https://bugs.winehq.org/show_bug.cgi?id=51584
Bug ID: 51584
Summary: Zafehouse: Diaries demo needs support for pixel format
DXT5 in D3DXSaveSurfaceToFileInMemory
Product: Wine
Version: 6.14
Hardware: x86-64
URL: https://web.archive.org/web/20160606064900if_/https://www.zafehouse.com/files/getdemo.php?demo=1
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 70435
--> https://bugs.winehq.org/attachment.cgi?id=70435
output
Needs 'winetricks -q d3dcompiler_47' to work around bug 37676.
This happens with both native dotnet and wine-mono.
I'm running Manjaro with a GTX750Ti with driver 470.57.02.
$ sha1sum ZafehouseDiariesDemoSetup.exe
0c15d5024c9a1e327ac7383fee48ad55a6fec35a ZafehouseDiariesDemoSetup.exe
$ du -sh ZafehouseDiariesDemoSetup.exe
31M ZafehouseDiariesDemoSetup.exe
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http://bugs.winehq.org/show_bug.cgi?id=34108
Bug #: 34108
Summary: Rally Trophy: Controller configuration is very buggy
Product: Wine
Version: 1.6
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Rally-Trophy
.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jettis(a)gmail.com
Classification: Unclassified
Created attachment 45353
--> http://bugs.winehq.org/attachment.cgi?id=45353
Rally Trophy log trace+dinput
Rally Trophy uses DirectInput's device configuration window. There are some
bugs that make device configuration difficult and for example a racing wheel
impossible to use.
Device configuration usually doesn't show the currently mapped keys for
keyboard especially when a racing wheel is connected. If it shows they are only
default keys and not the currently mapped keys.
If a function is already mapped to a key by you, you can't change it to an
another key anymore. For example you set 'shift up' to 's' key and go to play,
then you go back to device configuration and set 'shift up' to 'd' key and
again go to play. You will notice that 'd' key does not change a gear.
In full version of Rally Trophy the key mappings are saved, but in Rally Trophy
Demo in wine they are not. The keys are always the default ones when you start
the game.
In Windows you can select a player (Pelaaja 1/Player 1) for the device when you
want to use it. Wine does not see the player and shows only a blank list, so
you can't get a racing wheel in to use.
However a racing wheel becomes usable if keyboard and mouse enumeration is
deleted from IDirectInput8AImpl_EnumDevicesBySemantics from wine's code.
Logs are made with these steps:
1. Start the game
2. Go to device configuration
3. Set key 's' to 'shift up'
4. Go to in game
5. Close the game with alt+f4
A racing wheel is connected when logging.
Tested wine version is the latest git.
Demo can be downloaded from:
http://games.softpedia.com/get/Games-Demo/Rally-Trophy.shtml
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https://bugs.winehq.org/show_bug.cgi?id=51599
Bug ID: 51599
Summary: cmd.exe incorrectly parses an all-whitespace line
followed by a closing parenthesis
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70449
--> https://bugs.winehq.org/attachment.cgi?id=70449
Example batch file
The attached batch file works on Windows, but Wine says:
Can't recognize ')' as an internal or external command, or batch script.
Wine's cmd.exe doesn't have a problem with entirely blank lines, but something
about having spaces on the line is tripping it up.
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https://bugs.winehq.org/show_bug.cgi?id=49877
Bug ID: 49877
Summary: Minecraft Education Edition shows error during
install: Fails to create scheduled task
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 68223
--> https://bugs.winehq.org/attachment.cgi?id=68223
Screenshot error message
As the title says, it won't install. Might have other issues as well, but this
is about this first error.
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https://bugs.winehq.org/show_bug.cgi?id=48110
Bug ID: 48110
Summary: Toad for MySQL Freeware 7.x (.NET 4.5 app) wants
TaskService::ConnectedUser property
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: taskschd
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says.
Prerequisite: 'winetricks -q dotnet45'
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/Quest Software/Toad for MySQL
Freeware 7.3
$ wine ./toad.exe
002f:fixme:taskschd:TaskService_get_ConnectedUser 15ACF3A8,0032EB38: stub
--- snip ---
The exception dialog can be dismissed though (non-fatal).
Managed backtrace from app:
--- snip ---
...
System.NotImplementedException
The method or operation is not implemented.
Stack Trace:
at
Microsoft.Win32.TaskScheduler.V2Interop.TaskSchedulerClass.get_ConnectedUser()
at Microsoft.Win32.TaskScheduler.TaskService.Connect()
at Microsoft.Win32.TaskScheduler.TaskService..ctor()
at Quest.Toad.Util.Migration.CheckScheduledTasks(Boolean force)
at Quest.Toad.Util.Migration.MigrateSettings()
at Quest.Toad.Gui.MainForm.runFirstEverExecution()
at Quest.Toad.Gui.MainForm.MainForm_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry
tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean
preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry
tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
--- snip ---
https://source.winehq.org/git/wine.git/blob/86faa3d2765f8159d38b7fac069a188…
--- snip ---
3931 static HRESULT WINAPI TaskService_get_ConnectedUser(ITaskService *iface,
BSTR *user)
3932 {
3933 FIXME("%p,%p: stub\n", iface, user);
3934 return E_NOTIMPL;
3935 }
--- snip ---
Microsoft docs:
https://docs.microsoft.com/en-us/windows/win32/taskschd/taskservice
Download:
https://web.archive.org/web/20191116093038/https://files.downloadnow.com/s/…
$ sha1sum ToadforMySQL_Freeware_7.3.1.3290.*
8afd76a00c1ebb538230bb11036471778af5c2a6 ToadforMySQL_Freeware_7.3.1.3290.exe
29c1bd74b1e9133a9f9cacdd2b25244bdab38d4a ToadforMySQL_Freeware_7.3.1.3290.zip
$ du -sh ToadforMySQL_Freeware_7.3.1.3290.*
80M ToadforMySQL_Freeware_7.3.1.3290.exe
80M ToadforMySQL_Freeware_7.3.1.3290.zip
$ wine --version
wine-4.20
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44863
Bug ID: 44863
Summary: Performance regression in Prince of Persia 3D
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Prince of Persia 3D's performance went from perfectly smooth to about 0.5 fps.
I suspect 0b92a6fba7a6e60c6ff1a3729a3b21019c2df0ce is to blame, but I have not
run a regression test yet.
The problem is that the game creates a rather large (2MB)
D3DVBCAPS_SYSTEMMEMORY, maps it (the entire buffer due to API limitations),
writes a handful of vertices and draws a handful of vertices. Currently wined3d
uploads the entire 2MB, evicts the sysmem copy and downloads it from the GPU
every map / unmap / draw cycle.
The most obvious performance fix is not to create a VBO. Doing this restores
the performance, but questions remain.
On startup, the game writes "NetImmerse D3DDriver Info: Hardware supports
system memory textures" and "NetImmerse D3DDriver Info: No AGP support
detected". The first info seems wrong, so it is possible that the game enters a
codepath it does not choose on Windows.
Not creating a VBO is not an option on Core Contexts, so I investigated what's
going wrong with the PBO codepath on. First of all, evicting the sysmem copy
seems like a bad choice. It happens because ddraw buffers are not marked
dynamic. We may want to chance this. The game uses d3d3, so there's no
DDLOCK_DISCARDCONTENTS. The game passes DDLOCK_WAIT | DDLOCK_WRITEONLY to
IDirect3DVertexBuffer::Lock.
Commenting out the eviction call improves performance quite a bit, but it is
still noticeably slow. wined3d_buffer_map maps through heap_memory instead of
glMapBuffer because of the "(flags & WINED3D_MAP_WRITE) && !(flags &
(WINED3D_MAP_NOOVERWRITE | WINED3D_MAP_DISCARD))" condition.
Removing this condition uses glMapBuffer, but does not improve performance. It
seems the large glMapBuffer is still slow, at least on OSX with legacy
contexts.
So there are a few questions that need to be answered:
*) Is the game using a broken codepath?
*) Write tests for sysmem buffers
*) Consider making all d3d3 buffers dynamic
*) Test if the glMapBuffer path is fast on Linux
*) Investigate if Core Contexts + GL_ARB_buffer_storage help on OSX.
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https://bugs.winehq.org/show_bug.cgi?id=56122
Bug ID: 56122
Summary: LANCommander won't start, prints "error code
0x8007046C" (ERROR_MAPPED_ALIGNMENT)
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75792
--> https://bugs.winehq.org/attachment.cgi?id=75792
Terminal output
On start, LANCommander.exe prints:
Failed to load System.Private.CoreLib.dll (error code 0x8007046C)
Path: Z:\home\alex\Downloads\LANCommander-v0.4.0\System.Private.CoreLib.dll
Error message:
Failed to create CoreCLR, HRESULT: 0x8007046C
0x8007046C is HRESULT_FROM_WIN32(ERROR_MAPPED_ALIGNMENT). I've never seen that
one before.
`winetricks dotnet48` does not help.
$ sha256sum LANCommander-v0.4.0.zip
00d9ca25c982c15a1934055805cba0a89be0400237d3273457ae523a5bba3359
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https://bugs.winehq.org/show_bug.cgi?id=56078
Bug ID: 56078
Summary: Livreoffice crashes: Call to unimplemented function
msvcp140_2.dll.__std_smf_hypot3, aborting
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://ftp.nluug.nl/office/libreoffice/libreoffice/st
able/7.6.4/win/x86_64/LibreOffice_7.6.4_Win_x86-64.msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
As the title says: Do 'wine swriter.exe' and the click 'Help'-->'About' :
Call from 00006FFFFF483D77 to unimplemented function
msvcp140_2.dll.__std_smf_hypot3, aborting
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https://bugs.winehq.org/show_bug.cgi?id=55724
Bug ID: 55724
Summary: mfmediaengine:mfmediaengine sometimes gets a
threadpool assertion in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mfmediaengine:mfmediaengine sometimes gets a threadpool assertion in Wine:
mfmediaengine.c:147: created L"C:\\users\\winetest\\Temp\\rgb32frame.bmp"
Unhandled exception: assertion failed in 32-bit code (0x7bc24980).
[...]
Backtrace:
=>0 0x7bc24980 raise_status+0x30(status=0x80000101, rec=00000000)
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/ntdll/exception.c:201]
in ntdll (0x0499fd20)
1 0x7bc249a9 in ntdll (+0x249a9) (0x0499fd40)
2 0x7bc24d7b debugstr_a(str="!object->num_running_callbacks",
file="../wine/dlls/ntdll/threadpool.c", line=0x84c)
[/home/winetest/tools/testbot/var/wine-win32/../wine/include/wine/debug.h:507]
in ntdll (0x0499fd70)
3 0x7bc24d7b _assert+0x1b(str="!object->num_running_callbacks",
file="../wine/dlls/ntdll/threadpool.c", line=0x84c)
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/ntdll/exception.c:627]
in ntdll (0x0499fd70)
4 0x7bc5cb88 tp_object_release+0x198(object=<register EBX not accessible in
this frame>)
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/ntdll/threadpool.c:2123]
in ntdll (0x0499fdb0)
5 0x7bc60645 TpReleaseWait+0x35(wait=013E32C8)
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/ntdll/threadpool.c:2117]
in ntdll (0x0499fde0)
6 0x6b141a08 work_item_Release+0x6e(iface=<internal error>)
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/rtworkq/queue.c:567]
in rtworkq (0x0499fe00)
7 0x6b141a08 work_item_Release+0x88(iface=009E7EA0)
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/rtworkq/queue.c:580]
in rtworkq (0x0499fe00)
8 0x6b142f9a waiting_item_cancelable_callback+0x2a(instance=0499FE90,
context=009E7EA0, wait=013E32C8, wait_result=0)
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/rtworkq/queue.c:769]
in rtworkq (0x0499fe30)
9 0x7bc5d55a tp_object_execute+0x14a(object=<register EDI not accessible in
this frame>, wait_thread=<register EBX not accessible in this frame>)
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/ntdll/threadpool.c:2248]
in ntdll (0x0499fed0)
10 0x7bc5daf0 threadpool_worker_proc+0x100(param=00249938)
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/ntdll/threadpool.c:2356]
in ntdll (0x0499ff30)
11 0x7b829770 in kernel32 (+0x29770) (0x0499ff48)
12 0x7bc5a557 in ntdll (+0x5a557) (0x0499ff5c)
13 0x7bc5ada0 RtlCreateUserThread(entry=7BC5D9F0, arg=00249938)
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/ntdll/thread.c:315]
in ntdll (0x0499ffec)
0x7bc24980 raise_status+0x30
[/home/winetest/tools/testbot/var/wine-win32/../wine/dlls/ntdll/exception.c:201]
in ntdll: sub $0x04, %esp
201 for (;;) RtlRaiseException( &ExceptionRec ); /* never returns */
See https://test.winehq.org/data/patterns.html#mfmediaengine:mfmediaengine
There are only two instances so far but both are only days old and the GitLab
CI is impacted too:
2023-10-04 MR!4012 (test-linux-32)
2023-10-02 debian11-fr-32
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https://bugs.winehq.org/show_bug.cgi?id=52203
Bug ID: 52203
Summary: The plane effect demo (gog) has lighting issue in menu
with opengl renderer
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 71261
--> https://bugs.winehq.org/attachment.cgi?id=71261
Wrong rendering with gl renderer
The plane effect demo (gog) has lighting issue in menu with opengl renderer.
Rendering works fine with vulkan renderer.
Ubuntu 22.10
NVIDIA 470.86
wine-7.0-rc1
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