https://bugs.winehq.org/show_bug.cgi?id=55325
Bug ID: 55325
Summary: msiexec.exe office 2016 on manjaro
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juanpablocacioli(a)gmail.com
Distribution: ---
Created attachment 74922
--> https://bugs.winehq.org/attachment.cgi?id=74922
This is the report of the errror
Try installing office 2016 and 2010 on manjaro linux gnome. During the
installation process this error appears, I send an attached file with the
error.
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https://bugs.winehq.org/show_bug.cgi?id=40436
Bug ID: 40436
Summary: huge sound latency delay in some games
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: validemail(a)mailinator.com
Distribution: ---
Games such as Spooky's House of Jump Scares and Barkley, Shut Up and Jam:
Gaiden have a huge sound delay of nearly a second when using either the alsa
driver or the pulseaudio driver.
dsound and directmusic are installed as components in order to ensure that
every single sound from the game actually plays.
The bug does not appear to affect an rpgmaker game called Space Funeral,
however the above titles have it very noticeably.
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https://bugs.winehq.org/show_bug.cgi?id=52959
Bug ID: 52959
Summary: Some games are rendered in square instead fullscreen
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Some games (like Empire Earth: Gold, Commandos: Behind Enemy Lines) do not
render property. It renders only in top-left square (full game frame). Rest of
screen is black.
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https://bugs.winehq.org/show_bug.cgi?id=53573
Bug ID: 53573
Summary: Warcraft III Reforged 1.33.0.19194 has black main menu
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Created attachment 72950
--> https://bugs.winehq.org/attachment.cgi?id=72950
STDOUT/STDERR log when warcraft-iii-reforged-1.33.0.19194 is starting an
switching to black main menu
Last night (2022-08-18) Blizzard released an update for Warcraft III Reforged
from version 1.32.x to 1.33.0.19194.
Since then the main menu of the game is just black!
But I can hear the sound of the main menu.
I attached a STDOUT/STDERR log.
Version 1.32.x of the game was running fine using wine-staging-7.14.
(didn't test any other wine version before)
Wine versions I just tried:
wine-staging-7.14
wine-staging-7.15
wine-devel-7.15
OS: Debian-11
Wine: https://dl.winehq.org/wine-builds/debian/
GPU: Radeon RX 590
Neither standard Wine D3D11 OpenGL based implementation (WineD3D) nor DXVK is
working.
Maybe slightly related:
Warcraft III: staying in menus quickly gobs all system memory
https://github.com/doitsujin/dxvk/issues/1866
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https://bugs.winehq.org/show_bug.cgi?id=49515
Bug ID: 49515
Summary: Star Wars: The Old Republic unable to patch on Debian
but works on Mint
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toad(a)amphibian.dyndns.org
Distribution: ---
Created attachment 67644
--> https://bugs.winehq.org/attachment.cgi?id=67644
Wine log of running the launcher
The SWTOR launcher is unable to patch itself, or to patch the game, and hence
refuses to start the game even if it is actually up to date. However, it works
on Linux Mint 19.3 (with the Xenial packages; the recommended bionic packages
do not install).
Debug output from Wine is not obviously helpful. Logs from SWTOR show an
UnzipFailed error which is suspicious. Wine logs show nothing obviously
helpful.
I am using all the usual precautions for SWTOR:
- Run the original installer in wine-devel. The installer does not work with
staging. However, the patcher has the same issues on both.
- On an affected system, the launcher hangs trying to patch itself, with errors
in the SWTOR log. This can be fixed using the launcher repair utility. On Mint,
it shows a bunch of assertion error dialogs, and works.
- Login and accept the EULA, at this point it will complain about BitRaider.
Exit and modify launcher.settings as usual to turn off BitRaider.
- At this point, on Mint, Wine 5.11 is downloading the game successfully. On
any version of Debian, it shows the error "Unable to retrieve patch data.
Please check network connection. (206)". The TOR log shows the unzip error. I
think the unzip error and the problems with the patcher patching itself are
probably the same bug.
This stopped working around the time of Wine 5.10, I think because of an update
to the launcher. It does not work on Debian 9, 10 or 11 on staging 5.11. On
Debian 11, it does not work on staging 5.11 or devel 5.12.
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https://bugs.winehq.org/show_bug.cgi?id=50375
Bug ID: 50375
Summary: Celemony Melodyne 3 demo: application starts, but
suddenly stops responding to user actions, without any
errors
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: suenish.salkimbaev(a)gmail.com
Distribution: ---
The application starts at the beginning without any errors, but does not
respond to any user actions.
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https://bugs.winehq.org/show_bug.cgi?id=41112
Bug ID: 41112
Summary: Wine does not open .log files automatically
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
When running CPU-Z sometimes it will fail to load its driver and then will ask
if you want to see the log file. This will always fail with a second message
box saying the file was not found. By running +process we can see this:
trace:process:create_process_impl app (null) cmdline
L"\"C:\\users\\wine\\Temp\\\\cpuz_driver_8.log\""
Then I opened the .exe and changed .log for .txt and voilà, the file was opened
in notepad.
trace:process:create_process_impl app (null) cmdline
L"\"C:\\users\\wine\\Temp\\\\cpuz_driver_8.txt\""
...
trace:process:create_process_impl starting
L"C:\\windows\\system32\\notepad.exe" as Win32 binary (0x10000000-0x1002f000,
arch 014c, fakedll)
Is it possible to make .log files also open in notepad?
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https://bugs.winehq.org/show_bug.cgi?id=49704
Bug ID: 49704
Summary: Voicemod: setup closes after stating that an
uninstaller is already running even though it's not
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sssandum(a)gmail.com
Distribution: ---
Created attachment 67950
--> https://bugs.winehq.org/attachment.cgi?id=67950
Log from launching Voicemod setup
Doesn't crash, setup closes after saying "An uninstaller is running. Setup will
now close" even though Voicemod has never been installed on my computer.
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https://bugs.winehq.org/show_bug.cgi?id=39871
Bug ID: 39871
Summary: Evernote: Fatal error dialog is unable to open the log
file
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 53235
--> https://bugs.winehq.org/attachment.cgi?id=53235
Fatal error dialog with the 'Open Log' button
After a crash Evernote presents a dialog which can be used to send feedback to
the dev team and also open the error log. When trying to open the error log I
get a dialog which says that
There is no Windows program configured to open this type of file
The terminal output after pressing the button is only
fixme:exec:SHELL_execute flags ignored: 0x00004100
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https://bugs.winehq.org/show_bug.cgi?id=55639
Bug ID: 55639
Summary: OSS driver sends output to wrong device
Product: Wine
Version: 8.16
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineoss.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sean-freebsd(a)farley.org
Created attachment 75175
--> https://bugs.winehq.org/attachment.cgi?id=75175
trace:oss of test sound using default device in winecfg
Sometime after Wine 8.11, the OSS driver sends to the device node one higher
than selected. Whether the "System Default" or the specific node device is
picked in winecfg, the "Test Sound" goes to one higher than chosen.
In my case, the speakers are on /dev/dsp4. In the log, that device is
considered the default devnode. However, the devnode chosen for output is
/dev/dsp5. If I chose /dev/dsp3 specifically, then the audio will be output
via the speakers.
It definitely looks like an off-by-one bug.
Workaround: select lower device by number
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http://bugs.winehq.org/show_bug.cgi?id=25872
Summary: dxdiag doesn't support /t option, needed by Guild Wars
'test system' button
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next problem after bug 25871.
Guild wars installs nicely, but if you press 'test system', you see
...
fixme:dxdiag:ProcessCommandLine /t unimplemented
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https://bugs.winehq.org/show_bug.cgi?id=48264
Bug ID: 48264
Summary: WineHQ Debian repos are missing Wine 4.21
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
WineHQ Debian repo (testing for example) is still at 4.20, even though 4.21
came out at the end of last month already:
https://dl.winehq.org/wine-builds/debian/dists/testing/main/binary-amd64/
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https://bugs.winehq.org/show_bug.cgi?id=54648
Bug ID: 54648
Summary: Call of Juarez needs "isnan" handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0718:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0718:err:d3dcompiler:D3DCompile2 Shader log:
0718:err:d3dcompiler:D3DCompile2 <anonymous>:18:6: E5005: Function "isnan"
is not defined.
1.6-195-g2880be64
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https://bugs.winehq.org/show_bug.cgi?id=54660
Bug ID: 54660
Summary: Call of Juarez shows 'Assertion failed:
deref->offset_regset == HLSL_REGSET_NUMERIC'
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Assertion failed: deref->offset_regset == HLSL_REGSET_NUMERIC, file
../vkd3d/libs/vkd3d-shader/hlsl_codegen.c, line 3143
1.6-199-gda243570
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https://bugs.winehq.org/show_bug.cgi?id=46553
Bug ID: 46553
Summary: The Witcher: Enhanced Edition Director's Cut has
texture issue with builtin d3dx9_35
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63424
--> https://bugs.winehq.org/attachment.cgi?id=63424
screenshot
Some objects have bright textures when player isn't near to them and look
normal when near.
Native library helps with this.
wine-4.0-230-g78a8445a2a
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https://bugs.winehq.org/show_bug.cgi?id=42026
Bug ID: 42026
Summary: Monkey Island 2: Special Edition crashes to a black
window on launch.
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thedoogster(a)gmail.com
Distribution: ---
Created attachment 56488
--> https://bugs.winehq.org/attachment.cgi?id=56488
wine Monkey2 &> log.txt
When I use WINE to start Monkey Island 2: Special Edition (from GOG), the
screen turns black. Pressing ESC closes the game (with the full-screen, black
window), and I can see the attached output in my terminal.
I should be able to switch to another desktop and get a debug trace when the
black game window is on the screen, if you'd like me to do that.
I'm using 375.26 of NVidia's drivers. While I started having WINE issues
(including this one) after the driver upgrade, and I've recently had similar
issues with Shantae: Pirate's Curse (also from GOG), everything other than
WINE seems to be working fine.
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https://bugs.winehq.org/show_bug.cgi?id=48250
Bug ID: 48250
Summary: Mirror sync in progress for stable
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaskarisefthimios(a)gmail.com
Distribution: ---
https://forum.winehq.org/viewtopic.php?f=8&t=33242
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http://bugs.winehq.org/show_bug.cgi?id=32482
Bug #: 32482
Summary: Windows Sysinternals "PsInfo" tool fails to retrieve
"Physical Memory" value from
"HKLM\\Hardware\\ResourceMap\\System Resources"
registry key
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Windows Sysinternals "PsInfo" tool fails to query for some system properties...
Making this bug about "Physical Memory".
Output:
--- snip ---
$ wine ./PsInfo.exe
PsInfo v1.77 - Local and remote system information viewer
Copyright (C) 2001-2009 Mark Russinovich
Sysinternals - www.sysinternals.com
Querying information for nexus4...fixme:ole:CoInitializeSecurity
((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
System information for \\nexus4:
Uptime: Error reading uptime
Kernel version: Microsoft Windows XP, Uniprocessor Free
Product type: Professional
Product version: 5.1
Service pack: 3
Kernel build number: 2600
Registered organization:
Registered owner:
IE version: 6.0000
System root: C:\windows
Processors: 4
Processor speed: 2.6 GHz
Processor type: Intel(R) Pentium(R) 4 CPU
Physical memory: 0 MB
Video driver:
--- snip ---
Trace log (processor info = ok, physmem = missing):
--- snip ---
...
0024:Call advapi32.RegOpenKeyExW(80000002,0042f520
L"Hardware\\Description\\System\\CentralProcessor\\0",00000000,00020019,0032f96c)
ret=00404a33
0024:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=00404a33
0024:Call advapi32.RegQueryValueExW(00000054,0042f510
L"~MHz",00000000,0032f970,0043c0e4,0032f968) ret=00404a58
0024:Ret advapi32.RegQueryValueExW() retval=00000000 ret=00404a58
0024:Call advapi32.RegQueryValueExW(00000054,0042f4e8
L"ProcessorNameString",00000000,0032f970,0043d538,0032f968) ret=00404a81
0024:Ret advapi32.RegQueryValueExW() retval=00000000 ret=00404a81
0024:Call advapi32.RegCloseKey(00000054) ret=00404a95
0024:Ret advapi32.RegCloseKey() retval=00000000 ret=00404a95
0024:Call advapi32.RegOpenKeyW(80000002,0042f210
L"Hardware\\ResourceMap\\System Resources\\Physical Memory",0032f930)
ret=00403b17
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=00403b17
--- snip ---
Wineboot already creates a couple of hardware related registry keys:
Source:
http://source.winehq.org/git/wine.git/blob/7f9dfe273a80d31e3f8c5bd0c100c813…
Might be useful to add "Hardware\\ResourceMap\\System Resources" key here along
with actual physmem value.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52750
Bug ID: 52750
Summary: Steam friends list does not connect
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Deresiant(a)protonmail.ch
Distribution: ---
Created attachment 72120
--> https://bugs.winehq.org/attachment.cgi?id=72120
wine log
The steam friends list through wine does not connect and prompts me to
reconnect.
I can give more information if necessary, I just don't know what to give.
The `wine log` attachment starts talking about steam friend list at around line
379
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https://bugs.winehq.org/show_bug.cgi?id=51146
Bug ID: 51146
Summary: Steam hangs up and starting very slow unless corefonts
installed
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 70019
--> https://bugs.winehq.org/attachment.cgi?id=70019
wine output with +font +nativefont +timestamp splitted until 1mb compressed
Since a while steam hangs up during the "connecting steam account" phase unless
"winetricks corefonts" has been entered.
The difference is immediately visible, without steam starting time is up to
two-three minutes, with is up to thirty seconds.
Bug is present in wine 6.0 and 6.8 (and, i Guess, in all versions within the
range) so I think this is introduced from an updated by Steam.
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https://bugs.winehq.org/show_bug.cgi?id=41223
Bug ID: 41223
Summary: IDA MDI doesn't have scrollbars when it should
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55488
--> https://bugs.winehq.org/attachment.cgi?id=55488
How it looks in Wine
To reproduce:
1. Launch IDA, have it maximized
2. Open a file, so that IDA begins analysis
3. Unmaximize main window
4. See lack of scrollbars in the MDI, despite child windows being too large to
fit.
5. Compare the same with Windows and see that there it does have the
scrollbars.
The only thing I get in the console is this:
fixme:win:LockWindowUpdate (0x500c4), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:win:LockWindowUpdate (0x500c4), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
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https://bugs.winehq.org/show_bug.cgi?id=48390
Bug ID: 48390
Summary: Unable to launch War Thunder 64bit with EAC... Also
Pulse audio instead of ALSA
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 66153
--> https://bugs.winehq.org/attachment.cgi?id=66153
wine ./launcer.exe
https://forum.warthunder.com/index.php?/topic/473521-running-acesexe-with-w…
I can run 32 bit version of the game, but that doesn't launch with EAC. 64 bit
client must be used. or launcher program. This is what I get. Also inside
game (32 bit) it doesn't recognize ALSA and uses PULSE AUDIO, which I don't
have. I don't know if this'll carry over to 64 bit version or not as it
doesn't work.
But we need EAC to initialize to play the game now.
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https://bugs.winehq.org/show_bug.cgi?id=54240
Bug ID: 54240
Summary: wineserver crash when calling an rpc stub
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: memory.thrasher(a)gmail.com
Distribution: ---
"M.A.R.S." game would immediately crash when attempting to launch due to a
missing (stubbed) function. I implemented the function in the linked merge
request. Game submitted to app db, also linked below.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1888https://appdb.winehq.org/objectManager.php?sClass=version&iId=41241&iTestin…
With the above patch, the game progresses to a splashscreen before crashing
without any helpful errors, likely due to "easy anti-cheat" software. With
tracing enabled, I was able to confirm the rpc endpoint generated by my patch
was functioning correctly.
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https://bugs.winehq.org/show_bug.cgi?id=45375
Bug ID: 45375
Summary: Halo Online: Weird black display problems.
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
This issue happens on certain maps in Halo Online depending on what your
current Z position is. Not all maps suffer from it, only certain ones do. If
you're above the Z position that it begins happening at, everything below
renders normally, but once you go below it, a portion of the frame becomes
black. It seems to be in a pattern. Not all objects are blacked out, either. So
there must be some sort of "priority".
Image examples here: https://imgur.com/a/176i4xr
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https://bugs.winehq.org/show_bug.cgi?id=55105
Bug ID: 55105
Summary: libHttpClient requires
WINHTTP_OPTION_CLIENT_CERT_ISSUER_LIST support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
libHttpClient is the web socket abstraction layer for Xbox Live titles on
various platforms; on Windows it uses winhttp for http sources. Two example
games using this library are Gears 5 and Halo: The Master Chief collection.
One part of the implementation handles certificate authentication; in
particular it handles ERROR_WINHTTP_CLIENT_AUTH_CERT_NEEDED, which according to
MSDN should be handled by calling WinHttpQueryOption with
WINHTTP_OPTION_CLIENT_CERT_ISSUER_LIST, so that it can attempt to find a
relevant certificate chain and re-attempt the connection if a cert is found.
Luckily, libHttpClient is open source, so the exact block that does this can be
found here:
https://github.com/microsoft/libHttpClient/blob/1c8386866fb180dd31890186291…
As of the latest Git revision, Wine does not handle this parameter, so the
default case is tripped:
https://gitlab.winehq.org/wine/wine/-/blob/81859c9af70aa5ed6da3060488d1815a…
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https://bugs.winehq.org/show_bug.cgi?id=55106
Bug ID: 55106
Summary: libHttpClient requires CertFindChainInStore support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
libHttpClient is the web socket abstraction layer for Xbox Live titles on
various platforms; on Windows it uses winhttp for http sources. Two example
games using this library are Gears 5 and Halo: The Master Chief collection.
One part of the implementation handles certificate authentication; in
particular it attempts to search for a specific cert chain from the "MY" store
via CertFindChainInStore, and uses the results of this search to determine
whether or not it should try to connect again.
Luckily, libHttpClient is open source, so the exact block that does this can be
found here:
https://github.com/microsoft/libHttpClient/blob/1c8386866fb180dd31890186291…
As of the latest Git revision, CertFindChainInStore is a stub, and so the
search will always fail:
https://gitlab.winehq.org/wine/wine/-/blob/81859c9af70aa5ed6da3060488d1815a…
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https://bugs.winehq.org/show_bug.cgi?id=46816
Bug ID: 46816
Summary: Incorrect behavior of SHFileOperation
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: rndltrz(a)hotmail.com
Distribution: ---
Behavior of SHFileOperation differs from windows.
Here is some trivial code that copies a directory:
const wchar_t *const sourceDir = L"C:\\TestDir\0\0";
const wchar_t *const destDir = L"C:\\TestDir2\0\0";
SHFILEOPSTRUCTW do_copy = { 0 };
do_copy.wFunc = FO_COPY;
do_copy.fFlags = FOF_NOCONFIRMMKDIR | FOF_NOCONFIRMATION | FOF_NO_UI;
do_copy.pFrom = sourceDir;
do_copy.pTo = destDir;
SHFileOperationW(&do_copy);
If you add trailing backslash to destDir:
const wchar_t *const destDir = L"C:\\TestDir2\\\0\0";
On Windows result would be the same. However, on WINE+linux result would be
different:
no backslashes:
$ls TestDir
file.txt Subdir1 Subdir2
$ls TestDir2
file.txt Subdir1 Subdir2
with trailing backslash:
$ls TestDir
file.txt Subdir1 Subdir2
$ls TestDir2
TestDir
This causes issues with programs that rely on Windows behavior.
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https://bugs.winehq.org/show_bug.cgi?id=47105
Bug ID: 47105
Summary: [REGRESSION] FrostyModManager cant launch games
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Frosty Mod Manager is a WPF app, which depends on GalliumNine and
d3dcompiler_47
It load mods for frostbite games such as Dragon Age Inquisition and Mass Effect
Andromeda
When I trying to launch game with 4.7 - games just zombying in background
With wine 4.6 everything was OK
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https://bugs.winehq.org/show_bug.cgi?id=48522
Bug ID: 48522
Summary: ME:Andromeda scanner doesnt react on objects
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
It is strange regression.
Scanner in Mass Effect Andromeda doesnt react on every scannable objects (which
orange)
I can open scanner, but click doesnt do anything.
I've also tried bind another keys and buttons on scan -- it does do anything...
It makes game broken
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https://bugs.winehq.org/show_bug.cgi?id=46441
Bug ID: 46441
Summary: Steam shows an extra icon when minimizing window
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63223
--> https://bugs.winehq.org/attachment.cgi?id=63223
screenshot
Steps to reproduce:
1. Enable virtual desktop
2. Launch Steam
3. Minimize window
wine-4.0-rc5-14-g0ff7fd1259
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https://bugs.winehq.org/show_bug.cgi?id=47331
Bug ID: 47331
Summary: Steam browser flickering
Product: Wine-staging
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As referenced on https://github.com/PhoenicisOrg/scripts/issues/994 steam
installed using `winetricks 20190310-next` on debian buster using `wine-4.9
(Staging)` which has win7 environment, gameoverlayrenderer dll_override
disabled and CSMT enabled result in flickering of steam browser as presented on
https://youtu.be/LaR8nQ0Ir2w
Suspecting this beeing wine issue.
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https://bugs.winehq.org/show_bug.cgi?id=54948
Bug ID: 54948
Summary: EA app fails after login
Product: Wine
Version: 8.8
Hardware: x86-64
URL: https://www.ea.com/ea-app
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
d3dcompiler_47 (x64) putted in '../Program Files/Electronic Arts/EA Desktop/EA
Desktop'
After login the app main window shows for a second and then immediately closes.
Disabling d3d12 helps.
0a88:fixme:dxgi:d3d12_swapchain_init Ignoring swap effect 0x4.
0a88:fixme:dxgi:d3d12_swapchain_init Ignoring swapchain flags 0x2.
Assertion failed: !status, file ../wine/dlls/winevulkan/loader_thunks.c, line
160
0324:err:seh:call_stack_handlers invalid frame 000000001C07EA48
(000000001C082000-000000001C180000)
0324:err:seh:call_stack_handlers invalid frame 000000001C07C820
(000000001C082000-000000001C180000)
0324:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
8.8-34-gd54e7cd51db
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https://bugs.winehq.org/show_bug.cgi?id=50155
Bug ID: 50155
Summary: Ableton Live: multicore audio processing causes high
CPU usage across multiple audio backends
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sirwinstoncat5(a)gmail.com
Distribution: Ubuntu
When running Ableton Live, if multicore audio processing is enabled, CPU usage
will drastically increase, causing unpredictable audio crackles and overall
unstable performance.
The easiest way to test this is using Ableton Live 9; Live 10 also has the same
issue, but multicore audio processing is permanently turned on.
- Open an empty Live Set. (By default, this has 4 empty tracks, a reverb
effect, and a delay effect: a negligible amount of audio processing.)
- In Ableton's preferences, under the CPU tab, disable multicore audio
processing. Observe the built-in CPU meter in the upper-right corner; it should
sit very low (0-1% on my system).
- Enable multicore audio processing. Even with an empty Set, observe that the
CPU meter jumps to at least 10-20%. On Windows, idle CPU usage should remain
identical between single and multicore modes.
- Attempt playback of a nontrivial Set; for example, a few tracks of recorded
audio. A Set that plays back fine in single-core mode will exhibit
unpredictable audio crackling and rapid spikes in CPU usage when using
multicore mode.
I have tested this across multiple versions of Ableton (various versions of 9
and 10 both exhibit this issue), multiple audio interfaces from various
manufacturers (Behringer X32, NI Audio Kontrol 1, onboard chipset audio,
PreSonus FireStudio), and even multiple audio backends (winepulse,
wineasio->JACK). The issue seems to be most pronounced when using pulseaudio,
but it is present across all audio backends.
Most importantly, this issue can be duplicated using wineasio and a JACK server
with the dummy backend (aka not connected to any audio interface).
I am unsure where to start collecting logs for this. One guess: perhaps there
is some sort of delay or sleep occuring while a mutex is being held?
This is possibly related to #47458; however, that specifically refers to a test
case for PulseAudio, whereas this bug occurs across backends.
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https://bugs.winehq.org/show_bug.cgi?id=55076
Bug ID: 55076
Summary: Steam fills terminal output with "ResizeObserver loop
limit exceeded" messages.
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74626
--> https://bugs.winehq.org/attachment.cgi?id=74626
Steam default terminal output wine 8.9
Hello,
This started after a Steam update sometimes ago I don't remember.
> [0617/144308.788:INFO:CONSOLE(1)] "ResizeObserver loop limit exceeded", source: https://steamloopback.host/index.html?IN_CLIENT=true&LOCAL_HOSTNAME=piezo1&… (1)
Searching the quoted string on the web shows that it's related to Chrome [1],
thus Chrome Embedded Framework too (libCEF).
The constant flow of messages fills the HD with several MB after a few hours.
It may be an application bug, but I can't compare to Windows because there is
no output at all when running steam from the Windows command prompt.
Regards.
[1]
https://stackoverflow.com/questions/49384120/resizeobserver-loop-limit-exce…
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https://bugs.winehq.org/show_bug.cgi?id=39022
Bug ID: 39022
Summary: Mouse cursor shows the wrong symbol
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Starting Steam and going to the menu bar -> Steam and moving the mouse cursor
over the entry "Check for Steam Client Updates..." and then stopping the mouse
results that the mouse cursor is showing the I symbol (the cursor symbol that
for example also appears if moving the mouse cursor over a text area). Moving
the mouse shows the normal mouse cursor again but stopping the mouse on the
entry again shows the I symbol again. A workaround seems to be to close the
menu and reopening it.
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http://bugs.winehq.org/show_bug.cgi?id=24785
Summary: Explorer++: tile view doesn't work
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31335)
--> (http://bugs.winehq.org/attachment.cgi?id=31335)
Complete terminal output
To reproduce, click view -> tiles. Nothing happens, it just looks the same as
the default icon view. This looks pretty suspicious:
fixme:listview:LISTVIEW_SetView View LV_VIEW_TILE unimplemented
I can't test with the native comctl32, though (it crashes the program on
startup).
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http://bugs.winehq.org/show_bug.cgi?id=19371
Summary: BCArchive: encoutners unknown toolbar style
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.jetico.com/encryption-bcarchive/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
fixme:toolbar:TOOLBAR_SetExtendedStyle Unknown Toolbar Extended Style
0x00000020. Please report.
Native comctl32 'fixes' it. There's not major visual flaw afaict, but the fixme
does say to report it ;-).
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https://bugs.winehq.org/show_bug.cgi?id=52466
Bug ID: 52466
Summary: Toolbar: Wrong size returned by TB_GETMAXSIZE message
for toolbars with TBSTYLE_WRAPABLE style
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: yal(a)csoftcom.com
Distribution: ---
Under Windows (I've tested Win10/11) TB_GETMAXSIZE always returns size for
single row of buttons regardless of wrapped it or not. WINE calculates size for
current wrapping. For example: under Win toolbar with initial size (0,0) and 2
buttons (20,20) TB_GETMAXSIZE always returns(40,20), WINE returns (20,40) - 2
rows wrapping.
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https://bugs.winehq.org/show_bug.cgi?id=52465
Bug ID: 52465
Summary: Toolbar: Wrong TB_GETBUTTON message processing,
returns (-1) instead of separator width in TBBUTTON
structure
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: yal(a)csoftcom.com
Distribution: ---
>From MSDN documents about TB_GETBUTTON : If the button is a separator, that is,
if fsStyle is set to BTNS_SEP, iBitmap determines the width of the separator,
in pixels.
So, this code needs to change:
/wine/dlls/comctl32/toolbar.c:3373
static LRESULT
TOOLBAR_GetButton (const TOOLBAR_INFO *infoPtr, INT nIndex, TBBUTTON *lpTbb)
{
---------------------------<cut>------------------------
/*From MSDN documents: If the button is a separator, that is, if fsStyle is
set to BTNS_SEP,
iBitmap determines the width of the separator, in pixels*/
lpTbb->iBitmap = (btnPtr->fsStyle & BTNS_SEP) ? SEPARATOR_WIDTH :
btnPtr->iBitmap;
---------------------------<cut>------------------------
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http://bugs.winehq.org/show_bug.cgi?id=23077
Summary: UltraEdit 16.10: Plus sign doesn't appear in directory
tree
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28652)
--> (http://bugs.winehq.org/attachment.cgi?id=28652)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install UltraEdit
3) wine Uedit32.exe
4) close all popup windows (buy now, tip of the day etc.)
5) In "File View" Window click on plus sign of "C" then "Program Files"
6) Click on plus sign of "Internet Explorer" branch will unfold, plus sign
changes to minus sign
7) Click on minus sign of "Internet Explorer" branch will fold
Behaviour:
After seventh step minus sign of "Internet Explorer" stays minus sign and I
cannot unfold that branch anymore
Expected behaviour:
After seventh step minus sign of "Internet Explorer" should convert itself into
plus sign and I should have ability to unfold the branch
In terminal I get only
fixme:win:LockWindowUpdate (0x100a0), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
for every successful fold/unfold operation
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https://bugs.winehq.org/show_bug.cgi?id=49280
Bug ID: 49280
Summary: Possible usage of null pointer line_def in edit.c
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
`line_def` may be null(based on condition on while loop) but is used later
`line_def->width`
```
while (line_def && line_idx)
{
line_def = line_def->next;
line_idx--;
}
w = es->format_rect.right - es->format_rect.left;
lw = line_def->width;
```
https://github.com/wine-mirror/wine/blob/f0ad5b5c546d17b281aef13fde996cda08…
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http://bugs.winehq.org/show_bug.cgi?id=15741
Summary: Emule: Configuration asistant window is not repainted
correctly
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://www.emule-project.net
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=16836)
--> (http://bugs.winehq.org/attachment.cgi?id=16836)
Screenshot in WinXP
The first time you run eMule, a configuration window will appear and after you
pass to the second step, the background of the first window will still remain
in the back. Check the screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=15743
Summary: eMule: Misplaced info in the widgets
Product: Wine
Version: 0.9.16.
Platform: PC
URL: http://www.emule-project.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=16841)
--> (http://bugs.winehq.org/attachment.cgi?id=16841)
Screenshot in WinXP
Looks like the info in the tabs is around 1 o 2 pixels lower than they should.
Check the screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=40416
Bug ID: 40416
Summary: Attempts to open some dialogs causing programs to
softlock
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hagepri2013(a)gmail.com
In some programs, attempting to open certain dialogs causes the program to
freeze without responding. This behavior can be observed in the most recent
version of 0CC-Famitracker, found here: http://hertzdevil.info/programs/
Attempting to open the configuration dialog (marked by a hammer in the top bar)
will cause the program to hang. The program will also hang when attempting to
modify any new instrument.
Is there some bug with Wine dispatching Windows dialogs? This program is
developed in Visual Studio 2015.
http://prntscr.com/ao0x5n
This screenshot depicts the button which will cause the hang. The program will
continue to produce sound and the oscilloscope will continue to move as well,
but the rest of the program will freeze.
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http://bugs.winehq.org/show_bug.cgi?id=23225
Summary: Cyberboard Player: missing control buttons
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28904)
--> (http://bugs.winehq.org/attachment.cgi?id=28904)
Wine vs WinXP
There are at least 3 missing control buttons in Cyberboard Player. Attachment
shows that better. I tried many wine versions since 0.9.49 till
1.2-rc3, but it probably never worked correctly.
To reproduce: "File" -> "Open" -> "GenericGame.gam"
I left this in UNCONFIRMED, but someones confirmation is welcomed ;)
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https://bugs.winehq.org/show_bug.cgi?id=45769
Bug ID: 45769
Summary: 0CC-FamiTracker etc. crashes after saving, due to
AfxFormatString1(out=in)
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jimbo1qaz(a)gmail.com
Distribution: ---
0CC-FamiTracker 0.3.14.5 (http://hertzdevil.info/programs/0CCft_v0314r5.7z )
and my j0CC fork
(https://github.com/jimbo1qaz/j0CC-FamiTracker/releases/download/j0.6.0a/j0C…
) crash after saving.
Confirmed on multiple machines including Ubuntu with 3.14 and 3.15, and a
Debian x64 VM with a .wine created under Debian version, and upgraded to 3.0.2.
Instructions:
- Open 0CC (and optionally open an existing file.
- Press Space (to enable editing) and mash the keyboard a bit to enter notes.
- Press Ctrl+S and specify a filename.
- Mash a few keys and press Ctrl+S a few times.
At this point 0CC will usually crash with an assertion error in CString, often
with a backtrace consisting of a single entry of 0x0. One time I got a
backtrace pointing to MFC UI code.
------------
I think this is a memory corruption issue arising from calling
`AfxFormatString1(text, IDS_FILE_SAVED, text);` with the same input and output
=
https://github.com/HertzDevil/0CC-FamiTracker/blob/v0.3.14.5/Source/FamiTra…
But it doesn't crash on Windows. Is that a program bug or Wine bug?
- I think MFC is statically linked.
I thought it was a regression from some unknown earlier revision, but I
installed a Debian Stretch 64 VM, `apt-get install wine wine32`
(https://packages.debian.org/stretch/wine = 1.8.7-2), and `wine
0CC-FamiTracker.exe` experiences the same issue. Maybe the crash doesn't
manifest on Wine 32? IDK.
-----------
The code in question has been removed from 0CC, and I will be including a
workaround (don't call AfxFormatString1(out=in)) into j0CC soon.
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http://bugs.winehq.org/show_bug.cgi?id=35274
Bug ID: 35274
Summary: Heavy Metal Pro page faults when using "open from"
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: liquitsnake(a)gmx.net
Classification: Unclassified
This seems similar to bug 21665, but is not the same bug (as it has been fixed
long ago)
When using "open from" to load a file in Heavy Metal, the program will page
fault as soon as the "open" button is pressed. Similarily, it will page fault
when using "save to" most of the time. That makes it impossible to use these
functions.
It doesn't appear to be a regression (I have witnessed this on all versions
from 1.3.7 to 1.7.9).
Using native comctl32.dll solves the crashing. The native DLL used in my
testing has the MD5 2f0680d0ac7b37cd5f3b118024ad0f0d.
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https://bugs.winehq.org/show_bug.cgi?id=38881
Bug ID: 38881
Summary: listview control sends messages before updating items
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: aeikum(a)codeweavers.com
Distribution: ---
Wine's listview control sends LVN_ITEMCHANGED notifications as items are
updated. For example, when changing the selected item, it sends a notification
that the old item was deselected, and then sends a notification that the new
item has been selected. If an application queries the current selection during
the first notification, it will appear that no items are selected. This is
different from how Windows behaves, which appears to send notifications only
after updating all item states.
This breaks the Ancestral Quest program's Changelog feature, though this
requires the program to be purchased. It shouldn't be too hard to write tests
demonstrating this, either.
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http://bugs.winehq.org/show_bug.cgi?id=12123
Summary: Wall Street Advisor 1.27 redraw problems
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.lathuy.com/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Now that bug 7430 is fixed, on to runtime problems.
To install this app, first to
sh winetricks vcrun6 wsh56
Start the app. You'll see a tree control on the left
whose root node flashes constantly. Also, the main
pane doesn't redraw properly when you drag some
unrelated window in front of it.
(Also, the app outputs
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
on startup. I think that's associated with ado15, but
doing winetricks art2kmin doesn't seem to help that...? ADO has
always been a mystery to me. But that's a different bug.)
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