https://bugs.winehq.org/show_bug.cgi?id=41456
Bug ID: 41456
Summary: vlc media player works on wine-1.34 but not wine-1.3.5
Product: Wine
Version: 1.3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ericmatteson2001(a)yahoo.com
Distribution: ---
Created attachment 55824
--> https://bugs.winehq.org/attachment.cgi?id=55824
tests of vlc media player on several versions of wine.
vlc media player runs normally on wine-1.3.4 but not on wine-1.3.5
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https://bugs.winehq.org/show_bug.cgi?id=54919
Bug ID: 54919
Summary: Haxeflixel crashes attempting to load OpenGL shader
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rayanmargham4(a)gmail.com
Distribution: ---
Haxeflixel crashes when attempting to load a OpenGL shader.
# What I did
I downloaded and wanted to play "FNF: Dustin V3" via wine which has some
intense shaders at the middle of the song, I don't have access to the source
code or anything but judging from the log it seems to be an issue with
Haxeflixel itself in some way I'm not sure tho.
# The Log
```
Called from hxcpp::__hxcpp_main
Called from ApplicationMain::main ApplicationMain.hx line 26
Called from ApplicationMain::create ApplicationMain.hx line 135
Called from lime.app.Application::exec lime/app/Application.hx line 150
Called from lime._internal.backend.native.NativeApplication::exec
lime/_internal/backend/native/NativeApplication.hx line 146
Called from lime._internal.backend.native.NativeApplication::handleRenderEvent
lime/_internal/backend/native/NativeApplication.hx line 371
Called from lime.app._Event_lime_graphics_RenderContext_Void::dispatch
lime/_internal/macros/EventMacro.hx line 91
Called from openfl.display.Stage::__onLimeRender openfl/display/Stage.hx line
2106
Called from openfl.display.OpenGLRenderer::__render
openfl/display/OpenGLRenderer.hx line 764
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 17
Called from openfl.display._internal.Context3DDisplayObject::renderDrawable
openfl/display/_internal/Context3DDisplayObject.hx line 60
Called from openfl.display.DisplayObjectRenderer::__updateCacheBitmap
openfl/display/DisplayObjectRenderer.hx line 645
Called from openfl.display.OpenGLRenderer::__renderFilterPass
openfl/display/OpenGLRenderer.hx line 910
Called from openfl.display.OpenGLRenderer::__initShader
openfl/display/OpenGLRenderer.hx line 538
Called from openfl.display.Shader::__init openfl/display/Shader.hx line 459
Called from openfl.display.Shader::__initGL openfl/display/Shader.hx line 511
Called from openfl.display.Shader::__createGLProgram openfl/display/Shader.hx
line 346
Called from openfl.display.Shader::__createGLShader openfl/display/Shader.hx
line 334
Called from lime.utils.Log::error lime/utils/Log.hx line 34
05d8:fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level
string
05d8:fixme:imm:ImeSetCompositionString Reading string unimplemented
05d8:fixme:imm:NotifyIME NI_CLOSECANDIDATE
05d8:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000021FD70
```
Here above is the log of what happened when it crashed. I tried doing
WINEDEBUG=+relay but my terminal was spammed with HeapFree() logs
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https://bugs.winehq.org/show_bug.cgi?id=52816
Bug ID: 52816
Summary: Quantum Break has broken rendering with OpenGL
renderer
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72194
--> https://bugs.winehq.org/attachment.cgi?id=72194
example
wine-7.6-152-g07f22e20d73
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https://bugs.winehq.org/show_bug.cgi?id=41988
Bug ID: 41988
Summary: Atari: The 80 Classic Games requires
WINED3D_TEXF_LINEAR
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56395
--> https://bugs.winehq.org/attachment.cgi?id=56395
Wine 2.0-rc1 terminal output
In Wine 2.0-rc1 whenever I run the main menu for Atari: The 80 Classic Games, I
get the following terminal output:
fixme:d3d:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software
blit.
Full terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=27448
Summary: Windows Expert Tool needs mode command
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
http://forums.mydigitallife.info/threads/26240-Windows-Expert-Tool-2.0-Reco…
fixme:shell:SHAutoComplete stub
fixme:exec:SHELL_execute flags ignored: 0x00000180
wine: cannot find L"C:\\windows\\system32\\mode.exe"
File not found
Right click WET and run as administrator
Press Return key to continue:
Looks like the "mode" command is missing. Appears to be a batch command? I
can't find it anywhere.
This program looks like a fun testcase.
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https://bugs.winehq.org/show_bug.cgi?id=49816
Bug ID: 49816
Summary: Streamlabs OBS fails to start
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ldhacker(a)live.com
Distribution: ---
When trying to open Streamlabs OBS (https://streamlabs.com/) it seems like
nothing happens. The loading spinner spins for a few seconds then stops.
When clicking Streamlabs OBS.exe to try and run it again, a window pops up
saying that Streamlabs encountered an issue.
Log.txt shows what happens when I try to open it the first time.
Log2.txt shows what happens the second time.
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http://bugs.winehq.org/show_bug.cgi?id=22891
Summary: winamp [5.572] Winamp.exe hangs after exiting winamp
forcing a kill
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jason.whipp(a)gmail.com
Created an attachment (id=28305)
--> (http://bugs.winehq.org/attachment.cgi?id=28305)
Console/Terminal output after exit is selected/close button is clicked
When exiting Winamp via the WinAMP's Menu -> Exit or via the close box, Winamp
hangs in sleeping state and never exits requiring a kill.
Out put of errors after exit is started attached.
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https://bugs.winehq.org/show_bug.cgi?id=54905
Bug ID: 54905
Summary: Application installer crashes at the end of the
installation process
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fschaefer.oss(a)googlemail.com
Distribution: ---
Created attachment 74411
--> https://bugs.winehq.org/attachment.cgi?id=74411
backtrace
At the end of the installation process of an old application from 2004, the
installer of the application crashes.
Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=52635
Bug ID: 52635
Summary: WarpEM fails to process data with: internal error in
the .NET Runtime at IP 00000000014B7F8A
(00000000013F0000) with exit code 80131506
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 71960
--> https://bugs.winehq.org/attachment.cgi?id=71960
Screenshot with settings in WarpEM GUI
Trying to do some data processing with WarpEM fails with this error:
0280:err:eventlog:ReportEventW L"Application: WarpWorker.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an internal
error in the .NET Runtime at IP 00000000014B7F8A (00000000013F0000) with exit
code 80131506.\n"
In order to reproduce the issue, I did the following:
* install WarpEM 1.0.9 on wine-staging 7.3/Debian10 according to
https://appdb.winehq.org/objectManager.php?sClass=version&iId=40620
* Download about 50 data sets or more from
http://ftp.ebi.ac.uk/empiar/world_availability/10721/data/
(the total set is 1.5TB with 2834 files, 50 are sufficient)
* Start WarpEM and set "Input: directory" to local copy of th data, and set
"Input: Extension" to "*.tiff".
* Adapt settings in WarpEM gui according to attached screenshot
(Pixel X/Y: 0.4190/0.4190, Bin:1, Exposure 1, Range 20.0-2.8, Motion
33.5-6.7, Motion Grid 6x4x70, etc.)
* Click on "START PROCESSING"
Then for each selected gpu, a WarpWorker (cmd) window is openend, which
eventually dies, and Wine reports for each work this error:
093c:err:eventlog:ReportEventW L"Application: WarpWorker.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an internal
error in the .NET Runtime at IP 00000000014B7F8A (00000000013F0000) with exit
code 80131506.\n"
Once these WarpWorker Windows closed, pressing "STOP PROCESSING" has no effect,
and Warp can only be closed by closing the window, and stopping wine with
<Ctrl-C> .
I understand that the error code indicates a problem with memory management and
garbage collection, so it might be also a bug in WarpEM. However, according to
a colleague, the same procedure seem to work fine on windows.
I plan to attach a log file with default WINEDEBUG. Let me know if you need
further information.
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