https://bugs.winehq.org/show_bug.cgi?id=47067
Bug ID: 47067
Summary: Font is too wide in RPGMaker game Hello Charlotte
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64246
--> https://bugs.winehq.org/attachment.cgi?id=64246
Screenshot on Wine
The font in the game is too wide, meaning long lines are cut off.
Already tried winetricks allfonts, which doesn't help.
To reproduce, just download the game, run Game.exe and click Start in the
mainmenu.
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https://bugs.winehq.org/show_bug.cgi?id=53230
Bug ID: 53230
Summary: user32:win - test_activateapp() fails randomly with
fvwm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:win - test_activateapp() fails randomly with fvwm. The failures
themselves change quite a bit from one run to the next, depending on where in
the function the failures start. It looks a bit like a race condition between
the test and the window manager.
Here is a relatively complete set:
win.c:10976: Test failed: Expected foreground window 0, got 01DE007C
win.c:10982: Test failed: Expected foreground window 001A013C, got 01DE007C
win.c:10992: Test failed: Expected foreground window 001A013C, got 00000000
win.c:10999: Test failed: Expected foreground window 001A013C, got 01DE007C
win.c:11001: Test failed: GetActiveWindow() = 00000000
win.c:11001: Test failed: GetFocus() = 00000000
win.c:11003: Test failed: Received WM_ACTIVATEAPP(0), did not expect it.
win.c:11011: Test failed: Expected foreground window 001A013C, got 00000000
win.c:11013: Test failed: GetActiveWindow() = 00000000
win.c:11013: Test failed: GetFocus() = 00000000
win.c:11021: Test failed: Received WM_ACTIVATEAPP(1), did not expect it.
https://test.winehq.org/data/patterns.html#user32:win
The failures don't seem to depend on the locale or bitness. However they only
happen in the TestBot VMs which happen to run fvwm (with a specially curated
configuration file) and don't happen on my box which runs KDE for instance.
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https://bugs.winehq.org/show_bug.cgi?id=55188
Bug ID: 55188
Summary: Total Commander v10.52 in copy mode does not allow you
to switch between other applications while remaining
on top of windows.
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 93.duke.xperia(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Total Commander v10.52 in copy mode does not allow you to switch between other
applications while remaining on top of windows.
This is observed on Ubuntu 22.04.2 / Ubuntu MATE 22.04.2 / Linux Mint 21.1
Cinnamon
In Ubuntu MATE 22.04.2, it can only be minimized through the taskbar, but in
Linux Mint 21.1 Cinnamon, it cannot be minimized through the taskbar.
This does not happen on Xubuntu 22.04.2 and KDEneon
Total Commander download
https://www.ghisler.com/download.htm
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https://bugs.winehq.org/show_bug.cgi?id=55158
Bug ID: 55158
Summary: Mouse input is broken at "POSTAL: Brain Damaged"
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 74723
--> https://bugs.winehq.org/attachment.cgi?id=74723
Output log of application.
At game "POSTAL: Brain Damaged" (GOG version) reaction to mouse moving is
wrong, looking around with mouse is impossible. Cursor at menu works normally.
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https://bugs.winehq.org/show_bug.cgi?id=49229
Bug ID: 49229
Summary: Regression Requiem: Rise of the Reaver mouse issue
since Release v5.0-rc3
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ergoschnuffel(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
radeon/amdgpu (same behaviour)
X11 on openbox
Game:
Requiem: Rise of the Reaver (http://www.playrequiem.com/)
Use case:
windowed multi client (transfer of items, shop open in the background etc.)
issues:
- need to click once to activate the game window and then it operates normally,
before it was a direct click through (activate game window and action in the
game)
- mouse cursor gets trapped in game window A while moving the mouse to game
window B and activating game window B (game window A/B overlapping a bit since
monitor resolution).
My issues started between Release v5.0-rc2 and Release v5.0-rc3 (update of the
raw input patches?) and are still on going.
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https://bugs.winehq.org/show_bug.cgi?id=55186
Bug ID: 55186
Summary: Visual Pinball 8.1.1 doesn't display table when it's
not cached
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Program download:
https://archive.org/download/Visual_Pinball_2020-06-20/Visual%20Pinball%20M…
Table download: http://weltenschule.de/pinball/Boomerang1.4emu.zip
- Use wine-8.11
- Create new 32bit WINEPREFIX
- "winetricks whs57 oleaut32", work around bug 8780 and vbscript issues
- Run VPinball.exe
- Preferences -> Video Options -> Uncheck "Cache Rendered Table"
- File -> Open -> Select table
- Press F5
- Close the "Visual Pinball Player" window again
- Press F5 again
A lot of textures are now missing.
This is probably a d3d issue, though not 100% sure.
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https://bugs.winehq.org/show_bug.cgi?id=55183
Bug ID: 55183
Summary: Can't run terabox.exe
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thidcon(a)gmail.com
Distribution: ---
Created attachment 74774
--> https://bugs.winehq.org/attachment.cgi?id=74774
The file describes the feedback resulting from running terabox.exe
(https://data.nephobox.com/issue/terabox/PCTeraBox/TeraBox_1.20.0.6.exe) run
from the terminal.
I'm using wine-8.11 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=45772
Bug ID: 45772
Summary: Neo Manager needs 'pnputil.exe /a'
Product: Wine
Version: 3.15
Hardware: x86
URL: http://support.renlearn.com/techkb/download/NEOManager
3_9_3USPC.zip
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: pnpmgr
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Continued from bug 45735.
The installer runs `PnPUtil /a C:\Windows\Inf\AsUSBDrv.inf` to install its
drivers. This fails since Wine doesn't implement pnputil.exe.
Relevant part of wine log:
Z:\home\hazel\Downloads\NEOManager3_9_3USPC>PnPUtil /a
C:\Windows\Inf\AsUSBDrv.inf
Can't recognize 'PnPUtil /a C:\Windows\Inf\AsUSBDrv.inf' as an internal or
external command, or batch script.
hazel@watership:~/Downloads$ sha1sum NEOManager3_9_3USPC.zip
a844ab468a2c2034c0404f7fc655b7746c410d11 NEOManager3_9_3USPC.zip
hazel@watership:~/Downloads$ du -sh NEOManager3_9_3USPC
70M NEOManager3_9_3USPC
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https://bugs.winehq.org/show_bug.cgi?id=55173
Bug ID: 55173
Summary: building error: Can't find identifier during alsa
building stage.
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ale.schenberg(a)yandex.com
Distribution: ---
Created attachment 74754
--> https://bugs.winehq.org/attachment.cgi?id=74754
console output while building
Hello. While building the "alsamidi.o" file, an error due to an undeclared
identifier shows up. The error happens in the "alsa_midi_init" function. More
details are in the attached file.
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http://bugs.winehq.org/show_bug.cgi?id=28678
Bug #: 28678
Summary: DirectDraw primary buffer is obscured by transparent
window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: octavian.voicu(a)gmail.com
Classification: Unclassified
Created attachment 36852
--> http://bugs.winehq.org/attachment.cgi?id=36852
Screenshot showing the obscured dialog.
When trying to exit from the game The Longest Journey (either via menu option
or pressing Alt+F4), a dialog box is shown with Yes/No options.
The application uses DirectDraw for rendering. The dialog box and mouse cursor
are rendered on an offscreen surface (dialog has an image as the background and
buttons use a custom implementation afaics), which is then blitted to the
primary buffer (happens like this when you force single buffer mode; with
double buffering it could be slightly different, but the overall effect is the
same).
The dialog is a parent of the main application window, uses the standard dialog
window class (atom #32270 or 8000 in hex) and has the WS_POPUP and
WS_EX_TRANSPARENT window styles. Window receives a WM_ERASEBKGND message, which
is handled by the default dialog proc by painting the background in the
standard window background color (gray in this case).
When primary buffer is blitted to the d3d surface
(ddraw_surface_update_frontbuffer which uses OpenGL), the rendering of the
dialog is masked by the window boundaries and the gray rectangle remains.
Dialog is interactable and you can click the buttons (if you can do that
without seeing where the mouse is).
The question is: how can we make the primary buffer draw over WS_EX_TRANSPARENT
child windows, as it works on native? Removing the WS_EX_TRANSPARENT style from
the dialog window (on runtime, using WinSpy++ 1.7) makes native's behavior
identical to current wine behavior (only a gray rectangle is visible).
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