https://bugs.winehq.org/show_bug.cgi?id=7526
--- Comment #30 from count0 <2950540(a)gmail.com> ---
Confirm race conditions.
kernel 5.6.10
wine-7.0.1 x64
driver (via regedit and copy usbser.sys):
; Windows 2000, XP, Vista, 7 and 8 (x32 and x64) setup file for Atmel CDC
Devices
; Copyright (c) 2000-2013 ATMEL, Inc.
application: Shape Robotics Fable
behavior: backend (FableServer.exe) write Timeout in cycle (close and open
port). See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=7526
count0 <2950540(a)gmail.com> changed:
What |Removed |Added
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CC| |2950540(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=54394
Bug ID: 54394
Summary: virtual_setup_exception when opening music library in
Ardour
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: etiennebaque(a)gmail.com
Distribution: ---
Created attachment 73958
--> https://bugs.winehq.org/attachment.cgi?id=73958
BBCSO error in Ardour - backtrace
Wine 8.0 Staging
Debian 11
Ardour 6.5
I've been trying to install the Spitfire music plugin
(https://www.spitfireaudio.com/info/library-manager/) through Wine, in order to
download the BBC Symphonic Orchestra sounds.
I've been also using yabridge (https://github.com/robbert-vdh/yabridge) as a
way to import the BBC SO sounds into Ardour (https://ardour.org/ - software
used to create music). Up until this point, it looks like it's been successful,
because the library is recognized by Ardour
However, when trying to effectively open the sound library from within Ardour,
I get an error and Ardour freezes.
The backtrace with needed information to debug this problem is in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=51887
Bug ID: 51887
Summary: jshell: Launching JShell execution engine threw: IP
Helper Library GetIpAddrTable function failed
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: candrews(a)integralblue.com
Distribution: ---
To reproduce the problem:
* Download Java 17 from The Temurin project:
https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17%2B3…
* Extract the zip
* Run: `wine64 bin/jshell.exe`
With Wine 6.18, the result is:
Launching JShell execution engine threw: IP Helper Library GetIpAddrTable
function failed
With Wine 4.0.3, the result is:
| Welcome to JShell -- Version 16.0.1
| For an introduction type: /help intro
jshell>
So somewhere between Wine 4.0.3 and 6.18, there was a regression.
To reproduce the issue using Docker, start with either:
* docker run -it alpine:3.13.5 (which will use wine 6.18)
* docker run -it alpine:3.14.2 (which will use wine 4.0.3)
Then at the shell prompt in the running container:
apk add wine && wget -q
"https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17+35/…"
-O /tmp/openjdk-windows.zip && unzip /tmp/openjdk-windows.zip -d /tmp && mv
"/tmp/jdk-17+35" /opt/openjdk-windows && rm /tmp/openjdk-windows.zip && wine64
/opt/openjdk-windows/bin/jshell.exe
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https://bugs.winehq.org/show_bug.cgi?id=54196
Bug ID: 54196
Summary: unimplemented function
d3dx9_36.dll.D3DXGatherFragments
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: jackprojecttorque(a)proton.me
Distribution: ---
Created attachment 73727
--> https://bugs.winehq.org/attachment.cgi?id=73727
WineLog
Game ProjectTorque on Steam
https://store.steampowered.com/app/1112400/Project_Torque__Free_2_Play_MMO_…
Loading splash shows but the game does not start.
The error is "unimplemented function d3dx9_36.dll.D3DXGatherFragments".
It is a DirectX 9 game built using .NET 3.5 and DirectX9 SDK Nov 07 on VS 2008.
Note that the Steam release has obfuscation and may cause even more problems
than what we are dealing with here. I am running the original files before
obfuscation.
We have managed to get it to run before by installing using WineTricks these 3.
d3dx9_36 - Microsoft Directx 9.0c
dotnet35sp1 - .Net 3.5 Service Pack 1
mfc90 - Visual C++ 2008 Redistributable
https://community.projecttorque.racing/threads/steam-deck-support-it-works.…
Sadly this stopped working after a few months.
This could be a SteamDeck issue though.
Ideally looking to get this fixed so regular users can just run the game
without having to use WineTricks.
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https://bugs.winehq.org/show_bug.cgi?id=39775
Bug ID: 39775
Summary: PCBWeb 2.x fails to load
Product: Wine
Version: 1.8-rc1
Hardware: x86
URL: http://www.pcbweb.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 53065
--> https://bugs.winehq.org/attachment.cgi?id=53065
Wine log of PCBWebUpdater.exe execution
Free PCB CAD application, about 15MB download. Requires .NET Framework 4.5.2
and Win7. Includes DirectX 9 and uses SharpDX (http://sharpdx.org).
Installs but fails to load (PCBWeb.exe). Updater (PCBWebUpdater.exe) hangs.
Installation:
winetricks -q corefonts dotnet45
wine NDP452-KB2901907-x86-x64-AllOS-ENU.exe
winetricks win7
wine SetupPCBWeb-2.2.106.1.exe
Tried native gdiplus to no avail.
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http://bugs.winehq.org/show_bug.cgi?id=32908
Bug #: 32908
Summary: Resident Evil: Operation Raccoon City doesn't launch
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43461
--> http://bugs.winehq.org/attachment.cgi?id=43461
without native dx
See attached logs without and with native DirectX.
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https://bugs.winehq.org/show_bug.cgi?id=54091
Bug ID: 54091
Summary: Bad system call (core dumped)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp3(a)writeme.com
Distribution: ---
Created attachment 73629
--> https://bugs.winehq.org/attachment.cgi?id=73629
The error
After I installed Wine from the Ubuntu repositories and tried to run it, I get
an error, check the attachment to see it.
I am using Replit on Chrome, on a boosted Repl.
Please help!
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https://bugs.winehq.org/show_bug.cgi?id=53992
Bug ID: 53992
Summary: Serious Sam 2: camera movement is wonky in Direct3D
mode
Product: Wine
Version: 7.3
Hardware: x86-64
URL: https://archive.org/download/SeriousSam2NewDemo/Seriou
s%20Sam%202%20-%20New%20Demo.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: a13fc3bb7e055562b8b9deae985c64c5c7861424
Distribution: ---
Created attachment 73577
--> https://bugs.winehq.org/attachment.cgi?id=73577
plain terminal output
The camera movement often jumps when I turn or look up/down with the mouse in
the game.
It feels like the game skips rendering some frames and this makes targeting
difficult.
This doesn't occur when using the OpenGL renderer or when using DXVK's
d3d9.dll.
The problem appeared in Wine-7.3:
commit a13fc3bb7e055562b8b9deae985c64c5c7861424
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 11 19:42:02 2022 -0600
wined3d: Use the chunk allocator for GL vertex buffers.
With the previous commit camera movement is smooth.
Serious Sam 2 - New Demo.exe
md5sum:1cd1aca3a854279a26483095d556c8bc
Still present in Wine-7.22.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.141.03
OpenGL core profile shading language version string: 4.60 NVIDIA
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