https://bugs.winehq.org/show_bug.cgi?id=46107
Bug ID: 46107
Summary: Altium Designer 18 page faults when launched
Product: Wine
Version: 3.19
Hardware: x86
URL: https://s3.amazonaws.com/altium-release-manager/Altium
_Designer_18/OfflineSetup_Altium_Designer_Public_18_1_
9.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 62738
--> https://bugs.winehq.org/attachment.cgi?id=62738
Backtrace of Altium Designer 18.1.9 on wine-staging 3.19 on xubuntu 16.04
x86-64
Altium Designer 18 is a major rewrite of the EDA/PCB CAD suite and is 64-bit
with some legacy 32-bit components (previous versions were 32-bit only). It
appears to still be a mix of NET Framework and Delphi components.
It has both online and offline installers (URL link is to offline installer,
2.1GB). It requires a registration code to use the app but this is prompted
after launch. The offline installer works without problems but includes NET
Framework 2.6.1 which doesn't install properly (as per NET Framework Setup
Verification Tool) so winetricks is needed:
winetricks -q corefonts dotnet461
Upon execution the app (X2.EXE) page faults after the splash screen. Occurs
with both dev and staging.
Wine packages:
wine-devel | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
wine-staging | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
winetricks list:
Using winetricks 20180815-next - sha256sum:
cff80fa6dbd02b43972d13fc82e4af9bddd968623c0b18620679816968a07f80 with wine-3.19
(Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-42701
w_workaround_wine_bug-34803
remove_mono
winxp
dotnet40
dotnet45
w_workaround_wine_bug-38959
dotnet46
dotnet461
Third-party components (identified by file name and hex dumps):
TeighaX
SQLite
DirectX 9
zlib
Professional Software Development FastMM
FFmpeg
LAME
7-Zip
LZ4
DevExpress
Chromium Embedded Framework
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https://bugs.winehq.org/show_bug.cgi?id=55697
Bug ID: 55697
Summary: Debian packaging: please upgrade libodbc recommends
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: odbc
Assignee: wine-bugs(a)winehq.org
Reporter: cyril.adrian+winehq(a)gmail.com
Distribution: ---
Hello,
Currently, the "wine-staging-amd64" package recommends libodbc1 (exact version
2.3.11-2 on my system). Debian unstable now wants to upgrade to libodbc2
(2.3.12-1), which I cannot do because of this dependency. I know, I could force
the thing but not sure how Wine would behave, don't want to try because I need
Wine to keep running.
Please, if it is only a matter of dependency resolution, change the Recommends
to libodbc1 | libodbc2
Ditto for wine-staging-i386
Thanks,
Best regards,
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https://bugs.winehq.org/show_bug.cgi?id=39876
Bug ID: 39876
Summary: Humanity Asset crashes on start with built-in d3dx
Product: Wine
Version: 1.9.0
Hardware: x86
URL: http://www.moddb.com/games/humanity-asset/downloads/hu
manity-asset-demo#
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53243
--> https://bugs.winehq.org/attachment.cgi?id=53243
+d3dx log
The demo comes bundled with native d3dx9_38.dll, if you set it to 'built-in' in
winecfg, then the game crashes while loading to the main menu.
HumanityAssetDemo.2.rar
sha1: 619538846bc8c8a6d8d319378708582ef41be1c4
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https://bugs.winehq.org/show_bug.cgi?id=55738
Bug ID: 55738
Summary: X3 Reunion music stutters or skips
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)darnley.moe
Distribution: ---
A regression from 7.20 found in 7.22 and still present in 8.17. Tested using
packages from Arch Linux. Installed into new prefix. Added amstream and
quartz using winetricks to address video playback issues. The background music
in some intro videos, main menu, and in agme stutters or skips. About half a
second plays fine then there is a hiccup of some kind then another half second
plays.
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https://bugs.winehq.org/show_bug.cgi?id=55791
Bug ID: 55791
Summary: Unhandled Exception error when running Blitz.exe with
Windows 10 compatibility
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kubilay12344(a)hotmail.nl
Distribution: ---
Created attachment 75274
--> https://bugs.winehq.org/attachment.cgi?id=75274
Contains the debug information
I am encountering an "Unhandled exception" error when trying to run Blitz.exe
on Wine with Windows 10 compatibility. The error message is as follows:
wine: Unhandled exception 0x80000003 in thread 24 at address 01C03A35 (thread
0024),
starting debugger...
Steps to Reproduce: 1. Install Wine on Pop!_OS (version details below).
2. Set Wine to Windows 10 compatibility mode.
3. Run Blitz.exe.
Expected Results: The application should run without any errors. Actual
Results: The application fails to run and throws an "Unhandled exception"
error.
Additional Information:
- Wine version: wine-6.0.3 (Ubuntu 6.0.3~repack-1)
- Platform: i386 (WOW64)
- Version: Windows 10
- Host system: Linux
- Host version: 6.5.4-76060504-generic
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https://bugs.winehq.org/show_bug.cgi?id=55787
Bug ID: 55787
Summary: Use PipeWire/PulseAudio for synthing MIDI instead of
FluidSynth
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I feel like using software synth can be waste of RAM and CPU cycles when
hardware synth is available. PipeWire/PulseAudio have capabilities to pass MIDI
to either hardware devices or software synth daemons, such as TiMidity++ or
FluidSynth. There are 2 problems with it:
1. One cannot set a soundfont via it, usually a special binaries run as root
like asfxload are needed, and sound font affects all the apps using the device.
We need ways to do it via PipeWire for unprivileged processes. IMHO even
ignoring it is not a big problem: the fonts installed from packages are of
high-enough quality, and sound much better (as instruments, not as beeps) than
the software synth used by Windows OSes.
2. There is no autorouting for MIDI in PipeWire, one has to choose the sink
himself. It could be configurable in winecfg. Also it is highly desireable to
have a pretty standalone shared lib automatically selecting the needed sink.
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http://bugs.winehq.org/show_bug.cgi?id=25988
Summary: Mr. Smoozles Goes Nutso: problems playing sound
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.juniper-games.com/smoozles/Nutsosetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33126)
--> (http://bugs.winehq.org/attachment.cgi?id=33126)
terminal output (only built-in dlls)
The game is a nice, freeware adventure puzzle game.
Neither sound nor music is playing in the game with a clean Wine install.
After installing the directmusic components via winetricks and starting
Timidity as a separate process music is playing fine in the menu and in some of
the scenes.
However there are still problems playing sound effects during gameplay: it is
most noticeable in the first scene where a simple sound effect is intended to
play (sounds like a shooting sound).
The game becomes almost unplayable because of a strange lagging issue: the game
barely responds to keyboard events while the sound is playing.
Once you manage to make it past the first scene, gameplay seems to be back to
normal in the second scene. It seems that the lagging issue has something to do
with the looping sound effect during the first scene.
The first log is showing the output without native directmusic dlls.
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https://bugs.winehq.org/show_bug.cgi?id=55785
Bug ID: 55785
Summary: WineD3D PolygonOffset scale factor detection failed on
Intel HD grapgics
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Trying any D3D application on Intel HD graphics 3000
0764:fixme:d3d_shader:print_glsl_info_log No errors.
0764:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#1:
0764:fixme:d3d_shader:print_glsl_info_log No errors.
0764:fixme:d3d:wined3d_caps_gl_ctx_test_filling_convention Unexpected filling
co
nvention test result.
0764:fixme:d3d:wined3d_caps_gl_ctx_test_filling_convention Unexpected filling
co
nvention test result.
0764:fixme:d3d:wined3d_adapter_find_fill_offset Did not find a way to get the
fi
lling convention we want.
0764:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor
de
tection failed, using fallback value 2^23.
0764:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor
de
tection failed, using fallback value 2^23.
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https://bugs.winehq.org/show_bug.cgi?id=55632
Bug ID: 55632
Summary: ntdll:file - test_file_link_information() fails on
Windows 10 1709 and older
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_link_information() fails on Windows 10 1709 and older:
file.c:2249: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2251: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2256: Test failed: file should exist
file.c:2291: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2321: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2323: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2354: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2356: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2367: Test failed: Link did not change casing on existing target file:
got L"foo3368.tmp"
file.c:2399: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2434: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2472: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2522: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2559: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2599: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2637: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2676: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2716: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2756: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2798: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2833: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2867: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2901: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2903: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2908: Test failed: file should exist
file.c:2942: Test failed: got status c0000003
file.c:2948: Test failed: got io status 0xdeadbeef
file.c:2950: Test failed: got status c0000003
file.c:2976: Test failed: got status c0000003
file.c:2982: Test failed: got io status 0xdeadbeef
file.c:2984: Test failed: got status c0000003
file.c:2992: Test failed: Link did not change casing on same file: got
L"foo3396.tmp"
See https://test.winehq.org/data/patterns.html#ntdll:file
Where 0xc0000003 == STATUS_INVALID_INFO_CLASS
These failures are systematic and started happening on 2023-09-19. A bisect
shows that these started with the commit below:
commit 67479f8c2fc03c2043b8414bc063e671e36fdbda
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
AuthorDate: Fri Sep 15 17:49:52 2023 +0100
ntdll/tests: Test both FileRenameInformation and FileRenameInformationEx in
test_file_rename_information.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
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