https://bugs.winehq.org/show_bug.cgi?id=49731
Bug ID: 49731
Summary: Shtriga: Summer Camp freezes with a black screen
(PE-build only)
Product: Wine
Version: 5.15
Hardware: x86
URL: https://store.steampowered.com/app/560740/Shtriga_Summ
er_Camp/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
The game displays some company logos after startup then it gets stuck with a
black screen.
Wine built without Mingw loads the game properly.
Plain terminal output:
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:dwmapi:DwmSetWindowAttribute (00020064, 7, 0031BD7C, 4) stub
0024:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
wine-5.15-108-gab94abb14f
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https://bugs.winehq.org/show_bug.cgi?id=45144
Bug ID: 45144
Summary: The GED Keeper 2 program does not start.
Product: Wine-staging
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michal.michcik(a)interia.pl
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 61329
--> https://bugs.winehq.org/attachment.cgi?id=61329
Log from PlayOnLinux Debuger
Link to the mentioned program.
https://sourceforge.net/projects/gedkeeper/?source=typ_redirect
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https://bugs.winehq.org/show_bug.cgi?id=45893
Bug ID: 45893
Summary: Midtown Madness: Extremely Slow with csmt on
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game Midtown Madness is unplayably slow with csmt turned on. This can be
reproduced with the demo version of the game.
This is an old title from 1999 that uses direct draw AFAICT.
The game needs Windows version set to XP or lower, and either be run with an
Xserver supporting 16bpp colors, or a hack to force Wine to use 16bpp.
https://www.fileplanet.com/19814/10000/fileinfo/Midtown-Madness-Demo
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https://bugs.winehq.org/show_bug.cgi?id=43372
Bug ID: 43372
Summary: valgrind shows a definite leak in
dlls/d3dx9_36/tests/texture.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so texture && touch texture.ok
==9786== 8 bytes in 1 blocks are definitely lost in loss record 165 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA083C: test_texture_shader (texture.c:2053)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 166 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA08DA: test_texture_shader (texture.c:2056)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 167 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA0978: test_texture_shader (texture.c:2059)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
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https://bugs.winehq.org/show_bug.cgi?id=54704
Bug ID: 54704
Summary: Black screen with Dungeon Keeper 2 and Wine v8.4
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 74213
--> https://bugs.winehq.org/attachment.cgi?id=74213
DK2 log (with broken Wine 8.4 and working Wine 8.3)
I just compiled and tried Wine v8.4, and with it, I get a black screen after
the intro screen, at the menu stage of Dungeon Keeper 2.
This game is working just fine with (almost) all Wine versions between
6.something (I don't remember exactly which) and 8.3 (I reverted to the latter
for now).
There is alas no clue in the messages I get when starting DK2 from a terminal
(I get the exact same messages as with v8.3; log attached).
Note that I am using MATE (v1.14.1, GTK2) as the desktop environment, without
any compositor, and in X11 mode (no Wayland installed on my system and Wine 8.4
compiled --without-wayland) with a NVIDIA GPU (RTX 3070) and the latest NVIDIA
proprietary drivers.
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https://bugs.winehq.org/show_bug.cgi?id=45135
Bug ID: 45135
Summary: Black Rockman Shooter has no sound, implementation
missing in dmime
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 61322
--> https://bugs.winehq.org/attachment.cgi?id=61322
stdout of that game.
Game "Black Rockman Shooter" has not sound at the begin. Although override the
dmime could make sound, the game will become laggy.
Some other game also using same dll to make sound and has same situation.
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http://bugs.winehq.org/show_bug.cgi?id=32395
Bug #: 32395
Summary: Neverwinter Nights 2 : Broken sky
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42747
--> http://bugs.winehq.org/attachment.cgi?id=42747
Screenshot
In Neverwinter Nights 2, the sky fails to display properly. Look at the
attached screenshot for an example. It reminds me of
http://bugs.winehq.org/show_bug.cgi?id=23012 in the sense that the faulty
portion of the sky seems similar, but the sky is not black.
The console outputs this error appears in loop , is it related to this bug?
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 1265
Otherwise the console outputs nothing in particular. A specific channel could
be required to identify the culprit.
Wine 1.5.19
Neverwinter Nights 2 1.23
Nvidia 550 Ti
Arch Linux X64
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https://bugs.winehq.org/show_bug.cgi?id=52014
Bug ID: 52014
Summary: Memento Mori stucks on launch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
04a0:fixme:dsound:IDirectSoundBufferImpl_Restore (14B393D0):stub
04a0:err:sync:RtlpWaitForCriticalSection section 00DD85F4
"../wine/dlls/winegstreamer/wm_asyncreader.c: async_reader.stream_cs" wait
timed out in thread 04a0, blocked by 04e8, retrying (60 sec)
04e8:err:sync:RtlpWaitForCriticalSection section 0A6DF734 "?" wait timed out in
thread 04e8, blocked by 04a0, retrying (60 sec)
wine-6.21-116-g6a072b98c10
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https://bugs.winehq.org/show_bug.cgi?id=48550
Bug ID: 48550
Summary: Right click doesn't work on system tray icons (Plasma
desktop issue)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
When clicking by the right button on any system-tray icons under Wine, it
doesn't respond, and shows the menu.
This issue happens only with KDE Plasma desktop, and it is quite old issue, but
I didn't report it before, because I was using a modified wine builds that had
a patch for this issue.
System info:
OS: Kubuntu 19.10
KDE Plasma version: 5.16.5
KDE Frameworks version: 5.62.0
Qt version: 5.12.4
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https://bugs.winehq.org/show_bug.cgi?id=50388
Bug ID: 50388
Summary: scroll wheel does not work in Approach's worksheets
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Dear Wine Staging,
Fedora 33
wine-staging64-6.0.rc3-1.1.x86_64
Lotus Approach N9.8.0208.1300
The scroll wheel has never worked in Approach's worksheets (looks like a spread
sheet). It is really, really annoying. Would you guys please consider fixing
this for me?
Many thanks,
-T
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