https://bugs.winehq.org/show_bug.cgi?id=54574
Bug ID: 54574
Summary: Ubisoft Connect fails to initialize - Window doesn't
show
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 74117
--> https://bugs.winehq.org/attachment.cgi?id=74117
Console output (wine-8.2 on Slackware64/Multilib)
Hello everyone,
I am having problems launching UbisoftConnect.exe - it installs fine after
"winetricks corefonts" is run but doesn't start up. All I get is a blank window
and I can't log in as the login screen doesn't show.
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https://bugs.winehq.org/show_bug.cgi?id=54102
Bug ID: 54102
Summary: GPU Caps Viewer does not report any OpenCL devices
starting with version 7.21 / 7.22
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielyhwong(a)gmail.com
Distribution: ---
This is the exact same issue with ticket 52389 in which GPU Caps viewer no
longer report CUDA support. This happens starting with version 7.21 and 7.22.
Revert back to version 7.20 resolves this issue.
In addition, I also reported exactly the same problem to Julliard on Jan 17, in
which I highlighted that starting with WINE 7.0-RC6 the problem goes away. I
include this info here for completeness.
If more info is required, please let me know, I can run tests and provide
results here.
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http://bugs.winehq.org/show_bug.cgi?id=34774
Bug #: 34774
Summary: Crimson Skies crashes when a mission ends
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benpicco-wine(a)flauschlabor.de
Classification: Unclassified
Created attachment 46368
--> http://bugs.winehq.org/attachment.cgi?id=46368
Unhandled page fault on read access
I've installed the game to a 32bit Windeprefix, installed quartz, Active Video
and native amstream.dll and disabled winegstreamer so the game would launch.
Everything works well, I can launch missions/instant action battles, but when
they end and the game normally would go to a debriefing screen, it crashes
instead.
Last few lines of console output (abbreviated):
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 1)
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
wine: Unhandled page fault on read access to 0x06240000 at address 0x22022e0
(thread 0047), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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https://bugs.winehq.org/show_bug.cgi?id=53556
Bug ID: 53556
Summary: winealsa.drv segfaults on process exit
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 72919
--> https://bugs.winehq.org/attachment.cgi?id=72919
Adds test to kernelbase_test.exe sync
I get a segfault on process exit whenever the winealsa.drv is loaded.
I can recreate this by running the winmm_test.exe midi test for example.
I've also attached a patch that adds a test to kernelbase_test.exe (under the
'sync' tests) that recreates this issue. It's recreated in this patch without
the process exit (thread termination is enough).
Here's the stacktrace for the winealsa.drv thread at the beginning of
signal_exit_thread (not long after SIGQUIT is signaled):
#0 0x00007ffff7cee3ce in signal_exit_thread ()
#1 0x00007ffff7d0d25b in abort_thread (status=status@entry=0) at
../../include/winnt.h:2246
#2 0x00007ffff7cf12e8 in quit_handler (signal=<optimised out>,
siginfo=<optimised out>, ucontext=<optimised out>) at
../../dlls/ntdll/unix/signal_x86_64.c:2861
#3 <signal handler called>
#4 0x00007ffff7e0a195 in __futex_abstimed_wait_common64 (private=0,
cancel=true, abstime=0x0, op=393, expected=0, futex_word=0x7ffff5aa2528
<notify_read_cond+40>) at ./nptl/futex-internal.c:57
#5 __futex_abstimed_wait_common (cancel=true, private=0, abstime=0x0,
clockid=0, expected=0, futex_word=0x7ffff5aa2528 <notify_read_cond+40>) at
./nptl/futex-internal.c:87
#6 __GI___futex_abstimed_wait_cancelable64
(futex_word=futex_word@entry=0x7ffff5aa2528 <notify_read_cond+40>,
expected=expected@entry=0, clockid=clockid@entry=0, abstime=abstime@entry=0x0,
private=private@entry=0) at ./nptl/futex-internal.c:139
#7 0x00007ffff7e0cac1 in __pthread_cond_wait_common (abstime=0x0, clockid=0,
mutex=0x7ffff5aa2540 <notify_mutex>, cond=0x7ffff5aa2500 <notify_read_cond>) at
./nptl/pthread_cond_wait.c:503
#8 ___pthread_cond_wait (cond=cond@entry=0x7ffff5aa2500 <notify_read_cond>,
mutex=mutex@entry=0x7ffff5aa2540 <notify_mutex>) at
./nptl/pthread_cond_wait.c:627
#9 0x00007ffff5a99a67 in midi_notify_wait (args=0x23cfdd0) at
../../dlls/winealsa.drv/alsamidi.c:1512
#10 0x00007ffff7cd7f13 in __wine_unix_call (handle=<optimised out>,
code=<optimised out>, args=0x7ffff5aa2528 <notify_read_cond+40>) at
../../dlls/ntdll/unix/loader.c:1362
#11 0x00007ffff7cee565 in __wine_syscall_dispatcher ()
#12 0x00000000024cf640 in ?? ()
#13 0x0000000000000019 in ?? ()
#14 0x00007ffff7e0d850 in ?? () at ./nptl/pthread_create.c:321
#15 0x00007ffff7cee3cc in signal_start_thread ()
#16 0x0000000000000000 in ?? ()
Before the call to __GI___futex_abstimed_wait_cancelable64 (made from frame 7),
the following line of code is executed:
https://sourceware.org/git/?p=glibc.git;a=blob;f=nptl/pthread_cond_wait.c;h…
__pthread_cleanup_push (&buffer, __condvar_cleanup_waiting, &cbuffer);
This appears to push some cleanup code on to a cleanup stack that glibc later
attempts to use during thread termination. However, the buffer and cbuffer
structs are allocated on the threads stack. Exploring frame 7, we can get the
memory address for the buffer struct (0x24ce870):
(gdb) f 7
#7 0x00007ffff7e0cac1 in __pthread_cond_wait_common (abstime=0x0, clockid=0,
mutex=0x7ffff5aa2540 <notify_mutex>, cond=0x7ffff5aa2500 <notify_read_cond>) at
./nptl/pthread_cond_wait.c:503
warning: Source file is more recent than executable.
503 err = __futex_abstimed_wait_cancelable64 (
(gdb) p &buffer
$1 = (struct _pthread_cleanup_buffer *) 0x24ce870
I then step forward 4 instructions:
(gdb) si
0x00007ffff7cee3d5 in signal_exit_thread ()
1: x/i $rip
=> 0x7ffff7cee3d5 <signal_exit_thread+9>: test %rcx,%rcx
(gdb)
0x00007ffff7cee3d8 in signal_exit_thread ()
1: x/i $rip
=> 0x7ffff7cee3d8 <signal_exit_thread+12>: jne 0x7ffff7cee3dc
<signal_exit_thread+16>
(gdb)
0x00007ffff7cee3dc in signal_exit_thread ()
1: x/i $rip
=> 0x7ffff7cee3dc <signal_exit_thread+16>: mov %rcx,%rsp
(gdb)
0x00007ffff7cee3df in signal_exit_thread ()
1: x/i $rip
=> 0x7ffff7cee3df <signal_exit_thread+19>: call *%rsi
(gdb) bt
#0 0x00007ffff7cee3df in signal_exit_thread ()
#1 0x00007ffff7d0a1f0 in start_thread (teb=0x67fd0000) at
../../dlls/ntdll/unix/thread.c:1070
#2 0x00007ffff7e0db43 in start_thread (arg=<optimised out>) at
./nptl/pthread_create.c:442
#3 0x00007ffff7e9fa00 in clone3 () at
../sysdeps/unix/sysv/linux/x86_64/clone3.S:81
(gdb) p $rsp
$2 = (void *) 0x24cee00
And now the $rsp register is updated (to 0x24cee00), but it's to the right of
the buffer struct. 0x24cee00 - 0x24ce870 = 0x590 (1424 bytes). So once the
stack expands 1424 bytes (to the left), this buffer struct is overwritten.
I add a watch to the buffer structs memory address and continue:
(gdb) watch ((struct _pthread_cleanup_buffer *) 0x24ce870)->__routine
Hardware watchpoint 3: ((struct _pthread_cleanup_buffer *)
0x24ce870)->__routine
(gdb) c
Continuing.
Thread 2 "winmm_test.exe" hit Hardware watchpoint 3: ((struct
_pthread_cleanup_buffer *) 0x24ce870)->__routine
Old value = (void (*)(void *)) 0x7ffff7e0c7a0 <__condvar_cleanup_waiting>
New value = (void (*)(void *)) 0x7ffff7e16330 <unwind_stop>
0x00007ffff7fc2426 in __GI__dl_find_object (pc1=0x7ffff51663e9
<_Unwind_ForcedUnwind+57>, result=0x24ce8d0) at ./elf/dl-find_object.c:363
363 if (__glibc_unlikely (_dlfo_main.map_end == 0))
1: x/i $rip
=> 0x7ffff7fc2426 <__GI__dl_find_object+6>: push %r13
(gdb)
Continuing.
Thread 2 "winmm_test.exe" hit Hardware watchpoint 3: ((struct
_pthread_cleanup_buffer *) 0x24ce870)->__routine
Old value = (void (*)(void *)) 0x7ffff7e16330 <unwind_stop>
New value = (void (*)(void *)) 0x7ffff51663e9 <_Unwind_ForcedUnwind+57>
0x00007ffff5166c91 in get_cie_encoding (cie=0x7ffff516a1b8) at
../../../src/libgcc/unwind-dw2-fde.c:299
299 aug = cie->augmentation;
1: x/i $rip
=> 0x7ffff5166c91 <get_cie_encoding+1>: mov %rdi,%rbp
(gdb)
Continuing.
Thread 2 "winmm_test.exe" hit Hardware watchpoint 3: ((struct
_pthread_cleanup_buffer *) 0x24ce870)->__routine
Old value = (void (*)(void *)) 0x7ffff51663e9 <_Unwind_ForcedUnwind+57>
New value = (void (*)(void *)) 0x24ce890
0x00007ffff516584c in uw_update_context_1 (context=0x24ceb90, fs=0x24ce9d0) at
../../../src/libgcc/unwind-dw2.c:1454
1454 switch (fs->regs.reg[i].how)
1: x/i $rip
=> 0x7ffff516584c <uw_update_context_1+492>: lea 0x4209(%rip),%rbp
# 0x7ffff5169a5c
(gdb) c
Continuing.
It actually gets updated a few times, but the last update is to an invalid
executable address (0x24ce890); which ultimately leads to the segfault:
Thread 2 "winmm_test.exe" received signal SIGSEGV, Segmentation fault.
0x00000000024ce890 in ?? ()
1: x/i $rip
=> 0x24ce890: rex.WXB add %al,(%r8)
1: x/i $rip
=> 0x24ce890: rex.WXB add %al,(%r8)
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https://bugs.winehq.org/show_bug.cgi?id=54359
Bug ID: 54359
Summary: DaciaMediaNavEvolutionToolbox crashes due to error in
libcef
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dani.faugiana(a)gmail.com
Distribution: ---
Created attachment 73931
--> https://bugs.winehq.org/attachment.cgi?id=73931
Backtrace of the crash in libcef.dll
Hello,
I am trying to run DaciaMediaNavEvolutionToolbox to update the car maps.
The application crashes right after starting, I have attached the backtrace.
I have tried running the software in Windows XP and Windows 7 modes.
Same result in both modes.
The error seems to be in libcef.dll, the Chromium Embedded Framework.
Searching other bugs, it seems that it's a bug that re-appears from time to
time as Chromium changes its internals.
Is the fix already ongoing?
Or should I give up (or maybe try to help fixing it?)
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=33208
Bug #: 33208
Summary: WWII Battle Tanks: T-34 vs. Tiger selection of the new
company causes to crash
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43931
--> http://bugs.winehq.org/attachment.cgi?id=43931
logout + backtrace
Game runs without any overrides, but has crash when selecting a new company.
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https://bugs.winehq.org/show_bug.cgi?id=40183
Bug ID: 40183
Summary: unable to install GOTO bridge software
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajax_lusinchi(a)yahoo.fr
Distribution: ---
Created attachment 53690
--> https://bugs.winehq.org/attachment.cgi?id=53690
report from installation
under ubuntu 140.04 with wine 1.6
GOTO bridge XVI works with windows
Installation failed
I also use without problem Funbridge sofware from the same firm
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https://bugs.winehq.org/show_bug.cgi?id=53951
Bug ID: 53951
Summary: Corsairs game crashes at startup
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: varrok(a)gmail.com
Distribution: ---
Created attachment 73527
--> https://bugs.winehq.org/attachment.cgi?id=73527
Logs from a clean wine32 prefix + winetricks dsound, quartz, gdi+, cinepack
components. WinXp compatibility mode.
Hi ????,
I'm trying to get the Corsairs Gold game to run
https://www.gog.com/game/corsairs_gold , but it refuses to. I got it to run on
one prefix (with issues, but at least got through the intro videos, menus [with
error messages] to gameplay), but reproducing it cleanly was too hard after
multiple attempts.
Sadly, this game doesn't have a demo for easy reproduction.
When I launch the game (getting past the separate .exe launcher), black screen
is displayed (where the cutscenes are supposed to play) for some time (probably
video duration) then the game's splash image is displayed, and the game crashes
at the first frame of the main menu.
The report issue Wine popup appears, but doesn't manage to fill in the data to
send even after waiting for a long while. I do have output logs though,
attached here.
Extra information:
- This game uses cinepack codec for the .avi videos, but installing it via
winetricks doesn't make them immediately run (they display black screen)
- The game requires at least the quartz component of winetricks (or
equivalent), and most likely dsound too - installing them alone didn't make the
game get to the menu correctly. Tried various other including: directmusic,
directshow, avifil32, dsmo, mf, allcodecs, gdi+, didn't seem to change
anything.
- The GOG version of the game uses a modified ddraw.dll (adraw.dll), it might
be the cause of some issues. Some person posted a modified exe that is
compatible with normal ddraw.dll
https://sourceforge.net/p/dxwnd/discussion/general/thread/2a942442/#7aa5 (Not
that I wish you to run potentially untrusted executables, so I'll just say I
tried it and though the file seems a legit game executable, it didn't help this
time)
- The crashed game doesn't exit cleanly, and sometimes the next launch crashes
a bit sooner than the others. Just a heads-up so you don't become insane from
seeing different outcomes to seemingly the same action :)
- wine-7.21-219-g5d1820c40bd , but the issue wasn't introduced in any new
version
- tested on a 32bit prefix, with emulated desktop 800x600
Br
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http://bugs.winehq.org/show_bug.cgi?id=34998
Bug #: 34998
Summary: 11 button mouse not detected in Wow
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)nuteknik.com
Classification: Unclassified
I am running wine 1.7.6 on Ubuntu 13.10.
I have a Razer Ochori 2013 mouse whose mouse buttons are not all detected while
running wow 5.4.
The mouse has four side buttons, two on the left, two on the right. Both
buttons on the right side are not detected in wow.
xev receives Buttonpress events for those two buttons, as 10 and 11.
note: xev receives both left side buttons as 8 and 9.
And curiously...I have never been able find buttons 6 or 7 on this mouse. The
mouse wheel does not tilt right or left...
I posted this issue in the forums and was suggested to open a bug.
Thanks for your help.
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https://bugs.winehq.org/show_bug.cgi?id=49616
Bug ID: 49616
Summary: Speechexec Pro Dictate fails with: ITERATE_Actions
Execution halted, action L"ProductKeyError" returned
1603 with "Use demo key" mode
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
Slighly older version of SpeechExec Pro Dictate does not install with "Use demo
key" under wine 5.2.10-staging
due to 0024:err:msi:ITERATE_Actions Execution halted, action L"ProductKeyError"
returned 1603
i.e. the generated demo key is not applied.
If You run the installer with WINEDEBUG=+msi and grep for the key, You will
find the generated trial key.
You can paste it during the next run and the installer will run (installing at
least some of the components).
0140:fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"key", clsid
{000c109e-0000-0000-c000-000000000046} error was seen before in the output.
winetricks msxml6, dotnet40, dotnet20, and wsh were applied, the MS SQL
component ( SpeechExecLocalDataStorage_x86-ENU.msi ) was installed manually
before).
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