https://bugs.winehq.org/show_bug.cgi?id=47765
Bug ID: 47765
Summary: League of Legends occasional deadlock in client after
completing game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Distribution: ---
Created attachment 65246
--> https://bugs.winehq.org/attachment.cgi?id=65246
Partial terminal output (intermixed wine and game output)
Occasionally, after completing a game of League of Legends and the game
exiting, the client will fail to display end-of-game content. This happens
perhaps about 5% of the time for me.
The following symptoms occur when this happens:
* The client displays a background, but no content
* Gnome repeatedly pops up a This Program is Not Responding dialog
* Sounds can still be heard from the client, at the appropriate time
I noticed the following in the terminal output when this happened:
0049:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0049, blocked by 0044, retrying (60 sec)
0044:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0044, blocked by 0009, retrying (60 sec)
0009:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0009, blocked by 0049, retrying (60 sec)
Note the three threads waiting on each other. There are other threads timing
out in RtlpWaitForCriticalSection as well, not included in this log.
Waiting does not seem to fix this. However, as a workaround, switching to a
different virtual terminal CAN apparently unstick the deadlock.
Reporting on gentoo wine-staging 4.15. This is not a new problem, I have seen
it for several months at least (possibly longer).
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https://bugs.winehq.org/show_bug.cgi?id=39916
Bug ID: 39916
Summary: Path of Exile: Crash during combat
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dd31879(a)yahoo.com
Distribution: ---
Created attachment 53308
--> https://bugs.winehq.org/attachment.cgi?id=53308
game crash backtrace
During combat with one specific affix of monster in the game WINE crashes.
Monster type during talisman league is "clutching". It spawns purple colored
totems that shoot purple projectiles everywhere.
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http://bugs.winehq.org/show_bug.cgi?id=33119
Bug #: 33119
Summary: Free Download Manager freezes randomly
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tons of "err:treeview:TREEVIEW_HandleTimer got unknown timer" in terminal after
freeze. GUI of FDM partially works when freeze occurs.
To reproduce the bug:
1. Run FDM
2. Check "View / Groups of downloads" if unchecked (probably it triggers the
bug)
3. Download files until FDM will freeze
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https://bugs.winehq.org/show_bug.cgi?id=54625
Bug ID: 54625
Summary: Adobe Lightroom Classic 12.1: page fault in ntdll
since wine-8.3
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 74150
--> https://bugs.winehq.org/attachment.cgi?id=74150
backtrace
Stable with wine-8.2, crashing shortly after startup with wine-8.3. No
suspicious messages on stdout or stderr, happens when processing image data.
Perhaps related to the recent ntdll low-fragmentation heap?
Unhandled exception: page fault on read access to 0x00007f7a19c90010 in 64-bit
code (0x007f7cc6b66575).
Backtrace:
=>0 0x007f7cc6b66575 in ntdll (+0x36575) (0x007f7c445382d0)
1 0x007f7cc6b67749 RtlAllocateHeap+0x529() in ntdll (0x007f7c445383e0)
2 0x007f7cc68b8b49 malloc+0x29() in ucrtbase (0x007f7c44538420)
3 0x0000002270077a in cameraraw (+0x120077a) (0x00000000048000)
4 0x000000227031aa in cameraraw (+0x12031aa) (0x007f7c44538820)
--
Additional information: these are printed out _after_ the crash happens and the
debugger is running, likely unrelated:
00f4:err:sync:RtlpWaitForCriticalSection section 0000000002A900D0
"wine-8.3/dlls/ntdll/heap.c: heap.cs" wait timed out in thread 00f4, blocked by
05ec, retrying (60 sec)
0640:err:sync:RtlpWaitForCriticalSection section 00007F26BCCFEE60
"wine-8.3/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0640,
blocked by 055c, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=18213
Summary: Video in WebSlingPlayer Firefox is blank/black
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://beta.sling.com/sling_player
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer, a Firefox plugin which acts in the same way as Slingplayer,
connects (with workarounds) but doesn't show any video. Audio plays fine.
"winetricks firefox3 flash wmp9" and native qcap.dll are needed to get this far
as there is no native Linux client as of yet. WebSlingPlayer is currently in
beta.
Workaround is using native quartz.dll.
Severity set low as workaround is use the Slingplayer. WebSlingPlayer is
intended for Windows users who do not have admin access, but this isn't
applicable to Wine.
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https://bugs.winehq.org/show_bug.cgi?id=53088
Bug ID: 53088
Summary: Free Video Converter crashes on run
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72509
--> https://bugs.winehq.org/attachment.cgi?id=72509
Wine 7.9 console output (installation)
Wondershare's Free Video Converter exits silently after installation, and
crashes on subsequent runs. This occurs after Bug 53085 and Bug 53086.
dotnet40 stops the crash but it still exits silently. Background services
continue running.
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
The stub installer downloads a full install which you can copy from
~/.wine/drive_c/users/Public/Documents/Wondershare
5e1317a9c4c01dddbd6ec09bc21566fda7e88b6d video-converter-free_full1129.exe
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https://bugs.winehq.org/show_bug.cgi?id=49412
Bug ID: 49412
Summary: Wine 5.10 breaks League Of Legends
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matias.nicolas.zc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 7b78338b078a7a55c5851a91064ef70836f4c996
Distribution: ---
Created attachment 67491
--> https://bugs.winehq.org/attachment.cgi?id=67491
Pass syscall_dispatcher to NtCreateThreadEx
First of all, this is not the same as Bug 49373, that one doesn't affect the
alternative patch from Bug 47198.
Stating with wine 35b063a4 + staging 7b78338b, the game doesn't start. The
following message appears in the terminal every couple of seconds (with
different thread ids):
```
0184:err:ntdll:RtlpWaitForCriticalSection section 0x7bd07a40 "loader.c:
loader_section" wait timed out in thread 0184, blocked by 0024, retrying (60
sec)
```
__________________________________________________
This can be reproduced by running the following executable, no need to have an
account:
`wine League of Legends/Game/League of Legends.exe`
Tested with wine 67ef5151 + staging 02913f75 (the last staging commit at the
moment of testing)
The game also needs the alternative patch from Bug 47198 + `echo 0 >
/proc/sys/abi/vsyscall32`
I have an updated patch for Bug 47198 that applies over wine-git+staging in my
copr repo:
https://copr-dist-git.fedorainfracloud.org/cgit/manizuca/wine-lol/wine.git/…
__________________________________________________
As i said, this bug is present since wine 35b063a4 with the staging rebasing
from 7b78338b
Specifically, the `WOW32Reserved` assignation from the
`0003-winebuild-Generate-syscall-thunks-for-ntdll-exports` patch was moved to
loader.c, since the thread creation function was moved to the Unix library, but
apparently that assignation needs to be in thread creation function.
The attached patch moves back that assignation, by passing a syscall_dispatcher
reference to the Unix library.
Sadly, starting with wine 33c750f5, NtCreateThreadEx is called from
unix/server.c. Since i couldn't find how to get syscall_dispatcher from there,
I'm reverting that commit to make League Of Legends work.
In summary, I can make LoL work with wine-git + staging + reverting 33c750f5 +
the attached patch + the alternative patch from Bug 49373
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https://bugs.winehq.org/show_bug.cgi?id=38567
Bug ID: 38567
Summary: Life Fortress Volcabamba runs slowly
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://www.alles.or.jp/~gyonin/game.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: ---
Doesn't work in full screen (the default) - only displays blank screen with
mouse cursor.
To run windowed, execute v_config.exe and uncheck top checkbox and then click
first button below the controls to save.
The intro then runs at good speed but gameplay is very sluggish. Sound effects
are OK. No obvious problems listed in terminal output.
System: Nvidia GTX 660 with binary driver 340.76
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https://bugs.winehq.org/show_bug.cgi?id=54721
Bug ID: 54721
Summary: load_wow64_ntdll failed to load
L"\\??\\C:\\windows\\syswow64\\ntdll.dll" error
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexschwartz01(a)gmail.com
Distribution: ---
Created attachment 74227
--> https://bugs.winehq.org/attachment.cgi?id=74227
output of "/opt/wine-devel/bin/wine64 7z2201.exe" command
Background: I ran these commands on my Debian VM
sudo mkdir -pm755 /etc/apt/keyrings
sudo wget -O /etc/apt/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key
sudo wget -NP /etc/apt/sources.list.d/
https://dl.winehq.org/wine-builds/debian/dists/bullseye/winehq-bullseye.sou…
sudo apt update
filename=$(apt-get download wine-devel --print-uris | awk '{print $2}')
version=$(apt-get download wine-devel | awk '{print $7; exit}')
dpkg-deb -R $filename requires32/
sed -i "s/, wine-devel-i386 (= $version)//g" requires32/DEBIAN/control
dpkg-deb -b requires32/ wine64.deb
sudo apt install ./wine64.deb -y
I wanted to try to run a x86 32-bit app (I picked 7-Zip) with wine64 with the
WOW64 experimental feature so I ran "/opt/wine-devel/bin/wine64 7z2201.exe" and
it gives the error message in the attachment
Below is the output of "ls -la /home/alex/.wine/drive_c/windows/syswow64/"
command
alex@penguin:~$ ls -la /home/alex/.wine/drive_c/windows/syswow64/
total 0
drwxr-xr-x 1 alex alex 0 Mar 22 18:29 .
drwxr-xr-x 1 alex alex 342 Mar 22 18:29 ..
It is quite weird that this directory is empty
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https://bugs.winehq.org/show_bug.cgi?id=54260
Bug ID: 54260
Summary: 64-bit prefix cannot launch applications dependent on
ie8 winetricks package
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
The game EverQuest recently moved to 64-bit and to patch the game LaunchPad.exe
needs the ie8 package but it will not give a graphical interface due to
dependency ie8.
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https://bugs.winehq.org/show_bug.cgi?id=50640
Bug ID: 50640
Summary: Program "OpenBoard" crashes at startup
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcellruyter(a)gmail.com
Distribution: ---
Created attachment 69344
--> https://bugs.winehq.org/attachment.cgi?id=69344
wine: Program Error Details
Currently I run wine 6.0 and the program OpenBoard
(https://github.com/OpenBoard-org/OpenBoard/releases/download/v1.5.4/OpenBoa…)
crashes on startup:
010c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
wine: Unhandled page fault on read access to 8B088B04 at address 6CA25FE2
(thread 010c), starting debugger...
0118:fixme:file:NtLockFile I/O completion on lock not implemented yet
On an old laptop I run wine 5.22-1 and the program works fine there.
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https://bugs.winehq.org/show_bug.cgi?id=46460
Bug ID: 46460
Summary: it will get to the opening loading screen then crash
on roblox studio
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bramer.cyndi(a)gmail.com
Distribution: ---
Created attachment 63262
--> https://bugs.winehq.org/attachment.cgi?id=63262
roblox studios
it will get to the opening loading screen then crash on roblox studio
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https://bugs.winehq.org/show_bug.cgi?id=37995
Bug ID: 37995
Summary: Mouse jittering when steam overlay is enabled
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.jelten(a)gmail.com
Distribution: ---
When the steam-overlay is enabled, the mouse in Skyrim, Fallout New Vegas, and
Fallout 3 jitters in the 3d view. The visible cursor movement in menus is
totally smooth and normal.
When moving the head, the view center jumps around slightly, but only when
moving the mouse. The game is playable, these micro-jumps are really annoying.
It feels as if the mouse does not provide consistent but rather noisy and jumpy
data about the coordinates or the mouse underground is bad (dirt, reflections).
This was my guess for a long time, but I just figured out the problem does not
occur when the overlay is disabled.
Maybe this is related to #32913.
wine 1.7.33
kernel 3.18.3-JJ
xorg-server 1.16.2.901-r1
nvidia-drivers 346.35
AMD Phenom II X4 955
GeForce GTX 560
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https://bugs.winehq.org/show_bug.cgi?id=54466
Bug ID: 54466
Summary: ???????
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevie1401(a)web.de
Distribution: ---
It's really incredibly complicated to report a bug in an app!
I want to report 2 bugs:
Purebasic and Spiderbasic load very very slowly.
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https://bugs.winehq.org/show_bug.cgi?id=53390
Bug ID: 53390
Summary: Doom 3 BFG Mostly Black Screen
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 72780
--> https://bugs.winehq.org/attachment.cgi?id=72780
Log File
Doom 3 BFG installs and launches but when starting a new game the screen is
mostly black. A few things show up such as screens and the crosshair but it's
not playable like this. I am atatching a log file and a screenshot.
My System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 22.1.3 | Manjaro
21.3.4 | Mate 1.26.0 | Kernel 5.18.12-3-MANJARO | Wine 7.13
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https://bugs.winehq.org/show_bug.cgi?id=42435
Bug ID: 42435
Summary: Age of Empires 2 HD Steam has a dimmed down interface
and the ingame main screen is just white with an intel
945gm gpu
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
since the direct3d fix in 2.1 i was finally able to test Age of Empires 2 HD
Steam edition with my old laptop. unfortunately there are other bugs. the whole
menu and game interface looks dark like there is some gamma or color problem
but it works alright.
when starting a game the main screen is complete white(or complete black if you
change something in the game settings). controlling the game blindly partially
works but it is bugged too.
i have a 945gm gpu and a T2080 32bit CPU and im running Linux mint mate 32bit
with an updated 4.8 kernel
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http://bugs.winehq.org/show_bug.cgi?id=33264
Bug #: 33264
Summary: iexplore crash on Unhandled page fault on read access
to 0x00000000 at address 0x7d404456 (thread 0009)
Product: Wine-gecko
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: alfonsojon1997(a)gmail.com
Classification: Unclassified
Created attachment 43996
--> http://bugs.winehq.org/attachment.cgi?id=43996
Stack trace
Wine's iexplore.exe crashes when going to www.roblox.com and clicking "Build".
You must be logged in and have already installed Roblox. Perhaps this is an
activex issue?
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https://bugs.winehq.org/show_bug.cgi?id=52767
Bug ID: 52767
Summary: wine: Unhandled page fault on read access to
0000000000000000 at address 00000003AF6DAE20 (thread
002c), starting debugger...
Product: Wine-staging
Version: 7.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Suddenly returned fault while to start Wine, terminal export the log:
winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.5 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DAE20 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenjames$
tried to reinstall the Wine via Brew, clean prefix and .wine folder, fixed
permission of the disk, and remove all history of the terminal session, but
still the same.
I remember that before clean the prefix and the wine folder, it could run app
with a debug window but can't do anything, after clean the prefix and .wine, it
couldn't be started with wineboot or winecfg.
any idea bros?
OS: OSX 10.14 Mojave
Platform: RMBP mid-2015
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https://bugs.winehq.org/show_bug.cgi?id=52696
Bug ID: 52696
Summary: idk why this is happending
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ariannaperezlove(a)gmail.com
Distribution: ---
Created attachment 72043
--> https://bugs.winehq.org/attachment.cgi?id=72043
idk what happening
i was trying to play roblox than that happend !
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https://bugs.winehq.org/show_bug.cgi?id=51660
Bug ID: 51660
Summary: Adding setupapi to prefix and running EverQuest causes
game to never launch
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70534
--> https://bugs.winehq.org/attachment.cgi?id=70534
wine output after adding setupapi
launcher and game run fine pre adding setupapi post add produces log with +seh
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https://bugs.winehq.org/show_bug.cgi?id=40398
Bug ID: 40398
Summary: Aftter context_create "Failed to allocate fragment
pipeline context data.", the function referenced NULL
pointer.
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blackwingcat2000(a)gmail.com
Distribution: ---
L63E6DACE:
mov edx,[esp+50h]
mov eax,[edx+0000C8F8h]
mov eax,[eax]
mov [esp],eax
call SUB_L63F0913E
mov ebx,eax <- eax returns zero !
jmp L63E6D69D
L63E6D69D:
mov eax,ebx
call SUB_L63E6739A
SUB_L63E6739A:
push edi
push esi
push ebx
sub esp,00000020h
mov ebx,eax
test byte ptr [L63F31078],08h
jnz L63E673C6
L63E673AB:
mov eax,[ebx+00000FE8h] <- Crash
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https://bugs.winehq.org/show_bug.cgi?id=40175
Bug ID: 40175
Summary: bug
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: regifraga_07(a)hotmail.com
Distribution: ---
Created attachment 53677
--> https://bugs.winehq.org/attachment.cgi?id=53677
Às vezes quando inicio o jogo apareci essa mensagem
bug, quando inicio apareci uma mensagem de erro
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https://bugs.winehq.org/show_bug.cgi?id=39835
Bug ID: 39835
Summary: Fullscreen Steam popup Flickering
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: masterderth(a)gmail.com
Distribution: ---
Heyo, so I've been experiencing some screen flickering when I play games in
Wine.
It happens when I get a popup from Steam (Linux version).
To reproduce it.
1. Have Steam (Linux) running.
2. Launch a Wine game in fullscreen.
3. Alt Tab to Steam and get a friend to message you (Game must support alt
tabbing).
4. Quickly go back into the Wine Game and watch the corner where popups appear
at.
5. When friend messages, the screen will flicker.
I've tested it with The Sims 4 and Fallout New Vegas, Origin and Steam
(Windows).
I am on Linux Mint 17.3 running MATE.
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