https://bugs.winehq.org/show_bug.cgi?id=55063
Bug ID: 55063
Summary: gdi32:clipping - test_GetClipRgn() sometimes gets a
NULL region on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:clipping - test_GetClipRgn() sometimes gets a NULL region on Windows:
clipping.c:339: Test failed: Expected SelectClipRgn to return SIMPLEREGION, got
1
clipping.c:453: screen resolution 1024 x 768
clipping.c:471: Test failed: expected SIMPLEREGION, got 1
clipping.c:484: Test failed: RectVisible failed for (10,10)-(20,20)
clipping.c:488: Test failed: RectVisible failed for (20,20)-(10,10)
clipping.c:502: Test failed: expected SIMPLEREGION, got 1
See https://test.winehq.org/data/patterns.html#gdi32:clipping
This is quite rare, happening 8 times in the past 8 months, but somewhat
irregularly. Also, so far the failure has only happened on Windows 10 21H1,
21H2... and Windows 8:
* 2022-11-04 win21H1_newtb-w10pro64-he-64
* 2022-11-15 win21H2_newtb-w1064-tsign-32
* 2023-03-27 win21H1_newtb-w10pro64-ru-64
* 2023-04-05 win21H1_newtb-w10pro64-ja-64
* 2023-04-06 win21H1_newtb-w10pro64-en-AE-u8-64
* 2023-04-11 win21H1_newtb-w10pro64-64
* 2023-05-08 win81_newtb-w864-64
* 2023-06-06 win81_newtb-w864-64
So it's possible these failures are caused by interference from another test.
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https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
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https://bugs.winehq.org/show_bug.cgi?id=51949
Bug ID: 51949
Summary: black boxes for mouse pointer and windows in
wine-staging-6.20
Product: Wine-staging
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70927
--> https://bugs.winehq.org/attachment.cgi?id=70927
cardfile w/black window & PS 6.0 w/black box pointer
The mouse pointer is obscured by a black box in photoshop 6.0 and the window
that has focus is all black making any text in the window unreadable.
See attached images for cardfile & photoshop.
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https://bugs.winehq.org/show_bug.cgi?id=54793
Bug ID: 54793
Summary: LeagueClient.exe get's stuck in the league of legends
logo before crashing
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kassin.dornelles(a)gmail.com
Distribution: ---
Created attachment 74287
--> https://bugs.winehq.org/attachment.cgi?id=74287
Logs from when the LoL logo starts and when it crashes.
When launching the LeagueClient.exe launcher pressing "Play" in the
RiotClientServices.exe window it will show up the league of legends logo but it
will be stuck on it for 1 to 2 minutes before it stops trying to launch the
game client, so the riotclientservices "Play" button will get re-enabled for
the user to try again
Steps to reproduce:
- Install WINE 8.5 (upstream release)
- Install corefonts (via Winetricks or System wide, i did install system wide)
to get the riotclientservices.exe to actually work
- Launch the game installer that you got from
"https://signup.leagueoflegends.com/en-us/signup/redownload"
- Press install and wait for it, when its over it will launch the
riotclientservices.exe
- Wait for the league client to be downloaded by the riot client, press play
after it and that's it.
Ive seen other issues but seems like most of them got abandoned by the author
and were also using an older version of WINE (please move the issues to gitlab
if possible)
Some random info:
I have all wine dependencies installed, i'm on arch linux, i have corefonts
installed and the prefix is a new one, clear, not even dxvk or vkd3d-proton is
installed, is as clear as it can be.
GPU and CPU is not relevant because a bunch of people in different hardware get
the same exact issue every time.
i'm attaching logs
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https://bugs.winehq.org/show_bug.cgi?id=55274
Bug ID: 55274
Summary: Magpie v0.4 needs IDXGISwapChain1 to IDXGISwapChain2
cast
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
https://github.com/Blinue/Magpie/releases/tag/v0.4
Contains source and download.
Log:
> 02c0:warn:dxgi:d3d11_swapchain_QueryInterface {a8be2ac4-199f-4946-b331-79599fb98de7} not implemented, returning E_NOINTERFACE
Affected code from the program:
https://github.com/Blinue/Magpie/blob/42088d9261c0ad7e0467ff379bc50a1812e11…
To reproduce, just run the program and click the button right of "ALT+F11"
After 5 seconds it creates a bugged fullscreen window that hides an error
message box behind it.
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https://bugs.winehq.org/show_bug.cgi?id=55271
Bug ID: 55271
Summary: d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on Windows:
d3dx10.c:2664: Test failed: Got unexpected data_loader_decompress_count 1.
See https://test.winehq.org/data/patterns.html#d3dx10_39:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_40:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_42:d3dx10
With only four instances in 8 months this is pretty rare:
* 2023-02-16 win21H1_newtb-w10pro64-hi-u8-64
* 2023-04-20 win7_newtb-w7u-es
* 2023-06-07 win7_newtb-w7u-es
* 2023-07-11 win7_newtb-w7u-es
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https://bugs.winehq.org/show_bug.cgi?id=55229
Bug ID: 55229
Summary: kernel32:loader - test_import_resolution() gets an
invalid address error on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_import_resolution() gets an invalid address error on
Windows 10+:
loader.c:2296: Test failed: failed to load err 487
loader.c:2315: Test failed: failed to load err 487
See https://test.winehq.org/data/patterns.html#kernel32:loader
Where 487 == ERROR_INVALID_ADDRESS
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https://bugs.winehq.org/show_bug.cgi?id=55266
Bug ID: 55266
Summary: kernel32:loader - The 64-bit test_Loader() gets bad
header alignments on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - The 64-bit test_Loader() gets bad header alignments on
Windows 10+:
loader.c:981: Test failed: 2: header alignment is not cleared
loader.c:981: Test failed: 3: header alignment is not cleared
loader.c:981: Test failed: 6: header alignment is not cleared
loader.c:981: Test failed: 7: header alignment is not cleared
loader.c:981: Test failed: 14: header alignment is not cleared
See https://test.winehq.org/data/patterns.html#kernel32:loader
This is specific to the 64-bit tests and first happened on 2023-07-10 which
corresponds to the GitLab CI's move to Debian 12 for building the Windows test
binaries (5799e89f15b5). This is confirmed by the fact that test executables
built on Debian 11 still don't get these failures.
In particular this means:
* These failures will show up in the TestBot's nightly WineTest results since
they use the official winetest.exe binaries built by the GitLab CI on Debian
12.
* But they will not happen when testing patches on the TestBot since, so far,
it still builds the tests on Debian 11.
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https://bugs.winehq.org/show_bug.cgi?id=55230
Bug ID: 55230
Summary: Yesterday Origins shows black screen while playing
some videos
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0378:fixme:wincodecs:BitmapImpl_QueryInterface unknown interface
{6f15aaf2-d208-4e89-9ab4-489535d34f9c}
0378:fixme:mfplat:media_engine_TransferVideoFrame Unsupported destination type.
8.12-43-g5799e89f15b
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https://bugs.winehq.org/show_bug.cgi?id=42668
Bug ID: 42668
Summary: RealMYST crashes with "Too many open files" error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: psychonaut(a)nothingisreal.com
Distribution: ---
Created attachment 57619
--> https://bugs.winehq.org/attachment.cgi?id=57619
Console output from Wine 2.3
realMYST (as distributed by GoG) crashes near the end of the introductory
sequence, right before the book lands at the bottom of the screen. If I abort
the introduction, I can start playing the game, which seems to work fine,
except that it crashes after a few minutes (usually, but not always, when I try
to save). The console output gives a message about too many files open:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
I note that this is the same problem reported by Comment #10 of Bug 18975. I
haven't tried increasing my maximum number of open file descriptors. It's
currently set to 1024, though I think it would be bizarre for the game to
require even that many.
Unfortunately, it is not possible for me to get a backtrace. When I use
winedbg, the game slows to a crawl and it's impossible to do anything.
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