x86
URL: https://www.myabandonware.com/game/lego-stunt-rally-bd
5#download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68723
--> https://bugs.winehq.org/attachment.cgi?id=68723
screenshot of the error
At the end of the stage of install, setup complains about indeo codecs.
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https://bugs.winehq.org/show_bug.cgi?id=53619
Bug ID: 53619
Summary: World of Warcraft Shadowlands randomly crashes
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cianuro2036(a)protonmail.com
Distribution: ---
This is something that has happened on multiple hardware, platforms and OS
distros. This is also something that has been happening for a while, I just
decided to report it because It can affect some parts of the game, such as
rated PVP.
The particular error logs as follows:
05f4:err:seh:dispatch_exception unknown exception (code=c0000420) raised
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
How to reproduce:
This feels 'random' but makes me _think_ it could be a memory leak issue. If
you're in highly populated areas _or_ highly demanding zones, it can trigger
itself.
Two recent scenarios I can recall
- First, doing multiple arena matches and waiting for the queue in Oribos. The
crash happened specifically during arena.
- Second, doing the Ashran Brawl Battleground. This battleground is very, very
long and has a lot of people around.
In both scenarios there is a slowdown in FPS in both areas.
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https://bugs.winehq.org/show_bug.cgi?id=54278
Bug ID: 54278
Summary: Megami Ibunroku Persona doesn't open at all.
Product: Wine-staging
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zanehj10(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73844
--> https://bugs.winehq.org/attachment.cgi?id=73844
Console log
Wine just seems to immediately close with no generated errors.
Information on the game that might be useful:
Game uses DirectX 6 Graphics API.
Game uses Windows Media Player for playing FMVs.
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https://bugs.winehq.org/show_bug.cgi?id=53403
Bug ID: 53403
Summary: winegstreamer "flush" removal breaks radio in fallout
3
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)dflies.us
Distribution: ---
https://gitlab.winehq.org/wine/wine/-/merge_requests/105#note_4805https://gitlab.winehq.org/wine/wine/-/commit/5144b27661fcd6705353d832e03830…
In Wine 7.2 or 7.3 there was a removal of "flush" in wg_parser.
This makes some audio (in particular Fallout 3 Radio) chuggy and slows down the
entire game.
Reintroducing flushing fixes the issue but devs think the problem should be
fixed elsewhere.
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https://bugs.winehq.org/show_bug.cgi?id=44230
Bug ID: 44230
Summary: SlingPlayer 1.5 crashes during configuration
Product: Wine
Version: 2.22
Hardware: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 01676c5dd6f9fb61b9c4e52595f6e75e21050009
Distribution: Ubuntu
Created attachment 60025
--> https://bugs.winehq.org/attachment.cgi?id=60025
Wine 3.0-rc3 console output
SlingPlayer 1.5 crashes when attempting to configure the Slingbox (Alt+E -->
Slingbox Configuration --> Change...) (Slingbox needed)
Native qcap causes a new problem so can't try that as a workaround.
Native quartz needed to get this far.
The crash does not occur in Staging 2.21.
I compiled Wine 3.0-rc3 with -O0 and the crash does not occur. Compiling again
with -O1 or -O2 and the problem returns (did not try -O3). I also receive the
following warning during compilation, but further testing suggests it is not
related:
cc1: warning: unrecognized command line option ‘-Wno-packed-not-aligned’
I tried reverting 6864803f1ab70f9f9e90903b13e67da40973d12a but it did no make
any difference.
https://source.winehq.org/git/wine.git/commitdiff/6864803f1ab70f9f9e90903b1…
I also tried compiling with the following, which the man page claims GCC sets
with -O1, but the crash still didn't occur:
-fomit-frame-pointer -ftree-phiprop -ftree-sink -ftree-slsr -ftree-sra
-ftree-pta -ftree-ter -funit-at-a-time -ftree-copy-prop -ftree-copyrename
-ftree-dce -ftree-dominator-opts -ftree-dse -ftree-forwprop -ftree-fre
-fmove-loop-invariants -fshrink-wrap -fsplit-wide-types -ftree-bit-ccp
-ftree-ccp -fssa-phiopt -ftree-ch -finline-functions-called-once
-fipa-pure-const -fipa-profile -fipa-reference -fmerge-constants
-fdelayed-branch -fdse -fforward-propagate -fguess-branch-probability
-fif-conversion2 -fif-conversion -fauto-inc-dec -fbranch-count-reg
-fcombine-stack-adjustments -fcompare-elim -fcprop-registers -fdce -fdefer-pop
The crash goes away when reverting commit
01676c5dd6f9fb61b9c4e52595f6e75e21050009 and recompiling.
01676c5dd6f9fb61b9c4e52595f6e75e21050009 is the first bad commit
commit 01676c5dd6f9fb61b9c4e52595f6e75e21050009
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Nov 25 11:48:02 2017 +0100
user32: Use the magic format string prefix for relay traces.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 c075dd76fd2d86e2cb8e14a300f4f8a7a8952bf4
ab6d49e1c18eae5208a19b0be062ffbf7abc8518 M dlls
Staging 2.21 does have this commit, but the binary packages do, beginning with
release 3.0-rc1.
Workaround unknown.
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https://bugs.winehq.org/show_bug.cgi?id=54272
Bug ID: 54272
Summary: ntdll-NtDevicePath breaks Wow.exe
Product: Wine-staging
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kdt3rd(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
In 8.0-rc2, the ntdll-NtDevicePath patch was updated and re-enabled. However,
this seems to cause some sort of stack corruption that causes World of Warcraft
to hard abort with a free() invalid pointer error after about 10-20 minutes.
https://bugs.winehq.org/show_bug.cgi?id=54267 has a bit more information
I added some trace calls, and 99.9% of the time it goes either into the path
where the attributes provides a root directory, or the path does not match
either \SystemRoot\ or \??\ so is processed by the original code path. However,
when it does crash, it is during processing of
\SystemRoot\system32\ntoskrnl.exe
the path is converted to
\??\C:\windows\system32\ntoskrnl.exe
and the nt_to_unix_file_name_internal function processes that correctly,
translating it to
<configroot>/c:/windows/system32/ntoskrnl.exe
but then crashes during the free of the 'name' variable at the end of (the new)
nt_to_unix_file_name. This is not the first time it did this transformation, if
I scroll back in the log, I see a few others. So something seems to be
triggering some sort of slow corruption - or debugstr_us is lying and there are
hidden non-printable characters in the above and that explains the corruption.
But I am sort of mystified, the lengths of the strings seem plausible. But if I
just remove that one patch (ntdll-NtDevicePath), all works...
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https://bugs.winehq.org/show_bug.cgi?id=54268
Bug ID: 54268
Summary: Moving the separator in regedit don't repaint listview
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 73833
--> https://bugs.winehq.org/attachment.cgi?id=73833
demo
Moving the separator in regedit don't repaint listview. See the attached video.
Bisect points to 33617af
33617af8145b6fadfe41d48968a728ff57b3064b is the first bad commit
commit 33617af8145b6fadfe41d48968a728ff57b3064b
Author: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
Date: Mon Oct 31 22:30:20 2022 +0900
server: Don't invalidate the newly exposed child region on the parent if it
doesn't clip children.
This partly reverts e42eaaaf3a873d29b14f8f3a3617df2d0d4210ca.
Signed-off-by: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
dlls/user32/tests/msg.c | 4 ----
server/window.c | 6 ++----
2 files changed, 2 insertions(+), 8 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=54170
Bug ID: 54170
Summary: 20XX: invisible character
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 5f1cbb1b85e7d92b6c783a32ae85ca2902296481
Distribution: ArchLinux
Created attachment 73693
--> https://bugs.winehq.org/attachment.cgi?id=73693
terminal output
The character you are controlling in the game is invisible.
The buttons in the menus lack a background pattern.
This bug has appeared since
commit 5f1cbb1b85e7d92b6c783a32ae85ca2902296481
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Sat Jul 30 19:10:09 2022 -0500
d3d9: Use a separate draw texture for managed resources.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52954
The game needs native d3dcompiler_47.dll to start.
This was tested with the Epic Games version (v1.42.13) but probably the Steam
version is also affected:
https://store.steampowered.com/app/322110/20XX/
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.161.03
OpenGL core profile shading language version string: 4.60 NVIDIA
wine-8.0-rc1-75-g17e5ff74308
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