https://bugs.winehq.org/show_bug.cgi?id=55633
Bug ID: 55633
Summary: Regression since V6.0.3: Using NVIDA Optimus WINE
V8.02 - V8.16 unable to create windows.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gavron(a)wetwork.net
Distribution: ---
REGRESSION: Everything works on WINE 6.0.3
Under WINE 8 (Stable and Devel) no app windows open. Even winecfg will not
open. After changing the display mode to 'intel' everything works.
After changing it back to 'nvidia' and no other changes this error repeats:
0188:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0188:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
Method to reproduce:
$ sudo prime-select intel && reboot
--wait for reboot--
$ winecfg
--works just fine--
$ sudo prime-select nvidia && reboot
--wait for reboot--
$ winecfg
--fails with many of that same error above--
$ sudo prime-select intel && reboot
--wait for reboot--
$ winecfg
--works again... the only change being switching the display driver back and
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https://bugs.winehq.org/show_bug.cgi?id=55135
Bug ID: 55135
Summary: Anno 1800: Unimplemented Function in d3d12core.dll
(Crash at startup)
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.kloke(a)web.de
Distribution: ---
Created attachment 74692
--> https://bugs.winehq.org/attachment.cgi?id=74692
Backtrace from Wine
The game Anno 1800 crashs with the following message:
Unhandled exception: unimplemented function d3d12core.dll.D3D12GetInterface
called in 32-bit code (0x7b012387).
Full backtrace is attached.
I am using Wine 8.11 (but the game did not work with previous versions
neither). DXVK 2.2 is installed.
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https://bugs.winehq.org/show_bug.cgi?id=52991
Bug ID: 52991
Summary: Wine Ignores "Emulate a virtual desktop" option being
checked, blocks me from running programs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: splatsniper112010(a)outlook.com
Distribution: ---
as the description says, Wine seems to be ignoring the "Emulate a virtual
desktop" option being checked, and keeps blocking me from running programs. The
weird thing is, it's actually worked before. I had not too long ago uninstalled
wine to check if winamp was causing some lag on a game that i was trying to
blay (BTW winamp didn't seem to be uninstalling), and before that, wine was
working WITH the emulate a virtual desktop option!
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https://bugs.winehq.org/show_bug.cgi?id=55854
Bug ID: 55854
Summary: Error installing Interactive checklist
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: phil(a)tsa.coop
Distribution: ---
Created attachment 75368
--> https://bugs.winehq.org/attachment.cgi?id=75368
Output from terminal when running file from a command line (through Bottles)
Hi,
I have tried installing an executable interactive disclosure checklist (only
accessible through a paywall):
https://library.croneri.co.uk/cch_uk/nukto-01/nukto1-3
The installation crashes more or less on launch. I am trying to run the program
on Bottles, and have .Net3.5Framework installed as a dependency, and also
Net4.0Framework. The output when run from a command line is attached. I am
using a kron4ek-wine-proton-8.02 as a runner. The output is for two attempts to
install, the first without dvxk-2.3 and vkd3d-proton-2.10, which were then
enabled on the second attempt.
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https://bugs.winehq.org/show_bug.cgi?id=55681
Bug ID: 55681
Summary: [Pharaoh A New Era] gst_caps_is_fixed assertion
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
When i launch this game (the remake, not the original), it crashes during the
loading of the 1st mission. Launch the game and navigate into the menu work
correctly.
In the output console, i have these lines :
######
(wine:6155): GStreamer-Video-CRITICAL **: 17:23:42.218:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
0184:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
0184:fixme:mfplat:src_reader_QueryInterface
({7b981cf0-560e-4116-9875-b099895f23d7}, 00000000625CF3A0)
018c:fixme:mfplat:bytestream_file_Close 00000000676B9790
######
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https://bugs.winehq.org/show_bug.cgi?id=53693
Bug ID: 53693
Summary: La-Mulana immediately goes into excessive CPU usage
freeze and makes wm do the same upon killing
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
A word of warning: this will be a bit ranty.
At some point La-Mulana did work in wine - with some caveats. Namely, some
portions of one of boss fights *felt* like certain elements moved at incorrect
relative rate to the other making it significantly harder. I call that a
"physics" bug - I know at least one other game that was *definitely* affected
by such problem (youtube Let's play videos have clearly shown it).
I don't recall when that was, might have been a few years already.
Now, however, upon starting it CPU usage spikes to the point when everything
becomes unresponsive. What's even more annoying, if I login at a different
console (as there's no hope for the current xsession) and kill the game, the
window manager (openbox) goes into same spike and also needs killing to restore
things to a working state. What may or may not matter: if both are killed, the
terminal window the game was started in also closes.
Also, this might or might not be somehow hardware related. As I've said, I
don't recall when it worked, but I might have been still on integrated Intel,
now I'm on integrated AMD. This might be unrelated, but on the other hand I
recall that quite a few WolfRPG games that worked decently at some point with
hardware rendering now go into slideshow mode unless set to software. Then
again, hardware rendering in WolfRPG has often been a bit flaky, sometimes
going straight into crashes (some of them even reproducible on Windows) so
that's a poor indicator of anything.
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https://bugs.winehq.org/show_bug.cgi?id=47788
Bug ID: 47788
Summary: Combobox should not close while using keyboard letters
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Example:
- Run "wine control intl.cpl"
- On the first tab, click the top combox to open it
- Type down a few letter, like 'G', 'E', 'R'
It should jump to the first entry starting with "GER" while keeping the
combobox open. Instead it closes the combobox.
Might relate to bug 42898.
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https://bugs.winehq.org/show_bug.cgi?id=55952
Bug ID: 55952
Summary: Wine Mono HttpResponseStreamTest and
HttpWebResponseTest fail
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Regression from 8.20 to 8.21.
To reproduce, download the Wine Mono test suite from
https://dl.winehq.org/wine/wine-mono/8.1.0/wine-mono-8.1.0-tests.zip and run:
wine run-tests.exe MonoTests.System.Net.HttpResponseStreamTest
MonoTests.System.Net.HttpWebResponseTest
In the good case I get 52 tests passed, 4 tests failed (no list of failing
tests because these are "expected" failures).
In the bad case I get 2 tests passed and 54 failed, with a list of unexpected
failures (I guess one of the tests in HttpWebResponseTest still works).
Bisect showed this:
a866d16ff8f737b864ceee10931aae06c51bed39 is the first bad commit
commit a866d16ff8f737b864ceee10931aae06c51bed39
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Jul 15 20:03:02 2022 -0500
server: Return ERROR_CONNECTION_RESET when trying to recv() on a reset
socket.
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https://bugs.winehq.org/show_bug.cgi?id=55904
Bug ID: 55904
Summary: running error,unimplemented function msvcp140.dll
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlg_cjz(a)126.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75441
--> https://bugs.winehq.org/attachment.cgi?id=75441
Unhandled exception: unimplemented function msvcp140.dll.??
An error occurred while running wechat in the container,“unimplemented function
msvcp140.dll”
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https://bugs.winehq.org/show_bug.cgi?id=55825
Bug ID: 55825
Summary: XiVLauncher Setup.exe fails
Product: Wine-staging
Version: 8.18
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.kowaliczekschmer(a)icloud.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 75317
--> https://bugs.winehq.org/attachment.cgi?id=75317
Crash.log
XiVLauncher Setup.exe fails
https://github.com/goatcorp/FFXIVQuickLauncher/releases/tag/6.3.10
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=54277
Bug ID: 54277
Summary: Fix unhandled exception for another test of The
Settlers: Heritage of Kings
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried another start out for the game “The settlers (gold edition)” by
components from the software package “wine 8.0~rc3-1522.1”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine C:\\ProgramData\\Microsoft\\Windows\\Start\
Menu\\Programs\\Ubisoft\\Blue\ Byte\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\
-\ Gold\ Edition\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\ spielen.lnk
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00bc:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
008c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0124:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
0124:fixme:imm:ImmReleaseContext (00050044, 0001004E): stub
0124:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading
symbols
0124:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x70034218
0138:fixme:advapi:RegisterEventSourceA ((null)," "): stub
0138:fixme:advapi:RegisterEventSourceW (L"",L" "): stub
0138:fixme:advapi:ReportEventA
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,01D3FAF4,01E63592):
stub
0138:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,00634F88,01E63592):
stub
0138:err:eventlog:ReportEventW L"3"
0138:fixme:advapi:DeregisterEventSource (CAFE4242) stub
…
How will the software situation be improved further?
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https://bugs.winehq.org/show_bug.cgi?id=50920
Bug ID: 50920
Summary: Implement a 32-bit OpenGL wrapper that forwards calls
to a 64-bit display window through IPC
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: milasudril(a)gmail.com
Distribution: Ubuntu
It is getting harder to run 32-bit OpenGL apps. In particular If you install
the CUDA driver for NVIDIA, you will only get the 64-bit driver. A possible
solution would be to create a separate 64-bit process, that is responsible to
forward OpenGL calls from the 32-bit application to the 64-bit driver.
Some thoughts about implementation possibilities:
* OpenGL never use pointers as handles, but 32-bit ints. Thus it should be
possible to implement a working IPC solution without any pointer translation
table.
* Immediate mode (legacy) OpenGL, will naturally generate more IPC calls.
However, these functions could be implemented in wine, and glEnd could be the
trigger to flush any buffers and to issue the IPC call.
Some thoughts about drawbacks:
* Increased number of context switches which causes increased latency. However,
it is possible to use IPC to have a 32-bit WINE process communicating with
JACK, with sufficiently low latency for realtime audio, which has slightly
higher requirements on low latency then video output, so it should be feasible.
Some thoughts about implementation difficulties:
* Each OpenGL command will need an id, but perhaps this could be auto-generated
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https://bugs.winehq.org/show_bug.cgi?id=55699
Bug ID: 55699
Summary: user32:input - The 32-bit test_keyboard_layout_name()
fail in the en_AE UTF-8 locale on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - The 32-bit test_keyboard_layout_name() fail in the en_AE UTF-8
locale on Windows:
input.c:3455: Test failed: e020047f: Could not find keyboard layout L"E020047F"
in preload list
input.c:3459: Test failed: e020047f: hkl high bits 0xe, expected 0xf
input.c:3465: Test failed: e020047f: RegGetValueW returned 2
input.c:3469: Test failed: e020047f: RegGetValueW returned L"18", expected
L"0020"
input.c:3455: Test failed: f0291801: Could not find keyboard layout L"00020401"
in preload list
See https://test.winehq.org/data/patterns.html#user32:input
Notes:
* This does not happen when running this test on its own so there must be
another test interfering.
* Also this only happens in the w10pro64_en_AE_u8 32-bit WineTest run which
corresponds to the English Arab Emirates locale which is UTF-8-only.
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https://bugs.winehq.org/show_bug.cgi?id=43260
Bug ID: 43260
Summary: Some DirectX 3 games such as MechWarrior 2, Soul Trap.
etc display badly or crash.
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Some DirectX 3 games such as MechWarrior 2, Soul Trap. etc display badly or
crash. MechWarrior 2 loads the Intro Cinematic at most and then crashes at the
main menu with DirectX errors
Soul Trap displays similar errors the Main menu is Partially navigable. You can
not however start an actual game.This has been an ongoing problem with these
games.
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https://bugs.winehq.org/show_bug.cgi?id=55958
Bug ID: 55958
Summary: [Debian-based] wiki.winehq.org/Regression_Testing -
instructions do not work on modern distros
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 75550
--> https://bugs.winehq.org/attachment.cgi?id=75550
video demonstration on Linux Mint 21.2
The instructions provided on wiki.winehq.org/Regreesion_Testing for
Debian-based distros seem to not be functional on modern Debian-based distros.
See the attached video for a demonstration on the live ISO of Linux Mint 21.2
Cinnamon (and, while not shown in the video, I get the exact same result when
trying this on an actual installation of Linux Mint 21.2 rather than using a
live ISO session)
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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https://bugs.winehq.org/show_bug.cgi?id=46744
Bug ID: 46744
Summary: Settlers IV History Edition
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Loads into menu, but trying to start a game gives the following error:
0143:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
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https://bugs.winehq.org/show_bug.cgi?id=54405
Bug ID: 54405
Summary: FAVORITE games crash on New Game (Hoshizora no
Memoria, Irotoridori no Sekai, AstralAir no Shiroki
Towa, Sakura Moyu...)
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: nekotekina(a)gmail.com
Distribution: ---
Hello,
Multiple visual novels from FAVORITE crash at selecting New Game after startup.
List of affected games (non-exhaustive, using the same engine):
星空のメモリア (Hoshizora no Memoria) -Wish upon a Shooting Star-
星空のメモリア (Hoshizora no Memoria) -Eternal Heart-
いろとりどりのセカイ (Irotoridori no Sekai)
いろとりどりのヒカリ (Irotoridori no Hikari)
アストラエアの白き永遠 (AstralAir no Shiroki Towa)
紅い瞳に映るセカイ (Akai Hitomi ni Utsuru Sekai)
アストラエアの白き永遠Finale-白き星の夢- (AstralAir no Shiroki Towa Finale -Shiroki Hoshi
no Yume-)
さくら、もゆ。(Sakura, Moyu.) -as the Night's, Reincarnation-)
Workaround:
Go to settings, switch to font settings tab, then go back to main menu. This is
far from obvious, as it looks like the game doesn't work at all.
Technical details:
The game engine crashes calling __invalid_parameter_noinfo after failing to
check results of certain call to GetGlyphOutlineA in its text rendering
routine. More precisely, the engine seems bugged. First thing it does after
starting New Game is trying to "render" Japanese space character U+3000.
GetGlyphOutlineA returns zero for it, this triggers the code path calling
GetLastError. Last error is sticky and there is no SetLastError anywhere before
it. Since GetGlyphOutlineA doesn't set the last error in Wine (at least it's
not the case here), GetLastError checks some "ancient" stuck value. The value
is also strange: 0xffffffff, which isn't usually seen as an error code.
I tried to figure out where 0xffffffff comes from. It's set in
win32u:wait_message. X11DRV_MsgWaitForMultipleObjectsEx returns -1 because the
count arg is 0, after process_events succeeds: ret is set to count-1. I don't
understand where the bug actually is, it's pretty confusing.
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https://bugs.winehq.org/show_bug.cgi?id=41120
Bug ID: 41120
Summary: Shadow Vault does not start a new game with
EZeroDivide message box
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 55327
--> https://bugs.winehq.org/attachment.cgi?id=55327
relay log
When attempting to start a new game there is a message box, dismissing it leads
to a hang and this message in the console:
err:ntdll:RtlpWaitForCriticalSection section 0x7de64ac0
"../../../wine/dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in
thread 0043, blocked by 0037, retrying (60 sec)
Relay log attached with 198Mb uncompressed. The thread that displays the
problem is 0028, a thread only trimmed version (around 1000 last lines) of the
log is at http://pastebin.com/qXHmQkgv
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https://bugs.winehq.org/show_bug.cgi?id=52547
Bug ID: 52547
Summary: GIMP 2.2.x: Mouse disappears and is ignored by the
application
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Mouse pointer disappears and won't work in most places of the interface,
however, the application seems to detect when the pointer (wich is invisible)
is hovering over buttons, but doesn't recognize mouse clicks.
On Windows 10, mouse events has the expected behavior and the mouse pointer
changes to another offered by the application.
Procedure:
1 - Run GIMP-2.0/bin/gimp-2.2.exe
2 - Move mouse over windows and click on it's contents
Download:
GIMP 2.2.17:
http://www.oldversion.com/windows/the-gimp-2-2-17
SHA1: bb8a3e297d6f2885c80c394901380b81d8ae0a67
Although the applications requests for GTK+ 2.4.14, GTK+ 2.10.13 is required to
install this application
GTK+ 2.10.13:
https://sourceforge.net/projects/gtk-win/files/GTK%2B%20Runtime%20Environme…
SHA1: bc5902c48590413fdd57ece9b69ee478849329c9
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http://bugs.winehq.org/show_bug.cgi?id=21215
Summary: New Star Soccer 2010 crashes when starting a new
career
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lminiero(a)gmail.com
New Star Soccer 2010 crashes when you try to start a new career. You can
customize your profile correctly, but when you confirm your choices, and the
database is created for you, halfway though the process Wine crashes.
Everything else (main menu, game engine itself) works correctly. It has been
verified (not by me) that loading an already saved game (e.g. saved in Windows)
works fine, so the problem is in generating the savegame database.
The game has a debug mode, which shows that the last operation printed on
console (be it completed or still ongoing) is a 'DoLeagueElimination' (you can
choose, in the customization process, which leagues you want to be accessible
during the game). I'll attach a back trace.
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https://bugs.winehq.org/show_bug.cgi?id=41915
Bug ID: 41915
Summary: Crimzon Clover WORLD IGNITION - No music playback,
sound effects missing
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irrenhaus3(a)gmail.com
Distribution: ---
Created attachment 56296
--> https://bugs.winehq.org/attachment.cgi?id=56296
wine output, up until the game shows its loading screen
The Steam version of Yotsubane's shooting game "Crimzon Clover WORLD IGNITION"
doesn't play any background music, misses most of its sound effects and the few
effects it does play are not mixed properly (most of the time they are too
loud).
I believe this bug to be OpenAL-related due to this specific line in the log:
err:winediag:IXAudio2Impl_CreateSourceVoice OpenAL ran out of sources, consider
increasing its source limit.
This bug still prevails in 1.9.23, but it has been present for roughly 2 or 3
earlier releases in the winehq-repository.
Thank you for your time.
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https://bugs.winehq.org/show_bug.cgi?id=43677
Bug ID: 43677
Summary: Act of Aggression - Stuck on loading screen
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Running from steam, it first tries to install some of the usual libs that steam
does and then run the game:
https://pastebin.com/fkwYwgK5
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https://bugs.winehq.org/show_bug.cgi?id=55289
Bug ID: 55289
Summary: undefined reference to `wWinMain'
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: esteve.varela(a)gmail.com
Distribution: ---
I can't get wineg++ -mconsole -municode to correctly attempt to call wmain
instead of wWinMain:
$ echo '#include <stddef.h>\nint wmain(int argc,wchar_t *argv[]){return
0;}' > test.c
$ wineg++ -mconsole -municode test.c
/usr/lib/gcc/x86_64-pc-linux-gnu/12/../../../../x86_64-pc-linux-gnu/bin/ld:
/usr/lib/wine-staging-8.11/bin/../wine/x86_64-unix/libwinecrt0.a(exe_wmain.o):
in function `wmain':
(.text+0x9b): undefined reference to `wWinMain'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/x86_64-pc-linux-gnu-g++ failed
This issue is reproducible on both Debian 12 and Gentoo, using winehq-8.11.
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