https://bugs.winehq.org/show_bug.cgi?id=55789
Bug ID: 55789
Summary: Spectralayers 9 Pro crashes on audio playback
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sqlob(a)protonmail.ch
Distribution: ---
Created attachment 75272
--> https://bugs.winehq.org/attachment.cgi?id=75272
Backtrace after the crash
Spectralayers 9 Pro UI works perfectly and also activates without any issues
with new Steinberg licensing. Unfortunately, it can't produce any sound and
crashes immediately on play with Pipewire when I select WASAPI audio driver in
the setting and "PulseAudio" output device. WineASIO is also not an option,
because the application does not detect it.
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #114 from Bartosz <gang65(a)poczta.onet.pl> ---
(In reply to Dominik Reichardt from comment #113)
> I can confirm that this works for Ultima IX on macOS (via brew installing
> wine-devel).
Ultima IX was not affected by this bug (the 32bit gstreamer library needs to be
installed).
For sure these applications were affected:
- Drome Racers, from bug 21152
- Visual Novel Ninki Seiyuu, bug 53633
- 99 Spirits, bug 39390
- Silent Hill 4: The Room, bug 53726
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https://bugs.winehq.org/show_bug.cgi?id=55869
Bug ID: 55869
Summary: Citavi 6.17: successfully installs, but it fails to
launch on Wine 8.18, Mac OS on Apple Silicon
Product: Wine
Version: 8.18
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: athanasiusofalex(a)gmail.com
Created attachment 75398
--> https://bugs.winehq.org/attachment.cgi?id=75398
Error logs after trying to run Citavi
Citavi 6.17 successfully installs, but it crashes when you try to run it.
Hardware: Apple Silicon M1 Max, ram: 32 GB
I used the following steps to do this on Apple Silicon:
I installed the latest version of wine-devel available on Homebrew, which is
currently 8.18:
brew tap homebrew/cask-versions
followed by
brew install --cask --no-quarantine wine-devel
and
brew install winetricks
I then created a clean Wine prefix:
mkdir -p /path/to/prefix
WINEPREFIX=/path/to/prefix wineboot --init
and installed dotnet48:
WINEPREFIX=/path/to/prefix winetricks dotnet48
When all was done, I ran the installer for Citavi:
WINEPREFIX=/path/to/prefix /path/to/installer/Citavi6Setup.exe
It installed without issue. However, when I attempted to start it up, it
crashed. On one occasion, the splash screen appeared first, but now that I
retried it, it fails to run at all:
cd /path/to/prefix
WINEPREFIX=/path/tp/prefix wine drive_c/Program\ Files\ \(x86\)/Citavi\
6/bin/Citavi.exe
I have enclosed the error logs as attachments.
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--- Comment #113 from Dominik Reichardt <winehq-bugzilla(a)reichardt.de> ---
I can confirm that this works for Ultima IX on macOS (via brew installing
wine-devel).
The only slight problem is that the game is shown in the background (the video
is not filling the full screen so over the top and under the bottom the screen
is filled with the game). This used to be blacked out originally. Probably a
case for another bug report (but can't think of a way to word this correctly
:))
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https://bugs.winehq.org/show_bug.cgi?id=54778
Bug ID: 54778
Summary: Multiple apps need support for SM1 non-float
expression (Strong Bad's Cool Game for Attractive
People Episode 1: Homestar Ruiner, Darksiders II
Deathinitive Edition (GOG), NewoAsteroids played with
Dolphin emulator)
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://www.moddb.com/games/strong-bad/downloads/stron
g-bad-s-cool-game-for-attractive-people-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0114:err:d3dcompiler:D3DCompile2 <anonymous>:9:11: E5017: Aborting due to
not yet implemented feature: SM1 non-float expression.
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https://bugs.winehq.org/show_bug.cgi?id=40867
Bug ID: 40867
Summary: Some monospaced fonts rendered with double letter
spacing (cursor doubled)
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hexench(a)gmail.com
Distribution: ---
Created attachment 54922
--> https://bugs.winehq.org/attachment.cgi?id=54922
Far Manager wrong font spacing (Consolas)
For example i use Far Manager.
With Lucida Console all fine, but with Consolas font text width double letter
spacing.
I tried to copy glyphs from Consolas to Lucida, when I copied only Latin - font
was looked approximately normal, but when i copied more glyphs - font became
with double letter space.
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https://bugs.winehq.org/show_bug.cgi?id=54409
Bug ID: 54409
Summary: PNGGauntlet crashes on drag and drop
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stuart.lindley+winehq(a)gmail.com
Distribution: ---
Created attachment 73970
--> https://bugs.winehq.org/attachment.cgi?id=73970
dotnet 4 & dotnet40_kb2468871 output from terminal
Using Fedora 37, Wine from the staging repo, but the default from fedora also
has the same issues dating back to Fedora 36 too. I'm not sure which version
version exactly it broke.
Requirements:
PNGGauntlet is available from https://pnggauntlet.com/
For this application to work at present you'll need to install dotnet40 and
dotnet40_kb2468871. Without using actual dotnet, mono is used however wine
claims it can't find
/usr/share/wine/mono/wine-mono-7.4.0/bin/libmono-2.0-x86_64.dll and fails to
start even though that exact dll is in the exact directory it should be.
Reproducing:
The application crashes when dragging and dropping 10+ png images from a file
browser I'm currently using Nemo 5.6.2 from the Cinnamon Desktop environment.
You should be able to drag and drop as many images as you want in, this is how
it work in windows. You will need to kill the command manually after you've
compressed some images as it won't close.
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https://bugs.winehq.org/show_bug.cgi?id=52589
Bug ID: 52589
Summary: Broken menu drawing in VCL apps when using styles
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.monreal+wine(a)gmail.com
Distribution: ---
Recently I got the chance to beta test the upcoming version 5 of popular data
recovery tool IsoBuster (www.isobuster.com/) on wine. The new version
introcuces the option to use GUI styles using the Visual Component Library
(VCL) by Embarcadero. While the app still works with themes I noticed a few
problems which only show on wine:
1. Opening a second menu from the menu band does not close a previously open
menu, meaning multiple menus are shown at the same time and draw on top of each
other
2. Menu items in the opened menu lose styling as soon as the mouse touches them
These problems only show when the new styling is active.
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https://bugs.winehq.org/show_bug.cgi?id=51622
Bug ID: 51622
Summary: i2c/ddc support in Wine
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Does it exist? I've tried grepping Wine source code and haven't found anything.
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https://bugs.winehq.org/show_bug.cgi?id=55915
Bug ID: 55915
Summary: Shader Compiler Issues
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Created attachment 75465
--> https://bugs.winehq.org/attachment.cgi?id=75465
Shader Compiler Errors Found
When attempting to play StarCraft II using a custom map (StarCraft Mass Recall
latest version to be precise), I noticed the attached in the log when starting.
Nothing on either side of this trace seemed out of the ordinary.
As a side note (don't know if it's related but I'll note it anyway), Map 5 of
Loomings ("Extermination") does seem to have the same graphics crash previously
reported when I build a Machine Shop off the Factory or try to attack the first
base.
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