http://bugs.winehq.org/show_bug.cgi?id=33192
Bug #: 33192
Summary: Characters in Granado Espada not visible
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rndbit(a)nm.ru
Classification: Unclassified
Created attachment 43911
--> http://bugs.winehq.org/attachment.cgi?id=43911
Visual explanation
So game works flawlessly except for models somehow not being attached to
animations.
I uploaded screenshot that illustrates issue.
1. As you can see models of all static actors are pisitioned in center of
loaded level.
2. Spots where NPCs should stand are empty, however 'invisible' npcs are
clickable at spot above their name, just where npc body should be.
3. Player characters also can not be seen. Items carried by characters (and
NPCs) are rendered properly. Gear moves according to animation.
Terminal log:
String Dictionary Loading Start
String Dictionary Loading Success
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef04,0x00000000), stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmGetOpenStatus (0xcf077a8): semi-stub
fixme:imm:ImmReleaseContext (0xa0062, 0xcf077a8): stub
fixme:ras:RasEnumConnectionsW (0x1333e8,0x326af0,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesW ((nil),(null),0xcffb108,0x327320,0xcffadf4),stub!
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xd17ef28): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0x193d8048): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
I replaced multiple same messages with <...> for improved readability.
Forum thread: http://forum.winehq.org/viewtopic.php?f=2&t=18485
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https://bugs.winehq.org/show_bug.cgi?id=53499
Bug ID: 53499
Summary: GetAdaptersInfo returns loopback interface while it
should omit it
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: stanislav.rimsha(a)gmail.com
Distribution: ---
Created attachment 72853
--> https://bugs.winehq.org/attachment.cgi?id=72853
Application debug log with +iphlpapi,+nsi,+winsock
I'm trying to fix LAN play under wine for a game for some time and in the logs
I came across the issue that GetAdaptersInfo seems to include loopback
interface and causing application to use zero hardware address (loopback
interface is always on top).
According to the code here loopback interfaces should not be included:
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/iphlpapi/iphlpapi_ma…
However in debug log interface indexes indicate that loopback is likely
returned along with other adapters.
Also worth noting that in ipconfig /all the lo interface is considered an
Ethernet interface.
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https://bugs.winehq.org/show_bug.cgi?id=46970
Bug ID: 46970
Summary: call of duty world war II crash on start
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.schmitt68(a)orange.fr
Distribution: ---
Created attachment 64125
--> https://bugs.winehq.org/attachment.cgi?id=64125
backtrace-callofdutyw2
i use Ubuntu 18.10 and wine 4.5, DXVK 1.0.2
i start the game from steam and the game crash. i don't see any splash screen
or main menu. (backtrace.txt)
i start the game from the command line. i can't generate a back-trace file
from the command line i see :
0009:fixme:heap:RtlSetHeapInformation 0x4b0000 0 0x22e740 4 stub
wine: Unhandled exception 0xc0000409 in thread 29 at address 0x140057490
(thread 0029), starting debugger...
002c:fixme:dbghelp:elf_search_auxv can't find symbol in module (40x)
Regards
Mathieu
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https://bugs.winehq.org/show_bug.cgi?id=45068
Bug ID: 45068
Summary: Patches page sorting by Reviewer, Sign, Testbot and
Job ID broken
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
URL: https://source.winehq.org/patches/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
URL: https://source.winehq.org/patches/
Script location:
https://source.winehq.org/git/tools.git/blob/HEAD:/patches/update
Clicking on 'Reviewer', 'Sign', 'Testbot' or 'Job ID' doesn't result in the
desired sorting. This used to work before. I would run a regression test, but
I'm not sure how to work with the patches/update script.
IMO the desired sorting would be:
- 'Reviewer': First by name, then by patch ID
- 'Sign': First by the number of signs, then by patch ID
- 'Testbot': First by status, then by patch ID
- 'Job ID': First by job number (if there is one), then by patch ID
If I recall correctly, this is how it was before.
This was probably broken when the patches list was adapted to cope with the
merging of wine-devel and wine-patches.
I can attach screenshots if necessary.
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https://bugs.winehq.org/show_bug.cgi?id=48661
Bug ID: 48661
Summary: Program Error for MTGALauncher
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luke162(a)gmail.com
Distribution: ---
Created attachment 66519
--> https://bugs.winehq.org/attachment.cgi?id=66519
Program Error Details
Hi there,
I'm trying to run MTG Arena on my Ubuntu 19.10 using Wine 5.0. The program
wouldn't even open at first; after installing .net framework 4.7.2 the program
launches but is immediately closed and I am prompted with a program error
window telling me to send a report to winehq.
Please let me know what to do.
Cheers
Luke
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https://bugs.winehq.org/show_bug.cgi?id=54227
Bug ID: 54227
Summary: Altium Designer 20.x - 22.x slowness in 2D schematics
editor - possibly GDI font rendering problem
Product: Wine-staging
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kepszlok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73773
--> https://bugs.winehq.org/attachment.cgi?id=73773
Wine's output
This is a problem that affects all Altium Designer versions from 20.x to
current, with all wine-staging versions of 7.xx branch.
See AD compatibility reports:
20.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=38478
21.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=40170
22.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=40683
All of them shows slowness in the 2D schematics editor, while the 3D PCB editor
works fine.
Using the schematics editor, this message appears in constantly:
0118:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
0000000001647F70.
(the schematics editor itself working fine, just unusably slow)
Possible reason:
"probably because X2 uses GDI font rendering by default and lacks option to
turn it off"
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https://bugs.winehq.org/show_bug.cgi?id=53965
Bug ID: 53965
Summary: Writing a new line after writing a full end
element(WriteFullEndElement)
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xmllite
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
Created attachment 73553
--> https://bugs.winehq.org/attachment.cgi?id=73553
Test case
It doesn't look possible to write a whitespace character after writing a full
end element with WriteFullEndElement. It looks to me like this should be
possible just like it is possible with WriteEndElement.
I have also noticed that native xmllite sometimes breaks(not sure whether this
is a feature or a bug) but at times native xmllite doesn't write new lines
after writing the elements. I'm not sure how exactly this happens but the
possible work-around in this is to manually write new lines(with
WriteWhitespace) which means this issue could easily break working code.
I'm not sure how to fix this right away so I am submitting a bug. As can be
seen in the attached diff, wine doesn't pass the test but native does.
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https://bugs.winehq.org/show_bug.cgi?id=45343
Bug ID: 45343
Summary: Vavoo Webinstaller fails
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 61632
--> https://bugs.winehq.org/attachment.cgi?id=61632
Console Output wine 3.9 (staging)
Hello everyone,
Somebody in the German ubuntuusers.de forum had an issue of getting a software
called "Vavoo" to run.
I am getting the following (Windows) error message
"Unable to run the Windows program wmic.exe to verify that Windows Update
K2670838 is installed."
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=44156
Bug ID: 44156
Summary: Mini Ninjas demo - colored area under the player and
NPCs with builtin d3dx9_34
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59917
--> https://bugs.winehq.org/attachment.cgi?id=59917
screenshot
How it looks with builtin d3dx9_34
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