https://bugs.winehq.org/show_bug.cgi?id=52501
Bug ID: 52501
Summary: TASInput (Mupen64-RR-Lua): TASInput window doesn't
close and stops responding
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackyguo18(a)hotmail.com
Distribution: ---
source code:
https://github.com/mkdasher/mupen64-rr-lua-/tree/master/tasinput_plugin/src.
Checkboxes and radio buttons in the TASInput window are not cleared before
being redrawn, leading to weird overlapping graphics. See the attached
screenshot.
Wine version: 7.0 (winehq-stable)
Linux distro: Ubuntu 21.10 (impish)
Display server: Wayland, GNOME Mutter
To reproduce, download the package from https://repack.skazzy3.com, then simply
unzip to a folder and run mupen64.exe. From there:
- run an N64 ROM
- note that the TASInput window (the one with the fancy checkboxes) shows up
- File > Close ROM
- the TASInput window should close, but doesn't, and freezes up.
- Eventually, (at least for me) GNOME prompts me to force-quit Mupen.
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https://bugs.winehq.org/show_bug.cgi?id=53636
Bug ID: 53636
Summary: System tray not visible, Ubuntu 20.0.2, Wine 7.16
Staging
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jubilantjerry(a)gmail.com
Distribution: ---
Created attachment 73034
--> https://bugs.winehq.org/attachment.cgi?id=73034
Tooltip from WeChat that should be from the system tray
System is running Ubuntu 20.04 LTS.
Kernel version is 5.4.0-125-generic.
Desktop environment is Unity 7.5.0.
Hardware is Dell Inspiron 7577, which has an Intel(R) Core(TM) i5-7300HQ CPU
and a Nvidia GTX 1060 Max-Q GPU.
When running an application that minimizes to the system tray when closed, the
application is effectively gone. There is no small system tray panel on the
screen, unlike what I see about the issue online. Maybe the system tray is size
0x0 on the top left corner, since the tooltip pop-ups that should appear on the
system tray icon appear on the top left of my screen.
The lack of system tray was observed with WeChat, I don't know of other
applications that use the system tray and have an automatic tooltip at the
moment, though if you point me to an installer I can try it to see if the
problem is reproduced.
Let me know if other information is needed.
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https://bugs.winehq.org/show_bug.cgi?id=54630
Bug ID: 54630
Summary: Can't run installed VCarve Pro trial: Unhandled
exception: page fault on write access / invalid
program stack in 64-bit code
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: defsnotaburner0(a)gmail.com
Distribution: ---
Created attachment 74152
--> https://bugs.winehq.org/attachment.cgi?id=74152
backtrace from crash
Steps to reproduce:
1. download VCarve Pro V11.5 from
https://www.vectric.com/support/makerspace-sign-up
2. `wine VCarveProTrialEditionV11_SetupENU.exe`
3. install default steps, then run program
4. expected: run, actual: 'serious problem' message
system: Ubuntu 22.04,
wine development installation
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http://bugs.winehq.org/show_bug.cgi?id=21806
Summary: Star Wars Empire at War: Demo crashes during battles
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26385)
--> (http://bugs.winehq.org/attachment.cgi?id=26385)
Tutorial 1 debugs, pagefaults, backtraces...
This seems to affect the game any time you are going into battle. At the
loading screen the game will issue a exception.
You have two choices, retry or cancel. I've provided a backtrace log that
results from each selection - as well as the game's built debugger log.
For anyone wishing to confirm, just try Tutorial 1. It will crash in under
2mins. The other tutorials may crash too, but not nearly as often since there's
not many battles to load. I was using the Demo CD I got in a promo.
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https://bugs.winehq.org/show_bug.cgi?id=53924
Bug ID: 53924
Summary: Vectric Aspire 11.5: crashes on load
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tmwsr3(a)gmail.com
Distribution: ---
Created attachment 73480
--> https://bugs.winehq.org/attachment.cgi?id=73480
Dump file from crash
Vectric Aspire 11.5 crashes on load. Previous version of program runs fine.
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https://bugs.winehq.org/show_bug.cgi?id=42698
Bug ID: 42698
Summary: FL Studio 12.4 setup does not show cursor
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Running Linux Kernel 4.4.0 on Linux Mint 18 and installing FL Studio 12.4, the
cursor does not display during the install.
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https://bugs.winehq.org/show_bug.cgi?id=52820
Bug ID: 52820
Summary: Pokemon TCG Live Crashes During Login within Vuplex
Webview
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: algebro(a)tuta.io
Distribution: ---
Created attachment 72202
--> https://bugs.winehq.org/attachment.cgi?id=72202
Vuplex backtrace
Pokemon TCG Live crashes during the authentication flow when the program tries
to open a login page in a WebView created by Vuplex (which seems to be a
proprietary Unity plugin). Backtrace is attached to this ticket.
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https://bugs.winehq.org/show_bug.cgi?id=46734
Bug ID: 46734
Summary: EditPad Pro 7: Cannot read/capture host (Linux)
application's stdout/stderr to display in its message
panel
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clay_dakota(a)yahoo.com
Distribution: ---
Created attachment 63726
--> https://bugs.winehq.org/attachment.cgi?id=63726
Python script to write "Hello World" to stdout.
Distribution: Linux Mint 17.3 ; 32-bit ; Trusty ; MATE Desktop
AppDB App: EditPad Pro 7
AppDB Entry: #8392
Wine Ver w/o Bug: 2.18 (devel) & 2.04 (stable)
Wine Ver w/ Bug: 2.19 (devel) & 3.04 (stable) & 4.0 (stable)
Steps to reproduce:
* Download EditPad Pro free trial version 7.6.5 and install
- URL: http://download.jgsoft.com/editpad/SetupEditPadProDemo.exe
* Install Wine 2.18 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* From the EPP menu, go to Tools -> Configure Tools
* Import the EPP Tool configuration file
- Attachment: RunWithPython.ini
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will see the Python script's output in EPP's message panel as expected
- See attachment: EPP_Wine2.18_WithoutBug.png
* See Wine 2.18's terminal output file to see that the output did not go to
the terminal as expected
- Attachment: Con_Wine2.18_WithoutBug.out
* Install Wine 2.19 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will not see the Python script's output in EPP's message panel
- See attachment: EPP_Wine2.19_WithBug.png
* See Wine 2.19's terminal output file to see that the output went to the
terminal instead of EPP's message panel
- Attachment: Con_Wine2.19_WithBug.out
Note: This bug *may* be related to bug 23596. However, bug 23596 is reported
against Wine version: 1.2-rc7.
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https://bugs.winehq.org/show_bug.cgi?id=50819
Bug ID: 50819
Summary: Source navigation to "programs" is broken
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lats(a)yless4u.com.au
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 69634
--> https://bugs.winehq.org/attachment.cgi?id=69634
Screenhot of the web response to clicking on "programs"
Navigating to https://source.winehq.org/source/programs/ yields "Malformed
UTF-8 character (fatal) at /home/winehq/opt/source/lib/Local.pm line 422."
Same result on chrome and firefox.
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https://bugs.winehq.org/show_bug.cgi?id=44245
Bug ID: 44245
Summary: Gray screen on OnePlus 3 / 3T
Product: Wine
Version: 3.0-rc3
Hardware: arm
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasha01945(a)gmail.com
Created attachment 60040
--> https://bugs.winehq.org/attachment.cgi?id=60040
Gray screen on OnePlus 3T
After running Win3.0 RC3, first unpacking, then writes "Setting up windows
environment".
After that, the gray screen (as in the screenshot).
Android version: 8.0.0
OhygenOS version: OP3T_0.2_Open_19
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https://bugs.winehq.org/show_bug.cgi?id=53013
Bug ID: 53013
Summary: Maplestory crashes after several minutes of gameplay
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mazuz.eyal(a)gmail.com
Distribution: ---
Created attachment 72381
--> https://bugs.winehq.org/attachment.cgi?id=72381
last part of the wine debug info when maplestory crash
Maplestory now works when downloading through the Nexon launcher, it logs into
the game and even into the world, but after a few minutes of playing (it is
mostly random, but not more than 5 minutes). The game freezes for a bit then
crashes, where the last output in the console from wine is
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:key:X11DRV_ToUnicodeEx keyboard layout 0x10001000 is not supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0bec:fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout 0x10001000 is not
supported
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0208:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
018c:fixme:winsock:setsockopt Unknown IPPROTO_TCP optname 0x00000003
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x17cc0390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
0208:fixme:virtual:NtQueryVirtualMemory
(0x128,(nil),info_class=1,0x10280390,65536,(nil)) Unknown information class
01a0:fixme:userenv:UnregisterGPNotification 00000000000005B4
01a0:fixme:userenv:UnregisterGPNotification 00000000000005B8
0254:fixme:iphlpapi:CancelIPChangeNotify (overlapped 000003A6EB1CD5C8): stub
023c:fixme:ver:GetCurrentPackageId (000000000011FDA0 0000000000000000): stub
0164:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000030178
0164:fixme:iphlpapi:CancelIPChangeNotify (overlapped 000001F0A11E2908): stub
0270:err:ole:CoUninitialize Mismatched CoUninitialize
05b8:fixme:winsock:setsockopt Ignoring SO_RANDOMIZE_PORT
attaching the last lines of the log when using WINEDEBUG=warn+all
it's only the last lines cause I can't for some reason run the Nexon launcher
using redirect operators to write to files (e.g. WINEDEBUG=warn+all wine
nexon_launcher.exe > wine.error.log), so the log is the output saved from the
console. The log corresponds to the time when the game crashed
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https://bugs.winehq.org/show_bug.cgi?id=46419
Bug ID: 46419
Summary: Multiple installers draw bottom text not as 3d
disabled text
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63185
--> https://bugs.winehq.org/attachment.cgi?id=63185
Screenshot wine
This is a very minor and subtle bug, on windows only really visible when the
old classic theme is used.
In all NSIS installers, the bottom line text should be rendered as 3d disabled
text, see screenshots.
As a sidenote, wine can draw 3d disabled text, it's just that for some reason
it is not applied here.
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https://bugs.winehq.org/show_bug.cgi?id=42895
Bug ID: 42895
Summary: HeroesofMight and Magic II: Gold - possible problems
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trufanovan(a)gmail.com
Distribution: ---
Created attachment 58029
--> https://bugs.winehq.org/attachment.cgi?id=58029
Save game
Hi,
As far as i can see HoMM2 has platinum support. I have a big doubts in that.
Just tried 2 game distributives:
1. Game in russian freezes on start screen. No menu labels highlighted when
user moves a mouse over it.
2. Same build but in english - freezes on campaign screen when user may choose
award. Can't start the game.
3. Another distributive (english) - after you win any campaign level the screen
is black and you must gues whee to click to start another level. Or press
Enter.
Attached is the save game at end of first level to reproduce no 3.
NVIDIA 378.13
GeForce GT 635M
Kubuntu 17.04
wine-stable 2.0.1~zesty
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https://bugs.winehq.org/show_bug.cgi?id=50288
Bug ID: 50288
Summary: Warcraft 3: Crashing on Wayland (mutter/gnome)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thesleort(a)gmail.com
Distribution: ---
Created attachment 68856
--> https://bugs.winehq.org/attachment.cgi?id=68856
Wayland cinematics bug
I just installed Warcraft 3 (cd version) and I am mostly unable to play
Warcraft 3 on Wayland, but not in X11.
There are two errors. Both only occurs in Wayland and are fixable by playing
the game in X11 first. Both bugs happens on all my laptops (Ubuntu 20.10) and
my Vega 56 machine (Ubuntu 20.04 LTS)
Error 1:
The game will not start, since it plays a intro-video in the beginning the
first time it is launched. This can be circumvented by launching the game in
X11 first and then launching it in Wayland afterwards, since it is not shown in
launches afterwards.
This error occurs every time a video/cinematic is played in the game, so it
also happens when starting the Human campaign. Again the fix is to play in X11
first, since it follows the same "mechanic" as the intro video when launching
the game.
Error 2:
This error appears to happen when the game is forcefully shut down and then
trying to launch it again. Not entirely sure why, but in the logs it appears as
if it is not able to initialize some output. It also will not "reset" itself by
doing wineserver -k. Instead I have to log out of the current session and then
I can launch the game again.
---
I have installed gstreamer1.0-plugins-*:386 packages, which are required to
reach the cinematic bug. Otherwise wine will complain that gstreamer is not
installed. When i386 packages of gstreamer are installed it reaches the
aforementioned cinematic bug.
Also X11 is not able to playback the cinematics in-game, however, in contrast
to Wayland it recovers and I am able to advance further in the game.
---
sha1sum Warcraft\ III.exe
a4c13b9a075548347a4c63d0a292b1a500ba34b7 Warcraft III.exe
---
My current computer:
Wine version: wine-staging 6.0-rc1 (from winehq repos)
Ubuntu 20.10
CPU: Intel i5-6200U (4) @ 2.800GHz
GPU: Intel Skylake GT2 [HD Graphics]
$ glxinfo | grep OpenGL
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 520 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.2.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.2.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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https://bugs.winehq.org/show_bug.cgi?id=54615
Bug ID: 54615
Summary: dwrite:layout - test_system_fallback() gets unexpected
"Meiryo UI" font name in Japanese and Chinese on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dwrite:layout - test_system_fallback() gets unexpected "Meiryo UI" font name in
Japanese and Chinese on Windows:
layout.c:5313: Test failed: 0: unexpected name L"Meiryo UI".
See https://test.winehq.org/data/patterns.html#dwrite:layout
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https://bugs.winehq.org/show_bug.cgi?id=51174
Bug ID: 51174
Summary: api-ms-win-core-version-l1-1-0: Missing
GetFileVersionInfoW and GetFileVersionInfoSizeW
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
Created attachment 70043
--> https://bugs.winehq.org/attachment.cgi?id=70043
SteelSeries GG logfile
SteelSeries GG needs these two functions to run. Log from program attached.
(The log only mentions GetFileVersionInfoSizeW but it needs GetFileVersionInfoW
right after that call.)
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https://bugs.winehq.org/show_bug.cgi?id=50983
Bug ID: 50983
Summary: The Long Dark stops with a black screen (needs
MF_SCRUBBING_SERVICE implementation)
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0180:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
wine-6.6-40-g4904d90870a
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https://bugs.winehq.org/show_bug.cgi?id=42270
Bug ID: 42270
Summary: Settlers 4 Gold - Hardware Rendering mode not working
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 56975
--> https://bugs.winehq.org/attachment.cgi?id=56975
cmd log
The game runs ok in software mode. So this is a pretty low priority bug.
Settlers 4 Gold (Gog version) - changing the settings landscape engine, and
object engine from software to hardware does not work.
Attached command line output...
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https://bugs.winehq.org/show_bug.cgi?id=52585
Bug ID: 52585
Summary: NtQueryDirectoryObject multiple entries not
implemented, breaks shells on Cygwin
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
When I try running any command(not builtin) in Cygwin bash or sh, I get no
output and no results in Wineconsole. Though, among usual harmless LDAP-related
errors, Wineconsole outputs the following to terminal:
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
even after Enter is pressed. Builtin commands work fine, but no external
command works at all.
Reproducing steps:
- cd /cygwin/path/bin
- Run "wineconsole" from terminal. There you'll see NtQueryDirectoryObject
error.
- Run "uname" in Wineconsole. Despite FAST_CWD error, it works.
- Run "sh" in Wineconsole.
- Run "ls", or just press Enter, or run any other non-builtin command and see
those 3 NtQueryDirectoryObject errors. Command itself will not just output
anything, it won't work at all, just silently release the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=50591
Bug ID: 50591
Summary: ReadFile schedules async read when ReadIntervalTimeout
is MAXDWORD
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aaron.knister(a)gmail.com
Distribution: ---
Created attachment 69269
--> https://bugs.winehq.org/attachment.cgi?id=69269
ntdll: NtReadFile async reads always return success when avail_mode TRUE
TeraTerm is ending up with missing data when it reads from a COM/Serial port.
TeraTerm sets ReadIntervalTimeout to MAXDWORD and then calls ReadFile
asynchronously, and if there's pending IO it waits 1 second for the overlapped
struct event to be signalled. If the signal is received, it processes the
received I/O, else continues on and will perform another ReadFile. This is the
code snippet:
if (!ReadFile(cv->ComID,&(cv->InBuff[cv->InBuffCount]),
InBuffSize-cv->InBuffCount,&C,&rol)) {
if (GetLastError() == ERROR_IO_PENDING) {
if (WaitForSingleObject(rol.hEvent, 1000) != WAIT_OBJECT_0) {
C = 0;
}
else {
GetOverlappedResult(cv->ComID,&rol,&C,FALSE);
}
}
What's happening in WINE, is ReadFile returns non-zero with ERROR_IO_PENDING
and the WaitForSingleObject times out. The asynchronous read *does* complete
after the timeout, but by that point the application has given up and moved on.
I initially thought the application was at fault, because it should retry if
the wait times out. However, in the documentation for ReadFile it points to
documentation about COMMTIMEOUTS
(https://docs.microsoft.com/en-us/windows/win32/api/winbase/ns-winbase-commt…)
which says the following:
A value of MAXDWORD, combined with zero values for both the
ReadTotalTimeoutConstant and ReadTotalTimeoutMultiplier members, specifies that
the read operation is to return immediately with the bytes that have already
been received, even if no bytes have been received.
To me, that means Wine ought not to be triggering an asynchronous read when the
comm timeout parameters are set as indicated above.
I coded a simple fix, which is in NtReadFile, if avail_mode is TRUE return
success even if no bytes were read. See attached patch. It works for TeraTerm,
I have no idea if it causes other regressions.
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https://bugs.winehq.org/show_bug.cgi?id=47778
Bug ID: 47778
Summary: world of warcraft in game store browser crashes
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goin2mars(a)protonmail.com
Distribution: ---
Created attachment 65266
--> https://bugs.winehq.org/attachment.cgi?id=65266
backtrace from running in game wow browser opened when using shop feature
wow browser : BlizzardBrowser.exe found in /home/me/.wine/drive_c/Program Files
(x86)/World of Warcraft/_retail_/UTILS
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https://bugs.winehq.org/show_bug.cgi?id=44210
Bug ID: 44210
Summary: GNUTLS_CIPHER_CHACHA20_POLY1305 is not work
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: serg.chaplya(a)gmail.com
Distribution: ---
Hello! I've tried to run this tool (http://cryptopump.info/en/download) on my
Ubuntu system.
I got some error:
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
I've found that this error is here:
https://github.com/wine-mirror/wine/blob/master/dlls/secur32/schannel_gnutl…
Because GNUTLS_CIPHER_CHACHA20_POLY1305 is not supported.
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https://bugs.winehq.org/show_bug.cgi?id=44985
Bug ID: 44985
Summary: BIAS FX: Blank window when running the app
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oxez911(a)gmail.com
Distribution: ---
Created attachment 61119
--> https://bugs.winehq.org/attachment.cgi?id=61119
term output
Distribution: Debian sid
Wine version: 3.6.0~sid (Using the wine-devel package from winehq.org)
Description:
Trying the BIAS FX standalone app (both in 32 and 64bit) result in a blank
window (black or white, seems random..)
Note: the trial can be downloaded free of change at
https://www.positivegrid.com/bias-fx/
I attached a trace of what I saw in the terminal, I can provide more info if
needed (I'm not sure what WINEDEBUG needed to be set at, I didn't tweak it)
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https://bugs.winehq.org/show_bug.cgi?id=50726
Bug ID: 50726
Summary: TreeSize crashes: wine: Call from 000000007BC278E0 to
unimplemented function ntdll.dll.RtlGetCallersAddress,
aborting
Product: Wine
Version: 6.2
Hardware: x86-64
URL: https://customers.jam-software.de/downloadTrialProcess
.php
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
A user reported this program crashing on the forum:
https://forum.winehq.org/viewtopic.php?f=8&t=34939
sha1sum TreeSize-x64-Demo.exe
d24bf50fcdecbeede2812dcbc87e02e0101ca0b1 TreeSize-x64-Demo.exe
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https://bugs.winehq.org/show_bug.cgi?id=53881
Bug ID: 53881
Summary: Missing GUI elements in “The Settlers: Heritage of
Kings” after application switching
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
Created attachment 73408
--> https://bugs.winehq.org/attachment.cgi?id=73408
screenshot for a questionable information display
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 7.20-1498.5”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine C:\\ProgramData\\Microsoft\\Windows\\Start\
Menu\\Programs\\Ubisoft\\Blue\ Byte\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\
-\ Gold\ Edition\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\ spielen.lnk
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00c4:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
00bc:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
00bc:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
012c:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
012c:fixme:imm:ImmReleaseContext (00050044, 0001004E): stub
012c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
012c:fixme:d3d:resource_check_usage Unhandled usage flags 0x20.
012c:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0170:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
Now I wonder about undesirable data processing effects from recent software
evolution.
The program is usable after its basic start initialisation.
But I can occasionally get into the mood to switch to an other application.
I can switch back to the game after I got some work done with other tools.
But I observe that the corresponding graphical user interface became broken.
Under which circumstances will the desired display be completely restored?
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https://bugs.winehq.org/show_bug.cgi?id=41632
Bug ID: 41632
Summary: Wine not running with Administrative privileges
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Error running wine windows program. Error message produced is;
"You do not have Administrative privileges on this computer. Sign into Windows
as an Administrator. Try again."
Latest wine release 1.9.22
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http://bugs.winehq.org/show_bug.cgi?id=35984
Bug ID: 35984
Summary: Leftover pixels in Microsoft Paint when using
Rectangle tool with thick border
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48104
--> http://bugs.winehq.org/attachment.cgi?id=48104
Screencast demonstrating the leftover lines problem
I've used Microsoft Paint on WINE, I found that when I set
line thickness to >1px (using Line tool) and select Rectangle tool,
then drag mouse to South-East direction to create a rectangle
(but don't release mouse button yet), then move to West, then North,
and release the button. I'll see that some color pixels that's used to be
old rectangle border were left over.
The larger line size, more obvious the effect.
Apart from leftover lines, there is also a knot on the top left of the
rectangle. (Won't be visible at first glance, use Magnifier tool to see it)
These leftover lines (and knot) also didn't disappear on Undo too.
Screencast demonstrating this problem and affected image also attached.
(Using 5px line thickness in this case).
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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https://bugs.winehq.org/show_bug.cgi?id=53889
Bug ID: 53889
Summary: vbscript does not support Get_Item call on IDispatch
objects
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
I ran into some code with where an IDispatch object has a Get_Item method:
PlayerScores(0).SetValue(1000)
In interp.c, `do_icall` will E_NOTIMPL for REF_OBJ when there are arguments:
if(arg_cnt) {
FIXME("arguments on object\n");
return E_NOTIMPL;
}
To work around this, I added the following:
+ if (arg_cnt) {
+ vbstack_to_dp(ctx, arg_cnt, FALSE, &dp);
+
+ hres = IDispatch_Invoke(ref.u.obj, DISPID_VALUE, &IID_NULL,
+ LOCALE_USER_DEFAULT, DISPATCH_PROPERTYGET, &dp, res,
+ NULL, NULL);
+
+ if(FAILED(hres))
+ return hres;
+
+ IDispatch_AddRef(V_DISPATCH(res));
+
+ break;
+ }
IDispatch_AddRef(ref.u.obj);
V_VT(res) = VT_DISPATCH;
V_DISPATCH(res) = ref.u.obj;
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http://bugs.winehq.org/show_bug.cgi?id=17195
Summary: NamedPipe datagrams need to be _really_ datagrams
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
ok, after a little bit of investigation, i think i understand the pipes code
enough to be able to say what's going on, and i'm seeing something like this:
process 1:
recvpipe = CreateNamedPipe("\\pipe\fred")
ReadFile(recvpipe, buffer, &length);
printf(length) ===> 43
ReadPipe(recvpipe, buffer, &length); /* no data */
process 2:
sendpipe = CreateNamedPipe("\\pipe\fred")
length = 9;
WriteFile(sendpipe, buffer, &length);
length = 34;
WriteFile(sendpipe, buffer, &length);
what's happening is that the data being sent down the pipes isn't being done as
datagrams. the implementation is using a stream-based fd.
the solution is: you _must_ implement a protocol on top of the pipes which
sends the length (as a 32-bit int, whatever) which is read off the fd, followed
by the data stream of _exactly_ that length.
_must_. there's no two ways about this.
the protocol of Pipes is unfortunately a combination of both datagrams and
streams. datagrams because the lengths of data sent are absolute and
inviolate. streams because the data order and reliability are _also_ absolute
and inviolate.
you can't use datagrams (because they're unreliable). you can't expect all
unixen to support datagrams on top of unix sockets (if that's what's being
used).
so - you have to send the length, as part of the implementation of the
pipe-data-send.
sending a length will also solve the issue of trying to send zero-length pipe
datagrams.
as a first implementation, you _might_ be able to get away with assuming that
when someone asks for some data, they _will_ provide a buffer big enough.
... actually... i don't see any ERR_MORE_DATA error codes in NtReadFile, so
that would explain... this is going to get messy :)
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http://bugs.winehq.org/show_bug.cgi?id=32618
Bug #: 32618
Summary: Atlantica Online partially hangs when rotating the
view with the mouse.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arek75(a)gmail.com
Classification: Unclassified
Created attachment 43044
--> http://bugs.winehq.org/attachment.cgi?id=43044
Bisect log
Starting with Wine 1.5.18, Atlantica Online is no longer playable due to a bug
where if you attempt to rotate the camera with the mouse (right-click and
drag), Atlantica's graphics lock up and the game seems to lose the mouse. You
can get the game to respond again by pressing alt on the keyboard, but you
still can't rotate the camera (or rather not much, it'll move a tiny bit each
time before locking up).
I went ahead and bisected this, and also ran into a problem where Atlantica
never got control of the mouse/keyboard and had to be closed with alt-f4. In
these cases I used 'git bisect skip' to continue. Git finally came up with 18
possible "bad commits". Looking at them in gitk, the following commits are of
note (the first skipped commit and the first known bad commit):
841214ddb4d4dc620e6b51dfe6655b585d423edc - user32: Don't check for driver
events before normal messages in PeekMessage.
a0f039a6049641cc2be8fa32f2afa3c3f394a99b - user32: Fix the wait event mask in
PeekMessage.
The first of these commits caused Atlantica to not respond much to
mouse/keyboard events (you could get a partial response from the mouse if you
could get it over a button, but you can't see the pointer), and while the
second patch fixed that, attempting to rotate the camera using the mouse causes
Atlantica's input/graphics to partially freeze as noted above.
I've attached the bisect log so that you can have a look at it if you need to.
--James
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http://bugs.winehq.org/show_bug.cgi?id=33239
Bug #: 33239
Summary: VisualBasic arrays of User Defined Type (UDTs) with
strings
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mod(a)navsoft.com
Classification: Unclassified
Created attachment 43964
--> http://bugs.winehq.org/attachment.cgi?id=43964
Uses a simple program to test where the crash occurs
I use arrays of UDTs which work under MS Windows. (Any version post Win 2000
except ME.) The program also works happily on a Mac using a Parallels virtual
machine.
These fail under WINE if one or more of the fields is a string. The "TYPE"
order makes no difference.
UDTs which contain only numbers are not affected.
Failure occurs on any attempt to "ReDim" or "Erase" the array. The problem does
not occur when the strings are fixed length or for flat UDTs containing strings
of undeclared length. Prior to a crash, the content of the UDTs can be read and
written to.
Trying to write a simple program produces strange results. I tried initially on
an old PC and found that it would crash simply by redimming the arrays but when
installed under Parallels, it will handle simple arrays and only crashes as I
start to get more adventurous; i.e. using a UDT type declared in a DLL but
otherwise identical.
My main program can be downloaded at http://navsoft.com/AstroNav_Setup.exe. It
makes no claims to being compatible with WINE but there are references to the
problem area elsewhere in this forum by Users who would like to run it under
WINE.
AstroNav uses UDTs extensively. The problem is the Almanac screen where multi
dimension UDTs are widely used. With AstroNav, simply declaring and then
destroying the arrays will cause a crash. [There is also a problem with WINE's
treatment of SetGraphicsMode which I have not yet pinned down but will
hopefully circumvent very shortly. (The SetGraphicsMode API does not work quite
as Microsoft claim so removing it, is probably desirable.)]
The attached backtrace was caused by the following code. The crash occurs only
for Command4_Click() and only on the third press. (Rapid pressing will cause a
"The array is temporarily locked" error/ crash.)
FORM CODE
==========
Private Type My_UDT
n1 As Long
s1 As String
s2 As String
End Type
Private mUDT() As My_UDT
Private DLL_UDT() As Main_Almanac_Columns
Private Sub Command1_Click() ' NO PROBLEM NOW BUT SIMILAR CODE CAUSED A
Dim i As Long ' CRASH ON AN OLDER PC
ReDim mUDT(99)
For i = 0 To 99
mUDT(i).s1 = "Some String"
mUDT(i).s2 = "Some String"
Next i
ReDim mUDT(99)
End Sub
Private Sub Command2_Click() ' SAME AS ABOVE BUT USING A GLOBAL UDT
Dim i As Long ' = A BIT MORE ADVENTUROUS
ReDim gUDT(99)
For i = 0 To 99
gUDT(i).s1 = "Some String"
gUDT(i).s2 = "Some String"
Next i
ReDim gUDT(99)
End Sub
Private Sub Command3_Click() ' MORE ADVENTUROUS; PASSING DATA USING
Compile_Data ' Public Property Get
gUDT = My_Module_UDT
End Sub
Private Sub Command4_Click() ' CRASHES ON THE THIRD CLICK ON MY MAIN
Alt_Compile_Data ' MACHINE
DLL_UDT = My_DLL_UDT
End Sub
MODULE CODE
===========
Private DLL_UDT() As Main_Almanac_Columns
Type Module_UDT
n1 As Long
s1 As String
s2 As String
End Type
Private mUDT() As Module_UDT
Public gUDT() As Module_UDT
'\\ THE MODULE LEVEL TEST
Sub Compile_Data()
Dim i As Long
ReDim mUDT(71)
For i = 0 To 71
With mUDT(i)
.n1 = i
.s1 = i
.s2 = i
End With
Next i
End Sub
Public Property Get My_Module_UDT() As Module_UDT()
My_Module_UDT = mUDT
End Property
'\\ USING THE IDENTICAL TYPE DECLARED IN A MODULE
Sub Alt_Compile_Data()
Dim i As Long
ReDim DLL_UDT(71)
For i = 0 To 71
With DLL_UDT(i)
.Gap = i
.sGHA = i
.sDec = i
End With
Next i
End Sub
Public Property Get My_DLL_UDT() As Main_Almanac_Columns()
My_DLL_UDT = DLL_UDT
End Property
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https://bugs.winehq.org/show_bug.cgi?id=38892
Bug ID: 38892
Summary: Please support more architectures.
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: ytrezq(a)sdf-eu.org
Distribution: ---
Hello,
It might sound useless but the WINAPI supported Itanium PPC MIPSR4000 and dec
alpha in the past.
While windows doesn't provide updates for those platforms, compiling programs
written for the WINAPI to those arch is the best way to get decent speeds (not
to add the need of support for ARC firmware which prevent running them on
recent ppc).
Of course this is not for emulating instructions sets but for running windows
programs natively on those platforms.
For testing on x86 an ARC bios for MIPS which can work on qemu is documented
here http://gunkies.org/wiki/Installing_Windows_NT_4.0_on_Qemu(MIPS)
Visual C++ RISC editions for those platforms are available here
http://bingeflying.com/3.2/
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http://bugs.winehq.org/show_bug.cgi?id=34708
Bug #: 34708
Summary: Silent Hill 4: The Room don't run in terminal.
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
Created attachment 46270
--> http://bugs.winehq.org/attachment.cgi?id=46270
01 terminal output
This game don't start via terminal. BUT!
When i just starting it by clicking on the .desktop file, it runs! This
behavior is pretty interesting. Of cource, this game crushes even if start by
clicking on desktop label. But if we want to see what stubs happens in game, we
should before fix terminal behavior.
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https://bugs.winehq.org/show_bug.cgi?id=50789
Bug ID: 50789
Summary: Affinity Photo 1.9.1 installer crashes
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: game.jaegers(a)mailbox.org
Distribution: ---
Created attachment 69595
--> https://bugs.winehq.org/attachment.cgi?id=69595
terminal output
>> wine --version
wine-6.2 (Staging)
Get the trial installer here:
https://affinity.serif.com/de/90-day-affinity-trial/
Maybe someone can get an archive.org link?
>> sha1sum affinity-photo-1.9.1.exe
f68d5fcd52e58a1501ab1ff7b4eb35ac8422f863 affinity-photo-1.9.1.exe
I only used these commands:
export WINEPREFIX=~/.wineprefixes/photo
wine wineboot -i
wine '/home/estebanium/Downloads/affinity-photo-1.9.1.exe'
I know from older testing, that the installer needs at least dotnet45. Since
Wine 5.12 installing dotnet45 via winetricks is a pain. If you achieved to
install dotnet45 via winetricks, affinity installer want to install the update
to dotnet472.
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https://bugs.winehq.org/show_bug.cgi?id=45493
Bug ID: 45493
Summary: SRPG Studio games fail to run
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
AFAICT, all SRPG Studio (an engine: http://www.srpgstudio.com/) games fail to
run without setting up WINEDLLOVERRIDES="jscript=n".
Lets use Vestaria Saga as an example (download link on
http://site.wepage.com/vestariasaga/page5-02).
Without native jscript, all that happens after launching it is an error dialog
with string 'A-Phese 7'.
The whole of builtin jscript debug log is short and not all that helpful:
0085:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x4ca7c0, 43) stub
0085:trace:jscript:DllMain (0x7cda0000 8 (nil))
0085:trace:jscript:DllMain (0x7cda0000 1 (nil))
0085:trace:jscript:DllGetClassObject (CLSID_JScript
{00000001-0000-0000-c000-000000000046} 0x33f6c8)
0085:trace:jscript:ClassFactory_QueryInterface (0x7ce3dc50)->(IID_IClassFactory
0x33f6c8)
0085:trace:jscript:ClassFactory_AddRef (0x7ce3dc50)
0085:trace:jscript:JScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x33f6c4)
0085:trace:jscript:JScript_QueryInterface (0x7b0f4040)->(IID_IActiveScript
0x33f6c4)
0085:trace:jscript:JScript_AddRef (0x7b0f4040) ref=2
0085:trace:jscript:JScript_Release (0x7b0f4040) ref=1
0085:trace:jscript:ClassFactory_Release (0x7ce3dc50)
0085:trace:jscript:JScript_SetScriptSite (0x7b0f4040)->(0x19c7e0)
0085:trace:jscript:JScript_AddNamedItem (0x7b0f4040)->(L"root" 42)
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https://bugs.winehq.org/show_bug.cgi?id=50196
Bug ID: 50196
Summary: can not copy words between wine apps and ubuntu apps
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roybevan(a)126.com
Distribution: ---
wine-5.0.3
ubuntu20.04
wine app: source insight && notepad++
ubuntu app: text editor and all other apps
I can not copy the words form notepad++ to text editor, it’s the same the other
way round,but I can copy words form notepad++ to sourceinsight
If I reboot the system, it would be okay, then I don't know when this will
happen again
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https://bugs.winehq.org/show_bug.cgi?id=46787
Bug ID: 46787
Summary: Notepad++ rather slow (GetLocaleInfoEx)
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxhippy(a)gmail.com
Distribution: ---
Created attachment 63803
--> https://bugs.winehq.org/attachment.cgi?id=63803
sysprof profile screenshot
Running Notepad++-7.6.3 on wine is a rather painful experience, as Notepad++ is
rather slow. When keeping a key pressed, characters appear in blocks and
Notepad++ consumes 90% cpu.
Please see the sysprof profile attached, it seems a lot of time is spent inside
(GetLocaleInfoEx).
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https://bugs.winehq.org/show_bug.cgi?id=52691
Bug ID: 52691
Summary: FL Studio 20.9.1 Freezes on start-up
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miguelag2001(a)outlook.com
Distribution: ---
When I launch FL Studio 20.9.1, the main window displays, but freezes before I
can interact with it. I am unable to do anything with the program. It also
won't close unless I force kill it in my task manager.
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http://bugs.winehq.org/show_bug.cgi?id=23434
Summary: wine hangs & jumps up to 100% processor load
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.velumng.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Running wine-1.1.48_1.2rc5-1.1, i downloaded the demo from velumng.com, a race
management software.
So far it works well, I created a race, two participants, entered start and end
time, but when I come to the result list creation, the load goes up to 100%,
and caused a hang of the X-session once.
At this point it seems to load a HTML-page that was dynamically generated. wine
did not submit any error message when started from console.
Let me know what I can do to come to a more verbose error output.
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https://bugs.winehq.org/show_bug.cgi?id=46039
Bug ID: 46039
Summary: Paint.NET doesn't install
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Paint.NET 4.1
https://www.getpaint.net/
doesn't install in Wine 3.18, possible problem with Framework.NET that the
software installer try to install during the main installation.
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https://bugs.winehq.org/show_bug.cgi?id=53511
Bug ID: 53511
Summary: Basic Windows (Size) Constraints do not work during
resize.
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)sartrack.nz
Distribution: ---
I am the developer of the SARTrack software (for Windows) for Search and
Rescue.
My Windows-XP compatible program which has multiple 'Forms' (Windows) which can
be opened, and is written in the latest Delphi Pascal compiler.
When running under Wine on a laptop PC with a *ScaleFactor of 2* (two):
- Randomly, the reported 'Constraints.MinWidth' and Constraints.MinHeight are
not scaled (so, set to its original ScaleFactor of '1'. Result: Window starts
to small. Other identical windows in the program *do* have the right
ScaleFactor for the 'Constraints' values. (Timing issue during Create?)
- During resizing of any window, Constraints do not work. Can resize smaller
until nothing left of the window.
- When Width or Height are smaller than the Constraints.MinWidth and
Constraints.MinHeight, the 'OnResize' is no longer called. This means it does
detect that it has reached the limits, but still the window is resized past
these limits.
Bart, New Zealand
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http://bugs.winehq.org/show_bug.cgi?id=33982
Bug #: 33982
Summary: Steam windows can be resized to 1x1 despite minimum
size
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Steam's windows can be resized to 1x1. On Windows they can't. The minimum size
for the main steam window is supposed to be 900x600 and for chat windows
396x351 according to tests.
Using openbox 3.5.0
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http://bugs.winehq.org/show_bug.cgi?id=13076
Summary: untangle: resize fails
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)wnoise.ofb.net
After any of the games in Simon Tatham's portable puzzle collection is resized,
it only redraws the portion of the window that is the original size.
Under windows, these games rescale to fit in the new window size.
These may all be downloaded at
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/
and have full source available.
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https://bugs.winehq.org/show_bug.cgi?id=37864
Bug ID: 37864
Summary: When I resize a maximized MDI window it assumes the
new size instead of remaining maximized
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryampolsky(a)yahoo.com
Distribution: ---
Created attachment 50431
--> https://bugs.winehq.org/attachment.cgi?id=50431
Screenshot showing a maximized MDI child after resizing 'unmaximizes' it.
My app is a 'smart terminal' that supports multiple sessions in MDI windows.
The size of the MDI child windows can be changed by the app running on the
server, so at the end of each transaction, if the app has changed the window
dimenensions, I resize the window. If my MDI window is maximized, this has no
effect on a Windows system (except that if I later unmaximize the MDI child, it
will display at the correct new size). But on recent WINE builds (Linux and
Mac), when I resize the MDI child, the window assumes the new size, even though
it's techincally in the 'mdi maximized' state (i.e., the MDI buttons are still
there on the menubar. If I switch between MDI children, they get redrawn
correctly maximized (including the one I just resized).
I coded a workaround in my app where I don't resize the window if it's
maximized, and that seems to work okay under WINE (though I guess the new size
info is getting lost). In any case, that verifies that the problem is
definitely happening in response to my resize operation.
F.Y.I., my resize operation uses SetWindowPlacement() to change the position
and size of the window - specifically because I don't want it to affect the
window if it's minimized or maximized. Only if it's in the normal state.
It's been a long time since I wrote this code, but again, it's always worked on
all versions of Windows. I have a feeling it might have worked a while back in
WINE - though I rarely run maximized, so I may have just recently noticed a bug
that's always been there...
Here's the basic code logic. SizeWindowForScreenDimentions calls
SetWindowPlacement based on the size calculated for the new row/column grid.
The code below has the workaround that prevents the problem in WINE. Also
attached a screenshot showing the unmaximized children with the MDI buttons
still on the menubar.
// If base screen dimensions don't match prior dimensions, resize the window
here.
// (unless mdi-maximized, in which case, doing this unmaximizes in WINE)
if (!mdi_maximized) {
if ((rows != old_rows) || (cols != old_cols)) {
SizeWindowForScreenDimensions(scr, rows, cols, &resizeable);
}
}
// In case window was hidden under an initial popup, show it now.
ShowWindow(scr->hScreenWnd, SW_SHOW);
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https://bugs.winehq.org/show_bug.cgi?id=52515
Bug ID: 52515
Summary: Resizing/maximizing foobar2000 has stale rendering
errors (more in Light Blue theme)
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Created attachment 71815
--> https://bugs.winehq.org/attachment.cgi?id=71815
Screenshot of list header, scrollbar, and resize handle rendering incorrectly
- Install foobar2000 v1.6.9.
- (optional) In winecfg, switch to Light Blue theme, then open foobar2000.
- In "Quick Appearance Setup", pick "Album List + Properties".
- Add some files to the playback list (preferably enough for a vertical
scrollbar).
- (Optional) Press Ctrl+N to show playlist tabs.
- Resize and enlarge the window slowly horizontally. Then shrink the window
horizontally, and tile or maximize the window (expanding it quickly).
When resizing the window slowly, you will get vertical lines in the sort
header, and stale resize handles in the window's bottom right corner (faintly
visible). When maximizing the window, a scrollbar will mistakenly render in the
song list (which remains when resizing the window further, moves when you
scroll the song list, and gets cleared when you select/deselect the songs
behind it). I also saw entire stale tabs to the right of real tabs, but was
unable to replicate this bug.
On (No Theme) and Light "Classic Blue", when maximizing, the glitched scrollbar
rendering occurs as well. When resizing slowly, the stale resize handles are
*more* visible, but the vertical lines do not occur.
Confirmed on Xfce and KDE Plasma X11, with X11/Wine running at 96 and 120 DPI.
Video at https://youtu.be/jch76UQpn2w.
I assume this is a Wine rendering bug, but perhaps it could be a foobar2000
redrawing bug, or an interaction between Wine and foobar2000's redraw events.
Operating System: Arch Linux
Kernel Version: 5.16.4-zen1-1-zen (64-bit)
Graphics Platform: X11
Processors: 12 × AMD Ryzen 5 5600X 6-Core Processor
Memory: 15.6 GiB of RAM
Graphics Processor: NVIDIA GeForce GT 730/PCIe/SSE2 (proprietary drivers
470.103.01)
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https://bugs.winehq.org/show_bug.cgi?id=53805
Bug ID: 53805
Summary: Photoshop is crashing... and it's annoying.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: choord(a)protonmail.com
Distribution: ---
Created attachment 73312
--> https://bugs.winehq.org/attachment.cgi?id=73312
This is only the backtrace gived by WineHQ
I want to use Photoshop with Wine, as it is the only program I really know well
about. I come from Windows and I really need help because I can use a little
bit Photoshop, but after some minutes, or on clicking on some buttons (it can
be random), the application just crash, which make it useless for making
picture editing.
Thanks for your reply, and if you know how to fix this problem, please reply to
my email adress ! (choord(a)protonmail.com)
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http://bugs.winehq.org/show_bug.cgi?id=26766
Summary: A lot of games are listed against distributors and not
the developers
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: ASSIGNED
Severity: trivial
Priority: P5
Component: appdb-unknown
AssignedTo: kennybobs(a)o2.co.uk
ReportedBy: kennybobs(a)o2.co.uk
A lot of the games in the AppDB are listed against the distributors instead of
the actual developers.
This is not a major problem but it would be nice to tidy this up and any bugs
relating to certain developers would be easier to collect.
Other maintainers have, sensibly, simply added "Versions" for each distributor,
and as each distributor tends to update their products as they see fit, rather
than when the developer sees fit, this could affect the ratings for different
implementations of the same game.
Assigning to myself as it's a fairly big job (some games have to be downloaded
and run just to find out who developed them) and will take far too long for me
to simply remember what's what.
Currently affected: Big Fish Games, PopCap, Steam.
Anyone: please feel free to help!
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http://bugs.winehq.org/show_bug.cgi?id=16091
Summary: StickyDrive demo installer doesn't recognize USB key as
removable
Product: Wine
Version: 1.1.8
Platform: Other
URL: http://mmiline.com/
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(From mmiline.com's main page, click on StickyDrive and then "Learn More",
then under Red Sox demo, click "Download Now". This points to
http://www2.stickyinc.com/download/getDownload.php?idTag=BOSTN-1668&action=…
which downloads the installer in question,
InstallStickyDrive-BOSTN-1668.exe.)
The installer puts up a dialog box of drive letters,
saying "Please select a valid removable drive...",
but nothing is listed, even if you have a USB drive
inserted and Wine has already created a d: mapping for it.
If you click on the "Show all drives"
checkbox, all drives are indeed shown.
Happily for us, this dialog box is in a separate
executable. While that prompt is up, grab a copy
of C:\windows\temp\SDDriveSelector.exe
You can then reproduce the problem easily by running
just that .exe.
+relay shows it's using GetDriveType() on each drive,
but evidently it doesn't like what it's getting.
You can work around this by using winecfg to mark d:
as a floppy, but really, wine should know that the inserted
USB drive is removable, shouldn't it?
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https://bugs.winehq.org/show_bug.cgi?id=54460
Bug ID: 54460
Summary: WinSCP - rendering issue (missing text) on 'Windows
8.1' (and up)
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: risk64(a)gmail.com
Distribution: ---
Created attachment 74016
--> https://bugs.winehq.org/attachment.cgi?id=74016
runtime log
WinSCP just renders a white block in the left pane of 'preferences' (and other
places) when 'Windows version' in 'winecfg' is set to 'Windows 8.1' or above.
Everything is fine on 'Windows 8' (and below). This is a quite old problem
(months/years..). I mostly used 'Windows 7' preset so far so i didn't care all
too much. Tested with a clean 'prefix' and minimal WinSCP installation.
Forum thread (bug confirmed):
https://forum.winehq.org/viewtopic.php?t=37377
Arch Linux 6.1.9 (Xfce)
wine 8.1
wine-mono 7.4.0
WinSCP 5.21.7
ttf-ms-win10 10.0.19043.1055
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http://bugs.winehq.org/show_bug.cgi?id=35848
Bug ID: 35848
Summary: Sound, Black Screen then crash
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Killing Time. After installation, set to windows 95 compatibility. It runs with
a black screen. I can hear sound but then a crash back to the desktop
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https://bugs.winehq.org/show_bug.cgi?id=50608
Bug ID: 50608
Summary: Wine 6.1 still doesn't support HiDPI screen resolution
( UHD 4k )
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pvdeynse(a)gmail.com
Distribution: ---
Created attachment 69293
--> https://bugs.winehq.org/attachment.cgi?id=69293
screendump of winefile.exe
Wine still doesn't support HiDPI screen ( UHD 4k )
icons still to small after changing DPI set to 288 DPI) value in winecfg.exe
see attachment of Wine 6.1 winfile.exe screendump
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http://bugs.winehq.org/show_bug.cgi?id=32673
Bug #: 32673
Summary: Rainbow Six fails to start for the first time with
windows version > ME
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio(a)nebososo.com
Classification: Unclassified
Tom Clancy's Rainbow Six will only start for the first time if the windows
version is set to ME or older. However it does work when set to newer versions
after it has already been started using an old one.
Using a clean prefix.
The demo can be downloaded here:
http://www.fileplanet.com/27609/download/Rainbow-Six-Demo
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https://bugs.winehq.org/show_bug.cgi?id=44137
Bug ID: 44137
Summary: Wine64 crashes with any 64-bit binary
Product: Wine
Version: 2.19
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bourne.identity(a)hotmail.com
Created attachment 59886
--> https://bugs.winehq.org/attachment.cgi?id=59886
Stack trace for putty.exe (64-bit)
On FreeBSD 10.3 amd64, wine32 works perfectly. Wine64 builds/installs
correctly, but crashes when used to launch any 64-bit executable: notepad from
Windows 7; Pale Moon installer; putty.exe (all 64-bit). The behaviour is the
same with wine (v2.03) and wine-staging (v2.19).
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https://bugs.winehq.org/show_bug.cgi?id=52265
Bug ID: 52265
Summary: It won't run the file
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dollydesigns1(a)yahoo.com
Created attachment 71400
--> https://bugs.winehq.org/attachment.cgi?id=71400
The attachment is the log that I get when trying to run game
I am trying to run sims 4 from an external hard drive and keep facing errors
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https://bugs.winehq.org/show_bug.cgi?id=44041
Bug ID: 44041
Summary: The Sims 4 instant-aborts claiming Origin doesn't run
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas(a)thiem.email
Distribution: ---
After installing native msvcr120.dll (both 32bit and 64bit) to work around bug
#39689 I encountered the following message box:
"Unable to start:
Origin is currently not running. Please make sure that Origin is running before
attempting to play The Sims(TM) 4
[d3382ced:2984c6a38:00000000:00000000]"
And yes, Origin is running. Also yes, this is a legal copy purchased through
Origin, I tested this with a fresh wineprefix with no other changes or software
installed other than Origin and the above workaround. It works on Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=54436
Bug ID: 54436
Summary: wine-staging-8.0 regression (not working): Command &
Conquer 3: Tiberium Wars Kane's Wrath
Product: Wine-staging
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73981
--> https://bugs.winehq.org/attachment.cgi?id=73981
wine-staging-8.0: left is fine, right is broken
With wine-staging-7.0 "Command & Conquer 3: Tiberium Wars Kane's Wrath" was
working fine.
In wine-8.0 and wine-staging-8.0 it's broken.
With wine-staging-8.0 the menu looks broken.
See attached screenshot. (left is fine, right is broken)
With wine-8.0 the menu loads, but starting a skirmish game crashes the
application. There's an error dialog window saying:
Direct3D error 0x8007000e (E_OUTOFMEMORY)
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https://bugs.winehq.org/show_bug.cgi?id=45574
Bug ID: 45574
Summary: Dark Souls Remastered - Large Performance Regression
with 3.12+
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rstrube(a)gmail.com
Distribution: ---
Dark Souls Remastered has been running really well with Wine 3.11 and below.
Starting with 3.12 and subsequently 3.13 the performance has dropped
dramatically. From 60+fps at 1080p to about 10fps.
I've done some anecdotal testing with Wine and Wine-Staging and the problem
seems to be unrelated to the Wine-Staging patches.
I'm not sure what the best way to proceed is, but I'd be happy to provide logs,
etc. I just might need some direction.
Please note that I am using DXVK, but I've tried different combinations of DXVK
with different versions of Wine and the problem does not seem to be related to
DXVK. The consistent factor is using Wine 3.12+. I've also looked at the DXVK
log files with tracing enabled and nothing unusual appears there.
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https://bugs.winehq.org/show_bug.cgi?id=47989
Bug ID: 47989
Summary: FL Studio 20 hangs on splash screen
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: leadrdrk(a)mail.ru
Distribution: ---
Created attachment 65507
--> https://bugs.winehq.org/attachment.cgi?id=65507
Wine log
FL Studio 20 hangs on splash screen when launched.
Using wine-staging.
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http://bugs.winehq.org/show_bug.cgi?id=34018
Bug #: 34018
Summary: Altium Designer 10 hangs on startup
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After patching wininet to work around bug 34013, the game^Wapp installs
successfully. It hangs on startup during "configuring supplier search"
(seemingly due to a deadlock when unloading altiumcore.bpl; see attached bt
all.)
"winetricks mdac28" works around this hang and lets you get to the next
problem.
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https://bugs.winehq.org/show_bug.cgi?id=49006
Bug ID: 49006
Summary: Wrong detection the Windows' version by Uplay
Product: Wine-staging
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iroalexis(a)outlook.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When we fix the windows' version on Windows 10, Uplay detect Windows 8 (visible
in launcher_log.txt file)
Problematic for the furture
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https://bugs.winehq.org/show_bug.cgi?id=53346
Bug ID: 53346
Summary: Ubisoft connect lose connection after initialization
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 72732
--> https://bugs.winehq.org/attachment.cgi?id=72732
Wine 7.11 WINEDEBUG=+cryptnet terminal output
Hello,
Wine 7.11.
After login into Ubisoft connect, it tries to initialize and then fails with
the error message: "Connection lost. A Ubisoft service is currently
unavailable. Please try again later."
Very similar to bug 53102, but the fix there doesn't seem to be enough.
--- +cryptnet log snippet ---
...
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:trace:cryptnet:verify_cert_revocation_from_aia_ext OCSP URL =
L"http://ocsp.digicert.com"
0144:fixme:cryptnet:check_ocsp_response_info check responder id
0144:trace:cryptnet:verify_cert_revocation
verify_cert_revocation_from_aia_ext() returned 00000000
0144:trace:cryptnet:CertDllVerifyRevocation returning 1 (00000000)
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:trace:cryptnet:verify_cert_revocation_from_aia_ext OCSP URL =
L"http://ocsp.digicert.com"
0144:fixme:cryptnet:check_ocsp_response_info check responder id
0144:trace:cryptnet:verify_cert_revocation
verify_cert_revocation_from_aia_ext() returned 00000000
0144:trace:cryptnet:CertDllVerifyRevocation returning 1 (00000000)
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:warn:cryptnet:verify_cert_revocation no dist points/aia extension and no
issuer
0144:trace:cryptnet:CertDllVerifyRevocation returning 0 (80092012)
...
--- end log snippet ---
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=35385
Bug ID: 35385
Summary: Couldn't open under Wine from FL Studio track's with
Cyrillic names.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Classification: Unclassified
Couldn't open under Wine from FL Studio track's with Cyrillic names.
Demonstration:
https://drive.google.com/file/d/0B0nwzlfiB4aQXzBDSDJ3TmtrYVU/edit?usp=shari…
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https://bugs.winehq.org/show_bug.cgi?id=39308
Bug ID: 39308
Summary: thdf.exe : outputting floats returns 0
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: enoua5(a)gmail.com
Distribution: ---
On lines that, in the c++ code, use "cout" to output a float, it will show 0,
even though it's apparent that the float is still stored, still modified, and
still controlling the flow of if statements
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https://bugs.winehq.org/show_bug.cgi?id=44827
Bug ID: 44827
Summary: FL Studio: 32-bit/64-bit VST plugin bit bridging soft
locks the host
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Trying to bridge a 32-bit VST plugin in FL Studio 64-bit, or bridge a 64-bit
VST plugin in FL Studio 32-bit, leads to this being outputted:
003c:err:ntdll:RtlpWaitForCriticalSection section 0x1ac6028 "?" wait timed out
in thread 003c, blocked by 002a, retrying (60 sec)
And the DAW soft locks with a loading cursor as it blocks the UI until the
plugin's loaded, forever trying to bridge the plugin.
(By "soft lock", I mean that FL Studio itself is still responsive, but you're
completely blocked from doing anything and the only way to get out of it is to
kill the process.)
======
Steps to reproduce:
1. Download and install FL Studio 12 Demo:
https://support.image-line.com/redirect/FLStudio_Installer_Google
The demo and the full version are the same executable.
You will need the Arial font or any ttf named as arial.ttf in
"C:/Windows/fonts/". If you have Winetricks just run "winetricks corefonts"
(you will need the cabextract package).
2. Download any 32-bit or 64-bit VST to test.
This is the one I tried, a 32-bit plugin (http://veg.by/en/projects/syxg50/).
The plugin itself is working perfectly. You can use any VST you want, as long
as you know whether it's 32-bit or 64-bit.
Put the dll file in "~/.wineprefix/drive_c/Program Files
(x86)/Steinberg/VstPlugins/".
3. Open the FL Studio version which DOESN'T match the instruction set of the
VST you're using. If you're using a 32-bit VST plugin, open FL Studio 12
(64-bit). If you're using a 64-bit VST plugin, open FL Studio 12 (32-bit). (If
you're using the VST I linked to, open FL Studio 12 (64-bit))
4. When FL Studio is launched for the first time, a featured project file is
automatically loaded. Click "File" in the top left corner and then "New" to
create an empty project.
5. Click "Options" > "Manage Plugins"
6. Click the "Start scan" button with "Verify plugins" enabled (make sure the
light is red). Let it scan for plugins.
7. Close the window, click "Add", and then "More plugins..." (under System)
8. Find and select "S-YXG50" (or if you used another VST, pick that).
9. Because the instruction set of the VST plugin doesn't match the host
program's (FL Studio), FL Studio will try to run the VST plugin under a
"bridge" (which uses ilbridge.exe, the bridging program installed as part of FL
Studio). However, the plugin never loads. The UI blocks any interaction while
plugins are being loaded so FL Studio is effectively soft locked.
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https://bugs.winehq.org/show_bug.cgi?id=52264
Bug ID: 52264
Summary: FL Studio 20.9 product activation does not persist
across reboot
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mips171(a)icloud.com
Distribution: ---
FL Studio 20.9 product activation (which uses a registry key) will not persist
across reboots of the system.
This was working up until FL Studio 20.8.4 tested on WINE 7.0-rc2
Unsure how to debug or gather logs for this particular issue, but willing to do
as directed.
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https://bugs.winehq.org/show_bug.cgi?id=46584
Bug ID: 46584
Summary: Can't use two mice at once for separate inputs in
Ricochet Infinity
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
This game has a really fun feature - it let's you use two mice (mouse+touchpad
also works) as two separate player inputs.
This does not work in WINE, every input seems to count as player 1.
Here's a picture from Windows in case you're still baffled -
https://i.imgur.com/BoZSSI1.jpg
The game has been discontinued for 8+ years, so if you have trouble finding it
for testing, here's a trial .exe that lets you test for 60 minutes -
https://cloud2.rys.pw/s/HtzoGHwCsK5xFjg
Using KDE as a DE.
I was told this is an upstream issue with all the other software, and either
progress has to be made there or WINE has to grab input(optionally?) from /dev
directly.
"Tobias
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http://bugs.winehq.org/show_bug.cgi?id=25498
Summary: ACDSeePFM doesn't see dlls in Common Files
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32462)
--> (http://bugs.winehq.org/attachment.cgi?id=32462)
Terminal output on Wine 1.3.9 at installation
Steps to reproduce:
1) remove ~/.wine
2) install acdseepfm-1-0-81-win-en.exe
3) wine ACDSeePFM.exe
Behaviour:
err:module:import_dll
Expected behaviour:
no err:module:import_dll
Terminal output:
err:module:import_dll Library ShellIntMgrPFMU.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:import_dll Library ACDInTouch70U.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\ACD Systems\\ACDSee Picture Frame Manager\\1.0\\ACDSeePFM.exe" failed,
status c0000135
Additional info:
Both dlls are available in "~/.wine/drive_c/Program Files/Common Files/ACD
Systems" and if I copy them to application main directory both errors
disappear.
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https://bugs.winehq.org/show_bug.cgi?id=48363
Bug ID: 48363
Summary: Adobe Creative Cloud Installer shows blank window
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajg02(a)elfringham.co.uk
Distribution: ---
Created attachment 66106
--> https://bugs.winehq.org/attachment.cgi?id=66106
Console log for Set-up.exe
Clean Wine prefix set to Win10 runs Set-up.exe for CC installer which shows a
blank window.
See attachment for console log.
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https://bugs.winehq.org/show_bug.cgi?id=37607
Bug ID: 37607
Summary: MyHeritage Family Tree Builder fails to add "window"
item/initialize scripting engine
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
Distribution: ---
(Originally reported here:
https://github.com/wine-compholio/wine-staging/issues/187)
After starting the main application first login with your account. Registration
is free, but required unfortunately. Register via the website to workaround an
issue with the application registration form - make sure that no '+' signs are
in your email address, registration works, but login not...
Create a new project, create a new family, and click on Reports -> Ancestors.
A few message boxes will show up with content
'Unable to add "window" item'
'Unable to initialize scripting engine'
These message boxes repeat a couple of times, and afterwards an empty report
shows up.
Related terminal output with WINEDEBUG=+jscript:
--- snip ---
003f:trace:jscript:DllMain (0x7cb70000 1 (nil))
003f:trace:jscript:DllGetClassObject (CLSID_JScript
{00000001-0000-0000-c000-000000000046} 0xc5de4b8)
003f:trace:jscript:ClassFactory_QueryInterface (0x7cbfeef0)->(IID_IClassFactory
0xc5de4b8)
003f:trace:jscript:ClassFactory_AddRef (0x7cbfeef0)
003f:trace:jscript:JScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x26c9bb8)
003f:trace:jscript:JScript_QueryInterface (0xb39e270)->(IID_IActiveScript
0x26c9bb8)
003f:trace:jscript:JScript_AddRef (0xb39e270) ref=2
003f:trace:jscript:JScript_Release (0xb39e270) ref=1
003f:trace:jscript:ClassFactory_Release (0x7cbfeef0)
003f:trace:jscript:JScript_SetScriptSite (0xb39e270)->(0x26c9bc0)
003f:trace:jscript:JScript_AddNamedItem (0xb39e270)->(L"window" 2)
003f:trace:msgbox:MSGBOX_OnInit L"Unable to add \"window\" item\n"
003f:trace:msgbox:MSGBOX_OnInit L"Unable to initialize scripting engine"
--- snip ---
JScript_AddNamedItem fails because This->ctx == NULL.
Installing native 'jscript' via 'winetricks jscript' works around this issue
and the report shows up properly (wasn't able to compare it with Windows, but
definitely looks better than before).
$ git describe origin/master
wine-1.7.31-88-g9a68ef4
$ sha1sum family_tree_builder_7138.exe
74245c94089642d65b2fde09fd7188430df68b81 family_tree_builder_7138.exe
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http://bugs.winehq.org/show_bug.cgi?id=31332
Bug #: 31332
Summary: Project64: about page fails to render
Product: Wine
Version: 1.5.9
Platform: x86
URL: http://www.pj64-emu.com/downloads/func-startdown/34/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 41173
--> http://bugs.winehq.org/attachment.cgi?id=41173
terminal output
Install project64, run it. Go to 'Help', 'about Project 64'. A small window
opens up, that should contain the about info. Behind this, iexplore.exe opens
with about:blank.
winetricks -q ie7 works around it.
austin@aw25 ~ $ sha1sum setup\ Project64\ 1.6.exe
005954395994c0a355c06abae3fc88d10ae84934 setup Project64 1.6.exe
austin@aw25 ~ $ du -h setup\ Project64\ 1.6.exe
2.0M setup Project64 1.6.exe
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http://bugs.winehq.org/show_bug.cgi?id=10531
Summary: Windows Calculator: Color in buttons missing
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Created an attachment (id=9282)
--> (http://bugs.winehq.org/attachment.cgi?id=9282)
How it looks in my Windows XP box
In Windows Calculator CALC.EXE the button texts should be color coded but all
appear black in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=40248
Bug ID: 40248
Summary: Exception when I try to call Translate method
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: gennady.alimov(a)gmail.com
Distribution: ---
Created attachment 53797
--> https://bugs.winehq.org/attachment.cgi?id=53797
code & exception
if I try to translate SIDs to Names I've got the exception
"Index was outside the bounds of the array."
It looks like there is no mapping between account names and SIDs.
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https://bugs.winehq.org/show_bug.cgi?id=36373
Bug ID: 36373
Summary: Requiem: Avenging Angel - Black screen in-game
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ubuntugamingproject(a)gmail.com
Created attachment 48430
--> https://bugs.winehq.org/attachment.cgi?id=48430
Black screen log
The game installs and runs correctly, but then if you start a new game, there's
only a black screen, and the only thing can be done is going back to the menù.
So the game is unplayable.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=52454
Bug ID: 52454
Summary: QTranslate 6.3.1 fails to start
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
URL: https://web.archive.org/web/20170606113219if_/http://qtranslate1.appspot.com/QTranslate.6.3.1.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 71742
--> https://bugs.winehq.org/attachment.cgi?id=71742
+jscript
It shows a window with 'QTranslate initialization error. The program will be
closed.' After clicking 'OK' it exits.
winetricks -q wsh57 fixes the issue and allows the program to start.
$ sha1sum QTranslate.6.3.1.exe
7a8f9940049ec50352e732b14349b9bfc3f704a4 QTranslate.6.3.1.exe
$ du -sh QTranslate.6.3.1.exe
780K QTranslate.6.3.1.exe
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http://bugs.winehq.org/show_bug.cgi?id=35940
Bug ID: 35940
Summary: Server (and perhaps others) may fail to build on some
platforms
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
In my opinion there is a severe mistake in the build system for the server.
>From the man page of GCC, the documentation for '-I' option says:
`-I DIR'
Add the directory DIR to the list of directories to be searched
for header files. Directories named by `-I' are searched before
the standard system include directories. If the directory DIR is
a standard system include directory, the option is ignored to
ensure that the default search order for system directories and
the special treatment of system headers are not defeated .
When building the server, a '-I' option is placed on the command line, pointing
to the source directory of the server.
The file wine/port.h provides this piece of code:
[...cut...]
#ifdef HAVE_PROCESS_H
# include <process.h>
#endif
[...cut...]
The problem comes out because, inside the directory with the sources of the
server, there is a file named process.h and since the -I option allows to take
the files before the standard system include directories, the wine/port.h won't
include the system file, but the one in the server directory: infact, it
happens that the local process.h file is included two times.
This is the cause for the server not compiled correctly on my platform (cygwin)
but probably it can be also applied to others.
I did an experiment and I have bypassed the problem by changing the generated
Makefile: I replaced the '-I' option that pointed to the source directory of
the server with '-idirafter'. The final result is a server that installs and
runs correctly on Windows.
Actually, this defect caused a failure on the server, but probably it may apply
to all components of WINE with some local include files: the option that allows
to point to the source directory of the component being compiled (and only this
one) should be changed with '-idirafter' or something similar, depending on the
compiler used, while all other paths could be left to '-I' without troubles.
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https://bugs.winehq.org/show_bug.cgi?id=39532
Bug ID: 39532
Summary: Assassin's Creed Unity doesn't run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: anakin.cs(a)gmail.com
Distribution: ---
Created attachment 52679
--> https://bugs.winehq.org/attachment.cgi?id=52679
terminal log
I've been trying to run Assassin's Creed Unity from Uplay on my laptop, both on
the Intel card and Nvidia card (with primusrun), and I always get the following
error message (translated from French):
"Can't launch the game. Your video card doesn't support DirectX 11 or the video
drivers need to be updated."
My video card is an Nvidia Geforce 850M.
Attached is the terminal output after trying to launch the game.
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https://bugs.winehq.org/show_bug.cgi?id=53197
Bug ID: 53197
Summary: Shogun Total War 2 needs
d3dx11_42.dll.D3DX11LoadTextureFromTexture.
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
With both wined3d and dxvk, Shogun Total War 2 generates the following in
DirectX 11 mode (on both 32bit native and WoW64 prefixes) before reaching the
game's main menu:
---Log output---
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046FE756, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046F3D2A, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046FEA86, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046F405A, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
wine: Call from 7B0122F6 to unimplemented function
d3dx11_42.dll.D3DX11LoadTextureFromTexture, aborting
0100:fixme:faultrep:ReportFault 0055C6B8 0x0 stub
wine: Unimplemented function d3dx11_42.dll.D3DX11LoadTextureFromTexture called
at address 7B0122F6 (thread 0100), starting debugger...
---Log output---
As a workaround, the game can be played in DirectX 9 mode.
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https://bugs.winehq.org/show_bug.cgi?id=49674
Bug ID: 49674
Summary: Feature Request: Restoring previous resolution upon an
app crashing
Product: Wine
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.maddox(a)lantizia.me.uk
So this has been a bit of a bug of mine with Wine for a while, but you may
think it's not really a problem Wine should deal with - which may be a fair
point.
But I couldn't find anything clearly asking for this as a feature request... so
lets see how well it fairs.
# The problem
Lets say you open up a Windows executable which changes your screens resolution
(e.g. a game) and it either...
a) freezes
b) is broken enough that its UI (if any appears) can't be used to nicely ask it
to quit
c) crashes and quits differently to how it'd normally do so upon user request
With a) and b) you likely need to kill that process, which ultimately leaves
you in the same situation as c).
But however it happens... you're likely to find your resolution now stuck to
whatever it set. If that is an incredibly low resolution (like 320x240 or
640x480)... then with the desktop environment of today (especially with HiDPI)
you're likely going to struggle finding the proper option to fix it. Worse you
might resort to a terminal (or switch TTY) and mess around with the xrandr
command for a stupid amount of time trying to find the names of screens and
such.
# Expected Behaviour
Well I'm not sure what actually does this. But in actual Windows (e.g Windows
10), when this same circumstance occurs... the resolution is always restored
back to what it was. This leaves me to believe that Windows itself has
something for this eventuality.
# Research
Well I've been searching around for solutions to this one for years and the
best I always come across... is someone saying you're better off with a script
(usually calling xrandr) mapped to a hot key or something for this eventuality.
Which is fine if the number of displays you've got connected and their
resolutions are always consistent... but often for laptop users moving between
docks and such - it isn't.
A quick chat on the #winehq IRC channel had someone mention that Proton can now
scale games to the resolution you're already using instead (when the app
requests a resolution change)... and pointed out these patches...
https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/pro…https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/pro…
That's fine, and it's a welcome feature. But I do wonder if this is a
universal fix for any request for any resolution change... regardless the age
(and compatibility with which version of Windows it was meant for) of the game
and the way it draws on the screen (e.g. SDL, OpenGL, DirectDraw, Vulkan,
etc...).
However it *may* give some hope for people wanting to run older windowed-mode
games from the early Win 3.1/95 era which refuse to be re-sized/re-scaled...
but that's a topic for another feature request :)
# Conclusion
I've not got any.
Should this be the job of Wine to restore the prior resolution if the app/game
fails to? Like Windows somehow does? Or is this something the OS (whatever
that may be, Linux/macOS or even Windows) should be doing separately from Wine
for any process?
Also if this is a dupe, feel free to mark it as such... I've looked and
couldn't find anything that is quite so specific - at least with the points
raised here.
Thoughts?
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http://bugs.winehq.org/show_bug.cgi?id=26407
Summary: Shadowgrounds Survivor crashes after viewing the map
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_23192.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33629)
--> (http://bugs.winehq.org/attachment.cgi?id=33629)
terminal output
In the game the crash always occurs when I switch back to normal mode after
viewing the map (by pressing <Tab>).
Sometimes the game "survives" 2-3 switches between the two modes but eventually
it will crash.
How to reproduce the problem in the demo:
1. Choose only Physx and Windows Media Codecs when the installer asks for it
(native d3dx9_36.dll will be placed in the game directory).
2. Start the game either by survivor.exe or with the launcher.
3. Choose <New Game> from the menu. When you gain control over your character
press <Tab> to switch to map mode then press <Tab> again to get back to normal
mode. This might need to be repeated 2-3 times. Sooner or later the game will
crash.
If I don't use the map mode, the game seems to be stable (I've played for about
30-40 minutes).
I can reproduce the crash with Wine-1.0.1, too.
The crash happens even if I lower the gfx details to the minimum and with
disabled audio.
When starting the game with WINEDEBUG=warn+heap (is that the correct syntax?)
the crash doesn't occur.
Fedora 14 x86
Nvidia GeForce 250 / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=44625
Bug ID: 44625
Summary: Cybernoid 2 exits but x window drawing updates are
frozen
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
You can get this game from
https://www.classic-retro-games.com/games/action/cybernoid-2--the-revenge-3…
When you quit the game, x windows no longer updates the screen - events are
being responded to though (you can click stuff then change to a terminal tty
and back and see the updates). The only way to get back to a sane system is
kill xwindows with ctrl alt backspace.
This is seen on opensuse 42.3 which uses xf86
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http://bugs.winehq.org/show_bug.cgi?id=31665
Bug #: 31665
Summary: Femap unexpected crash on rebuild database (or any
command that involves it i.e. import)
Product: Wine
Version: 1.5.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark.schneider(a)iol.it
Classification: Unclassified
Created attachment 41633
--> http://bugs.winehq.org/attachment.cgi?id=41633
Backtrace of crash triggered by file->rebuild in femap 10.3 with wine 1.5.12
1) wine femap.exe
2) file->rebuild...
3) answer yes.
The crash happen with any action that implies a rebuild database by femap. I.e.
if you import a "large" bdf, lunching a rebuild is just a fast way to check if
the bug is present or not.
Wine version I tested without the bug (those are working):
1.0.1
1.1.29
1.3.6
Wine versions i tested with the bug (crash with similar backtrace to one
attached):
1.4.1-2 (from debian repo)
1.5.6-2 (from debian repo)
1.5.12
I have tested with both femap 10.2 and femap 10.3 and they share the same
problem with no difference (i.e. probably the code on their side did not
changed and if someone has an older version around it may show the same bug). I
have not tested Femap 10.3.1, but may show the same problem.
All of this is related to 32 bit version of femap and wine running on a AMD 64
bit system. I have no chance to test 32 bit on 32 bit.
The bug persist on another system with ati/amd video driver, tested with both
open source and closed opposed by this system that has closed source nvidia
blob. Due to this bug seems unrelated to the video rendering (e.g. the problem
with femap not redrawing automatically the gl window looks unrelated, if needed
I can post another bug for that, but it's minor glitch)
Best Regards,
Gabriele Dini Ciacci
P.S.
Unrelated practical thing that make it desirable to have a recent version of
wine working: With 1.5.6-2 and 1.5.12 the program is much faster (especially on
start-up and actually faster than on windows)
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https://bugs.winehq.org/show_bug.cgi?id=45358
Bug ID: 45358
Summary: AC Syndicate is completely broken
Product: Wine-staging
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Debian
Created attachment 61658
--> https://bugs.winehq.org/attachment.cgi?id=61658
Graphic rendering completely broken
Hello,
With wine-3.10, it's possible to launch the game without crash.
Now, there is a very big issue with graphic rendering with wined3d. (see
screenshot)
In the output console, i have a lot of message about :
- "d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0xXXXXXXXX" - "err:d3d:wined3d_debug_callback 0x35451990:
"GL_INVALID_OPERATION in glGetUniformLocation(program not linked)""
- "fixme:d3d_shader:shader_glsl_dump_program_source ..."
- "fixme:d3d:context_bind_shader_resources Shader 0x34e90740 needs 34 samplers,
but only 32 are supported."
For Wine dev who want to reproduce the issue, you need wine-staging to avoid
the issue with UPlay (bug #35902) + Wine AND the issue with AC Syndicate +
Uplay with online mode (bug #45312)
Google drive link for the log :
https://drive.google.com/open?id=15Q2gY9uk_JohSwqlhwix9HK8BgUWCY5E
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https://bugs.winehq.org/show_bug.cgi?id=44009
Bug ID: 44009
Summary: Syberia Gog version: crash after cinematics
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59671
--> https://bugs.winehq.org/attachment.cgi?id=59671
Syberia Gog wine 2.20 backtrace
Hello,
I just acquire the Syberia Gog version and it is impossible for me to play this
game on Linux with Wine. Happily the game was free.
How to reproduce:
Install Syberia Gog version
Launch the game, you can see cinematics but just when the menu appear the game
crash.
I joined you the terminal log/backtrace.
Config:
Ubuntu 17.10
Nvidia 384.90
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http://bugs.winehq.org/show_bug.cgi?id=25009
Summary: Password Memory 2010 - Titlebar color rendering error
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
Created an attachment (id=31694)
--> (http://bugs.winehq.org/attachment.cgi?id=31694)
Password Memory 2010 Screenshot
Password Memory 2010 v3.0.3
Download URL:
http://download.cnet.com/Password-Memory-2010/3000-18501_4-10770367.html
Titlebar is not rendered correctly. Half the title bar is in the application
default blue, the other half is black.
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http://bugs.winehq.org/show_bug.cgi?id=29417
Bug #: 29417
Summary: Mouse pointer laggy/slow in Dweebs and Dweebs 2
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the games Dweebs and Dweebs 2 by Mutation Software.
Demos can be downloaded from
http://www.tucows.com/preview/272853/DWEEBS-Platinum-Remix
and
http://www.tucows.com/preview/281667/DWEEBS-2-The-New-Breed
Download and run one of the demos. Click Setup. On the title screen the mouse
pointer is fine. However if you click Help, Credits or Exit, the pointer is
very "laggy" on those screens. In-game the pointer lags slightly, but less than
on the Help/Credits/Exit screens.
(Also, with earlier versions of the first Dweebs game -- I tested the one on
the Arcade Master CD published by eGames -- the pointer lags on the title
screen as well.)
I thought this problem might be the same as bug 29325, but it also occurs with
Wine 1.3.31.
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http://bugs.winehq.org/show_bug.cgi?id=27745
Summary: Racer is unplayable
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugmenot123456(a)mailinator.com
Created an attachment (id=35498)
--> (http://bugs.winehq.org/attachment.cgi?id=35498)
Output of racer under wine-1.3.24
Racer used to work fine with wine-1.3.14. Somewhere between version 1.3.14 and
1.3.17 it stopped working. Now racer infinitely loops with following error
after pressing "Race" button:
RNetwork: waiting for connecting id response...
RNetwork: out of loop, client connected: 0, id 0 (objectIDbatch=-640664278)
RNetwork: connect attempt failed; be persistent (try 1)
enet_host_connect; out of (1) peers
** Error: QNClient:Connect(); failed to create enet peer; out of connections
Link to the program: http://racer.nl/download/racer0655.zip
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https://bugs.winehq.org/show_bug.cgi?id=51200
Bug ID: 51200
Summary: High repaint label volume causes freezing
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 70075
--> https://bugs.winehq.org/attachment.cgi?id=70075
Screenshot of the offending pane
In ChessBase 11, using a chess engine (kibitzer) can cause freezing. Since the
display shows the current move the engine is thinking about on a label, in some
positions this can involve requests for repainting every few ms. This often
causes the input to lock up for many seconds as the repaint queue is taking
priority.
This is most likely a repaint issue as the workaround is to place the window so
the offending label is off-screen, and the lock-up no longer becomes an issue.
It makes using the engine much more difficult though. This has been a problem
for at least a year now.
Suggestions are to give the input a higher priority, and/or to drop/throttle
repaint frame requests when the queue becomes too long.
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http://bugs.winehq.org/show_bug.cgi?id=32346
Bug #: 32346
Summary: Window is too large with Batman and Head Over Heels
remakes
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://retrospec.sgn.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42686
--> http://bugs.winehq.org/attachment.cgi?id=42686
Batman window showing trash at right and bottom
This issue applies to at least two game remakes available from
http://retrospec.sgn.net/
Head Over Heels: http://retrospec.sgn.net/game-links.php?link=hoh
Batman: http://retrospec.sgn.net/game-links.php?link=batman
I'm testing with wine-1.5.18-114-ga61f68f, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
Wine seems to create the game window larger than it should be. There are strips
at the bottom and right sides which are never rendered into; they contain
trash/garbage. If you move the window, the trash changes, presumably reflecting
whatever was in that part of the video memory beforehand? The size of the
strips looks about the same as the size of the window decorations.
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http://bugs.winehq.org/show_bug.cgi?id=26545
Summary: Crysis2: Red color on highlights of Bumpmap/Specular
Highlights
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Bumpmaps are highlighted in red. This goes goes the sky as well as objects.
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http://bugs.winehq.org/show_bug.cgi?id=28192
Summary: regedit: The usage message arrives too late in the
wine console
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'regedit /?' in the wine console.
You will get something like this:
c:\>regedit /?
c:\>Usage:
regedit filename
regedit /E filename [regpath]
regedit /D regpath
[...]
Notice how the second wineconsole prompt appears before the regedit usage?
I believe this happens because regedit uses msvcrt's stdio functions: it uses
the '$(top_srcdir)/include/msvcrt' headers and that seems to be enough for it
to link with msvcrt. So there are probably two things here:
* This looks like a bug in the MSVCRT stdio functions.
* regedit should probably use the WriteConsole() / WriteFile() functions
anyway like all the other Wine tools.
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to do this. And if making
the switch to WriteConsole(), verify that running 'regedit /?' still works fine
in a regular xterm or equivalent.
(split off from bug 13861)
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https://bugs.winehq.org/show_bug.cgi?id=51917
Bug ID: 51917
Summary: Internet Explorer 8 crashes when visiting
http://www.baidu.com/ on unimplemented function
dxtrans.dll.DllGetClassObject
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70870
--> https://bugs.winehq.org/attachment.cgi?id=70870
Terminal output
Steps to reproduce:
1. Delete the existing ~/.wine directory or move it to another location.
2. Run `WINEARCH=win32 wine regsvr32` to create a new 32-bit Wine bottle.
3. Run `winetricks ie8` to install Internet Explorer 8.
4. Run `wine 'C:\Program Files\Internet Explorer\iexplore.exe'
http://www.baidu.com/` to open <http://www.baidu.com/>.
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http://bugs.winehq.org/show_bug.cgi?id=34016
Bug #: 34016
Summary: Star Wars KOTOR II: The Sith Lords: Disabling hardware
mouse removes the mouse entirely
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
In order to get around bug 9462 (http://bugs.winehq.org/show_bug.cgi?id=9462) I
disabled the hardware mouse option in swkotor2.ini, however, this caused my
mouse to disappear entirely.
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https://bugs.winehq.org/show_bug.cgi?id=48608
Bug ID: 48608
Summary: Kotor 2 crsahes when starting a new game/loading a new
game
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgracer2010(a)gmail.com
Distribution: ---
Created attachment 66448
--> https://bugs.winehq.org/attachment.cgi?id=66448
Logs from wine
Game installs and runs normally through character creation and showing intro
movie. After the fact it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34199
Bug #: 34199
Summary: Star Wars KOTOR II: environments and characters are
invisible
Product: Wine
Version: 1.6-rc5
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45502
--> http://bugs.winehq.org/attachment.cgi?id=45502
A wine log of starting steam and playing the game
The environments and characters are either invisible or very wierd (see the bad
portrait screenshot), and this issue was not present under X11, therefore it is
an issue with the mac driver.
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http://bugs.winehq.org/show_bug.cgi?id=34530
Bug #: 34530
Summary: Star Wars KOTOR II: Frame Buffer Effects and Soft
Shadows can't be turned on
Product: Wine
Version: 1.7.2
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Not much else to say, the buttons are just greyed out in the options menu.
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