https://bugs.winehq.org/show_bug.cgi?id=55795
Bug ID: 55795
Summary: .NET 8 SDK Installer does not finish setup
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: makiwolf(a)outlook.at
Distribution: ---
Created attachment 75279
--> https://bugs.winehq.org/attachment.cgi?id=75279
log
.NET 8 SDK Installer Windows x64 does not finish setup.
https://dotnet.microsoft.com/en-us/download/dotnet/8.0
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https://bugs.winehq.org/show_bug.cgi?id=55165
Bug ID: 55165
Summary: Age of Empires II Definitive Edition quits on startup,
due to WinVerifyTrust() failing on game binaries.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintrust
Assignee: wine-bugs(a)winehq.org
Reporter: david(a)davidgow.net
Distribution: ---
The latest update of Age of Empires II: Definitive Edition no longer runs under
wine and wine derivatives like Proton, Crossover, etc. This is because the
updated version has an anti-tampering check which calls WinVerifyTrust() on all
of the bundled .exe and .dll files (even those the game doesn't use).
Under Wine, WinVerifyTrust() fails with TRUST_E_CERT_SIGNATURE on these PE
files, even though it works on other signed executables.
Patching wine to always return 0 from WinVerifyTrust() allows the game to
start, and to run successfully. See:
https://github.com/ValveSoftware/Proton/issues/3189#issuecomment-1610974028
I've written a simple program which calls WinVerifyTrust() on a file and prints
the error:
(source): https://davidgow.net/stuff/trustchk.c
(x86_64 binary): https://davidgow.net/stuff/trustchk64.exe
The trustchk64.exe binary is signed, so "trustchk64.exe trustchk64.exe" prints:
trustchk64.exe: 0 (Success. )
Running against an unsigned binary gives:
trustchk.exe: 800B0100 (No Signature found in file. )
Running against AoE2:DE's AoE2DE_s.exe file (or any other .exe or .dll from the
game) fails with:
AoE2DE_s.exe: 80096004 (TRUST_E_CERT_SIGNATURE: The signature of the
certificate cannot be verified.)
I've extracted the offending executable's signature with osslsigncode
extract-signature:
https://davidgow.net/stuff/AoE2DE_s.sig
Equally, I've verified the executable signature with osslsigncode:
https://davidgow.net/stuff/AoE2DE_s.sig-verify.txt
The Steam game info for the affected version is:
App ID: 813780
Build ID: 11543327
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https://bugs.winehq.org/show_bug.cgi?id=55058
Bug ID: 55058
Summary: dbghelp:dbghelp - SymRefreshModuleList() sometimes
returns 0 in 64-bit Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
dbghelp:dbghelp - SymRefreshModuleList() sometimes returns 0 in 64-bit Wine:
dbghelp.c:746: Test failed: SymRefreshModuleList failed: 0
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
This started happening systematically in the nightly tests on 2023-06-12, but
only in 3 of the 5 64-bit Wine test configurations:
* fails gitlab-debian-64 (Debian 11 container)
* fails debian11b-wow64 (Debian 11 QEmu VM)
* success debiant-wow64 (Debian Testing QEmu VM)
* fails fgtb-debian11-wow64 (Debian 11 QEmu VM)
* success fg-deb64-wow64 (Debian 11.7 QEmu VM)
Despite happening systematically in the nightlies I have not been able to
reproduce the failure reliably.
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https://bugs.winehq.org/show_bug.cgi?id=54962
Bug ID: 54962
Summary: GDI+ text rendering does not handle carriage returns
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: klightspeed(a)netspace.net.au
Distribution: ---
Created attachment 74489
--> https://bugs.winehq.org/attachment.cgi?id=74489
C++ program reproducing issue
gdip_format_string does not currently handle CR-LF sequences in text to
be drawn. This results in boxes being rendered on the end of each line
rendered by e.g. Graphics::DrawString when the string contains
CR-LF (\r\n) newlines.
Comparing to the behaviour on Windows, it appears that Windows renders
carriage returns as zero-width characters.
Comparing the values filled into the lpnDx parameter to
GetTextExtentExPointW, Windows gives the characters '\r', '\n', and '\t'
a width of 0, while wine gives them the same width as any other unknown
character.
Windows:
Character offsets: "H" (12) "e" (21) "l" (24) "l" (27) "o" (36) "\u000d" (36)
"\u000a" (36) "W" (51) "o" (60) "r" (65) "l" (68) "d" (77)
wine:
Character offsets: "H" (12) "e" (21) "l" (25) "l" (29) "o" (38) "\u000d" (43)
"\u000a" (48) "W" (63) "o" (72) "r" (77) "l" (81) "d" (90)
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https://bugs.winehq.org/show_bug.cgi?id=53287
Bug ID: 53287
Summary: MxManagementCenter crashes on unimplemented function
msvcp140.dll.??0?$codecvt@_SDU_Mbstatet@@@std@@QEAA@_K
@Z when adding a camera
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 72654
--> https://bugs.winehq.org/attachment.cgi?id=72654
Console output
To reproduce, open the program, click "Add Devices", click the plus sign, type
127.0.0.1 in the URL box, and click the X at the top-right corner of the pop-up
dialog.
$ sha256sum MxManagementCenter-2.6_Setup-win64.exe
c728c75a259fc17d7a30bb9f19fb0179a49ae7f1ee69e28d21d1558ef0134654
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http://bugs.winehq.org/show_bug.cgi?id=34197
Bug #: 34197
Summary: Rootmagic 6 Invalid operation GDI+ (Code 1)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivebeeneverywheremate(a)gmail.com
Classification: Unclassified
I have tried to open Rootsmagic 6 on Linux Mint 13 using Wine 1.4. A message
dialog box appears with a message "Invalid operation in GDI+ (Code:1)". There
is no issue with Wine opening Rootsmagic 4.
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https://bugs.winehq.org/show_bug.cgi?id=55929
Bug ID: 55929
Summary: wined3d: wined3d_state_get_ffp_texture() breaks
DragonAge Origins
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: arusanu.bu(a)gmail.com
Distribution: ---
Commit 831a41ee34b6ed5974db7a0864e7aeac34c936a9 breaks "Dragon Age Origins"
game. The introductory cinematic works, but trying to load or start a new game
crashes the game. Lately, there were no problems with launching/playing the
game up to this commit.
The only errors I see when the crash is happening are:
"
0934:err:msvcrt:_wassert (L"idx <=
WINED3D_MAX_FFP_TEXTURES",L"dlls/wined3d/wined3d_private.h",3941)
wine client error:5f8: write: Bad file descriptor
"
System: Mageia Linux x86_64
Wine: 8.20-git
Wine bottle is 64-bit where the game is installed along with the EA_Desktop
game launcher.
I'll be glad to do any tests to solve this.
Regards,A
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https://bugs.winehq.org/show_bug.cgi?id=55898
Bug ID: 55898
Summary: WinSCP crashes with wine-8.20
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
WinSCP crashes with wine-8.20.
Tested with this package:
https://sourceforge.net/projects/winscp/files/WinSCP/6.0.1%20beta/WinSCP-6.…
A git bisect shows following:
29d5ce6b7a40635e2c4904ece9b8381a8132f248 is the first broken commit
commit 29d5ce6b7a40635e2c4904ece9b8381a8132f248
Author: Louis Lenders <xerox.xerox2000x(a)gmail.com>
Date: Tue Oct 31 07:59:03 2023 +0100
uxtheme: Add stub for AllowDarkModeForWindow.
Reverting this commit on top of wine-8.20 makes the crash go away,
so looks like kind of a regression.
Running with +relay shows following:
0114:0118:Call KERNEL32.GetProcAddress(79240000,00000085) ret=00687165
0114:0118:Ret KERNEL32.GetProcAddress() retval=79241dc0 ret=00687165
0114:0118:Call KERNEL32.GetProcAddress(79240000,00000068) ret=00687165
0114:0118:Ret KERNEL32.GetProcAddress() retval=79241ce0 ret=00687165
0114:0118:Call KERNEL32.GetProcAddress(79240000,00000087) ret=00687165
0114:0118:Ret KERNEL32.GetProcAddress() retval=79241de0 ret=00687165
0114:0118:Call uxtheme.135(00000001) ret=00866406
0114:0118:fixme:uxtheme:SetPreferredAppMode 1: stub
0114:0118:Ret uxtheme.135() retval=00000000 ret=00866406
0114:0118:Call uxtheme.IsThemePartDefined(0000001e,00401876,0140255d)
ret=0086640c
0114:0118:Ret uxtheme.IsThemePartDefined() retval=00000000 ret=0086640c
0114:0118:Call
ntdll.NtCreateEvent(01cff8f4,001f0003,01cff8f8,00000000,00000000) ret=7b6d42d5
0114:0118:Ret ntdll.NtCreateEvent() retval=00000000 ret=7b6d42d5
wine: Unhandled page fault on execute access to 7FFD1000 at address 7FFD1000
(thread 0118), starting debugger...
Which seems to translate to this WinSCP sources:
https://github.com/winscp/winscp/blob/7e61bc1e1fad5267cb4c476994ad460ffab17…
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https://bugs.winehq.org/show_bug.cgi?id=55770
Bug ID: 55770
Summary: Port Royale 2: flickering in the menus and during
gameplay
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
URL: https://www.moddb.com/games/port-royale-2/downloads/po
rt-royale-2-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 379ae701c04046661a092cacd7263ca97101f51b
Distribution: ArchLinux
There are noticeable visual glitches in Port Royale 2 in the menus and during
gameplay too. Also affects Port Royale 1.
Reproduced with nouveau and Nvidia binary drivers 535.43.11.
Reverting commit 379ae701c04046661a092cacd7263ca97101f51b fixes the problem.
port_royale_2_eng_demo.zip (235 MB)
md5: 8e264bcdc7793e9affc2b7edf10d2624
wine-8.17-190-g8943fcbca49
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