https://bugs.winehq.org/show_bug.cgi?id=54346
Bug ID: 54346
Summary: (Multithreaded) Applications sometimes get heap
corruption on exit due to ignoring critical sections
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
(Multithreaded) Applications sometimes get heap corruption on exit due to
ignoring critical sections in Wine. For instance dmloader:loader:
0118:warn:sync:RtlpWaitForCriticalSection process
L"Z:\\home\\fgouget\\wine\\wine-gitlab\\dlls\\dmloader\\tests\\i386-windows\\dmloader_test.exe"
is shutting down, returning STATUS_SUCCESS
...
0118:warn:sync:RtlpWaitForCriticalSection process
L"Z:\\home\\fgouget\\wine\\wine-gitlab\\dlls\\dmloader\\tests\\i386-windows\\dmloader_test.exe"
is shutting down, returning STATUS_SUCCESS
0118:err:sync:RtlLeaveCriticalSection section 00140074 "dlls/ntdll/heap.c: main
process heap section" is not acquired
Normally this does not cause the test to fail. But when running with
WINEDEBUG=heap this frequently leads to heap corruption because:
* Each call to the heap API triggers a heap validation.
* Each heap_validate() call is requires taking the main process heap lock.
* More contention makes the "not acquired" events more likely.
* Leading to multiple threads manipulating the heap at the same time, thus
causing corruption.
Also, be aware that when heap corruption is detected due to WINEDEBUG=heap,
Wine raises an exception which kills the process.
Also note that although dmloader:loader looks like it is not multithreaded (no
CreateThread() call), it loads dlls that create their own thread:
* winealsa.drv/midi.c -> notify_thread
* winealsa.drv/mmdevdrv.c -> alsa_timer_thread
* winepulse.drv/mmdevdrv.c -> pulse_mainloop_thread, pulse_timer_cb
...etc.
So this issue probably impacts most audio / multimedia applications and Wine
tests.
The "main process heap section is not acquired" errors most often look like
they are caused by the following functions which are all called on
DLL_PROCESS_DETACH:
* msacm32.MSACM_WriteCache() calling RegSetValueExA()
* ucrtbase.msvcrt_free_io() calling DeleteCriticalSection() when WINEDEBUG=heap
Ignoring the critical sections during shutdown is intentional and was
introduced by the 7def0f200f11 commit to fix bug 42470. See
RtlpWaitForCriticalSection():
/* Don't allow blocking on a critical section during process termination */
if (RtlDllShutdownInProgress())
{
WARN( "process %s is shutting down, returning STATUS_SUCCESS\n",
debugstr_w(NtCurrentTeb()->Peb->ProcessParameters->ImagePathName.Buffer) );
return STATUS_SUCCESS;
}
However that commit also had to add todo_wine statements to kernel32:loader so
it's not clear that is is correct.
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https://bugs.winehq.org/show_bug.cgi?id=46263
Bug ID: 46263
Summary: Final Fantasy XI crashes after accepting EULA when
using Ashita
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62965
--> https://bugs.winehq.org/attachment.cgi?id=62965
Terminal Output with backtrace of crash.
When using Ashita with FFXI the game crashes shortly after accepting the EULA.
I've confirmed this with all the versions of wine starting from version 3.0
stable, all the way up to 3.21 staging. The only way I've been able to get the
game to launch is to compile wine myself with the following patch:
https://gitlab.com/farmboy0/wine/commit/54aea128e91a6b03bff05e79d9a09bea572…
Its very easy to recreate, use all the standard AppDB info to get FFXI setup.
Download ashita from the website:
https://git.ashitaxi.com/Ashita/Ashitav3-Launcher/raw/master/Ashita.exe
>From here you need all the ashita pre-reqs:
http://docs.ashitaxi.com/requirements/
Setup a config file with the settings ../Ashita/Config/Boot/
You can launch the game via this command: wine %path_to_Ashita%/injector.exe
"%CONFIGFILE%.xml"
If it properly loads then once you accept the EULA it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=50643
Bug ID: 50643
Summary: IK Product Manager: Unable to download plugins
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: gearoidburke(a)outlook.com
Distribution: ---
Created attachment 69355
--> https://bugs.winehq.org/attachment.cgi?id=69355
Wine log file.
IK Product Manger (https://www.ikmultimedia.com/products/productmanager/)
should be able to download and install VST plugins from IK Multimedia, however
upon clicking the install button for any plugin, the application will become
unresponsive for a minute or so before resuming as if nothing had happened. The
error in wine seems to be with wmic, with a wmic logicaldisk command failing.
The download location, by default ~/Documents/IK Multimedia/IK Product Manager,
is empty. Upon clicking the install button on a plugin again, nothing happens.
IK Product Manager installs and works as expected up until this point, provided
you have a dx11 compatibility layer like dxvk installed, though sometimes I
need to use wine-staging to get it to run properly.
I would have liked to have tested this in a 32 bit prefix so I could install
wmi, but the application is 64 bit only.
Wine version is 6.1-1, 64 bit architecture. Tested on both wine and
wine-staging.
OS is Arch Linux, 64 bit, kernel 5.10.
Hardware: Thinkpad X13 Yoga, Intel Core i5-10310U with Intel integrated
graphics.
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https://bugs.winehq.org/show_bug.cgi?id=46839
Bug ID: 46839
Summary: Happy Foto Designer Font not found "Fehler (Code 1)
[Font is not supported: Roboto]"
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Hello,
while creating a new Photo book in Happy Foto
Designer(https://www.happyfoto.at/) I get the following error:
"Fehler (Code 1) [Font is not supported: Roboto]"
The error can be solved by installing gdiplus, but the fonts are not drawn
properly and only the first character is shown.
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https://bugs.winehq.org/show_bug.cgi?id=52064
Bug ID: 52064
Summary: Solidworks 2008 crashes on startup - Regression since
Wine 5.21
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Created attachment 71076
--> https://bugs.winehq.org/attachment.cgi?id=71076
Debug log file
SolidWorks 2008 worked well on Wine (32bit) up through Wine 5.21. After this,
it crashes on startup, once the full screen workspace is displayed. Sometimes
it allows the user to browse for a file, but will always crash before the
graphics are displayed.
Laptop on which SolidWorks 2008 is still working almost flawlessly:
---------------------------------------
Wine 5.21 (32bit/WinXP)
Linux Mint 18.3, kernel 4.4.0.159-generic
winetricks msxml6 vcrun2005 dotnet20
Mesa DRI Intel(R) Ivybridge Mobile
4.2 (Core Profile) Mesa 18.0.5
3.0 Mesa 18.0.5
Desktop on which SolidWorks crashes on startup
----------------------------------------------
Wine 6.21 (32bit/WinXP)
Linux Mint 20.1 kernel 5.11.0.40-generic
winetricks msxml6 vcrun2005 dotnet20
Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)
4.2 (Core Profile) Mesa 21.0.3
3.0 Mesa 21.0.3
Have also attempted to run in plain 64 bit wine instance, as well as many
combinations of msxml6, dotnet20, dotnet30, vcrun2005, gdiplus_winxp, as well
as most versions of Wine 5.22 thru 6.21. But the crash always occurs in the
same spot.
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https://bugs.winehq.org/show_bug.cgi?id=51458
Bug ID: 51458
Summary: Western Digital SSD Dashboard displays black screen
Product: Wine
Version: 6.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70302
--> https://bugs.winehq.org/attachment.cgi?id=70302
Console output
The program installs, but when you try to run it, it just displays a black
screen. Console output is attached. I'm guessing this is the problem:
0130:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
Dashboard version: 3.2.2.9
Installer version: 4.0.2.3
$ sha256sum DashboardSetup.exe
9670e6bd54e1e0729262f13ded12de56d0a02a0e29ba0c9e6e6cb3663de4c781
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https://bugs.winehq.org/show_bug.cgi?id=45901
Bug ID: 45901
Summary: Avoid GPU synchronization due to GPU-CPU transfer
(Overwatch)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62422
--> https://bugs.winehq.org/attachment.cgi?id=62422
Patch to avoid GPU synchronization
One performance gap with Overwatch on Wine + AMD + Mesa is GPU synchronization
due to transfers from GPU texture to CPU texture. By using PBOs and
glReadPixels with GL_PIXEL_PACK_BUFFER, we can avoid this synchronization
leading to improved performance.
The attached patch is one approach to resolve the performance issue, but I am
not sure that it is the best way. Feedback is appreciated.
Also attached is before and after screenshots with Mesa's HUD. You can observe
that the buffer wait time decreases with the patched version. Both the before
and after screenshots are on wine-staging master plus my patch for 45723.
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https://bugs.winehq.org/show_bug.cgi?id=50297
Bug ID: 50297
Summary: Blindwrite 7 crashes with a stack overflow (followup
to #49092)
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 68867
--> https://bugs.winehq.org/attachment.cgi?id=68867
Do wineserver calls on a different stack by using fibers.
I still can reproduce this issue with wine-6.0-rc1.
00f0:err:virtual:virtual_setup_exception stack overflow 4548 bytes in thread
00f0 addr 0x40e68e stack 0x21fe3c (0x220000-0x221000-0x320000)
(rr) bt 30
#0 0xb7db9b5e in __libc_disable_asynccancel (oldtype=0) at
../nptl/cancellation.c:72
#1 0xb7e35705 in __GI___writev (iovcnt=2, iov=0x222058, fd=3) at
../sysdeps/unix/sysv/linux/writev.c:26
#2 __GI___writev (fd=3, iov=0x222058, iovcnt=2) at
../sysdeps/unix/sysv/linux/writev.c:24
#3 0xb7bd68ae in send_request (req=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:213
#4 0xb7bd69f0 in server_call_unlocked (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:273
#5 0xb7bd6a4b in wine_server_call (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:289
#6 0xb7bcf1cd in NtOpenKeyEx (key=0x222340, access=131097, attr=0x2222b8,
options=0) at .../wine-git/dlls/ntdll/unix/registry.c:112
#7 0xb7bb11be in __wine_syscall_dispatcher () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_2_ntdll.so
#8 0x7bc0bdcc in NtOpenKeyEx@16 () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_343_ntdll.dll
#9 0x7b0561af in RegOpenKeyExW@20 (hkey=<optimized out>, name=0x46c06dc,
options=0, access=131097, retkey=0x222340) at
.../wine-git/dlls/kernelbase/registry.c:208
#10 0x006996a6 in ?? ()
#11 0x0069ab41 in ?? ()
#12 0x00699e14 in ?? ()
#13 0x0069a89b in ?? ()
#14 0x0069a84f in ?? ()
#15 0x0073bb4b in ?? ()
#16 0x007354d2 in ?? ()
#17 0x00736cc5 in ?? ()
#18 0x00736f53 in ?? ()
#19 0x00737f77 in ?? ()
#20 0x007384a9 in ?? ()
#21 0x00a9a1a7 in ?? ()
#22 0x00a99388 in ?? ()
#23 0x00a99394 in ?? ()
#24 0x00a99394 in ?? ()
#25 0x00a99394 in ?? ()
#26 0x00a99394 in ?? ()
#27 0x00a99394 in ?? ()
#28 0x00a99394 in ?? ()
...
I tried to have another look and got to the impression that blindwrite
expects RegOpenKeyExW and RegSetValueExW too use less stack.
I experimented a bit and one way to achive this was to do the work in these
functions on a different stack. Attached proof of concept uses fibers for this.
With this patch blindwrite can finish its stack exhaustion without visible
error
and shows the trial option dialog.
After one successful start that patch is no longer necessarry.
Another option to might be to use some more guard pages and switch them to
regular pages when we are inside wine code?
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http://bugs.winehq.org/show_bug.cgi?id=16911
Summary: WriteProcessMemory() not working for memory protected by
X11DRV_DIB_DoProtectDIBSection()
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: patch, source
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=18660)
--> (http://bugs.winehq.org/attachment.cgi?id=18660)
test program
Hi, I have a test case here that works on WinXP but not Wine. I deliberately
wrote a standalone test case because I'm not sure which unit test to put it in.
It's in fact based off of dlls/kernel32/tests/virtual.c where the other
WriteProcessMemory() test is.
In this test case, we call CreateDIBSection() which returns a HBITMAP (hbitmap)
and some memory (mem). Next, we call SetDIBits() with hbitmap. We get into
X11DRV_SetDIBits(), where it calls X11DRV_DIB_Lock( physBitmap,
DIB_Status_GdiMod );.
This marks the memory (mem) as PAGE_NOACCESS, and leaves it in that state as
SetDIBts() returns. Normally if the process tries to access it, we get a page
fault that's handled by X11DRV_DIB_FaultHandler(), and everything works.
However, when the test code calls WriteProcessMemory(), we talk to wineserver
in NtWriteVirtualMemory(). In wine_server_call(), we do send_request(), where
writev() tries to read 'mem' and fails with EFAULT. This doesn't trigger
X11DRV_DIB_FaultHandler(), and WriteProcessMemory() fails.
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http://bugs.winehq.org/show_bug.cgi?id=12401
Summary: Support junction points, i.e.
DeviceIoCtl(FSCTL_SET_REPARSE_POINT/FSCTL_GET_REPARSE_PO
INT)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Junction points are one of Microsoft's answers to symlinks.
Unix symlinks could be mapped into junction points.
This would allow applications (e.g. Picasa) avoid following
symlinks if they wanted to.
Also, the .net 2 installer would be happier in winxp mode if wine supported
junction points (see bug 10601):
"The .NET 2.0 Framework installer checks if the target volume is NTFS
filesystem
type and then uses the FSCTL_SET_REPARSE_POINT ioctl (used for mount points and
junctions) to create junction points for each registered assembly in Windows
SxS directory to GAC assembly directory (link target).
Basically the junction point is used to redirect access from one directory to
another."
Tommy Kho posted a patch to add a conformance test for
getting and setting junction points,
http://www.winehq.org/pipermail/wine-patches/2006-March/024956.html
but it was not accepted.
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https://bugs.winehq.org/show_bug.cgi?id=50098
Bug ID: 50098
Summary: FFXIV_Textools crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nsextyfour(a)protonmail.com
Distribution: ---
Created attachment 68574
--> https://bugs.winehq.org/attachment.cgi?id=68574
I try to start FFXIV_TexTools, and then try to copy the text from the error
dialog.
FFXIV Textools, a modding tool for Final Fantasy XIV, will not launch in Wine.
https://textools.dualwield.net/
It brings up an error window, and when I try to copy the text from it, the
window disappears due to a crash. If I click 'yes', I get another error window.
Clicking yes on this brings another, and then another. After the fourth, the
program closes.
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https://bugs.winehq.org/show_bug.cgi?id=52250
Bug ID: 52250
Summary: windows.h WINE_NOWINSOCK check has been removed
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: sacrom(a)gmail.com
Distribution: ---
I'm using winelib to compile a Windows/Linux application, where we want to use
the Linux code for threads, files system handling, network code, shared
memory... and we want WINE just for the Win32 GUI code (as we did not implement
a GUI in the Linux/Unix side just on Windows)
Since WINE 6.8 (due this commit
https://source.winehq.org/git/wine.git/commit/9603fba8943f9699e3af6fcfe4acb…)
the WINE_NOWINSOCK check:
#ifndef WINE_NOWINSOCK
#include <winsock.h>
#endif /* WINE_NOWINSOCK */
Has been removed, now my application does not compile as I'm mixing Linux
socket definitions with the WINE/Windows "winsock.h" file.
If I add this check to the file, the application does compile as with WINE 6.7
Is it possible to add the check back? or should this be done in another way
now?
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https://bugs.winehq.org/show_bug.cgi?id=54093
Bug ID: 54093
Summary: Tomb Raider Level Editor - Custom Level "Biohazard"
has problems loading Save-File
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
download link is at:
https://www.trle.net/levels/levels/2021/0621/TombRaider95-TRBiohazard.zip
with a sha256sum of:
bash-5.1$ sha256sum TombRaider95-TRBiohazard.zip
58b35b648ecaaab691ce9904833730953ae155b4556d752f70d0f0a7442bcfa7
TombRaider95-TRBiohazard.zip
Please note that it comes with its own Tomb4.exe and you don't need to have
your own copy of any "Tomb Raider" episode. Unpacking the .zip file and running
Tomb4.exe is fine. Still created its own prefix though.
The problem I am facing is that (at least in the first level) you can save your
game state (press Escape to get to menu and press the Arrow-Downkey) but then
in turn this new game state isn't being loaded.
The progress bar when loading the state goes to 100% but then nothing more
happens and you can't get back into the game from where you left off.
bash-5.1$ /sbin/lspci | grep VGA
00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Mullins [Radeon R2 Graphics]
bash-5.1$ wine --version
wine-7.22
Console output will follow in the next couple of minutes.
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https://bugs.winehq.org/show_bug.cgi?id=50177
Bug ID: 50177
Summary: War Thunder Launcher doesn't render anything, just
spams d2d_geometry_sink_AddArc stubs
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 68699
--> https://bugs.winehq.org/attachment.cgi?id=68699
stdout
It appears WarThunder Launcher might need d2d_geometry_sink_AddArc .
It keeps spaming "0108:fixme:d2d:d2d_geometry_sink_AddArc iface 0B274638, arc
0031DB90 stub!" with stuck window with background from underneath it.
Tested Wine 5.19 - 5.22 in Windows XP and Windows 10 modes.
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https://bugs.winehq.org/show_bug.cgi?id=47116
Bug ID: 47116
Summary: Indiana Jones and the Emperor's Tomb: white line
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 64326
--> https://bugs.winehq.org/attachment.cgi?id=64326
screen captures with white lines
Hello,
to play Indiana Jones and the Emperor's Tomb with Wine, I know I have to:
- override dll msvcrt bug 27594
- disable vertex shader 12400
But now I have a new graphic issue with Wine 4.7 (even with staging version):
look at the screen captures I joined to this bug report, there are white lines.
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https://bugs.winehq.org/show_bug.cgi?id=49199
Bug ID: 49199
Summary: Wine on macOS no longer loads dylibs from /lib(64)
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Starting from Wine-5.6 the libwine wrappers have been removed in favor of using
dlopen() however this now causes component in question to no longer load
embedded dylibs into /lib(64)
Here’s an example;
```907aaf9e72714293909351648827e7c5aebc12a3 is the first bad commit
commit 907aaf9e72714293909351648827e7c5aebc12a3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 6 11:46:10 2020 +0200
gdi32: Use standard dlopen() instead of the libwine wrappers.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/gdi32/dibdrv/opengl.c | 12 +++++-------
dlls/gdi32/freetype.c | 20 ++++++++++----------
2 files changed, 15 insertions(+), 17 deletions(-)```
Any commit doing “ Use standard dlopen() instead of the libwine wrappers.” will
now experience this.
Previous behavior was the ability to simply embed dylibs into /lib(64) and
wine(64) would load them as needed, now rpath is required.
Winehq packages will also experience this issue worse once the current embedded
libraries swap to using dlopen()
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https://bugs.winehq.org/show_bug.cgi?id=39859
Bug ID: 39859
Summary: WineHQ packages for wine-gecko and wine-mono
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Most users of the distros we now package for are accustomed to installing
wine-gecko and wine-mono from packages. We should provide them.
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https://bugs.winehq.org/show_bug.cgi?id=53656
Bug ID: 53656
Summary: cannot install an update because of Conflicting Values
set for option
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thereal7kqx(a)gmail.com
Distribution: ---
Created attachment 73058
--> https://bugs.winehq.org/attachment.cgi?id=73058
the error
I am using LMDE 5, based on Debian, and this (bug?) is dragging me down
ive tried everything i can to remove this stuff, but the delete button is just
shaded black, or it spats out bullshit that it cant be removed.
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https://bugs.winehq.org/show_bug.cgi?id=54181
Bug ID: 54181
Summary: nothing provides wine-devel64 = 1:8.0.rc1-1.1 needed
by winehq-devel-1:8.0.rc1-1.x86_64
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegamemaster(a)hotmail.com
Distribution: ---
In Fedora 37 KDE Spin on Toshiba Satellite L655.
Upon sudo dnf update -y
error returned
"Problem: cannot instal the best update candidate for package
winehq-devel-1:7.22-1.1.x86_66
- nothing provides wine-devel64 = 1:8.0.rc1-1.1 needed by
winehq-devel-1:8.0.rc1-1.1.x86_64
wine will not update.
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https://bugs.winehq.org/show_bug.cgi?id=47558
Bug ID: 47558
Summary: Ubuntu package for 4.12.1 cannot open project in Adobe
Premiere Pro 2.0
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 64946
--> https://bugs.winehq.org/attachment.cgi?id=64946
output of Wine
When I run Adobe Premiere Pro 2.0 with Wine 4.12.1 in Ubuntu, I get the
following dialog when trying to open a project:
Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut
down. We will attempt to save your current project.
Rebuilding Wine myself from Git, currently the latest commit matches 4.12.1,
does not show this problem.
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https://bugs.winehq.org/show_bug.cgi?id=50692
Bug ID: 50692
Summary: Office 2019 Professional Plus doesn't install
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: atillolann-1815(a)yopmail.com
Distribution: ---
Created attachment 69422
--> https://bugs.winehq.org/attachment.cgi?id=69422
Terminal Log
Tried intalling Office 2019 ProPlus Retail, after the loading screen the
installer crashes.
Using Wine 6.2-developer
Arch: x86_64
Distro: Linux Mint 19.0 Cinnamon 64 bit
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http://bugs.winehq.org/show_bug.cgi?id=14010
Summary: RivaTuner 2.09 not work ,no overclocking or sensor
ability
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
RivaTuner 2.09 not work ,no overclocking or sensor ability
My videocard is very loud without this program!!
I and not only i, want to overclocking without BIOS VRAM rewrite.
Program can be downloaded free from
http://www.radeon.ru/
(Main menu left - newest version)
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https://bugs.winehq.org/show_bug.cgi?id=51360
Bug ID: 51360
Summary: vkGetDeviceProcAddr invalid behavior for functions
from extensions unsupported by host Vulkan instance
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: loothelion(a)nvidia.com
Distribution: ---
I believe the below may also be true for vkGetInstanceProcAddr, but I haven't
confirmed this locally.
The Vulkan 1.2.182 specification states the following about the behavior of
vkGetDeviceProcAddr:
> The table below defines the various use cases for vkGetDeviceProcAddr and
> expected return value for each case.
>
> The returned function pointer is of type PFN_vkVoidFunction, and must be cast to
> the type of the command being queried before use. The function pointer must only
> be called with a dispatchable object (the first parameter) that is device or a
> child of device.
>
> Table 2. vkGetDeviceProcAddr behavior
>
> device | pName | return value
> ---------------------------------------------------------------------------------------
> NULL | *[1] | undefined
> ---------------------------------------------------------------------------------------
> invalid device | *[1] | undefined
> ---------------------------------------------------------------------------------------
> device | NULL | undefined
> ---------------------------------------------------------------------------------------
> device | core device-level Vulkan command [2] | fp[3]
> ---------------------------------------------------------------------------------------
> device | enabled extension device-level commands [2] | fp[3]
> ---------------------------------------------------------------------------------------
> any other case, not covered above | NULL
>
> [1] - "*" means any representable value for the parameter (including valid
> values, invalid values, and NULL).
>
> [2] - In this function, device-level excludes all physical-device-level
> commands.
>
> [3] - The returned function pointer must only be called with a dispatchable
> object (the first parameter) that is device or a child of device e.g.
> VkDevice, VkQueue, or VkCommandBuffer.
Winevulkan's behavior differs from this slightly. Note the fifth row of the
table uses the language "enabled extension device-level commands", this means
that if a command is queried via vkGetDeviceProcAddr and isn't part of core,
the extension which introduces it must be enabled for the given VkDevice object
in order for vkGetDeviceProcAddr to return a valid function pointer, and
otherwise it should return NULL.
In order to properly conform to the Vulkan specification Winevulkan should only
expose device-level commands whose extensions have been enabled.
Note that applications should not be querying for Vulkan commands via
vkGetDeviceProcAddr if they know the extension is not supported by the
underlying implementation. However in the case of an application which does
rely on this bad behavior, Winevulkan will return a function pointer to one of
its thunks and then proceed to deference a null function pointer when it tries
to call into the underlying host Vulkan implementation.
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https://bugs.winehq.org/show_bug.cgi?id=47521
Bug ID: 47521
Summary: digikam 6.10 crashes on start
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 64913
--> https://bugs.winehq.org/attachment.cgi?id=64913
crash output
Backtrace:
=>0 0x66401f0a EntryPoint+0xb6a() in qt5widgets (0x006ff4f8)
1 0x1084cf64 WXMPUtils_DuplicateSubtree_1+0x44c5d3() in libdigikamcore
(0x737adae8)
2 0x10388bb9 EntryPoint+0x387818() in libdigikamcore (0x006ff5f8)
3 0x104c0cba WXMPUtils_DuplicateSubtree_1+0xc0329() in libdigikamcore
(0x006ff688)
4 0x2278b630 EntryPoint+0xba28f() in libdigikamgui (0x006ffab8)
5 0x2276e7b3 EntryPoint+0x9d412() in libdigikamgui (0x006ffb98)
6 0x00404be5 _ZN7Digikam6DColor11premultiplyEv+0x15e4() in digikam
(0x006ffe88)
7 0x00401382 EntryPoint+0xffffffff() in digikam (0x006fff28)
8 0x7b47e022 call_process_entry+0x11() in kernel32 (0x006fff48)
9 0x7b480acc start_process+0xeb(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[Z:\home\austin\wine-git\dlls\kernel32\process.c:1297] in kernel32 (0x006fffd8)
10 0x7b47e02e start_process_wrapper+0x9() in kernel32 (0x006fffec)
0x66401f0a EntryPoint+0xb6a in qt5widgets: movl 0x4(%eax),%ecx
austin@laptop:~/Downloads$ du -sh digiKam-6.1.0-Win32.exe
321M digiKam-6.1.0-Win32.exe
austin@laptop:~/Downloads$ sha256sum digiKam-6.1.0-Win32.exe
fb870263a8bb2bd178590dfacfe68110b68d8c5b0ca53606084162a1a5e42b44
digiKam-6.1.0-Win32.exe
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https://bugs.winehq.org/show_bug.cgi?id=43993
Bug ID: 43993
Summary: Quick3270 5.21: crashes when using the Connect
function
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: q3270(a)grr.la
Distribution: ---
Application crashes when I choose Session -> Connect option.
Application error messages is: "Could not find imported function in DLL
C:\windows\system32\ws2_32.dll"
Console output relevant messages:
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:shell:SetCurrentProcessExplicitAppUserModelID
L"DN-Computing.Quick3270.DisplayEmulator": stub
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation,
...) semi-stub
fixme:htmlhelp:HtmlHelpW HH_PRETRANSLATEMESSAGE unimplemented
Application is available as trial here:
https://www.dn-computing.com/download.htm
Prior to launching the application I've installed wine-mono and wine-gecko.
Unsuccessfully tried:
- replacing ws2_32.dll with an original one
- debugging with +relay, the log doesn't show the missing procedure name
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https://bugs.winehq.org/show_bug.cgi?id=51843
Bug ID: 51843
Summary: dlls/ws2_32/socket.c:839:17: error:
‘IP_ADD_SOURCE_MEMBERSHIP’ undeclared here
Product: Wine
Version: 6.18
Hardware: x86
OS: NetBSD
Status: NEW
Severity: blocker
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
gcc -c -o dlls/ws2_32/socket.o dlls/ws2_32/socket.c -Idlls/ws2_32 -Iinclude
-D__WINESRC__ -DUSE_WS_PREFIX -D_REENTRANT -fno-PIC
-fasynchronous-unwind-tables -Wall -pipe -fno-stack-protector
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-march=i586 -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer
-I/usr/pkg/include -I/usr/include -I/usr/pkg/include/freetype2
-I/usr/X11R7/include -O2 -I/usr/pkg/include -I/usr/include
-I/usr/pkg/include/freetype2 -I/usr/X11R7/include -g
dlls/ws2_32/socket.c:839:17: error: ‘IP_ADD_SOURCE_MEMBERSHIP’ undeclared here
(not in a function); did you mean ‘WS_IP_ADD_SOURCE_MEMBERSHIP’?
MAP_OPTION( IP_ADD_SOURCE_MEMBERSHIP ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:840:17: error: ‘IP_DROP_SOURCE_MEMBERSHIP’ undeclared here
(not in a function); did you mean ‘WS_IP_DROP_SOURCE_MEMBERSHIP’?
MAP_OPTION( IP_DROP_SOURCE_MEMBERSHIP ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:841:17: error: ‘IP_BLOCK_SOURCE’ undeclared here (not in a
function); did you mean ‘WS_IP_BLOCK_SOURCE’?
MAP_OPTION( IP_BLOCK_SOURCE ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:842:17: error: ‘IP_UNBLOCK_SOURCE’ undeclared here (not in
a function); did you mean ‘IP_BLOCK_SOURCE’?
MAP_OPTION( IP_UNBLOCK_SOURCE ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: error: ‘AI_ALL’ undeclared here (not in a
function); did you mean ‘P_ALL’?
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: warning: initialization makes integer from pointer
without a cast [-Wint-conversion]
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: note: (near initialization for
‘ws_aiflag_map[4][1]’)
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: error: initializer element is not constant
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: note: (near initialization for
‘ws_aiflag_map[4][1]’)
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c: In function ‘WS_setsockopt’:
dlls/ws2_32/socket.c:5639:27: error: storage size of ‘mreq_source’ isn’t known
struct ip_mreq_source mreq_source;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5856:24: error: request for member ‘imr_interface’ in
something not a structure or union
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^
dlls/ws2_32/socket.c:5856:38: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^
dlls/ws2_32/socket.c:5856:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5857:24: error: request for member ‘imr_multiaddr’ in
something not a structure or union
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5857:38: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5857:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5858:24: error: request for member ‘imr_sourceaddr’ in
something not a structure or union
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5858:39: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5858:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5861:20: warning: assignment makes integer from pointer
without a cast [-Wint-conversion]
optlen = sizeof(mreq_source);
^
dlls/ws2_32/socket.c:5639:27: warning: unused variable ‘mreq_source’
[-Wunused-variable]
struct ip_mreq_source mreq_source;
^~~~~~~~~~~
dlls/ws2_32/socket.c: In function ‘WS_gethostbyaddr’:
dlls/ws2_32/socket.c:6092:19: warning: implicit declaration of function
‘gethostbyaddr_r’; did you mean ‘gethostbyaddr’?
[-Wimplicit-function-declaration]
int res = gethostbyaddr_r(paddr, len, unixtype,
^~~~~~~~~~~~~~~
gethostbyaddr
dlls/ws2_32/socket.c: In function ‘WS_gethostbyname’:
dlls/ws2_32/socket.c:6284:23: warning: implicit declaration of function
‘gethostbyname_r’; did you mean ‘gethostbyname2’?
[-Wimplicit-function-declaration]
int res = gethostbyname_r(name, &hostentry, extrabuf, ebufsize,
&host, &locerr);
^~~~~~~~~~~~~~~
gethostbyname2
At top level:
dlls/ws2_32/socket.c:1796:12: warning: ‘set_ipx_packettype’ defined but not
used [-Wunused-function]
static int set_ipx_packettype(int sock, int ptype)
^~~~~~~~~~~~~~~~~~
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https://bugs.winehq.org/show_bug.cgi?id=51770
Bug ID: 51770
Summary: digikam-7.1.0 freezes on start
Product: Wine
Version: 6.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Run
2) Click Next, Next, Next, Next, Next
3) It freezes
If you attempt to start it again, it just freezes without showing anything.
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https://bugs.winehq.org/show_bug.cgi?id=44073
Bug ID: 44073
Summary: Nier:Automata has blocky artifacts
Product: Wine
Version: 2.21
Hardware: x86
URL: http://www.mediafire.com/file/me8dsk3asiuqoiw/automata
.7z
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59788
--> https://bugs.winehq.org/attachment.cgi?id=59788
Screenshot showing artifacts
Program only works with wine-staging, and you need CSMT enabled to avoid severe
graphical glitches.
I'm using mesa drivers on Linux 4.14.2.
I made an apitrace of the Direct3D calls(1.4GB, 543MB compressed), linked it in
the URL field.
It used to work, but even if I downgrade everything (wine, mesa, linux) I still
can't get it to work. Might be a driver issue, but I'm not sure.
Since I don't have another Linux system I can't really test it, I'd really
appreciate if someone tried to reproduce the issue.
You need to get the windows binaries for apitrace, and then just run "wine
apitrace.exe *.trace"
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https://bugs.winehq.org/show_bug.cgi?id=52695
Bug ID: 52695
Summary: Titan Quest crashes at start with "0xc0000005
(EXCEPTION_ACCESS_VIOLATION)"
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enni(a)telsh.de
Distribution: ---
Hi!
After the latest WINE update to 7.4 the game "Titan Quest" (with or without
latest DLCs at latest version from GOG) does not start anymore.
After having had some issues with version 7.3 I did a clean reinstall of the
whole WINEPREFIX. Codewise this looks like:
$ cd $WINEPREFIX && cd ..
$ rm -rf $WINEPREFIX && mkdir $WINEPREFIX
Then I added some fonts and the codec to play the mp3 sound files, in the past
I did some tests and these were always needed:
$ winetricks corefonts tahoma l3codecx
Then I installed the game and tried to run it. The first chord of the
soundtrack is played a couple of times (sounds like an echo) and then the game
crashes. The screen stays black all the time, the mouse curser is like in the
game.
To check if it would solve the issue I installed a couple of libs/dlls:
* dsound
* dmusic
* directplay
* xvid
* allcodecs
and changed the sound setting "sound=pulse".
Unfortunately nothing solves the issue.
Attached is a dump text file, I would be able to provide the binary/debugger
file as well, it's ~2.5 MB large and I wasn't sure if it would be wasted here
because the txt file might be sufficient and is easier to read.
Also attached is the output of
$ winetricks list-all
after the initial installation with the fonts and codec.
And the output of
$ WINEDEBUG=+all wine TQ.exe
is attached as well.
Thanks alot for your support, I'd love to play this game again and would like
to update the wiki entry as well as soon as this is resolved. It looks like
somebody else with a Debian/Ubuntu system was able to install the same version
and there it works without any issue. So maybe it is related to that "strip"
issue that ArchLinux had?
Kind regards,
enni
PS: I see that I can only attach one file, will try to add the other files as
comment after creation.
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https://bugs.winehq.org/show_bug.cgi?id=41604
Bug ID: 41604
Summary: Access violation in CertAddSerializedElementToStore
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Distribution: ---
Hello,
I am trying to work around this bug
https://bugs.winehq.org/show_bug.cgi?id=11070 (importpfx fails, needs
PFXImportCertStore implementation).
On Windows (10, 1607) I serialize a certificate to a buffer with
CertSerializeCertificateStoreElement, and write this buffer into a file.
On Linux (Ubuntu 16.10, PlayOnLinux, Wine 1.9.10) I read the buffer from the
file and I import it with CertAddSerializedElementToStore.
-> It fails and GetLastError returns STATUS_ACCESS_VIOLATION.
I had a look at the code: in crypt32/serialize.c (1.9.21),
CRYPT_ReadSerializedElement, you can read
__EXCEPT_PAGE_FAULT
{
SetLastError(STATUS_ACCESS_VIOLATION);
context = NULL;
}
__ENDTRY
So there is really an access violation.
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https://bugs.winehq.org/show_bug.cgi?id=38019
Bug ID: 38019
Summary: VLC is garbage if dragged to different monitor
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianatorrpm(a)gmail.com
Distribution: ---
Install VLC media player.
Start some movie/video file.
Works fine as long as vlc is running on the monitor it was started on.
If you drag VLC with a running video to another monitor, the video freezes
(sound continues).
Easily reproducible and vlc is also gpl and can be found here:
http://www.videolan.org/vlc/download-windows.html
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https://bugs.winehq.org/show_bug.cgi?id=42400
Bug ID: 42400
Summary: cscript.exe doesn't show errors
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: kolan_n(a)mail.ru
Distribution: ---
When there is an error in a script cscript.exe outputs nothing.
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https://bugs.winehq.org/show_bug.cgi?id=41983
Bug ID: 41983
Summary: Creatures 2: applets can't connect to the main program
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 56393
--> https://bugs.winehq.org/attachment.cgi?id=56393
Creatures 2 console output when starting applet
The Creatures 2 game uses special applets (executables) that connect to the
main game.
This does not work, however:
the game will complain it can't connect to the applet.
There's no crash or anything, the applet just does nothing.
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https://bugs.winehq.org/show_bug.cgi?id=47070
Bug ID: 47070
Summary: DA: Inquisition can't see gamepad
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Dragon Age Inquisition uses xinput9_1_0.dll which not implemented properly.
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http://bugs.winehq.org/show_bug.cgi?id=13679
Summary: Trados: installation hanging due to failure at the
registration of assembly
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yolande(a)haneder.biz
Attached the log, it speaks for itself:
The part starting with fixme:atl:AtlModuleInit SEMI-STUB (0x40eb40 0x40c040
0x400000) at the end was on my console as I sent the rest to a text file.
May be related or not to bug 12930 (and the failure of the service to
initialize).
Both do not happen at the same time but they appeared in the same version.
I added mscoree as component because on another log (installation/repair of the
same problem) I saw that mscoree was loaded when mscorlib crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48152
Bug ID: 48152
Summary: SDL Trados 2019 throws backtrace
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 65766
--> https://bugs.winehq.org/attachment.cgi?id=65766
Backtrace (4.19 Staging)
Download URL is at: trados.sdlproducts.com/SDLTradosStudio2019Trial.exe
An entry for the AppDB has been submitted and I would like to post the
backtrace I got from wine 4.19-staging here.
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https://bugs.winehq.org/show_bug.cgi?id=46666
Bug ID: 46666
Summary: Al Unser, Jr Arcade Racing has weird colors
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 63612
--> https://bugs.winehq.org/attachment.cgi?id=63612
Screenshot showing wrong colors
Hi,
I have recently tried Al Unser, Jr. Arcade Racing with Wine, the game itself is
from 1995 so its is quite old. I was just curious. I have managed to get the
game working, but the colors is not right. The game requires an 8 bit display,
otherwise it refuses to start.
I followed the recommendations and used the following commands:
$ Xephyr :1 -screen 800x600x8 -cc 3 &
$ DISPLAY=:1 wine alunser.exe
The game starts, but the colors are wrong. As displayed in my attached image.
A demo, which displays the same colors, are available at:
https://archive.org/details/Alunser. There's also an image displaying the
colors as they should be.
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https://bugs.winehq.org/show_bug.cgi?id=47490
Bug ID: 47490
Summary: GlobalLock different behavior
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ghotik2002(a)yahoo.com
Distribution: ---
Different behavior of GlobalLock in DxWnd GUI routine.
This is an extract of source code:
IStream *pStream = 0;
CreateStreamOnHGlobal(0, TRUE, &pStream);
LONG cbSize = 0;
hr = pPicture->SaveAsFile(pStream, TRUE, &cbSize);
if(FAILED(hr)) {
OutTrace("GrayIcon: SveAsFile error hr=%#x\n", hr);
return NULL;
}
HGLOBAL hBuf = 0;
hr = GetHGlobalFromStream(pStream, &hBuf);
if(FAILED(hr)) {
OutTrace("GrayIcon: GetHGlobalFromStream error hr=%#x\n", hr);
return NULL;
}
buf = (BYTE *)GlobalLock(hBuf);
if(buf == NULL) {
OutTrace("GrayIcon: GlobalLock error err=%d\n", GetLastError());
return NULL;
}
the stream holds an icon picture, everything is ok but the GlobalLock call:
- in Windows it returns a valid memory address
- in Wine/Linux it returns NULL errno 157 ERROR_DISCARDED - The segment is
already discarded and cannot be locked.
All this is in DxWnd program run on Wine/Linux environment.
P.s. my first bug report here - hope everything is more or less ok ... ;)
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https://bugs.winehq.org/show_bug.cgi?id=38040
Bug ID: 38040
Summary: Cubic Castles: fog effect doesn't work properly
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://ccdownload.blob.core.windows.net/ccwindows/Cubi
cCastlesWindowsSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50675
--> https://bugs.winehq.org/attachment.cgi?id=50675
screenshot
The distance fog effect isn't rendered properly and almost everything is white
in the game. Only the HUD, character names and the chat window is visible.
The same problem with Wine 1.4, 1.6 etc. Native d3dx9* libraries don't change
the picture at all. Disabling GLSL doesn't help either.
Terminal output:
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7f8,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x139430, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
err:ole:CoCreateInstance apartment not initialised
fixme:g711:G711_StreamSize
err:d3d:wined3d_debug_callback 0x172be8: "GL_INVALID_VALUE error generated.
Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @
state.c / 4972
...
The last lines are repeating over and over.
Fedora 21
Nvidia binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=28362
Summary: mshtml/events.ok is flaky, times out sometimes on some
machines?
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I just had a timeout on mshtml/events.ok.
http://test.winehq.org/data/tests/mshtml:events.html shows a number of
timeouts on at least two windows machines, so I may not be alone.
My log showed
../../../tools/runtest -q -P wine -M mshtml.dll -T ../../.. -p
mshtml_test.exe.so events.c && touch events.ok
...
fixme:mshtml:nsURI_EqualsExceptRef (0x20cc770)->(0x1799d8 0x33efb4)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x1dec0a8)->()
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x17ab88)->(0x33efdc 0x33efac 0)
and then hung for 20 minutes until buildbot killed it.
This was with WINEDEBUG=warn+heap, if it matters, and the machine it
happened on was
os: Ubuntu 10.04.3 LTS, 2.6.32-33-generic, pulseaudio
0.9.21-63-gd3efa-dirty, Advanced Linux Sound Architecture Driver Version
1.0.21.
ram: 3212 MB
cpu: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
gpu: GeForce GT 240/PCI/SSE2 3.2.0 NVIDIA 195.36.24
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https://bugs.winehq.org/show_bug.cgi?id=41731
Bug ID: 41731
Summary: vb custom control not work
Product: Wine-staging
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have a visual basic 6 base application. In application enter key will go
cursor to next field in windows and in backspace will go to cursor to previous
field in windows. But in wine-staging 1.9.23 and all other version this
functionality not work. So please suggest me for this. Download link is below
for application.
http://piracyfreeos.org/partner/down.php
log for application is
fixme:winediag:start_process Please report bugs at http://bugs.wine-staging.com
(instead of winehq.org).
fixme:ntoskrnl:IoGetConfigurationInformation partial stub
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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https://bugs.winehq.org/show_bug.cgi?id=42493
Bug ID: 42493
Summary: Kritika Online startup fails (Xigncode problem?)
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 57360
--> https://bugs.winehq.org/attachment.cgi?id=57360
game launch from patcher
Kritika Online MMO freezes at startup. Game patces succesfully in 32-bit prefix
with ie7 installed. When I click "Game Start" empty game window opens and after
10 seconds Xigncode flashes in bottom corner. Then only this message spams
continously until I forcekill it.
fixme:virtual:get_section_name (0x348,0x340000,0x33ba48,528,0x33ba44):
semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=42596
Bug ID: 42596
Summary: The Secret World: Shadows Render Incorrectly
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: padreadamo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57537
--> https://bugs.winehq.org/attachment.cgi?id=57537
Incorrect shadow rendering
Shadows do not render correctly in "The Secret World," an MMORPG that is
getting a relaunch later this year, using Staging (CSMT) or not. There are not
settings (in the game) that change the outcome of the shadows not rendering
correctly. In addition, this was checked using several different GPUs and CPUs
to rule-out possible hardware (AMD CPU vs Intel CPU and AMD 7970/AMD R270m).
This game uses the Dreamworld engine which is also used in "Age of Conan."
The attachment shows an in-game screenshot of the shadow rendering. This is my
first bug report here.
Link to download the client: http://cdn.funcom.com/tsw/live/setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=54211
Bug ID: 54211
Summary: Wine dependency issue on Aarch64 ubuntu kinetic
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: engagehitsmail(a)gmail.com
Distribution: ---
Created attachment 73754
--> https://bugs.winehq.org/attachment.cgi?id=73754
Wine dependency issue
The installation of wine is not successful in linux aarch64 with Ubuntu kinetic
OS.
After following the instructions from the following wiki, the installation
fails due to dependency.
Wiki: https://wiki.winehq.org/Ubuntu
How to replicate?
Install Ubuntu kinetic OS in Aarch64 and run the commands as mentioned in the
wiki.
Oracle is providing free host and I tried on that host.
https://www.youtube.com/watch?v=NKc3k7xceT8
Issue with Dependencies required:
wine-stable:i386 : Depends: libc6:i386 (>= 2.34) but it is not installable
Depends: wine-stable-i386:i386 (= 7.0.1~kinetic-1) but it
is not going to be installed
Please find the attachment for logs.
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https://bugs.winehq.org/show_bug.cgi?id=52219
Bug ID: 52219
Summary: Java 8 offline installer crashes
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71291
--> https://bugs.winehq.org/attachment.cgi?id=71291
Crash backtrace
Java 8 installer displays, but crashes after clicking "Next" button
Procedure:
1 - Download Java offline installer and open it
2 - Click Next
Download: https://www.java.com/pt-BR/download/manual.jsp
jre-8u311 were tested the time this bug report is being written. Both 64-Bits
and 32-Bits versions has the same issue
64-Bits SHA1: 1ff669c31b79955775026a58bb2952daf204aa53
32-Bits SHA1: 10e428c0b52e89feb71c485bc4098768ff39c390
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https://bugs.winehq.org/show_bug.cgi?id=51531
Bug ID: 51531
Summary: DrMingw problem
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Although I installed DrMingw, wine doesn't call him if the exception occurs.
d: && cd \drmingw-0.9.3-win64\bin && drmingw -i -v
Dr.Mingw has been installed as default application debugger
wine64 version=wine-6.13-173-g04d52eb83fa
/mnt/WD-Elements-25A1/src/wine-git/install64/system.reg
...
[Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug] 1623820558
#time=1d7626eb12154b6
"Auto"="1"
"Debugger"="\"d:\\drmingw-0.9.3-win64\\bin\\drmingw.exe\" -p %ld -e %ld -v"
...
[Software\\Wow6432Node\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug]
1623820558
#time=1d7626eb121692e
"Auto"="1"
"Debugger"="\"d:\\drmingw-0.9.3-win64\\bin\\drmingw.exe\" -p %ld -e %ld -v"
...
/asoft-src/ispp-64/linux/cross-compile/llvm-mingw/ispp64-llvm-mingw-start.sh
0110:fixme:process:CmdBatNotification 1
0110:fixme:process:CmdBatNotification 0
[root@vlada-kuci tmp 00:41:04]$ wine: Unhandled division by zero at address
000000014000F806 (thread 0120), starting debugger...
0120:err:seh:start_debugger Couldn't start debugger L"" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0000000000000000 at address
00007F96D844E9BB (thread 0070), starting debugger...
0070:err:seh:start_debugger Couldn't start debugger L"" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
Vladimir Koković, DP senior(70), Serbia, Belgrade, 28.July 2021
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https://bugs.winehq.org/show_bug.cgi?id=53591
Bug ID: 53591
Summary: Raspberry Pi OS Bullseye arm64 running 32-bit windows
app (AirMail)
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgrushinskiy(a)gmail.com
Distribution: ---
Created attachment 72975
--> https://bugs.winehq.org/attachment.cgi?id=72975
install script for everything
I'm installing box86 and wine on Raspberry Pi Bullseye arm64 using
attached script.
I get the following error trying to run the app (AirMail):
WINEPREFIX=${HOME}/wine-air wine/bin/wine wine-air/drive_c/Program\
Files/Airmail/Airmail3.exe
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
0024:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0024:err:winediag:nodrv_CreateWindow The explorer process failed to start.
0024:err:secur32:process_attach Failed to load gnutls_session_channel_binding
0024:err:secur32:SECUR32_initSchannelSP no schannel support, expect problems
wine: Unhandled exception 0x0eedfade in thread 24 at address 7B0110D6 (thread
0024), starting debugger...
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
winedbg detected, not launching it!
0024:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 32 140"
(1359)
Read the Wine Developers Guide on how to set up winedbg or another debugger
What did I do wrong? I've seen reports from other people that that app
works on Raspberry Pi Buster with box86.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=43353
Bug ID: 43353
Summary: Planet Skies
Product: Wine
Version: 1.7.3
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katyaholubitsky11(a)gmail.com
Created attachment 58700
--> https://bugs.winehq.org/attachment.cgi?id=58700
the backtrace is an attachment that shows up whenever i try to use OpenGL or
Direct3G.
When i try to click OpenGL,it wouldn't let me play,the screen goes black and
this popup shows up,
and when i try to use Direct3G, the same popup shows up.
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http://bugs.winehq.org/show_bug.cgi?id=33446
Bug #: 33446
Summary: Left 4 Dead: Player outlines may appear distorted
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CFSworks(a)gmail.com
Classification: Unclassified
Created attachment 44258
--> http://bugs.winehq.org/attachment.cgi?id=44258
Distorted player outlines: UseGLSL=enabled, shader detail level = very high
In Left 4 Dead, with the shader detail level set to high/very high, and
UseGLSL=enabled, there is some distortion in the outlines of characters through
walls.
At medium/low shader detail, the outlines appear as they should. Likewise,
setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's
GLSL generator.
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https://bugs.winehq.org/show_bug.cgi?id=38275
Bug ID: 38275
Summary: DeferWindowPos accept NULL HWND and fail at
EndDeferWindowPos()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: rozhuk.im(a)gmail.com
Distribution: ---
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
DeferWindowPos( HDWP hdwp, HWND hwnd...
does not check: hwnd != NULL (windows does!)
and later EndDeferWindowPos() fail in
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
X11DRV_SetWindowPos(...)
...
763 /* Fix redundant flags */
764 if (!fixup_flags( winpos )) return FALSE;
fixup_flags()
...
WND *wndPtr = WIN_GetPtr( winpos->hwnd );
382 BOOL ret = TRUE;
383
384 if (!wndPtr || wndPtr == WND_OTHER_PROCESS)
385 {
386 SetLastError( ERROR_INVALID_WINDOW_HANDLE );
387 return FALSE;
388 }
Miranda NG was affected.
Workaround:
if (NULL != hwnd) /* Wine fix. */
hdwp = DeferWindowPos(hdwp, hwnd...);
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https://bugs.winehq.org/show_bug.cgi?id=46943
Bug ID: 46943
Summary: Theme Park World crashes at startup
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 64065
--> https://bugs.winehq.org/attachment.cgi?id=64065
Log with exception
Hi,
I'm trying to get Theme Park World to start with Wine. I've set the Windows
version to Windows 2000 (as stated in bug 37802), and the game is updated to
version 2.0.
The copy protection seems to work, but after the initial splash screen is gone
I immediately get the following exception:
> 0035:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7b46b76e
When I try with the no-cd crack, the game runs as it should.
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http://bugs.winehq.org/show_bug.cgi?id=28420
Summary: serious problem in running schrankplaner.exe
Product: Wine
Version: unspecified
Platform: x86
URL: javascript:downloahttp://www.schrankplaner.de/deu/4_Pl
anen&Bestellen/41_GratisSoftware/45_Gratis-Software.ht
ml?PHPSESSID=25bda3c1dc1d0b9440e7c516aaa00b46d('./soft
ware_de/schrankplaner_setup.exe','1')
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muemarco(a)gmail.com
after installing the program successfully by creating a .verb file and running
it with the command winetricks schrankplaner.verb, the program crashes when I
start it from the wine program list.
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http://bugs.winehq.org/show_bug.cgi?id=10791
Summary: RPG Maker XP 10.2a: Does not play Background Music (BGM)
and Background Sounds (BGS)
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hen.asraf(a)gmail.com
Background Music and Background Sounds cannot be played with Wine.
It is possible to play them in your own media player and such, and then just
choose to use the preferred file to be played when playing. It will play on
Windows machines, only it won't under Wine.
No errors occur, the sound simply does not play.
Sound Effects (SE) and Music Effects (ME) do work.
It might have something to do with the file type and media codec.
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https://bugs.winehq.org/show_bug.cgi?id=54765
Bug ID: 54765
Summary: d2d drawing issues with the program RootsMagic 8 or 9
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: sargenthp(a)gmail.com
Distribution: ---
With the version of Wine 8.x RootsMagic 9 is not drawing properly. It might
show the controls, but soon as the cursor is moved into the window the controls
disappear. If you move the window the controls will repaint once in awhile.
Rootsmagic can be downloaded and installed. Installation works fine... But
immediately you will be able to see the results once rootsmagic is opened.
Here are some of the messages I see with some attempt of removing duplicates...
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 000000000011D57C,
0000000000000000 000000000011D5D8
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 000000000011D57C
0000000000000000 000000000011D5D8) returning a dummy value (current locale)
0024:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
000000000BD28B50.
0024:fixme:d2d:d2d_device_context_PushLayer iface 000000000BD329A0,
layer_parameters 000000000011E648, layer 000000000BD33470 stub!
0024:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD26520, tag1
000000000011D8F8, tag2 000000000011D8F0 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD336B0, tag1
000000000011D858, tag2 000000000011D850 stub!
0024:fixme:d2d:d2d_device_context_PopLayer iface 000000000BD329A0 stub!
0024:fixme:d2d:d2d_device_context_PushLayer iface 000000000BD329A0,
layer_parameters 000000000011E648, layer 000000000BD2DE50 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD33EB0, tag1
000000000011D8F8, tag2 000000000011D8F0 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD34160, tag1
000000000011D858, tag2 000000000011D850 stub!
0024:fixme:d2d:d2d_device_context_PopLayer iface 000000000BD329A0 stub!
0024:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0024:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
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https://bugs.winehq.org/show_bug.cgi?id=38117
Bug ID: 38117
Summary: Fallen Enchantress: map screen is black unless
'ClothMapOnly' option is enabled
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50801
--> https://bugs.winehq.org/attachment.cgi?id=50801
terminal output
The map screen is black, only some HUD elements can be seen.
The game contains configuration options in ~/My
Games/FallenEnchantress/Prefs.ini
If I set the option 'ClothMapOnly=1' then the map is rendered properly.
The same problem with Wine 1.4/1.6.
Native d3dx9_41 was used to start the game.
Disabling GLSL doesn't help.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=46164
Bug ID: 46164
Summary: Graphics blurry/garbled in Unigine Superposition
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Graphics is blurry/garbled in Unigine Superposition running in "DirectX" or
"OpenGL" mode with "medium" or higher "shader quality".
Setting "shader quality" to "low" seems ok in both OpenGL and DirectX mode.
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http://bugs.winehq.org/show_bug.cgi?id=33053
Bug #: 33053
Summary: Support for dvorak programmer layout.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gitterrost4+winehq(a)gmail.com
Classification: Unclassified
Created attachment 43693
--> http://bugs.winehq.org/attachment.cgi?id=43693
Patch to add support for dvorak programmer's layout.
There currently is no support for the dvorak programmer's layout in wine. The
layout can be found here:
http://kaufmann.no/roland/dvorak/index.html
The symptom of this problem is:
In Guild Wars, if I try to bind the key with the ampersand on it (where the 1
would usually be on a standard US-Keyboard) to an action, it just does nothing,
as if i hadn't pressed any key.
The same goes for Diablo III. If I try to bind this key, it says
"!!!MISSING!!!".
Writing in these apps currently works as expected (i.e. in Chats or Messages).
I have altered the File dlls/winex11.drv/keyboard.c, and it kind of works. (see
the attached Patch)
When I press the ampersand-key in the patched version, it registers, but shows
up as "1" in the options dialog. This is no problem for gameplay, it just looks
weird.
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https://bugs.winehq.org/show_bug.cgi?id=51436
Bug ID: 51436
Summary: Resident Evil 7 has wrong lights/shadows rendering
(OpenGL renderer)
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70290
--> https://bugs.winehq.org/attachment.cgi?id=70290
example
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 26628.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3384.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7800.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 948.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 13620.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1992.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 4656.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 6924.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 10590.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7392.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23004.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3228.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3564.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1512.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3588.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 112176.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 8448.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 8448.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 6306.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 26628.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 2982.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7800.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3132.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3678.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 10692.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 5760.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1992.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 4656.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
wine-6.12-162-gd10887b8f56
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https://bugs.winehq.org/show_bug.cgi?id=42729
Bug ID: 42729
Summary: Corrupted graphics in Wolcen: Lords of Mayhem
(DX11/CryEngine)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57716
--> https://bugs.winehq.org/attachment.cgi?id=57716
Wolcen: Lords of Mayhem, corrupted graphics, DX11. Console output
As stated in the title, this DX11/CryEngine Steam game has corrupted graphics
when running on Wine.
Console output as an attachment (while the game was running).
Configuration:
Clean 64-bit prefix, Windows Steam, Wine 2.4 (git), Wine 2.4 Staging (git). No
Staging stuff enabled in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=37533
Bug ID: 37533
Summary: Dragon Age Origins: Crashes in some parts of the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: claw(a)triple6.org
Distribution: ---
Created attachment 49953
--> https://bugs.winehq.org/attachment.cgi?id=49953
Backtrace of a crash
I noticed that Dragon Age Origins crashes in some parts of the game. See the
backtrace attached. Its always in the same locations or sequences.
I also noticed that lowering the graphical settings can help and i can pass
beyond this crashes.
I mostly happens when many textures need to be loaded.
This was tested on AMD (radeon driver 7.5.0), nvidia ( proprietary 340.46) and
intel ( 2.21.15 ).
There are also other graphics related issues in the game like video sequences
displaying just a black screen and sometimes glitches like black textures.
I'll test it against current 1.7 release of wine if i find some time to compile
it and wipe my ~/.wine.
Thanks for wine by the way.
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http://bugs.winehq.org/show_bug.cgi?id=32230
Bug #: 32230
Summary: Incanto does not display main screen background
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.izzygames.com/incanto-t2952.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Classification: Unclassified
Good indicators of why it happens is it display a message a few times at the
start of which you have to dismiss to get to the main screen.
--*.frag--
Fragment shader failed to compile
Vertex shader failed to compile
Having d3dx9_36 does is not a workaround nor does it allow you to proceed into
the game but that could be unrelated.
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https://bugs.winehq.org/show_bug.cgi?id=50893
Bug ID: 50893
Summary: Wine cannot see home directory
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehome(a)dispostable.com
Distribution: ---
Created attachment 69703
--> https://bugs.winehq.org/attachment.cgi?id=69703
output of "wine explorer ~/"
Steps to reproduce: With a fresh install and prefix (WINEARCH 32 or 64 bit),
run "wine explorer" and navigate to /home.
Expected behaviour: A list of all folders in /home appears.
Actual behaviour: One user home folder, /home/user1, is missing from the list.
Other user home folders, e.g. /home/user2, are shown as expected.
Permissions for /home/user1 and /home/user2 are the same. The absence of
/home/user1 persists, regardless of whether wine is run under user1 or user2.
Running "wine explorer ~/" gives
0144:err:explorer:make_explorer_window Failed to create PIDL for
L"Z:\\home\\user1".
This also affects all file dialogs in other software and opening a file in
/home/user1 with an associated wine executable.
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http://bugs.winehq.org/show_bug.cgi?id=25759
Summary: crash when running game "Polda" and moving their
(game) window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prescott66(a)gmail.com
Created an attachment (id=32832)
--> (http://bugs.winehq.org/attachment.cgi?id=32832)
crash log game "Polda"
this bug is about one older game named "Polda".it is edited to works OK on
Windows XP and it works on real Windows XP.
But when i run it on Linux (Fedora 14, 32-bit, wine ver:1.3.11) game hangs and
when i try to move window, game crashes. log is attached.
i can upload somewhere that game if you will, thats no problem because its not
big game(cca 100MB).
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https://bugs.winehq.org/show_bug.cgi?id=54323
Bug ID: 54323
Summary: user32:input - test_SendInput() sometimes gets an
unexpected 0xc042 message on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - test_SendInput() sometimes gets an unexpected 0xc042 message on
Windows 7:
input.c:4583: Test failed: SendInput triggered unexpected message 0xc042
This failure has not happened in the WineTest runs yet.
The first known instance is from MR693 (2022-08-22) and 8 merge request
versoins have been impacted since, the latest of which is MR1949 where it
happened twice.
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https://bugs.winehq.org/show_bug.cgi?id=53516
Bug ID: 53516
Summary: user32:input failed due to unexpected WM_TIMECHANGE
message
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input failed due to unexpected WM_TIMECHANGE message:
input.c:4525: Test failed: SendInput triggered unexpected message 0x1e
https://test.winehq.org/data/patterns.html#user32:input
This happened on 2022-08-05 in the w10pro64-fr-64 test configuration.
But user32:msg has also received such an unexpected message on 2022-08-02 on
w10pro64-pt-BR-64 (see bug 53273).
It appears this message is sent by Windows when an application modifies the
system time. If the application is another test then it should make sure all
such messages have been sent before continuing.
But it is quite possible that this message is sent when Windows resynchronizes
with some internet time server in which case this message could arrive in any
test at any time.
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https://bugs.winehq.org/show_bug.cgi?id=51477
Bug ID: 51477
Summary: user32:input test_Input_blackbox() gets unexpected
00&41(A) keystate changes
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_Input_blackbox() gets unexpected 00&41(A) keystate changes:
https://test.winehq.org/data/patterns.html#user32:input
input.c:757: Test failed: 0 (a4/0): 00 from 00 -> 81 unexpected
input.c:757: Test failed: 0 (a4/0): 41 from 00 -> 01 unexpected
* This exclusively happens for the first sendinput_test entry which is supposed
to simulate pressing the left Alt key (VK_LMENU == 0xa1).
* I do not know what the 00 virtual key code corresponds to. According to the
failure message this key is getting pressed down and toggled.
* The 41 virtual key code should be the 'A' key but that's not a toggle key
(unlike, e.g., Caps Lock) so the low order bit should be meaningless. So it's
strange that it changed from off to toggled.
* These failures happen on the following machines:
(41 corresponds to 100% reproducible, some machines may have fewer than 41
runs)
17 2008_newtb-w2008s64-32
1 2008_newtb-w2008s64-64
5 win7_newtb-w7u-2qxl
7 win81_cw-rx460-32
4 win1507_cw-gtx560-1507-32
5 win1507_cw-rx460-1507-32
1 win1709_cw-rx460-1709-64
39 win2009_cw-gtx560-2009-32
39 win2009_cw-gtx560-2009-64
41 win2009_cw-rx460-2009-32
41 win2009_cw-rx460-2009-64
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http://bugs.winehq.org/show_bug.cgi?id=17414
Summary: user32/dde test crashes if +heap enabled
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://test.winehq.org/data/6a1537c4b5037be5253c33021fda
3a02430533f7/wine_xp_ae-ub-810-heap/riched32:editor.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19484)
--> (http://bugs.winehq.org/attachment.cgi?id=19484)
backtrace in 1.1.15
wine: Unhandled page fault on read access to 0x00130000 at address 0x6045971b
(thread 0009), starting debugger...
...
=>0 0x6045971b CompareStringW+0x13b(lcid=1033, style=0, str1=0x130000, len1=0,
str2=0x6074c780, len2=-1)
[/home/austin/wine-git/dlls/kernel32/../../include/wine/unicode.h:216] in
kernel32 (0x0032f848)
1 0x6045bed4 lstrcmpW+0x64(str1=<register EDI not in topmost frame>,
str2=<register ESI not in topmost frame>)
[/home/austin/wine-git/dlls/kernel32/locale.c:2834] in kernel32 (0x0032f878)
2 0x60681d7a dde_server_wndprocW+0x3da(hwnd=0xe0028, msg=1000, wparam=458798,
lparam=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/tests/dde.c:1215] in user32_test
(0x0032f8b8)
3 0x6082337a WINPROC_wrapper+0x1a() in user32 (0x0032f8e8)
4 0x608237ca call_window_proc+0x6a(hwnd=<register EDI not in topmost frame>,
msg=<register ESI not in topmost frame>, wp=458798, lp=1204994,
result=0x32f998, arg=0x606819a0)
[/home/austin/wine-git/dlls/user32/winproc.c:458] in user32 (0x0032f928)
5 0x60828af7 WINPROC_call_window+0xf7(hwnd=<register EDI not in topmost
frame>, msg=1000, wParam=458798, lParam=1204994, result=0x32f998, unicode=1,
mapping=WMCHAR_MAP_DISPATCHMESSAGE)
[/home/austin/wine-git/dlls/user32/winproc.c:2218] in user32 (0x0032f968)
6 0x607e7ee6 DispatchMessageW+0x96(msg=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/message.c:3122] in user32 (0x0032f9a8)
7 0x607a4037 WDML_SyncWaitTransactionReply+0xe7(hConv=0x1254b8,
dwTimeout=<register ESI not in topmost frame>, pXAct=0x125508, ack=0x32fb84)
[/home/austin/wine-git/dlls/user32/dde_client.c:1069] in user32 (0x0032fa08)
8 0x607a4b21 DdeClientTransaction+0x651(pData="test dde command", cbData=17,
hConv=0x1254b8, hszItem=0xdead, wFmt=48879, wType=16464, dwTimeout=1000,
pdwResult=0x32fb84) [/home/austin/wine-git/dlls/user32/dde_client.c:1225] in
user32 (0x0032fa68)
9 0x60686158 test_dde_aw_transaction+0x638()
[/home/austin/wine-git/dlls/user32/tests/dde.c:1374] in user32_test
(0x0032fb98)
...
216 while (*s) s++;
Attached is the backtrace...I've stripped out +heap, so the output is readable,
but easily reproducible.
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https://bugs.winehq.org/show_bug.cgi?id=54089
Bug ID: 54089
Summary: user32:input - test_SendInput() sometimes gets an
unexpected 0x738 message on w1064v1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_SendInput() sometimes gets an unexpected 0x738 message on w1064v1709:
* 2022-060-14
input.c:4439: Test failed: SendInput triggered unexpected message 0x60
input.c:4457: Test failed: SendInput triggered unexpected message 0x738
* 2022-12-05
input.c:4560: Test failed: SendInput triggered unexpected message 0x60
input.c:4578: Test failed: SendInput triggered unexpected message 0x738
See https://test.winehq.org/data/patterns.html#user32:input
It's not clear why this only happens on w1064v1709.
I suspect this is a repeat of bug 48815 where this 0x738 message was being sent
to a message-only UserAdapterWindowClass window (but apparently that impacted
all Windows 10 >= 1709). If so maybe user32:input should selectively ignore
some messages like user32:win now does:
commit fa28e05cf5b0101fb046c4845391634791268200
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Jan 31 14:18:07 2022 +0100
user32/tests: Ignore messages for UserAdapterWindowClass windows.
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=48815
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51473
Bug ID: 51473
Summary: user32:input Some SendInput() set LastError to
ERROR_ACCESS_DENIED on cw-rx460 19.11.3
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
More specifically some cw-rx460 machines have the following failures:
https://test.winehq.org/data/patterns.html#user32:input
input.c:4410: Test failed: SendInput returned 1, error 0x5
input.c:4413: Test failed: SendInput returned 16, error 0x5
input.c:4464: Test failed: SendInput returned 16, error 0x5
These fail not because SendInput() failed, but because it modified LastError,
setting it to ERROR_ACCESS_DENIED.
This only happens on the following machines which have in common that they use
the 19.11.3 Radeon driver which is the latest version that will run on these
Windows versions:
win1507_cw-rx460-1507-32
win1507_cw-rx460-1507-64
win81_cw-rx460-32
win81_cw-rx460-64
The failure is systematic on these machines.
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https://bugs.winehq.org/show_bug.cgi?id=51471
Bug ID: 51471
Summary: user32:input receives unexpected WM_SYSTIMER messages
in test_SendInput()
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input sometimes receives unexpected WM_SYSTIMER messages in
test_SendInput():
https://test.winehq.org/data/patterns.html#user32:input
input.c:4477: Test failed: SendInput triggered unexpected message 0x118
Notes:
* This is random: there is no machine where it happens systematically; and
different machines don't necessarily have the issue on the same day.
* This does not happen on a specific Windows version though not all seem to be
impacted either. Specifically this issue has been seen on the following
machines:
win7_newtb-w7u-2qxl
win7_newtb-w7u-de
win7_newtb-w7u-el
win7_newtb-w7u-es
win7_newtb-w7u-pt-PT
2008_newtb-w2008s64
win81_cw-rx460
win1507_cw-gtx560-1507
win1507_cw-rx460-1507
win1909_cw-gtx560-1909
win2009_cw-gtx560-2009
win2009_cw-rx460-2009
* Maybe the following article can be useful:
https://devblogs.microsoft.com/oldnewthing/20160624-00/?p=93745
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https://bugs.winehq.org/show_bug.cgi?id=42784
Bug ID: 42784
Summary: Lost Planet dx10 demo black screen after starting new
game
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andras(a)sth.sze.hu
Distribution: ---
Created attachment 57802
--> https://bugs.winehq.org/attachment.cgi?id=57802
+d3d11, + d3d_shader
After starting new game or performance test in Lost Planet dx10 demo, it shows
only black screen. It tries to create a geometry shader and fails. As far as I
see, it want to use a vertex shader as geometry shader.
See log file.
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https://bugs.winehq.org/show_bug.cgi?id=54223
Bug ID: 54223
Summary: [Wine 8.0-rc2] [Severe Performance Regression]
[Unigine Heaven Benchmark 4.0] Wine DirectX11 to
OpenGL Severely Low FPS
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: CHECK_1234543212345(a)protonmail.com
Distribution: ---
⬤ System Information:
OS: Ubuntu 22.10
Kernel: 6.1.0
CPU: Ryzen 7 1700
GPU: XFX RX580 4GB
Window Manager: OpenBox
Compositor: No Compositor, Xorg TearFree Disabled
⬤ Issue:
Wine's DirectX11 to OpenGL was the fastest on Wine 6.0, but then got a little
slower on Wine 7.0 and got severely more slower when I tested with Wine 7.22
before I installed Wine 8.0-rc2.
⬤ Settings:
RX580 locked to 300Mhz core clock and 300Mhz memory clock
Quality: Low
Resolution: 1280x720
Fullscreen: Unchecked
⬤ Information:
Lutris was used to easily switch between Wine versions.
Scene 2 is where the screen was moving across the bridge looking at the boat.
You can switch scenes with in the Unigine Benchmark by using the "Backspace"
and "Enter" keyboard keys.
Unigine Heaven Benchmark 4.0 Results:
--------------------
Wine staging 8.0-rc2 DX11 to OpenGL
Scene 2: 41 FPS (41 FPS with WINEDEBUG=-all)
Scene 3: 24 FPS (24 FPS with WINEDEBUG=-all)
Wine staging 8.0-rc2 DX11 to Vulkan (winetricks renderer=vulkan)
Scene 2: 26 FPS (with WINEDEBUG=-all)
Scene 3: 15 FPS (with WINEDEBUG=-all)
Wine staging 8.0-rc2 DX11 to Vulkan (DXVK 2.0) (./setup_dxvk.sh install)
Scene 2: 84 FPS (with WINEDEBUG=-all)
Scene 3: 104 FPS (with WINEDEBUG=-all)
-
Wine staging 8.0-rc2 DX9 to OpenGL
Scene 2: 90 FPS (with WINEDEBUG=-all)
Scene 3: 97 FPS (with WINEDEBUG=-all)
Wine staging 8.0-rc2 DX9 to Vulkan (winetricks renderer=vulkan)
CRASHES with an error dialog when starting benchmark
Wine staging 8.0-rc2 DX9 to Vulkan (DXVK 2.0) (./setup_dxvk.sh install)
Scene 2: 57 FPS (with WINEDEBUG=-all)
Scene 3: 67 FPS (with WINEDEBUG=-all)
-
Wine staging 8.0-rc2 OpenGL to OpenGL
Scene 2: 91 FPS (with WINEDEBUG=-all)
Scene 3: 105 FPS (with WINEDEBUG=-all)
--------------------
Wine staging 7.22 DX11 to OpenGL
Same performance problem as wine 8.0-rc2
--------------------
Wine staging 7.0 DX11 to OpenGL
Scene 2: 61 FPS (74 FPS with WINEDEBUG=-all)
Scene 3: 32 FPS (61 FPS with WINEDEBUG=-all)
-
Wine staging 7.0 DX9 to OpenGL
Scene 2: 88 FPS (with WINEDEBUG=-all)
Scene 3: 83 FPS (with WINEDEBUG=-all)
--------------------
Wine staging 6.0 DX11 to OpenGL
Scene 2: 88 FPS (88 FPS with WINEDEBUG=-all)
Scene 3: 48 FPS (71 FPS with WINEDEBUG=-all)
-
Wine staging 6.0 DX9 to OpenGL
Scene 2: 88 FPS (with WINEDEBUG=-all)
Scene 3: 78 FPS (with WINEDEBUG=-all)
--------------------
Wine staging 5.1 DX11 to OpenGL
Scene 2: 71 FPS (71 FPS with WINEDEBUG=-all)
Scene 3: 48 FPS (55 FPS with WINEDEBUG=-all)
--------------------
Wine staging 4.0 DX11 to OpenGL
Scene 2: 75 FPS (84 FPS with WINEDEBUG=-all)
Scene 3: 41 FPS (64 FPS with WINEDEBUG=-all)
--------------------
Wine staging 3.0 DX11 to OpenGL
Scene 2: 48 FPS (61 FPS with WINEDEBUG=-all)
Scene 3: 27 FPS (44 FPS with WINEDEBUG=-all)
The Unigine Benchmark Launcher opened very quickly with wine 3.0
--------------------
⬤ Information:
I had "Output debugging info" "Enabled" in Lutris at first with the DX11 to
OpenGL tests and retested with "Output debugging info" "Disabled (default)" in
Lutris, which just added the "WINEDEBUG=-all" environmental variable.
The Wine 32-bit staging versions 7.0 to 3.0 was downloaded from:
https://www.playonlinux.com/wine/binaries/phoenicis/staging-linux-x86/
The Unigine Heaven Benchmark Launcher was closed after starting each benchmark
because the Unigine Heaven Benchmark Launcher was decreasing the FPS.
⬤ Conclusion:
DirectX11 to OpenGL was the fastest in Wine 6.0
Somewhere between Wine 6.0 and Wine 7.0, Wine's DirectX11 to OpenGL became a
bit more slower.
Somewhere between Wine 7.0 and Wine 7.22, Wine's DirectX11 to OpenGL became
severely more slower.
Wine's OpenGL to OpenGL is currently faster than:
DXVK (DXVK 2.0) (./setup_dxvk.sh install)
Wine's DirectX9/DirectX11 to OpenGL (renderer=gl).
Wine's DirectX9/DirectX11 to Vulkan (winetricks renderer=vulkan)
Unigine Heaven Benchmark crashes when using DirectX9 to Vulkan (winetricks
renderer=vulkan) but not with DXVK's DirectX9 to Vulkan (DXVK 2.0)
(./setup_dxvk.sh install).
Wine 3.0 Opens the Unigine Heaven Benchmark launcher very quickly. But then
with Wine 4.0 and above, the Unigine Heaven Benchmark launcher opens more
slower than Wine 3.0. I am using a HDD.
⬤ Warning if not fixed before Wine 8.0 stable gets released:
It would be good if this problem is fixed before Wine 8.0 stable get released
because Steam's Proton uses stable versions of Wine.
If this problem is not fixed by the time Wine 8.0 stable gets released and
proton updates to Wine 8.0. anyone using "PROTON_USE_WINED3D=1" on a DirectX11
Steam game can have severely Low FPS while Wine 7.0's DirectX11 to OpenGL is
only a little bit more slower than Wine 6.0's DirectX11 to OpenGL right now.
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https://bugs.winehq.org/show_bug.cgi?id=52595
Bug ID: 52595
Summary: Starts with black window
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k8auf1947(a)cometchaser.de
Distribution: ---
Created attachment 71920
--> https://bugs.winehq.org/attachment.cgi?id=71920
App starts with black window, Wine 7.2 on Bullseye
The application starts and shows a black window (application menue is shown).
After clicking into the black window, the application draws the window.
It worked until Wine 7.1, problem appears with Wine 7.2 on Debian Bullseye.
Happens also on Debian Bookworm.
File: test-2022-02-25_18.50.43.mp4
Wine 7.1 on Bookworm
File: test-2022-02-26_10.40.38.mp4
Wine 7.2 on Bullseye
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https://bugs.winehq.org/show_bug.cgi?id=50475
Bug ID: 50475
Summary: ENM (Externes Notenmodul / external mark module)
crashes on opening
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian.arnhold387(a)gmail.com
Distribution: ---
Created attachment 69111
--> https://bugs.winehq.org/attachment.cgi?id=69111
Terminal log
ENM is a teacher's tool for grading students, released by the government of the
state of North-Rhine Westphalia (NRW) in Germany.
Requirements for wine:
winetricks mdac28 msls31 riched30 vb6run winbind
Description of the bug:
When trying to install the latest version of ENM ("ENM-Setup 1.4.8.1 Stand
21.12.2020") downloaded from the official government website, the installer
works fine. When trying to open the installed executable, the program crashes
immediately with an "unhandled exception" error.
I tried to run it using both wine and wine-development package, trying both 64
bit and 32 bit prefix, on Ubuntu 20.04 amd64. Results are identical.
Terminal output log included.
Link to software (installer):
https://www.svws.nrw.de/system/files/zip_und_exe/2020-12/ENM-Setup_1_4_8_1.…
Link to WineHQ database entry (outdated and unmaintained):
https://appdb.winehq.org/objectManager.php?sClass=application&iId=9047
Additional problem solving analysis:
Older versions of the software definitely worked fine until June 2020, as e.g.
this blog entry proves (http://www.tohschneider.de/extnotmodlinux/). Suspected
a problem with ENM software itself, but when trying older version from before
that time, these versions that once worked fine now also throw an "unhandled
exception" error. This proves that something in wine must have changed.
Contacted developer of ENM software. Developer suspects a problem with the way
wine handles the ADO drivers. Other softwares from the government school
software suite show similar behaviour. Government institution sadly does not
support Linux, but is interested in getting ENM software to work again.
In the interest of free education, solution would be highly appreciated.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=54362
Bug ID: 54362
Summary: BurnInTest calls unimplemented function
ntoskrnl.exe.ExAllocatePool2
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73935
--> https://bugs.winehq.org/attachment.cgi?id=73935
Console output
When BurnInTest starts, it tries several times to call ExAllocatePool2. Each
time, a black terminal window appears over the main window.
$ sha256sum bitwindows.exe
d90fd00445986b74c5af179a5cb1a381c9b6ab7be459afcb55fe342f12724296
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https://bugs.winehq.org/show_bug.cgi?id=51931
Bug ID: 51931
Summary: Dead Rising encounters infinite loading when starting
a new game (needs WMAudio Decoder DMO)
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
073c:err:ole:com_get_class_object class {2eeb4adf-4578-4d10-bca7-bb955f56320a}
not registered
073c:err:ole:com_get_class_object no class object
{2eeb4adf-4578-4d10-bca7-bb955f56320a} could be created for context 0x1
wine-6.20-61-gababea0fd70
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https://bugs.winehq.org/show_bug.cgi?id=51474
Bug ID: 51474
Summary: user32:input SendInput() triggers an unexpected
message 0x60 on Windows 10 1709
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 70310
--> https://bugs.winehq.org/attachment.cgi?id=70310
Trace all window handles and 0x60 message
SendInput() triggers an unexpected message 0x60 in test_SendInput() on Windows
10 1709:
https://test.winehq.org/data/patterns.html#user32:input
input.c:4451: Test failed: SendInput triggered unexpected message 0x60
* This failure is almost but not 100% systematic on Windows 10 1709: it
happened 202 times out of 205.
* I could not find any documentation on this 0x60 message.
* But the attached patch shows that:
- The message is sent to a window belonging to our process.
- The test did not directly create that window.
- The window class is UserAdapterWindowClass which seems to be related to IME
despite these machines running in a regular en_US locale.
input.c:4404: 4404 hwnd=0000000000020274
input.c:4474: Test failed: SendInput triggered unexpected message 0x60
input.c:4480: hwnd=0000000000020274 pid=7016 tid=7012 now=64359
input.c:4481: hwnd=0000000000040048 message=0060 wParam=1 lParam=0 time=64359
pt=(512,384)
input.c:4485: wnd: pid=7016 tid=7012 class=22 L"UserAdapterWindowClass" text=0
L""
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https://bugs.winehq.org/show_bug.cgi?id=50785
Bug ID: 50785
Summary: wineserver corruption with :
msg:get_server_queue_handle Cannot get server thread
queue
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lanthruster(a)gmail.com
Distribution: ---
Created attachment 69593
--> https://bugs.winehq.org/attachment.cgi?id=69593
wineserver explorer.exe flood
A very frustrating bug:
Install Wine 6.0
Install Adobe Acrobat DC (any version) or Adobe Acrobat XI (any version)
Now run acrord32.exe
acrord32.exe will launch and work BUT
1. you won't be able to run any more wine applications but existing will
continue to work
2. when a wine application is launched the process lists is flooded with
explorer.exe /desktop (hundreds of them are spawned leading to resource
exhaustion)
3. when you kill them with killall explorere.exe - the currently running wine
applications will continue to run normally as well as acrord32.exe
4. you can still launch wineapp from another wine app but not with wine or
winecosole because of 2
5. when acrord32.exe is closed wine won't return to normal it will still 2.
6. after wineserver -k everything is back to normal
the console is flooded with
01fc:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
0218:err:msg:get_server_queue_handle Cannot get server thread queue
021c:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:win:GetDesktopWindow failed to create desktop window
0220:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:win:GetDesktopWindow failed to create desktop window
0220:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:win:GetDesktopWindow failed to create desktop window
0220:err:ole:apartment_createwindowifneeded CreateWindow failed with error 1411
0584:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\explorer.exe" failed, status c000013a
(see attachment)
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https://bugs.winehq.org/show_bug.cgi?id=42999
Bug ID: 42999
Summary: 3D Engine in NosTale not reacts for mouse on Mac
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artrixdev(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58140
--> https://bugs.winehq.org/attachment.cgi?id=58140
Simple logs from cmd and graphic bug in game.
If try change camera position nothing to do and if I clicked on items in
equipment it's changing to "question mark" graphic.
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https://bugs.winehq.org/show_bug.cgi?id=38235
Bug ID: 38235
Summary: Blindwrite 7 does not detect any CD/DVD drive.
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://de.vso-software.fr/products/Blindwrite/blindwri
te.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 51041
--> https://bugs.winehq.org/attachment.cgi?id=51041
Save user mode accessible device in HKLM\SYSTEM\MountedDevices "\DosDevices\X:"
Having a CD in the drive and that one mounted it is accessible through e.g.
cmd.
But Blindwrite (7.0.0.0) does not show any drive in its user interface.
When looking into a "WINEDEBUG=+reg,+file,+debugstr" an access to
HKLM\SYSTEM\MountedDevices
appears.
There is for any device an entry e.g. "\DosDevices\E:".
This entry holds in my case the mount point of the CD as ASCII.
Blindwrite tries now to access the drive by opening this interpreted as
unicode string, which fails.
trace:file:CreateFileW
L"\6d2f\6465\6169\622f\7265\686e\7261\2f64\4642\3931\3234\325f1" GENERIC_READ
GENERIC_WRITE FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x0
...
trace:file:CreateFileW returning 0xffffffff
...
trace:file:DeviceIoControl
(0xffffffff,4d014,0x33f3a4,80,0x33f3a4,80,0x33f3f8,(nil))
...
warn:debugstr:OutputDebugStringA "IOCTL_CDROM_GET_INQUIRY_DATA - Ung\xfcltiges
Handle.\r\n Error 0x00000006 - Ung\xfcltiges Handle.\r\n"
Blindwrite even tries to access this invalid file handle and silently fails.
-----------------
Changing HKLM\SYSTEM\MountedDevices "\DosDevices\E:" to an unicode
representation of "\\.\E:" makes Blindwrite happy and the drive shows up,
and successfully create an image.
Attached is a patch that tries to do this automatically for "DosDevices"
with a drive letter.
(But I am not sure about any side effects or if it could already be
sent to wine-patches.)
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https://bugs.winehq.org/show_bug.cgi?id=52301
Bug ID: 52301
Summary: Firefox installer shows black rectangles
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 71455
--> https://bugs.winehq.org/attachment.cgi?id=71455
Black rectangle in Firefox installer
Firefox 91 ESR 64bit installer shows black rectangles. It is just a minor issue
not affecting functionality.
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https://bugs.winehq.org/show_bug.cgi?id=51642
Bug ID: 51642
Summary: Wine 6.15 blocks windows game login
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70502
--> https://bugs.winehq.org/attachment.cgi?id=70502
wine-output-upon-login-attempt
Wine 6.15 blocks login on to world server.
Game: EverQuest
Tested with 6.14 works fine.
Compiled 6.15 directly from source onto system loaded game and get login error.
Suspected cause anti-cheat or anti-vm software detection is triggered by wine
6.15
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https://bugs.winehq.org/show_bug.cgi?id=48078
Bug ID: 48078
Summary: Astro Avenger 2 fails to run with
seh:setup_exception_record stack overflow
Product: Wine
Version: 4.19
Hardware: x86-64
URL: https://astro-avenger.en.softonic.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: Ubuntu
Created attachment 65628
--> https://bugs.winehq.org/attachment.cgi?id=65628
winedebug warn+all log
Astro Avenger 2 manages to launch but clicking "Run" in the launcher makes the
game freeze forever with a
"002a:err:seh:setup_exception_record stack overflow 816 bytes in thread 002a
eip
00ac1926 esp 00231000 stack 0x230000-0x231000-0x330000" error.
Tried it both in 64bit and 32bit prefixes in windows 7, XP, 2000 and 98 modes
and also disabling csmt.I've added a winedebug=warn+all log below.
A demo 60 min trial can be found at the link above.
I've also done a +relay log but i'm not sure if it's relevant. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=52441
Bug ID: 52441
Summary: Soft-Denchi DRM fails to register UCX.ocx
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: felineswift+wine(a)gmail.com
Distribution: ---
This software is required by some games (e.g. Armored warrior iris).
To test it install MFC42 and MSVC 2008 SP1 runtime to 32-bit prefix and install
Soft-denchi, then run "regsvr32 UCX.ocx" in C:/Program Files/Soft-Denchi.
I tried to understand why it fails. Maybe someone more knowledgeable can
find/understand the root cause:
>regsvr32 UCX.ocx
it starts loading UCOpgDlg.dll
... call some crypt functions ...
call crypt32.CryptBinaryToStringA with flag CRYPT_STRING_HEX
03e8:fixme:crypt:CryptBinaryToStringA Unimplemented type 4
call advapi32.CryptExportKey
... call some more crypt functions ...
call advapi32.CryptVerifySignatureA
-> returns NTE_BAD_SIGNATURE and EXCEPTION_WINE_CXX_EXCEPTION is thrown
...
03e8:warn:module:process_attach Initialization of L"UCOpgDlg.dll" failed
...
regsvr32: loading UCX.ocx failed (it was localized error message)
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https://bugs.winehq.org/show_bug.cgi?id=39793
Bug ID: 39793
Summary: Starcraft freezes when starting a Direct Cable
Connection game
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Add yourself to the dialout (Ubuntu) or uucp (Arch) user group.
2. Log out and log back in.
3. In Starcraft, click Multiplayer, Direct Cable Connection, Ok.
The problem is that Starcraft attempts to detect which serial port is connected
by sending a burst of data on all ports COM1 through COM8. On Linux, COM1
through COM4 default to ttyS0 through ttyS3, but even though the device files
exist, rarely do all of them correspond to actual physical devices. So,
Starcraft hangs forever waiting for the write to complete successfully.
A patchset that fixes this bug is available at
https://github.com/alexhenrie/wine/commits/master
First reported at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=149&iTestingI…
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https://bugs.winehq.org/show_bug.cgi?id=48908
Bug ID: 48908
Summary: Dr Brain 3 broken color palette
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
Created attachment 66865
--> https://bugs.winehq.org/attachment.cgi?id=66865
Example image of dr brain running in xephyr
Dr Brain 3 is a 16bit Windows program that requires 8bit colors. So to get it
running we have to use one of these methods
https://wiki.winehq.org/256_Color_Mode
I tried every last one of those methods and every method leads to the same
result you can see in the image attached to this bug.
No error message is printed out by wine. I encountered this bug a few years ago
for the first time, but didn't open a bug report for it, since I thought this
could be a problem with the virtual X.
However when viewing images in the Xephyr session all colors are displayed
correctly.
Right now the only way for me to run this game is using dosbox with win3.1 or
another form of emulation.
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http://bugs.winehq.org/show_bug.cgi?id=9304
Summary: Temple of Elemental Evil demo doesn't work - gui
vanishing
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
ToEE has a demo:
ftp://ftp.infogrames.net/demos/toee/ToEE_Demo.exe
Which install on wine 0.9.43 but it doesn't start properly (also on older
wines). The console output:
################
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:wininet:INET_QueryOptionHelper Stub! 40
fixme:wininet:INET_QueryOptionHelper INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:shdocvw:navigate_url Unsupported arguments
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject no class object {25336920-03f9-11cf-8fd0-00aa00686f13}
could be created for context 0x3
err:shdocvw:navigate Could not create HTMLDocument: 80040154
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1aa3b0)
fixme:shdocvw:OleObject_Close (0x1aa3b0)->(1)
#############################
The game window shows for a second and disapper (at the end of those error
messages)
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https://bugs.winehq.org/show_bug.cgi?id=54349
Bug ID: 54349
Summary: 'wine-mono' package doesn't re-ask for installation if
you click cancel and subsequent run a .NET program (by
contrast, the Gecko package does)
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 73920
--> https://bugs.winehq.org/attachment.cgi?id=73920
video demonstration of the full process for reproducing the issue
(tested with wine v8.0-rc4 since v8.0-rc5 isn't yet available in Mint's package
manager)
Simply put, when the message appears asking to install the 'wine-mono' package,
if you click cancel and then subsequently try to run a program that requires
.NET, it will not ask about installing the 'wine-mono' package again.
By contrast, if you try to run a program that requires the Gecko package, it
will always ask if you want to install the Gecko package even if you click
cancel - it will still ask again the next time you run the program.
See the attached video file on fully reproducing the issue; it was tested using
the Mint 21.1 Cinnamon live ISO.
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https://bugs.winehq.org/show_bug.cgi?id=48027
Bug ID: 48027
Summary: cmd pipe | not triggering ReadFile EOF
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Test program is find.exe as of wine commit
ccec532879ec14b2e79da08288152a69221ec4d1.
I implemented the program so it waits for ReadFile to return FALSE, that's when
the input is supposed to be over:
######
BOOL success = ReadFile(handle, buffer, 4096, &buffer_max, NULL);
if (!success)
return FALSE;
######
Now that's not right anyways, but it exposes a slight difference in Wine cmd:
1) Following input hangs on Wine, but not on Windows: "echo test | find test"
It works on Wine when using "winetricks -q cmd"
2) Following input hangs on both Windows and Wine: "find test < test.txt"
Wine's implementation of the pipe | uses the redirect operator < internally.
This leads to the pipe working differently on Wine, i.e. blocking ReadFile when
it's not supposed to.
I'm not aware of a real program being affected by that, just noting.
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http://bugs.winehq.org/show_bug.cgi?id=27668
Summary: SecuROM 4.X: SpellForce won't recognize original CD
during install/play
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frans.kool(a)gmail.com
Created an attachment (id=35387)
--> (http://bugs.winehq.org/attachment.cgi?id=35387)
The basic log while running wine on a copied installation of Spellforce
While trying to install Spellforce - the Order of the Dawn v1.01 a window pops
up notifying "Incompatible system configuration", followed by "Please insert
the original Spellforce CD1 into your CD/DVD-drive.".
After this, install immediately aborts and thus leaves the game uninstallable.
Copying it from a windows installation and running it generates the same error
message.
Wine produces this fixme which I think is the cause:
fixme:ntdll:server_ioctl_file Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
I ran Protection ID v0.6.4.0 July and it detects SecuROM 4.88.00
This is why I did not add my comment to bug #21448, since that one is clearly
about SecuROM 5.x.
I added the log as attachement, please let me know if I can run additional
DEBUG logs for more information.
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http://bugs.winehq.org/show_bug.cgi?id=34658
Bug #: 34658
Summary: Bioshock 2 runs out of GL memory quickly
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: descent1(a)gmx.net
Classification: Unclassified
Created attachment 46195
--> http://bugs.winehq.org/attachment.cgi?id=46195
Console output
Note: This is about the new Bioshock 2 version on Steam (1.5.0.019) which has
GFWL and SecuROM officially removed - no cracks have been used!
When playing single player in Bioshock 2 on highest settings, the game runs out
of memory with this message: "err:d3d:resource_init Failed to allocate system
memory."
I'm sure that I got this message as well a lot of times, but for some reason,
the message is now different:
"err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY"
I've set my video RAM amount in the registry to 1024 MB which is correct for my
GPU. If i decrease it to e.g. 768 MB, the game crashes a lot sooner.
See console output attached.
I tried those wine versions: 1.5.12, 1.6, 1.7.3
Tested on openSUSE 12.2 x86
NVidia GeForce GTX 460 (1024 MB RAM) using driver version 319.49
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http://bugs.winehq.org/show_bug.cgi?id=28863
Bug #: 28863
Summary: SecuROM 8.xx: games require activation on each start
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37073
--> http://bugs.winehq.org/attachment.cgi?id=37073
7zipped +relay,+tid,+file,+reg log (uncompressed 118 MB)
Two of my games obtained via Gamersgate digital distribution service are damned
with Securom 8.03.xxxx protection (online activation). The games are
Tomb Raider: Legend
GTA San Andreas
After installation the Securom activation dialog kicked in, requesting the
serial number. Activation was successful and the games started fine.
Much to my surprise, next time I launched these games, Securom required a new
activation. This happens on each game start (I didn't alter the wineprefix
where the games are installed in any way).
I installed one of the games in Win XP SP3 (running under Vbox): Securom works
there, requiring activation only on the first launch.
Here I'm attaching a +relay,+tid,+file,+reg debug log, hopefully someone will
find some clues in it. The log was created by getting through the activation
process (the game wasn't started at the end of activation).
I'm totally dumb at reading such logs but here's what I found:
1. Securom tries to open certain files under 'C:\users\<username>\Application
Data\DSS\Product Activation\ User Data\<very long sequence\'
The files named dss_v8_01.dat and dss_v8_01.bak. These files as well as the
whole directory structure are missing in both Wine and Windows so this can't be
the problem.
2. The corresponding Securom registry entry is located under HKCU/Software/DSS.
This contains several subkeys, most of them contain binary data, but one of
them (Meta Data\Information) contains strange things. Although this subkey can
be exported via Wine regedit, it cannot be re-imported correctly.
Here is an excerpt what this sub key contains (obtained via Process Monitor
under Windows):
Type: REG_SZ, Length: 2,600, Data: <?xml version="1.0"?>
<UserData>
<ExeResource>
<Path>C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe</Path>
</ExeResource>
<CPA>e358d8ee7c711c17f463b620e750df01e896d4e1bdfc0e37d2357859698229f6e896d4e1bdfc0e37cdb6c31028aa1089</CPA>
<OfflineInformation>
<LASTACCESSDATE>000fb756</LASTACCESSDATE>
<INSTALLDATE>000fb756</INSTALLDATE>
<COUNTER>00000000</COUNTER>
<FIRSTTIME>00000001</FIRSTTIME>
<PERIODIC>00000000</PERIODIC>
<PERIODICDAYS>00000000</PERIODICDAYS>
</OfflineInformation>
<ProductActivation>
...
Maybe something goes wrong when creating/reading this key under Wine thus
Securom considers it invalid?
Fedora 15 x86
gcc version 4.6.1 20110908 (Red Hat 4.6.1-9) (GCC)
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https://bugs.winehq.org/show_bug.cgi?id=40199
Bug ID: 40199
Summary: Medibang Pro: Pressure sensitivity not working
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
Distribution: ---
Hello.
It does not work the pressure sensitivity of the stylus in Medibang Pro.
However, it works perfectly in native Linux applications (Gimp, Krita, MyPaint,
AzPainter, etc) and other applications under Wine as OpenCanvas.
-Motion Computing J3400 (Tablet PC)
-Manjaro Linux 15.2 Capella
-Medibang Paint Pro
-Wine 1.9.2-4 / 1.5.5 -SAI / and many other
Thank you.
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