https://bugs.winehq.org/show_bug.cgi?id=55864
Bug ID: 55864
Summary: (Feature Request) Allow manually changing the depth
buffer for individual applications
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75385
--> https://bugs.winehq.org/attachment.cgi?id=75385
headlights
This is a much needed changed for the early Need For Speed games as the way
they render the projected headlights is by doing some trickery with the
textures and if the depth buffer is not correct (16-bit in this case), you'll
get HEAVY texture flickering on the road like in the video below:
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https://bugs.winehq.org/show_bug.cgi?id=47748
Bug ID: 47748
Summary: Phobos 1953 crashes at launch
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 65230
--> https://bugs.winehq.org/attachment.cgi?id=65230
backtrace
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032DB9C 1 C) semi-stub
err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
Installing native VC++ 2005 helps.
It may also be necessary to create an empty full.fx file in
'GameFolder\Data\effect'
wine-4.15-104-g765815729f
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https://bugs.winehq.org/show_bug.cgi?id=55330
Bug ID: 55330
Summary: vbscript:createobj - The 64-bit test_GetObject() fails
on Windows 8 and 10 1507
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
vbscript:createobj - The 64-bit test_GetObject() fails on Windows 8 and 10
1507:
createobj.c:993: Test failed: hres = 800a0046
createobj.c:994: Test failed: expected QI_IObjectWithSite
createobj.c:995: Test failed: expected SetSite
createobj.c:996: Test failed: expected reportSuccess
createobj.c:1002: Test failed: hres = 800a0046
createobj.c:1003: Test failed: expected QI_IObjectWithSite
createobj.c:1004: Test failed: expected SetSite
createobj.c:1009: Test failed: ParseScriptText failed: 800a0046
createobj.c:1010: Test failed: expected QI_IObjectWithSite
createobj.c:1011: Test failed: expected reportSuccess
See https://test.winehq.org/data/patterns.html#vbscript:createobj
These failures only happen in the 64-bit tests and only on two test
configurations:
* w1064v1507 - Windows 10 1507 64-bit
Started getting the failures on 2023-07-11. If they were related to the
GitLab CI switch to Debian 12 one would expect the failures to have started a
day earlier. However the failures are not 100% systematic so it's possible they
are linked to the switch anyway.
* w864 - Windows 8 64-bit
Only gets the failures on line 1002 and greater (for a total of 6). Also the
failures started a little bit later, on 2023-07-17, and they have been almost
systematic since then.
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https://bugs.winehq.org/show_bug.cgi?id=43878
Bug ID: 43878
Summary: KERNEL32.dll.GetQueuedCompletionStatusEx not
implemented
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: _vi(a)list.ru
Distribution: ---
Created attachment 59488
--> https://bugs.winehq.org/attachment.cgi?id=59488
full error message
Unhandled exception: unimplemented function
KERNEL32.dll.GetQueuedCompletionStatusEx called in 32-bit code (0x7bc79259).
This prevents testing Linux->Windows-cross-compiled programs in Rust that use
Mio/Tokio.
The program works a bit, but when it's waiting time, there is the crash.
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https://bugs.winehq.org/show_bug.cgi?id=55855
Bug ID: 55855
Summary: Robot Wars Extreme Destruction crashes in intros w/o
winetricks directmusic
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 75370
--> https://bugs.winehq.org/attachment.cgi?id=75370
+loaddll
After installing the game from CD in a new 32-bit prefix I try to run it by
executing C:\Program Files\BBC Multimedia\Robot Wars Extreme Destruction.exe",
which spins up the CD and loads the first 2 intros (pictures of Robot Wars and
BBC). When its time for the 3rd intro (also a picture) to load the game
crashes.
The problem seems to go away when "winetricks directmusic" is performed in the
prefix.
The game will not install in 64bit prefix.
Attached is the crash window and debug log with +loaddll.
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https://bugs.winehq.org/show_bug.cgi?id=55848
Bug ID: 55848
Summary: Bug in Wine 8.19 (Gothic)
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 75353
--> https://bugs.winehq.org/attachment.cgi?id=75353
DirectX bug. Screen.
Bug in Wine 8.19,while starting Gothic I.
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https://bugs.winehq.org/show_bug.cgi?id=55857
Bug ID: 55857
Summary: Wine cannot run Roblox Player at all after update
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barannikm(a)list.ru
Distribution: ---
Created attachment 75376
--> https://bugs.winehq.org/attachment.cgi?id=75376
When wine crashes it shows this info. I saved it to file.
Before Halloween update Roblox worked fine, after installing Halloween update
began to freeze. You start game, play about 1 minute and it freeze. After
another Roblox update it doesnt start at all.
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https://bugs.winehq.org/show_bug.cgi?id=54580
Bug ID: 54580
Summary: Secret Files: Sam Peters crashes due to HLSL syntax
error 'unexpected KW_TECHNIQUE'
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
065c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
065c:err:d3dcompiler:D3DCompile2 Shader log:
065c:err:d3dcompiler:D3DCompile2 <anonymous>:1:1: E5000: syntax error,
unexpected KW_TECHNIQUE
065c:err:d3dcompiler:D3DCompile2
1.6-171-gb1e13d6e
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http://bugs.winehq.org/show_bug.cgi?id=35727
Bug ID: 35727
Summary: Tom Clancy's Rainbow Six: Lockdown Demo wrong players
and weapon rendering
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://www.gamefront.com/files/4632177
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47714
--> http://bugs.winehq.org/attachment.cgi?id=47714
without Display First Person Weapon
Just one guy from a team is visible, others are not. But he is looks like a
ghost. (bug 27145 ?) In addition, some textures are imposed.
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https://bugs.winehq.org/show_bug.cgi?id=6893
--- Comment #26 from temp82(a)luukku.com ---
still an issue. wine 8.19 (no surprise here).
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