https://bugs.winehq.org/show_bug.cgi?id=52714
Bug ID: 52714
Summary: Richard Burns Rally (RallySimFans): Logitech G29 Force
Feedback doesn't work
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: groovestomp+winehq(a)getgoogleoff.me
Distribution: ---
Install the RallySimFans distribution of Richard Burns Rally in a new wine
prefix: https://rallysimfans.hu/rbr/index.php
Run: "wine control" with the prefix and verify the racing wheel inputs all work
correctly and force feedback works.
Now go into the game, configure the wheel and notice force feedback does not
work.
Downgrading to Wine 5 (The latest previous version available before 7 on my
system) works without issue.
Here's a mention of this issue that led me to isolate that 7 is the problem:
https://forum.winehq.org/viewtopic.php?t=36110
And that thread refers to another here:
http://srmz.net/index.php?showtopic=14451#entry162706
Output of lshw -short:
H/W path Device Class Description
=============================================================
system Oryx Pro (Not Applicable)
/0 bus Oryx Pro
/0/0 memory 64KiB BIOS
/0/1d memory 32GiB System Memory
/0/1d/0 memory 16GiB SODIMM DDR4 Synchronous
2400 MHz (0.4 ns)
/0/1d/1 memory [empty]
/0/1d/2 memory 16GiB SODIMM DDR4 Synchronous
2400 MHz (0.4 ns)
/0/1d/3 memory [empty]
/0/23 memory 256KiB L1 cache
/0/24 memory 1MiB L2 cache
/0/25 memory 6MiB L3 cache
/0/26 processor Intel(R) Core(TM) i7-7700HQ
CPU @ 2.80GHz
/0/100 bridge Xeon E3-1200 v6/7th Gen Core
Processor Host Bridge/DRAM Registers
/0/100/1 bridge 6th-10th Gen Core Processor
PCIe Controller (x16)
/0/100/1/0 display GP104BM [GeForce GTX 1070
Mobile]
/0/100/1/0.1 multimedia GP104 High Definition Audio
Controller
/0/100/14 bus 100 Series/C230 Series
Chipset Family USB 3.0 xHCI Controller
/0/100/14/0 usb1 bus xHCI Host Controller
/0/100/14/0/1 input G29 Driving Force Racing
Wheel
/0/100/14/0/4 multimedia Turtle Beach P11 Headset
/0/100/14/0/5 communication Arduino Leonardo
/0/100/14/0/7 generic EgisTec_ES603
/0/100/14/0/8 communication Bluetooth wireless interface
/0/100/14/0/9 multimedia Chicony USB 2.0 Camera
/0/100/14/1 usb2 bus xHCI Host Controller
/0/100/14.2 generic 100 Series/C230 Series
Chipset Family Thermal Subsystem
/0/100/16 communication 100 Series/C230 Series
Chipset Family MEI Controller #1
/0/100/17 storage HM170/QM170 Chipset SATA
Controller [AHCI Mode]
/0/100/1c bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #1
/0/100/1c.4 bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #5
/0/100/1c.4/0 generic RTL8411B PCI Express Card
Reader
/0/100/1c.4/0.1 enp109s0f1 network RTL8111/8168/8411 PCI Express
Gigabit Ethernet Controller
/0/100/1c.6 bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #7
/0/100/1c.6/0 wlp110s0 network Wireless 8265 / 8275
/0/100/1d bridge 100 Series/C230 Series
Chipset Family PCI Express Root Port #9
/0/100/1d/0 storage NVMe SSD Controller
SM961/PM961/SM963
/0/100/1d/0/0 /dev/nvme0 storage Samsung SSD 960 EVO 250GB
/0/100/1d/0/0/1 /dev/nvme0n1 disk 250GB NVMe namespace
/0/100/1d/0/0/1/1 /dev/nvme0n1p1 volume 497MiB Windows FAT volume
/0/100/1d/0/0/1/2 /dev/nvme0n1p2 volume 4095MiB Windows FAT volume
/0/100/1d/0/0/1/3 /dev/nvme0n1p3 volume 224GiB EFI partition
/0/100/1d/0/0/1/4 /dev/nvme0n1p4 volume 4095MiB Linux swap volume
/0/100/1f bridge HM175 Chipset LPC/eSPI
Controller
/0/100/1f.2 memory Memory controller
/0/100/1f.3 multimedia CM238 HD Audio Controller
/0/100/1f.4 bus 100 Series/C230 Series
Chipset Family SMBus
/0/1 input PnP device PNP0303
/0/2 generic PnP device SYN1219
/0/3 system PnP device PNP0c02
/0/4 system PnP device PNP0c02
/0/5 system PnP device PNP0b00
/0/6 generic PnP device INT3f0d
/0/7 system PnP device PNP0c02
/0/8 system PnP device PNP0c02
/0/9 system PnP device PNP0c02
/0/a scsi3 storage
/0/a/0.0.0 /dev/sda disk 1TB WDC WD10SPZX-00Z
/0/a/0.0.0/0 /dev/sda volume 931GiB Linux Unified Key
Setup volume
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http://bugs.winehq.org/show_bug.cgi?id=17743
Summary: Undocked toolbars are displayed incorrectly
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19959)
--> (http://bugs.winehq.org/attachment.cgi?id=19959)
Text toolbar
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is with undocked toolbars which are incorrectly displayed.
The problem is also with dragging them. They should be also draggable when I
click and hold mouse pointer over title of the toolbar.
Problem exists in AutoCAD 2008 and AutoCAD Mechanical 2008.
I attached image that shows the problem. All cuttings were done with unchecked
option "Allow the window manager to decorate the windows". Last cutting was
done in MS Windows XP running AutoCAD 2007. The problem exists also in Wine
1.0.1
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http://bugs.winehq.org/show_bug.cgi?id=36781
Bug ID: 36781
Summary: palringo: The Chat Box view not txt !!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmedsaber20005(a)gmail.com
Created attachment 48850
--> http://bugs.winehq.org/attachment.cgi?id=48850
Log of palringo crash
when i want to chat with someone the palringo not show any text :/ and some
times it is crash
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http://bugs.winehq.org/show_bug.cgi?id=11336
Summary: typing an open parenthesis "(" in vba causes an error
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=10442)
--> (http://bugs.winehq.org/attachment.cgi?id=10442)
picture of the error
When programming in VBA under excel the application throws up an error when I
try to enter the open parenthesis
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http://bugs.winehq.org/show_bug.cgi?id=33211
Bug #: 33211
Summary: C&C: Red Alert 2 still runs very slowly and mouse
cursor flickers
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brymaster(a)gmail.com
Classification: Unclassified
The game runs slowly, especially while moving the cursor in-game.
I've tried various winetricks configs with: ddr=opengl/ddr=gdi, rtlm=readtex,
orm=backbuffer as well as setting a flag in ra2.ini for
[Video]VideoBackBuffer=no - nothing works. Even looked at a 'lag fix' here that
does nothing: http://www.stuffhost.de/files/cnc/CnCPatcher.html
>From looking at past related issues
(http://bugs.winehq.org/show_bug.cgi?id=2784,
http://bugs.winehq.org/show_bug.cgi?id=5526,
http://bugs.winehq.org/show_bug.cgi?id=14438), I get the feeling that someone
was trigger happy and 'CLOSED FIXED' these without actually testing - people
are still reporting its a problem.
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https://bugs.winehq.org/show_bug.cgi?id=40738
Bug ID: 40738
Summary: Notepad open file dialog does not remember its
location
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gur.stavi(a)gmail.com
Distribution: ---
Reproduced in notepad when using File->Open... dialog.
In Windows if dragging the open file dialog to a new location, on the next time
it is opened it will be opened at the same location.
In Wine it is always opened at the top left corner of the application.
This is quite inconvenient on a big screen with maximized app.
Note that when resizing the dialog, wine does remember the size on the next
open so hopefully the position could be a slight extension to this.
Regards,
Gur
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https://bugs.winehq.org/show_bug.cgi?id=39474
Bug ID: 39474
Summary: MSWT Kart 2004 does not work
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamershell.com/download_5628.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Download and install the game, after the intro videos the game will crash while
loading bitmaps. The crash happens shortly after a BMP image is loaded.
This is a continuation of bug 21012.
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https://bugs.winehq.org/show_bug.cgi?id=50152
Bug ID: 50152
Summary: YOU and ME and HER: Game crashes after launching from
game launcher
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aleksandr_kines(a)rambler.ru
Distribution: ---
Created attachment 68660
--> https://bugs.winehq.org/attachment.cgi?id=68660
Terminal output
Wine crashes when I click on "Start Game" button in game launcher and wait some
time after game window appeared.
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https://bugs.winehq.org/show_bug.cgi?id=39057
Bug ID: 39057
Summary: Support for Indexed Vertex Blending
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: swswine(a)gmail.com
Distribution: ---
Created attachment 52025
--> https://bugs.winehq.org/attachment.cgi?id=52025
Patch to implement indexed vertex blending support
Vertex blending support has been added recently
(https://bugs.winehq.org/show_bug.cgi?id=6955 was closed). But indexed vertex
blending is not supported yet.
I've implemented rather straightforward patch to do it which works for me, it
is attached. Though I am far not familiar with wined3d development and not
quite sure that my patch is complete and does not have any caveats.
A potential caveat with this patch is the following. Besides using indexes in
vertex shaders, a big enough number of supported vertex blend matrices is
required to really support this Direct3D feature. It was 4 in 1.7.47, I changed
to 128 using the same framework developed in 1.7.47. It may potentially fail on
some graphic cards due to large number of uniforms in vertex shader generated.
Besides the transfer of those uniforms may probably be optimized not to call
glUniformMatrix for every matrix when only one or few has changed.
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http://bugs.winehq.org/show_bug.cgi?id=32572
Bug #: 32572
Summary: Alpha Polaris doesn't play well with built-in d3dx9
libraries
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.gamershell.com/download_75822.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42985
--> http://bugs.winehq.org/attachment.cgi?id=42985
terminal output
The game comes with native d3dx9_34.dll installed in the game directory, the
reported problems happen only when you set it to built-in.
wine-1.5.20-57-gdabde6a or newer is needed to test this bug (a follow-up to bug
#27627).
The game starts and loads to the menu fine with the built-in d3dx9_34 but you
will face several issues throughout the game.
Install the demo then start it with AlphaPolaris.exe. Click <OK> in the
launcher and get in the game. Start a new game from the menu, skip the intro
video. Here are some issues I noticed with built-in d3dx:
- anytime you press a key (either in the menu or in mid-game) a black bar
appears in the upper left corner. An error message from the game engine
(Wintermute) is hiding behind those black bars, as I've seen those in the game
from bug #29495. "Script runtime error. View log for details".
- the game begins with a conversation but dialogues/subtitles are displayed so
fast that you can hardly read them. Probably due to this, most of the audio
(speech) is missing from the game.
- when the opening conversation ends you should see the main character standing
in front of his bed. With built-in d3dx the character is missing (invisible).
- the game tends to crash on exit as can be seen in the attached log file.
All those issues are non-existent when d3dx9_34=native.
Saved games that were created with built-in d3dx9_34 are also affected. If you
load a saved game created with built-in, those issues are present, even if the
game was started with native.
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