https://bugs.winehq.org/show_bug.cgi?id=47416
Bug ID: 47416
Summary: Perfectly Clear crashes on Save
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mauro.decarolis(a)libero.it
Distribution: ---
Created attachment 64762
--> https://bugs.winehq.org/attachment.cgi?id=64762
crash log
Perfectly Clear is an image manipulation program. When saving your work with
Save or Save As, the program crashes.
Tried on Perfectly Clear v 3.7.0.1586 -you can grab an evaluation copy here:
https://eyeq.photos/downloads/perfectly-clear-free?utm_source=autoresponder…
wine version 4.9
kernel version 4.6.16
Attaching crash log
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=15110
Summary: MechCommander crashes in virtual desktop mode when mouse
leaves virtual desktop
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukas.middendorf(a)freenet.de
Created an attachment (id=15805)
--> (http://bugs.winehq.org/attachment.cgi?id=15805)
debug output from console (I marked the point at which the mouse pointer left
the window)
I'm using wine 1.1.3 (compiled from source for complete debug symbols, but
crash is the same with the package from winehq) on ubuntu 8.04.
When wine runs in virtual desktop mode and the intro video of MechCommander is
over, as soon as the mouse pointer leaves the window, the game freezes and I
get a backtrace on the console. There are no errors or fixmes directly related
to the crash. If I then use ctrl+c in the console, the internal debugger of
MechCommander starts (this also happens if the crash has not happened), but
does not seem to be of any use (missing debug symbols I think), but at least
the program does not die totally.
If I disable direct draw for MechCommander (edit prefs.cfg in game directory
and set "b DirectDraw = F") the game runs in windowed mode itself and I have
not seen the crash happen.
I have seen it happen with MechCommander Gold and also with the free demo of
MechCommander. The only way to get the demo seems to be from
http://downloads.gamezone.com/demos/d8467.htm (unfortunately you need a special
downloader, but it runs with wine), but http://www.mechcommander.org/ offers
some valuable help on how to obtain the full version.
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https://bugs.winehq.org/show_bug.cgi?id=3452
--- Comment #35 from joaopa <jeremielapuree(a)yahoo.fr> ---
The windows version of BC3000 works fine with wine-8.7
No other testing since NINE years.
This bug should be closed as ABANDONED or at least WORKSFORME.
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https://bugs.winehq.org/show_bug.cgi?id=42386
Bug ID: 42386
Summary: Zmodler3 crash
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: harald.nigg(a)web.de
Distribution: ---
Created attachment 57183
--> https://bugs.winehq.org/attachment.cgi?id=57183
Zmodler3
Hello Wine Team,
i have a big Problem.
My 3D Program "Zmodler3" dosen't run with Wine.
I hope you can help me please.
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https://bugs.winehq.org/show_bug.cgi?id=47384
Bug ID: 47384
Summary: Bookmap
Product: Wine-staging
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill.666(a)live.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi,
Bookmap 6 and 7 not work on Manjaro 18 / Solus 3.0 / Ubuntu 16.04.
Best Regards
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https://bugs.winehq.org/show_bug.cgi?id=54922
Bug ID: 54922
Summary: thread:NtQueryInformationThread info class 33 needs to
be implemented
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
I tried bug 52880 and downloaded and run Hardwareinfo 744.
https://www.fosshub.com/HWiNFO.html?dwl=hwi_744.exe
95fa52f8adbea5b6031651087ad9de2271db0b94 hwi_744.exe
There are lots of "thread:NtQueryInformationThread info class 33" lines so I
hope getting this fixed would help bug 52880
to expose more information.
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http://bugs.winehq.org/show_bug.cgi?id=32201
Bug #: 32201
Summary: Unclosed quotes in .inf files are tolerated by
windows, not by wine
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joel(a)airwebreathe.org.uk
Classification: Unclassified
My company develop a product that contains an ActiveX control. I have been
experimenting with the new ActiveX auto-install feature.
The INF file contains the line:
signature="$CHICAGO$
instead of
signature="$CHICAGO$"
Clearly this is a mistake which we will correct soon. However, windows
tolerates this, wine does not. A message box with the text "Installation of
component failed: 800f0100" is shown.
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https://bugs.winehq.org/show_bug.cgi?id=41456
Bug ID: 41456
Summary: vlc media player works on wine-1.34 but not wine-1.3.5
Product: Wine
Version: 1.3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ericmatteson2001(a)yahoo.com
Distribution: ---
Created attachment 55824
--> https://bugs.winehq.org/attachment.cgi?id=55824
tests of vlc media player on several versions of wine.
vlc media player runs normally on wine-1.3.4 but not on wine-1.3.5
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https://bugs.winehq.org/show_bug.cgi?id=54919
Bug ID: 54919
Summary: Haxeflixel crashes attempting to load OpenGL shader
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rayanmargham4(a)gmail.com
Distribution: ---
Haxeflixel crashes when attempting to load a OpenGL shader.
# What I did
I downloaded and wanted to play "FNF: Dustin V3" via wine which has some
intense shaders at the middle of the song, I don't have access to the source
code or anything but judging from the log it seems to be an issue with
Haxeflixel itself in some way I'm not sure tho.
# The Log
```
Called from hxcpp::__hxcpp_main
Called from ApplicationMain::main ApplicationMain.hx line 26
Called from ApplicationMain::create ApplicationMain.hx line 135
Called from lime.app.Application::exec lime/app/Application.hx line 150
Called from lime._internal.backend.native.NativeApplication::exec
lime/_internal/backend/native/NativeApplication.hx line 146
Called from lime._internal.backend.native.NativeApplication::handleRenderEvent
lime/_internal/backend/native/NativeApplication.hx line 371
Called from lime.app._Event_lime_graphics_RenderContext_Void::dispatch
lime/_internal/macros/EventMacro.hx line 91
Called from openfl.display.Stage::__onLimeRender openfl/display/Stage.hx line
2106
Called from openfl.display.OpenGLRenderer::__render
openfl/display/OpenGLRenderer.hx line 764
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 17
Called from openfl.display._internal.Context3DDisplayObject::renderDrawable
openfl/display/_internal/Context3DDisplayObject.hx line 60
Called from openfl.display.DisplayObjectRenderer::__updateCacheBitmap
openfl/display/DisplayObjectRenderer.hx line 645
Called from openfl.display.OpenGLRenderer::__renderFilterPass
openfl/display/OpenGLRenderer.hx line 910
Called from openfl.display.OpenGLRenderer::__initShader
openfl/display/OpenGLRenderer.hx line 538
Called from openfl.display.Shader::__init openfl/display/Shader.hx line 459
Called from openfl.display.Shader::__initGL openfl/display/Shader.hx line 511
Called from openfl.display.Shader::__createGLProgram openfl/display/Shader.hx
line 346
Called from openfl.display.Shader::__createGLShader openfl/display/Shader.hx
line 334
Called from lime.utils.Log::error lime/utils/Log.hx line 34
05d8:fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level
string
05d8:fixme:imm:ImeSetCompositionString Reading string unimplemented
05d8:fixme:imm:NotifyIME NI_CLOSECANDIDATE
05d8:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000021FD70
```
Here above is the log of what happened when it crashed. I tried doing
WINEDEBUG=+relay but my terminal was spammed with HeapFree() logs
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