http://bugs.winehq.org/show_bug.cgi?id=23356
Summary: Napoleon Total War: black screen without winetricks
d3d9x
Product: Wine
Version: 1.2-rc4
Platform: x86-64
URL: http://www.totalwar.com/napoleon/demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
The log shows several d3dx stubs are causing it trouble:
implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx (0x8eafae8, 0xd7ee731, 1440128,
4294967294, 4294967294, 1, 0, fffffffd, 1, 2, 5, 0, (nil), (nil), 0x8f53864):
stub
...
fixme:d3dx:ID3DXEffectImpl_SetMatrixTranspose (0x8f54f58)->(0x1642ea0,
0x8ea54fc): stub
fixme:d3dx:ID3DXEffectImpl_SetTechnique (0x8f54f58)->(0x1642eac): stub
...
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
winetricks d3dx9 lets it start with graphics.
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https://bugs.winehq.org/show_bug.cgi?id=55064
Bug ID: 55064
Summary: Microsoft Powerpoint 2007 does not print large
document
Product: Wine
Version: 7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When printing a large document with Powerpoint 2007 to a file
the print file is not created (without notice). A bisect shows
that the first bad commit is
commit 017e9557db73a4b51b5cb2eacbf638288b5e6719
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Dec 2 21:23:50 2022 +0100
localspl: Use print processor in ScheduleJob.
dlls/localspl/provider.c | 198 +++++++++++++++++++++++++++++++++++++----------
1 file changed, 155 insertions(+), 43 deletions(-)
Later releases of wine produce an exception inside a PP lib when
doing the same operation.
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https://bugs.winehq.org/show_bug.cgi?id=52171
Bug ID: 52171
Summary: CXBX-R Xbox emulator cannot save game data, error
"NtCreateFile alloc_size not supported"
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
Here follows a bug report regarding a missing / not implemented function in
Wine. This issue effectively prevents the saving of gaming data (in the
emulator) to the locally available storage (SSD, HDD).
Interestingly not all games are affected in the same way. It differs which
function the corresponding game is calling when a saving process to the
emulated Xbox HDD is performed. For example, "Crash Tag Team Racing" cannot
save anything while the game "Baldur's Gate Dark Alliance" is able to save at
least partially data to the emulated Xbox HDD.
The full error message at the CLI (during a failed saving process) is:
0184:fixme:file:NtCreateFile alloc_size not supported
0184:fixme:file:NtSetInformationFile Unsupported class (19)
I can confirm this behavior for Wine 6.23 but this seems present also at all
older versions. The first by me tested version with that problem was Wine 6.7.
Earlier Wine 6.x builds generally didn't work well with the CXBX-R emulator
because the built-in Visual C++ 2019 support was too limited and the native MS
Visual C++ 2019 compatibility became flawed.
According to the CXBX-R GitHub webpage
(https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) Wine 5.0.3 is described in
conjunction with native MS Visual C++ 2019 as "stable". So the here reported
"NtCreateFile alloc_size not supported" bug may not be present. However, this
is not tested by me, so I cannot confirm this.
Whatever, in summary this issue may have a relation to the built-in Visual C++
2019 support in Wine. More information can be found at the following CXBX-R bug
page: https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2161
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http://bugs.winehq.org/show_bug.cgi?id=32334
Bug #: 32334
Summary: Microsoft SQL Server Management Studio Express 2005:
Connection window is too narrow
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Regression SHA1: ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Created attachment 42678
--> http://bugs.winehq.org/attachment.cgi?id=42678
Screenshots of good and bad versions
Connection window that appears right after starting the application is too
narrow. You may notice that the bitmap on the top is clipped.
Regression testing points to the following commit:
ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e is the first bad commit
commit ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 15 13:29:21 2012 +0100
gdi32: Don't load bitmap glyphs when using subpixel rendering in
GetGlyphOutline.
Reverting that commit on top of current git brings back correct behavior.
Prerequisite:
winetricks dotnet20 win7
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https://bugs.winehq.org/show_bug.cgi?id=55169
Bug ID: 55169
Summary: Diablo 4: latest game patch causes D4 to crash on
startup
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kurtosis.jones(a)gmail.com
Distribution: ---
Created attachment 74749
--> https://bugs.winehq.org/attachment.cgi?id=74749
Wine console log Diablo4 crash
I've been playing Diablo 4 using Lutris on NixOS 23.05 since the game launched,
using the standard Lutris installer [1] with the following version
modifications:
lutris-GE-Proton-8-5-x86_64
lutris-GE-Proton-8-7-x86_64
lutris-GE-Proton-8-8-x86_64
All with DXVK 2.2 and VKD3D 2.8.
This config worked perfectly, stably, with no crashes, artifacts, or
performance problems.
However, the latest D4 patch broke the game, and now it crashes on startup
before reaching the title screen. The patch in question is:
1.0.3 Build #42677 (All Platforms) - June 27, 2023 [2]
Wine console log attached. The final five lines in the log are the error that
occurred at the moment the game crashed. Looks like a race condition. Here
are those last five lines:
0128:err:seh:call_stack_handlers invalid frame 0000000036405F70
(0000000036212000-0000000036310000)
0128:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Fatal glibc error: ../nptl/pthread_mutex_lock.c:460
(__pthread_mutex_cond_lock_full): assertion failed: robust || (oldval &
FUTEX_OWNER_DIED) == 0
0c18:err:seh:call_stack_handlers invalid frame 000000001990E500
(0000000019712000-0000000019810000)
0c18:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
[1]:https://lutris.net/games/diablo-iv/
[2]:https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes
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https://bugs.winehq.org/show_bug.cgi?id=44203
Bug ID: 44203
Summary: SlingPlayer 2 crashes under Wine Staging
Product: Wine-staging
Version: 2.21
Hardware: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Ubuntu
Created attachment 59971
--> https://bugs.winehq.org/attachment.cgi?id=59971
Wine Staging 2.21 console output
Under Wine Staging 2.21, SlingPlayer 2.0 crashes in a way that it does not
under vanilla Wine 3.0-rc2.
I tried patching latest git with the dxva2 patches, as that seems to be the
last thing mentioned in the log before the crash but when I did that it doesn't
seem to be used:
0009:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\dxva2.dll"
at 0x7c020000: builtin
0009:trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\dxva2.dll" : builtin
I guess something needs setting in the registry or the likes.
To get this far, the following overrides are needed:
WINEARCH=win32 - Bug 35268 / Bug 35276
quartz - Bug 18556
wmp9 - Bug 28669
mf - Bug 44201
The application crashes on load so you do not need a Slingbox to test.
01:00.0 VGA compatible controller: NVIDIA Corporation NV34 [GeForce FX 5200]
(rev a1)
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https://bugs.winehq.org/show_bug.cgi?id=55201
Bug ID: 55201
Summary: Wine fails to build with clang-11.0.1 due to recent
nameless unions/structs VARIANT changes
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: blocker
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Distribution: ---
Starting from
36963b6d27abcf74b58bcf11953ebdf2b7e9767c is the first bad commit
commit 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 4 12:42:53 2023 +0200
oleaut32: Get rid of the DECIMAL access macros.
dlls/oleaut32/variant.c | 83 +++++++------
dlls/oleaut32/variant.h | 20 ----
dlls/oleaut32/vartype.c | 303 +++++++++++++++++++++++-------------------------
3 files changed, 188 insertions(+), 218 deletions(-)
Wine fails to build.
dlls/oleaut32:
clang -c -o dlls/oleaut32/x86_64-windows/usrmarshal.o
../wine.src/dlls/oleaut32/usrmarshal.c -Idlls/oleaut32 \
-I../wine.src/dlls/oleaut32 -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt -D_UCRT \
-D__WINESRC__ -D_OLEAUT32_ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/usrmarshal.c:402:24: error: no member named 'n1' in
'struct tagVARIANT'
header->vt = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:403:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved1 = pvar->n1.n2.wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:404:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved2 = pvar->n1.n2.wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:405:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved3 = pvar->n1.n2.wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:406:31: error: no member named 'n1' in
'struct tagVARIANT'
header->switch_is = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:421:31: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, pvar->n1.n2.n3.byref, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:435:32: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, &pvar->n1.n2.n3, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:564:27: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(&pvar->n1.n2.n3, Pos, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:568:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.vt = header->vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:569:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved1 = header->wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:570:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved2 = header->wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:571:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved3 = header->wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:624:34: error: no member named 'n1' in
'struct tagVARIANT'
if (vt & VT_BYREF) ref = pvar->n1.n2.n3.byref;
~~~~ ^
13 errors generated.
dlls/oleaut32/tests:
clang -c -o dlls/oleaut32/tests/x86_64-windows/vartest.o
../wine.src/dlls/oleaut32/tests/vartest.c -Idlls/oleaut32/tests \
-I../wine.src/dlls/oleaut32/tests -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt \
-D_MSVCR_VER=0 -D__WINESRC__ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/tests/vartest.c:251:5: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:251:29: error: type name requires a
specifier or qualifier
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:301:11: error: no member named 'rec'
in 'struct IRecordInfoImpl'
This->rec->pvRecord = NULL;
~~~~ ^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: warning: declaration does not
declare anything [-Wmissing-declarations]
../wine.src/dlls/oleaut32/tests/vartest.c:894:3: error: use of undeclared
identifier 'rec'
rec = &V_UNION(&v, brecVal);
^
../wine.src/dlls/oleaut32/tests/vartest.c:894:22: error: no member named
'brecVal' in 'struct tagVARIANT'
rec = &V_UNION(&v, brecVal);
~~~~~~~~~~~~^~~~~~~~
...
fatal error: too many errors emitted, stopping now [-ferror-limit=]
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https://bugs.winehq.org/show_bug.cgi?id=7767
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 8.12.
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https://bugs.winehq.org/show_bug.cgi?id=55062
Bug ID: 55062
Summary: Starcraft II Graphics Only Work When Window is Out of
Focus
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Attempted to run Starcraft II using version 8.10. The Battle.net App seems to
work OK. When I run Starcraft II itself, trying both through the Battle.net App
and the SC2Switcher executable, I get the proper window, but a black screen.
When I change window focus to something else (e.g. Battle.net, the Wine System
Tray, a terminal, etc.), the graphics will run normally in the background,
until I change focus back to the Starcraft II application, at which point the
graphics will stop at the point where I had shifted focus.
Be aware I was previously using wine-devel version 8.8, and I did not see this
issue.
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