https://bugs.winehq.org/show_bug.cgi?id=54519
Bug ID: 54519
Summary: d3d9:visual - test_mipmap_upload() fails on AMD and
Nvidia GPUs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:visual - test_mipmap_upload() fails on AMD and Nvidia GPUs.
This impacts three VMs:
fgtb-w10pro64_rx550 (AMD RX550):
visual.c:27986: Test failed: pool 0x2: level 0: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 1: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 2: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 3: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 4: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 5: Got unexpected color
0x00000000.
w11pro64_amd (AMD RX660):
visual.c:404: Test failed: pool 0x2: level 0: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 0: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 1: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 1: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 2: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 2: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 3: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 3: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 4: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 4: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 5: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 5: Got unexpected color
0x00ff0000.
w11pro64_nv (NVIDIA RTX3050):
visual.c:195: pool 0x2: level 0: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 0: Got unexpected color
0x00adbeef.
visual.c:27986: Test failed: pool 0x2: level 1: Got unexpected color
0x00000000.
visual.c:195: pool 0x2: level 2: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 2: Got unexpected color
0x00adbeef.
visual.c:195: pool 0x2: level 3: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 3: Got unexpected color
0x00adbeef.
visual.c:195: pool 0x2: level 4: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 4: Got unexpected color
0x00adbeef.
visual.c:195: pool 0x2: level 5: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 5: Got unexpected color
0x00adbeef.
See https://test.winehq.org/data/patterns.html#d3d9:visual
These failures all started on 2023-01-06 and a bisect shows that, on all three
machines, they started with the commit below:
commit 2954d3e4a23025657740fb178ddbe110890c0cc8
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Dec 20 17:43:39 2022 -0600
d3d9/tests: Test uploading the whole mipmap chain in one map.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=54399
Bug ID: 54399
Summary: d3d11:d3d11 - test_vertex_formats() fails on Windows
11 + AMD
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d11:d3d11 - test_vertex_formats() fails on Windows 11 + AMD:
d3d11.c:34906: Test failed: Format 0x58: Got {3.96078438e-001, 2.62745112e-001,
1.29411772e-001, 1.42236653e-019}, expected {3.96078438e-001, 2.62745112e-001,
1.29411772e-001, 1.00000000e+000} at (0, 0), sub-resource 0.
See w11pro64-amd in https://test.winehq.org/data/patterns.html#d3d11:d3d11
The failures started on 2023-01-24, that is on the date the test was added by
this commit:
commit dc19f5c517af5d04bebb4f26bd79220b02f1ba64
Author: Zebediah Figura <zfigura(a)codeweavers.com>
AuthorDate: Wed Jan 11 19:25:11 2023 -0600
d3d11/tests: Add a basic test for vertex formats.
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https://bugs.winehq.org/show_bug.cgi?id=55842
Bug ID: 55842
Summary: Neverwinter Nights 2 Complete (GOG.com) crashes while
starting a new game from the menu
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: 059094c1c18ddc33b04eac53a72fd0eb7510be94
Distribution: ---
Created attachment 75340
--> https://bugs.winehq.org/attachment.cgi?id=75340
terminal output
Neverwinter Nights 2 Complete from GOG.com loads to the menu properly but
crashes when I load a previously saved game or start a new campaign.
The game version is 1.23.1765.
Used to work until
commit 059094c1c18ddc33b04eac53a72fd0eb7510be94
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Thu Oct 19 18:46:13 2023 -0600
ntdll: Define heap block's BLOCK_FLAG_LFH as 0x80.
Reverting the patch on top of current git fixes the problem for me.
No demo version is available.
wine-8.18-225-gd1d13e50ec5
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https://bugs.winehq.org/show_bug.cgi?id=55839
Bug ID: 55839
Summary: NtCreateSymbolicLinkObject fails with
STATUS_OBJECT_TYPE_MISMATCH
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 75338
--> https://bugs.winehq.org/attachment.cgi?id=75338
Test program using NtCreateSymbolicLinkObject
When trying to create a symbolic link object with an already existing link
NtCreateSymbolicLinkObject returns STATUS_OBJECT_TYPE_MISMATCH regardless if
OBJ_OPENIF flag is passed or not.
NtCreateSymbolicLinkObject in Windows 10 returns STATUS_OBJECT_NAME_COLLISION
if no flag is set and STATUS_SUCCESS otherwise.
The attached test program output with wine:
NtCreateDirectoryObject status=0
NtCreateSymbolicLinkObject status=0
NtCreateSymbolicLinkObject status=c000003a
NtCreateSymbolicLinkObject failed expected STATUS_OBJECT_NAME_COLLISION
NtCreateSymbolicLinkObject status=c000003a
NtCreateSymbolicLinkObject failed expected STATUS_SUCCESS
Console output with windows 10:
NtCreateDirectoryObject status=0
NtCreateSymbolicLinkObject status=0
NtCreateSymbolicLinkObject status=c0000035
NtCreateSymbolicLinkObject status=0
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https://bugs.winehq.org/show_bug.cgi?id=55715
Bug ID: 55715
Summary: Folio Views 4 crashes when storing a changed file
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hj.bergmann(a)mail.de
Distribution: ---
Created attachment 75220
--> https://bugs.winehq.org/attachment.cgi?id=75220
The backtrace file produced by wine.
Hello,
My system: MX-21.3_x64 Wildflower August 06 2023, base is Debian GNU/Linux 11
(bullseye).
My computer: a desktop FUJITSU ESPRIMO P910, a Quad Core model with Intel Core
i5-3550S, 64 bit type.
The bug:
I installed the Folio Views 4.0 program. It started and loaded an existing .nfo
file, but when I tried to save a changed file, the program crashed. I tried
several times, always the same result. Producing a new file was no problem, but
saving the changed file failed.
Unfortunately the Folio Views program seems to be off the market, at least I
cannot find it on the net.
My program CD is about 20-30 years old. it is a 32 bit version.
I attach the backtrace file
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https://bugs.winehq.org/show_bug.cgi?id=55679
Bug ID: 55679
Summary: warframe doesn't start in experimental wow64 mode
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Created attachment 75201
--> https://bugs.winehq.org/attachment.cgi?id=75201
warframe doesn't start in experimental wow64 mode
Game launcher fails to run properly, it spawns it's own error dialog which
offers to send crash related data to Digital Extremes. Attached is the output
of launching it from the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=55608
Bug ID: 55608
Summary: NAM won't open on new update
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zardivorku(a)gufum.com
Distribution: ---
Created attachment 75145
--> https://bugs.winehq.org/attachment.cgi?id=75145
Log Report
https://github.com/sdatkinson/NeuralAmpModelerPlugin/releases
On latest wine staging update NAM crashes, didn't happen before on prior
update.
Linux Mint Cinnamon
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https://bugs.winehq.org/show_bug.cgi?id=55316
Bug ID: 55316
Summary: d3d10core:d3d10core fails systematically on
w11pro64-amd
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d10core:d3d10core fails systematically on w11pro64-amd:
test_pipeline_statistics_query():
d3d10core.c:4922: Test failed: Got unexpected GSInvocations count: 2.
d3d10core.c:4941: Test failed: Got unexpected GSInvocations count: 2.
test_sample_c_lz():
d3d10core.c:8553: Test failed: Got 1.00000000e+000, expected 0.00000000e+000 at
(100, 100), sub-resource 0.
d3d10core.c:8553: Test failed: Got 1.00000000e+000, expected 0.00000000e+000 at
(100, 100), sub-resource 0.
See https://test.winehq.org/data/patterns.html#d3d10core:d3d10core
These failures have been happening forever and are specific to the Windows 11 +
AMD RX6600 configuration. In particular they never happened on
fgtbw10pro64_rx550 (Windows 10 + AMD RX550). Also, except for 2023-05-10 to
2023-05-12 (3 days) they are present in all nightlies.
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https://bugs.winehq.org/show_bug.cgi?id=53218
Bug ID: 53218
Summary: d3d10core:d3d10core - test_uint_shader_instructions()
fails in the TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d10core:d3d10core - test_uint_shader_instructions() fails in the TestBot VMs:
d3d10core.c:13215: Test failed: Got {0x80000000, 0x00000000, 0x00000000,
0x00000000}, expected {0x00000000, 0xffffffff, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0x00000000, 0x80000000, 0x00000000,
0x00000000}, expected {0xffffffff, 0x00000000, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0xffffffff, 0x00000001, 0x00000000,
0x00000000}, expected {0x00000000, 0x00000001, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0x00000001, 0xffffffff, 0x00000000,
0x00000000}, expected {0x00000001, 0x00000000, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d10core:d3d10core
These failures:
* Don't happen on Debian 11 + Intel / KDE
* Happen on Debian 11 + QXL + single-monitor
* Happen on Debian 11 + QXL + multi-monitor
* Happen on Debian Testing + QXL + multi-monitor (it actually has a couple
extra)
So they are probably related to QXL.
Note that despite being systematic these failures could cause false positives
due to the test multi-threading (see bug 53212).
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https://bugs.winehq.org/show_bug.cgi?id=55856
Bug ID: 55856
Summary: cgwin hangs during installation at libzstd1-1.5.5-1
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
When installing libzstd1-1.5.5-1 (/usr/bin/cygzstd-1.dll) it hangs, using one
full CPU core constantly.
The UI is still responsive and the installation can be cancelled, but it
doesn't progress.
This is not a regression in Wine, I used 5.0 and the error still occurs.
Download at https://www.cygwin.com/setup-x86_64.exe
Making feof always return 0 makes cygwin continue.
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https://bugs.winehq.org/show_bug.cgi?id=53522
Bug ID: 53522
Summary: Need for Speed III: joystick doesn't work after evdev
removal
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: DirtY.iCE.hu(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: adfee25b45af8160848f94fdb24279d63d5f91f4
Distribution: Gentoo
Created attachment 72888
--> https://bugs.winehq.org/attachment.cgi?id=72888
WINEDEBUG=+dinput, ds4 usb, overriden, nfs3 demo with git master wine
I decided to try NFS3 after some time and realized that joystick no longer
works with newer releases. Git bisect lead me to commit
adfee25b45af8160848f94fdb24279d63d5f91f4, where the evdev and js backends were
removed. With the new backend, in NFS3 deadzone calibration screen, all axes
are at constant 0, and it doesn't respond to any keypress either. I've tried it
with DualShock 4 (both usb and bt), DS3 (only usb), and some noname cheap
controller, the same results. Interestingly, in joy.cpl the joysticks do work,
I've tried to click on override to move the controller from the xinput to the
non-xinput list, but no change. I also have no force-feedback support with the
new backend.
Tested it with the retail version of nfs3 and also with this patch, the results
are the same: https://veg.by/en/projects/nfs3/
Also tested it with the demo version and the latest git
(bfc73b0b80a1da2b137b5da4a2fcf530ee3a9d7d), same results.
1. Download demo from here: https://archive.org/details/nfs3_demo
2. Create a new 32-bit wine prefix (I've only compiled a 32-bit wine)
3. In winecfg, set windows compatibility to 98 (otherwise the install refuses
to start), go to drives and add a (fake) cdrom device (otherwise setup refuses
to start), and probably you should set a virtual desktop (the game likes to
mess with your resolution)
4. Run setup.exe (it will throw a registry error but still installs the game)
5. Start the game with taskset: `taskset -c 0 path/to/wine nfs3demo -d3d0` (the
game crashes/freezes if run on multicore cpu)
6. After the race countdown, press esc, controls, and try to bind some keys or
click on dead zone to see axes values.
I'm attaching a log with WINEDEBUG=+dinput and overridden joystick on joy.cpl.
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https://bugs.winehq.org/show_bug.cgi?id=55882
Bug ID: 55882
Summary: Need For Speed: Porsche Unleashed FMVs display only a
black screen
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75412
--> https://bugs.winehq.org/attachment.cgi?id=75412
ddraw log
The audio of the FMVs plays back properly but all you get is a black screen
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https://bugs.winehq.org/show_bug.cgi?id=55877
Bug ID: 55877
Summary: DAZ3D stuck on "Building interface…" during startup
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zappedfish(a)gmail.com
Distribution: ---
DAZ3D 4.22.0.1
Fedora 39, Wine 8.19.
DAZ3D is stuck on "Building interface…" during startup. This didn't help on
previous version, I believe this to be a regression.
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https://bugs.winehq.org/show_bug.cgi?id=49988
Bug ID: 49988
Summary: NosTale (and probably some other games) doesn't handle
mouse clicks correctly
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theszczepancio(a)gmail.com
Distribution: ---
Created attachment 68390
--> https://bugs.winehq.org/attachment.cgi?id=68390
Wine-staging 5.19 log
Releated issues:
https://bugs.winehq.org/show_bug.cgi?id=42999https://bugs.winehq.org/show_bug.cgi?id=21739
Some info:
Tested the issue with wine and wine-staging.
Bug persists in 5.17, 5.18, 5.19 versions of wine.
I have installed Arch Linux on r5 3600/rx5700 XT.
I use D9VK (newest) for improvements of performance.
Installing dinput8 is not fixing anything.
I use Sway/wlroots on wayland, also I own newest kernel.
Game works as should on steam proton with same version of D9VK.
OpenGL backend works fine.
Wine log in attachement.
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https://bugs.winehq.org/show_bug.cgi?id=52444
Bug ID: 52444
Summary: Regression prevent eclipse from hitting breakpoints
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
I usually use eclipse with normal gdb for debugging. For that I compile without
mingw, since it doesn't find the symbols when using real dlls.
Since a while this is broken, and eclipse doesn't hit any breakpoints anymore.
Bisected to
commit 28fe84da45bea7de56539b50eac8ebcec54342de
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 24 10:53:53 2021 +0100
ntdll: Load the main image from the Unix side.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=55880
Bug ID: 55880
Summary: Unreal Tournament GOTY drop down menus take multiple
clicks to show up
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75407
--> https://bugs.winehq.org/attachment.cgi?id=75407
dinput log
I get this issue whenever I try to click the options while in the menu, the
drop downs don't show up consistently and you have to keep clicking a dozen
times until they actually show up.
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https://bugs.winehq.org/show_bug.cgi?id=55881
Bug ID: 55881
Summary: Unreal Tournament GOTY weapons don't render properly
in 32-bit color
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75408
--> https://bugs.winehq.org/attachment.cgi?id=75408
Weapon switching log
The back of the weapons disappear whenever 32-bit color depth is enabled in the
menu, it's very odd.
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https://bugs.winehq.org/show_bug.cgi?id=55621
Bug ID: 55621
Summary: Wine's dinput breaks gamepad on some games
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75159
--> https://bugs.winehq.org/attachment.cgi?id=75159
non WINEDEBUG log file
I've got two gamepads, one is a Dualshock 4 v2 and a really old gamepad from
the 90s I use sometimes, and I get the same outcome with both: games either
unable to detect them properly or when they do, they are aware one is connected
but it's basically locked up in game, basically unusable. I also tried out
dinputto8 to see if changed anything and to my surprise it basically fixed it,
everything was suddenly working flawlessly so it has something to do with the
built in dinput
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https://bugs.winehq.org/show_bug.cgi?id=55609
Bug ID: 55609
Summary: Broken rendering on directdraw games using Intel iGPU
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
All of my ddraw games are either completely broken or run with glitches.
NFS 3 through Porsche Unleashed are very, very broken; NFS 3 runs almost
perfectly, but with night toggled on, it doesn't get applied to the horizon and
looks rather goofy, NFS 4 gets into the menu (although with random severe lag
spikes) but black screens once you get into a race, same thing for PU but
instead of black screening it freezes and throws an error, the intro videos
also black screen. Unreal Tournament 99 has some graphical glitches like the
back of weapons completely disappearing.
Here are some screenshots:
NFS 3:
https://drive.google.com/file/d/1CC9GVv894l7JSiPJv-iYOKRzcyYoV1Gk/view?usp=…
UT:
https://drive.google.com/file/d/1Va054u7Rqej7RmSSyFJxN-dgxS5w6yXP/view?usp=…
NFS PU:
https://drive.google.com/file/d/1fYBxW1meCced_rlrh4tFrt8Z6WHfgn-c/view?usp=…
NFS 4:
https://drive.google.com/file/d/1oxHNS689Boz9RNNEYOvtjlTWTLC0kGAU/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=55879
Bug ID: 55879
Summary: Microsoft Publisher 2010: not enough memory to open
font properties dialog
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca(a)skeed.it
Distribution: ---
When the user tries to open the font properties dialog, they get the following
error: “There is not enough memory to complete this operation”.
Steps to reproduce:
1. Open Publisher
2. Create a new empty document
3. Create a textbox
4. In the ribbon, clic on the little arrow at the bottom-right corner of the
"Font" section
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https://bugs.winehq.org/show_bug.cgi?id=55878
Bug ID: 55878
Summary: Microsoft Publisher 2010 crashes when changing font
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca(a)skeed.it
Distribution: ---
Microsoft Publisher 2010 crashes when the user tries to change the font face or
font size of a textbox using the toolbar.
Steps to reproduce:
1. Open Publisher
2. Create a new empty document
3. Create a textbox
4. Open the font selection combo box
5. Select a different font
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https://bugs.winehq.org/show_bug.cgi?id=55741
Bug ID: 55741
Summary: Grapejuide (used to run Roblox using wine) crashed and
won't start and crached
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: syedzayaanali(a)gmail.com
Distribution: ---
When I try to run Roblox in Grapejuice, the wine instance in Grapejuice gives
me the following error:
```
The program RobloxPlayerBeta.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You may
want to check the Application Database for tips about running this application.
```
There are two options on the bottom, `Show Details` and `Close`.
When I clicked on `Show Details`, it gave me details regarding the error I
posted in the attachment, and it told me to file a bug report here.
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https://bugs.winehq.org/show_bug.cgi?id=47848
Bug ID: 47848
Summary: Graphical glitches in "The suffering" game
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 65353
--> https://bugs.winehq.org/attachment.cgi?id=65353
wine 1.5.17, good
My system is Ubuntu 18.04.2
RX560 on Mesa 19.08
Last good wine version for this game is 1.5.17. Starting from 1.5.18 3D not
shown, just HUD over black screen. But in some of later versions (somewhere
between 1.7 and 2.0) bug was kind of half-fixed, at least starting from 2.0 3D
is not all black, bus only some planes - floor, for example. Unfortunately I
can't test versions between 1.7 and 2.0 because it this versions game just not
fails to start with "X Error of failed request: BadWindow (invalid Window
parameter)".
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https://bugs.winehq.org/show_bug.cgi?id=55874
Bug ID: 55874
Summary: Fatal error closing prime.exe
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kneif.ramon(a)protonmail.ch
Distribution: ---
Created attachment 75399
--> https://bugs.winehq.org/attachment.cgi?id=75399
Error log
When you shut down a program, you always get the error message: Fatal error
while closing the file prime.exe The load on the computer increases massively
and can only be stopped using the process manager
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