http://bugs.winehq.org/show_bug.cgi?id=14218
Summary: OleLoadPictureEx is not fully implemented (ole32)
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mehlers(a)adata.de
Created an attachment (id=14504)
--> (http://bugs.winehq.org/attachment.cgi?id=14504)
Wine Output for OleLoadPictureEx
The Main Window of our Software under Windows shows a Picture. If we use the
builtin-Version of ole32 the Picture is not displayed. It seems that
"OleLoadPictureEx" ist not fully implemented.
See attachment "output.txt" for more information.
adata Software GmbH
Michael Ehlers
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https://bugs.winehq.org/show_bug.cgi?id=42893
Bug ID: 42893
Summary: Cann't insert any HBITMAP in RichEdit control
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
1.Run Edit.exe with wine
2.Select any emoticon insert to the richedit,but nothing happened.
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https://bugs.winehq.org/show_bug.cgi?id=54951
Bug ID: 54951
Summary: Calling SetUserObjectInformationW with
UOI_TIMERPROC_EXCEPTION_SUPPRESSION causes Invalid
parameter
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: cocoa(a)hoto.us
Distribution: ---
Created attachment 74476
--> https://bugs.winehq.org/attachment.cgi?id=74476
reproducible executable file
Confirmed on Ubuntu 22.04, wine-8.8.
I am developer who develops company internal software, using Win32 API.
Some of our members using macOS, So I recommended CrossOver.
However that member says It's crashing, I thought It maybe x64 issue so I
provided x86 build for them. It seems to work at first, but crashed after
seconds. It reports: "[87 0x81] Invalid parameter.".
I traced stack and I found this line is the problem:
https://github.com/rodrigocfd/windigo/blob/master/ui/any_globals.go#L172
And I commented out that line, It works with some graphic issue. (No graphic
issue on Wine)
I don't know about Wine's workaround about this function as many, But It seems
to UOI_TIMERPROC_EXCEPTION_SUPPRESSION flag caused the error.
I attached a simple reproducible program that creates 500x500 window.
I also confirmed It crashes on Wine 8.8, the latest development release.
I sent this issue also to CodeWeavers, but I'm filing this bug report because
this also happens on Wine.
By Wine doesn't crash but throws invalid exception, there is no trace
attachment.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=54697
Bug ID: 54697
Summary: Gaming.Input is not working with RAW controller API
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: windows.gaming.input
Assignee: wine-bugs(a)winehq.org
Reporter: winrazor(a)gmail.com
Distribution: ---
Hello, I'm trying to run .Net Framework 7.0 application with Gamin.Input Raw
device API on Ubuntu Linux and have the following error:
fixme:input:controller_QueryInterface {43c0c035-bb73-4756-a787-3ed6bea617bd}
not implemented, returning E_NOINTERFACE
Connected device is detected but it cannot read info from device.
Tried with 2 different controllers: Trustmaster Dual Trigger and Xbox Series S
by cable, and have the same problem.
Wine 8.3 Staging is configured for Windows 11. In Windows 11 application works.
Do you have an idea?
Thanks is advance.
Timur.
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https://bugs.winehq.org/show_bug.cgi?id=53775
Bug ID: 53775
Summary: Resident Evil 3 / Biohazard 3 (Sourcenext): Graphical
Issues with TeamX HD Mod
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mskau(a)protonmail.com
Distribution: ArchLinux
The HD assets seemingly do not load at all with the HD mod. Instead the game
expects the HD assets but the original assets are loaded instead, causing
graphical issues.
The game has both the TeamX HD mod and Classic Rebirth installed.
Both WineD3D and DXVK exhibit this behavior.
The modded game works without issues under Windows 10.
Screenshots:
https://cdn.discordapp.com/attachments/819766636583845901/10291889002682860…https://cdn.discordapp.com/attachments/819766636583845901/10291889028687668…
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https://bugs.winehq.org/show_bug.cgi?id=46475
Bug ID: 46475
Summary: Enlarging the text via mouse-wheel in wordpad does not
adapt the character spacing
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63298
--> https://bugs.winehq.org/attachment.cgi?id=63298
Image showing the issue
Open wordpad, enter some words.
Hold ctrl and use the scroll-wheel, the zoom doesn't work properly.
"winetricks riched20" works around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=44514
Bug ID: 44514
Summary: Elder Scrolls Online (Dragon Bones update) requires
more than 32 samplers in pixel shaders with D3D11
renderer
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ssorgatem(a)gmail.com
Distribution: ---
Practically the same as https://bugs.winehq.org/show_bug.cgi?id=41213
Missing ground textures that make the game rather hard to play, same as in the
screenshots for that patch.
The difference is that back then the game required more than 16 samplers...
which was fixed, but it now requries more than 32 samplers:
fixme:d3d:context_bind_shader_resources Shader 0x7fff03eb85a0 needs 37
samplers, but only 32 are supported.
Happens in latest staging, 3.0 and 3.1
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https://bugs.winehq.org/show_bug.cgi?id=55759
Bug ID: 55759
Summary: Cinebench 2024 needs
Windows.System.Profile.SystemIdentification
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: etaash.mathamsetty(a)gmail.com
Distribution: ---
09d4:fixme:combase:RoGetActivationFactory
(L"Windows.System.Profile.SystemIdentification",
{5581f42a-d3df-4d93-a37d-c41a616c6d01}, 00007FFFFE1FD840): semi-stub
09d4:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.System.Profile.SystemIdentification"
The app works fine in windows 7 mode for the most part, the above is preventing
it from running in windows 11 mode
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https://bugs.winehq.org/show_bug.cgi?id=54889
Bug ID: 54889
Summary: shell32.dll compile with clang-16 on termux-x86 LLVM
ERROR: out of memory
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: szl19921231(a)gmail.com
Distribution: ---
Created attachment 74387
--> https://bugs.winehq.org/attachment.cgi?id=74387
compile error log
build i386 wine:
winegcc output shell32.dll LLVM out of memory from wine-8.2, win-8.1 is ok
compile on termux-app_v0.118.0+github-debug_x86.apk
clang-16.0.1 i686
but x86_64 wine can build shell32.dll ok on termux-app_v0.118.0debug_x86_64.apk
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http://bugs.winehq.org/show_bug.cgi?id=22846
Summary: wine's internet explorer can't download firefox
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://www.getfirefox.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
As everyone who's installed Windows (and isn't in the EU) knows, the main use
of Internet Explorer is to download firefox. Unfortunately, wine's IE can't
download firefox:
$ wine iexplore.exe http://www.getfirefox.com
Click download, choose windows, and...nothing. Relevant terminal output:
fixme:mshtml:nsChannel_IsNoStoreResponse (0x2a06a38)->(0x32ee7c)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x2a06a38)->(0x32ee78)
fixme:mshtml:nsChannel_Cancel (0x2a06a38)->(804b0002)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x2affaf8)->()
fixme:mshtml:nsChannel_SetReferrer (0x2affaf8)->(0x2bf3b38)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:urlmon:Binding_Abort (0x2b46008)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x2b162b0)->(0x32f108 0x32f34c 0)
fixme:wininet:InternetLockRequestFile STUB
err:mshtml:read_stream_data buffer is full
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https://bugs.winehq.org/show_bug.cgi?id=42254
Bug ID: 42254
Summary: iTunes 12.5.4 window maximized with margin
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
Created attachment 56939
--> https://bugs.winehq.org/attachment.cgi?id=56939
output maximizing
iTunes window has 4 px margin on every side when maximized.
It is the same for 32 and 64bit iTunes.
I tested on two different machines both with Ubuntu 16.10 64bit. Same result
with KDE Plasma 5, MATE and Cinnamon. Same with builtin and native gdiplus.
Output when I click maximize button, see attachment.
I don't know if I missed that before, because I didn't really maximized iTunes
that often before. Now I tested with rc3-5 and it is the same result.
iTunes 12.5.4.42
$ sha1sum iTunesSetup.exe
3a70cb1f8215efab5ae3723ab5ddde21f8394108 iTunesSetup.exe
iTunes 12.5.4.42 x64:
$ sha1sum iTunes6464Setup.exe
e24e12bf876d1cb683081ef4bd2427d1d2d377cd iTunes6464Setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=25532
Summary: iTunes under Wine doesn't find shared libraries
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computers57(a)hotmail.com
It seems that iTunes 10.1 under Wine cannot find shared libraries. I think
this has something to do with mdnsresponder not able to talk on the required
port.
Steps to reproduce:
1. Go to preferences in iTunes running either on Mac or natively on Windows.
2. click on Sharing.
3. Enable Music Sharing.
4. Go to a wine directory which has iTunes installed.
5. Start up iTunes under Wine.
6. Wait about a minute.
7. Look under Sharing on the sidebar.
Expected result:
You should see the shared library.
Actual result:
The share doesn't show up at all.
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https://bugs.winehq.org/show_bug.cgi?id=47980
Bug ID: 47980
Summary: Corel DRAW 2019 installer halts at "Initializing" step
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bignintyfan(a)gmail.com
Distribution: ---
Created attachment 65490
--> https://bugs.winehq.org/attachment.cgi?id=65490
Corel DRAW 2019
Applications such as CorelDRAW 2019 hang at the "Initializing" step when trying
to install. This has been occurring since at least Wine Staging 4.5, but has
persisted to Wine Staging 4.18.
Steps to reproduce:
1. Make sure the "winbind" package is installed (`sudo apt install winbind`)
2. Make a new 64-bit Wine Prefix (`export WINEPREFIX=~/.wine-corel`)
3. Download the trial of CorelDRAW 2019 (https://www.coreldraw.com/en/)
4. (optional) Install dotnet40 using winetricks (`winetricks dotnet40)
5. Run the installer (`wine CorelDRAWGraphicsSuite2019Installer_RW.exe`)
Tracelog is added as an attachment, the final error shown when the window hangs
is "{}:err:seh:setup_exception_record stack overflow 1024 bytes in thread {}
eip f7b34198 esp 00230f30 stack 0x230000-0x231000-0x330000"
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https://bugs.winehq.org/show_bug.cgi?id=48678
Bug ID: 48678
Summary: USB serial under .NET 4.0 enters into an infinite loop
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forum(a)abtelecom.ro
Distribution: ---
Created attachment 66531
--> https://bugs.winehq.org/attachment.cgi?id=66531
WineHQ LokProgrammer5 using USB to SERIAL
Hi,
I'm trying to run ESU LokProgrammer5 under Wine 5.0.
Seems that when it wants to read from the serial port is entering into an
infinite loop.
OS: Debian Bullseye
Kernel: 5.4.0-4-amd64 #1 SMP Debian 5.4.19-1 (2020-02-13) x86_64 GNU/Linux
WineHQ: 5.0
DOS Devices:
$ ls .wine/dosdevices/ -l
total 8
lrwxrwxrwx 1 adrian adrian 10 Dec 1 12:50 c: -> ../drive_c
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com1 -> /dev/ttyS0
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com2 -> /dev/ttyS1
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com3 -> /dev/ttyS2
lrwxrwxrwx 1 adrian adrian 10 Feb 27 00:07 com4 -> /dev/ttyS3
lrwxrwxrwx 1 adrian adrian 62 Feb 27 00:07 com5 ->
/dev/serial/by-id/usb-FTDI_FT232R_USB_UART_A506V8O5-if00-port0
lrwxrwxrwx 1 adrian adrian 81 Feb 27 00:07 com6 ->
/dev/serial/by-id/usb-Prolific_Technology_Inc._USB-Serial_Controller_D-if00-port0
lrwxrwxrwx 1 adrian adrian 12 Feb 27 00:07 com7 -> /dev/ttyUSB0
lrwxrwxrwx 1 adrian adrian 12 Feb 27 00:07 com8 -> /dev/ttyUSB1
lrwxrwxrwx 1 adrian adrian 14 Dec 1 12:50 d:: -> /dev/mmcblk0p1
lrwxrwxrwx 1 adrian adrian 12 Dec 1 12:50 e:: -> /dev/mmcblk0
lrwxrwxrwx 1 adrian adrian 1 Dec 1 12:50 z: -> /
Logs are made with "WINEDEBUG=+comm wine drive_c/Program\ Files\
\(x86\)/LokProgrammer5/LokProgrammer.exe" using COM5 and COM6.
I've test the COM ports with PuTTY.EXE and they work ok, but under this
software are not working.
Kind regards,
Adrian
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http://bugs.winehq.org/show_bug.cgi?id=31554
Bug #: 31554
Summary: PDF Annotation crashes on second startup
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Now that bug 31206 is fixed, PDF Annotator starts up ok the first time,
but it still crashes on 2nd run with
fixme:msxml:internal_getProperty (0x3e27008)->(L"charset") unsupported property
fixme:msxml:internal_getProperty (0x3e27008)->(L"xmldecl-encoding") unsupported
property
fixme:msxml:internal_getProperty (0x3e27008)->(L"xmldecl-version") unsupported
property
err:seh:setup_exception_record stack overflow 2032 bytes in thread 0009 eip
004063aa esp 00240b40 stack 0x240000-0x241000-0x340000
'winetricks msxml3' still works around it, as does
rm "$WINEPREFIX/dosdevices/c:/users/$LOGNAME/Local Settings/Application
Data/PDF
Annotator/3.0/Tools/paStampTools.xml"
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http://bugs.winehq.org/show_bug.cgi?id=36958
Bug ID: 36958
Summary: Wine emulates file creation time instead of fetching
it from the underlying filesystem
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Created attachment 49071
--> http://bugs.winehq.org/attachment.cgi?id=49071
Far2 showing file modification/creation/lass access times.
In Linux at least ext4 supports file creation time field (crtime), but Wine
doesn't use it. Instead it uses mtime.
Please, implement crtime for filesystems which impelement this field.
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http://bugs.winehq.org/show_bug.cgi?id=32493
Bug #: 32493
Summary: MOTORM4X Crash
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarkamirov(a)gmail.com
Classification: Unclassified
The Game closed with error
Kubuntu 12.04.1
Radeon HD6850
Catalyst 12.11b
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https://bugs.winehq.org/show_bug.cgi?id=48680
Bug ID: 48680
Summary: iTunes Dark GUI
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: cb2mail(a)icloud.com
Distribution: ---
Created attachment 66534
--> https://bugs.winehq.org/attachment.cgi?id=66534
Dark screen in iTunes, cannot be read
iTunes has dark screen that cannot be read.
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http://bugs.winehq.org/show_bug.cgi?id=29579
Bug #: 29579
Summary: winhelp: winhlp32.exe doesn't support making its
window non-resizeable or without menu strip
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://download.microsoft.com/download/aoe/Trial/1.0/W
IN98/EN-US/MSAoE.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
In Windows, help files can cause the winhlp32 window to open with fixed
(non-resizeable) dimensions, and/or with no menu strip. Wine winhlp32 does not
support that feature.
For example, download the Age of Empires trial version from
http://www.microsoft.com/games/empires/downloads.htm
direct download URL is
http://download.microsoft.com/download/aoe/Trial/1.0/WIN98/EN-US/MSAoE.exe
Either run MSAoE.exe to install the demo, or use cabextract to unpack the files
inside.
Run winhlp32.exe from Windows under Wine and load Empires.hlp. Notice the
window has no menu strip and cannot be resized. (I tested winhlp32.exe from
Windows 98 and XP.)
Run Wine winhlp32.exe and load Empires.hlp. (The window contents are completely
messed up and unusable, but that's not what this bug covers.) Notice the
winhlp32 window is resizeable and has a menu strip.
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http://bugs.winehq.org/show_bug.cgi?id=33743
Bug #: 33743
Summary: Fullscreen with two monitors of different size
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: enicon(a)gmail.com
Classification: Unclassified
Created attachment 44681
--> http://bugs.winehq.org/attachment.cgi?id=44681
Fullscreen Word window in the biggest monitor (1440x900) is clipped
On Linux Mint (both Nadia and Maya) on a laptop with build-in monitor 1024x768
and external monitor (now 1440x900).
On the biggest monitor, wine application don't go fullscreen correctly,
vertically size seems to be limited by the size of the smallest monitor. In my
example if I fullscreen WORD I get some of the UI missing and a desktop
background stripe in the lower part of the monitor.
Notice that if I don't use fullscreen but drag the windows border I cat enlarge
word on all the surface of the monitor and all the ui is correctly displayed.
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https://bugs.winehq.org/show_bug.cgi?id=52445
Bug ID: 52445
Summary: Video strip poker (ALL) exits,
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
I have many versions of Video strip poker.
All versions are exited with error.
Only one it runs until video must be played.
I dont even know what it is being wrong.
=====================================
===Strip poker red light district ===
=====================================
elias@eliasc:~/.wine/drive_c/Program Files (x86)/Strip Poker Red Light Edition$
wine Poker.exe
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:seh:WerRegisterRuntimeExceptionModule
(L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscordacwks.dll",
79140000) stub
0108:err:ole:CoGetContextToken apartment not initialised
0024:fixme:path:parse_url failed to parse L"System.Windows.Forms"
0024:fixme:path:parse_url failed to parse L"System"
0024:fixme:path:parse_url failed to parse L"System.Drawing"
0024:fixme:nls:LCIDToLocaleName unsupported flags 8000000
0024:fixme:nls:get_dummy_preferred_ui_language (0x0 0032E384 00000000 0032E380)
returning a dummy value (current locale)
0024:fixme:nls:get_dummy_preferred_ui_language (0x0 0032E384 004A4270 0032E380)
returning a dummy value (current locale)
0024:fixme:path:parse_url failed to parse L"Accessibility"
0024:fixme:path:parse_url failed to parse L"System.Drawing"
0024:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"Ani"!
.............. ( alot such msgs) ........
0024:fixme:path:parse_url failed to parse L"System.Xml"
0024:fixme:path:parse_url failed to parse L"Poker"
0094:fixme:imm:ImeSetActiveContext (0x6b780, 0): stub
0094:fixme:imm:ImmReleaseContext (0000000000010020, 000000000006B780): stub
0024:fixme:gdiplus:GdipCreateHalftonePalette stub
0024:fixme:imm:ImeSetActiveContext (0x4ce258, 1): stub
0024:fixme:imm:ImmReleaseContext (0002005E, 004CE258): stub
0024:fixme:path:parse_url failed to parse L"Microsoft.DirectX"
0024:fixme:path:parse_url failed to parse L"Microsoft.DirectX.Direct3D"
0024:fixme:path:parse_url failed to parse L"System.Drawing"
0024:fixme:path:parse_url failed to parse L"Microsoft.DirectX.Direct3DX"
0024:fixme:path:parse_url failed to parse L"System.Xml"
0024:fixme:path:parse_url failed to parse L"System.Windows.Forms"
info: Game: Poker.exe
info: DXVK: v1.6
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: Skipping Vulkan 1.0 adapter: llvmpipe (LLVM 11.0.1, 256 bits)
warn: DXVK: No adapters found. Please check your device filter settings and
Vulkan setup.
info: Process set as DPI aware
0024:fixme:path:parse_url failed to parse L"System"
0024:fixme:path:parse_url failed to parse L"mscorlib.resources"
0024:fixme:path:parse_url failed to parse L"mscorlib.resources"
0024:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
0024:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000402,00000000,0x0001,0x00000000,0032DEB8,00000000):
stub
0024:err:eventlog:ReportEventW L"Application: Poker.exe\nFramework Version:
v4.0.30319\nDescription: The process was terminated due to an unhandled
exception.\nException Info:
Microsoft.DirectX.Direct3D.InvalidCallException\nStack:\n at
Microsoft.DirectX.Direct3D.Device..ctor(Int32,
Microsoft.DirectX.Direct3D.DeviceTyp"...
0024:fixme:advapi:DeregisterEventSource (CAFE4242) stub
Unhandled Exception: Microsoft.DirectX.Direct3D.InvalidCallException: Error in
the application.
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType
deviceType, Control renderWindow, Cre
ateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Poker.CMainForm.InitializeGraphics()
at Poker.CMainForm.InitApplication()
at Poker.Program.Main()
wine: Unhandled exception 0xe0434352 in thread 24 at address 7B010172 (thread
0024), starting debugger...
0110:fixme:imm:ImeSetActiveContext (0x23ff10, 1): stub
0110:fixme:imm:ImmReleaseContext (000100A2, 0023FF10): stub
Module Address Debug info Name (50 modules)
PE 00400000-00448000 Deferred poker
PE 00f00000-012db000 Deferred ole32
PE 03d10000-04208000 Deferred mscorlib
PE 04670000-049c6000 Deferred system
PE 04a60000-04a6a000 Deferred accessibility
PE 04ae0000-04fa4000 Deferred system.windows.forms
PE 04fb0000-0504a000 Deferred system.drawing
PE 05050000-05289000 Deferred gdiplus
PE 05300000-0551e000 Deferred system.xml
PE 05570000-05c54000 Deferred windowscodecs
PE 05ce0000-05d1b000 Deferred microsoft.directx
PE 05d20000-05d5b000 Deferred microsoft.directx
PE 05d60000-05e12000 Deferred microsoft.directx.direct3d
PE 05e20000-05ed2000 Deferred microsoft.directx.direct3d
PE 05f00000-061d0000 Deferred microsoft.directx.direct3dx
PE 061d0000-064a0000 Deferred microsoft.directx.direct3dx
PE 5e0d0000-5e17a000 Deferred diasymreader
PE 603b0000-60416000 Deferred mscoreei
PE 60930000-60940000 Deferred nlssorting
PE 61740000-61809000 Deferred advapi32
PE 62440000-626fe000 Deferred d3d9
PE 62fc0000-631a3000 Deferred rpcrt4
PE 63480000-63499000 Deferred version
PE 63bc0000-63bfc000 Deferred shcore
PE 64a40000-64b3f000 Deferred shlwapi
PE 64ec0000-64f52000 Deferred oleaut32
PE 66240000-66277000 Deferred bcrypt
PE 66b00000-66b59000 Deferred win32u
PE 682c0000-68359000 Deferred winevulkan
PE 68500000-68623000 Deferred combase
PE 69940000-699b2000 Deferred propsys
PE 69ac0000-69ad2000 Deferred vulkan-1
PE 6a280000-6a2c4000 Deferred msvcrt
PE 6bc00000-6bc8b000 Deferred sechost
PE 6bcc0000-6be4f000 Deferred setupapi
PE 6c9c0000-6cb5a000 Deferred gdi32
PE 6cc40000-6cffe000 Deferred comctl32
PE 6e8c0000-6eb0b000 Deferred crypt32
PE 6ed00000-6f3f5000 Deferred user32
PE 6fe40000-6fec4000 Deferred rsaenh
PE 70b40000-70d82000 Deferred ucrtbase
PE 71200000-7123f000 Deferred imm32
PE 79000000-7904a000 Deferred mscoree
PE 79060000-7911e000 Deferred msvcr100_clr0400
PE 79140000-797af000 Deferred clr
PE 79810000-79870000 Deferred clrjit
PE 7b000000-7b290000 Deferred kernelbase
PE 7b600000-7b8f4000 Dwarf-4 kernel32
PE 7bc00000-7be21000 Dwarf-4 ntdll
PE 7e070000-7e074000 Deferred winex11
System information:
Wine build: wine-7.0
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.11.0-18-generic
=================================================================
=====================Video Strip poker HD =======================
=================================================================
elias@eliasc:~/.wine/drive_c/Program Files (x86)/Video Strip Poker HD$ wine
vsphd.exe
0024:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
0024:fixme:olepicture:OleLoadPictureEx
(05CA2614,71718,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032F7EC),
partially implemented.
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0094:fixme:imm:ImeSetActiveContext (0x6ba00, 0): stub
0094:fixme:imm:ImmReleaseContext (0000000000010020, 000000000006BA00): stub
0024:fixme:imm:ImeSetActiveContext (0x873260, 1): stub
0024:fixme:imm:ImmReleaseContext (00010082, 00873260): stub
0024:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
0024:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
016c:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
016c:fixme:olepicture:OleLoadPictureEx
(05B8E5A4,9166,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0032FA4C),
partially implemented.
016c:fixme:olepicture:OLEPictureImpl_SaveAsFile (0075FCE0)->(00763C20, 0,
00000000), hacked stub.
01fc:err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory
for {7fd52380-4e07-101b-ae2d-08002b2ec713} with error 0x80004002
01fc:err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory
for
.............. ( alot such msgs) ........
0024:fixme:path:parse_url failed to parse L"common\\shuffl.wav"
0024:fixme:path:parse_url failed to parse
L"C:\\users\\elias\\APPL~JHT\\VIDE~BXN/intro.avi"
X Error of failed request: GLXBadFBConfig
Major opcode of failed request: 152 (GLX)
Minor opcode of failed request: 0 ()
Serial number of failed request: 1087
Current serial number in output stream: 1087
=================================================================
=====================Video Strip poker Classic 2007 =======================
=================================================================
elias@eliasc:~/.wine/drive_c/Program Files (x86)/Video Strip Poker$ wine
main.exe
0124:fixme:olepicture:OleLoadPictureEx
(01761DFC,2246,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0032FB10),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176A1E4,774,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0032F75C),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176BAE4,774,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0032F72C),
partially implemented.
0124:fixme:olepicture:OLEPictureImpl_SaveAsFile (00629CC8)->(00659548, 0,
00000000), hacked stub.
0134:fixme:imm:ImeSetActiveContext (0x6c0a0, 0): stub
0134:fixme:imm:ImmReleaseContext (00000000000200CA, 000000000006C0A0): stub
0124:fixme:imm:ImeSetActiveContext (0x66d418, 1): stub
0124:fixme:imm:ImmReleaseContext (000300F0, 0066D418): stub
0124:fixme:olepicture:OleLoadPictureEx
(0176EDAC,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDB4,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDB4,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDB4,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDB4,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDB4,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032EA38),
partially implemented.
0124:fixme:olepicture:OleLoadPictureEx
(0176EDAC,120054,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0032F6F0),
partially implemented.
0124:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0124:fixme:ntdll:NtQuerySystemInformation
(0x00000007,0x69ad78,0x00000018,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation
(0x00000050,0x69ad78,0x00000054,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_CACHE_INFORMATION
0124:fixme:ntdll:NtQuerySystemInformation
(0x00000021,0x69aee0,0x00000010,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation
(0x0000002d,0x69aee0,0x00000020,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation
(0x0000003d,0x69aef8,0x00000a90,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation
(0x00000012,0x69aef8,0x00000a90,0x32c6c8) stub
0124:fixme:ntdll:NtQuerySystemInformation
(0x0000002a,0x69af10,0x00000a78,0x32c6c8) stub
0124:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111 for dll L"C:\\windows\\system32\\devenum.dll"
0124:err:ole:com_get_class_object no class object
{da4e3da0-d07d-11d0-bd50-00a0c911ce86} could be created for context 0x1
0124:fixme:path:parse_url failed to parse L"music\\vsp_~eeq.mp3"
0124:fixme:mciqtz:MCIQTZ_mciSeek MCI_TO not implemented yet
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
.............. ( alot such msgs) ........
0124:fixme:path:parse_url failed to parse L"data\\16-may.mcr"
0124:fixme:reg:RegQueryInfoKeyW security argument not supported.
.............. ( alot such msgs) ........
0124:fixme:path:parse_url failed to parse L"data\\16-may.vid"
X Error of failed request: GLXBadFBConfig
Major opcode of failed request: 152 (GLX)
Minor opcode of failed request: 0 ()
Serial number of failed request: 1391
Current serial number in output stream: 1391
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https://bugs.winehq.org/show_bug.cgi?id=50929
Bug ID: 50929
Summary: Silver Chains (GOG) crashes and start dumping memory
in console
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 69745
--> https://bugs.winehq.org/attachment.cgi?id=69745
console log
Setup: wine-6.5-156-g2fcc1d0ecde, ubuntu 20.10, nvidia gtx 1070 and nvidia
driver 460.39.
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https://bugs.winehq.org/show_bug.cgi?id=50337
Bug ID: 50337
Summary: 0009:fixme:setupapi:SetupAddToDiskSpaceListA : stub
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: enorrmann(a)gmail.com
Distribution: ---
Created attachment 68923
--> https://bugs.winehq.org/attachment.cgi?id=68923
carla vst3 bridge output
TRying to save a file from a vst3 plugin (Roland Zenology Pro)running in Carla
via carla-bridge results in a message saying
"The file could not be saved. Make sure the media is not write protected and
that there is sufficient space on the device"
the terminal shows a
"0009:fixme:setupapi:SetupAddToDiskSpaceListA : stub"
I checked that function and it returns FALSE... not sure why and if that is
correct
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https://bugs.winehq.org/show_bug.cgi?id=40523
Bug ID: 40523
Summary: legrand xlpro3 400 : unable to insert a pictogram
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: tomlohave(a)gmail.com
Distribution: ---
Created attachment 54340
--> https://bugs.winehq.org/attachment.cgi?id=54340
inserting a pictogram
inserting a pictogram (emf file) does not work
logs show :
fixme:olepicture:OLEPictureImpl_Save (0x851a938,0x33de48,0),PICTYPE_ENHMETAFILE
not implemented!
err:olepicture:OLEPictureImpl_Load Failure while reading picture header (hr is
0, nread is 4).
fixme:olepicture:OLEPictureImpl_Save (0xdccff38,0x33def4,1), [unknown type] not
implemented!
and logs are spammed with this line :
err:olepicture:OLEPictureImpl_Load Failure while reading picture header (hr is
0, nread is 4).
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https://bugs.winehq.org/show_bug.cgi?id=51121
Bug ID: 51121
Summary: blinking black screen and crash - HeidiSQL 11, Wine
5.0, Ubuntu 20.04
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mondane.woodworker(a)gmail.com
Distribution: ---
When I start HeidiSQL, my screen blinks to black a few times and then halts at
a black screen. After waiting a few minutes, my OS becomes usable again, but
almost all applications (even non-wine) are closed. This won't happen for
instance for `wine notepad`.
Using:
* HeidiSQL 11.0.0.5919 ( https://www.heidisql.com/ )
* Wine 5.0.3
* Ubuntu Unity 20.04.1 ( https://ubuntuunity.org/ )
* Laptop: Dell Precision 7550
* Graphics: NVIDIA TU117GLM [Quadro T2000 Mobile / Max-Q]
** Using nvidia-driver-460
What could this be?
NB When I set Wine to emulate a virtual desktop, the blinking isn't there and
HeidiSQL can start. But this isn't a workable solution for me.
Forumlink: https://forum.winehq.org/viewtopic.php?f=8&t=34371
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https://bugs.winehq.org/show_bug.cgi?id=45119
Bug ID: 45119
Summary: Multiple applications from Google
sandbox-attacksurface-analysis-tools (targeting native
API) need 'ntdll.NtGetNextProcess' implementation
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
required by various .NET-based apps from
https://github.com/google/sandbox-attacksurface-analysis-tools
--- quote ---
sandbox-attacksurface-analysis-tools
(c) Google Inc. 2015, 2016, 2017, 2018
Developed by James Forshaw
This is a small suite of tools to test various properties of sandboxes on
Windows. Many of the checking
tools take a -p flag which is used to specify the PID of a sandboxed process.
The tool will impersonate
the token of that process and determine what access is allowed from that
location. Also it's recommended
to run these tools as an administrator or local system to ensure the system can
be appropriately enumerated.
CheckExeManifest: Check for specific executable manifest flags.
CheckNetworkAccess: Check access to network stack.
NewProcessFromToken: Create a new process based on existing token.
TokenView: View and manipulate various process token values.
NtApiDotNet: A basic managed library to access NT system calls and objects.
NtObjectManager: A powershell module which uses NtApiDotNet to expose the NT
object manager.
ViewSecurityDescriptor: View the security descriptor from an SDDL string or an
inherited object.
--- quote ---
It's actually a pretty neat "testsuite" for native API, Wine could benefit from
it. I've already found 20+ bugs within one hour of playing with this (missing
exports, stubs, incomplete + incorrect impl. etc.).
Will create more tickets as time/mood permits ;-)
Prerequisite:
* 32-bit WINEPREFIX
* .NET Framework 4.5 -> 'winetricks -q dotnet45'
--- snip ---
$ wine ./TokenViewer.exe
...
Unhandled Exception: System.EntryPointNotFoundException: Unable to find an
entry point named 'NtGetNextProcess' in DLL 'ntdll.dll'.
at NtApiDotNet.NtSystemCalls.NtGetNextProcess(SafeKernelObjectHandle
ProcessHandle, ProcessAccessRights DesiredAccess, AttributeFlags
HandleAttributes, Int32 Flags, SafeKernelObjectHandle& NewProcessHandle)
at NtApiDotNet.NtProcess.GetFirstProcess(ProcessAccessRights desired_access)
at NtApiDotNet.NtProcess.GetProcesses(ProcessAccessRights desired_access,
Boolean from_system_info)
at TokenViewer.MainForm.RefreshProcessList(String filter, Boolean
hideUnrestricted)
at TokenViewer.MainForm..ctor()
at TokenViewer.Program.Main(String[] args)
--- snip ---
https://github.com/mirror/processhacker/blob/master/2.x/trunk/phlib/include…
--- snip ---
#if !(PHNT_VERSION >= PHNT_WS03)
typedef NTSTATUS (NTAPI *_NtGetNextProcess)(
_In_ HANDLE ProcessHandle,
_In_ ACCESS_MASK DesiredAccess,
_In_ ULONG HandleAttributes,
_In_ ULONG Flags,
_Out_ PHANDLE NewProcessHandle
);
...
--- snip ---
$ sha1sum Release-v1.1.14.7z
8cd7991e675a995a3d67ef0aca2a8bf0e1512f6a Release-v1.1.14.7z
$ du -sh Release-v1.1.14.7z
384K Release-v1.1.14.7z
$ wine --version
wine-3.7-50-g8dca6c35e1
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52094
Bug ID: 52094
Summary: IDA Pro 7.6 crashes when loading idapython3.dll
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esteve.varela(a)gmail.com
Distribution: ---
IDA Pro 7.6 (and 7.5) crash on startup when IDAPython3 is installed and
configured.
Steps to reproduce:
- Get an ida76sp1 installation
- Install python3 using the exe installer (go to advanced, install for all
users, and add to environment)
- Run `wine idapyswitch.exe`, select the installation.
- Run ida.exe, watch it crash and generate a crash dump.
This has been tested with Python 3.10.0, 3.9.9, and 3.8.10, all for the amd64
architecture. Python 3.4 couldn't be tested because the msi installer isn't
working properly, and when ran unattended the proper DLL isn't installed.
Any ways to bypass this after IDAPython3 has been set up include removing the
selected python3 install or removing idapython3.dll from the plugins folder.
This gets IDA to run again, though IDAPython3 still won't work.
Crash dumps: https://files.catbox.moe/rsvacg.xz ("crashdumps.tar.xz")
Nothing is shown in the command-line log that wouldn't be shown in a
non-crashing run of the program.
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https://bugs.winehq.org/show_bug.cgi?id=41427
Bug ID: 41427
Summary: [Game Maker Studio - Android][Subst.exe] - not working
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thunderstormpolska(a)o2.pl
Distribution: Debian
Hello.
subst.exe is (from Windows) probably something like Linux mount or Winecfg
Disks, but it's not available in Wine. I tried to borrow it from Windows XP,
but it doesn't work.
Game maker try to create "virtual disk" to Y: using subst.exe, but subst
doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=38879
Bug ID: 38879
Summary: wbemprox fill_videocontroller calls are expensive
Product: Wine
Version: 1.7.41
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: c10ud.dev(a)gmail.com
Distribution: ---
Created attachment 51812
--> https://bugs.winehq.org/attachment.cgi?id=51812
wbemprox: cache videocontroller queries
Specifically League of Legends likes to continuously ask for video controller
specs while in game (every 4 seconds or so).
On my (old?) box this leads to a pretty big framedrop (~15fps when capped at
60) due to dxgi being initialized every time (and thus wined3d) by the
fill_videocontroller function.
The proposed solution caches results for subsequent calls, but I'm not sure
about the implications (i.e. do we expect any of those fields to change in the
lifespan of a wine application?)
Comments welcome
Greets
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https://bugs.winehq.org/show_bug.cgi?id=43894
Bug ID: 43894
Summary: FTDI Vinculum II IDE V2.0.2-SP2 some of the toolbar
tabs are not visible
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skenton(a)ou.edu
Distribution: ---
After working around bug 38350 the IDE opens and functions but some of the
toolbar tabs are not visible. Specifically those on the blue line with the help
button on the far right that is between the two lines of icons at the top of
the IDE. They normally select which toolbar to show for edit, build, debug,
program etc. Clicking where they are known to be reveals a different color
rectangle but no text.
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https://bugs.winehq.org/show_bug.cgi?id=49028
Bug ID: 49028
Summary: X-plane 11 (windows) falls back to opengl when trying
to run with vulkan.
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hubert(a)limitset.net
Distribution: ---
Created attachment 67006
--> https://bugs.winehq.org/attachment.cgi?id=67006
X plane log
When attempting to run the windows version of X-plane 11 (to get access to
windows only add-ons) the game will not run with vulkan enabled. When
attempting to start the simulator in vulkan mode this is the error message:
"The graphics card or driver lacks support for a required extension:
VK_KHR_external_memory_win32" and coontinues to run but with opengl. This
happens on Arch Linux and Debian Sid, and so far this issue has occurred for
everyone who has tried running the game with wine using vulkan.
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http://bugs.winehq.org/show_bug.cgi?id=25682
Summary: Super Crate Box runs slowly
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
On Wine, Super Crate Box runs slowly enough to actually be playable. While this
is arguably an improvement, we should match the Windows behavior which is to
run unplayably fast.
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https://bugs.winehq.org/show_bug.cgi?id=50764
Bug ID: 50764
Summary: The Suicide of Rachel Foster textures look color
inverted with OpenGL renderer
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69554
--> https://bugs.winehq.org/attachment.cgi?id=69554
example
err:d3d:wined3d_debug_callback 0x8daa5b0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
err:d3d:wined3d_debug_callback 0x8d47510: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA16_SNORM)".
wine-6.3-42-g3c2db20f668
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http://bugs.winehq.org/show_bug.cgi?id=34108
Bug #: 34108
Summary: Rally Trophy: Controller configuration is very buggy
Product: Wine
Version: 1.6
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Rally-Trophy
.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jettis(a)gmail.com
Classification: Unclassified
Created attachment 45353
--> http://bugs.winehq.org/attachment.cgi?id=45353
Rally Trophy log trace+dinput
Rally Trophy uses DirectInput's device configuration window. There are some
bugs that make device configuration difficult and for example a racing wheel
impossible to use.
Device configuration usually doesn't show the currently mapped keys for
keyboard especially when a racing wheel is connected. If it shows they are only
default keys and not the currently mapped keys.
If a function is already mapped to a key by you, you can't change it to an
another key anymore. For example you set 'shift up' to 's' key and go to play,
then you go back to device configuration and set 'shift up' to 'd' key and
again go to play. You will notice that 'd' key does not change a gear.
In full version of Rally Trophy the key mappings are saved, but in Rally Trophy
Demo in wine they are not. The keys are always the default ones when you start
the game.
In Windows you can select a player (Pelaaja 1/Player 1) for the device when you
want to use it. Wine does not see the player and shows only a blank list, so
you can't get a racing wheel in to use.
However a racing wheel becomes usable if keyboard and mouse enumeration is
deleted from IDirectInput8AImpl_EnumDevicesBySemantics from wine's code.
Logs are made with these steps:
1. Start the game
2. Go to device configuration
3. Set key 's' to 'shift up'
4. Go to in game
5. Close the game with alt+f4
A racing wheel is connected when logging.
Tested wine version is the latest git.
Demo can be downloaded from:
http://games.softpedia.com/get/Games-Demo/Rally-Trophy.shtml
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https://bugs.winehq.org/show_bug.cgi?id=52203
Bug ID: 52203
Summary: The plane effect demo (gog) has lighting issue in menu
with opengl renderer
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 71261
--> https://bugs.winehq.org/attachment.cgi?id=71261
Wrong rendering with gl renderer
The plane effect demo (gog) has lighting issue in menu with opengl renderer.
Rendering works fine with vulkan renderer.
Ubuntu 22.10
NVIDIA 470.86
wine-7.0-rc1
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https://bugs.winehq.org/show_bug.cgi?id=55568
Bug ID: 55568
Summary: kernel32:file - test_GetFileType() fails on 'nul'
device on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:file - test_GetFileType() fails on 'nul' device on macOS:
file.c:3160: Test failed: expected type char for nul got 1
This failure is systematic and only happens on macOS (see Remi's
rbernon-macos-* cloud test machines).
See https://test.winehq.org/data/patterns.html#kernel32:file
Where 1 == FILE_TYPE_DISK
2 == FILE_TYPE_CHAR
So GetFileType() fails to distinguish the nul device from a regular disk device
on macOS.
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https://bugs.winehq.org/show_bug.cgi?id=40495
Bug ID: 40495
Summary: Impossible to function at 64 bit on FreeBSD
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandrosperdikomatis(a)gmail.com
Created attachment 54269
--> https://bugs.winehq.org/attachment.cgi?id=54269
the regular backtrace report
I've compiled wine64 several times in many ways at FreeBSD.
32 bit version always works fine.
This is the port emulators/wine-devel from RELEASE ports collection at FreeBSD
10.2
Application tried was Wow-64.exe
I am really disappointed with wine64 at FreeBSD. On Linux it flies.
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https://bugs.winehq.org/show_bug.cgi?id=42308
Bug ID: 42308
Summary: LTspice XVII: some checkboxes not shown or being
overlapped by labels
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rakusan2(a)gmail.com
Distribution: ---
Created attachment 57042
--> https://bugs.winehq.org/attachment.cgi?id=57042
Missing checkboxes and their labels bellow the textboxes
In LTspice XVII when opening "Edit Simulation cmd" the checkboxes and their
labels are not shown. After switching tabs the labels appear but some slightly
overlap their checkbox
This problem does not occur in native windows
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https://bugs.winehq.org/show_bug.cgi?id=55257
Bug ID: 55257
Summary: Excel Viewer 2007 title bar is not rendered correctly
Product: Wine
Version: 8.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74869
--> https://bugs.winehq.org/attachment.cgi?id=74869
With Wine native decoration
Files to download and install (md5sum):
ExcelViewer2007.exe (cb4f2202fc368af9476effed5cc7b8a4)
ExcelViewer2007sp3-kb2526302-fullfile-en-us.exe
(df16f0c83d87465e5f7ee332c64f7861)
Check the attached screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=55399
Bug ID: 55399
Summary: .NET 4.8 application cannot download (by browser
launch) from the Internet
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian(a)interlinx.bc.ca
Distribution: ---
Created attachment 74958
--> https://bugs.winehq.org/attachment.cgi?id=74958
Screenshot of stack trace in error dialog
I am trying to use an application called GenuTax
(https://www.genutax.ca/Home/Download) with .NET 4.8 and Wine 8.12.
Once I created a 32-bit prefix and installed .NET 4.8 with winetricks the
application installs and runs successfully. I was optimistic at this point.
At some point though the application wants to launch a browser to a certain URL
to log into an information portal. At that point it fails with a
System.Runtime.InteropServices.COMException.
I have attached a screenshot (sorry for a screenshot, but I was unable to copy
the text from the dialog to be able to paste here).
There is a working iexplore.exe in this installation, so there should be a
browser for .NET to use.
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https://bugs.winehq.org/show_bug.cgi?id=39120
Bug ID: 39120
Summary: Right-clicking on IE 8 causes a crash
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tblodt(a)icloud.com
Created attachment 52128
--> https://bugs.winehq.org/attachment.cgi?id=52128
backtrace
When you install IE 8 (either using winetricks, or by creating a bunch of dll
overrides and running the installer), run it, and right click anywhere on a web
page, IE crashes.
Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46201
Bug ID: 46201
Summary: Xenia fails to initialize graphics pipeline
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Created attachment 62874
--> https://bugs.winehq.org/attachment.cgi?id=62874
backtrace from today (nov 26 2018)
the latest build of xenia can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
I got this error in the terminal window:
vkd3d_dxbc_compiler_get_register_info: Assertion `reg->idx[0].offset <
compiler->temp_count' failed.
A quick search on google says this was some graceful way of dealing with
unimplemented registers. That change was proposed on Jan 9.
http://wine.1045685.n8.nabble.com/PATCH-vkd3d-1-7-libs-vkd3d-shader-Handle-…
The version of vkd3d I'm using was built from source using a commit from today
(nov 26). I'm on ubuntu 18.10 without vkd3d installed via package manager. wine
was ran in 64-bit mode and was also built from source today after doing a `git
pull`. The exact command I ran was `wine64 xenia.exe.`
I have attached the back trace.
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https://bugs.winehq.org/show_bug.cgi?id=46190
Bug ID: 46190
Summary: Low FPS on Zombie Army Trilogy
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Created attachment 62851
--> https://bugs.winehq.org/attachment.cgi?id=62851
Compressed version of the Zombie Army Trilogy console log.
Several errors are thrown in console by the d3d dlls. The log from playing
Zombie Army Trilogy for a very short time is over 340 MB due to the sheer
amount of errors, so I cannot attach it uncompressed here. The attachment
provided is a .tar.xz version of the log from opening Steam and playing for
less than 1 minute.
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https://bugs.winehq.org/show_bug.cgi?id=51357
Bug ID: 51357
Summary: Mouse clicks to buttons on popups are ignored. You
must click below the button. Freecell.exe from WinXP.
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: linux(a)kenjackson.us
Distribution: ---
Created attachment 70216
--> https://bugs.winehq.org/attachment.cgi?id=70216
git diff dlls/winex11.drv/mouse.c # This fixes the bug for me
Every mouse click to any button on a popup in freecell.exe from WinXP (I think)
is ignored. Clicks below the button are processed and work.
This was introduced in commit 5a8bc554ef06c4a21d8b, April 6, 2021, and is still
a problem in the latest git code.
Deleting line 615 in dlls/wnex11.drv/mouse.c fixes the problem. I don't know
what else this affects.
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https://bugs.winehq.org/show_bug.cgi?id=42119
Bug ID: 42119
Summary: Unigine Heaven Benchmark 4.0 not working in dx11 mode
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Created attachment 56646
--> https://bugs.winehq.org/attachment.cgi?id=56646
10.0 is not supported
The message is not true. My graphics card supported DX11 and SM5.0
macOS Sierra supported OpenGL4.1
In log there are few messages
~~~~
fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1a13f8, wined3d_desc 0x33e820, wined3d_texture 0x1dc6c8
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:d3d:context_create OpenGL implementation does not support
GL_PRIMITIVE_RESTART_FIXED_INDEX.
fixme:dxgi:dxgi_factory_CreateSwapChain iface 0x1a41d8, device 0x1a1748, desc
0x33ec44, swapchain 0x48c888 partial stub!
fixme:dxgi:dxgi_factory_CreateSwapChain Ignoring SwapEffect 0.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1dd158, wined3d_desc 0x33eab0, wined3d_texture 0x1de730
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:d3d:context_create OpenGL implementation does not support
GL_PRIMITIVE_RESTART_FIXED_INDEX.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1dd158, wined3d_desc 0x33eab0, wined3d_texture 0x1e0718
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x1a41d8, window 0x10092,
flags 0x3 stub!
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https://bugs.winehq.org/show_bug.cgi?id=52806
Bug ID: 52806
Summary: TickyClav 2.exe crashes almost immediately
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rob(a)kalistra.com
Distribution: ---
Created attachment 72182
--> https://bugs.winehq.org/attachment.cgi?id=72182
output from "TickyClav" virtual instrument crash
I use wine with yabridge to get an assortment of Windows audio plugins working
on my Ubuntu Studio 20.04 machine (5.4.0-107-lowlatency kernel with PREEMPT
specified). I love it, thank you!!
One plugin that used to work well for me stopped working quite some time ago.
It is the "Ticky Clav 2" clavinet virtual instrument
(https://www.2getheraudio.com/instruments/ticky_clav_2/). I usually use the
plugin as a VST, but it also comes with an .exe that I can start from the
command line. When I run `wine 2getheraudio\ TickyClav\ 2.exe` I briefly see
the UI for the application show up on the screen, then about a half second
later I get the "Program Error" window saying "The program 2getheraudio
TickyClav 2.exe has encountered a serious problem and needs to close. We are
sorry for the inconvenience."
I have attached a text file with the full terminal output.
Thanks for any help you can offer!
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http://bugs.winehq.org/show_bug.cgi?id=31592
Bug #: 31592
Summary: Wine uses legacy /proc/scsi interface
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pb-2004(a)hotmail.com
Classification: Unclassified
Wine uses /proc/scsi interface to populate
HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi registry key. Because /proc/scsi is
missing on some linux distributions(i.e. Debian) Wine can't write information
to this key. This situation breaks wn32aspi emulation and windows programs
which access cd/dvd drives through aspi.
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http://bugs.winehq.org/show_bug.cgi?id=25381
Summary: Trackmania Nation Forever crashes on OS X when sound
is enabled
Product: Wine
Version: 1.3.8
Platform: x86
URL: http://www.trackmaniaunited.com
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qparis(a)playonlinux.com
Created an attachment (id=32283)
--> (http://bugs.winehq.org/attachment.cgi?id=32283)
Screenshot + Terminal content
Application : Track Mania Nation forever (http://www.trackmaniaunited.com)
System information :
- Tested both with XQuartz 2.6.0 beta (for Randr support) and stable version
- Mac OS 10.6.5
Step to reproduce :
- I downloaded the latest version of Trackmania Nation Forever (free)
(http://www.trackmaniaunited.com)
- The game installation run fine
- I started a single player game, it will crash at the end of the loading
process
- I runned wineserver -k in a terminal to kill wine
- I went to settings menu -> Advanced -> Audio
- I unchecked the box "Enable sound"
- I retried to start a single player race, and it worked perfectly
(I retried several time and the problem seems to be linked to the sound)
Other details
- The menu works fine with
- The problem does not exist on Linux
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http://bugs.winehq.org/show_bug.cgi?id=35349
Bug ID: 35349
Summary: NC Corrector spams terminal with
"fixme:olepicture:OLEPictureImpl_SaveAsFile"
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plaes(a)plaes.org
Classification: Unclassified
`NC Corrector 4.0` from http://www.nc-corrector.inf.ua/index_EN.htm spams
following continuously in the terminal:
[snip]
...
fixme:olepicture:OLEPictureImpl_SaveAsFile (0x1fe9b0)->(0x19ad098, 0, (nil)),
hacked stub.
fixme:olepicture:OLEPictureImpl_SaveAsFile (0x2064d8)->(0x19ad098, 0, (nil)),
hacked stub.
....
[/snip]
This could be also duplicate for #20222
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http://bugs.winehq.org/show_bug.cgi?id=18959
Summary: MetaTrader 4 installer hangs at the very end of file
extraction
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.metatrader4.com/files/mt4setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: julliard(a)winehq.org
With today's Git (wine-1.1.23-221-gafce86b), the MetaTrader installer hangs at
the very end of file extraction at "C:\Program Files\MetaTrader
4\mailbox\1190736044.english" with sufficient responsiveness to handle the
Cancel button being pressed, which merely hides the installer window until a
Ctrl+C interrupt is sent to the installer. The installer worked properly in
1.0.1, and the regression test revealed:
1c91d54503f9b2afa513dc4dd79bf19bc9bad51a is first bad commit
commit 1c91d54503f9b2afa513dc4dd79bf19bc9bad51a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Feb 18 14:44:17 2009 +0100
msvcrt: Don't try to duplicate invalid handles. Don't reset std handles if
we didn't set them.
:040000 040000 2abf5f9a82de1d29b1fccadc658fc3a956388ac4
86464380dfe4aca4c5c11ea2a539a1fc5def03b8 M dlls
Reverting the commit in HEAD allows the installer to start.
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https://bugs.winehq.org/show_bug.cgi?id=52714
Bug ID: 52714
Summary: Richard Burns Rally (RallySimFans): Logitech G29 Force
Feedback doesn't work
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: groovestomp+winehq(a)getgoogleoff.me
Distribution: ---
Install the RallySimFans distribution of Richard Burns Rally in a new wine
prefix: https://rallysimfans.hu/rbr/index.php
Run: "wine control" with the prefix and verify the racing wheel inputs all work
correctly and force feedback works.
Now go into the game, configure the wheel and notice force feedback does not
work.
Downgrading to Wine 5 (The latest previous version available before 7 on my
system) works without issue.
Here's a mention of this issue that led me to isolate that 7 is the problem:
https://forum.winehq.org/viewtopic.php?t=36110
And that thread refers to another here:
http://srmz.net/index.php?showtopic=14451#entry162706
Output of lshw -short:
H/W path Device Class Description
=============================================================
system Oryx Pro (Not Applicable)
/0 bus Oryx Pro
/0/0 memory 64KiB BIOS
/0/1d memory 32GiB System Memory
/0/1d/0 memory 16GiB SODIMM DDR4 Synchronous
2400 MHz (0.4 ns)
/0/1d/1 memory [empty]
/0/1d/2 memory 16GiB SODIMM DDR4 Synchronous
2400 MHz (0.4 ns)
/0/1d/3 memory [empty]
/0/23 memory 256KiB L1 cache
/0/24 memory 1MiB L2 cache
/0/25 memory 6MiB L3 cache
/0/26 processor Intel(R) Core(TM) i7-7700HQ
CPU @ 2.80GHz
/0/100 bridge Xeon E3-1200 v6/7th Gen Core
Processor Host Bridge/DRAM Registers
/0/100/1 bridge 6th-10th Gen Core Processor
PCIe Controller (x16)
/0/100/1/0 display GP104BM [GeForce GTX 1070
Mobile]
/0/100/1/0.1 multimedia GP104 High Definition Audio
Controller
/0/100/14 bus 100 Series/C230 Series
Chipset Family USB 3.0 xHCI Controller
/0/100/14/0 usb1 bus xHCI Host Controller
/0/100/14/0/1 input G29 Driving Force Racing
Wheel
/0/100/14/0/4 multimedia Turtle Beach P11 Headset
/0/100/14/0/5 communication Arduino Leonardo
/0/100/14/0/7 generic EgisTec_ES603
/0/100/14/0/8 communication Bluetooth wireless interface
/0/100/14/0/9 multimedia Chicony USB 2.0 Camera
/0/100/14/1 usb2 bus xHCI Host Controller
/0/100/14.2 generic 100 Series/C230 Series
Chipset Family Thermal Subsystem
/0/100/16 communication 100 Series/C230 Series
Chipset Family MEI Controller #1
/0/100/17 storage HM170/QM170 Chipset SATA
Controller [AHCI Mode]
/0/100/1c bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #1
/0/100/1c.4 bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #5
/0/100/1c.4/0 generic RTL8411B PCI Express Card
Reader
/0/100/1c.4/0.1 enp109s0f1 network RTL8111/8168/8411 PCI Express
Gigabit Ethernet Controller
/0/100/1c.6 bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #7
/0/100/1c.6/0 wlp110s0 network Wireless 8265 / 8275
/0/100/1d bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #9
/0/100/1d/0 storage NVMe SSD Controller
SM961/PM961/SM963
/0/100/1d/0/0 /dev/nvme0 storage Samsung SSD 960 EVO 250GB
/0/100/1d/0/0/1 /dev/nvme0n1 disk 250GB NVMe namespace
/0/100/1d/0/0/1/1 /dev/nvme0n1p1 volume 497MiB Windows FAT volume
/0/100/1d/0/0/1/2 /dev/nvme0n1p2 volume 4095MiB Windows FAT volume
/0/100/1d/0/0/1/3 /dev/nvme0n1p3 volume 224GiB EFI partition
/0/100/1d/0/0/1/4 /dev/nvme0n1p4 volume 4095MiB Linux swap volume
/0/100/1f bridge HM175 Chipset LPC/eSPI
Controller
/0/100/1f.2 memory Memory controller
/0/100/1f.3 multimedia CM238 HD Audio Controller
/0/100/1f.4 bus 100 Series/C230 Series
Chipset Family SMBus
/0/1 input PnP device PNP0303
/0/2 generic PnP device SYN1219
/0/3 system PnP device PNP0c02
/0/4 system PnP device PNP0c02
/0/5 system PnP device PNP0b00
/0/6 generic PnP device INT3f0d
/0/7 system PnP device PNP0c02
/0/8 system PnP device PNP0c02
/0/9 system PnP device PNP0c02
/0/a scsi3 storage
/0/a/0.0.0 /dev/sda disk 1TB WDC WD10SPZX-00Z
/0/a/0.0.0/0 /dev/sda volume 931GiB Linux Unified Key
Setup volume
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http://bugs.winehq.org/show_bug.cgi?id=22740
Summary: Lifbase freezes when minimized
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.sri.com/psd/lifbase/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakkk(a)centrum.cz
Created an attachment (id=28035)
--> (http://bugs.winehq.org/attachment.cgi?id=28035)
terminal output
When I minimize lifbase there is an error window "Runtime Error '380' Invalid
property value" with OK button. But OK button doesn't respond to mouse click,
program becomes unresponsive and must be manually killed.
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http://bugs.winehq.org/show_bug.cgi?id=24354
Summary: Webtrends Log Analyzer 6.5c : cannot write BMP files
to disk
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)apex-internet.com
Installed Webtrends Log Analyzer 6.5 which works fine, then created a new
profile which also works fine. The problem is when trying to create a new
Report for a profile, it is able to read the web server logs OK, but errors out
when it starts to generate the report to write to disk. The error reported in
Webtrends is:
Unable to extract bmpinfo (using VIC32.DL) from file "C:\Program
Files\WebTrends Log Analyzer\reports\Web
Analysis\TempGraphFiles\ms-2010-0800.bmp"
This BMP file is created, but it is zero bytes in size. At the same time that
this error occurs in Webtrends, in the bash terminal Wine is reporting this
error:
fixme:ole:OLEPictureImpl_SaveAsFile (0x1011dd8)->(0x1017db0, 1, 0x2efde0),
hacked stub.
Here's a link for the Webtrends 6.5c demo:
http://www.tucows.com/preview/195171
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http://bugs.winehq.org/show_bug.cgi?id=17743
Summary: Undocked toolbars are displayed incorrectly
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19959)
--> (http://bugs.winehq.org/attachment.cgi?id=19959)
Text toolbar
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is with undocked toolbars which are incorrectly displayed.
The problem is also with dragging them. They should be also draggable when I
click and hold mouse pointer over title of the toolbar.
Problem exists in AutoCAD 2008 and AutoCAD Mechanical 2008.
I attached image that shows the problem. All cuttings were done with unchecked
option "Allow the window manager to decorate the windows". Last cutting was
done in MS Windows XP running AutoCAD 2007. The problem exists also in Wine
1.0.1
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http://bugs.winehq.org/show_bug.cgi?id=36781
Bug ID: 36781
Summary: palringo: The Chat Box view not txt !!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmedsaber20005(a)gmail.com
Created attachment 48850
--> http://bugs.winehq.org/attachment.cgi?id=48850
Log of palringo crash
when i want to chat with someone the palringo not show any text :/ and some
times it is crash
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http://bugs.winehq.org/show_bug.cgi?id=11336
Summary: typing an open parenthesis "(" in vba causes an error
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=10442)
--> (http://bugs.winehq.org/attachment.cgi?id=10442)
picture of the error
When programming in VBA under excel the application throws up an error when I
try to enter the open parenthesis
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http://bugs.winehq.org/show_bug.cgi?id=33211
Bug #: 33211
Summary: C&C: Red Alert 2 still runs very slowly and mouse
cursor flickers
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brymaster(a)gmail.com
Classification: Unclassified
The game runs slowly, especially while moving the cursor in-game.
I've tried various winetricks configs with: ddr=opengl/ddr=gdi, rtlm=readtex,
orm=backbuffer as well as setting a flag in ra2.ini for
[Video]VideoBackBuffer=no - nothing works. Even looked at a 'lag fix' here that
does nothing: http://www.stuffhost.de/files/cnc/CnCPatcher.html
>From looking at past related issues
(http://bugs.winehq.org/show_bug.cgi?id=2784,
http://bugs.winehq.org/show_bug.cgi?id=5526,
http://bugs.winehq.org/show_bug.cgi?id=14438), I get the feeling that someone
was trigger happy and 'CLOSED FIXED' these without actually testing - people
are still reporting its a problem.
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https://bugs.winehq.org/show_bug.cgi?id=40738
Bug ID: 40738
Summary: Notepad open file dialog does not remember its
location
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gur.stavi(a)gmail.com
Distribution: ---
Reproduced in notepad when using File->Open... dialog.
In Windows if dragging the open file dialog to a new location, on the next time
it is opened it will be opened at the same location.
In Wine it is always opened at the top left corner of the application.
This is quite inconvenient on a big screen with maximized app.
Note that when resizing the dialog, wine does remember the size on the next
open so hopefully the position could be a slight extension to this.
Regards,
Gur
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https://bugs.winehq.org/show_bug.cgi?id=39474
Bug ID: 39474
Summary: MSWT Kart 2004 does not work
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamershell.com/download_5628.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Download and install the game, after the intro videos the game will crash while
loading bitmaps. The crash happens shortly after a BMP image is loaded.
This is a continuation of bug 21012.
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http://bugs.winehq.org/show_bug.cgi?id=25872
Summary: dxdiag doesn't support /t option, needed by Guild Wars
'test system' button
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next problem after bug 25871.
Guild wars installs nicely, but if you press 'test system', you see
...
fixme:dxdiag:ProcessCommandLine /t unimplemented
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https://bugs.winehq.org/show_bug.cgi?id=50152
Bug ID: 50152
Summary: YOU and ME and HER: Game crashes after launching from
game launcher
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aleksandr_kines(a)rambler.ru
Distribution: ---
Created attachment 68660
--> https://bugs.winehq.org/attachment.cgi?id=68660
Terminal output
Wine crashes when I click on "Start Game" button in game launcher and wait some
time after game window appeared.
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https://bugs.winehq.org/show_bug.cgi?id=39057
Bug ID: 39057
Summary: Support for Indexed Vertex Blending
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: swswine(a)gmail.com
Distribution: ---
Created attachment 52025
--> https://bugs.winehq.org/attachment.cgi?id=52025
Patch to implement indexed vertex blending support
Vertex blending support has been added recently
(https://bugs.winehq.org/show_bug.cgi?id=6955 was closed). But indexed vertex
blending is not supported yet.
I've implemented rather straightforward patch to do it which works for me, it
is attached. Though I am far not familiar with wined3d development and not
quite sure that my patch is complete and does not have any caveats.
A potential caveat with this patch is the following. Besides using indexes in
vertex shaders, a big enough number of supported vertex blend matrices is
required to really support this Direct3D feature. It was 4 in 1.7.47, I changed
to 128 using the same framework developed in 1.7.47. It may potentially fail on
some graphic cards due to large number of uniforms in vertex shader generated.
Besides the transfer of those uniforms may probably be optimized not to call
glUniformMatrix for every matrix when only one or few has changed.
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http://bugs.winehq.org/show_bug.cgi?id=32572
Bug #: 32572
Summary: Alpha Polaris doesn't play well with built-in d3dx9
libraries
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.gamershell.com/download_75822.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42985
--> http://bugs.winehq.org/attachment.cgi?id=42985
terminal output
The game comes with native d3dx9_34.dll installed in the game directory, the
reported problems happen only when you set it to built-in.
wine-1.5.20-57-gdabde6a or newer is needed to test this bug (a follow-up to bug
#27627).
The game starts and loads to the menu fine with the built-in d3dx9_34 but you
will face several issues throughout the game.
Install the demo then start it with AlphaPolaris.exe. Click <OK> in the
launcher and get in the game. Start a new game from the menu, skip the intro
video. Here are some issues I noticed with built-in d3dx:
- anytime you press a key (either in the menu or in mid-game) a black bar
appears in the upper left corner. An error message from the game engine
(Wintermute) is hiding behind those black bars, as I've seen those in the game
from bug #29495. "Script runtime error. View log for details".
- the game begins with a conversation but dialogues/subtitles are displayed so
fast that you can hardly read them. Probably due to this, most of the audio
(speech) is missing from the game.
- when the opening conversation ends you should see the main character standing
in front of his bed. With built-in d3dx the character is missing (invisible).
- the game tends to crash on exit as can be seen in the attached log file.
All those issues are non-existent when d3dx9_34=native.
Saved games that were created with built-in d3dx9_34 are also affected. If you
load a saved game created with built-in, those issues are present, even if the
game was started with native.
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http://bugs.winehq.org/show_bug.cgi?id=19153
Summary: DX3 game does not recognize graphics capabilities
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9396
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobbyg(a)gmx.net
Resident Evil 1 does not start giving the error "Failed to initialize the
Graphics Hardware Device.(3)". It's a DirectX 3 game using immediate mode.
After some debugging I found that it relies on 3 (three) entries returned by
EnumDevices whereas wine returns only the Direct3D HAL entry in this case
(d3dversion == 1). Removing the if-clause in ddraw/direct3d.c and duplicating
the HAL entry solves the problem and the game actually runs almost perfectly
(Garbage -> Platinum).
I checked a Windows installation which returns "HAL", "RGB Emulation" and "Ramp
Emulation" but the comments in the file suggest that not all games are happy
about that. So how to fix this properly?
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https://bugs.winehq.org/show_bug.cgi?id=46206
Bug ID: 46206
Summary: Altium Designer 17 account sign in fails as of 3.19
Product: Wine
Version: 3.19
Hardware: x86-64
URL: https://s3.amazonaws.com/altium-release-manager/Altium
_Designer_17/OfflineSetup_Altium_Designer_Public_17_1_
9.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Account sign-ins are broken in Altium Designer 17.1.9 (and probably other
releases) as of Wine 3.19.
Steps to reproduce:
1. Launch Altium Designer.
2. Close floating window (Storage, etc.) which will likely trigger an error
(probably bug #39765 which I'll verify later)
3. At MyAccount/License Management page click "Sign in" link
4. At "Account Sign In" dialog (which can get stuck behind main window) enter
anything for user name and password, check the "I have read and understand the
warning" privacy invasion checkbox, then the "Sign in" button.
Expected behavior:
Dialog box closes then reappears a moment later when sign-in fails.
Wine 3.19-3.21 behavior:
Dialog closes then an "Out of memory" error dialog is displayed.
Installation:
1. Download the offline installer from the URL (3.6GB). Extract to
subdirectory.
2. winetricks -q corefonts dotnet461 mdac28 win7
I used winetricks 20180815-next. Verified NET Runtimes with
netfx_setupverifier-20180517.exe. Manually triggered GAC rebuild via ngen.exe
since winetricks didn't seem to do so and it cluttered up the logs when it
randomly started on its own.
3. Run the Altium installer. To save time deselect the optional items.
Other:
There's a nuisance rundll32.exe error at start-up reporting "This application
could not be started". It doesn't seem to be related to this bug although I
haven't found the cause of it yet.
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http://bugs.winehq.org/show_bug.cgi?id=27002
Summary: Shadow Company: Left for Dead fails with "No usable 3D
Devices installed".
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cfiend(a)talent.edu.pl
Shadow Company: Left for Dead shows a messagebox with text "No usable 3D
Devices installed. Exiting." on startup.
Googling for more information suggests that it needs a Glide wrapper to work.
However, I failed to get the game working with either OpenGlide, dgVoodoo and
Zeckensack's Glide Wrapper. Tried putting dll files in game dir, in
windows/system32 dir, setting overrides in winecfg, running on a virtual
desktop and many different combinations of the above on two machines: one
equipped with Intel graphics card, the other with rather old (~5 years) NVidia
GeForce graphics card running binary blob drivers.
Wine console output spews a few fixmes about EnumDisplayDevicesW stub.
Attaching log below.
Failure occurs in full version as well as in demo version of the game. Link to
demo version: http://www.fileplanet.com/10258/download/Shadow-Company-Demo
I'll gladly provide additional information on request.
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http://bugs.winehq.org/show_bug.cgi?id=24308
Summary: Fullscreen fails for MechWarrior 4 games (Only one D3D
device per DirectDraw object)
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georg298(a)gmx.de
For all MechWarrior 4 games, fullscreen fails with message
fixme:ddraw:d3d7_CreateDevice Only one Direct3D device per DirectDraw object
supported.
Obviously, the game falls back to window'ed mode, as
static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
returns
DDERR_INVALIDPARAMS
changing this behaviour (returning D3D_OK instead):
if (ddraw->d3ddevice)
{
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
// return DDERR_INVALIDPARAMS;
}
makes fullscreen work for these games.
Probably it's not "legal" to return D3D_OK in this case, but maybe there is a
real solution for this problem?
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https://bugs.winehq.org/show_bug.cgi?id=55219
Bug ID: 55219
Summary: Sample() method fails to compile for ps_2_0
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74833
--> https://bugs.winehq.org/attachment.cgi?id=74833
test
Extracted from existing d3dcompiler tests:
---
1 sampler s;
2 Texture2D t;
3 float4 main() : COLOR
4 {
5 return t.Sample(s, float2(0.5, 0.5));
6 }
---
This fails to compile currently, on Windows this produces (combined?) s+t
definition at s0.
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https://bugs.winehq.org/show_bug.cgi?id=54377
Bug ID: 54377
Summary: Rayman Origins has messed up rendering due to missing
'tan' handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:166:18: E5005: Function "tan"
is not defined.
0218:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=54417
Bug ID: 54417
Summary: Cradle needs 'sincos' support
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0184:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x4810.
vkd3d:fixme:hlsl_yylex Unsupported preprocessor #pragma directive at line 1.
0184:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0184:err:d3dcompiler:D3DCompile2 Shader log:
0184:err:d3dcompiler:D3DCompile2
core/shaders/default/render/fragment_copy_2d.shader:209:1: E5000: syntax error,
unexpected KW_SAMPLERCOMPARISONSTATE
0184:err:d3dcompiler:D3DCompile2
0184:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0184:err:d3dcompiler:D3DCompile2 Shader log:
0184:err:d3dcompiler:D3DCompile2
core/shaders/default/render/vertex_hdr_shaft.shader:232:1: E5005: Function
"sincos" is not defined.
0184:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
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https://bugs.winehq.org/show_bug.cgi?id=55954
Bug ID: 55954
Summary: Ubisoft Connect requires 'isinf' support
Product: vkd3d
Version: 1.9
Hardware: x86-64
URL: https://ubi.li/4vxt9
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0904:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0904:err:d3dcompiler:D3DCompile2 Shader log:
0904:err:d3dcompiler:D3DCompile2 C:\fakepath:109:6: E5005: Function "isinf"
is not defined.
0904:err:d3dcompiler:D3DCompile2
1.9-405-g6a4a9a45
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https://bugs.winehq.org/show_bug.cgi?id=52568
Bug ID: 52568
Summary: Support for AF_UNIX is missing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
Newer Windows 10 builds supports AF_UNIX, see
https://devblogs.microsoft.com/commandline/af_unix-comes-to-windows/ for
details.
There have been unfinished attempts to incorporate such support into wine, see
https://www.winehq.org/pipermail/wine-devel/2021-May/187049.html.
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https://bugs.winehq.org/show_bug.cgi?id=41930
Bug ID: 41930
Summary: Civilization III Complete shows black terrain (Wine
compiled with OSMesa support)
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: e618ab65ed5b623785c58ea5ece6e39895d43063
Distribution: ---
Created attachment 56311
--> https://bugs.winehq.org/attachment.cgi?id=56311
screenshot
This is one of the few games that I know of which makes some use of OpenGl in
bitmaps. When Wine was compiled with OSMesa support, tiles containing terrain
turn black as soon as I launch a game.
Reproduced with Nvidia binary drivers 375.20 and nouveau/mesa.
I tried Civilization III Complete (both the Steam and the GOG.com versions have
this bug).
Terminal output:
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not
registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a}
could be created for context 0x1
Reverting the following patch on top of git fixes the problem:
commit e618ab65ed5b623785c58ea5ece6e39895d43063
Author: Michael Müller <michael(a)fds-team.de>
Date: Tue Feb 3 11:07:38 2015 +0100
gdi32: Fix arguments for OSMesaMakeCurrent when using 16 bit formats.
Please let me know if you need debug logs.
wine-1.9.24-105-g1d3b944
Fedora 24 x86_64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.20
Installed packages:
mesa-libOSMesa.i686 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa.x86_64 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa-devel.i686 13.1.0-0.12.git95ddb37.fc24
mesa-libOSMesa-devel.x86_64 13.1.0-0.12.git95ddb37.fc24
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https://bugs.winehq.org/show_bug.cgi?id=49167
Bug ID: 49167
Summary: Wine staging 5.8 not available on macos download page
Product: Wine-staging
Version: 5.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmkk(a)atlas.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Please check the reason
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http://bugs.winehq.org/show_bug.cgi?id=10522
Summary: endless WM_PAINT loop bug (update regions, queue paint
count)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/whdc/devtools/debugging/install
x86.mspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=9265)
--> (http://bugs.winehq.org/attachment.cgi?id=9265)
trace with WINEDEBUG=+tid,+message,+win,+server
Hello,
I've seen this bug a while ago in other apps but ignored it because it was not
easily to reproduce.
Well until recently when I tested some stuff with windbg from "Debugging Tools
for Windows" (Microsoft).
I used debugging tools version 6.8.4.0 and recent GIT
(wine-0.9.49-302-g58b85bb).
Immediately when a child window was opened using toolbar (register, locals, ..
whatever), windbg would become unresponsive, eating most CPU.
Happens in both GUI modes - "floating/docking toolwindow" and "MDI emulation.
Though "MDI emulation" is more obvious, it actually shows the endless
refreshing (window caption).
Attached is WINEDEBUG=+tid,+message,+win,+server log.
Additionally I added a trace message which prints the current queue paint count
(when incremented or fetched) which makes some things easier to spot.
Printed as "inc_queue_paint_count: %d" and "get_message_paint_count: %d".
The window hierarchy is as follows:
--- snip ---
*root*=0x10020
Shell_TrayWnd=0x10022
WinDbgFrameClass=0x10024
DockClass=0x10026
ToolbarWindow32=0x10028
msctls_statusbar32=0x1002a
tooltips_class32=0x1002e
WinBaseClass=0x10030
ToolbarWindow32=0x10032
SysListView32=0x10034
SysHeader32=0x10036
RichEdit20W=0x10038
--- snip ---
After the child windows are created the queue paint count never drops to zero,
resulting in endless WM_PAINT processing.
Maybe some update (region) code path missed or flags problem?
I played a bit with ignoring null region updates and it seemed to help a bit
(preventing endless WM_PAINT loop) though other stuff wasn't drawn properly
then.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=51697
Bug ID: 51697
Summary: Far cry 5, frequent stuttering due to ntdll spam
Product: Wine-staging
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70570
--> https://bugs.winehq.org/attachment.cgi?id=70570
12.5MB log, mostly spam from ntdll that causes a lot of lag in-game, in my
opinion
DXVK is not the issue as far as I know, since it doesn't throw any error, NTDLL
though, spams like hell, since the log is 12.5MB and that makes the game laggy
very frequently, sometimes my FPS dips to 15/20 for various seconds (and it's
not the CPU throttling lag, since I disabled PROCHOT response and undervolted
the CPU)
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http://bugs.winehq.org/show_bug.cgi?id=30111
Bug #: 30111
Summary: Crysis 2 ingame crashes
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.frank(a)gmx.de
Classification: Unclassified
Hi Guys,
after getting the crysis2 loading issue fixed, i noticed that the game itself
runs well, but very very unstable.
The game simply crashes. The last i see on the console is (the d3d_texure fixme
is repeatedly displayed all the time you play)
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x15992338 stub!
fixme:faultrep:ReportFault 0x32df20 0x0 stub
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
The sound of the game is still running but the process is [defunct].
Any ideas on how to debug this issue ? Any recommend traces ?
I also noticed a freeze after a ingame video sequence.
Many thanks,
Christian
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http://bugs.winehq.org/show_bug.cgi?id=21811
Summary: 3impact tech demo collection crashes on first demo
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3impact.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.3impact.com/3Impact_Engine/dyruk89b/3impact51_demo.exe
is a set of demos showing mannekins flailing about and boulders rolling.
Runs great on Vista.
It installs fine on Wine. To start the app, do
cd ~/".wine/drive_c/Program Files/3impact5demos"
wine demos.exe skinnedragdoll.dll
The first problem is bug 21790; do 'winetricks vcrun2005' to get past that.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The next problem is that full-screen mode doesn't work (bug 21791).
Work around this by telling the demo to run in a window.
This prompts you to press N, and then crashes after you do, with
wine: Unhandled page fault on read access to 0x0000001c at address 0x431c10
(thread 0009), starting debugger...
I'll attach a +relay,+seh log.
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https://bugs.winehq.org/show_bug.cgi?id=37382
Bug ID: 37382
Summary: Kyonyuu fantajii:A adult adventure games can install
games but cannot start
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kddc3s(a)gmail.com
Created attachment 49716
--> https://bugs.winehq.org/attachment.cgi?id=49716
Console messages when starting the game
The day before yesterday I updated wine 1.7.28 can't run ,but original wine
1.7.27 was still work. I re-install the game and recover to wine 1.7.27 was
still can't work.
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https://bugs.winehq.org/show_bug.cgi?id=43768
Bug ID: 43768
Summary: crash game
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paolinidiego(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59271
--> https://bugs.winehq.org/attachment.cgi?id=59271
log
crash while loading the character.
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https://bugs.winehq.org/show_bug.cgi?id=45623
Bug ID: 45623
Summary: Audio cracking since 3.13
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Since wine 3.13 version came out, the audio in a game I play (Overwatch) after
a while starts to crack a lot. This happens with both winepulse and winealsa
driver.
This does not happen 3.12 so should probably be marked as regression.
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http://bugs.winehq.org/show_bug.cgi?id=33295
Bug #: 33295
Summary: Vietcong: Connecting to a multiplayer server does not
work
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Connecting to any multiplayer server in the server list will result in the
phone sound that the connection has failed. Even servers with default maps (and
logically compatible versions) does not work.
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http://bugs.winehq.org/show_bug.cgi?id=11718
Summary: d3d 2/3 blackout, world editor
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugzilla(a)gmail.com
Created an attachment (id=10944)
--> (http://bugs.winehq.org/attachment.cgi?id=10944)
d3d 2/3 blackout
Warcraft 3x world editor, version 1.21b (6052)
The mouse cursor does not line up with the on screen cursor, thanks to 2/3 of
the screen does not get draw.
Trigger editor panel in wrong overlaps.
(A pictures is worth a thousand words)
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https://bugs.winehq.org/show_bug.cgi?id=37421
Bug ID: 37421
Summary: Internet Explorer 8: crashes on startup
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swdevelop1981(a)gmail.com
Created attachment 49768
--> https://bugs.winehq.org/attachment.cgi?id=49768
terminal output
After updating wine above 1.7.25 starting ie8 (installed with winetricks)
crashes on startup.
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http://bugs.winehq.org/show_bug.cgi?id=16876
Summary: .NET 3.0: WIC installer hangs due to bug in property
sheet control
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=10cc340b-f857-4a14-83f5-25634c3bf043
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
after bug 16875 is fixed, there is another bug unearthed by WIC installer.
Normally you won't notice it because the main installer claims success on this
sub-installer.
If you run WIC installer manually and press "finish" in last property page it
simply hangs.
Prerequisite:
1. clean WINEPREFIX
2. download .NET 3.0 Framework installer from: http://download.microsoft.com
/download/4/d/a/4da3a5fa-ee6a-42b8-8bfa-ea5c4a458a7d/dotnetfx3setup.exe
(sha1sum:
a566bcd2ffffc3842a95adc57f7df3f8cd11577f)
3. export _SFX_CAB_SHUTDOWN_REQUEST=1 (workaround, see bug 9158)
4. wine ./dotnetfx3setup.exe
It might take a while until all required packages are downloaded using BITS.
Note: If you need to redo steps, backup the directory "dotnetfx304506.30" from
"c:\\windows\\temp" to a different location, remove ~/.wine, copy
"dotnetfx304506.30" again to "c:\\windows\\temp" to prevent BITS from
downloading over and over again.
There is a (ui) thread spawned to display and handle property sheet:
--- snip ---
0084:Starting thread proc 0x1043904 (arg=(nil))
...
0084:Call comctl32.CreatePropertySheetPageW(7ec515b4) ret=01045ccb
...
0084:Ret comctl32.CreatePropertySheetPageW() retval=00149568 ret=01045ccb
...
0084:Call comctl32.PropertySheetW(7ec516e0) ret=01045ffc
0084:Call KERNEL32.GlobalAlloc(00000040,00000084) ret=7763bc0e
0084:Ret KERNEL32.GlobalAlloc() retval=006026a8 ret=7763bc0e
0084:trace:propsheet:PropertySheetW (0x7ec516e0)
0084:trace:propsheet:PROPSHEET_CollectSheetInfoW
** PROPSHEETHEADER **
dwSize 52
dwFlags 01198100
hwndParent (nil)
hInstance (nil)
pszCaption L"\1828\7ec5"
nPages 5
pfnCallback 0x1043cb1
...
0084:trace:propsheet:PROPSHEET_PropertySheet startpage: 0 of 5 pages
0084:trace:propsheet:PROPSHEET_CreateDialog
...
0084:trace:propsheet:PROPSHEET_Finish active_page 4
...
0084:trace:propsheet:PROPSHEET_CleanUp
...
0084:trace:propsheet:PROPSHEET_Finish msg result 0
...
0084:Ret comctl32.PropertySheetW() retval=00000001 ret=01045ffc
..
0084:Call user32.GetMessageA(7ec519ec,00000000,00000000,00000000) ret=01043942
<hangs here>
--- snip ---
Relevant code:
--- snip dlls/comctl32/propsheet.c ---
static BOOL PROPSHEET_Finish(HWND hwndDlg)
{
..
if (psInfo->result == 0)
psInfo->result = IDOK;
if (psInfo->isModeless)
psInfo->activeValid = FALSE;
else
psInfo->ended = TRUE;
return TRUE;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT_PTR PROPSHEET_PropertySheet(PropSheetInfo* psInfo, BOOL unicode)
{
...
if(!psInfo->isModeless)
{
parent = psInfo->ppshheader.hwndParent;
if (parent) EnableWindow(parent, FALSE);
}
bRet = PROPSHEET_CreateDialog(psInfo);
if(!psInfo->isModeless)
{
bRet = do_loop(psInfo);
if (parent) EnableWindow(parent, TRUE);
}
return bRet;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT do_loop(const PropSheetInfo *psInfo)
{
MSG msg;
INT ret = -1;
HWND hwnd = psInfo->hwnd;
while(IsWindow(hwnd) && !psInfo->ended && (ret = GetMessageW(&msg, NULL, 0,
0)))
{
if(ret == -1)
break;
if(!IsDialogMessageW(hwnd, &msg))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
if(ret == 0)
{
PostQuitMessage(msg.wParam);
ret = -1;
}
if(ret != -1)
ret = psInfo->result;
DestroyWindow(hwnd);
return ret;
}
--- snip dlls/comctl32/propsheet.c ---
This propery sheet is modal.
When the message pumps exits, the return value is derived from "psInfo->result"
which is set to IDOK (button "finish") in PROPSHEET_Finish().
Unfortunately this tells the app the property sheet is modeless and it tries to
setup it's own message pump after PropertySheetW() return which obviously hangs
because the control is no more present at this time.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52221
Bug ID: 52221
Summary: GameMaker 8: Missing sound effects
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 71305
--> https://bugs.winehq.org/attachment.cgi?id=71305
The log of the funny game
Certain games that run on GameMaker 8 will rely on the DMIME functions
IDirectMusicPerformance8Impl_PlaySegmentEx and
IDirectMusicPerformance8Impl_StopEx. As these functions are stubbed, the audio
is completely absent when these functions are called. Usually, the solution
would be to use Winetricks to fetch DirectPlay and the related components, but
the latency this causes is around half a second long.
Attached is a log from the parody game Sunky.MPEG, which when run in Wine, has
audio completely missing as a result of these stubbed functions.
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https://bugs.winehq.org/show_bug.cgi?id=53910
Bug ID: 53910
Summary: windows get moved around when dpms blankout happens
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Technically, it's a regression, but not sufficiently significant (for me) to
check when it began - I initially thought it was something even more random.
Anyway, as the summary says, relatively recently (I'd say within last two
months, perhaps less) I've noticed than under some at the time unclear
condition, some of the windows get randomly moved around their respective
desktops without any of my interaction.
For the most part it was only slightly annoying and seemingly random, so I've
just lived with it.
But today I had an idea and successfully tested it.
All that's needed was 'xset dpms force off'. It's also quite generic - can be
triggered with notepad and winecfg.
My setup is of two monitors, but one of them is quite old and most of the time
turned off (that still allows for stumbling upon various quirks of
winex11.drv's multi-screen handling).
Once 'xset dpms force off' is fully in effect, upon restoring from the blankout
the windows get somewhat randomly moved.
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https://bugs.winehq.org/show_bug.cgi?id=51537
Bug ID: 51537
Summary: Mouse does not work in civilization VI
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: voker57(a)gmail.com
Distribution: ---
Created attachment 70376
--> https://bugs.winehq.org/attachment.cgi?id=70376
complete log
Mouse does not work in Sid Meier's Civilization VI, menu loads but it is not
possible to do anything further.
This comment https://bugs.winehq.org/show_bug.cgi?id=49315#c9 suggests a cause
of this bug.
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https://bugs.winehq.org/show_bug.cgi?id=53847
Bug ID: 53847
Summary: NfRemote: mouse input ignored
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thelen(a)radiomankato.com
https://www.telosalliance.com/uploads/Omnia%20Products/Software/NfRemote.exe
Say hello to nfremote. It's a little piece of software used to administer a
particular manufacturer's equipment, commonly used at radio and TV stations.
I can confirm it has, and does, work fine under Wine 2.21 - just tested today
on a MacBookPro8,1 running the official binaries
(https://dl.winehq.org/wine-builds/macosx/pool/winehq-staging-2.21.pkg) under
OS 10.13.6.
Meanwhile, I have a new Mac (MacBookPro16,2 - Intel-based), on which I’ve
deployed Wine 7.0 via homebrew under OS 12.6.1.
There I can start nfremote just fine... but it ignores my mouse input.
If I were to start it with the command-line argument "run", it presents me with
a window where both keyboard and mouse input are accepted; there I can type in
the text fields, so I know it's responsive. But when I hover the cursor over
buttons, they do not 'light up’ to indicate such. And when I click, nothing
happens.
Even in years past, I found that newer versions of Wine exhibited the issue I
describe below, so I simply never updated beyond 2.21. Wonder if this might be
a long-undiscovered regression of some sort?
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https://bugs.winehq.org/show_bug.cgi?id=39893
Bug ID: 39893
Summary: wine builtin IE can't download .exe file
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
wine iexplore
https://download-installer.cdn.mozilla.net/pub/firefox/releases/43.0.3/win3…
Got
fixme:urlmon:create_object Could not find object for MIME
L"application/x-msdownload"
fixme:ieframe:handle_navigation_error Navigate to error page
Maybe a dup of bug 33676?
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https://bugs.winehq.org/show_bug.cgi?id=47086
Bug ID: 47086
Summary: Vertical scrollbar does not display in Chessbase 11
when changing contents of window
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 64283
--> https://bugs.winehq.org/attachment.cgi?id=64283
Dude, where's my scrollbar? [should appear on far right]
On the main screen of Chessbase 11, if you are viewing the contents of a
database which does not need a vertical scrollbar, and then switch to one which
does the scrollbar does not automatically appear. Clicking where the scrollbar
should be causes it to render again.
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https://bugs.winehq.org/show_bug.cgi?id=41309
Bug ID: 41309
Summary: Cannot activate ChessbaseLight 2009
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dbacc(a)posteo.de
Distribution: ---
Created attachment 55639
--> https://bugs.winehq.org/attachment.cgi?id=55639
log
Installation runs fine. Activation screen shows up. I enter my code, then it
contacts the activation server until I eventually run in to the message "not
implemented yet". If I remember correctly, I had this running in a WINE
installation years ago.
Program can be downloaded here:
http://web.archive.org/web/20090822130548/http://www.chessbase.com/download…
Activation try needs a valid key though.
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https://bugs.winehq.org/show_bug.cgi?id=41350
Bug ID: 41350
Summary: Chessbase 12 does not activate
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dbacc(a)posteo.de
Distribution: ---
Created attachment 55701
--> https://bugs.winehq.org/attachment.cgi?id=55701
log
Installation works fine.
Activation of program is not working.
Get message "... not implemented"
Probably related to bug 41309
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https://bugs.winehq.org/show_bug.cgi?id=46580
Bug ID: 46580
Summary: HoMM3 WOG: can't enter russian text speaking with
sphynx
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Created attachment 63460
--> https://bugs.winehq.org/attachment.cgi?id=63460
Log with +keyboard
Heroes of Might and Magic 3.5 In The Wake Of Gods
It is unofficial mod of old Heroes III game having own site, with opened
source.
http://wforum.heroes35.net/index.php?language=english
I know, there are other reports about cyrillic characters, mostly closed
invalid.
Anyway there is a new problem.
In the game I can enter Russian and English text in the field of gamer name.
There is no problem to switch keyboard and no problem with fonts.
The problem if speak with Sphynx which is WOG addition to the game.
Testing with different wine versions I got different results.
1.7 - can't switch keyboard
1.9 - showing ???? instead of text. Sphynx does not accept the input even if it
true.
3.0 - can enter english text but nothing inputted in russian layout
4.0 - the dialog even not appeared looks like the text already inputted.
I proposed the input occurred by some other protocol and this protocol is not
supported supported character sets.
The log with +keyboard shows many lines but I see no answer.
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https://bugs.winehq.org/show_bug.cgi?id=39576
Bug ID: 39576
Summary: Sound in StarCraft 2 breaks after
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
At least since StarCraft 2 Legacy of the void (released 2015-11-10) and Wine
1.7.52 (currently 1.7.54) I'm experiencing sound issues. I'll try to find out
some more about it in the next weeks...
The problem:
After playing a while, especially in missions with many units, the sound
becomes very strange. Suddenly there is a lot of loud noise and voices are
spoken very fast. Playback is probably about two times the speed of normal.
I can temporarily let the sound return to normal, by opening the StarCraft 2
sound options and changing the number of sound channel to any other value
(which value doesn't seems to be important).
Sometimes (very rarely) the sound suddenly returns to normal without any
further actions.
I tried setting the value "default-fragment-size-msec" in the file
/etc/pulse/daemon.conf
to different value. Afterwards I always did "killall pulseaudio" and restartet
Wine/StarCraft. But that didn't helped.
Values I tried: 5, 100, 400
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https://bugs.winehq.org/show_bug.cgi?id=46702
Bug ID: 46702
Summary: GNUTLS_CURVE_TO_BITS not found
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Using latest gnutls3.6.6 I got compilation error
~~~
Undefined symbols for architecture i386:
"_GNUTLS_CURVE_TO_BITS", referenced from:
_key_asymmetric_generate in gnutls.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
winegcc: clang failed
make[1]: *** [bcrypt.dll.so] Error 2
make: *** [dlls/bcrypt] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=35981
Bug ID: 35981
Summary: Battlefield: Bad Company 2 Updater has missing glyphs
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48100
--> http://bugs.winehq.org/attachment.cgi?id=48100
screenshot
In English game locale BFBC2Updater has a normal text, but in Russian isn't.
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https://bugs.winehq.org/show_bug.cgi?id=41342
Bug ID: 41342
Summary: Build with winegcc is not reproducible
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: javier--fqu3sqxsVIm7PkQvPySPMwTV4r0Nxk(a)jasp.net
Distribution: ---
Building with winegcc is not reproducible because the name of a temporary file
is included.[1] The function that creates this file should try
char* tmp = strmake("%s%s", prefix, suffix);
fd = open(tmp, O_CREAT | O_EXCL, 0600);
before mkstemps().[2]
About reproducible builds: https://reproducible-builds.org/
[1]
https://tests.reproducible-builds.org/debian/dbd/unstable/i386/lmms_1.1.3-5…
,
look for "spec.".
[2]
http://source.winehq.org/git/wine.git/blob/HEAD:/tools/winegcc/winegcc.c#l2…
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https://bugs.winehq.org/show_bug.cgi?id=39733
Bug ID: 39733
Summary: OpenGL Extensions Viewer 4.1 is not started
Product: Wine
Version: 1.8-rc2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Infinite loop. If stop last messages are
~~~
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"configSections"
in state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"sectionGroup" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"section" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"userSettings" in
state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"openglex.Properties.Settings" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"setting" in
state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"value" in state
6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"appSettings" in
state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"add" in state 6
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
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https://bugs.winehq.org/show_bug.cgi?id=55155
Bug ID: 55155
Summary: Telegram can not be run in latest version wine, but ok
in wine6.0.4
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 398063392(a)qq.com
Distribution: ---
the Telegram which I used is unpacked from
https://updates.tdesktop.com/tx64/tportable-x64.4.8.3.zip
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http://bugs.winehq.org/show_bug.cgi?id=27245
Summary: Internet Settings security zones not i18n-ed
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Created an attachment (id=34829)
--> (http://bugs.winehq.org/attachment.cgi?id=34829)
Internet Settings screenshot (French)
In the control panel (wine control), tab "Security", the security zones and
their associates descriptions aren't translatable.
They seem to be hardcoded in dll/urlmon/urlmon.inf
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https://bugs.winehq.org/show_bug.cgi?id=53644
Bug ID: 53644
Summary: vbscript can not compile classes with lists of private
/ public / dim declarations
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
I am working on porting Visual Pinball to MacOS. I am using the vbscript engine
from Wine and just found out that it is having issues compiling classes that
have lists of private / public declarations.
For example:
Class FlipperPolarity
Public DebugOn, Enabled
private Flipper, FlipperStart,FlipperEnd, FlipperEndY, LR,
PartialFlipCoef
Private Balls(20), balldata(20)
dim PolarityIn, PolarityOut
dim VelocityIn, VelocityOut
dim YcoefIn, YcoefOut
.
.
.
End Class
To get this to compile, I had to split everything to a separate line. I also
had to switch the arrays to dim
Class FlipperPolarity
Public DebugOn
Public Enabled
private Flipper
private FlipperStart
private FlipperEnd
private FlipperEndY
private LR
private PartialFlipCoef
dim Balls(20)
dim balldata(20)
dim PolarityIn
dim PolarityOut
dim VelocityIn
dim VelocityOut
dim YcoefIn
dim YcoefOut
.
.
.
End Class
I think an update is required in parser.y, but I'm not sure yet:
ClassBody
: /* empty */ { $$ = new_class_decl(ctx); }
| FunctionDecl { $$ =
add_class_function(ctx, new_class_decl(ctx), $1); CHECK_ERROR; }
| FunctionDecl StSep ClassBody { $$ =
add_class_function(ctx, $3, $1); CHECK_ERROR; }
/* FIXME: We should use DimDecl here to support arrays, but that conflicts
with PropertyDecl. */
| Storage tIdentifier { dim_decl_t *dim_decl =
new_dim_decl(ctx, $2, FALSE, NULL); CHECK_ERROR;
$$ = add_dim_prop(ctx,
new_class_decl(ctx), dim_decl, $1); CHECK_ERROR; }
| Storage tIdentifier StSep ClassBody { dim_decl_t *dim_decl =
new_dim_decl(ctx, $2, FALSE, NULL); CHECK_ERROR;
$$ = add_dim_prop(ctx, $4,
dim_decl, $1); CHECK_ERROR; }
| tDIM DimDecl { $$ = add_dim_prop(ctx,
new_class_decl(ctx), $2, 0); CHECK_ERROR; }
| tDIM DimDecl StSep ClassBody { $$ = add_dim_prop(ctx, $4,
$2, 0); CHECK_ERROR; }
| PropertyDecl { $$ =
add_class_function(ctx, new_class_decl(ctx), $1); CHECK_ERROR; }
| PropertyDecl StSep ClassBody { $$ =
add_class_function(ctx, $3, $1); CHECK_ERROR; }
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https://bugs.winehq.org/show_bug.cgi?id=47647
Bug ID: 47647
Summary: Laragon hangs while "Initializing data"
Product: Wine
Version: 4.14
Hardware: x86-64
URL: https://github.com/leokhoa/laragon/releases/download/4
.0.15/laragon-full.exe
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 laragon-full.exe
SHA256(laragon-full.exe)=
55f1c421a6631755da5de30dcdc72c361b8dbf688fc8b773bdd5a10f36dd2f73
When trying to start the server in Laragon, it yields the following error
message:
Steps to reproduce:
1. Download and install Laragon from the provided URL.
2. Start the program from the default location (mine was C:/laragon)
3. Click the "Start all" button in the bottom left hand corner.
Laragon hangs while "Initializing data"... C:\laragon\data\mysql
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https://bugs.winehq.org/show_bug.cgi?id=52917
Bug ID: 52917
Summary: d3d11:d3d11 - test_ps_cs_uav_binding() fails in Wine
on cw-rx460
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11's test_ps_cs_uav_binding() fails in Wine on the cw-rx460 machine:
d3d11.c:22459: Test failed: Got 0.00000000e+000, expected 1.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22465: Test failed: Got 0.00000000e+000, expected 1.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22470: Test failed: Got 1.00000000e+000, expected 2.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22478: Test failed: Got 1.00000000e+000, expected 2.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22481: Test failed: Got 2.00000000e+000, expected 4.00000000e+000 at
(0, 0), sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
d3d11:d3d11 already had a cw-rx460-specific failure in Wine (see bug 52563) but
a bisect shows that this group of failures started with this commit:
commit 444a513de0a0b704c210d41cc7c185588d899db9
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Apr 22 15:42:54 2022 -0500
wined3d: Clear the texture BO when loading textures into
WINED3D_LOCATION_BUFFER.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I disabled CSMT with WINE_D3D_CONFIG=csmt=0 just in case but I still got this
new set of failures.
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http://bugs.winehq.org/show_bug.cgi?id=22849
Summary: Printing coupons from online sites results in a blank
coupon
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tribes2player2003(a)yahoo.com
Many stores / sites use a product called "coupon activator" to support online
coupon distribution (Target on-line is my test case), but a quick net search
reveals that many sites use this service.
When printing should take place, the following messages are printed to console:
fixme:psdrv:PSDRV_GetDeviceCaps (0x1f5c): unsupported capability 1, will return
0
fixme:psdrv:PSDRV_GetDeviceCaps (0x1f5c): unsupported capability 3, will return
0
...
(capability numbers go from 1 to 31).
The coupon boarders, expiration date, and scissors icon print, but the
internals of the coupon are blank (bar codes, images, etc).
Steps to reproduce (using Default Fedora 12 wine install):
- Install firefox on wine
- Visit target.com, goto "get coupons"
- Allow install of coupon activator
- Select a coupon to print
- Print
If there's any additional steps I can take to help with this, please let me
know.
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https://bugs.winehq.org/show_bug.cgi?id=52056
Bug ID: 52056
Summary: TrackMania 2020: Crash on or soon after launch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonwsb(a)gmail.com
Distribution: ---
Created attachment 71066
--> https://bugs.winehq.org/attachment.cgi?id=71066
wine-staging 6.21 trackmania 2020 terminal output
It seems any version of wine-staging newer than 5.22 now causes TrackMania 2020
to crash at the main menu or earlier.
wine-staging 5.22 allows the game to work normally as far as I tested.
The game is available freely from "https://ubisoftconnect.com/" but an account
is needed.
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https://bugs.winehq.org/show_bug.cgi?id=53865
Bug ID: 53865
Summary: MobaXTerm: Local and remote terminals blank in 7.0
through 7.3 - worked in 6.0.3
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kderemie(a)gmail.com
Distribution: ---
Local and remote terminals are blank in 7.0 through 7.3, stable/development -
but - worked in 6.0.3.
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https://bugs.winehq.org/show_bug.cgi?id=40625
Bug ID: 40625
Summary: photoshop 6 froze after wine upgrade from 1.6 to 1.8
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: site(a)rotasul.net
Distribution: ---
Created attachment 54491
--> https://bugs.winehq.org/attachment.cgi?id=54491
wine error log
Hi,
When I used the wine 1.6 and Ubuntu Wily with kernel 3.4 the Photoshop
6 worked fine (yes a very old 32bit version six just 70MB)!!
After an upgrading the to kernel 4.2 and same wine 1.6 the Photoshop stopped
during the program load!
Now, some upgrades later, with Xenial and kernel 4.4.8 and wine 1.9.9 the
Photoshop load a little more during the opening but froze! I made several tries
winecfg XP and Win7.
Any solution in horizon?
Att.
Art
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http://bugs.winehq.org/show_bug.cgi?id=33547
Bug #: 33547
Summary: Nokia PC Suite can't connect to phone
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emerson.prado.eng(a)gmail.com
Classification: Unclassified
Created attachment 44402
--> http://bugs.winehq.org/attachment.cgi?id=44402
App output to the shell when run from the command line
I installed Nokia PC Suite 7.1.180.94 on Linux Mint Debian Edition with kernel
3.2.0-3-686-pae i686. The installation required mono-complete and
libwine-gecko-1.4 packages to be installed first. Although the installation
went fine, and menus and buttons worked OK, the application complained of no
connections available thru both the Connection Wizard and Connection Manager.
I ran the app from the command line and redirected the shell output to the file
Log.txt. Most messages went to stdout anyway, so I copied them and pasted in
Shell messages.txt, which I'll attach here in case it helps.
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https://bugs.winehq.org/show_bug.cgi?id=49994
Bug ID: 49994
Summary: Starcraft2 shows blank screen: DVI-D out of range
89.5Khz, 60Hz
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://www.blizzard.com/en-us/download/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Summary
Starcraft2 shows blank screen: DVI-D out of range 89.5Khz, 60Hz
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
https://www.blizzard.com/en-us/download/https://www.blizzard.com/download/confirmation?platform=windows&locale=en_U…
$ sha256sum StarCraft-II-Setup.exe
4e1afeba8130a9665b402f9550e86bca6c78022ff2b6d83d2813be13ac553d55
StarCraft-II-Setup.exe
wine StarCraft-II-Setup.exe
Choose English (US), continue
Install location (default), continue
Now the login screen appears, enter email and password, login
Now the Starcraft 2 installer starts for real. Choose the defaults, and start
install.
Now the scan for games reports no games found. press close
Now Starcraft2 is downloading 27GB
Press play when it has downloaded enough. Now my monitor goes blank
(unsupported video mode, and I hear the Protoss intro video.)
Press alt-f4. Now the desktop re-appears.
A retest with another monitor shows the same thing with this message on the
screen: DVI-D out of range 89.5Khz, 60Hz
My video card:
$ lspci -vvv
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Lexa
PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] (rev c7) (prog-if 00 [VGA
controller])
Subsystem: Micro-Star International Co., Ltd. [MSI] Device 8a90
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 64 bytes
Interrupt: pin A routed to IRQ 36
NUMA node: 0
Region 0: Memory at c0000000 (64-bit, prefetchable) [size=256M]
Region 2: Memory at d0000000 (64-bit, prefetchable) [size=2M]
Region 4: I/O ports at e000 [size=256]
Region 5: Memory at fea00000 (32-bit, non-prefetchable) [size=256K]
Expansion ROM at 000c0000 [disabled] [size=128K]
Capabilities: <access denied>
Kernel driver in use: amdgpu
Kernel modules: amdgpu
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=54327
Bug ID: 54327
Summary: MDK2 fails to launch on Mac OS X 10.9
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Splitting this off from bug 52354: MDK2 from GoG fails to launch on Mac OS X
10.9, but works on 10.10 and newer releases.
There are some OpenGL errors printed out, but I'm not sure if that's the root
cause or just a side effect.
Marking as minor since 10.9 is quite old and newer OS versions are working
correctly.
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http://bugs.winehq.org/show_bug.cgi?id=32128
Bug #: 32128
Summary: Incorrect links in the mailing list archives
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Email addresses such as wineconf(a)winehq.org are being converted into links to
the wine-devel mailing list (which happens to be the mailing list where the
email was posted).
See for instance:
http://www.winehq.org/pipermail/wine-devel/2012-November/097669.html
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https://bugs.winehq.org/show_bug.cgi?id=37815
Bug ID: 37815
Summary: onigirl
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: Crazy_TrickzZzz(a)yahoo.com
Distribution: ---
Created attachment 50364
--> https://bugs.winehq.org/attachment.cgi?id=50364
i dont understand it runs so smothly but when i log it it just crashes
i cant play the game right after i log into it
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https://bugs.winehq.org/show_bug.cgi?id=46992
Bug ID: 46992
Summary: Battle.net won't start after installing.
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellucc.e(a)gmail.com
Distribution: ---
Created attachment 64157
--> https://bugs.winehq.org/attachment.cgi?id=64157
the error appearing after few secs
When i launch battle.net the first window (login window) appears but i can do
nothing but writing my credentials. The loading animation (some rays rotating,
i guess it's the connect wait) keep rotating. After few seconds the error
appears.
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http://bugs.winehq.org/show_bug.cgi?id=19386
Summary: Please provide single login for all websites of
winehq.org portal.
Product: WineHQ.org
Version: unspecified
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurikoles(a)gmail.com
For every website users must create new account. I think it's really annoying.
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https://bugs.winehq.org/show_bug.cgi?id=47894
Bug ID: 47894
Summary: mfreadwrite error dialog causes the user32:winstation
tests to fail
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
When mfreadwrite is not present, a dialog appears, which seems to cause the
user32:winstation tests to fail:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
Sometimes it disappears just in time, in which case the tests succeed:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
I'm not sure whether to file this under user32 or mfreadwrite.
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https://bugs.winehq.org/show_bug.cgi?id=47163
Bug ID: 47163
Summary: Photoshop 6 not working on Wine Ubuntu
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ichbinleider1(a)web.de
Distribution: ---
Created attachment 64396
--> https://bugs.winehq.org/attachment.cgi?id=64396
Description of Bug Report, Photoshop 6 not working on Wine Ubuntu
Photoshop 6 not working on Wine Ubuntu, not even starting up! Log file is
attached
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https://bugs.winehq.org/show_bug.cgi?id=51373
Bug ID: 51373
Summary: Videos from Super Seducer won't work anymore
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaosstare(a)live.fr
Distribution: ---
Hi,
On Wine 6.0, I could play / see the videos while playing Super Seducer 1 / 2
(didn't try the third episode), it's not longer the case with Wine 6.0.1 or
later.
Nicolas
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https://bugs.winehq.org/show_bug.cgi?id=52566
Bug ID: 52566
Summary: d3d11:d3d11 fails in test_clip_distance() on cw-gtx560
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 has had failures on cw-gtx560 forever [1] but it recently started
exhibiting a few new failures in test_clip_distance() on cw-gtx560:
d3d11.c:29488: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29519: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29542: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29557: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29569: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29582: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
A bisect shows that these failures started with the same commit that causes
failures on cw-rx460 (see bug 52563):
commit a13fc3bb7e055562b8b9deae985c64c5c7861424
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 11 19:42:02 2022 -0600
wined3d: Use the chunk allocator for GL vertex buffers.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
[1] To be fair it got a lot better on 2022-02-09 but sadly these new failures
appeared on a few days later. It's still better than it used to be.
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https://bugs.winehq.org/show_bug.cgi?id=56002
Bug ID: 56002
Summary: Adaptive sync results in transient halved refresh rate
with winewayland
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Component: winewayland.drv
When running Cyberpunk 2077 using winewayland (vkd3d-proton/dxvk's dxgi set up
in the prefix with Wine 9.0-rc1 + esync), there is a transient issue when
monitor's refresh rate drops to half of the game framerate instead of matching
it as adaptive sync should do.
DE: KDE Plasma 5.27.9.
I measure game framerate with MangoHud and monitor's refresh rate with
on-screen OSD. With winex11 they match, with winewayland they match most of the
time, but sometimes refresh rate is halved. So for example the game would have
128 fps and OSD will show 64 Hz.
Since it only happens with winewayland, there must be something specific going
on with it.
KWin developers suggested it could have something to do with some additional
subsurfaces preventing direct scanout for example.
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https://bugs.winehq.org/show_bug.cgi?id=49767
Bug ID: 49767
Summary: All resources deleted during update Logos Bible
Software
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 68072
--> https://bugs.winehq.org/attachment.cgi?id=68072
Console output from during update
Updates result in data wipe.
Logos stores all resources, eg. ebooks, videos etc in a subdir like
drive_c/users/$username/Local Settings/Application
Data/Logos/Data/$uniqueid/ResourceManager/
When an update to Logos Bible Software becomes available there is a
notification in the app. The update will usually install ok however on wine the
Resources are all wiped. The user is now stuck with a massive download eg.
40gb+. On Windows the resources are always still there after an update.
It's as if the msi somehow overwrites the directory rather than merging with
it?
I've attached a console log updating from 8.15.0.0004 to 8.16.0.0002 - in this
case the update also did not relaunch the newly updated app but simply kept
running. At this point I checked and confirmed all resources were wiped. Once
quit and reloaded it was clear the update had completed but it began to
download everything again.
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https://bugs.winehq.org/show_bug.cgi?id=45151
Bug ID: 45151
Summary: patches: 'git send-email' through Zoho SMTP causes
patch queue to go berserk
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.auble(a)zoho.com
Distribution: ---
Created attachment 61339
--> https://bugs.winehq.org/attachment.cgi?id=61339
I'm starting to get embarrassed
So I'll probably just start using my Gmail account for submissions to Wine
anyways, but I've been having problems sending patches through Zoho.
I've followed the instructions on
https://wiki.winehq.org/Submitting_Patches
and when running 'git send-email', there are no issues on my computer. I'm
prompted for my SMTP password, git does its thing, and I've received an "OK /
250" return code every time.
Small, one-off patches seem to make it through fine, but beyond that, then the
wine-devel or the patch-list doesn't get them. Furthermore, Zoho delivers me a
message saying that wine-devel can't be reached and that they'll keep retrying
the delivery. And they do, which is where I think part of the problem might be
coming from.
---
In the first case, I tried sending a series of 7 patches. The first patch was a
very short text change, the next five were larger batch substitutions on
different strings, and the last one was a relatively short binary patch to
delete five images.
The first patch made it through pretty quickly, but the rest never showed up.
To make things more confusing, I received Zoho notices that patches 5-7
couldn't reach the list and would be retried, but nothing about 2-4. Then a few
hours later, the mailing list confirmed that patch 7 had made it through fine,
but no sign of the middle 5.
Since I had no notification from wine-devel or Zoho for patches 2-4, I tried
resending patch 2 a couple times. Everything besides patches 1 & 7 seemed to
just be falling into a black-hole though... until the next morning, every last
patch I had sent (including the repeats of patch 2) was on both wine-devel and
the patch-list, showing the original send dates, as if they had been there all
along.
---
In the second case, I had three large binary patches for deleting old images
that have since been moved onto the wiki. I tried sending them one-at-a-time,
'git send-email' gave me an OK / 250, and they never made it to the list. This
time Zoho sent me a notice saying that there was a fatal error with
wine-devel's address, specifically
"ResponseCode 421, Read timed out"
The notice said they would keep retrying the delivery for 4 days, but then I
didn't hear anything... until all of a sudden, today I see this on the patch
queue (screenshot attached). I know I didn't resend either of these patches,
much less 17 times. Weirdly enough, the wine-devel mailing list seems to
understand what's going on a little better and only shows the message once.
---
The one other pattern I have noticed is that it almost seems like the mailing
list is clocking out for business hours. The first was on a Wed evening, but it
wasn't until the next morning that everything suddenly appeared. The second
time, I tried sending in my patches before Friday evening, but there was still
no sign of them when I checked yesterday (Sun). Sure enough, they're all there
today though.
TL/DR: I know very little about how mail protocols work, and it could very well
be on my mail service's end, but it almost seems like the mailing-list is
actually receiving the emails. It then puts them in quarantine outside of
normal work-hours, which doesn't seem like a problem in isolation. Somehow the
sender is getting "delivery failed" codes though, and I only seem to get
delivery receipts sporadically, despite turning on delivery receipts in my
pipermail settings for wine-devel.
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https://bugs.winehq.org/show_bug.cgi?id=56051
Bug ID: 56051
Summary: Clickteam Fusion Application Bug
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coopacademy2020(a)gmail.com
Distribution: ---
On Wine Staging 8.21, Clickteam Fusion-made applications with things that are
activated by hovering your mouse over the bottom of the screen (for example,
FNaF games) tend to get triggered without the user allowing the game to do so.
This also happens on every version of Windows, including Windows 11, Windows
10, etc.
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https://bugs.winehq.org/show_bug.cgi?id=55799
Bug ID: 55799
Summary: ws2_32: setsockopt flag IP_RECVIF unimplemented
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: Littlefighter1996(a)googlemail.com
Distribution: ---
Created attachment 75287
--> https://bugs.winehq.org/attachment.cgi?id=75287
UDP Receive Program
Some applications require IP_RECVIF to be set in order to identify the source
(IP Address and Interface) from which a message has been received.
This flag is not implemented,
leading to either termination of the program or unexpected behavior.
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https://bugs.winehq.org/show_bug.cgi?id=43443
Bug ID: 43443
Summary: mouse pointer/focusing issues with wine 2.11.1
Product: Wine
Version: 2.11
Hardware: x86
URL: https://bugzilla.redhat.com/show_bug.cgi?id=1468889
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: Fedora
Description of problem:
Since wine got updated to 2.11-1 this morning, i had trouble with the mouse
pointer in "Runes of Magic" .
The pointer got invisible/stuck/both randomly when moving it on and off the
monitor ( dual monitor here ) where ROM was running, wenn moving the char
around with WASD controls. This was disturbing and made "dangerouse" gameplay
next to impossible, i.o.w. i couldn't risk dangerouse actions in game, because
it was uncertain if i could control the game while doing it.
After downgrading, it works again flawless ( said that in context with ROM,
means something :D )
Version-Release number of selected component (if applicable):
2.11.1-fc25
List of packages installed - Action taken to revert wine back to 2.10 :
wine-2.11-1.fc25.i686 38/74
wine-2.11-1.fc25.i686 39/74
wine-fonts-2.11-1.fc25.noarch40/74
wine-desktop-2.11-1.fc25.noarch 41/74
wine-pulseaudio-2.11-1.fc25.i686 42/74
wine-alsa-2.11-1.fc25.i686 43/74
wine-capi-2.11-1.fc25.i686 44/74
wine-cms-2.11-1.fc25.i686 45/74
wine-ldap-2.11-1.fc25.i686 46/74
wine-openal-2.11-1.fc25.i686 47/74
wine-opencl-2.11-1.fc25.i686 48/74
wine-twain-2.11-1.fc25.i686 49/74
wine-core-2.11-1.fc25.i686 50/74
wine-common-2.11-1.fc25.noarch 51/74
wine-times-new-roman-fonts-2.11-1.fc25.noarch 52/74
wine-tahoma-fonts-system-2.11-1.fc25.noarch 53/74
wine-pulseaudio-2.11-1.fc25.i686 54/74
wine-tahoma-fonts-2.11-1.fc25.noarch 55/74
wine-alsa-2.11-1.fc25.i686 56/74
wine-capi-2.11-1.fc25.i686 57/74
wine-cms-2.11-1.fc25.i686 58/74
wine-ldap-2.11-1.fc25.i686 59/74
wine-openal-2.11-1.fc25.i686 60/74
wine-opencl-2.11-1.fc25.i686 61/74
wine-twain-2.11-1.fc25.i686 62/74
wine-systemd-2.11-1.fc25.noarch 63/74
wine-arial-fonts-2.11-1.fc25.noarch 64/74
wine-courier-fonts-2.11-1.fc25.noarch 65/74
wine-fixedsys-fonts-2.11-1.fc25.noarch 66/74
wine-marlett-fonts-2.11-1.fc25.noarch 67/74
wine-ms-sans-serif-fonts-2.11-1.fc25.noarch 68/74
wine-small-fonts-2.11-1.fc25.noarch 69/74
wine-symbol-fonts-2.11-1.fc25.noarch 70/74
wine-system-fonts-2.11-1.fc25.noarch 71/74
wine-wingdings-fonts-2.11-1.fc25.noarch 72/74
wine-core-2.11-1.fc25.i686 73/74
wine-filesystem-2.11-1.fc25.noarch 74/74
Bug has been reported to Fedoras Bugzilla:
https://bugzilla.redhat.com/show_bug.cgi?id=1468889
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https://bugs.winehq.org/show_bug.cgi?id=54270
Bug ID: 54270
Summary: Random crashing in Overwatch 2
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: nanotwerp(a)gmail.com
Distribution: ---
While playing Overwatch 2, I experience random crashing. This especially
happens when I play Ashe, and I do not recall it happening while playing other
characters, but this could be a coincidence. The error I get is:
free(): invalid pointer
06a8:err:seh:call_stack_handlers invalid frame 0000000027B4E3E0
(0000000027952000-0000000027A50000)
06a8:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
The same issue was also noted by someone who posted this Blizzard bug report:
https://us.forums.blizzard.com/en/blizzard/t/random-crashes-in-game-wow-cla…
I believe that this issue is what this merge request by Torge Matthies was made
to fix: https://gitlab.winehq.org/wine/wine/-/merge_requests/1152 . Oddly
enough, though, after applying Matthies' patch rebased to 8.0-rc2
(https://github.com/openglfreak/wine-tkg-userpatches/search?q=overwatch), I
still experience this error. I think that some change in 8.0 (Full-ish PE
conversion maybe?) caused this incompatibility with Overwatch 2.
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https://bugs.winehq.org/show_bug.cgi?id=45416
Bug ID: 45416
Summary: mousepointer of runes of magic disapears if the window
gets blurred and refocused
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: Fedora
Version: wine-3.11-1.fc27.x86_64 / wine-staging-common-3.11-1.i686
mousepointer of runes of magic disapears if the window gets blurred and
refocused
aka.. mouse out of the window and back in.
After selecting an item in the back, it gets back to normal, but if you can't
hit one, the mousepointer gets only updated when left or right mb is pressed.
the button click just updates the position, but it does not stop the problem,
only a item drop (in the bag ) does.
it was no problem with this version:
# cat /root/wine.works.rpm.liste
mingw32-wine-gecko-2.47-2.fc26.noarch
mingw64-wine-gecko-2.47-2.fc26.noarch
wine-2.10-1.fc25.i686
wine-2.10-1.fc25.x86_64
wine-alsa-2.10-1.fc25.i686
wine-alsa-2.10-1.fc25.x86_64
wine-arial-fonts-2.10-1.fc25.noarch
wine-capi-2.10-1.fc25.i686
wine-capi-2.10-1.fc25.x86_64
wine-cms-2.10-1.fc25.i686
wine-cms-2.10-1.fc25.x86_64
wine-common-2.10-1.fc25.noarch
wine-core-2.10-1.fc25.i686
wine-core-2.10-1.fc25.x86_64
wine-courier-fonts-2.10-1.fc25.noarch
wine-debuginfo-1.9.3-1.fc23.x86_64
wine-desktop-2.10-1.fc25.noarch
wine-filesystem-2.10-1.fc25.noarch
wine-fixedsys-fonts-2.10-1.fc25.noarch
wine-fonts-2.10-1.fc25.noarch
wine-ldap-2.10-1.fc25.i686
wine-ldap-2.10-1.fc25.x86_64
wine-marlett-fonts-2.10-1.fc25.noarch
wine-mono-4.7.0-1.fc25.noarch
wine-ms-sans-serif-fonts-2.10-1.fc25.noarch
wine-openal-2.10-1.fc25.i686
wine-openal-2.10-1.fc25.x86_64
wine-opencl-2.10-1.fc25.i686
wine-opencl-2.10-1.fc25.x86_64
wine-pulseaudio-2.10-1.fc25.i686
wine-pulseaudio-2.10-1.fc25.x86_64
wine-small-fonts-2.10-1.fc25.noarch
wine-staging-2.10-1.i686
wine-staging-common-2.10-1.i686
wine-symbol-fonts-2.10-1.fc25.noarch
wine-systemd-2.10-1.fc25.noarch
wine-system-fonts-2.10-1.fc25.noarch
wine-tahoma-fonts-2.10-1.fc25.noarch
wine-tahoma-fonts-system-2.10-1.fc25.noarch
wine-times-new-roman-fonts-2.10-1.fc25.noarch
winetricks-20170517-1.fc25.noarch
wine-twain-2.10-1.fc25.i686
wine-twain-2.10-1.fc25.x86_64
wine-wingdings-fonts-2.10-1.fc25.noarch
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http://bugs.winehq.org/show_bug.cgi?id=35179
Bug ID: 35179
Summary: Quake Live standalone login window crashes when TAB
pressed
Product: Wine
Version: 1.7.8
Hardware: x86-64
URL: http://quakelive.com
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: alexandru.balut(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1. Open QuakeLive's Launcher.exe
2. Wait a few seconds for the round Play button to become red. At this point
the username field should be focused.
3. Press TAB three times, notice the app crashes
$ sha1sum .wine-ql/drive_c/Program\ Files\ \(x86\)/Quake\ Live/Launcher.exe
b4d565634bdac72047790d64dbc870b8b8bb5f48 .wine-ql/drive_c/Program Files
(x86)/Quake Live/Launcher.exe
$ sha1sum QuakeLiveSetup_840.exe
843d1542bccaaf1bd46bee0acec95d4bfdfc898b QuakeLiveSetup_840.exe
$ wine --version
wine-1.7.8
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https://bugs.winehq.org/show_bug.cgi?id=53953
Bug ID: 53953
Summary: Recent Wine 7.21 commit makes the build environment
unable to detect 32-bit FreeType 2 libraries on Fedora
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: nanotwerp(a)gmail.com
Distribution: ---
The commit in question is the one linked here:
https://gitlab.winehq.org/wine/wine/-/commit/c7a97b5d5d56ef00a0061b75412c6e…
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https://bugs.winehq.org/show_bug.cgi?id=46740
Bug ID: 46740
Summary: Photoshop CS5 crashes upon opening in Wine-4.0
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Syogren.Asherushi(a)gmail.com
Distribution: ---
Created attachment 63744
--> https://bugs.winehq.org/attachment.cgi?id=63744
The backtrace
See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=54510
Bug ID: 54510
Summary: d3d11:d3d11 - test_tgsm() fails in 32-bit tests on the
debian11 VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 - test_tgsm() fails in 32-bit tests on the debian11 VM:
d3d11.c:25778: Test failed: Got 0, expected 33 (index 1).
d3d11.c:25778: Test failed: Got 0, expected 66 (index 2).
...
d3d11.c:25810: Test failed: Got 0, expected 32 (index 0).
d3d11.c:25810: Test failed: Got 0, expected 96 (index 1).
...
d3d11.c:25852: Test failed: Got 0.00000000e+000, expected 1 (index 32).
d3d11.c:25854: Test failed: Got 0, expected 1 (index 32).
d3d11.c:25852: Test failed: Got 0.00000000e+000, expected 2 (index 33).
d3d11.c:25854: Test failed: Got 0, expected 2 (index 33).
...
See https://test.winehq.org/data/patterns.html#d3d11:d3d11
These failures are close to 100% reproducible (but not quite) and started on
2023-02-14. But note that the test also has a preexisting crash which masks
these failures in the test pattern.
Interestingly these failures do not happen:
* In the wow32 and wow64 tests (note: debian11b is a clone of debian11).
* On my fgtb-debian11 VM.
* On the debiant VM.
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https://bugs.winehq.org/show_bug.cgi?id=51603
Bug ID: 51603
Summary: All applications were run with a crash dialog, and can
not run any application after re-create the .wine
prefix.
Product: Wine-staging
Version: 6.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 70452
--> https://bugs.winehq.org/attachment.cgi?id=70452
Backtrace from the crash dialog.
Machine: MacBook Pro Retina-2015mid with OSX 10.14.6 Mojave
I remember that last time I was using OSX 10.13, I got the same problem.
With the Wine-staging from Gcenx's build. But after deleted the .wine and run
the Wine-staging again, it was back to work normally,
But after playing two games: Red Alert 2 and Diablo II,
I don't know if I was playing too long, games was crashed finally and then I
run "wineserver -k" to kill all the wine-preloader processes,
Then after awhile I wanna to play the game again but it was crashed on the
halfway,
then I start the Terminal to input:
winecfg
it was showing:
-----------------------------------------------------------------------------
Last login: Sat Aug 14 16:36:30 on ttys000
192:~ avenue$ winecfg
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.14 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DF950 (thread 002c), starting debugger...
0034:fixme:esync:do_esync eventfd not supported on this platform.
0040:fixme:esync:do_esync eventfd not supported on this platform.
0040:err:display:prepare_devices Failed to remove monitor
0040:err:display:macdrv_init_monitor Failed to initialize monitor
0040:err:display:cleanup_devices Failed to remove GPU
0040:err:ole:start_rpcss Failed to open service manager
0034:err:display:cleanup_devices Failed to remove GPU
0034:err:display:prepare_devices Failed to remove monitor
0034:err:display:macdrv_init_monitor Failed to initialize monitor
0034:err:display:cleanup_devices Failed to remove GPU
0034:fixme:thread:get_thread_times not implemented on this platform
0058:fixme:esync:do_esync eventfd not supported on this platform.
0060:fixme:esync:do_esync eventfd not supported on this platform.
0040:err:ole:start_rpcss Failed to open service manager
0060:err:display:cleanup_devices Failed to remove GPU
0060:err:ole:start_rpcss Failed to open service manager
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
0024:err:display:cleanup_devices Failed to remove GPU
0070:fixme:esync:do_esync eventfd not supported on this platform.
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
0070:err:display:cleanup_devices Failed to remove GPU
0078:fixme:esync:do_esync eventfd not supported on this platform.
0078:err:display:cleanup_devices Failed to remove GPU
0078:err:display:prepare_devices Failed to remove monitor
0078:err:display:macdrv_init_monitor Failed to initialize monitor
0078:err:display:cleanup_devices Failed to remove GPU
0060:err:display:prepare_devices Failed to remove monitor
0060:err:display:macdrv_init_monitor Failed to initialize monitor
0060:err:display:cleanup_devices Failed to remove GPU
0078:err:winecfg:open_mountmgr failed to open mount manager err 2
192:~ avenue$ 0060:err:ole:start_rpcss Failed to open service manager
---------------------------------------------------------------------------------
Then I tried to input: rm -rf .wine and run again the winecfg to recreate the
files,
it said:
----------------------------------------------------------------------------------
192:~ avenue$ winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.14 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DF950 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenue$
----------------------------------------------------------------------------------
Then WINE CAN NOT RUN ANY APPLICATION AGAIN,
even tried brew re-install the wine but it was still couldn't make it.
attached backtrace.txt for checking.
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https://bugs.winehq.org/show_bug.cgi?id=47345
Bug ID: 47345
Summary: When clicking on the Drivers tab, winecfg crashes
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: soulsofblack12(a)hotmail.com
Distribution: ---
Created attachment 64676
--> https://bugs.winehq.org/attachment.cgi?id=64676
The error
I am running wine-staging, when i launch winecfg from the console and try to
click on the Drivers tab, winecfg crashes and closes itself.
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https://bugs.winehq.org/show_bug.cgi?id=42741
Bug ID: 42741
Summary: StarCraft I: 1.18 PTR fails to initialize
ClientSdk.dll
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: li.davidm96(a)gmail.com
Distribution: ---
Created attachment 57743
--> https://bugs.winehq.org/attachment.cgi?id=57743
stderr output of Wine when running StarCraft.exe
The 1.18 public test release of the upcoming version of StarCraft I does not
launch, as ClientSdk.dll fails to initialize.
Tested with Wine 2.4 (latest from Arch repositories), in a fresh 64-bit
wineprefix. Architecture is AMD64.
The download is here:
https://us.battle.net/forums/en/starcraft/topic/20753915707
sha1sum:
2d6702a425f13659227814fbc903568d63daeb08
/home/lidavidm/Downloads/Starcraft+1.18+PTR+1202.zip
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https://bugs.winehq.org/show_bug.cgi?id=51092
Bug ID: 51092
Summary: reMarkable desktop app - Software Updater indefinetly
runs
Product: Wine
Version: 5.0.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: graeme.wiebe(a)gmail.com
Distribution: ---
Quite simple: the software updater runs indefinitely, which can be easily
solved by closing the popup.
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http://bugs.winehq.org/show_bug.cgi?id=33199
Bug #: 33199
Summary: iexplore crash when changing location.href in if
stamtement xhtml
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thepouar(a)gmail.com
Classification: Unclassified
Created attachment 43914
--> http://bugs.winehq.org/attachment.cgi?id=43914
xhtml file that crashes iexplore
iexplore crashes when trying to change the URL in javascript within an if
statement, attached a file that causes the crash
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https://bugs.winehq.org/show_bug.cgi?id=54350
Bug ID: 54350
Summary: WHERE does not work
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: giecrilj(a)stegny.2a.pl
Distribution: ---
> WHERE /?
(no output)
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https://bugs.winehq.org/show_bug.cgi?id=40570
Bug ID: 40570
Summary: Skype 7 - Unhandled exception in thread 9 or Unhandled
page fault on read access
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmoisto(a)gmail.com
Distribution: ---
The latest Skype desktop client for Windows (currently 7.23.0.105) does not
work with wine 1.9.9 but works fine with 1.9.7 and 1.9.8.
Starting Skype with 1.9.9 spits out various errors.
In some instances Skype.exe will go in an infinite loop and the debugger hangs,
other times the debugger exists instantly.
Exists cleanly:
wine: Unhandled exception 0xc0000409 in thread 9 at address 0x115d6b8 (thread
0009), starting debugger...
Hangs forever:
wine: Unhandled page fault on write access to 0x65756cf1 at address 0x63656ee6
(thread 0009), starting debugger...
I can attach more console output if needed.
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https://bugs.winehq.org/show_bug.cgi?id=52592
Bug ID: 52592
Summary: MilkyTracker does not work: no valid waveout devices.
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
MilkyTracker is an multi-platform music application for creating .MOD and .XM
module files.
https://github.com/milkytracker/MilkyTracker
Unfortunately, it doesn't work on WINE because it cannot open any waveout
device.
Sources of MilkyTracker do these actions:
1)
waveOutOpen(&hwo, WAVE_MAPPER, &format, 0, 0, CALLBACK_NULL);
This call is a success and it returns a valid handle.
2)
waveOutGetID(hwo,(LPUINT)&waveOutID);
This call also returns success and it returns a value of 63 into "waveOutID".
BUT THIS IS WRONG. "waveOutID" should be equal to WAVE_MAPPER, which equal to
-1, as you can see in point (1).
3)
waveOutGetDevCaps((UINT)waveOutID, &waveoutcaps, sizeof(waveoutcaps));
As result, this call to waveOutGetDevCaps() fails with return value of
MMSYSERR_BADDEVICEID.
Here there is the point where there is the code that I'm talking about:
https://github.com/milkytracker/MilkyTracker/blob/4f97b7011b20519890e30368e…
The cause of the trouble is the way the function waveOutGetID() is implemented.
waveOutGetID() calls WINMM_GetDeviceFromHWAVE().
And WINMM_GetDeviceFromHWAVE() calls WINMM_DecomposeHWAVE()
Into WINMM_DecomposeHWAVE(), there are these lines:
ULONG32 l = HandleToULong(hwave);
*device_index = l & 0xFF;
But this is wrong, because *device_index will be never able to return -1 that
is the value for WAVE_MAPPER.
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https://bugs.winehq.org/show_bug.cgi?id=48605
Bug ID: 48605
Summary: MuseScore 3 shows splash screen, then quits
Product: Wine
Version: 5.1
Hardware: x86-64
URL: https://musescore.org/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.1
$ openssl sha256 MuseScore-3.4.2-x86_64.msi
SHA256(MuseScore-3.4.2-x86_64.msi)=
8d2fc9d79cb0a5b0a8a5ccbb8ec80a972d1ecd264cb416c75ae42ab0b8b6d475
Steps to reproduce:
1. Install MuseScore using msiexec.
2. Start the game after installation of using the explorer.
Expected result:
MuseScore starts and shows the main window.
Current result:
MuseScore shows a splash screen and then quits.
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https://bugs.winehq.org/show_bug.cgi?id=55218
Bug ID: 55218
Summary: Lotus Script "Print" macro crashes Lotus Approach
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74832
--> https://bugs.winehq.org/attachment.cgi?id=74832
$ WINEDEBUG=seh,gdi,enhmetafile,winspool,localspl,psdrv wine approach.exe 2&>1
> WinePrintError.txt
Fedora 38
Wine 8.11
Lotus Approach N99.8.0208.0800 (Smart Suite)
In Lotus Approach, when you call the "Print" macro from a Lotus Script:
RunApproachMacro("Print")
Lotus Approach crashes. This happens about one out of every two print
attempts.
Occasionally, a "MEM_BAD_POINTER" will popup from Approach when it crashes.
The attachment was created with:
$ WINEDEBUG=seh,gdi,enhmetafile,winspool,localspl,psdrv wine approach.exe 2&>1
> WinePrintError.txt
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https://bugs.winehq.org/show_bug.cgi?id=44081
Bug ID: 44081
Summary: Office graphics suitable for HiDPI displays
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Visiting https://www.winehq.org/ with a HiDPI Dell UP3214Q monitor, the icons
and graphics look blurry. It’d be great, if the Web site could be improved to
also look good on HiDPI displays.
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https://bugs.winehq.org/show_bug.cgi?id=41751
Bug ID: 41751
Summary: Retire docs.git
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
The Developer's, Wine User's, and Winelib User's guides have all been moved to
the wiki, and the SGML files will not be updated.
Since the SGML files are still on the website, people who follow a direct link
to one of the pages still end up in the old document and sometimes file bugs
for outdated information that has already been fixed in the wiki version (e.g.,
bug 40491).
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https://bugs.winehq.org/show_bug.cgi?id=37297
Bug ID: 37297
Summary: CreateEdit windows always fullscreen under wine
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n4af(a)n4af.net
ref:
https://forum.winehq.org/viewtopic.php?t=23405&p=96423
I have a Pascal (Dephi) app that runs well under Wine application layer.
The problem is that there are a number of edit controls that will only show in
full screen under Wine.
This would be an example of a procedure to create a editable window using Alt-D
WM_INITDIALOG:
begin
Windows.SetWindowText(hwnddlg, RC_DUPECHECKOAR);
Format(TempBuffer1, TC_ENTERCALLTOBECHECKEDON,
BandStringsArray[InActiveRadioPtr.BandMemory],
ModeStringArray[InActiveRadioPtr.ModeMemory]);
CreateStatic(TempBuffer1, 15, 3, 250, hwnddlg, 102);
AltDEditWindowHandle := CreateEdit(ES_CENTER or ES_UPPERCASE or WS_BORDER,
15, 27, 250, 30, hwnddlg, 101);
asm
mov edx,[MainWindowEditFont]
call tWM_SETFONT
end;
CreateOKCancelButtons(hwnddlg);
The above CreateEdit dutifully creates a window under Win7.
Ubuntu (kernel 3.16) will only display as fullscreen.
Under linux I can grab the title bar and move the f/s window but nothing else.
Right clicking on the title bar i have options Restore, Resize, Maximize
selected.
Screen captures on https://forum.winehq.org/viewtopic.php?t=23405&p=96423
Tks, Howard
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https://bugs.winehq.org/show_bug.cgi?id=53820
Bug ID: 53820
Summary: Trying to install WhatsApp for Windows 32 bits on
Manjaro Linux 22
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vinidias(a)protonmail.com
Distribution: ---
Created attachment 73347
--> https://bugs.winehq.org/attachment.cgi?id=73347
Backtrace output from Wine
Hello, folks
I tried to install WhatsApp for Windows 32 bits
(https://www.whatsapp.com/download) on Manjaro Linux 22 64 bits, Linux Kernel
6.0, Wine 7.19, and gave this on attachment
Please, help me to understand and fix this
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=50907
Bug ID: 50907
Summary: Civilization 4: No hammers displayed on resource tiles
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 69717
--> https://bugs.winehq.org/attachment.cgi?id=69717
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load the save from bug #26142
5) press ctrl+y to show resources
6) zoom onto a cow pasture
Behaviour:
No hammers displayed. Only bread slices are displayed but not as collated. See
attachment (left image)
Expected behaviour:
Three hammers and three bread slices displayed as collated. See attachment
(right image)
Workaround:
winetricks d3dx9_31 d3dx9_32
Additional comment:
NVIDIA 340.108
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https://bugs.winehq.org/show_bug.cgi?id=41236
Bug ID: 41236
Summary: Darksiders 2 graphical glitches
Product: Wine-staging
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55522
--> https://bugs.winehq.org/attachment.cgi?id=55522
Graphical glitch
I have successfully launched Darksiders 2 Steam version (But in AppDB this game
marked as 'garbage') on wine 1.9.17-staging on win32 prefix.
My library mapping:
d3dcompiler_43 native,builtin
winecfg->staging set flag 'enable CSMT for better grapfic perfomance'
But there are some problems with graphics (screenshots in attachement). What
other information should be provided?
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=52572
Bug ID: 52572
Summary: Call of Duty: World at war - Voices are not correctly
positioned (always centered)
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 71893
--> https://bugs.winehq.org/attachment.cgi?id=71893
Voice positions bug
Basically the voices are correctly occluded and stuff, their only problem is
that they're played always as if the person speaking is inside your head.
In the video, you can clearly see this behaviour
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https://bugs.winehq.org/show_bug.cgi?id=54983
Bug ID: 54983
Summary: Hearts of Iron IV crashes with 'Assertion failed:
instr->reg.allocated' in DX11 mode
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74522
--> https://bugs.winehq.org/attachment.cgi?id=74522
+d3dcompiler,+vkd3d
Assertion failed: instr->reg.allocated, file ../vkd3d/libs/vkd3d-shader/tpf.c,
line 3499
1.7-231-gea7d8c65
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https://bugs.winehq.org/show_bug.cgi?id=53554
Bug ID: 53554
Summary: Compliance with Deb822: package archive keyring
location
Product: WineHQ.org
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucent(a)gmail.com
Distribution: ---
concerns: https://wiki.winehq.org/Debian
sources.list(5) says /usr/share/keyrings for keyrings managed by packages and
/etc/apt/keyrings for keyrings managed by the system operator. This was added
2022-05-23 to the https://wiki.debian.org/DebianRepository/UseThirdParty guide
"Recommend /etc/apt/keyrings for locally-managed keys, as per apt 2.4.0
changelog".
Also starting with apt version 2.4.0 is when /etc/apt/keyrings directory gets
introduced to be installed/created by the apt package itself. This corresponds
to Debian 12/Ubuntu 22. Previous to Debian 12/Ubuntu 22 the user will have to
create this directory. There was previously /etc/apt/trusted.gpg.d but that has
special meaning (as does /usr/share/keyrings itself being a system directory
not something for the system operator). The recommendation is /etc/apt/keyrings
so add to the WineHQ install instructions:
sudo mkdir -m755 -p /etc/apt/keyrings # not needed since apt version 2.4.0 like
Debian 12 and Ubuntu 22 or newer
The .sources files will need to be updated.
Alternatively if there was a package generated to manage installation of the
key to /usr/share/keyrings that could be a valid option.
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https://bugs.winehq.org/show_bug.cgi?id=53688
Bug ID: 53688
Summary: Ubuntu install instruction are wrong and not working
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sayanel(a)protonmail.com
Distribution: ---
As of today (2022-09-15) the ubuntu install instructions
(https://wiki.winehq.org/Ubuntu) do not work properly
The repo key is placed in /usr/share/keyrings
But the source info
(https://dl.winehq.org/wine-builds/ubuntu/dists/jammy/winehq-jammy.sources)
indicates to search /etc/apt/keyrings/
Either change instruction to copy the key to /etc or change the .source file to
point to /usr
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http://bugs.winehq.org/show_bug.cgi?id=35732
Bug ID: 35732
Summary: Adobe CC (Creative Cloud) fails to install.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giorgosk67(a)gmail.com
Created attachment 47719
--> http://bugs.winehq.org/attachment.cgi?id=47719
The error screen.
CC fails to install and exits with an error (A12E1).
(For error details, please see the attached screenshot).
For help, points to this page:
https://helpx.adobe.com/creative-cloud/topics/getting-started.html
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https://bugs.winehq.org/show_bug.cgi?id=54472
Bug ID: 54472
Summary: Cryostasis: Sleep of Reason demo crashes due to HLSL
syntax error 'unexpected KW_TECHNIQUE10'
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://www.guru3d.com/files-details/cryostasis-sleep-
of-reason-game-demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
00d4:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x804.
00d4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
00d4:err:d3dcompiler:D3DCompile2 Shader log:
00d4:err:d3dcompiler:D3DCompile2 signature.fx:8:1: E5000: syntax error,
unexpected KW_TECHNIQUE10
00d4:err:d3dcompiler:D3DCompile2
1.6-110-g240b2f96
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https://bugs.winehq.org/show_bug.cgi?id=54339
Bug ID: 54339
Summary: Wine doesn't recognize RTX 3xxx and 4xxx
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Wine does not recognize RTX 30xx and 40xx Nvidia cards, it prevents games from
auto-configuring the performance.
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/wined3d/adapter_gl.c…
Tested on 3050, but should be on 3070, 3070, 3090, 4070, 4090...
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http://bugs.winehq.org/show_bug.cgi?id=17258
Summary: M.A.X.2 : error "Screen init failed" when starting the
game
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jazzedupj0sh(a)gmail.com
Created an attachment (id=19245)
--> (http://bugs.winehq.org/attachment.cgi?id=19245)
Game does not start, instead shows this error
Installation works fine. This is a game meant for Windows 98. Not sure which
version of Directx it uses.
The game does not start, instead I get an error. The screenshot of the error is
attached.
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https://bugs.winehq.org/show_bug.cgi?id=55285
Bug ID: 55285
Summary: Wine 8.12 screws up CUPS-PDF print from Lotus Approach
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Fedora 38
Wine 8.12
cups-pdf-3.0.1-18.fc38.x86_64
Lotus Approach N99.8.0208.0800 (Smart Suite)
Wine 8.12 screws up cups-pdf print.
Two attachments:
1) a sample screwd up PDF
2) the results of
WINEDEBUG=seh,gdi,enhmetafile,winspool,localspl,psdrv wine approach.exe 2&>1 >
WinePrintError.txt
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http://bugs.winehq.org/show_bug.cgi?id=9418
Summary: Colasoft Mac Scanner 1.1 doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.colasoft.com/mac_scanner/
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user complained in
http://www.linuxforums.org/forum/wine/101536-problem-tcp-ip.html
"[Running colasoft mac scan in wine complains
Cannot find any valid ip address...]"
So I downloaded it and tried it.
It found my IP address right away, so that's fine.
But it wasn't able to actually scan for MAC addresses; it
had lots of
fixme:iphlpapi:SendARP (DestIP 0xda01a8c0, SrcIP 0x00000000, pMacAddr
0x7abcc808, PhyAddrLen 0x7abcc7fc): stub
messages. On Linux, at least, the way to do this is
probably to send the packet, wait a millisec, then do
ioctl SIOCGARP. (Or the command arp -n W.X.Y.Z. Or look in /proc/net/arp.)
It'd be cheesy beans to implement, if anybody cares to.
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https://bugs.winehq.org/show_bug.cgi?id=45113
Bug ID: 45113
Summary: Dai-Senryaku Perfect3: Very slowly with OpenGL
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: whatisthis.sowhat(a)gmail.com
Distribution: ---
When playing "Dai-Senryaku Perfect 3",Japanese war board simulation
game,drawing screen is very slowly with OpenGL rendering.
Using with GDI rendering, drawing is little slowly, but faster than OpenGL.
Product page (written in Japanese):
https://www.ss-alpha.co.jp/products/dsperfect3.html
Playing sample:
https://www.ss-alpha.co.jp/products/dsperfect3/download.html
This issue may seem to be similar to BUG #43231.
https://bugs.winehq.org/show_bug.cgi?id=43231
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https://bugs.winehq.org/show_bug.cgi?id=40736
Bug ID: 40736
Summary: In notepad Ctrl+[Grey /] cause '/' char to be added
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gur.stavi(a)gmail.com
Distribution: ---
The issue is about pressing the combination of CTRL + sys keys from the right
side numeric keypad of the keyboard:
CTRL-[/]
CTRL-[*]
CTRL-[-]
CTRL-[+]
It can be reproduced in Notepad.
In Notepad under Windows these sequences will do nothing.
In Notepad under Wine these sequences will cause the character to be added to
the document.
Perhaps it is related to 'TranslateAccelerator' API but this is just a guess.
The real problem is with 'Notepad++' where these sequences are the default
accelerators for zoom control so chars are added to the document whenever zoom
is changed.
Regards,
Gur
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https://bugs.winehq.org/show_bug.cgi?id=44920
Bug ID: 44920
Summary: Starcraft II Arcade Crash during load
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antonio.e.russo(a)gmail.com
Distribution: ---
Created attachment 61011
--> https://bugs.winehq.org/attachment.cgi?id=61011
WINEDEBUG=warn+all log of crash (gzipped)
Starcraft II is a moving target. After the most recent patch, I was unable to
use wine-staging 2.21, which had been working excellently for me. Wine 3.5 has
trouble: loading the "Hero Attack 3X" (popular) arcade game, the game crashes.
I've attached a "WINEDEBUG=warn+all" log, and can help debug.
I checked "use 32-bit version", and I am using a clean prefix.
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https://bugs.winehq.org/show_bug.cgi?id=38303
Bug ID: 38303
Summary: NHL09 menus automatically navigating ( non-stop
clicking down arrow without actual keyboard button
pressing )
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
When I launch the game, menus are navigated by themselves. Still - the game
responds on actual pressing of the arrow buttons on my keyboard.
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https://bugs.winehq.org/show_bug.cgi?id=53151
Bug ID: 53151
Summary: teardown.exe crash
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kraisler87(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72584
--> https://bugs.winehq.org/attachment.cgi?id=72584
crash log
I play teardown for several minutes (about 30 minutes) and than GPU hang and
only restart linux help.
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https://bugs.winehq.org/show_bug.cgi?id=56104
Bug ID: 56104
Summary: Combobox - list shall not close when a key is pressed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Combobox - list shall not close when a key is pressed. It should put selection
to the first entry of the list starting by this letter (then moving to the
next, etc...) but NOT automatically close the list
Fix : in COMBO_WindowProc, if list is dropped (CBF_DROPPED) and a key is
pressed, then the "no roll up" (CBF_NOROLLUP) shall be set
case WM_CHAR:
case WM_IME_CHAR:
{
HWND hwndTarget;
/* This is the fix */
if (lphc->wState & CBF_DROPPED)
lphc->wState |= CBF_NOROLLUP;
/* End of the fix */
if ( lphc->wState & CBF_EDIT )
hwndTarget = lphc->hWndEdit;
else
hwndTarget = lphc->hWndLBox;
return SendMessageW(hwndTarget, message, wParam, lParam);
}
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http://bugs.winehq.org/show_bug.cgi?id=33759
Bug #: 33759
Summary: Some applications reset the X color profile
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
Some applications tend to reset the X color profile when they start. This
profile is set by xcalib and shouldn't be mindlessly messed with.
I could not determinate a pattern as to which programs do this. It seems games
are especially prone.
A simple test case:
Get xcalib, and use it to set some random color profile, such as with
xcalib -a -gc 5
Get CPU-Z. There is a simple no-installation zip available. Click away the
initial error message and then watch as it resets the profile as it loads
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https://bugs.winehq.org/show_bug.cgi?id=39164
Bug ID: 39164
Summary: Starcraft 2: broken after alt-tab
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: m4rkusxxl(a)web.de
Distribution: ---
I play starcraft 2 in kde4 with desktop effects enabled.
When I alt-tab to get back to the desktop it works fine. But I dont get back
into the game.
When I try to, I see the game but the screen never changes (no animations,
nothing happens when clicking buttons). The mouse cursor is not catched as
well.
When I disable desktop effects in kde (shift+alt+f12) I can still get back into
the game and it is redrawn correctly.
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https://bugs.winehq.org/show_bug.cgi?id=49094
Bug ID: 49094
Summary: "err:ntdll:RtlpWaitForCriticalSection" racy hang when
starting/running StarCraft 2
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bat.misc(a)batbytes.com
Distribution: ---
Created attachment 67060
--> https://bugs.winehq.org/attachment.cgi?id=67060
wine stdout/stderr
When starting StarCraft 2, I get this error message:
[code]00d8:err:ntdll:RtlpWaitForCriticalSection section 0xe76344 "?" wait timed
out in thread 00d8, blocked by 00d0, retrying (60 sec)[/code]
It is a racy hang. It sometimes happens during startup or when starting an
custom game.
The version used is from the master branch,
d1f858e03da732c621504f90e349d5170ca3336e from April 30th.
This is with debugging and unstripped executables but I'm unsure where to dig
into this with gdb to give more helpful information. Please let me know if I
can help provide better information.
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https://bugs.winehq.org/show_bug.cgi?id=52244
Bug ID: 52244
Summary: starcraft2 crashes while loading arcade game
e_gfxErrorShaderCompileFailed
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 71352
--> https://bugs.winehq.org/attachment.cgi?id=71352
console messages
[cedric@cedric ~]$ wine --version
wine-6.23
[cedric@cedric ~]$ uname -a
Linux cedric 5.15.8-arch1-1 #1 SMP PREEMPT Tue, 14 Dec 2021 12:28:02 +0000
x86_64 GNU/Linux
[cedric@cedric ~]$ rm -rf ~/.wine
[cedric@cedric ~]$ wineboot
[cedric@cedric ~]$ wine ~/.wine-sc2-ok/drive_c/Program\ Files\
\(x86\)/StarCraft\ II/StarCraft\ II.exe
Install battle.net (it finds starcraft2), close
click Play
choose custom -> arcade. Type in "coop" into the search field, and click on
"Wings of liberty coop 1. Liberation day", and click create lobby, and then
click "start game".
After the countdown, the loading screen shows up, and the progress bar goes
about to half full. Then this error dialog shows up:
"Starcraft II
e_gfxErrorShaderCompileFailed
To help us identify the problem, please describe what you were doing when the
error occurred.
Please use the Report ID below when communicating with Blizzard about the
issue.
DF97FB56-8356-44A6-A960-5BEA033C44DA
[X] Send to Blizzard [Reopen] [Close]"
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http://bugs.winehq.org/show_bug.cgi?id=29384
Bug #: 29384
Summary: Voobly fails to launch Age of Empires II multiplayer
game (DirectPlay)
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
Classification: Unclassified
Instead of entering AOE II's brown multiplayer game screen, game will now be
automatically aborted & cancelled unrated instead.
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https://bugs.winehq.org/show_bug.cgi?id=53970
Bug ID: 53970
Summary: Purchases in StarCraft II do not work
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Created attachment 73560
--> https://bugs.winehq.org/attachment.cgi?id=73560
log of a purchase attempt
An attempt to buy Legacy of the Void campaign outputs a blank window.
I suspect it's in wininet from the logs
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https://bugs.winehq.org/show_bug.cgi?id=48479
Bug ID: 48479
Summary: kernel: wineserver[13829]: segfault at 60 ip
0000000000428d8f sp 00007fff60b2e5c0 error 4 in
wineserver[403000+53000]
Product: Wine-staging
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66269
--> https://bugs.winehq.org/attachment.cgi?id=66269
journal of the wineserver crash
Wine-Staging Rc5 crashed with a core dump.
thousands!! of these lines come before the dump:
022b:fixme:rawinput:GetRawInputBuffer data (nil), data_size 0x22f7b0,
header_size 24 stub!
System is:
CPU: AMD FX-8350
GPU: Nvidia GTX1050 with Nvidia drivers
OS: Fedora 30
Special Patches: Vulcan Dxvk driver installed ( latest )
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https://bugs.winehq.org/show_bug.cgi?id=49243
Bug ID: 49243
Summary: https://dl.winehq.org/wine-builds/debian/ is very slow
in China
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: widon1104(a)qq.com
Distribution: ---
I use deepin15.11, I find out "deb https://dl.winehq.org/wine-builds/debian/
stretch main " this link is very slow in China.
It's very hard to download all the packages in this link, often it will take
more than 2 hours to download all the packages and sometimes the download will
fail I have to download again and again.
I hope winehq.org make Chinese user download new version of wine faster.
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https://bugs.winehq.org/show_bug.cgi?id=47589
Bug ID: 47589
Summary: WineHQ requires email to sign up, sign in and to
recover access
Product: WineHQ.org
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
It may be inacceptible for users living in jurisdictions with oppressive
regimes requiring all the email providers either collect the personal data
tying an account to a government-issued ID or being blocked. For example
cellphone numbers.
Now most of email providers require cellphone number validation. But not all.
Ironically the only email providers not enforcing this I know are Russian ones.
But the State Duma is preparing a law requiring all the email providers to do
that, so I expect there will be no free email providers not doing that
(probably except Riseup, but I won't use Riseup services).
So it is important to allow users contribute without having a email addreess.
For access recovery crypto protocols or a sheet of one-time passwords can be
used.
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https://bugs.winehq.org/show_bug.cgi?id=46585
Bug ID: 46585
Summary: Some unicode characters cut off the rest of
description
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 63469
--> https://bugs.winehq.org/attachment.cgi?id=63469
test.txt with the issue
Looks like posting certain unicode characters makes rest of the description be
cut off.
Here's pasting of contents of the attached test.txt:
Tobias
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https://bugs.winehq.org/show_bug.cgi?id=53652
Bug ID: 53652
Summary: invalid URL in wine-bugs digest email footer
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: austinenglish(a)gmail.com, jnewman(a)codeweavers.com,
julliard(a)winehq.org
Distribution: ---
I'm guessing this happened around the mailman upgrade:
Sep 10:
_______________________________________________
wine-bugs mailing list -- wine-bugs(a)winehq.org - To unsubscribe send an email
to wine-bugs-leave(a)winehq.org
%(web_page_url)slistinfo/%(_internal_name)s
versus:
July 26:
_______________________________________________
wine-bugs mailing list - wine-bugs(a)winehq.org
https://www.winehq.org/mailman/listinfo/wine-bugs
'bisecting' the regression, it occurred between:
bad: Aug 12 wine-bugs Digest, Vol 205, Issue 46
good: Aug 12 wine-bugs Digest, Vol 205, Issue 45
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http://bugs.winehq.org/show_bug.cgi?id=28467
Summary: Chromium Browser restore button doesn't work
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. Download chromium from
http://build.chromium.org/f/chromium/snapshots/Win/95816/chrome-win32.zip
unpack chrome-win32.zip, cd to the directory.
2. start chrome.exe with --no-sandbox, works around Bug 21232
$ wine chrome.exe --no-sandbox
Notice that the chrome window is decorated by the Linux native window manager.
Is it a bug? On windows, chrome have no traditional "window bar".
Now there is two "Maximal" button: one is drawn by Linux native window manager,
the other is drawed by wine chrome browser it self.
3. Click on the "Maximal" button which is drawn by Linux native window manager,
then chrome browser switch to maximal mode as expect.
This time, the Linux native window bar is disappear.
4. Click on the "Restore" button of wine chrome browser. However it doesn't
work. Wine chrome switch to normal mode for a second, then switch back to
maximal mode automatically.
I use ubuntu 11.04 , with traditional gnome desktop, gnome 2.32.1 .
There is some ways to work around:
I. Instead of clicking on the native "Maximal" button in step 3, try to click
the wine chrome "Maximal" button, then everything works as expect.
II. Do not set "Allow the window manager to decorate the windows" in winecfg,
then everything works as expect.
III. Do not set "Allow the window manager to control the windows" in winecfg,
then everything works as expect.
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http://bugs.winehq.org/show_bug.cgi?id=36692
Bug ID: 36692
Summary: Bad performance when combineng SetEvent /
WaitForSingleObject for synchronizing worker threads
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: milasudril(a)gmail.com
In a 2d simulation program, each worker thread has its own pair of events. One
event is used to signal master thread that the worker thread is ready. The
other is used by the master thread to signal that the worker thread may
continue.
In Master thread:
while(!m_stop)
{
auto proc_ptr=processors.begin();
while(proc_ptr!=processors.end())
{
// Call SetEvent on "start" event object owned by the object pointed
// to by proc_ptr
proc_ptr->frameNext();
++proc_ptr;
}
proc_ptr=processors.begin();
while(proc_ptr!=processors.end())
{
// Call WaitForSingleObject on "ready" event object owned by
// the object pointed to by proc_ptr
proc_ptr->wait();
++proc_ptr;
}
++framecounter;
}
In worker thread:
while(!m_stop)
{
// Wait for master thread signaling start event (Calls
WaitForSingleObject)
start.wait();
m_model->process(m_framecounter,m_buffers[0].first
,m_buffers[0].second,m_offset);
swap(m_buffers[0],m_buffers[1]);
// Signal master thread that we are ready for next frame (Calls SetEvent)
ready.set();
}
On Wine, the framerate is half of that on Windows 7 on the same machine
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz. Also there seems to be a huge
different workload on differnt cores when running under Wine.
I realize that SetEvent/WaitForSingleObject are heavy functions on Windows too
as they need kernel assistance, so it might be hard to make it perform better.
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https://bugs.winehq.org/show_bug.cgi?id=43766
Bug ID: 43766
Summary: Safrosoft RoX - Level editor doesn't start
Product: Wine
Version: 2.17
Hardware: x86-64
URL: http://www.autofish.net/shrines/rox/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 59268
--> https://bugs.winehq.org/attachment.cgi?id=59268
wine log
The game's level editor crashes with a messagebox:
"Run-time error '481': Invalid picture"
Getting an oleaut32.dll from win7, copying it into wine's system32 folder and
adding a dll override fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=44900
Bug ID: 44900
Summary: Colour problem with builtin gdiplus
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 60981
--> https://bugs.winehq.org/attachment.cgi?id=60981
Good looking with a native gdiplus
With a builtin gdiplus, there is a problem with coloring the cases of channel.
Problem does not occur with a native gdiplus dll. Compare the two screenshot:
the first one with native dll, the second one with the builtin dll.
Note the behaviour in a real Windows 10 box is the behaviour of the native dll.
So, there is a problem with the builtin dll.
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http://bugs.winehq.org/show_bug.cgi?id=24063
Summary: World in conflict fails to start in DX10 mode
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30246)
--> (http://bugs.winehq.org/attachment.cgi?id=30246)
Log +d3d10
World in Conflict is unable to start in DX10 mode. Native dxdiagn.dll was used
to avoid http://bugs.winehq.org/show_bug.cgi?id=11114 and sh winetricks d3dx10
was run too.
I uploaded a +d3d10 log. If you need other debug channels, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=19471
Summary: Earthworm Jim 3D: Extensive graphics errors
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=22632)
--> (http://bugs.winehq.org/attachment.cgi?id=22632)
Terminal output.
While running Earthworm Jim 3D the background to the title screen and intro
video/scene are black and during the game there are various graphics errors
including: missing textures, corrupt textures, low quality textures.
There are also quite a few 3D model animation errors.
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http://bugs.winehq.org/show_bug.cgi?id=10845
Summary: Application Menu doesn't work
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gizmo.gentoo(a)gmx.de
In Propellerheads Reason 3.0 and 4.0 the application menu doesn' work. This
affects, in my experience, all versions >wine-0.9.46 or 0.9.47.
The problem is that i can't give you log files or something else, because
there's no error message. It's just that u click on the menu and nothing
happens.
You can download a demo version from the software here:
http://www.propellerheads.se/download/index.cfm?fuseaction=download_reason_…
Let me know if i can do something to provide more information.
thanks,
marc
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https://bugs.winehq.org/show_bug.cgi?id=53290
Bug ID: 53290
Summary: app is installed but doenst appear
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steurgo(a)gmail.com
Distribution: ---
Created attachment 72655
--> https://bugs.winehq.org/attachment.cgi?id=72655
it shows the error message
downloaded the app from your website and followe all the steps. now if i check
in the ubuntu softwere it says its installed, but doesnt appear in the app
list. when i try to uninstall if from ubuntu softwere it says there are no
files to delete
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https://bugs.winehq.org/show_bug.cgi?id=46976
Bug ID: 46976
Summary: All games suffer from moderated to severe stuttering
with mouse polling ~1000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: zeioth(a)hotmail.com
Distribution: ---
Description: Any game running over Wine will stutter under the next conditions:
How to reproduce:
* Use a mouse with a polling rate of 1000.
* Open any game with wine, using any frametimes measurement tool.
* Move the camera quickly in circles. You will experience severe stuttering
and frametimes spikes.
* The issue is solved when the mouse use a polling rate of 125hz
This issue DOESN'T affect linux native games. This fact has been tested with
the games:
* Bioshock: Infinite
* Portal 1
This issue DOES Affect the next Wine (non DXVK) games:
* Doom 2016
This issue DOES affect the next wine games:
* Sekiro
* Quake Champions
* The witcher 3
* Quake Champions
* Paladins
* And every other game I've tested
Wine versions tested:
* 3.16 stating + dxvk 0.61 (Can reproduce)
* 3.18 stating + dxvk 0.61 (Can reproduce)
* 3.20 tkg + dxvk 0.61 (Can reproduce)
* 4.0 + dxvk 0.61 (Can reproduce)
* 4.5 + dxvk 0.61 (Can reproduce)
* 4.5 + dxvk 1.0.2 (Can reproduce)
* 4.5 (Can reproduce) -> Pure wine on command line, no lutris, dxvk... etc.
* esync-staging-pba-3.16 + dxvk 0.61 -> This build doesn't present FPS
drops when the player move the camera. In sekiro, the camera jiggers instead.
All other games run without camera stuttering.
Video demostration: https://youtu.be/5dAHbvSS-P8
To find more details about this issue, please read:
* https://github.com/ValveSoftware/Proton/issues/2455#issuecomment-480502473
* https://forum.winehq.org/viewtopic.php?f=8&t=32235
Personal notes:
Feel free to ask me anything you need. I'm willing to help as much as I can.
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=33643
Bug #: 33643
Summary: Dungeons & Dragons Neverwinter: stuttering mouse input
Product: Wine
Version: 1.5.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kisak42(a)gmail.com
Classification: Unclassified
While in the Dungeons & Dragons Neverwinter game client, I experience a
consistent stutter to to all mouse rotation. Also, every now and then the mouse
input bogs down and causes the player to overcompensate, then wait until the
moment passes. One possible cause of this is the multiple megabytes per minute
of:
fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x1212e818, cbSizeHeader=16)
stub!
fixme:win:GetRawInputBuffer (pData=0x278daf8, pcbSize=0x1212bbb8,
cbSizeHeader=16) stub!
This is merely speculation from a users point of view.
The ie8 winetricks was used to workaround bug#33495, other than that I am using
a clean 32bit wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=35968
Bug ID: 35968
Summary: postgresql 9.3.4-3 has a problem initializing its
database
Product: Wine
Version: 1.7.16
Hardware: x86
URL: http://www.postgresql.org/download/windows/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 35966, 35967
Created attachment 48075
--> https://bugs.winehq.org/attachment.cgi?id=48075
cmd,tid trace
After winetricks wsh57 to work around bug 35966, and applying the patch from
bug 35967, the installer downgrades the database problem to a non-fatal
warning.
The installer log tells us:
Called IsVistaOrNewer()...
Granting service account access to the data directory (using icacls) to NT
AUTHORITY\NetworkService:
Executing batch file 'rad222B0.bat'...
Can't recognize 'icacls "C:\Program Files\PostgreSQL\9.3\data" /T /C /grant
"NT AUTHORITY\NetworkService":(OI)(CI)(F) ' as an internal or external
command, or batch script.
Failed to grant service account access to the data directory (C:\Program
Files\PostgreSQL\9.3\data)
initcluster.vbs ran to completion
Script stderr:
Can't recognize 'CHCP 1252' as an internal or external command, or batch
script.
Can't recognize 'CHCP 1252' as an internal or external command, or batch
script.
Can't recognize 'CHCP 1252' as an internal or external command, or batch
script.
+cmd,+tid attached (with patch from 35967 applied)
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https://bugs.winehq.org/show_bug.cgi?id=51692
Bug ID: 51692
Summary: microchip studio installer crashes
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70560
--> https://bugs.winehq.org/attachment.cgi?id=70560
console messages when running the installer twice
microchip studio installer crashes
Steps to reproduce
$ wine as-installer-7.0.2542-full.exe
The installer displays a splash screen. Next the splash screen dissapears, and
the prompt returns in the console.
My versions:
$ wine --version
wine-6.15-123-gbe8501ac6f1
$ uname -a
Linux cedric 5.13.10-arch1-1 #1 SMP PREEMPT Thu, 12 Aug 2021 21:59:14 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=53746
Bug ID: 53746
Summary: Cubase 12, GetThreadWaitChain ERROR_NOT_SUPPORTED
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: 1nikolas(a)hotmail.gr
Distribution: ---
Created attachment 73195
--> https://bugs.winehq.org/attachment.cgi?id=73195
The log
When trying to open Cubase 12, it shows an "error" about graphics (which could
very well not be about graphics) and GetThreadWaitChain ERROR_NOT_SUPPORTED
appears on the log a couple of times. I suspect this is the issue
How to reproduce:
1) Download the offline installer (official link:
https://download.steinberg.net/automated_updates/sda_downloads/5288b1bc-722…
as found on this page
https://o.steinberg.net/en/support/downloads/cubase_12/cubase_pro_12.html)
2) Extract the zip file
3) Don't run "Cubase 12/Setup.exe" (doesn't work). Instead navigate to "Cubase
12/Additional Content/Installer/" and run the Cubase12.msi (you don't need the
other MSIs)
4) After the installation, run the program (C:\Program Files\Steingerg\Cubase
12\Cubase12.exe)
5) MessageBox appears
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https://bugs.winehq.org/show_bug.cgi?id=40178
Bug ID: 40178
Summary: Native dll packet.dll fail on PacketGetAdapterNames
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zhangjianqiu13(a)gmail.com
Distribution: ---
Created attachment 53683
--> https://bugs.winehq.org/attachment.cgi?id=53683
Source code for my testcase
When try to use native packet.dll to run a demo program that calls
PacketGetAdapterNames and then return the result in a string , it fails on
windows native packet.dll
Test program source code and binary file will be produced in attachment
I see from relay log that PacketGetAdapterNames calls a series of Reg*
functions
and a lot of entries cannot be found on wine reg , So I import the
"HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e972-e325-11ce-bfc1-08002be10318}"
Key Entry from Windows XP, then the function still fails
The key export file will be attached below
The two versions wine relay log (+relay,+ntdll,+tid), one not import the
missing register entry, one imported, will be attached below
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http://bugs.winehq.org/show_bug.cgi?id=10893
Summary: Guildwars Minimize Bug
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: core1993(a)web.de
Hello and a good day.
I have a Problem on Guildwars: If i minimize the Guildwars Window it will be
minimized. Ok, thats what i wanted. But if i resize the window the window will
have be a size of 32 * 32 Pixel. Thats sad :(
Its not so much requed because i will not minimize Guildwars often but
sometimes. And if i farm and i cant see anything thats nod fine.
I hope that you will fix this bug asap ( as soon as possible ).
Thank you. Asmar from Germany
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https://bugs.winehq.org/show_bug.cgi?id=38478
Bug ID: 38478
Summary: Captvty crashes at start
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Extracting captvty works well. But when one wants to start the software, it
crashes immediately. The backtrace is quite short. So I copy it instead of
attaching it.
~/captvty$ wine Captvty.exe
fixme:mscoree:parse_supported_runtime
sku=L".NETFramework,Version=v4.0,Profile=Client" not implemented
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"loadFromRemoteSources" in state 4
Unhandled Exception:
System.InvalidOperationException: WinForms_SeeInnerException --->
System.TypeLoadException: A type load exception has occurred.
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj,
System.Object[] parameters) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at ÔÇëÔÇÇ+.[Main] (Captvty.Main ) [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ+. () [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ.OnCreateMainForm () [0x00000] in <filename unknown>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun ()
[0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(System.String[] commandLine) [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ. (System.String[] ) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException:
WinForms_SeeInnerException ---> System.TypeLoadException: A type load exception
has occurred.
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj,
System.Object[] parameters) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at ÔÇëÔÇÇ+.[Main] (Captvty.Main ) [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ+. () [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ.OnCreateMainForm () [0x00000] in <filename unknown>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun ()
[0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(System.String[] commandLine) [0x00000] in <filename unknown>:0
at ÔÇëÔÇÇ. (System.String[] ) [0x00000] in <filename unknown>:0
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http://bugs.winehq.org/show_bug.cgi?id=23464
Summary: Installer windows for several Disney Interactive
products do not render correctly
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug report applies to at least three Disney Interactive products from the
years 1999 and 2000: Dinosaur Activity Centre, Magic Artist Studio and Toy
Story 2 Action Game.
On starting Setup.exe from the game CD, the initial window is not rendered
properly. It mainly consists of a grey background; the only part which is
rendered properly is the "sparkling" Disney logo. If you move the pointer over
where the buttons should be, they are drawn when the pointer passes over them.
(See the Windows screenshot to find where the hotspots are.)
With Wine *not* in virtual desktop mode, if you drag the window or activate
another window, it refreshes/renders correctly. (In virtual desktop mode the
window has no decorations, so cannot be dragged.)
After the window has refreshed, if you partly cover it with another window,
then click in the Setup window to bring it to the front, the just-revealed
parts are blank. That also happens in virtual desktop mode.
I have created an archive containing only those files sufficient to allow
Setup.exe to run. You can download it from
http://rapidshare.com/files/404357546/Disney.tar.bz2.html
228740 bytes, MD5 checksum fc0b0f7926209db6b4b83ff002e79219
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https://bugs.winehq.org/show_bug.cgi?id=49003
Bug ID: 49003
Summary: Old DX7 game "Dinosaur Worlds" crashes on start
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 66978
--> https://bugs.winehq.org/attachment.cgi?id=66978
Log
This is basically a recreation of the long abandoned bug 1934. I found the
program in archive.org, and the issue still remains.
As soon as it starts, it crashes.
Fair warning: It switches to super low resolution which won't be reset on
crash, so enable the virtual desktop in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=55998
Bug ID: 55998
Summary: Pro Evolution Soccer 6 doesn't have SFX on menus and
ingame
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: jr1991(a)protonmail.com
Distribution: Fedora
Created attachment 75610
--> https://bugs.winehq.org/attachment.cgi?id=75610
Backtrace all
This bug is present in Wine since forever, it never had SFX on this game. This
comment from 2010 verifies what I'm reporting.
https://bugs.winehq.org/show_bug.cgi?id=22598#c53
A workaround is to do winetricks directmusic dsdmo, but then the game gets
sound glitches, whistles out of nowhere ingame and some very noticeable latency
on SFX.
I provide a bt all and console output of clean wine with the latest 9-01 rc. I
also add bt all and console output with the winetricks workaround if it's
useful.
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