https://bugs.winehq.org/show_bug.cgi?id=53108
Bug ID: 53108
Summary: Skyrim SE NPC voices echo inside houses
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: marik.jiri(a)protonmail.com
Distribution: ---
When inside houses all sounds seem to have a strange echo, most noticeable when
talking to NPCs.
Everything works fine throughout the tutorial, even the part that's happening
inside the fort, until the player reaches Riverwood. When talking to NPCs
inside houses there's a huge echo.
These reddit posts seem to be describing the same issue.
https://www.reddit.com/r/linux_gaming/comments/hp0w6k/skyrim_voice_dialogue…https://www.reddit.com/r/linux_gaming/comments/uyh5hq/skyrim_se_voices_echo…
As recommended in those posts I tried to use native xaudio2_7 library. I also
tried installing faudio through winetricks but there was no change.
Installing xact made no difference either.
All changes were tried on a fresh prefix.
---
OS: Fedora 35
Audio: Pulseaudio 15 (not using pipewire currently but others reported same
issue with pipewire as well)
Wine version: 7.9 (Staging)
---
I also tried downgrading wine to version 6.16-1 and I lost all voice audio on a
fresh prefix. I got voice audio back when I installed faudio but the same echo
issue was back.
Since installing faudio resolved this issue for other people in the past I also
tried installing earliest version of faudio in the repos (faudio1901) but the
echo is still there.
Last thing to mention, this issue is only affecting Skyrim Special Edition at
the moment. Vanilla Skyrim voices work fine.
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https://bugs.winehq.org/show_bug.cgi?id=39785
Bug ID: 39785
Summary: Animation bink videos from Star Trek Armada show
graphic issues in the Bink Player
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
When installing the demo of Star Trek Armada there are bink videos installed in
the "animations" subfolder. Now when trying to play these videos with the bink
player from RAD Game Tools they show graphic issues like wrong colours and
flickering.
Ubuntu 15.10 amd64
wine-1.8-rc3 (not staging)
wine-devel:
Installed: 1.8~rc3~ubuntu15.10.1
Candidate: 1.8~rc3~ubuntu15.10.1
Version table:
*** 1.8~rc3~ubuntu15.10.1 0
500 http://ppa.launchpad.net/wine/wine-builds/ubuntu/ wily/main amd64
Ingame those videos are not played at all. But this is a different bug (bug
5977).
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https://bugs.winehq.org/show_bug.cgi?id=56121
Bug ID: 56121
Summary: Critical Error Report for Wine Application
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benevi8560(a)usoplay.com
Distribution: ---
Created attachment 75791
--> https://bugs.winehq.org/attachment.cgi?id=75791
logs
Subject: Critical Error Report for Wine Application
Hello Wine Team,
I hope this message finds you well. I am writing to report a critical error I
encountered after installing and launching an application using Wine. The
application prompts a critical error message upon startup.
I have attached the error report for your reference. Please review the details
and provide any guidance or solutions to resolve this issue. If additional
information is needed, feel free to ask.
Thank you for your attention to this matter.
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https://bugs.winehq.org/show_bug.cgi?id=56075
Bug ID: 56075
Summary: Zalo app cannot completely be installed in Wine with
PlayonLinux 4.3.4
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: son.pv(a)snetvina.com
Distribution: ---
Created attachment 75741
--> https://bugs.winehq.org/attachment.cgi?id=75741
Zalo app cannot completely be installed in Wine 8.0.2 with PlayonLinux 4.3.4
Zalo app cannot completely be installed in Wine 8.0.2 with PlayonLinux 4.3.4
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https://bugs.winehq.org/show_bug.cgi?id=48980
Bug ID: 48980
Summary: buffer-overflow in Open/Save dialogs
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
Created attachment 66956
--> https://bugs.winehq.org/attachment.cgi?id=66956
Trace
Problem triggered using Wine for ReactOS
See ticket : https://jira.reactos.org/browse/CORE-15288
Open Notepad. Save As => type aaaaaaaa.txt
Copy & paste "aaaaaaaaaaaaaaaaaaaaaaaaa" block
keep CTRL+V pressed (long time) until Text box is "blank".
Click on save => Crash
Same procedure with File>Open leads to same result
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https://bugs.winehq.org/show_bug.cgi?id=44936
Bug ID: 44936
Summary: winedbg + gdb (remote) interaction broken due to
recent commits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
I'm using OpenSUSE 42.3. I start winedbg as follows:
winedbg --gdb --no-start path/to/smth.exe
Then I use Eclipse to connect to the remote port that is shown.
This results in:
- ../../gdb/infrun.c:5585: internal-error: int
finish_step_over(execution_control_state*): Assertion
`ecs->event_thread->control.trap_expected' failed.
A problem internal to GDB has been detected, further debugging may prove
unreliable.
- Text I enter in the Debugger Console (in Eclipse) is invisible
- Things crash
When I revert back to 77d65c39486ffc2b4c17aec958e361b180a029a1 these problems
disappear.
Please let me know if I should do more analysis.
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https://bugs.winehq.org/show_bug.cgi?id=56010
Bug ID: 56010
Summary: uninstaller.exe update breaks "winetricks dotnet35"
(uninstallr.exe prints the list to stderr)
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: 8e00767fb441c90240129b40798aecb1941514d1
Distribution: Ubuntu
After upgrading to Wine 9.0-rc1, winetricks dotnet35 fails to run.
git bisect shows the following is the first bad commit:
commit 8e00767fb441c90240129b40798aecb1941514d1
Author: Eric Pouech <epouech(a)codeweavers.com>
Date: Tue Nov 28 18:49:41 2023 +0100
uninstall: No longer use console/file output APIs.
Regular GUI apps don't.
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
After the commit, uninstall --list prints the list to standard error via
MESSAGE().
On the other hand, winetricks expects the list to be printed to standard
output. That is
https://github.com/Winetricks/winetricks/blob/07c6d38913433c6318c4d5358ea75…
.
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http://bugs.winehq.org/show_bug.cgi?id=27293
Summary: PSO:BB - Cannot type a character name during character
creation
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dev(a)gaminglounge.com
Created an attachment (id=34903)
--> (http://bugs.winehq.org/attachment.cgi?id=34903)
Wine 1.3.20 terminal ouput of issue when typing
To join the server in Phantasy Star Online: Blue Burst the user must first
register their UserID at the main screen by typing their username and password.
(typing at this point works) Once entered the user can either select an
existing character or create a new one.
When creating a new character - the last step is to give the character a name.
At this point typing suddenly stops working - no text appears and the console
is filled with this line with every keypress:
fixme:imm:ImmGetDescriptionW (0x4090409, 0xad9460, 255): semi stub
This is problem - if only for the fact that once started you can't really exit
out of the character creation process without forceably terminating the
application. We really need to be able to type the name to exit this point in
the game.
If new users can't create a character they won't be able to help in
troubleshooting bug (#12964) which is needed to get in-game.
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