https://bugs.winehq.org/show_bug.cgi?id=48748
Bug ID: 48748
Summary: The game Adventure Academy keeps crash while starting.
The game can be found here
https://www.adventureacademy.com/download/
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: light.joshus(a)gmail.com
Distribution: ---
Created attachment 66650
--> https://bugs.winehq.org/attachment.cgi?id=66650
Bug report for Adventure academy
The game Adventure Academy seems like it is going to work without issue but
then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=54894
Bug ID: 54894
Summary: Minecraft: Education Edition login service fail
(gecko-related)
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ek387587(a)gmail.com
Distribution: ---
Minecraft: Education Edition login service does not work. The application
launches, but cannot connect to the Internet. Demo Lesson works, but not able
to sign in using account.
Link: https://education.minecraft.net/es-es/get-started/download
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https://bugs.winehq.org/show_bug.cgi?id=54892
Bug ID: 54892
Summary: winebuild cannot find 'as' tool
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: ale.schenberg(a)yandex.com
Distribution: ---
Created attachment 74395
--> https://bugs.winehq.org/attachment.cgi?id=74395
final part of console's output informed by make.
Hi. While cross building wine, winebuild stops the building process complaining
that it cannot find the 'as' tool. (details in the config.log). I am cross
building wine to i686.
In a previous bug that I reported:
https://bugs.winehq.org/show_bug.cgi?id=54677. it was commented the necessity
for a separate tree with tools built for the native architecture when cross
building.
So I assume winebuild is not looking in /usr/bin for as. Is this a regular/
expected behavior or not? If is not, can I make winebuild look for it in
/usr/bin or will I need a 32bit "as" somewhere else in the file tree?
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http://bugs.winehq.org/show_bug.cgi?id=12341
Summary: Winambulancia -DB backup crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database backup function dosen't work properly. In the app, please go to
"Nástroje > Zálohovania" and You will be asked for location of the backup.
Just confirm the path and press OK. You will be then asked, whether You wish to
run DB Defragmentation first. Say "Nie" (eng:No), otherwise You will crash
because of the bug 12340.
The user faces the backup option automatically even after startup after several
days without backup.
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https://bugs.winehq.org/show_bug.cgi?id=39378
Bug ID: 39378
Summary: winecfg and ntdll disagree upon the proper place for
DllOverrides key
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I've run into this problem as I've tried to run a 32bit program in a 64bit
prefix that needed native msvcr120.dll due to missing (at very least) some
strto* functions.
When I've set the override via winecfg, they've got ignored till I've removed
builtin from /usr/lib32/wine.
Surprisingly, environment override *did* work without that step, so I've dug in
deeper - first via WINEDEBUG=loaddll, then WINEDEBUG="module,reg".
The conclusion was:
winecfg creates [Software\\Wine\\AppDefaults\foo\\DllOverrides] keys
ntdll looks at [Software\\Wow6432Node\\Wine\\AppDefaults\foo\\DllOverrides]
keys
Obviously, ntdll trumps winecfg every time.
Correcting winecfg keys makes things work, but obviously, the entries disappear
from winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=14543
Summary: Worms World Party crashes on attempting to run
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Created an attachment (id=14883)
--> (http://bugs.winehq.org/attachment.cgi?id=14883)
Wine 1.1.1 output log (including BT)
Worms World Party crashed when I attempted to run it - WWP fullscreened and
rendered a black screen atop everything else, then Wine crashed, and sat at a
backtrace until I killed wineserver.
Wine output, including backtrace, attached.
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https://bugs.winehq.org/show_bug.cgi?id=53750
Bug ID: 53750
Summary: OpenSeeFace fails to use webcam
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: putr4.s(a)gmail.com
Distribution: ---
Created attachment 73213
--> https://bugs.winehq.org/attachment.cgi?id=73213
Backtrace from the crash reporter when using `--use-dshowcapture 0`
When trying to use the webcam OpenSeeFace's Windows version (obtainable from
here: https://github.com/emilianavt/OpenSeeFace/releases/tag/v1.20.4) ends up
saying "No frame" every time, while the native Linux version runs fine.
However, the Windows version is still relevant in the case of using VTube
Studio and VSeeFace, especially for the former since it also adds hand tracking
to its build of OpenSeeFace.
To test download and extract the 1.20.4 release, then try running
facetracker.exe in the Binary folder, or use the run.bat file in that same
folder.
Notably if I run it with the arguments `--dcaps-list 0` it reports that my
webcam has an FPS range of 0.033-0.033, and when running it with no arguments
it reports an FPS value of 0. Trying to set a specific FPS value manually with
`--fps` also does not work, it still reports 0 FPS.
Also, if I try running it with `--use-dshowcapture 0` to make it fall back to
using OpenCV it ends up crashing (backtrace attached).
I am using Arch Linux with Wine 7.18 from the Arch repos, and my webcam is
reported by lsusb as "Bus 001 Device 005: ID 04f2:b521 Chicony Electronics Co.,
Ltd USB 2.0 Webcam Device".
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https://bugs.winehq.org/show_bug.cgi?id=54891
Bug ID: 54891
Summary: Alt V mod on social club based GTA V versions crashes
after injection
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)sammypanda.moe
Distribution: ---
Created attachment 74390
--> https://bugs.winehq.org/attachment.cgi?id=74390
full log (including info output from the mod itself)
**Works completely fine through wine via steam proton with the exact same mod**
Seems to be caused by some interaction between the alt:v mod and some element
of the social club GTA V versions (rockstar games launcher and epic games
launcher) that causes a crash to the main gta v instance over the wine
compatibility layer. It working via the steam version could be a proton
improvement on wine, but i tested the Glorious Eggroll versions of wine and
proton and the issue seems to remain so that is unlikely.
here is the log, i cut out some of the extra long repeats of stuff (it
previously contributed to a 300mb file size)
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https://bugs.winehq.org/show_bug.cgi?id=40512
Bug ID: 40512
Summary: Alan Wake's American Nightmare some textures has
partially or missing transparency
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54315
--> https://bugs.winehq.org/attachment.cgi?id=54315
screenshot
Grass Distance option set to max.
GOG version.
wine-1.9.8-75-gab78cff
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