https://bugs.winehq.org/show_bug.cgi?id=46291
Bug ID: 46291
Summary: Blizzard update WoW to use DX12 and Multithread.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Shown below are the fixme that come from vkd3d, after the most recent Blizzard
patch to World of Warcraft. Using Nvidia, driver 415.23, latest vkd3d from
git, and wine-4.0-rc1-36-gec2c2f9fa0 (Staging).
fixme:vkd3d_create_device: Unsupported feature level 0xc000.
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4.
fixme:d3d12_command_queue_GetPrivateData: iface 0x7e5a6230, guid
{000000f0-0000-000d-c0f5-fed7c47f0000}, data_size 0x25f898, data 0x25f860 stub!
Tell me how I can help, since I can test and report back usually same day.
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https://bugs.winehq.org/show_bug.cgi?id=52886
Bug ID: 52886
Summary: [The Council]Graphical glitches with Damavand (and
system hang)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72270
--> https://bugs.winehq.org/attachment.cgi?id=72270
Output Console log
Hi,
I have the game from GoG. Tried with plain wine and with my patched wine, same
issue for both.
There are graphical glitches when the game uses Damavand and my system hangs
after a while. The main menu in-game has no problem. The glitch appears during
the 1st cutscene at the beginning.
I attach 4 screenshots, 2 with Damavand and 2 with DXVK, in the same place in
the both case.
I attach the output console log and "VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh" log.
VKD3D trace + d3d log :
https://www.mediafire.com/file/w8z6snwwcha7mrt/TheCouncil_d3dlog.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=52723
Bug ID: 52723
Summary: error: ‘for’ loop initial declarations are only
allowed in C99 mode (wine-7.4)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 72083
--> https://bugs.winehq.org/attachment.cgi?id=72083
log.txt
Unsure of version number for vkd3d.
Compiling in distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-7.4
In function ‘fold_mul’:
error: ‘for’ loop initial declarations are only allowed in C99 mode
note: use option -std=c99 or -std=gnu99 to compile your code
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https://bugs.winehq.org/show_bug.cgi?id=46198
Bug ID: 46198
Summary: Xenia fails to find Directx 12 graphics adapter
[vkd3d]
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Xenia seems to startup just fine but when it gets around to setting up the
directx 12 subsystem, it fails to find a suitable adapter. Xenia goes about
finding a suitable adapter via IDXGIFactory2::EnumAdapters1. It only requires
feature level 11_0.
the important bits:
I built wine from source on ubuntu 18.10 with support for vkd3d (or at least,
the build system said there was). I have nvidia 410 drivers installed.
gears-vkd3d ran.
vulkan doesn't crash at startup (wine64 xenia.exe --gpu=vulkan)
Directx 12 is used by default so just simply using wine64 xenia.exe is enough
to cause the problem.
This works consistently on Windows but is non-operational on Linux under wine.
The latest Xenia build can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
To summarize:
Xenia fails to find a graphics device with a suitable feature level under wine
when one should exist.
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https://bugs.winehq.org/show_bug.cgi?id=46184
Bug ID: 46184
Summary: dx12 to vkd3d crashes wow, with a screen full of fixme
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4
WoW, BFA, DX12 enabled in game, using vkd3d, and wine, with staging, compiled
from source. Latest vulkan driver, proprietary Nvidia driver 415.18, kernel
4.19.2-301, fedora 29, Gtx 970 4Gig, Amd FX 6300 6 Cores, 16Gig DDR3 1600.
Using DXVK for DX11 works fine. Vsync can not be disabled with vkd3d wrapper.
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https://bugs.winehq.org/show_bug.cgi?id=54726
Bug ID: 54726
Summary: Bioshock 1.0 demo crashes on missing 'tex2Dproj'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: http://us.download.nvidia.com/downloads/nZone/demos/nz
d_BioShockPC.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34106
Distribution: ---
01b4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
01b4:err:d3dcompiler:D3DCompile2 Shader log:
01b4:err:d3dcompiler:D3DCompile2 <anonymous>:200:20: E5005: Function
"tex2Dproj" is not defined.
01b4:err:d3dcompiler:D3DCompile2
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http://bugs.winehq.org/show_bug.cgi?id=15399
Summary: Colin Mcrae Rally 1.0 shows Graphical Glitches within
menus and crashes before loading any track.
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4216
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=16253)
--> (http://bugs.winehq.org/attachment.cgi?id=16253)
game run without any argument.
After Setting the compatibility to windows 95/98, installing direct media end
the indeo codec, Colin Mcrae rally start but deos not show any menu correctly,
except for fixed bitmap like the Copyright screen (see the screenshot ).
Even if I try to navigate the menu and get to load the track, wine crashes.
See the crash.log for the output when the game crashes wine, and menu.log for a
debug with "relay,+d3d7,+ddraw" active (reaching the menu, navigating it and
then exiting the application).
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https://bugs.winehq.org/show_bug.cgi?id=54182
Bug ID: 54182
Summary: Altirra: Paste of text into debugger console replaces
whole text though it wasn't selected
Product: Wine
Version: 6.0.3
Hardware: x86-64
URL: https://www.virtualdub.org/altirra.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaromir.obr(a)gmail.com
Distribution: Ubuntu
Created attachment 73715
--> https://bugs.winehq.org/attachment.cgi?id=73715
A screencast describing the issue - you can play it in Chrome
Originally reported here:
https://forums.atariage.com/topic/327133-altirra-400-released/?do=findComme…
Steps to reproduce:
1) Install and run Altirra emulator:
https://www.virtualdub.org/downloads/Altirra-4.01.zip
2) Press F8 (It will start debugger and break application)
3) Type "db" into debugger's console
4) Select and copy a text to clipboard over "Ctrl + C" - e.g. from Altirra or
from another application (even from a non Wine application)
5) Click into the debugger's console and paste text to the cursor after the
existing text ("Ctrl + V")
Expected result:
* The existing text is not replaced
Actual result:
* Whole existing text is replaced
The issue doesn't happen when running Altirra natively in Windows 10.
Used SW:
* Ubuntu 22.04
* Wine 6.0.3
* Altirra 4.10 (also older versions are affected)
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https://bugs.winehq.org/show_bug.cgi?id=54731
Bug ID: 54731
Summary: vbscript: stack_pop_bool doesn't support floats or ole
color
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
While working on porting Visual Pinball to cross platform, I've found some
scripts where comparisons that use floats and OLECOLOR directly fail. For
example:
If Light005.State Then
' State is a float V_R4 like 1.2
End If
If Light005.Colorfull Then
' Colorfull is an OLECOLOR VT_UI4
End If
Fixing involves updating stack_pop_bool to support more types as seen in
VARIANT_Coerce.
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