https://bugs.winehq.org/show_bug.cgi?id=41662
Bug ID: 41662
Summary: Carmageddon (windows 95 version) flickering menus
(possible ddraw issue)
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
…
[View More]Distribution: ---
Created attachment 56059
--> https://bugs.winehq.org/attachment.cgi?id=56059
log
AfteCarmageddonr playing a race in Carmadeddon and returning to the menus, the
tops and bottoms of the screen flicker with an image from the last race.
I'm on radeonsi and it could be a driver issue, but from the logs I think it's
a ddraw issue.
It's not a huge problem as far as Carmageddon is concerned, because the menu is
still fully visible and usable.
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https://bugs.winehq.org/show_bug.cgi?id=54026
Bug ID: 54026
Summary: user32:msg receives unexpected messages in the 49000+
range on w11pro64_nv
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:…
[View More]msg receives unexpected messages in the 49000+ range on w11pro64_nv:
msg.c:13518: Test failed: msg.message = 49667 instead of WM_TIMER
or
msg.c:13499: Test failed: msg.message = 49815 instead of WM_TIMER
or
msg.c:13549: Test failed: msg.message = 49663 instead of WM_TIMER
msg.c:13552: Test failed: msg.message = 275 instead of WM_USER + 1
msg.c:13554: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13564: Test failed: msg.message = 1025 instead of WM_TIMER
msg.c:13566: Test failed: msg.message = 275 instead of WM_USER
msg.c:13568: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13577: Test failed: msg.message = 1024 instead of WM_TIMER
msg.c:13579: Test failed: expected PeekMessage to return FALSE, got 1or
or
msg.c:13518: Test failed: msg.message = 49650 instead of WM_TIMER
msg.c:13521: Test failed: msg.message = 275 instead of WM_USER
msg.c:13523: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13534: Test failed: msg.message = 1024 instead of WM_TIMER
msg.c:13536: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13546: Test failed: msg.message = 275 instead of WM_USER
msg.c:13549: Test failed: msg.message = 1024 instead of WM_TIMER
or
msg.c:13499: Test failed: msg.message = 49668 instead of WM_TIMER
msg.c:13503: Test failed: msg.message = 49668 instead of WM_TIMER
See http://winetest.dolphin/data/patterns.html#user32:msg
Where:
275 == WM_TIMER
1024 == WM_USER
These failures don't happen on other w11pro64 test configurations so it is
likely that these messages are generated by some part of the NVIDIA driver
despite it being installed without its GUI precisely to avoid this type of
issue. So it seems the test will have to accommodate these extra messages
despite their value changing from one run to the next.
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https://bugs.winehq.org/show_bug.cgi?id=43081
Bug ID: 43081
Summary: Final Fantasy VII 2012: Buggy rendering of graphics
during fights and dialogs
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b33lzebob(a)googlemail.com
…
[View More]Distribution: ---
Created attachment 58266
--> https://bugs.winehq.org/attachment.cgi?id=58266
Archive including screenshots of this graphics bug, sed DLLs and terminal
output.
Strange display of character graphics during fights and dialogs (see
attachment).
System Information:
Wine version: 2.0.1
OS: Ubuntu Gnome 17.04 64bit
CPU: AMD® A4-3305m apu with radeon(tm) hd graphics × 2
GPU: ATI Radeon HD 6480 (Sumo2)
Things I've tried:
- update from Ubuntu Gnome 16.04 to 17.04 to provide form actual graphics
driver
- Added DDLs like described at https://appdb.winehq.org
/objectManager.php?sClass=version&iId=28519 via winetricks
- selected different versions of windows (Windows XP, 7, 8 & 10)
- installed steam- and non-stream-version of this game
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http://bugs.winehq.org/show_bug.cgi?id=24559
Summary: Final Fantasy 7: error when installing 'Movie Player'
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=31005)
--> (http://bugs.winehq.org/…
[View More]attachment.cgi?id=31005)
Clicking 'Install MoviePlayer' option
Using Ubuntu 10.04
Final Fantasy 7 setup program gives you the option to 'Install Movie Player'
clicking this appears to fail with the error message
DirectShow Setup failed with error code: -2147023829
terminal log attached
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https://bugs.winehq.org/show_bug.cgi?id=53802
Bug ID: 53802
Summary: Steam - new Login UI renders as a black screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Steams new reactlogin login has been rolled out to …
[View More]all users and at least on
macOS this renders as a black window.
To avoid this steam can be launched with the following launch command
-noreactlogin, this forces the older Login UI that renders correctly.
This occurs on brand a brand new wineprefix and installing steam via
winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=33763
Bug #: 33763
Summary: Sacred 2 : HLSL shader parsing failed error with
built-in d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
…
[View More] CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44714
--> http://bugs.winehq.org/attachment.cgi?id=44714
log trace+d3dcompiler
Follow up of http://bugs.winehq.org/show_bug.cgi?id=25366#c9
Running Sacred 2 in a clean prefix without overrides in 1.6-rc1 results in a
crash. Using overrides d3dcompiler_43 (poor performance) or d3dx9_36 (better
performance) work around the issue. This bug is tagged to d3dcompiler_43
however because of this :
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 0xca7fa113 at address 0x1134484
(thread 0009), starting debugger...
Attached a log trace+d3dcompiler which hopefully reveals meaningful details to
the devs..
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http://bugs.winehq.org/show_bug.cgi?id=36091
Bug ID: 36091
Summary: Project APT fails to compile vertex shader
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.desura.com/games/project-apt
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
…
[View More]Created attachment 48280
--> http://bugs.winehq.org/attachment.cgi?id=48280
d3dcompiler,tid log
When clicking "new game" in project apt, I get a message saying "FATAL ERROR in
Vertex Shader compilation". The console shows an error in compile_shader, and
messages in the d3dcompiler channel seem to match up with the details of the
game's error message.
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https://bugs.winehq.org/show_bug.cgi?id=54054
Bug ID: 54054
Summary: Rayman Origins has messed up rendering
Product: vkd3d
Version: 1.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73607
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=73607
example
vkd3d:fixme:evaluate_array_dimension Unhandled type HLSL_IR_EXPR.
0218:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:39:16: E5008: Array size is
not a positive integer constant.
0218:err:d3dcompiler:D3DCompile2
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:47:16: E5005: Function "tex2D"
is not defined.
0218:err:d3dcompiler:D3DCompile2
0218:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:166:18: E5005: Function "tan"
is not defined.
0218:err:d3dcompiler:D3DCompile2
vkd3d-1.5-93-g1b11b576
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https://bugs.winehq.org/show_bug.cgi?id=54484
Bug ID: 54484
Summary: Comma-separated variable declaration lists do no
handle dependent initializers within the same list
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.…
[View More]com
Distribution: ---
Created attachment 74035
--> https://bugs.winehq.org/attachment.cgi?id=74035
test
See attached test. Currently it produces an error: E5005: Identifier "i" is not
declared.
This happens because earlier declared variables are not declared within the
context, so when occurred in following initializers they are treated as
NEW_IDENTIFIER, instead of VAR_IDENTIFIER. My understanding is that
declarations are added to the context after whole list is processed, and that
probably should change.
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https://bugs.winehq.org/show_bug.cgi?id=52283
Bug ID: 52283
Summary: After loading roblox studio, some menus are shifted
and blinking
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: waldirio(a)gmail.com
Distribution: --…
[View More]-
Hi,
After loading the roblox studio via wine, I can see the main screen, all
templates, resize the window and no issue at all. However, when loading any
project, and here I'm using the Baseplate as example, some menus will be
shifted and blinking all the time, for example "Toolbox" or "Asset Manager".
The version in question wine-6.21-1.fc34.x86_64 over Fedora 34
---
$ cat /etc/redhat-release
Fedora release 34 (Thirty Four)
---
Attached I'm going to add some screenshots, via winecfg, I set "Windows 10" as
windows version and also added some different versions of direct.
I'm also adding the dxdiag screen, I can see some dll's are missing. I'm not
sure if they could be the root cause of this behavior.
Thank you in advance for your help.
Waldirio
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