https://bugs.winehq.org/show_bug.cgi?id=55234
Bug ID: 55234
Summary: Star Citizen fails to start when using apitrace
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74838
--> https://bugs.winehq.org/attachment.cgi?id=74838
+d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seh,+tid debug log wine 8.11
Hello,
When launching Star Citizen with active apitrace (windows version), the game
crashes and shows an empty crash handler window & dialog.
Pre-requisites are workarounds mentioned in bug 54010, needed for the RSI
launcher & game to work at all.
apitrace is working with this:
- dxgi & d3d11 set to native,builtin for StarCitizen.exe &
StarCitizen_Launcher.exe in winecfg;
- dxgi.dll, dxgitrace.dll & d3d11.dll wrappers copied to the StarCitizen/LIVE &
StarCitizen/LIVE/Bin64 directories;
Yet, a StarCitizen.trace file is created by apitrace indicating that it's
indeed active.
When apitrace is not used, the game client can usually load. Sometimes it
crashes but not like the issue (returns to the launcher; no crash window or
dialog).
A +d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seg,+tid debugging log is
attached.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55262
Bug ID: 55262
Summary: [POTENTIAL PERFORMANCE BOOST] [POTENTIAL CPU USAGE
REDUCTION] [PATCH PROVIDED] SIMPLE CODE CHANGE FOUND
TO BOOST FPS AND SEVERELY DECREASE CPU USAGE CAUSED BY
"wined3d_cs_run"
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: CHECK_1234543212345(a)protonmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
Created attachment 74878
--> https://bugs.winehq.org/attachment.cgi?id=74878
WINED3D_CS_QUERY_POLL_INTERVAL_from_10u_to_200000u_remove_high_cpu_usage_caused_by_WINED3D_CS_SPIN_COUNT.patch
⬤ FOUND CODE THAT CAN BE CHANGED TO BOOST FPS AND REDUCE CPU USAGE CAUSED BY
"wined3d_cs_run" BY ALOT
- A way to boost FPS by increasing number of "WINED3D_CS_QUERY_POLL_INTERVAL"
has been FOUND!!!
- A way to reduce the CPU USAGE caused by "wined3d_cs_run" has been FOUND!!!
⬤ SETTINGS:
- Default Wine 8.11
- Ryzen 7 1700 locked to 2.5GHZ (to keep fps stable)
- RX 580 locked CORE/MEMORY locked to 300MHZ (echo "low" >
/sys/class/drm/card0/device/power_dpm_force_performance_level) (to keep fps
stable)
- Window Manager: OpenBox
- Compositor: No Compositor, Xorg TearFree Disabled
- 16 bit color used to boost FPS
- Used Wine to run the Windows version of Steam to run these games
- "perf top" command used to see overhead caused by "wined3d_cs_run"
- DXVK not used
⬤ GAMES USED:
- Grapple (Free) (Heavy on GPU)
(https://store.steampowered.com/app/1428870/Grapple/)
- Brawlhalla (Free) (Light on GPU)
(https://store.steampowered.com/app/291550/Brawlhalla/)
⬤ RESULTS:
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 10000000u (Wine Default)
Grapple Level 1: 89 FPS
Brawlhalla Character Select CPU USAGE: 130.2%
Brawlhalla "perf top" wined3d_cs_run overhead: 63.12%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 10000u
Grapple Level 1: 89 FPS
Brawlhalla Character Select CPU USAGE: 42.8%
Brawlhalla "perf top" wined3d_cs_run overhead: 1.50%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 86 FPS
Brawlhalla Character Select CPU USAGE: 41.1%
Brawlhalla "perf top" wined3d_cs_run overhead: 0.43%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 100u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 91 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 1000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 100000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
Brawlhalla Character Select CPU USAGE: 41.0%
Brawlhalla "perf top" wined3d_cs_run overhead: 0.40%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 10000000u (Wine Default)
Grapple Level 1: 94-95 FPS
Brawlhalla Character Select CPU USAGE: 130.2%
Brawlhalla "perf top" wined3d_cs_run overhead: 63.07%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 250000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 300000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 1000000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 93-94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10000000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 52 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
2nd BEST:
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 1u
Grapple Level 1: 96 FPS
Brawlhalla Character Select CPU USAGE: 40.7%
Brawlhalla "perf top" wined3d_cs_run overhead: "wined3d_cs_run" overhead too
low, not able to see
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
BEST: PATCH PROVIDED
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
"++spin_count >= WINED3D_CS_SPIN_COUNT && " removed in "dlls/wind3d/cs.c"
Grapple Level 1: 96 FPS
Brawlhalla Character Select CPU USAGE: 39.1%
Brawlhalla "perf top" wined3d_cs_run overhead: "wined3d_cs_run" overhead too
low, not able to see
---------------------------------------------------------------------------------------------------------------
⬤ CONCLUSION:
- 1. Increasing "WINED3D_CS_QUERY_POLL_INTERVAL" from "10u" to "200000u"
BOOSTED the FPS!!!
- 2. Decreasing "WINED3D_CS_SPIN_COUNT" from "10000000u" to "1u" or removing
"++spin_count >= WINED3D_CS_SPIN_COUNT && " in "dlls/wind3d/cs.c" fixes what
causes games that are light on the GPU to have high CPU USAGE caused by
"wined3d_cs_run" when checking using "perf top"!!!
- 3. I also tested other games and saw reduced CPU Usage by alot because of
"wined3d_cs_run" now taking less CPU USAGE!!!
- 4. HOPEFULLY A DEVELOPER SEES THIS SO THAT THIS COULD BE APPLIED INTO WINE,
CHANGING THOSE CODE GAVE A GOOD FPS BOOST AND REDUCED CPU USAGE CAUSED BY
"wined3d_cs_run"!!!
- 5. I have not checked if changing those code increases the FPS when using
DXVK
⬤ HOW TO APPLY PATCH:
- 1. "cd" into wine source code
- 2. do "patch -p0 <
WINED3D_CS_QUERY_POLL_INTERVAL_from_10u_to_200000u_remove_high_cpu_usage_caused_by_WINED3D_CS_SPIN_COUNT.patch"
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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https://bugs.winehq.org/show_bug.cgi?id=55264
Bug ID: 55264
Summary: Dragon Age Inquisition crashes with new wow64
emulation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 74880
--> https://bugs.winehq.org/attachment.cgi?id=74880
+tid,+seh log
Hi,
I build wine-git (wine-8.12-167-g2238658e2f8) with the new wow64 emulation and
the game crashes at launch during the 1st loading.
In the +tid,+seh log, i have these reports :
#####
0908:trace:seh:dispatch_exception code=c0000005 flags=0 addr=000000014304DBED
ip=14304dbed
0908:trace:seh:dispatch_exception info[0]=0000000000000001
0908:trace:seh:dispatch_exception info[1]=0000000140000000
0908:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0908:trace:seh:dispatch_exception rax=0000000000000000 rbx=0000000009340c20
rcx=00000000c0000017 rdx=0000000000000008
0908:trace:seh:dispatch_exception rsi=0000000141d909b0 rdi=00000001426c9990
rbp=00000000348609c0 rsp=0000000031eef9e0
0908:trace:seh:dispatch_exception r8=000000000000002a r9=0000000170071bfc
r10=0000000170071b00 r11=0000000000000202
0908:trace:seh:dispatch_exception r12=0000000000000001 r13=000000003c06cba0
r14=000000001d390420 r15=0000000029f41090
0908:trace:seh:call_handler calling handler 000000014423AA84
(rec=0000000031EEF7E0, frame=0000000031EEFD80 context=0000000031EEED50,
dispatch=0000000031EEEC20)
0908:trace:seh:__C_specific_handler 0000000031EEF7E0 0000000031EEFD80
0000000031EEF2F0 0000000031EEEC20
0908:trace:seh:call_handler handler at 000000014423AA84 returned 1
0908:trace:seh:call_stack_handlers found wine frame 0000000031EEFEA0 rsp
0000000031EEFFE0 handler 000000017006A800
0908:trace:seh:call_teb_handler calling TEB handler 000000017006A800
(rec=0000000031EEF7E0, frame=0000000031EEFEA0 context=0000000031EEED50,
dispatch=0000000031EEEC20)
01f4:fixme:netprofm:list_manager_GetConnectivity 0000000001295CE0,
000000000275FA3C
02dc:fixme:netprofm:list_manager_GetConnectivity 0000000000A95C20,
00000000027DFA3C
0908:trace:seh:EnumProcessModulesEx (FFFFFFFFFFFFFFFF, 0000000031EEBF60, 65536,
0000000031EEBEF0, 0)
018c:fixme:netprofm:list_manager_GetConnectivity 0000000005731380,
000000000767FA3C
01f4:fixme:netprofm:list_manager_GetConnectivity 0000000001295CE0,
000000000275FA3C
wine: Unhandled page fault on write access to 0000000140000000 at address
000000014304DBED (thread 0908), starting debugger...
#####
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https://bugs.winehq.org/show_bug.cgi?id=54948
Bug ID: 54948
Summary: EA app fails after login
Product: Wine
Version: 8.8
Hardware: x86-64
URL: https://www.ea.com/ea-app
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
d3dcompiler_47 (x64) putted in '../Program Files/Electronic Arts/EA Desktop/EA
Desktop'
After login the app main window shows for a second and then immediately closes.
Disabling d3d12 helps.
0a88:fixme:dxgi:d3d12_swapchain_init Ignoring swap effect 0x4.
0a88:fixme:dxgi:d3d12_swapchain_init Ignoring swapchain flags 0x2.
Assertion failed: !status, file ../wine/dlls/winevulkan/loader_thunks.c, line
160
0324:err:seh:call_stack_handlers invalid frame 000000001C07EA48
(000000001C082000-000000001C180000)
0324:err:seh:call_stack_handlers invalid frame 000000001C07C820
(000000001C082000-000000001C180000)
0324:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
8.8-34-gd54e7cd51db
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https://bugs.winehq.org/show_bug.cgi?id=54994
Bug ID: 54994
Summary: Problem with Dolphin emulator "X Error of failed
request: GLXBadFBConfig" and OpenGL < 4.6
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all!
Here follows a new bug report regarding a "X Error of failed request:
GLXBadFBConfig" error in conjunction with the dolphin emulator. This problem is
present for me since Wine 8.6 and Mesa 23.2.0-devel (git-483639d 2023-04-24
jammy-oibaf-ppa).
It is unclear if this is a Mesa or a Wine bug. Originally this was reported at
the Mesa issue tracker here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/8901
Maybe someone from the Wine project can bring more clarity where the problem is
coming from. ;-)
Note, this issue is similar to old bug 50859. But in contrast the underlying
problem does not affect all applications. I was only able to reproduce this
issue with the dolphin emulator.
A workaround is to add "MESA_GL_VERSION_OVERRIDE=4.6" and override the reported
OpenGL version to 4.6. Interestingly this even works with OpenGL 3.3 based
hardware like an Intel HD 2000 iGPU. And this is only valid for OGL 4.6. A
lower OGL override like "MESA_GL_VERSION_OVERRIDE=4.5" has no effect.
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https://bugs.winehq.org/show_bug.cgi?id=55260
Bug ID: 55260
Summary: wineserver and wine -k don't kill wine process
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
ubuntu 23.04 and wine-staging 8.12
Install the Bentley CONNECTION Client from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55248
After installing the program, the uninstaller finishes upon clicking on "Don't
show this again", however the Client launches as a separate process. Click on
system tray and Exit, however the terminal does not finish the wine process and
can't be killed.
The wine log is:
DFMT_B8G8R8X8_UNORM stub!
04c8:fixme:wininet:InternetSetOptionW Option
INTERNET_OPTION_END_BROWSER_SESSION: semi-stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 00000000000200BE
04c8:fixme:uiautomation:UiaClientsAreListening ()
04c8:fixme:win:UnregisterPowerSettingNotification (00000000DEADBEEF): stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000030066
04c8:fixme:dwmapi:DwmDetachMilContent (000000000002006E) stub
(waiting unless I Ctrl+C)
Can't be killed from another terminal:
wineserver -k has exit code 1
killall wineserver
wineserver: no process found
I'm not able to detect the process ID because bash doesn't have any child
process, yet the log is displayed in konsole.
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https://bugs.winehq.org/show_bug.cgi?id=55261
Bug ID: 55261
Summary: Installing wine-staging 8.12~lunar-1 didn't remove
8.0~repack-4
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Follow up from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55256
Ubuntu 23.04 had installed 8.0~repack-4 and upgraded repo for lunar, then apt
update and upgrade, but previous build was not uninstalled, so now I have:
$ apt list --installed | grep wine
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
fonts-wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all [installed]
libkwineffects14/lunar,lunar,lunar,now 4:5.27.4-0ubuntu1 amd64
[installed,automatic]
libwine-development/lunar,lunar,lunar,now 7.20~repack-1 amd64
[installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed,automatic]
wine-staging-amd64/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine-staging-i386/lunar,now 8.12~lunar-1 i386 [installed,automatic]
wine-staging/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine32/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed]
wine64/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed]
winehq-staging/lunar,now 8.12~lunar-1 amd64 [installed]
winetricks/lunar,lunar,lunar,lunar,lunar,lunar,now 20220411-1 all [installed]
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https://bugs.winehq.org/show_bug.cgi?id=55257
Bug ID: 55257
Summary: Excel Viewer 2007 title bar is not rendered correctly
Product: Wine
Version: 8.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74869
--> https://bugs.winehq.org/attachment.cgi?id=74869
With Wine native decoration
Files to download and install (md5sum):
ExcelViewer2007.exe (cb4f2202fc368af9476effed5cc7b8a4)
ExcelViewer2007sp3-kb2526302-fullfile-en-us.exe
(df16f0c83d87465e5f7ee332c64f7861)
Check the attached screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=55251
Bug ID: 55251
Summary: need ntdll.dll.RtlWalkFrameChain for Revelation mobile
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: quyenvanboqmak(a)gmail.com
Distribution: ---
Created attachment 74857
--> https://bugs.winehq.org/attachment.cgi?id=74857
Revelation mobile need ntdll.dll.RtlWalkFrameChain
Revelation works fine with wine-ge-proton OpenGL, but when DXVK is enabled,
there is a fatal error like above!
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