https://bugs.winehq.org/show_bug.cgi?id=54762
Bug ID: 54762
Summary: Request: Add "Removable" drive mount type
Product: Wine
Version: unspecified
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla.2023(a)maildepot.net
I've come across a number of firmware updating apps for various devices which
perform pretty basic filesystem writes to the hardware when it's booted into a
special mass storage mode, but they will not work unless the drive itself is of
the "Removable" type according to this method in .NET:
https://learn.microsoft.com/en-us/dotnet/api/system.io.driveinfo.drivetype?…
Even though the virtual drive mounts and is perfectly accessible, unless THAT
method returns a 2, the app is just going to choose to ignore it and cannot be
used.
I realize that this may sound a little esoteric and that there could be a
tremendous amount of Registry complexity involved in satisfying that method,
but given that the current list of drive types we have to choose from in
winecfg is basically from 1993, it seems like a bit of an update could be a
generally good idea for the project as a whole if it is at all feasible. The
"modern" list is honestly not all that different:
https://learn.microsoft.com/en-us/dotnet/api/system.io.drivetype?view=net-8…
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https://bugs.winehq.org/show_bug.cgi?id=50765
Bug ID: 50765
Summary: the hunter call of the wild crash on start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jg.staffel(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69556
--> https://bugs.winehq.org/attachment.cgi?id=69556
The log of the crash, created by the game.
Since wine-staging 6.2 and 6.3 "The hunter call of the wild crash" crashes
during startup. No any errors in terminal with WINEDEBUG=warn+dll+error,
including no dxvk errors.
This bug tested also with a clean Wine directory with the same result
(winetricks corefonts msxml6 d3dx11_43 winhttp wininet xact vcrun2005 vcrun2008
vcrun2010 vcrun2012 vcrun2013 vcrun2017 tahoma dxvk).
I am attaching the log of the crash, created by the game.
Wine-staging 5.22 works perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=54603
Bug ID: 54603
Summary: blocking regression on printfil 5.29
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
printfil 5.29 works correctly with wine 8.0 stable, installing the 8.2 version
it stops starting.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=41091
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https://bugs.winehq.org/show_bug.cgi?id=53388
Bug ID: 53388
Summary: Won't let me open exe files
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benjamin.gasiorski(a)gmail.com
Distribution: ---
Created attachment 72778
--> https://bugs.winehq.org/attachment.cgi?id=72778
This is the message that pops up.
I am using an Acer Chromebook, and every time I try to open an exe file with
Wine, an error message pops up saying,"This program has encountered a serious
problem and needs to close". It also says, "This can be caused by a problem in
the program or deficiency in Wine." This message pops up on all exe files I try
to open. I don't if it has something to do with my Chromebook, or wine.
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https://bugs.winehq.org/show_bug.cgi?id=53159
Bug ID: 53159
Summary: Panzer Paladin: game wont open
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: resadent(a)gmail.com
Distribution: ---
Created attachment 72592
--> https://bugs.winehq.org/attachment.cgi?id=72592
Log
Hi. While using wine 7.0 stable, Panzer Paladin game worked just fine. However
upon updating to wine-devel 7.10, it will no longer open. I am getting errors
related to tzres.dll. I also tried dotnet48 and mono 7.3.0, but no luck with
either. Previously I got it working with dotnet48.
I am using ubuntu 22.04 amd64.
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https://bugs.winehq.org/show_bug.cgi?id=52425
Bug ID: 52425
Summary: TheBat! E-Mail client fault with WINE 7.0
Product: Wine
Version: 7.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarnersr(a)wyomerc.com
Distribution: ---
Linux Mint 20.2
With the update to WINE 7.0, TheBat! stopped working properly. Connection is
made, to the server, but no messages are downloaded. Status bar shows
'Authenticated (plain)', but no further action.
I used Timeshift to restore my system to a backup made before the WINE update.
WINE version, now running, is 6.0.2, TheBat! version is 9.1
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https://bugs.winehq.org/show_bug.cgi?id=53060
Bug ID: 53060
Summary: [Regression]Anno 1404 crashes at launch with discrete
GPU
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 4a98b07c4bcc35a698448261478ba856c149cbea
Distribution: Debian
Hi,
This issue does not appears on my Desktop, only on my laptop. This laptop is a
MSI with Ryzen 5800H and AMD 6700M.
With wine 7.9, if i launch the game with iGPU (from the CPU), it works. But if
i launch the game with the dGPU (6700M), it crashes at launch.
Tu use the dGPU with OpenGL/Vulkan application, i need to use this env variable
: DRI_PRIME=1
I did a regression test and the 1st bad commit is :
######
commit 4a98b07c4bcc35a698448261478ba856c149cbea
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Tue May 17 14:17:53 2022 +0800
winex11.drv: Open a Vulkan device for D3DKMTOpenAdapterFromLuid().
The Vulkan device is used for querying video memory information for
implementing
D3DKMTQueryVideoMemoryInfo().
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/win32u/dibdrv/dc.c | 4 +
dlls/win32u/driver.c | 19 ++++
dlls/win32u/emfdrv.c | 2 +
dlls/win32u/font.c | 2 +
dlls/win32u/gdiobj.c | 3 +
dlls/win32u/path.c | 2 +
dlls/win32u/syscall.c | 3 -
dlls/win32u/win32u.spec | 6 +-
dlls/win32u/win32u_private.h | 3 +
dlls/win32u/wrappers.c | 18 +++
dlls/wineps.drv/init.c | 2 +
dlls/winex11.drv/init.c | 2 +
dlls/winex11.drv/x11drv.h | 2 +
dlls/winex11.drv/x11drv_main.c | 250 +++++++++++++++++++++++++++++++++++++++++
dlls/winex11.drv/xrender.c | 2 +
dlls/wow64win/gdi.c | 34 ------
dlls/wow64win/syscall.h | 3 -
include/ddk/d3dkmthk.h | 1 +
include/wine/gdi_driver.h | 2 +
19 files changed, 317 insertions(+), 43 deletions(-)
######
It not possible to revert this commit in git so i build wine with this last
commit (git checkout BAD_COMMIT_HASH) and with his previous commit (git
checkout 37b74e644a9011e9c79c2540c4bb7152555037a3)
So i can confirm that the game crashes with the bad commit and works with the
previous commit.
The only thing i don't understand is that Anno 1404 is a directx9/directx10
game so not supported by DAMAVAND. I can't explain why this commit break the
game, i use it with wined3d opengl backend.
With DXVK, the game does not crash. But DRI_PRIME=1 is not needed, DXVK
find/use automatically my 6700M.
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http://bugs.winehq.org/show_bug.cgi?id=16532
Summary: wine doesn't handle usb HID well
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.stepmania.com/wiki/Downloads
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahapeta(a)seznam.cz
When running lastest stable version 3.9 of stepmania, wine doesnt recognize
well usb events. Sometimes not at all, sometimes when i remove leg from
softpad, game detect its still there.softpad is HID device, i guess it is sure
problem for other HID devices as well.
I checked my computer, it handle HID well.
I couldnt send 2> it has almost 2 GB :) In > nothing interesting.
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https://bugs.winehq.org/show_bug.cgi?id=47681
Bug ID: 47681
Summary: TERA: Crashes (dbghelp:elf_search_auxv can't find
symbol in module)
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Distribution: ---
Created attachment 65132
--> https://bugs.winehq.org/attachment.cgi?id=65132
Wine Terminal Output
Hello together,
The TERA Client randomly crashes. It happens especially in crowded areas (areas
with many online players).
My System:
Linux gen2 5.1.20-gentoo #6 SMP Sun Aug 4 16:39:56 CEST 2019 x86_64 AMD Ryzen 7
1800X Eight-Core Processor AuthenticAMD GNU/Linux
Link to the game:
http://dl.tera.gameforge.com/tera/installer/2018-11-27_TERA_Setup.exe
aa7461a56ad4432576795d5351834a9e715f3be6 2018-11-27_TERA_Setup.exe
When the game crashes, the launcher opens various dialogue boxes stating things
like e.g. "Insufficient RAM", "DirectX could not be found or is corrupted" or
"The client was closed abnormally". Since those error messages are rather
random, they seem to be kind of inaccurate.
Right now I'm using a fresh 32bit prefix, tried 64bit before but didn't work
either. I also use Wine-Staging.
I installed Gallium Nine Standalone and have Esync enabled, the problem occurs,
without both of them enabled, as well, though.
See attachments for further informations.
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