https://bugs.winehq.org/show_bug.cgi?id=49340
Bug ID: 49340
Summary: Splinter Cell: Pandora Tomorrow - Can't find file for
package 'HXAudio'
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomasz.piotr.kowalczyk(a)gmail.com
Distribution: ---
I'm on Ubuntu 20.04, installed winehq-staging 5.10 from WINE PPA. I'm trying to
play Splinter Cell: Pandora Tomorrow, the game was installed without any issue.
Unfortunately, every attempt at running pandora.exe fails with an old Windows
window and the following text:
```
Can't find file for package 'HXAudio'
History: UObject::SafeLoadError <- UObject::StaticLoadClass <-
UEngine::InitAudio <- UGameEngine::Init <- InitEngine
```
There is a HXAudio.dll file in the game's root directory, and when running a
WINEDEBUG=+loaddll I see that WINE attempts to load it but then it is
immediately unloaded:
```
0024:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\DSOUND.dll"
at 0x6d5c0000: PE builtin
0024:trace:loaddll:load_native_dll Loaded L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" at 0x24b0000:
native
0024:trace:loaddll:free_modref Unloaded module L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" : native
0024:trace:loaddll:load_native_dll Loaded L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" at 0x24b0000:
native
0024:trace:loaddll:free_modref Unloaded module L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" : native
```
There is virtually no information about anything called "HXAudio" apart from
two old forum entries [1] [2] basically stating that there is a problem,
without any hint for a solution.
1: https://forums.ubisoft.com/showthread.php/261459-Game-crashes-in-startup
2: https://gathering.tweakers.net/forum/list_messages/945571
Any help would be greatly appreciated. Please let me know if you need any other
information about my environment. For the reference, I also tried older WINE
versions 1.5.19 and 1.9.20, with exactly the same result.
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https://bugs.winehq.org/show_bug.cgi?id=42208
Bug ID: 42208
Summary: Error when compiling winhlp32.
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
While trying to compile wine with mingw and cygwin as shell, I got this error:
../.././../w/tools/winegcc/winegcc.exe -o winhlp32.exe
-B../.././../w/tools/winebuild --sysroot=../.. -b \
i686-w64-mingw32 -fasynchronous-unwind-tables -mwindows callback.o hlpfile.o
macro.o string.o \
winhelp.o macro.lex.yy.o winhlp32.res ../../dlls/shell32/libshell32.a \
../../dlls/comctl32/libcomctl32.a ../../dlls/comdlg32/libcomdlg32.a
../../dlls/user32/libuser32.a \
../../dlls/gdi32/libgdi32.a ../../libs/port/libwine_port.a -lwine
macro.lex.yy.o: nella funzione "yylex":
/home/Carlo/w2/programs/winhlp32/macro.lex.yy.c:1032: riferimento non definito
a "yywrap"
collect2: error: ld returned 1 exit status
winegcc: i686-w64-mingw32-gcc failed
make: *** [Makefile:322: winhlp32.exe] Error 2
It says that "yywrap" is an undefined reference.
This probably happens because the macro.lex.l is not aware of the fact that is
can be also cross compiled, which is the thing you have to do when you want to
run wine natively on Windows, for example.
At the end of the file there is an #ifndef yywrap ... #endif: I replaced it
with an #if 1 and the program has been compiled correctly. But I guess it has
to be fixed correctly.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=48172
Bug ID: 48172
Summary: 32 bit wine is unable to allocate a continuous 1.5GB
block of memory
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Create a 7zip archive with 1.5GB dictionary (a PC with at least 20GB of RAM
is required) using a 64 bit version of the application
In console this could be done this way using native p7zip:
7za a -md=1536m arc.7z [files or folders]
2) Try to unpack this file in 32bit Wine/32bit WinRAR - you'll get a message:
Not enough memory
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https://bugs.winehq.org/show_bug.cgi?id=54402
Bug ID: 54402
Summary: Borland Turbo CPP 4.5 installer deadlocks on start
Product: Wine
Version: 8.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Note that the installer is INSTALL.EXE, not SETUP.EXE.
On start, only the splash screen appears, and the following errors are printed
to the console:
0110:err:local:LOCAL_GetBlock not enough space in local heap 043f for 16388
bytes
010c:err:sync:RtlpWaitForCriticalSection section 6C8449E0
"../wine/dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread
010c, blocked by 0110, retrying (60 sec)
0110:err:sync:RtlpWaitForCriticalSection section 7BC6A440
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0110,
blocked by 010c, retrying (60 sec)
This is in fact a regression. `git bisect` says:
3a2e7d1a3dbf42a0385e5c0f64d79e9ea054252e is the first bad commit
commit 3a2e7d1a3dbf42a0385e5c0f64d79e9ea054252e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri May 29 15:02:45 2015 +0900
krnl386.exe: Release the Win16 lock when loading a 32-bit dll.
$ sha256sum 'Borland Turbo CPP 4.5 for Windows.7z'
8a6f5797f0af880728421426beacf5e5760701e424d89e14cd714a13e625f2ff
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https://bugs.winehq.org/show_bug.cgi?id=54220
Bug ID: 54220
Summary: d3d11_swapchain_Present1 Ignored present parameters
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: st.kost(a)gmail.com
Distribution: ---
the free vst plugins from here https://ronanfed.rf.gd/plugins.html are not very
useable (lots of ui flicker) due to:
dxgi:d3d11_swapchain_Present1 Ignored present parameters 000000000011E860
According to the code
https://github.com/wine-mirror/wine/blob/master/dlls/dxgi/swapchain.c#L697
and the original docs
https://learn.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxg…
it sound like the "present parameters" are used to parametrize the are to
update.
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https://bugs.winehq.org/show_bug.cgi?id=55196
Bug ID: 55196
Summary: VBScript Trailing End If
Product: Wine
Version: 8.9
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Below code fails but works correctly on windows
Sub Sol20(Enabled)
If Enabled Then
FlBG20.visible = 1
Else
FlBG20.visible = 0 End If
End Sub
workaround:
Sub Sol20(Enabled)
If Enabled Then
FlBG20.visible = 1
Else
FlBG20.visible = 0
End If
End Sub
might be related to bug 54978
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https://bugs.winehq.org/show_bug.cgi?id=44821
Bug ID: 44821
Summary: Gothic 1 inventory objects not rendered
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: w1t3sc4(a)cybergal.com
Distribution: ---
Created attachment 60854
--> https://bugs.winehq.org/attachment.cgi?id=60854
Inventory objects are not rendered.
Object icons in the inventory are not rendered (screenshot).
This bug was absent in Wine 3.1, but appears in Wine 3.3 and 3.4.
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https://bugs.winehq.org/show_bug.cgi?id=51738
Bug ID: 51738
Summary: [Bioshock Infinite]Crash after Intro video with
"mmap() failed: Cannot allocate memory"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70619
--> https://bugs.winehq.org/attachment.cgi?id=70619
Bioshock crash output
Hi,
I try to launch the game bought on GoG - I use Wine 6.16 without extern patch -
The game crashes after the Intro video with these error message :
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 97865773
Failed to regester memfd mempool. Reason: could not attach memfd SHM ID to pipe
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 3681069605
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 1659172633
Ignoring received block reference with non-registered memfd ID = 1659172633
It's a 32bits game, Wine is not patched with LARGE ADRESS AWARE override
support findable on TKG github. Instead, i used 4GB_patch from
https://ntcore.com/?page_id=371.
Without success, the game still crashed. I tried to use wined3d vulkan renderer
than opengl and same problem.
The full output console is attached.
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https://bugs.winehq.org/show_bug.cgi?id=55540
Bug ID: 55540
Summary: IS Defense hangs after gameplay begins or has
rendering glitches
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: b2f13103d7d96fc082b91b8e808599836ed4a2b1
Distribution: ---
Created attachment 75098
--> https://bugs.winehq.org/attachment.cgi?id=75098
example
Most of the time the game just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=26142
Summary: Civilization 4: Screen turns black on turn end with
built-in msxml
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33298)
--> (http://bugs.winehq.org/attachment.cgi?id=33298)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load my save
5) end the turn
Behaviour:
Black screen and HUD is OK. The game doesn't hang. See attachment (left image)
Expected behaviour:
There should be no black screen. See attachment (right image)
Workaround:
winetricks msxml3
Additional comment:
This bug occurs randomly and mostly after short films inside the game. If I try
to load the same saved game once more time I get black screen too. unless I
exit to desktop and load the game again.
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https://bugs.winehq.org/show_bug.cgi?id=55961
Bug ID: 55961
Summary: Regressions in 8.18~jammy-1 - invisible mouse pointer
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.koivusalo(a)gmail.com
Distribution: ---
Ever since 8.18~jammy-1 update several VSTs have an issue with mouse cursor
being invisible until window is resized once. Though this may not always be
possible or easy to accomplish.
With my setup following plugins no longer work satisfactory
- Arturia MS-20
- Arturia Acid V
- XLN XO
Issue can be replicated with this plugin (free demo available, registration
required).
https://www.arturia.com/products/software-instruments/acid-v/overview
Latest release (8.21~jammy-1) does not help the issue.
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https://bugs.winehq.org/show_bug.cgi?id=38039
Bug ID: 38039
Summary: linux console leaves in stty echo off mode after
executing bash.exe from Wine
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50674
--> https://bugs.winehq.org/attachment.cgi?id=50674
Patch: Hack console to restore "echo mode"
Steps to reproduce:
1. Install msysGit for Windows:
https://github.com/msysgit/msysgit/releases/download/Git-1.9.5-preview20141…
2. cd to the directory of bash.exe
3. executing bash.exe:
bin$ wine bash.exe -c "./ls -l"
4. Wine will execute bash.exe and then exectue ls.exe, the output is expected
at this stage
5. try to type anything in the same Linux console after ls.exe quit
Expect result:
Typed characters should be echoed back
Actual result:
Typed characters are not echoed back, but typed commands run as expected.
Workaround:
A. execute `stty echo` to enable echo mode again
B. apply the attached hack patch
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https://bugs.winehq.org/show_bug.cgi?id=40011
Bug ID: 40011
Summary: Git Bash Program error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vk.kulk(a)gmail.com
Distribution: ---
Created attachment 53457
--> https://bugs.winehq.org/attachment.cgi?id=53457
error report
I am trying to open Git-Gui from wine. Its not working. Also attached error
log. Please look into it.
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https://bugs.winehq.org/show_bug.cgi?id=55637
Bug ID: 55637
Summary: dmime:dmime - test_performance_pmsg() sometimes fails
due to bad timing on Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmime:dmime - test_performance_pmsg() sometimes fails due to bad timing on
Windows and Wine, always on the DMUS_PMSGF_TOOL_QUEUE check.
* 2023-09-19 w7u
dmime.c:1962: Test failed: got 31
* 2023-09-21 debiant-wow64
dmime.c:2298: Test failed: got 265
This one is a bit extreme, usually it's more in the 150 ms range.
See https://test.winehq.org/data/patterns.html#dmime:dmime
The failures don't happen every day and first happened on 2023-09-11. So they
can be attributed to the commit that introduced the test on 2023-09-08:
commit e80c1d90f1c08c1d2ec2a84949d69ca3219b3d1d
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Tue Sep 5 16:27:41 2023 +0200
dmime/tests: Test IDirectMusicPerformance_*PMsg methods.
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https://bugs.winehq.org/show_bug.cgi?id=45242
Bug ID: 45242
Summary: winedbg Internal crash when debugging win32
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Hello,
I cannot launch winedbg to any win32 exe:
$ winedbg Downloads/andale32.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1cb182
$ winedbg Downloads/PsExec.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1db182
For win64, it simply works.
$ winedbg Downloads/PsExec64.exe
WineDbg starting on pid 0031
Process of pid=0031 has terminated
I was originally using wine-64bit but even installing wine.i586 and using a
clean prefix, I get the same result.
$ file /usr/bin/wine
/usr/bin/wine: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 3.2.0,
BuildID[sha1]=37bf33eb8ca1b2a498fc9998fac1753ac70399a8, stripped
$ WINEPREFIX=~/win32 WINEARCH=win32 winedbg Downloads/PsExec.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1c6182
When I try to attach from winedbg, it does not crash, but it returns the
'Unhandled attribute' and raises an exception:
$ WINEPREFIX=~/win32 WINEARCH=win32 winedbg
Wine-dbg>info process
pid threads executable (all id:s are in hex)
0000000e 8 'services.exe'
00000020 6 \_ 'winedevice.exe'
0000001b 3 \_ 'plugplay.exe'
00000011 6 \_ 'winedevice.exe'
Wine-dbg>attach 0x11
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
Exception c0000005
Wine-dbg>
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https://bugs.winehq.org/show_bug.cgi?id=54940
Bug ID: 54940
Summary: Import library generation is much slower without
dlltool
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 103eb831564decc9812239f454ed1cc40714c0a1
Distribution: ---
E.g.:
elizabeth@ledyba:~/git/wine64$ time tools/winebuild/winebuild -w --implib -o
dlls/msi/x86_64-windows/libmsi.a --without-dlltool -b x86_64-w64-mingw32
--export ../wine/dlls/msi/msi.spec
real 0m1.509s
user 0m0.575s
sys 0m0.481s
elizabeth@ledyba:~/git/wine64$ time tools/winebuild/winebuild -w --implib -o
dlls/msi/x86_64-windows/libmsi.a -b x86_64-w64-mingw32 --export
../wine/dlls/msi/msi.spec
real 0m0.042s
user 0m0.017s
sys 0m0.025s
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https://bugs.winehq.org/show_bug.cgi?id=53108
Bug ID: 53108
Summary: Skyrim SE NPC voices echo inside houses
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: marik.jiri(a)protonmail.com
Distribution: ---
When inside houses all sounds seem to have a strange echo, most noticeable when
talking to NPCs.
Everything works fine throughout the tutorial, even the part that's happening
inside the fort, until the player reaches Riverwood. When talking to NPCs
inside houses there's a huge echo.
These reddit posts seem to be describing the same issue.
https://www.reddit.com/r/linux_gaming/comments/hp0w6k/skyrim_voice_dialogue…https://www.reddit.com/r/linux_gaming/comments/uyh5hq/skyrim_se_voices_echo…
As recommended in those posts I tried to use native xaudio2_7 library. I also
tried installing faudio through winetricks but there was no change.
Installing xact made no difference either.
All changes were tried on a fresh prefix.
---
OS: Fedora 35
Audio: Pulseaudio 15 (not using pipewire currently but others reported same
issue with pipewire as well)
Wine version: 7.9 (Staging)
---
I also tried downgrading wine to version 6.16-1 and I lost all voice audio on a
fresh prefix. I got voice audio back when I installed faudio but the same echo
issue was back.
Since installing faudio resolved this issue for other people in the past I also
tried installing earliest version of faudio in the repos (faudio1901) but the
echo is still there.
Last thing to mention, this issue is only affecting Skyrim Special Edition at
the moment. Vanilla Skyrim voices work fine.
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https://bugs.winehq.org/show_bug.cgi?id=39785
Bug ID: 39785
Summary: Animation bink videos from Star Trek Armada show
graphic issues in the Bink Player
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
When installing the demo of Star Trek Armada there are bink videos installed in
the "animations" subfolder. Now when trying to play these videos with the bink
player from RAD Game Tools they show graphic issues like wrong colours and
flickering.
Ubuntu 15.10 amd64
wine-1.8-rc3 (not staging)
wine-devel:
Installed: 1.8~rc3~ubuntu15.10.1
Candidate: 1.8~rc3~ubuntu15.10.1
Version table:
*** 1.8~rc3~ubuntu15.10.1 0
500 http://ppa.launchpad.net/wine/wine-builds/ubuntu/ wily/main amd64
Ingame those videos are not played at all. But this is a different bug (bug
5977).
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https://bugs.winehq.org/show_bug.cgi?id=48980
Bug ID: 48980
Summary: buffer-overflow in Open/Save dialogs
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
Created attachment 66956
--> https://bugs.winehq.org/attachment.cgi?id=66956
Trace
Problem triggered using Wine for ReactOS
See ticket : https://jira.reactos.org/browse/CORE-15288
Open Notepad. Save As => type aaaaaaaa.txt
Copy & paste "aaaaaaaaaaaaaaaaaaaaaaaaa" block
keep CTRL+V pressed (long time) until Text box is "blank".
Click on save => Crash
Same procedure with File>Open leads to same result
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https://bugs.winehq.org/show_bug.cgi?id=44936
Bug ID: 44936
Summary: winedbg + gdb (remote) interaction broken due to
recent commits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
I'm using OpenSUSE 42.3. I start winedbg as follows:
winedbg --gdb --no-start path/to/smth.exe
Then I use Eclipse to connect to the remote port that is shown.
This results in:
- ../../gdb/infrun.c:5585: internal-error: int
finish_step_over(execution_control_state*): Assertion
`ecs->event_thread->control.trap_expected' failed.
A problem internal to GDB has been detected, further debugging may prove
unreliable.
- Text I enter in the Debugger Console (in Eclipse) is invisible
- Things crash
When I revert back to 77d65c39486ffc2b4c17aec958e361b180a029a1 these problems
disappear.
Please let me know if I should do more analysis.
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http://bugs.winehq.org/show_bug.cgi?id=27293
Summary: PSO:BB - Cannot type a character name during character
creation
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dev(a)gaminglounge.com
Created an attachment (id=34903)
--> (http://bugs.winehq.org/attachment.cgi?id=34903)
Wine 1.3.20 terminal ouput of issue when typing
To join the server in Phantasy Star Online: Blue Burst the user must first
register their UserID at the main screen by typing their username and password.
(typing at this point works) Once entered the user can either select an
existing character or create a new one.
When creating a new character - the last step is to give the character a name.
At this point typing suddenly stops working - no text appears and the console
is filled with this line with every keypress:
fixme:imm:ImmGetDescriptionW (0x4090409, 0xad9460, 255): semi stub
This is problem - if only for the fact that once started you can't really exit
out of the character creation process without forceably terminating the
application. We really need to be able to type the name to exit this point in
the game.
If new users can't create a character they won't be able to help in
troubleshooting bug (#12964) which is needed to get in-game.
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http://bugs.winehq.org/show_bug.cgi?id=33002
Bug #: 33002
Summary: vbsp.exe: Crashes during map compilation
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bhs2007(a)gmail.com
Classification: Unclassified
Created attachment 43607
--> http://bugs.winehq.org/attachment.cgi?id=43607
Backtrace produced by Wine.
vbsp.exe is a utility used to compile VMF map files, and is distributed as part
of the Source SDK by Valve Software through Steam.
The utility is being invoked from a command line, in the following manner:
wine 'S:\Steam\steamapps\bhspitmonkey\sourcesdk\bin\orangebox\bin\vbsp.exe'
-game 'S:\Steam\steamapps\bhspitmonkey\Team Fortress 2\tf' ./outdoor
Context/output/backtrace is attached. I'm probably doing something wrong;
please let me know if that's the case!
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https://bugs.winehq.org/show_bug.cgi?id=43119
Bug ID: 43119
Summary: SORCERY JOKERS (Trial) doesn't run (due to lack of
virtual memory)
Product: Wine
Version: 2.8
Hardware: x86-64
URL: http://trial.getchu.com/836703/sjs_trial.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SORCERY JOKERS (Trial) is a demo version of Japanese visual novel game. It
doesn't run due to lack of virtual memory.
When I start the application, it shows "DirectDraw Error".
Console output shows:
wgl:init_opengl Failed to load libGL: libGL.so.1: cannot open shared object
file: No such file or directory
Of course, I have libGL.so.1 in /usr/lib/i386-linux-gnu/mesa.
strace(1) give me a hint:
open("/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 16
fstat64(16, {st_mode=S_IFREG|0644, st_size=151363, ...}) = 0
mmap2(NULL, 151363, PROT_READ, MAP_PRIVATE, 16, 0) = -1 ENOMEM (Cannot allocate
memory)
Therefore, the process can't find out libGL.so.1.
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https://bugs.winehq.org/show_bug.cgi?id=52300
Bug ID: 52300
Summary: Oculus Setup Installer Incorrectly Claims to Not Have
Enough Storage
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71454
--> https://bugs.winehq.org/attachment.cgi?id=71454
Wine-Staging 7.0-rc1 Terminal Output and Screenshots
Version of wine used:
Wine-Staging 7.0-rc1
SHA256:
ef04ac24ea20b404b175b0f18f706b7eabe5d5712f653e600cb7e8e715d93fa2
Download location:
https://www.oculus.com/download_app/?id=1582076955407037
-----
Dotnet 48 and d3dcompiler_47 is required to render the program's window:
winetricks -q dotnet48 d3dcompiler_47
(Mentioned in:
https://bugs.winehq.org/show_bug.cgi?id=52299#c1
)
-----
The installer proceeds as expected only with the prefix set to Windows 10;
setting the prefix to Windows 7 claims you need two Windows 7 hotfixes
installed and forces you to close the program.
However, when you do proceed to the installation in Windows 10 mode, it claims
that not enough storage is present to install even if there is more than enough
storage space present.
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https://bugs.winehq.org/show_bug.cgi?id=55307
Bug ID: 55307
Summary: don't get an application to run at all on MacOS
V13.4.1 Ventura wit Silicon Chip M1
Product: Wine
Version: 8.12
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barth.r.c.er(a)gmail.com
Created attachment 74903
--> https://bugs.winehq.org/attachment.cgi?id=74903
Feedback from wine airstudio.exe in terminal
I am trying to get the app "airstudio" running under MacOS Ventura. It does
work on Arch Linux on a different (Intel- based) machine with wine.
I installed wine_devel (8.10) since I didn't got airstudio installed with the
stable version. I used 'brew install --cask xquartz' and 'brew install --cask
--no-quarantine wine_devel' to install it. During installation (I did not
disable SIP) I got the message box that the developer could not be verified or
so but I decided to not throw it in the recycle bin but hit 'Cancel' twice. The
installation process of airstudio went through without any problems. But
starting the app does not work. I get some error messages (see attachment) and
the feedback from starting 'wine64 airstudio.exe'.
I opened a new thread (https://forum.winehq.org/viewtopic.php?t=37867) in the
forum, but no answers so far.
Airstudio is an app to control the so called 'Lightmanger Air' which is
basically a smarthome device.
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