https://bugs.winehq.org/show_bug.cgi?id=49412
Bug ID: 49412
Summary: Wine 5.10 breaks League Of Legends
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matias.nicolas.zc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 7b78338b078a7a55c5851a91064ef70836f4c996
Distribution: ---
Created attachment 67491
--> https://bugs.winehq.org/attachment.cgi?id=67491
Pass syscall_dispatcher to NtCreateThreadEx
First of all, this is not the same as Bug 49373, that one doesn't affect the
alternative patch from Bug 47198.
Stating with wine 35b063a4 + staging 7b78338b, the game doesn't start. The
following message appears in the terminal every couple of seconds (with
different thread ids):
```
0184:err:ntdll:RtlpWaitForCriticalSection section 0x7bd07a40 "loader.c:
loader_section" wait timed out in thread 0184, blocked by 0024, retrying (60
sec)
```
__________________________________________________
This can be reproduced by running the following executable, no need to have an
account:
`wine League of Legends/Game/League of Legends.exe`
Tested with wine 67ef5151 + staging 02913f75 (the last staging commit at the
moment of testing)
The game also needs the alternative patch from Bug 47198 + `echo 0 >
/proc/sys/abi/vsyscall32`
I have an updated patch for Bug 47198 that applies over wine-git+staging in my
copr repo:
https://copr-dist-git.fedorainfracloud.org/cgit/manizuca/wine-lol/wine.git/…
__________________________________________________
As i said, this bug is present since wine 35b063a4 with the staging rebasing
from 7b78338b
Specifically, the `WOW32Reserved` assignation from the
`0003-winebuild-Generate-syscall-thunks-for-ntdll-exports` patch was moved to
loader.c, since the thread creation function was moved to the Unix library, but
apparently that assignation needs to be in thread creation function.
The attached patch moves back that assignation, by passing a syscall_dispatcher
reference to the Unix library.
Sadly, starting with wine 33c750f5, NtCreateThreadEx is called from
unix/server.c. Since i couldn't find how to get syscall_dispatcher from there,
I'm reverting that commit to make League Of Legends work.
In summary, I can make LoL work with wine-git + staging + reverting 33c750f5 +
the attached patch + the alternative patch from Bug 49373
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https://bugs.winehq.org/show_bug.cgi?id=38567
Bug ID: 38567
Summary: Life Fortress Volcabamba runs slowly
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://www.alles.or.jp/~gyonin/game.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: ---
Doesn't work in full screen (the default) - only displays blank screen with
mouse cursor.
To run windowed, execute v_config.exe and uncheck top checkbox and then click
first button below the controls to save.
The intro then runs at good speed but gameplay is very sluggish. Sound effects
are OK. No obvious problems listed in terminal output.
System: Nvidia GTX 660 with binary driver 340.76
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https://bugs.winehq.org/show_bug.cgi?id=54787
Bug ID: 54787
Summary: Penumbra: Overture in game black screen with enabled
Anti-Aliasing (multisample)
Product: Wine
Version: 8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: illia.a.polishchuk(a)globallogic.com
Distribution: ---
How to reproduce:
1 - Download Penumbra: Overture game in Steam
2 - Enable the game compatibility setting "Force the use of a specific Steam
Play
compatibility tool"
3 - Set all the game settings to high (The important is "anti-aliasing" setting
= 4 and "Post Effects" = on and "Bloom" = on)
5 - Run new game.
Actual result: Black screen rendered
It can't be reproduced for pure windows on windows version and native linux
version on linux
This bug was observed while implementing workaround for "mesa" project:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147/diffs?commi…
The bug reason in GL spec (8.7):
"An INVALID_OPERATION error is generated by CopyTexImage*D"
"the effective value of SAMPLE_BUFFERS for the read framebuffer
(see section 9.2.3.1) is one."
BUT
Windows version on Windows OS uses just wglChoosePixelFormatARB call with
WGL_SAMPLES_ARB argument
And game has common GL_SAMPLES = 0 and arb WGL_SAMPLES = 4
Probably WGL_SAMPLES does not have the multisample restriction but `wine`
translation breaks this
When wine translates it to a Linux it uses explicit renderbuffer with samples
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/wined3d/texture.c#L2…
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https://bugs.winehq.org/show_bug.cgi?id=54721
Bug ID: 54721
Summary: load_wow64_ntdll failed to load
L"\\??\\C:\\windows\\syswow64\\ntdll.dll" error
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexschwartz01(a)gmail.com
Distribution: ---
Created attachment 74227
--> https://bugs.winehq.org/attachment.cgi?id=74227
output of "/opt/wine-devel/bin/wine64 7z2201.exe" command
Background: I ran these commands on my Debian VM
sudo mkdir -pm755 /etc/apt/keyrings
sudo wget -O /etc/apt/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key
sudo wget -NP /etc/apt/sources.list.d/
https://dl.winehq.org/wine-builds/debian/dists/bullseye/winehq-bullseye.sou…
sudo apt update
filename=$(apt-get download wine-devel --print-uris | awk '{print $2}')
version=$(apt-get download wine-devel | awk '{print $7; exit}')
dpkg-deb -R $filename requires32/
sed -i "s/, wine-devel-i386 (= $version)//g" requires32/DEBIAN/control
dpkg-deb -b requires32/ wine64.deb
sudo apt install ./wine64.deb -y
I wanted to try to run a x86 32-bit app (I picked 7-Zip) with wine64 with the
WOW64 experimental feature so I ran "/opt/wine-devel/bin/wine64 7z2201.exe" and
it gives the error message in the attachment
Below is the output of "ls -la /home/alex/.wine/drive_c/windows/syswow64/"
command
alex@penguin:~$ ls -la /home/alex/.wine/drive_c/windows/syswow64/
total 0
drwxr-xr-x 1 alex alex 0 Mar 22 18:29 .
drwxr-xr-x 1 alex alex 342 Mar 22 18:29 ..
It is quite weird that this directory is empty
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https://bugs.winehq.org/show_bug.cgi?id=54260
Bug ID: 54260
Summary: 64-bit prefix cannot launch applications dependent on
ie8 winetricks package
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
The game EverQuest recently moved to 64-bit and to patch the game LaunchPad.exe
needs the ie8 package but it will not give a graphical interface due to
dependency ie8.
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https://bugs.winehq.org/show_bug.cgi?id=50640
Bug ID: 50640
Summary: Program "OpenBoard" crashes at startup
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcellruyter(a)gmail.com
Distribution: ---
Created attachment 69344
--> https://bugs.winehq.org/attachment.cgi?id=69344
wine: Program Error Details
Currently I run wine 6.0 and the program OpenBoard
(https://github.com/OpenBoard-org/OpenBoard/releases/download/v1.5.4/OpenBoa…)
crashes on startup:
010c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
wine: Unhandled page fault on read access to 8B088B04 at address 6CA25FE2
(thread 010c), starting debugger...
0118:fixme:file:NtLockFile I/O completion on lock not implemented yet
On an old laptop I run wine 5.22-1 and the program works fine there.
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https://bugs.winehq.org/show_bug.cgi?id=46460
Bug ID: 46460
Summary: it will get to the opening loading screen then crash
on roblox studio
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bramer.cyndi(a)gmail.com
Distribution: ---
Created attachment 63262
--> https://bugs.winehq.org/attachment.cgi?id=63262
roblox studios
it will get to the opening loading screen then crash on roblox studio
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https://bugs.winehq.org/show_bug.cgi?id=37995
Bug ID: 37995
Summary: Mouse jittering when steam overlay is enabled
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.jelten(a)gmail.com
Distribution: ---
When the steam-overlay is enabled, the mouse in Skyrim, Fallout New Vegas, and
Fallout 3 jitters in the 3d view. The visible cursor movement in menus is
totally smooth and normal.
When moving the head, the view center jumps around slightly, but only when
moving the mouse. The game is playable, these micro-jumps are really annoying.
It feels as if the mouse does not provide consistent but rather noisy and jumpy
data about the coordinates or the mouse underground is bad (dirt, reflections).
This was my guess for a long time, but I just figured out the problem does not
occur when the overlay is disabled.
Maybe this is related to #32913.
wine 1.7.33
kernel 3.18.3-JJ
xorg-server 1.16.2.901-r1
nvidia-drivers 346.35
AMD Phenom II X4 955
GeForce GTX 560
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https://bugs.winehq.org/show_bug.cgi?id=54466
Bug ID: 54466
Summary: ???????
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevie1401(a)web.de
Distribution: ---
It's really incredibly complicated to report a bug in an app!
I want to report 2 bugs:
Purebasic and Spiderbasic load very very slowly.
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https://bugs.winehq.org/show_bug.cgi?id=53390
Bug ID: 53390
Summary: Doom 3 BFG Mostly Black Screen
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 72780
--> https://bugs.winehq.org/attachment.cgi?id=72780
Log File
Doom 3 BFG installs and launches but when starting a new game the screen is
mostly black. A few things show up such as screens and the crosshair but it's
not playable like this. I am atatching a log file and a screenshot.
My System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 22.1.3 | Manjaro
21.3.4 | Mate 1.26.0 | Kernel 5.18.12-3-MANJARO | Wine 7.13
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