https://bugs.winehq.org/show_bug.cgi?id=55722
Bug ID: 55722
Summary: dmime:dmime - test_band_track_play() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmime:dmime - test_band_track_play() fails on macOS:
dmime.c:3771: Test failed: got 0x88781182
See https://test.winehq.org/data/patterns.html#dmime:dmime
Where 0x88781182 == DMUS_E_LOADER_FAILEDOPEN
This started failing on 2023-09-29 when the todo was removed in the commit
below (whereas before it was just hidden by the todo):
commit b733a46adae2af03d364bac9a0ecfd83390d25d3
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Thu Sep 21 09:11:55 2023 +0200
dmusic: Implement SoundFont2 collection parsing.
So this would mean that the SoundFont2 collection parsing does not work on
macOS.
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https://bugs.winehq.org/show_bug.cgi?id=55577
Bug ID: 55577
Summary: advapi32:registry - The 64-bit test_performance_keys()
sometimes crashes on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
advapi32:registry - The 64-bit test_performance_keys() sometimes crashes on
Windows 10:
registry.c:4203: Test failed: key FFFFFFFF80000050: got 8
registry.c:4204: Test failed: key FFFFFFFF80000050: got size 0
registry.c:4209: Test failed: key FFFFFFFF80000050: got 8
registry.c:4210: Test failed: key FFFFFFFF80000050: got size 0
registry.c:4250: Test failed: key FFFFFFFF80000050: got 8
registry.c:4251: Test failed: key FFFFFFFF80000050: got size 0
registry.c:4261: Test failed: key FFFFFFFF80000050: got 8
registry.c:4091: Test failed: key FFFFFFFF80000050: did not find name
registry.c:4093: this is the last test seen before the exception
0304:registry: unhandled exception c0000005 at 00007FFA9AD2D110
See https://test.winehq.org/data/patterns.html#advapi32:registry
The number of test failures varies a bit from one run to the next.
The crashes started on 2023-09-04 and so far only happen on the non-English
configurations of the w10pro64 TestBot VM.
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https://bugs.winehq.org/show_bug.cgi?id=45893
Bug ID: 45893
Summary: Midtown Madness: Extremely Slow with csmt on
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game Midtown Madness is unplayably slow with csmt turned on. This can be
reproduced with the demo version of the game.
This is an old title from 1999 that uses direct draw AFAICT.
The game needs Windows version set to XP or lower, and either be run with an
Xserver supporting 16bpp colors, or a hack to force Wine to use 16bpp.
https://www.fileplanet.com/19814/10000/fileinfo/Midtown-Madness-Demo
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https://bugs.winehq.org/show_bug.cgi?id=43372
Bug ID: 43372
Summary: valgrind shows a definite leak in
dlls/d3dx9_36/tests/texture.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so texture && touch texture.ok
==9786== 8 bytes in 1 blocks are definitely lost in loss record 165 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA083C: test_texture_shader (texture.c:2053)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 166 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA08DA: test_texture_shader (texture.c:2056)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 167 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA0978: test_texture_shader (texture.c:2059)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
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https://bugs.winehq.org/show_bug.cgi?id=55720
Bug ID: 55720
Summary: msxml3:domdoc - test_domnode() fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msxml3:domdoc - test_domnode() fails in Wine:
domdoc.c:2521: Test failed: Unexpected hr 0x1.
See https://test.winehq.org/data/patterns.html#msxml3:domdoc
This does not happen in all test configurations. In particular it does not
happen on any of the TestBot VMs (or my VMs), but it is systematic on the
GitLab CI and Remi's Linux cloud machines.
A look at the commits shows that this failure was introduced by the commit
below. The failure even showed up in the GitLab CI's pipeline but MR!4004 got
merged anyway.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4004/pipelines
commit 0770ba61ceb81794e5d03b6d6c48597d1b67c7ae
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Date: Tue Oct 3 17:08:16 2023 +1100
msxml3: IXMLDOMElement::selectSingleNode always assign a value to the
output parameter.
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https://bugs.winehq.org/show_bug.cgi?id=55223
Bug ID: 55223
Summary: d3dx10_34:d3dx10 & d3dx10_35:d3dx10 sometimes fail on
w11pro64-amd
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_34:d3dx10 & d3dx10_35:d3dx10 sometimes fail on w11pro64-amd-64:
d3dx10.c:2970: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2979: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2970: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2979: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3161: Test failed: Test 4: Got unexpected hr 0x88760b59.
d3dx10.c:3163: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3174: Test failed: Test 4: Got unexpected hr 0x88760b59.
d3dx10.c:3176: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3161: Test failed: Test 25: Got unexpected hr 0x88760b59.
d3dx10.c:3163: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3174: Test failed: Test 25: Got unexpected hr 0x88760b59.
d3dx10.c:3176: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_35:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
And the number of failures is variable but always happens in either
test_get_image_info() or test_create_texture(), but seemingly on random
test_image indexes.
Also the failure always happens on the TestBot's AMD RX6600 PCI passthrough
configuration (the QEmu QXL and Nvidia configurations have no failure).
And this error first happened on 2023-06-14 and has been happening about twice
a week but I could not identify which commit is causing the failures.
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https://bugs.winehq.org/show_bug.cgi?id=54704
Bug ID: 54704
Summary: Black screen with Dungeon Keeper 2 and Wine v8.4
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 74213
--> https://bugs.winehq.org/attachment.cgi?id=74213
DK2 log (with broken Wine 8.4 and working Wine 8.3)
I just compiled and tried Wine v8.4, and with it, I get a black screen after
the intro screen, at the menu stage of Dungeon Keeper 2.
This game is working just fine with (almost) all Wine versions between
6.something (I don't remember exactly which) and 8.3 (I reverted to the latter
for now).
There is alas no clue in the messages I get when starting DK2 from a terminal
(I get the exact same messages as with v8.3; log attached).
Note that I am using MATE (v1.14.1, GTK2) as the desktop environment, without
any compositor, and in X11 mode (no Wayland installed on my system and Wine 8.4
compiled --without-wayland) with a NVIDIA GPU (RTX 3070) and the latest NVIDIA
proprietary drivers.
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https://bugs.winehq.org/show_bug.cgi?id=45135
Bug ID: 45135
Summary: Black Rockman Shooter has no sound, implementation
missing in dmime
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 61322
--> https://bugs.winehq.org/attachment.cgi?id=61322
stdout of that game.
Game "Black Rockman Shooter" has not sound at the begin. Although override the
dmime could make sound, the game will become laggy.
Some other game also using same dll to make sound and has same situation.
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http://bugs.winehq.org/show_bug.cgi?id=32395
Bug #: 32395
Summary: Neverwinter Nights 2 : Broken sky
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42747
--> http://bugs.winehq.org/attachment.cgi?id=42747
Screenshot
In Neverwinter Nights 2, the sky fails to display properly. Look at the
attached screenshot for an example. It reminds me of
http://bugs.winehq.org/show_bug.cgi?id=23012 in the sense that the faulty
portion of the sky seems similar, but the sky is not black.
The console outputs this error appears in loop , is it related to this bug?
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 1265
Otherwise the console outputs nothing in particular. A specific channel could
be required to identify the culprit.
Wine 1.5.19
Neverwinter Nights 2 1.23
Nvidia 550 Ti
Arch Linux X64
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https://bugs.winehq.org/show_bug.cgi?id=55771
Bug ID: 55771
Summary: uxtheme:system - test_ShouldSystemUseDarkMode() fails
on Windows 7 to 10 1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
uxtheme:system - test_ShouldSystemUseDarkMode() fails on Windows 7 to 10 1909.
Mostly ShouldSystemUseDarkMode() returns various error codes.
Windows 7:
system.c:2628: Test failed: ShouldSystemUseDarkMode set last error: 5.
Windows 8:
system.c:2629: Test failed: Expected value 0, got -2147024890.
Windows 10 1507:
system.c:2623: this is the last test seen before the exception
03f8:system: unhandled exception c0000005 at 74A58B41
Windows 10 1607:
system.c:2628: Test failed: ShouldSystemUseDarkMode set last error: 0.
system.c:2629: Test failed: Expected value 0, got -2147467259.
Windows 10 1709:
system.c:2629: Test failed: Expected value 0, got -2147467261.
Windows 10 1809:
system.c:2629: Test failed: Expected value 0, got 1.
See: https://test.winehq.org/data/patterns.html#uxtheme:system
Where: 5 == ERROR_ACCESS_DENIED
-2147467261 == 0x80004003 == E_POINTER
-2147467259 == 0x80004005 == E_FAIL
-2147024890 == 0x80070006 == ERROR_INVALID_HANDLE
Are we sure that the entry point 138 really points to ShouldSystemUseDarkMode()
on early Windows versions? Because it looks more like it points to random APIs
that may expect more parameters and end up failing in varying ways.
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