https://bugs.winehq.org/show_bug.cgi?id=42631
Bug ID: 42631
Summary: 7 Days To Die mouse cursor wrongly move to bottom
right
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim110011(a)163.com
Distribution: ---
The game works fine under windows system.
When moving mouse slowly, cursor wrongly move to bottom right.
Set mouse sensitivity to 1.00 make this problem more obvious.
System:
Fedora 25 x64 Xfce Desktop
kernel 4.9.13
nvidia Geforce gtx 750Ti
nvidia 1.375.26 Driver
wine 2.3
This problem alse exist in wine 1.9.12
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29521&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=41697
Bug ID: 41697
Summary: Nvida's "Antialiasing with Transparency" demo requires
unimplemented function d3dx9_29.dll.D3DXComputeTangent
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56098
--> https://bugs.winehq.org/attachment.cgi?id=56098
Terminal output Wine 1.9.22-113-gb32a0ea
In order to test this demo and get the crash, you will need to set
d3dcompiler_43 to native or install it via winetricks in order to work around
bug 37676.
Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=49970
Bug ID: 49970
Summary: No sound in Supreme Commander FA - regression in 5.18
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mszpak(a)wp.pl
Distribution: ---
Supreme Commander Forged Alliance (the latest version from GOG.com) works
pretty well (just without dual monitor support) with Wine up to 5.18 (tested
with 5.4, 5.8 and 5.17). Unfortunately after upgrade wine-staging 5.18
(wine-5.18-2.fc32.x86_64) there is no sound at all. No sounds in game, no
music, even a cinematic intro has no sound.
I tried with some other games with 5.18 and sound works fine.
I don't see anything special regarding sound in a default Wine logs. How could
I debug that problem to make it easier to find a reason?
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https://bugs.winehq.org/show_bug.cgi?id=54439
Bug ID: 54439
Summary: STATUS_PENDING missing in TransactNamedPipe
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 73988
--> https://bugs.winehq.org/attachment.cgi?id=73988
patch attempt
I believe STATUS_PENDING is missing for overlapped io in TransactNamedPipe.
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https://bugs.winehq.org/show_bug.cgi?id=52269
Bug ID: 52269
Summary: Captvty can not find its folders
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
URL: https://archive.org/download/captvty-2.9.5/captvty-2.9
.5.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 71402
--> https://bugs.winehq.org/attachment.cgi?id=71402
screenshot showing the issue
To reproduce the bug, you have to install dotnet-4.5 before.
Captvty complains about it can be find the folder /tools/cefsharp.
Obviously, this folder is there.
This part of console output looks suspicious
0024:Call KERNEL32.GetFileAttributesExW(023b1e7c
L"Z:\\home\\test\\captvty-2.9.5\\tools\\cefsharp",00000000,0032f150)
ret=79aa31c8
0024:Call ntdll.RtlDosPathNameToNtPathName_U(023b1e7c
L"Z:\\home\\test\\captvty-2.9.5\\tools\\cefsharp",0032eef0,00000000,00000000)
ret=7b01a58b
0024:Ret ntdll.RtlDosPathNameToNtPathName_U() retval=00000001 ret=7b01a58b
0024:Call ntdll.NtQueryFullAttributesFile(0032eef8,0032ef10) ret=7b01a6f1
0024:fixme:file:errno_to_status Converting errno 75 to STATUS_UNSUCCESSFUL
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https://bugs.winehq.org/show_bug.cgi?id=54596
Bug ID: 54596
Summary: Wavelab 6.1 has problems minimising window
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Wavelab 6.1 works just fine but towards the end of the wine 7 releases it
became troublesome to minimise the wavelab window. In Kubuntu there are 3
methods to minimise a window all with the same issue, that being it takes many
clicks, in some cases dozens, to minimise the window.
A copy of the program is available here:
ftp://ftp.steinberg.net/Download/WaveLab_6/6.1.1.353/WaveLab_6.1.1_Update.z…
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https://bugs.winehq.org/show_bug.cgi?id=54250
Bug ID: 54250
Summary: winedbg loads wrong debug symbols for builtin dlls
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 73804
--> https://bugs.winehq.org/attachment.cgi?id=73804
Patched winedbg attempt
Winedbg loads the wrong debugging info for dlls where a native dll exists in
the prefix and the native dll is replaced with the built-in version.
For instance the lpImageName in the DEBUG_EVENT struct contains the path to the
C:\Windows\System32\somedll.dll but it is replaced with the built-in version
from the build directory (in my case) that is actually mapped in to memory. So
in this case winedbg loads the debug symbols from from the system directory and
not the one that is in the build directory.
However it looks like if calling NtQueryInformationFile with the file handle we
get the correct name to the loaded dll. See the attached patch how I solved the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=51107
Bug ID: 51107
Summary: rise of nation extended: cannot do multiplayer
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clabbe.montjoie(a)gmail.com
Distribution: ---
When creating a multiplayer lobby, correct set of IP are well displayed in
below of screen.
But joining with "direct connection" fail.
tcpdump on host show that packet are coming.
Tryed to install winetrick direcplay without any change.
ss -ulpn on host
State Recv-Q Send-Q Local Address:Port Peer Address:PortProcess
UNCONN 0 0 0.0.0.0:15454 0.0.0.0:*
users:(("wineserver",pid=10362,fd=249),("rise.exe",pid=10360,fd=126))
UNCONN 0 0 0.0.0.0:56915 0.0.0.0:*
users:(("wineserver",pid=10362,fd=246),("rise.exe",pid=10360,fd=122))
UNCONN 0 0 0.0.0.0:17805 0.0.0.0:*
users:(("wineserver",pid=10362,fd=251),("rise.exe",pid=10360,fd=129))
UNCONN 0 0 0.0.0.0:34987 0.0.0.0:*
users:(("wineserver",pid=10362,fd=256),("rise.exe",pid=10360,fd=133))
UNCONN 0 0 0.0.0.0:34987 0.0.0.0:*
users:(("wineserver",pid=10362,fd=255),("rise.exe",pid=10360,fd=132))
UNCONN 0 0 0.0.0.0:34987 0.0.0.0:*
users:(("wineserver",pid=10362,fd=253),("rise.exe",pid=10360,fd=131))
UNCONN 0 0 0.0.0.0:34987 0.0.0.0:*
users:(("wineserver",pid=10362,fd=252),("rise.exe",pid=10360,fd=127))
UNCONN 0 0 0.0.0.0:11087 0.0.0.0:*
users:(("wineserver",pid=10362,fd=250),("rise.exe",pid=10360,fd=128))
UNCONN 0 0 0.0.0.0:44780 0.0.0.0:*
users:(("wineserver",pid=10362,fd=254),("rise.exe",pid=10360,fd=130))
UNCONN 0 0 0.0.0.0:13972 0.0.0.0:*
users:(("wineserver",pid=10362,fd=248),("rise.exe",pid=10360,fd=125))
tcpdump show that game correctly send broadcast advertising of the game.
But the second PC (client) does not see the game as joinable.
The problem seems that the game does not "get" UDP packets
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https://bugs.winehq.org/show_bug.cgi?id=50576
Bug ID: 50576
Summary: ACAT Phrase, part of Intel Assistive Context-Aware
Toolkit (ACAT) v1.00.0 (.NET 4.5 app) crashes on
unimplemented function
'uiautomationcore.dll.UiaNodeFromFocus'
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 50508
Download:
https://github.com/intel/acat/releases/download/v1.00.0/ACATSetup.exe
Prerequisite:
* 'winetricks --force -q dotnet45'
* 'winetricks -q vcrun2012' (workaround for bug 42751)
You need to have a camera attached. Any webcam that Linux recognizes will work.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Intel/ACAT
$ wine ./ACATPhrase.exe
...
Face detection in progress...
FPS=0
Face Detected!
Face detection in progress - Please wait
Face Detected!
-------------------------------------------------------------------------------------------
Please wait and do NO GESTURES...Calibration in progress...
-------------------------------------------------------------------------------------------
0240:fixme:sync:SetWaitableTimerEx (00000704, 0B0AFEE0, 500, 00000000,
00000000, 00000000, 50) semi-stub
-----------------------------------------------------
Calibration complete
-----------------------------------------------------
...
01d8:fixme:uiautomation:UiaRegisterProviderCallback (00BC0CA2): stub
wine: Call from 7B00FF28 to unimplemented function
uiautomationcore.dll.UiaNodeFromFocus, aborting
...
Eyebrow Raise detected: #61
wine: Call from 7B00FF28 to unimplemented function
uiautomationcore.dll.UiaNodeFromFocus, aborting
...
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/c1824d578ac514d29e79a5a00d6759f…
--- snip ---
79 @ stub UiaNodeFromFocus
--- snip ---
Microsoft docs:
https://docs.microsoft.com/en-us/windows/win32/api/uiautomationcoreapi/nf-u…
$ sha1sum ACATSetup.exe
de818a4723d72d7654895631ef121e574d8b3713e ACATSetup.exe
$ du -sh ACATSetup.exe
283M ACATSetup.exe
$ wine --version
wine-6.0-250-gacd1b068a34
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48596
Bug ID: 48596
Summary: Net64+ needs tasklist implementation
Product: Wine
Version: 5.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegooster88(a)gmail.com
Net64+ requires to find an emulator to run the Super Mario 64 online mod on.
it uses tasklist which at the time of writing has not been implemented. could
this be implemented at some point?
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