https://bugs.winehq.org/show_bug.cgi?id=54112
Bug ID: 54112
Summary: rouvy : fails to update with server
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: victormbar(a)gmail.com
Distribution: ---
Created attachment 73647
--> https://bugs.winehq.org/attachment.cgi?id=73647
rouvy bug report
the application is installed in zorin os, but when launching the rouvy app, at
login, it connects to the rouvy server giving errors
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http://bugs.winehq.org/show_bug.cgi?id=34011
Bug #: 34011
Summary: Path of Exile stutters constantly
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.blumenkrantz(a)gmail.com
Classification: Unclassified
When playing the game, any time a new resource is loaded from disk, the game
freezes completely for some time while it waits for the load. Given that the
game is constantly loading things from disk, it makes the game nearly
unplayable in many cases.
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https://bugs.winehq.org/show_bug.cgi?id=47398
Bug ID: 47398
Summary: Company of Heroes 2 crashes at launch
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 64744
--> https://bugs.winehq.org/attachment.cgi?id=64744
log
Graphics Setup: "Failed to set a working mode for the rendering device. This
could be due to having an old version of DirectX installed."
wine-4.10-279-g48f93bc329
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https://bugs.winehq.org/show_bug.cgi?id=54392
Bug ID: 54392
Summary: Cyberpunk 2077: Wayland: Only primary keyboard layout
passed through to the game.
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uselessthings(a)protonmail.com
Distribution: ---
In CP2077 running under Wine's Wayland implementation, only the primary
keyboard layout is passed along. The compositor Hyprland uses the XKB spec to
set keyboard layouts, and setting XKBLAYOUT=us, de
XKBOPTIONS=grp:ctrl_shift_toggle only passes the us layout to the game.
Switching the configuration around to XKBLAYOUT=de, us, only the German layout
is passed along to the game and hitting the toggle keybind does nothing to
change it.
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https://bugs.winehq.org/show_bug.cgi?id=54614
Bug ID: 54614
Summary: advapi32:eventlog - test_oldest() sometimes gets an
RPC canceled error on Windows 10 2004 & 2009
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
advapi32:eventlog - test_oldest() sometimes gets an RPC canceled error:
eventlog.c:287: Test failed: OpenEventLogA(Application) failed : 1818
eventlog.c:296: Test failed: Expected success : 6
eventlog.c:297: Test failed: Expected the number of the oldest record
See https://test.winehq.org/data/patterns.html#advapi32:eventlog
Where 1818 == RPC_S_CALL_CANCELLED
6 == ERROR_INVALID_HANDLE
These failures only happen on Windows 10 2004 and 2009, both in 32- and 64-bit
tests, a bit over once per month.
The tests already expect to sometimes be unable to access the event logs but
only when OpenEventLogA() returns ERROR_ACCESS_DENIED or
RPC_S_SERVER_UNAVAILABLE. The commit adding these checks (ea7eb95682be) does
not specify where they were needed but the corresponding skip messages are only
present on these two platforms.
So it looks like that commit just missed one more possible error code.
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https://bugs.winehq.org/show_bug.cgi?id=6893
--- Comment #24 from temp82(a)luukku.com ---
(In reply to temp82 from comment #23)
> still a checksum mismatch and a crash.
>
> wine 7.12.
the same wine 8.2.
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https://bugs.winehq.org/show_bug.cgi?id=45882
Bug ID: 45882
Summary: (Overwatch, several source games) Raw Mouse input not
working
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian98.rg(a)gmail.com
Distribution: ---
Playing Overwatch I've noticed that the game still uses mouse pointer speed
even though on Windows it uses Raw Mouse input exclusively.
I've tried this on any branch of Wine (staging, esync, whatsoever) and the
problem still persists. This also happens in Valve games where you can enable
Raw Mouse Input, e.g. Team Fortress 2 etc.
This does not happen with the native ports of said games that use SDL to get
mouse input.
I already disabled any mouse acceleration in GNOME whatsoever (using the "Flat"
Profile), however the problem persists.
Is it possible to rewrite Wine to get Mouse input via SDL2 instead? That would
help pave way for Wayland etc.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=54612
Bug ID: 54612
Summary: ieframe:ie - The IE window is sometimes unexpectedly
visible on w7u-adm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ieframe:ie - The IE window is sometimes unexpectedly visible on w7u-adm:
ie.c:168: Test failed: Visible = ffffffff
See https://test.winehq.org/data/patterns.html#ieframe:ie
The first instance of this failure happened on 2023-01-13, there was no
instance in the 6.5 previous months. Since then there has been about 1 failure
every 2 week:
* 2023-01-13 on w7u-adm
* 2023-01-20 on w7u-adm
* 2023-03-01 on w7u-adm
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https://bugs.winehq.org/show_bug.cgi?id=54606
Bug ID: 54606
Summary: 64-bit LDAP Administrator crashes on unimplemented
function RPCRT4.dll.NdrStubCall3
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74136
--> https://bugs.winehq.org/attachment.cgi?id=74136
Console output
The 32-bit version also crashes, but in a different way.
What's weird is that NdrStubCall3 does not appear to be exported by rpcrt4.dll
on Windows, but there is documentation for it at
https://learn.microsoft.com/en-us/windows/win32/api/rpcndr/nf-rpcndr-ndrstu…
$ sha256sum ldapadmin-4.21.24429.0-x64-eng.msi
709d1176c9b615db0592dd21f4f2331c8757adde16a711e8e69c1486673fbfa6
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https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #58 from John <john(a)johnandelizabeth.com> ---
Created attachment 74137
--> https://bugs.winehq.org/attachment.cgi?id=74137
WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid joy.cpl
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