https://bugs.winehq.org/show_bug.cgi?id=55398
Bug ID: 55398
Summary: GDI+ does not support EXIF orientation information
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
GDI+ does not support parsing EXIF orientation from JPEG images.
This seemingly leads to some apps being unable to displaying images in the
correct orientation, making the image look rotated.
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https://bugs.winehq.org/show_bug.cgi?id=54407
Bug ID: 54407
Summary: user32:msg - test_SendMessage_other_thread() sometimes
gets a bad WM_USER message sequence in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_SendMessage_other_thread() sometimes gets a bad WM_USER
message sequence in Wine:
msg.c:19187: Test failed: SendMessage from other thread 1: 1: the msg 0x0400
was expected, but got msg 0x0403 instead
msg.c:19187: Test failed: SendMessage from other thread 1: 2: the msg sequence
is not complete: expected 0000 - actual 0400
msg.c:19201: Test failed: wrong status 00080000
msg.c:19207: Test failed: SendMessage from other thread 3: 0: the msg 0x0403
was expected, but got msg 0x0401 instead
msg.c:19207: Test failed: SendMessage from other thread 3: 1: the msg sequence
is not complete: expected 0401 - actual 0000
See https://test.winehq.org/data/patterns.html#user32:msg
A somewhat similar issue has been happening for some time on Windows 7 (see bug
53434).
This one started happening about twice per month in Wine on 2022-10-14
(debian11-win32).
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https://bugs.winehq.org/show_bug.cgi?id=55503
Bug ID: 55503
Summary: MessageBox recursively showing the same pop-up message
32 times
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
MessageBox recursively showing the same pop-up message 32 times, freezing the
main application window.
Tested Versions: Wine 8.0.2 Stable and Wine 8.14 Devel
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http://bugs.winehq.org/show_bug.cgi?id=22785
Summary: 'Candytron' exhibits geometry corruption on certain 3D
objects
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://pouet.net/prod.php?which=9424
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch074(a)gmail.com
When running the 'Candytron' final version demo (now in full screen), some 3D
objects are rendered garbled with vertices going all over the place. The
program otherwise works to completion and closes properly.
Test configuration: WineHQ-made Wine 1.1.44 on Mandriva 2010.0, using clean
profile and fglrx from Catalyst 10.4.
When running from console, the only d3d error seems unrelated:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Download the 'final' version from this page:
http://pouet.net/prod.php?which=9424
Also provided at that address, a video of the rendered version.
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https://bugs.winehq.org/show_bug.cgi?id=55090
Bug ID: 55090
Summary: Foobar2000 v2.0: Play button needs to be pressed twice
after stop for playback
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ppark(a)codeweavers.com
Distribution: ---
Created attachment 74647
--> https://bugs.winehq.org/attachment.cgi?id=74647
An edited snippet of the logs
Steps to reproduce:
- Install Wine 8.10-103 (compiled it this morning)
- Install foobar2000 via the installer on their site:
https://www.foobar2000.org/
- Put a song in a playlist
- Press play (the triangle button); a tiny snippet of the song will play and
then it will stop.
- Press play again; the music plays properly this time.
You can make this happen again by pressing stop (square button); you need to
press play twice for the song to properly play.
See the attached log snippet (which is marked up with what the user is doing).
Note that it's trying to do something at address `0000000012345678`...
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https://bugs.winehq.org/show_bug.cgi?id=49945
Bug ID: 49945
Summary: Visio 2010: picture: content of clipboard can not be
paste into Visio
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
How to reproduce:
1. Make a screen snapshot of a part of your screen and put it into the
clipboard.
2. Change to your open Visio 2010.
3. Press Ctrl+C
The following message appears:
Quote: "Error (925) during the pasting process. Visio cannot retrieve the
device independent bitmap data from the clipboard."
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https://bugs.winehq.org/show_bug.cgi?id=55372
Bug ID: 55372
Summary: winetricks -q icodecs fails
Product: Wine
Version: 8.10
Hardware: x86-64
URL: https://github.com/Winetricks/winetricks/issues/2103
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Executing wine setup.exe
0188:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0194:err:seh:KiUserCallbackDispatcher ignoring exception
0194:err:seh:KiUserCallbackDispatcher ignoring exception
Executing wine C:\windows\system32\regsvr32.exe ir50_32.dll
regsvr32: 'DllRegisterServer' not implemented in DLL 'ir50_32.dll'
------------------------------------------------------
regsvr32.exe ir50_32.dll returned status 4. Aborting.
------------------------------------------------------
This is a regression; it works in wine-8.0 (if not using a new style wow64
build).
(on slow hardware, so I'm unlikely to complete regression test soon, hopefully
someone else can beat me to it).
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http://bugs.winehq.org/show_bug.cgi?id=31952
Bug #: 31952
Summary: Graphical bug causing horizontal lines on world
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Classification: Unclassified
Presumably due to a texture being projected horizontally, several areas in game
have horizontal "Slices" in them.
This was to my knowledge added by an update to the game not to wine, so there
is (probably) no regression.
Some areas where this bug is blindingly obvious are north Diessa Plateau and
west Rata Sum.
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http://bugs.winehq.org/show_bug.cgi?id=28464
Summary: winmm causes DSOUND_callback Wave queue corrupted
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
WHDR_DONE should only be set immediately before invoking the DriverCallback,
because some apps poll for that flag and don't depend on notifications or
callbacks.
WOD_MarkDoneHeaders must find another way to isolate done headers.
Because the queue of done headers is not isolated properly,
attachment #36494 to bug #28056
exhibits a log (around line 4250) where 2 threads, namely the app calling
waveOutWrite and the winmm feeder thread both grab the same list and send the
same notifications.
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3A90,
00000000)
0036:trace:winmm:WINMM_BeginPlaying ...
0036:trace:oss:AudioRenderClient_ReleaseBuffer (0x17d34f0)->(512, 0)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
0034:trace:winmm:WOD_PushData (0xc000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
What happens is that the first thread removes the first header from
device>first. At the time the second thread kicks in, apparently more headers
are marked done. But since they are all part of the same linked queue, the
later ones trigger 2 notifications each.
err:dsound:DSOUND_callback Wave queue corrupted!
is the result of getting notifications twice.
Nice race condition!
BTW, but that's another issue, the code says "NotifyClient should never be
called while holding the device lock". However that's exactly what can happen
via waveOutWrite -> WINMM_ValidateAndLock -> WINMM_BeginPlaying -> WOD_PushData
-> NotifyClient.
I suggest a per device slot updated via InterlockedExchangePointer holding the
queue of pending notifications. The top-level wave* commands (and the winmm
feeder thread too) would then drain that queue. (The feeder thread could even
delegate that to another (timer?) thread.) Alternatively, Push/PullData return
that queue.
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https://bugs.winehq.org/show_bug.cgi?id=55377
Bug ID: 55377
Summary: Wine 3.2.3 crash when launching Roblox
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajjjgood12(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 74953
--> https://bugs.winehq.org/attachment.cgi?id=74953
Here is The Bug Info
Hello, When I install Roblox launcher And I wanna Play But it got bug
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https://bugs.winehq.org/show_bug.cgi?id=55111
Bug ID: 55111
Summary: The 64-bit ntdll:exception crashes silently on Windows
8 & 10 <= 1809
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit ntdll:exception crashes silently on Windows 8 & 10 <= 1809 :
ntdll:exception start dlls/ntdll/tests/exception.c
exception.c:3684: vect. handler 00012345 addr:0000000000580010
Rip:0000000000580010
ntdll:exception:0404 done (74565) in 0s 85B
See https://test.winehq.org/data/patterns.html#ntdll:exception
Notice the lack of an "unhandled exception" message. This is what I mean by
"crashes silently".
The crashes started on 2023-06-21 and happen on w864 and w1064 1507 to 1809,
only when running the 64-bit tests. But I have been unable to reproduce them
:-(
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https://bugs.winehq.org/show_bug.cgi?id=54056
Bug ID: 54056
Summary: Launching EA App installer: Wine can't find already
installed gecko 2.47.2
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73609
--> https://bugs.winehq.org/attachment.cgi?id=73609
EA app installer; wine 7.19 default output
Hello,
I created a new prefix with wine 7.19 (64-bit WoW architecture).
Then I ran winecfg to activate virtual desktop and remove file type
integration.
Then I ran EAappInstaller.exe.
Then a dialog box says that Wine couldn't find gecko needed to display HTML
files.
gecko 2.47.2 (both -x86 and -x86_64) have been installed in
/usr/share/wine/gecko since November 30 2020. This is the first time I see that
message in years but maybe I didn't use application that triggers the use of
gecko?
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=49961
Bug ID: 49961
Summary: War Wind crashes at start
Product: Wine
Version: 5.18
Hardware: x86
URL: https://www.abandonware-france.org/telechargement/2135
4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68352
--> https://bugs.winehq.org/attachment.cgi?id=68352
console output with winedbg
With wine-git 5d5102f8498413f4b7e11f7da0509e7717fb3735, Wind war crashes at
start.
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https://bugs.winehq.org/show_bug.cgi?id=46570
Bug ID: 46570
Summary: I tried to see how Roblox works on Wine.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emattpoyou(a)gmail.com
Distribution: ---
Created attachment 63443
--> https://bugs.winehq.org/attachment.cgi?id=63443
The error.
I tried to see how Roblox works on Wine, but as soon as I open it, it crashes,
and gives me the report window. How do I fix this?
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https://bugs.winehq.org/show_bug.cgi?id=40185
Bug ID: 40185
Summary: Farming Simulator 15 under steam with arch linux not
playable
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marijnvantricht(a)gmail.com
Distribution: ---
Created attachment 53695
--> https://bugs.winehq.org/attachment.cgi?id=53695
Backtrace (Bug)
This happens in Farming Simulator when the game is loaded and play is pressed.
Please this is my first bug report forgive me when I am doing something wrong.
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http://bugs.winehq.org/show_bug.cgi?id=36475
Bug ID: 36475
Summary: Civilization 2 Gold
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory.bartram(a)gmail.com
Created attachment 48535
--> http://bugs.winehq.org/attachment.cgi?id=48535
wine crash report
I realize this is an old game and bug and there are probably other alternatives
to play, but Civ 2 Gold crashes on start.
wine: Unhandled exception 0x80000003 in thread 27 at address 0x7bc6b4a0 (thread
0027), starting debugger...
Also fails using WineBottler. However, it works perfectly in CrossOver.
Using Wine 1.7.9 (Fink on OS X 10.9.2) as Win95.
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https://bugs.winehq.org/show_bug.cgi?id=54846
Bug ID: 54846
Summary: Serious Sam HD: The First Encounter (Steam version)
crashes on start up
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74348
--> https://bugs.winehq.org/attachment.cgi?id=74348
Error
In Wine 8.6 I cannot start the game with or without DXVK, it just crashes.
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https://bugs.winehq.org/show_bug.cgi?id=53477
Bug ID: 53477
Summary: ARK: Survival evolved dedicated Server crashes with
out of memory
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukas-sinzing(a)gmx.de
Distribution: ---
Created attachment 72845
--> https://bugs.winehq.org/attachment.cgi?id=72845
Server logs
I'm trying to run a server for the game "ARK: Survival evolved" on linux using
Wine, but I am getting out of memory errors while the host has still free
memory left (https://prnt.sc/R3GgL6Hhdj-u). My command line is
WINEDEBUG=warn wine64 ShooterGameServer.exe
TheIsland?Port=7777?QueryPort=27015?MaxPlayers=70 -NoBattlEye -nosteamclient
-game -server
I'm using wine 7.0 (I also tested wine 7.14 but error persists).
Here are the server logs (including wine logs): https://pastebin.com/2phyguXt
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https://bugs.winehq.org/show_bug.cgi?id=47765
Bug ID: 47765
Summary: League of Legends occasional deadlock in client after
completing game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Distribution: ---
Created attachment 65246
--> https://bugs.winehq.org/attachment.cgi?id=65246
Partial terminal output (intermixed wine and game output)
Occasionally, after completing a game of League of Legends and the game
exiting, the client will fail to display end-of-game content. This happens
perhaps about 5% of the time for me.
The following symptoms occur when this happens:
* The client displays a background, but no content
* Gnome repeatedly pops up a This Program is Not Responding dialog
* Sounds can still be heard from the client, at the appropriate time
I noticed the following in the terminal output when this happened:
0049:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0049, blocked by 0044, retrying (60 sec)
0044:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0044, blocked by 0009, retrying (60 sec)
0009:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0009, blocked by 0049, retrying (60 sec)
Note the three threads waiting on each other. There are other threads timing
out in RtlpWaitForCriticalSection as well, not included in this log.
Waiting does not seem to fix this. However, as a workaround, switching to a
different virtual terminal CAN apparently unstick the deadlock.
Reporting on gentoo wine-staging 4.15. This is not a new problem, I have seen
it for several months at least (possibly longer).
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https://bugs.winehq.org/show_bug.cgi?id=39916
Bug ID: 39916
Summary: Path of Exile: Crash during combat
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dd31879(a)yahoo.com
Distribution: ---
Created attachment 53308
--> https://bugs.winehq.org/attachment.cgi?id=53308
game crash backtrace
During combat with one specific affix of monster in the game WINE crashes.
Monster type during talisman league is "clutching". It spawns purple colored
totems that shoot purple projectiles everywhere.
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http://bugs.winehq.org/show_bug.cgi?id=33119
Bug #: 33119
Summary: Free Download Manager freezes randomly
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tons of "err:treeview:TREEVIEW_HandleTimer got unknown timer" in terminal after
freeze. GUI of FDM partially works when freeze occurs.
To reproduce the bug:
1. Run FDM
2. Check "View / Groups of downloads" if unchecked (probably it triggers the
bug)
3. Download files until FDM will freeze
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https://bugs.winehq.org/show_bug.cgi?id=55209
Bug ID: 55209
Summary: Regression: When trying to launch (dotnet461)
gitExtensions 3.5.3, fails with failed to start
explorer c00000e5
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brunoaiss+winebugs(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74811
--> https://bugs.winehq.org/attachment.cgi?id=74811
A script which automates the steps to reproduce the issue
I downloaded and setup gitExtensions portable version 3.5.3 and it fails to
launch.
Version used:
I'm using wine commit `9617c784b9d7ffa88182c24aa2f110a6867aa67d` and wine
staging commit `e57244a59eae5f355598a99172a7bb7751c162cc`. I applied all the
patches `staging/patchinstall.py --all`.
Steps done:
I setup the environment using `wineboot -i` and `winetricks -q dotnet461` to
install the dependencies (included in the script).
I download and unpack gitExtensions (included in the script).
I run gitExtensions (not included in the script) `wine
"$WINEPREFIX/drive_c/Program Files/gitExtensions/GitExtensions.exe"`
It fails to launch.
This behavior doesn't happen with wine 8.10 with `ntdll-wine-frames` staging
patch.
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https://bugs.winehq.org/show_bug.cgi?id=54625
Bug ID: 54625
Summary: Adobe Lightroom Classic 12.1: page fault in ntdll
since wine-8.3
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 74150
--> https://bugs.winehq.org/attachment.cgi?id=74150
backtrace
Stable with wine-8.2, crashing shortly after startup with wine-8.3. No
suspicious messages on stdout or stderr, happens when processing image data.
Perhaps related to the recent ntdll low-fragmentation heap?
Unhandled exception: page fault on read access to 0x00007f7a19c90010 in 64-bit
code (0x007f7cc6b66575).
Backtrace:
=>0 0x007f7cc6b66575 in ntdll (+0x36575) (0x007f7c445382d0)
1 0x007f7cc6b67749 RtlAllocateHeap+0x529() in ntdll (0x007f7c445383e0)
2 0x007f7cc68b8b49 malloc+0x29() in ucrtbase (0x007f7c44538420)
3 0x0000002270077a in cameraraw (+0x120077a) (0x00000000048000)
4 0x000000227031aa in cameraraw (+0x12031aa) (0x007f7c44538820)
--
Additional information: these are printed out _after_ the crash happens and the
debugger is running, likely unrelated:
00f4:err:sync:RtlpWaitForCriticalSection section 0000000002A900D0
"wine-8.3/dlls/ntdll/heap.c: heap.cs" wait timed out in thread 00f4, blocked by
05ec, retrying (60 sec)
0640:err:sync:RtlpWaitForCriticalSection section 00007F26BCCFEE60
"wine-8.3/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0640,
blocked by 055c, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=18213
Summary: Video in WebSlingPlayer Firefox is blank/black
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://beta.sling.com/sling_player
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer, a Firefox plugin which acts in the same way as Slingplayer,
connects (with workarounds) but doesn't show any video. Audio plays fine.
"winetricks firefox3 flash wmp9" and native qcap.dll are needed to get this far
as there is no native Linux client as of yet. WebSlingPlayer is currently in
beta.
Workaround is using native quartz.dll.
Severity set low as workaround is use the Slingplayer. WebSlingPlayer is
intended for Windows users who do not have admin access, but this isn't
applicable to Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55199
Bug ID: 55199
Summary: Page vault on memory access - app does not start
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: benjamin(a)hagels.net
Distribution: ---
Created attachment 74794
--> https://bugs.winehq.org/attachment.cgi?id=74794
backtrace of the crash
App is not able to come up, on windows there are no problems
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https://bugs.winehq.org/show_bug.cgi?id=54900
Bug ID: 54900
Summary: Altium Designer 17: Crashes when closing tab w/ 3D
rendering
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: afb(a)mailbox.org
Distribution: ---
CAD application Altium Designer may have tabs utilizing 3D rendering. Closing
one of them crashes the whole application:
X Error of failed request: BadWindow (invalid Window parameter)
Closing tabs that are not utilizing 3D rendering works fine.
Last good release: wine-8.3.1
Found issue in: wine-8.4.1, -8.5.1, -8.6.1
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https://bugs.winehq.org/show_bug.cgi?id=53088
Bug ID: 53088
Summary: Free Video Converter crashes on run
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72509
--> https://bugs.winehq.org/attachment.cgi?id=72509
Wine 7.9 console output (installation)
Wondershare's Free Video Converter exits silently after installation, and
crashes on subsequent runs. This occurs after Bug 53085 and Bug 53086.
dotnet40 stops the crash but it still exits silently. Background services
continue running.
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
The stub installer downloads a full install which you can copy from
~/.wine/drive_c/users/Public/Documents/Wondershare
5e1317a9c4c01dddbd6ec09bc21566fda7e88b6d video-converter-free_full1129.exe
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https://bugs.winehq.org/show_bug.cgi?id=49412
Bug ID: 49412
Summary: Wine 5.10 breaks League Of Legends
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matias.nicolas.zc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 7b78338b078a7a55c5851a91064ef70836f4c996
Distribution: ---
Created attachment 67491
--> https://bugs.winehq.org/attachment.cgi?id=67491
Pass syscall_dispatcher to NtCreateThreadEx
First of all, this is not the same as Bug 49373, that one doesn't affect the
alternative patch from Bug 47198.
Stating with wine 35b063a4 + staging 7b78338b, the game doesn't start. The
following message appears in the terminal every couple of seconds (with
different thread ids):
```
0184:err:ntdll:RtlpWaitForCriticalSection section 0x7bd07a40 "loader.c:
loader_section" wait timed out in thread 0184, blocked by 0024, retrying (60
sec)
```
__________________________________________________
This can be reproduced by running the following executable, no need to have an
account:
`wine League of Legends/Game/League of Legends.exe`
Tested with wine 67ef5151 + staging 02913f75 (the last staging commit at the
moment of testing)
The game also needs the alternative patch from Bug 47198 + `echo 0 >
/proc/sys/abi/vsyscall32`
I have an updated patch for Bug 47198 that applies over wine-git+staging in my
copr repo:
https://copr-dist-git.fedorainfracloud.org/cgit/manizuca/wine-lol/wine.git/…
__________________________________________________
As i said, this bug is present since wine 35b063a4 with the staging rebasing
from 7b78338b
Specifically, the `WOW32Reserved` assignation from the
`0003-winebuild-Generate-syscall-thunks-for-ntdll-exports` patch was moved to
loader.c, since the thread creation function was moved to the Unix library, but
apparently that assignation needs to be in thread creation function.
The attached patch moves back that assignation, by passing a syscall_dispatcher
reference to the Unix library.
Sadly, starting with wine 33c750f5, NtCreateThreadEx is called from
unix/server.c. Since i couldn't find how to get syscall_dispatcher from there,
I'm reverting that commit to make League Of Legends work.
In summary, I can make LoL work with wine-git + staging + reverting 33c750f5 +
the attached patch + the alternative patch from Bug 49373
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https://bugs.winehq.org/show_bug.cgi?id=38567
Bug ID: 38567
Summary: Life Fortress Volcabamba runs slowly
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://www.alles.or.jp/~gyonin/game.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: ---
Doesn't work in full screen (the default) - only displays blank screen with
mouse cursor.
To run windowed, execute v_config.exe and uncheck top checkbox and then click
first button below the controls to save.
The intro then runs at good speed but gameplay is very sluggish. Sound effects
are OK. No obvious problems listed in terminal output.
System: Nvidia GTX 660 with binary driver 340.76
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https://bugs.winehq.org/show_bug.cgi?id=55489
Bug ID: 55489
Summary: 'cmd1 || cmd2' (OR, double pipe) not working
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dmitry.sokolov(a)gmail.com
Distribution: ---
Cmd OR (|| - double pipe) command not working.
Run:
echo 123 || echo failed
Expected:
123
Actual:
123
failed
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https://bugs.winehq.org/show_bug.cgi?id=55455
Bug ID: 55455
Summary: vuplex.com Webview fails in Creativerse (Steam)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: charles_sant(a)yahoo.co.uk
Created attachment 75015
--> https://bugs.winehq.org/attachment.cgi?id=75015Vuplex.com Webview failure log
Crossover 23.
New Steam bottle (Windows 10) on Macbook Mini M2 Pro.
Launching game Creativerse. Installation seems fine with various components
(.NET etc.) loading.
However, there's an immediate failure of vuplex.com Webview failing.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=55454
Bug ID: 55454
Summary: WechatOCR Component Error
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: diao0cheng(a)gmail.com
Distribution: ---
WechatOCR.exe start falied
This error occurs every time you login to WeChat
But that doesn't affect the normal operation of WeChat
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https://bugs.winehq.org/show_bug.cgi?id=54787
Bug ID: 54787
Summary: Penumbra: Overture in game black screen with enabled
Anti-Aliasing (multisample)
Product: Wine
Version: 8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: illia.a.polishchuk(a)globallogic.com
Distribution: ---
How to reproduce:
1 - Download Penumbra: Overture game in Steam
2 - Enable the game compatibility setting "Force the use of a specific Steam
Play
compatibility tool"
3 - Set all the game settings to high (The important is "anti-aliasing" setting
= 4 and "Post Effects" = on and "Bloom" = on)
5 - Run new game.
Actual result: Black screen rendered
It can't be reproduced for pure windows on windows version and native linux
version on linux
This bug was observed while implementing workaround for "mesa" project:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147/diffs?commi…
The bug reason in GL spec (8.7):
"An INVALID_OPERATION error is generated by CopyTexImage*D"
"the effective value of SAMPLE_BUFFERS for the read framebuffer
(see section 9.2.3.1) is one."
BUT
Windows version on Windows OS uses just wglChoosePixelFormatARB call with
WGL_SAMPLES_ARB argument
And game has common GL_SAMPLES = 0 and arb WGL_SAMPLES = 4
Probably WGL_SAMPLES does not have the multisample restriction but `wine`
translation breaks this
When wine translates it to a Linux it uses explicit renderbuffer with samples
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/wined3d/texture.c#L2…
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https://bugs.winehq.org/show_bug.cgi?id=54721
Bug ID: 54721
Summary: load_wow64_ntdll failed to load
L"\\??\\C:\\windows\\syswow64\\ntdll.dll" error
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexschwartz01(a)gmail.com
Distribution: ---
Created attachment 74227
--> https://bugs.winehq.org/attachment.cgi?id=74227
output of "/opt/wine-devel/bin/wine64 7z2201.exe" command
Background: I ran these commands on my Debian VM
sudo mkdir -pm755 /etc/apt/keyrings
sudo wget -O /etc/apt/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key
sudo wget -NP /etc/apt/sources.list.d/
https://dl.winehq.org/wine-builds/debian/dists/bullseye/winehq-bullseye.sou…
sudo apt update
filename=$(apt-get download wine-devel --print-uris | awk '{print $2}')
version=$(apt-get download wine-devel | awk '{print $7; exit}')
dpkg-deb -R $filename requires32/
sed -i "s/, wine-devel-i386 (= $version)//g" requires32/DEBIAN/control
dpkg-deb -b requires32/ wine64.deb
sudo apt install ./wine64.deb -y
I wanted to try to run a x86 32-bit app (I picked 7-Zip) with wine64 with the
WOW64 experimental feature so I ran "/opt/wine-devel/bin/wine64 7z2201.exe" and
it gives the error message in the attachment
Below is the output of "ls -la /home/alex/.wine/drive_c/windows/syswow64/"
command
alex@penguin:~$ ls -la /home/alex/.wine/drive_c/windows/syswow64/
total 0
drwxr-xr-x 1 alex alex 0 Mar 22 18:29 .
drwxr-xr-x 1 alex alex 342 Mar 22 18:29 ..
It is quite weird that this directory is empty
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https://bugs.winehq.org/show_bug.cgi?id=54260
Bug ID: 54260
Summary: 64-bit prefix cannot launch applications dependent on
ie8 winetricks package
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
The game EverQuest recently moved to 64-bit and to patch the game LaunchPad.exe
needs the ie8 package but it will not give a graphical interface due to
dependency ie8.
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https://bugs.winehq.org/show_bug.cgi?id=50640
Bug ID: 50640
Summary: Program "OpenBoard" crashes at startup
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcellruyter(a)gmail.com
Distribution: ---
Created attachment 69344
--> https://bugs.winehq.org/attachment.cgi?id=69344
wine: Program Error Details
Currently I run wine 6.0 and the program OpenBoard
(https://github.com/OpenBoard-org/OpenBoard/releases/download/v1.5.4/OpenBoa…)
crashes on startup:
010c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
wine: Unhandled page fault on read access to 8B088B04 at address 6CA25FE2
(thread 010c), starting debugger...
0118:fixme:file:NtLockFile I/O completion on lock not implemented yet
On an old laptop I run wine 5.22-1 and the program works fine there.
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https://bugs.winehq.org/show_bug.cgi?id=46460
Bug ID: 46460
Summary: it will get to the opening loading screen then crash
on roblox studio
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bramer.cyndi(a)gmail.com
Distribution: ---
Created attachment 63262
--> https://bugs.winehq.org/attachment.cgi?id=63262
roblox studios
it will get to the opening loading screen then crash on roblox studio
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https://bugs.winehq.org/show_bug.cgi?id=37995
Bug ID: 37995
Summary: Mouse jittering when steam overlay is enabled
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.jelten(a)gmail.com
Distribution: ---
When the steam-overlay is enabled, the mouse in Skyrim, Fallout New Vegas, and
Fallout 3 jitters in the 3d view. The visible cursor movement in menus is
totally smooth and normal.
When moving the head, the view center jumps around slightly, but only when
moving the mouse. The game is playable, these micro-jumps are really annoying.
It feels as if the mouse does not provide consistent but rather noisy and jumpy
data about the coordinates or the mouse underground is bad (dirt, reflections).
This was my guess for a long time, but I just figured out the problem does not
occur when the overlay is disabled.
Maybe this is related to #32913.
wine 1.7.33
kernel 3.18.3-JJ
xorg-server 1.16.2.901-r1
nvidia-drivers 346.35
AMD Phenom II X4 955
GeForce GTX 560
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https://bugs.winehq.org/show_bug.cgi?id=54466
Bug ID: 54466
Summary: ???????
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevie1401(a)web.de
Distribution: ---
It's really incredibly complicated to report a bug in an app!
I want to report 2 bugs:
Purebasic and Spiderbasic load very very slowly.
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https://bugs.winehq.org/show_bug.cgi?id=53390
Bug ID: 53390
Summary: Doom 3 BFG Mostly Black Screen
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 72780
--> https://bugs.winehq.org/attachment.cgi?id=72780
Log File
Doom 3 BFG installs and launches but when starting a new game the screen is
mostly black. A few things show up such as screens and the crosshair but it's
not playable like this. I am atatching a log file and a screenshot.
My System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 22.1.3 | Manjaro
21.3.4 | Mate 1.26.0 | Kernel 5.18.12-3-MANJARO | Wine 7.13
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https://bugs.winehq.org/show_bug.cgi?id=42435
Bug ID: 42435
Summary: Age of Empires 2 HD Steam has a dimmed down interface
and the ingame main screen is just white with an intel
945gm gpu
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
since the direct3d fix in 2.1 i was finally able to test Age of Empires 2 HD
Steam edition with my old laptop. unfortunately there are other bugs. the whole
menu and game interface looks dark like there is some gamma or color problem
but it works alright.
when starting a game the main screen is complete white(or complete black if you
change something in the game settings). controlling the game blindly partially
works but it is bugged too.
i have a 945gm gpu and a T2080 32bit CPU and im running Linux mint mate 32bit
with an updated 4.8 kernel
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http://bugs.winehq.org/show_bug.cgi?id=33264
Bug #: 33264
Summary: iexplore crash on Unhandled page fault on read access
to 0x00000000 at address 0x7d404456 (thread 0009)
Product: Wine-gecko
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: alfonsojon1997(a)gmail.com
Classification: Unclassified
Created attachment 43996
--> http://bugs.winehq.org/attachment.cgi?id=43996
Stack trace
Wine's iexplore.exe crashes when going to www.roblox.com and clicking "Build".
You must be logged in and have already installed Roblox. Perhaps this is an
activex issue?
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https://bugs.winehq.org/show_bug.cgi?id=55321
Bug ID: 55321
Summary: Gdiplus curve flattening broken
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
Created attachment 74915
--> https://bugs.winehq.org/attachment.cgi?id=74915
Behaviour on Windows vs behaviour on Wine
It looks to me like GdipFlattenPath is broken because it essentially produces
straight lines with sharp corners. This behaviour is also seen on Windows but
only when the 'flatness' passed to the function is a huge value.
The same code on Windows produces the image on the left while on Wine it
produces the image on the right. The two seem to differ a lot because one is
essentially a curve while on the right is essentially a polygon.
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https://bugs.winehq.org/show_bug.cgi?id=54834
Bug ID: 54834
Summary: Some applications hang at startup with seemingly
frozen window since Wine 8.2
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74336
--> https://bugs.winehq.org/attachment.cgi?id=74336
ImgBurn on Wine 8.1 (on commit 0692d07f) terminal output
Hello,
After an update from 8.0-rc5 to 8.5 some applications fails to start.
I did a regression test and the last working release is 8.1 (exact commit in
regression field).
The affected applications are:
Ubisoft connect (prevents ability to play many games) (on 32-bit and 64-bit).
ImgBurn.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=52767
Bug ID: 52767
Summary: wine: Unhandled page fault on read access to
0000000000000000 at address 00000003AF6DAE20 (thread
002c), starting debugger...
Product: Wine-staging
Version: 7.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Suddenly returned fault while to start Wine, terminal export the log:
winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.5 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DAE20 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenjames$
tried to reinstall the Wine via Brew, clean prefix and .wine folder, fixed
permission of the disk, and remove all history of the terminal session, but
still the same.
I remember that before clean the prefix and the wine folder, it could run app
with a debug window but can't do anything, after clean the prefix and .wine, it
couldn't be started with wineboot or winecfg.
any idea bros?
OS: OSX 10.14 Mojave
Platform: RMBP mid-2015
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https://bugs.winehq.org/show_bug.cgi?id=52696
Bug ID: 52696
Summary: idk why this is happending
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ariannaperezlove(a)gmail.com
Distribution: ---
Created attachment 72043
--> https://bugs.winehq.org/attachment.cgi?id=72043
idk what happening
i was trying to play roblox than that happend !
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https://bugs.winehq.org/show_bug.cgi?id=51660
Bug ID: 51660
Summary: Adding setupapi to prefix and running EverQuest causes
game to never launch
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70534
--> https://bugs.winehq.org/attachment.cgi?id=70534
wine output after adding setupapi
launcher and game run fine pre adding setupapi post add produces log with +seh
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https://bugs.winehq.org/show_bug.cgi?id=40398
Bug ID: 40398
Summary: Aftter context_create "Failed to allocate fragment
pipeline context data.", the function referenced NULL
pointer.
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blackwingcat2000(a)gmail.com
Distribution: ---
L63E6DACE:
mov edx,[esp+50h]
mov eax,[edx+0000C8F8h]
mov eax,[eax]
mov [esp],eax
call SUB_L63F0913E
mov ebx,eax <- eax returns zero !
jmp L63E6D69D
L63E6D69D:
mov eax,ebx
call SUB_L63E6739A
SUB_L63E6739A:
push edi
push esi
push ebx
sub esp,00000020h
mov ebx,eax
test byte ptr [L63F31078],08h
jnz L63E673C6
L63E673AB:
mov eax,[ebx+00000FE8h] <- Crash
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https://bugs.winehq.org/show_bug.cgi?id=40175
Bug ID: 40175
Summary: bug
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: regifraga_07(a)hotmail.com
Distribution: ---
Created attachment 53677
--> https://bugs.winehq.org/attachment.cgi?id=53677
Às vezes quando inicio o jogo apareci essa mensagem
bug, quando inicio apareci uma mensagem de erro
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https://bugs.winehq.org/show_bug.cgi?id=39835
Bug ID: 39835
Summary: Fullscreen Steam popup Flickering
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: masterderth(a)gmail.com
Distribution: ---
Heyo, so I've been experiencing some screen flickering when I play games in
Wine.
It happens when I get a popup from Steam (Linux version).
To reproduce it.
1. Have Steam (Linux) running.
2. Launch a Wine game in fullscreen.
3. Alt Tab to Steam and get a friend to message you (Game must support alt
tabbing).
4. Quickly go back into the Wine Game and watch the corner where popups appear
at.
5. When friend messages, the screen will flicker.
I've tested it with The Sims 4 and Fallout New Vegas, Origin and Steam
(Windows).
I am on Linux Mint 17.3 running MATE.
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https://bugs.winehq.org/show_bug.cgi?id=55498
Bug ID: 55498
Summary: Multiple application and games have difficulties
connecting to their online servers
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 75061
--> https://bugs.winehq.org/attachment.cgi?id=75061
The Lord of the Rings Online default terminal output - wine 8.14
Hello,
Since a few days all the applications and games I tested, that uses online
services, have trouble connecting to their servers. This includes:
- Steam;
- Blizzard Battle.net;
- World of Warships;
- The Lords of the Rings Online;
- Dungeons and Dragons Online.
I've not tried any other windows application, yet.
- World of Warships is very slow to start, and sometimes ends up with 'not
connected to the server' in the port, with missing online content. I can play
online matches, though, but finding a match is slower than before. I think the
game tries hard to start and to reconnect.
- Blizzard Battle.net often fails to connect for the login screen. It says
'connecting' for a minute and then shows an blz#### splash screen with buttons
to go 'offline' or exit. It sometimes manages to connect, but then can fails to
load the online content (world of warcraft videos and news feed for instance),
with a message to retry.
- Steam is just being slow to open and to display online content, sometimes
staying at a blank space; It's overall functioning.
- The Lords of the Rings Online and Dungeons and Dragons Online both have
slowdowns when opening their respective launchers, and connecting to the world
servers fails constantly after several retries (20 retries in 1 sec. each).
Sometimes, the launcher display an error message about a socket error.
I attach the terminal output from The Lords of the Rings Online as it's the one
that does the most visible retries at connecting to its server and is
constantly failing.
The issue is present with my compiled wine version (from 8.11 to 8.14), as well
as the Debian wine 8.0~repack-4 package and the winehq-devel 8.14~bookworm-1
package (Those two I tested to be sure it was not my builds that were broken).
I've upgraded to Debian 12 in mid-July. All those applications and games were
working by then, with wine 8.11. I don't know what has changed on my system
since then that has broken everything. There were a few kernel updates and also
updates to those applications (WoWs 12.7, Steam on 1st of August, LOTRO & D&DO
had an in-game shop update, blizzard had an update, etc. but the symptoms seem
common and I doubt they are caused by individual updates.
I also have no more sound from another offline game that worked in July and had
no update as it doesn't connect to internet at all, but I'll leave that sound
issue for later. It may be a kernel/system library update, though.
I have no problem accessing internet from Linux programs including the native
Steam & Discord clients.
My system is Debian 12 Bookworm with 32 GB of RAM.
NVidia RTX 2070 with proprietary driver 535.104.05.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54981
Bug ID: 54981
Summary: Visio 2003 When using ux theme icons are not rendered
on object property panels
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)copysoft.org
Distribution: ---
Created attachment 74520
--> https://bugs.winehq.org/attachment.cgi?id=74520
Icons in Visio2003 property panels are rendered blank when using light theme.
When using Visio 2003 in Wine 8.7 and 8.8 when the "Light Theme" is enabled in
the Desktop Integration panel of the Wine configuration if I select properties
in an object the icons are drawn blank, if I select "no theme" the icons are
drawn normally.
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https://bugs.winehq.org/show_bug.cgi?id=54959
Bug ID: 54959
Summary: winhttp:notification - test_websocket() times out on
Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
winhttp:notification - test_websocket() times out on Windows and Wine:
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:118: Test failed: 994: expected status 0x20000 got 0x1
notification.c:123: Test failed: 994: expected callback 0x1 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x2
notification.c:123: Test failed: 994: expected callback 0x2 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4
notification.c:123: Test failed: 994: expected callback 0x4 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x8
notification.c:123: Test failed: 994: expected callback 0x8 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x200000
notification.c:123: Test failed: 994: expected callback 0x200000 to be called
from the same thread
winhttp:notification:1448 done (258) in 120s 9182B
This is not a regression but rather an issue with the server. lsof shows the
test stuck with a connection to 104.21.29.32 (but that's a CloudFlare IP). So
the server's behavior must have changed recently and if that's not temporary
the test will need to be adjusted.
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https://bugs.winehq.org/show_bug.cgi?id=54795
Bug ID: 54795
Summary: configure fails to find pcap development libraries
with libpcap <1.9.0 present
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Hello,
In my case, Debian 8 "Jessie" ships libpcap 1.6.2.
According to the man page, pcap_init was introduced in libpcap 1.9.0.
https://man7.org/linux/man-pages/man3/pcap_init.3pcap.html
The ~regression~ commit modifies configure to check for pcap_init() in lieu of
pcap_create(), which fails on such old OS.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54730
Bug ID: 54730
Summary: EverQuest: game compositor freezes during account
switching
Product: Wine-staging
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74235
--> https://bugs.winehq.org/attachment.cgi?id=74235
log after switching to another account and returning to account with game
running
During a switch to another account compositor window freezes and when switching
back to account executing the wine process video does not update in the
compositor window
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https://bugs.winehq.org/show_bug.cgi?id=46405
Bug ID: 46405
Summary: steam: crashes when opening game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yuettingng(a)gmail.com
Distribution: ---
Created attachment 63166
--> https://bugs.winehq.org/attachment.cgi?id=63166
program error details
Game crashes when I started to play on steam
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https://bugs.winehq.org/show_bug.cgi?id=45983
Bug ID: 45983
Summary: Not working gamepad in windows steam games
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With 3.18-staging not working gamepad in windows steam games. No errors in
terminal. The problems in Arch and Ubuntu 18
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https://bugs.winehq.org/show_bug.cgi?id=45751
Bug ID: 45751
Summary: Sniper Elite V2 has missing objects or invisible
textures
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Sniper Elite: V2 has missing objects or invisible textures in the main menu.
Gameplay is unaffected. The has occurred between 3.10 & 3.11 wine releases.
The problems has been present since then. I took the liberty to bisect the
offending commit. It is below.
________________________________________________________________________
537007525a8909a2295bd7cd123f0eb6ce1b77cb is the first bad commit
commit 537007525a8909a2295bd7cd123f0eb6ce1b77cb
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jun 19 17:15:00 2018 +0200
wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with
data.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2dcb8443ae6f5ac506801053163f0b21be4af81d
0e4abd89b101fb9f27c0273cecfb4af3f71a901a M dlls
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https://bugs.winehq.org/show_bug.cgi?id=55174
Bug ID: 55174
Summary: Freecol 1.1.0 does not run without change dir to the
game directory first
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74755
--> https://bugs.winehq.org/attachment.cgi?id=74755
Console output on 2 failed starts, and one succesfull start of freecol
Freecol 1.1.0 does install without errors, but it does not run unless the user
cd's into the game directory first.
Steps to reproduce:
$ wget
https://sourceforge.net/projects/freecol/files/freecol/freecol-1.1.0/freeco…
$ rm -rf ~/wine-tmp
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine freecol-1.1.0-with-java.exe Now the installer starts. Accept the
defaults. The game installes without any errors.
$ wine ~/wine-tmp/drive_c/Program\ Files/FreeCol/FreeCol.exe Now the game does
not start
$ cd wine-tmp/drive_c/Program\ Files/FreeCol/
$ wine FreeCol.exe Now the game starts.
My versions:
$ wine --version
wine-8.11
$ uname -a
Linux cedric 6.3.9-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 21 Jun 2023 20:46:20
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=54770
Bug ID: 54770
Summary: missing check of malloc in loader/main.c
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: void0red(a)gmail.com
Distribution: ---
we put a fault injection fuzzing on wine,
and find two potential bugs in loader/main.c.
it may miss a malloc check before memcpy
the call stack looks like this:
main ->
load_ntdll ->
get_self_exe ->
build_path ->
memcpy
main ->
load_ntdll ->
remove_tail ->
memcpy
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https://bugs.winehq.org/show_bug.cgi?id=54665
Bug ID: 54665
Summary: Can't install EduPython
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: villemurclement(a)gmail.com
Distribution: ---
Created attachment 74180
--> https://bugs.winehq.org/attachment.cgi?id=74180
Crash Report
Before with wine 7.x it was working fine. Today I reinstalled my Debian and
install Wine 8.0 and when I was trying to install EduPython it was not working.
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https://bugs.winehq.org/show_bug.cgi?id=54438
Bug ID: 54438
Summary: Wine 8 Stage -> shell32.dll -> wrong icon and hold not
the standart of Windows
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blackcrack(a)blackysgate.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73987
--> https://bugs.winehq.org/attachment.cgi?id=73987
Screenshot of the Desktop with running wine and Listerplugin for show the
shell32.dll icons
I use Fedora 37
(more in the Screenshoot of versioning)
i guess there be troubles of over watching the Standards ?
okey, i be not a programmer as so in c, c++ and assembler,
but i be now more 25 Jears in the net and at 1999 directly at Linux,
but this, wonder me sure .. because i have logging me in at WineHQ :
the most heart of WinNT API, so in Wine is really wrong.. and you have not note
that before you have make a release ? wow.. heavy, this let show how less you
have you code under over watching and cleaning up.
i have in the last times again install wine in Fedora and have a bit an eye on
it.. because i use Total commander from Cris and have use an couple icons into
the Buttonbar from shell32.dll as standard Icons, because i have noticed, there
be wrong icons in the shell32.dll and i have thing.. wth.. wrong icons what's
goes on..
and i work over smbfs down from a server in my basement and i have a
serverinfrastructure via fedora(at moment 37) with smbfs and nfs for my
linuxclients and use the same Total Commander from Chris for all Win32/64
Systems/API's down from the network, where i have noticed to be something wrong
in the wine shell32.dll..
now my question.. do you not check over the files before you get out an
version..
okey, in clear text: Shell32.dll have the wrong ICONS (and use no standard),
look on the Picture attachemnt.
All Version's informations it is see in the Screenshot Attachment.
this is my first Bugreport here in WineHQ.. as a old man...oh wrong, old Geek
;)
best regards to the Team :)
Blacky
p.s.: and please, before you release an Wine-release, check also the files and
don't give out something ...hmmm (no, i say not crap *g*) we have now a couple
time behind us..(Wineteam and i am as user...) and there is not a really making
better Wine in Linux like it is now.. a bit wrong... and, me wonder, also
Reactos have Wine in the fingers.. and they are have say nothing about
shell32.dll and the icons ?|
ui...
so, all the best :)
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https://bugs.winehq.org/show_bug.cgi?id=49839
Bug ID: 49839
Summary: Steamwebhelper.exe crashes when running Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drnefarius(a)hotmail.com
Created attachment 68178
--> https://bugs.winehq.org/attachment.cgi?id=68178
steam webhelper crashing high sierra
SteamWebHelper keeps crashing. Steam will run, but the online contents, such as
the store, the library, news, etc. are all left blank. I can log into Steam
though, and update and download games. But I cannot run the game. This is for
Tracks The Train Set Game.
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https://bugs.winehq.org/show_bug.cgi?id=41262
Bug ID: 41262
Summary: It won't let me open Skyrim on my Steam
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abanwait1(a)gmail.com
Created attachment 55563
--> https://bugs.winehq.org/attachment.cgi?id=55563
This is the log that comes in whenever I ask the program error log sheet.
Downloaded Steam via a wineskin wrapper and downloaded Skyrim via that Steam.
Whenever I click on Skyrim to play it, it says the program Setup.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience. The opening little menu window pops up but when I click play, it
goes back to the desktop. Please email with a response.
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https://bugs.winehq.org/show_bug.cgi?id=39173
Bug ID: 39173
Summary: age of pirates force close often
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.maryadi.1905.1985(a)gmail.com
Distribution: ---
Created attachment 52205
--> https://bugs.winehq.org/attachment.cgi?id=52205
Age of Pirates 2
force close often
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https://bugs.winehq.org/show_bug.cgi?id=55400
Bug ID: 55400
Summary: wine is not opening
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: psudharshanreddy444(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 74959
--> https://bugs.winehq.org/attachment.cgi?id=74959
wine is not opening and getting prefix error in mac os
wine is not opening in venture mac os
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https://bugs.winehq.org/show_bug.cgi?id=55143
Bug ID: 55143
Summary: unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder
called in 32-bit code (0x7b012566)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 74705
--> https://bugs.winehq.org/attachment.cgi?id=74705
Cannot Launch the App probably the introduction of the game( before main menu)
cannot create a video decoder i think
Max Payne 2 Cannot Launch due an unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder called in 32-bit code
(0x7b012566)
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https://bugs.winehq.org/show_bug.cgi?id=51735
Bug ID: 51735
Summary: Resident Evil Village doesn't launch
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Process hangs with
07c8:err:virtual:virtual_setup_exception stack overflow 2064 bytes in thread
07c8 addr 0x7bc739a4 stack 0x207f0 (0x20000-0x21000-0x420000)
wine-6.16-247-g0d22e8455a2
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https://bugs.winehq.org/show_bug.cgi?id=43874
Bug ID: 43874
Summary: Battlefront 2 (2005) broken multiplayer
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Attempted with both a 64-bit and 32-bit wineprefix. Single player works just
fine, but within a couple seconds of loading a multiplayer game it crashes back
to the menu with an 'unknown error'.
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https://bugs.winehq.org/show_bug.cgi?id=47198
Bug ID: 47198
Summary: League of Legends 9.10 Crash after champ select
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 64453
--> https://bugs.winehq.org/attachment.cgi?id=64453
Console output.
9.10 patch broke the game on Linux; again; it crashes at the game start.
It should also be noted that it is the patch that officially ended win xp/vista
support.
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https://bugs.winehq.org/show_bug.cgi?id=54542
Bug ID: 54542
Summary: d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10,
d3dx10_42:d3dx10 & d3dx10_43:d3dx10 regularly get
D3DXERR_INVALIDDATA
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10, d3dx10_42:d3dx10 &
d3dx10_43:d3dx10 regularly get unexpected hr values in test_get_image_info()
and test_create_texture().
For instance on 2023-02-15 on w1064 the 32-bit d3dx10_43:d3dx10 test got:
d3dx10.c:2677: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2677: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
This is similar to the d3dx10_34:d3dx10 issue bug 54541 but there are key
differences:
* In bug 54541 it is always the same two checks that fail, whereas here it's a
different set of failures with every run, with anywhere from 4 to 78 failures.
* Bug 54541 never had failures in test_create_texture().
* Also this bug's failures seem to have started some time around 2023-01-07,
i.e. much more recently than the ones in bug 54541.
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https://bugs.winehq.org/show_bug.cgi?id=52661
Bug ID: 52661
Summary: The Life and Suffering of Sir Brante Crashes Often
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71983
--> https://bugs.winehq.org/attachment.cgi?id=71983
Log File
I am trying to play The Life and Suffering of Sir Brante from GOG using Wine.
It crashes at different times always with the same error in the log file. Now
here's what's really interesting: it doesn't do this on the demo. I can
actually boot up the demo, get past where it crashes on the full version, copy
my save into the full game and keep going. Problem is it will crash again down
the road and I am more than convinced this will happen past where the demo
ends. The crashes are always at specific points and are reproducable.
The part of the log file that I think is interesting is this:
"ERROR: Caught a segmentation fault while loading plugin file:
/usr/lib/x86_64-linux-gnu/gstreamer-1.0/libgstvaapi.so"
The file is installed properly and this happens on Manjaro as well as Mint.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.6
| Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-104-generic
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https://bugs.winehq.org/show_bug.cgi?id=45613
Bug ID: 45613
Summary: Total War: Arena crashes with enabled d3dcompiler_47
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45593, 45599, 45602, 45603
Distribution: ---
Make sure you work around the dependent bugs.
The game starts up, but then crashes with a blackscreen.
Suspicious log from +relay
> 009d:Call d3dcompiler_47.D3DReflect(030e20d0,00000350,56913238,0033dac0) ret=55f79bfd
> 009d:Ret d3dcompiler_47.D3DReflect() retval=80004002 ret=55f79bfd
> 009d:Call KERNEL32.OutputDebugStringW(030e1ef0 L"d3d call failed (0x80004002) : unspecified\n") ret=55134092
> 009d:Ret KERNEL32.OutputDebugStringW() retval=00000000 ret=55134092
Disabling d3dcompiler_47 works around the issue (for some reason).
Note:
To easier debug this issue, go to drive_c/users/USERNAME/Application Data/The
Creative Assembly/Arena/scripts/preferences.script.txt and set gfx_fullscreen
to false.
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https://bugs.winehq.org/show_bug.cgi?id=41225
Bug ID: 41225
Summary: League of Legends: Login Status randomly
fails/succeeds
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nmschulte(a)gmail.com
Distribution: ---
Created attachment 55493
--> https://bugs.winehq.org/attachment.cgi?id=55493
stderr + stdout
amd64 Debian Sid, multi-arch (Intel Haswell)
wine-development version wine-1.9.17 (Debian 1.9.17-1)
wine-stable version wine-1.8.3 (Debian 1.8.3-3)
When logging in to the game, sometimes the login works immediately (rare),
sometimes the login seems to timeout multiple times in a row and fails after 3
re-attempts, and sometimes it succeeds after a few re-attempts.
I have attached a log where my first "login" failed after three request
attempts; I then pressed the button again (second "login"), which was
re-attempted twice but succeeded after the second re-attempt.
Please see the screenshots for reference.
After having dealt with this issue for a while (since I've ever been playing
League of Legends on Wine, which was v1.5 or v1.6; definitely same issue w/
v1.7), I've noticed a few quirks:
I have a hunch this has to do w/ SSL/TLS (HTTPS) or part of the certificate
chain.
It seems that having iexplore.exe open in the background/prior makes the login
more likely to succeed. Just a feeling, not 100% certain this helps.
If I enter a bad password, the responses seem to _always_ come back right away
(or very, very quickly). I have had decent success "working around" this issue
by:
1) copying my correct password to the clipboard (usually by CTRL+X'ing it after
typing it in the username field)
2) issuing a rapid succession of "logins" with incorrect passwords, until the
(login failed) response comes back _very quickly_, usually after 3 or 4
"logins"
3) quickly pasting my correct password and logging in
Usually, this signs me in on the very first "login" request/response (no
"attempt #" re-attempts).
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http://bugs.winehq.org/show_bug.cgi?id=34512
Bug #: 34512
Summary: DDO client Freeze up
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
Created attachment 45941
--> http://bugs.winehq.org/attachment.cgi?id=45941
DDO wine1.7.1. output
when u start the Client it Freezes up while it try's to load the Downloading
"EN-Splash-screen". log and output is here need any thing else just ask
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http://bugs.winehq.org/show_bug.cgi?id=18443
Summary: Could not initiate GoogleTalkPlugin connection in Google
Video/Voice chat
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.gmail.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=21044)
--> (http://bugs.winehq.org/attachment.cgi?id=21044)
+ws2_32,+winsock log
To reproduce:
1. Install win32 Firefox 3.0.x.
2. Login to Gmail.
3. Attempt to try the video/voice chat, download the plugin. (downloading
http://dl.google.com/googletalk/googletalkplugin/GoogleVoiceAndVideoSetup.e…
directly does not work)
4. Close win32 Firefox.
5a. run winetricks msxml3
5b. install GoogleVoiceAndVideoSetup.exe (It will say error 0x80040509 even
though it installed - bug 18442)
6. Move the content of c:\Program Files\'Mozilla Firefox' into the appropriate
place under c:\Program Files\Mozilla Firefox. (bug 18441)
7. Start win32 Firefox.
8. Login to Gmail.
Once the chat window loads, you should get the following on the console:
trace:winsock:WSACreateEvent
trace:winsock:WSAStartup verReq=1
trace:winsock:WSAStartup succeeded
err:ntdll:NtQueryInformationToken Unhandled Token Information class 25!
[000:002] Could not initiate GoogleTalkPlugin connection
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https://bugs.winehq.org/show_bug.cgi?id=54967
Bug ID: 54967
Summary: Star Citizen launcher fails to start with javascript
error
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74494
--> https://bugs.winehq.org/attachment.cgi?id=74494
Screenshot of the JavaScript error dialog from starting the Star Citizen
launcher
Hello,
Star Citizen is free for a limited time.
Last time I tried it was in November '22. I could start the launcher (1.6.1)
and game client and the only issue I had was the low performance (reported as
bug 54010).
The launcher is now a new version (1.6.6) and I'm unable to start it. It
displays an error message from JavaScript and nothing happens when dismissed. I
have to kill the residual process (CrBrowserMain - presumably a libcef/webkit
helper).
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54244
Bug ID: 54244
Summary: cardfile windows are grayed out
Product: Wine-staging
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73797
--> https://bugs.winehq.org/attachment.cgi?id=73797
grayed out window example
All cardfile.exe windows are grayed out.
Here is a link to my goolge drive for cardfile.exe for testing
https://drive.google.com/file/d/1uIJo1qtE1sQYQvgUsjiYHxBbU-ZhXehk/view?usp=…
This bug has been present since wine-staging-6.6
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https://bugs.winehq.org/show_bug.cgi?id=53961
Bug ID: 53961
Summary: Saints Row 2022 doesn't start
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split off from bug 53954. For wine-7.21, you need the patch from this bug.
When starting the game, there is a SaintsRow.exe process, but the game doesn't
start.
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https://bugs.winehq.org/show_bug.cgi?id=53896
Bug ID: 53896
Summary: World of Warcraft (Turtle WoW variant) often on start
completely freezes my laptop
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
So, I've been running the original World of Warcraft 1.12.1 for many years, and
for about a year now, the variant of this which the Turtle WoW team have been
modifying.
As of about two weeks ago, starting WoW often - not always, and I think I can
normally get *one* start okay - completely and totally locks up my laptop.
Even the caps-lock key light stops working. I have to reboot.
There was no release from Turtle WoW at this time. I regularly update my
laptop, so I can't say what was or was not changed in Debian/XFCE around that
time.
I will note one other potentially related issue, as it may be help to know of
it it used to be that I could alt-tab in and out of WoW just fine (well, almost
fine - after about five or so swaps, the textures on the environment would all
go black), but recently - I would say for a bit longer than the freezing up
problem - if I alt-tab out now, then when I come back, everything is a mess.
All the textures, the lighting, it's all garbled.
This is all in full-screen mode. I'm using XFCE on Debian. The other apps I
use with WINE are desktop apps (a text editor, a calculator), and they have no
problems. I use no other graphics-using software on WINE.
1. Linux book9 5.18.0-0.deb11.4-rt-amd64 #1 SMP PREEMPT_RT Debian
5.18.16-1~bpo11+1 (2022-08-12) x86_64 GNU/Linux
2. It's quite an old laptop, a Samsung ATIV book 9, using an i5-5200U.
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https://bugs.winehq.org/show_bug.cgi?id=49773
Bug ID: 49773
Summary: Replace autotools with CMake.
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Autotools is a major inconvenience when building wine. It is too slow to
configure (bash-based), too inconvenient to install on Windows (I haven't found
any official prebuilt packages, and building autotools itself requires ...
perl, which itself is a problem to build, (and using proprietary bundles lioe
ActivePerl is completely not an option) ) and too awful to customize.
It is proposed to replace it with CMake.
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https://bugs.winehq.org/show_bug.cgi?id=41424
Bug ID: 41424
Summary: Roblox Linux Wrapper
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: promanzini(a)hotmail.com
Distribution: ---
Created attachment 55799
--> https://bugs.winehq.org/attachment.cgi?id=55799
Linux Wrapper Logs
I downloaded Roblox Linux Wrapper from Github, and I attempted to Play using
the Legacy Option, it pops up to insert URL, I do as it is requested, but it
returns with the error log (Attached).
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https://bugs.winehq.org/show_bug.cgi?id=55357
Bug ID: 55357
Summary: BioShock Remastered crashes with
EXCEPTION_ACCESS_VIOLATION in WoW64
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zsolt_vadasz(a)protonmail.com
Distribution: ---
Created attachment 74939
--> https://bugs.winehq.org/attachment.cgi?id=74939
Backtrace
The GOG edition crashes immediately with the above exception. Tested with
current Wine master (fddb79776871ee00adf4d78583135a5d96ca8c06).
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https://bugs.winehq.org/show_bug.cgi?id=45990
Bug ID: 45990
Summary: Steam activation(first run) for Black Ops 2 zombies
does not go through
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
First-run of this game on Steam is not possible on staging. It is possible to
launch the game (into an error and crash) on staging after it has been ran
first by devel.
Tested on a recent wine-staging git built (3.18 based) and with wine-devel 3.17
(because 3.18 has a regression with Steam).
This has been an issue for a long time, am just reporting it late as I never
realized how exactly is it happening.
https://store.steampowered.com/app/212910/
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https://bugs.winehq.org/show_bug.cgi?id=39995
Bug ID: 39995
Summary: League of Legends
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emanmc(a)gmail.com
Distribution: ---
Created attachment 53434
--> https://bugs.winehq.org/attachment.cgi?id=53434
report
i start in playonlinux game name League of Legends, report bug
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http://bugs.winehq.org/show_bug.cgi?id=34054
Bug #: 34054
Summary: Jack Orlando: A Cinematic Adventure. Director's Cut
demo hangs
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: ftp://demos:4all@87.230.58.111/JO_demo_big_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45262
--> http://bugs.winehq.org/attachment.cgi?id=45262
log
Demo hangs with
fixme:d3d:wined3d_get_adapter_raster_status wined3d 0x182098, adapter_idx 0,
raster_status 0x32fbd8 semi-stub!
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https://bugs.winehq.org/show_bug.cgi?id=54954
Bug ID: 54954
Summary: FEAR does not launch new game
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 74478
--> https://bugs.winehq.org/attachment.cgi?id=74478
Output log of program
The game FEAR (GOG version) runs normally, but after starting new game and
loading shows errors "Out of memory" (with exit to desktop) or "Disconnected
from server" (with exit to main menu)
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https://bugs.winehq.org/show_bug.cgi?id=54883
Bug ID: 54883
Summary: Wine 8.0.1 Stable prints an empty file
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
Since Wine 8.0 Stable, my application no longer prints. It only generates an
empty file at the end of the printing process.
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https://bugs.winehq.org/show_bug.cgi?id=54525
Bug ID: 54525
Summary: Fruit of Grisaia crash after disabled winegstreamer in
winecfg
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: thieujank(a)gmail.com
Distribution: ---
Created attachment 74062
--> https://bugs.winehq.org/attachment.cgi?id=74062
Logs
I tried to disable winegstreamer with wine 8.2 but it crash . I can disable
winegstreamer with wine 7.2x but now it crash the game with wine 8.2
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https://bugs.winehq.org/show_bug.cgi?id=53901
Bug ID: 53901
Summary: Bullseye repo Release file not regenerated (=> Mirror
sync in progress) since 6 weeks
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mpartap(a)gmx.net
Distribution: ---
E: Failed to fetch
https://dl.winehq.org/wine-builds/debian/dists/stable/main/binary-i386/Pack…
File has unexpected size (551820 != 549300). Mirror sync in progress? [IP:
151.101.114.217 443]
Hashes of expected file:
- Filesize:549300 [weak]
-
SHA512:2a2dd0b855e86193e78c970e75bc18b476055c368e9b93e8f806df87312fe374dbad33a6cd408b59daef8efec44723a14c729f0216e9d9da929e75a866da542a
- SHA256:b81814fbcc361759e4887241a290274618adeea4d175e88813667c07714acf64
- SHA1:2894d17a7cdaf0114934f122127850f092700278 [weak]
- MD5Sum:8cb62ccab1e73c2a7d0025bac59a6951 [weak]
Release file created at: Sat, 24 Sep 2022 15:16:02 +0000
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https://bugs.winehq.org/show_bug.cgi?id=52666
Bug ID: 52666
Summary: Everquest - Mouse look doesn't lock in cursor to
window
Product: Wine-staging
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When using the mouse to look in game the location of the mouse strays outside
the window to interact with other applications and can trigger UI problems such
as menus popping up over the game window
Issue has been around for quite some time and has occasionally been fixed but
comes back
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https://bugs.winehq.org/show_bug.cgi?id=51777
Bug ID: 51777
Summary: Steam hangs/crashes frequently
(ntdll-Heap_Improvements)
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70677
--> https://bugs.winehq.org/attachment.cgi?id=70677
terminal output
This started happening maybe a week ago using the git version. No such problem
in Wine-Staging 6.17.
Most of the times Steam hangs when trying to log-in. Sometimes it gets past the
login window but it crashes/hangs when selecting certain command from the menu
e.g. Help->System Information or Check for Steam client update...
It often happens that the icons of the installed games in the library are
missing.
This bug doesn't occur when I omit the ntdll-Heap_Improvements patch from the
staging patchset.
Disabling esync doesn't help.
wine-6.17-355-ge482605548b (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=46292
Bug ID: 46292
Summary: user32 tests crash in a real windows box
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Created attachment 63014
--> https://bugs.winehq.org/attachment.cgi?id=63014
Screenshot of the errors
For me, in my real windows 10 box, user32 tests crash:
./user32_croostest.exe msg gives the attached picture. Thats's quite annoying
since one can not add new tests and check them in a real windows box.
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https://bugs.winehq.org/show_bug.cgi?id=53449
Bug ID: 53449
Summary: Mp3tag cannot be launched twice
Product: Wine
Version: 7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
When it's already running and you try to launch it again you get:
$ wine Mp3tag.exe
01b0:err:ole:CoUninitialize Mismatched CoUninitialize
01b0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0021FEAC
$ sha256sum mp3tagv317setup.exe
4d96463e5da92a8652b82efce1eec418da0c86f0fdd8307d66383c0666a04af3
mp3tagv317setup.exe
$ md5sum mp3tagv317setup.exe
07a35ec1751a63055e2fd416a488b60d mp3tagv317setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=52884
Bug ID: 52884
Summary: Adobe Lightroom Classic 10.4 + 11.1 crash in
??0CTJPEGWriter@@QEAA@XZ+0x2459d()
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 72268
--> https://bugs.winehq.org/attachment.cgi?id=72268
backtrace
> Unhandled exception: page fault on read access to 0x0000000000000018 in 64-bit code (0x0000000020301a52).
> Backtrace:
> =>0 0x0000000020301a52 EntryPoint+0x5fd5fe() in cameraraw (0x0000000000117bd0)
> 1 0x00000000203069c4 EntryPoint+0x602570() in cameraraw (0x0000000000117bd0)
> 2 0x000000001fb1aa7d ??0CTJPEGWriter@@QEAA@XZ+0x2459d() in cameraraw (0x0000000000117bd0)
> 0x0000000020301a52 cameraraw+0xaf1a52: cmpb $0,0x0000000000000018(%rsi)
good: wine-7.3 (vkd3d not compiled in), wine-6.22
bad: wine-7.4 (vkd3d bundled and enabled, vulkan enabled), wine-7.6
Clean prefix, only vcrun2015 installed. I've seen this crash in Lightroom
Classic 10.4 and 11.1 under different prefixes with more libraries in. Those
prefixes running wine-6.22 were stable for months with daily usage. GPU usage
is disabled in Lightroom Preferences. Crashes often right after startup or on a
first image manipulation.
Notable messages from the console:
> 0124:fixme:dxgi:dxgi_adapter_QueryVideoMemoryInfo Returning fake video memory info.
> 0124:fixme:dxgi:dxgi_adapter_SetVideoMemoryReservation iface 000000005CA3F5F0, node_index 0, segment_group 0, reservation 0x40000000 stub!
> 0124:fixme:dxgi:dxgi_adapter_RegisterVideoMemoryBudgetChangeNotificationEvent iface 000000005CA7A050, event 0000000000000728, cookie 000000005CA79F18 stub!
> wine: Unhandled page fault on read access to 0000000000000018 at address 0000000020301A52 (thread 0124), starting debugger...
> 0060:err:virtual:virtual_setup_exception stack overflow 1232 bytes in thread 0060 addr 0x7f8e8c1eef87 stack 0x940b30 (0x940000-0x941000-0xa40000)
Hardware used: Skylake Xeon, AMD Radeon Pro WX 2100 (polaris12, LLVM 13.0.1,
DRM 3.44, 5.16.8-zen-ge527425d9e93) (0x6995), mesa-22.0.0-rc2, Vulkan enabled,
etc.
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http://bugs.winehq.org/show_bug.cgi?id=31649
Bug #: 31649
Summary: WebSlingPlayer IE never gets past the "initializing"
screen with Wine IE
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://watch.slingbox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41610
--> http://bugs.winehq.org/attachment.cgi?id=41610
wine-1.5.12-157-gbdf9a9f console output
WebSlingPlayer IE should pick up account details and connect a Slingbox, but
under Wine's IE it never progresses past the "initializing" screen.
An account is needed with Sling to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=31389
Bug #: 31389
Summary: Roblox website, 'play now' button fails with builtin
IE
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.roblox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 22417
Classification: Unclassified
$ wine iexplore.exe http://www.roblox.com
once the site loads, click 'Play now'. Nothing happens.
Terminal shows:
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x13f450)->(0x32efdc)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x14c210)->(0x32efdc)
fixme:jscript:Object_propertyIsEnumerable
fixme:mshtml:nsURI_GetOriginCharset (0x219fdb8)->(0x32efdc)
fixme:ieframe:ControlSite_OnFocus (0x1323e0)->(0)
fixme:ieframe:InPlaceSite_OnInPlaceDeactivateEx fNoRedraw (1) ignored
fixme:mshtml:HlinkTarget_SetBrowseContext (0x15f9f8)->((nil))
fixme:jscript:JScript_SetScriptState unimplemented state 3
winetricks wsh57 makes no difference (and the website still reports javascript
as missing).
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https://bugs.winehq.org/show_bug.cgi?id=55156
Bug ID: 55156
Summary: The Program Crashes without opening
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pourmand1376(a)gmail.com
Distribution: ---
Created attachment 74722
--> https://bugs.winehq.org/attachment.cgi?id=74722
Trace File for error
The program crashes without opening.
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https://bugs.winehq.org/show_bug.cgi?id=55450
Bug ID: 55450
Summary: Softerra LDAP Browser needs LDAP_OPT_AUTO_RECONNECT
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `docker run --detach -p1389:1389 bitnami/openldap`
2. Run `wine ldapbrowser-4.5.19808.0-x64-eng.msi`
3. Run `wine 'C:\Program Files\Softerra\LDAP Browser 4\ldapbrowser.exe'`
3. Click File > New > New Profile
4. Connect to localhost port 1389 anonymously
"COM Error" is displayed in the main window and "fixme:wldap32:ldap_set_optionA
Unsupported option: 0x91" is spammed to the terminal. 0x91 is
LDAP_OPT_AUTO_RECONNECT.
$ sha256sum ldapbrowser-4.5.19808.0-x64-eng.msi
22fdae1fe8320043e8e9c50e3b4f5bd4d7f6a4b50c4680cc4216a1a65284083d
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https://bugs.winehq.org/show_bug.cgi?id=54566
Bug ID: 54566
Summary: Speed Busters: not clickable buttons in main menu
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 74107
--> https://bugs.winehq.org/attachment.cgi?id=74107
Wine Output running programm
Hello,
The game "Speed Busters: American Highways"
[https://appdb.winehq.org/objectManager.php?sClass=application&iId=2832],
bought on GOG [https://www.gog.com/game/speed_busters] installs just fine, but
it's not possible to progress beyond the main menu.
The main menu is fully visible, the mouse cursor itself too, but it's not
actually possible to click on any of the buttons (or other interactive
elements). Nothing seems to happen, when clicking on anything.
Note: In winecfg, it's necessary to "Emulate a virtual desktop". Otherwise the
game will start in full screen mode, and due to that described
non-interactivity, it becomes impossible to leave the game anymore, so you will
get perpetually stuck unless rebooting the computer.
When alt tabbing the game running in full screen mode, it can be seen that an
error window from wine is produced in the background, which is not readable,
because the game always immediately commands control back.
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https://bugs.winehq.org/show_bug.cgi?id=54609
Bug ID: 54609
Summary: 32-bit LDAP Administrator crashes in internal Wine
function proxy_manager_destroy
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74138
--> https://bugs.winehq.org/attachment.cgi?id=74138
WINEDEBUG=+ole
If I am reading the OLE trace correctly, the application:
1. Creates a proxy interface:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID
2000000100, OID 3e
2. Sends the pointer to that interface to another thread:
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
3. Releases and frees the interface:
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
4. Receives the interface pointer on the other thread:
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
5. Uses the interface on the other thread, despite it being freed:
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
6. Releases and frees the interface again, which crashes:
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
I don't understand how this works without crashing on Windows.
Here are all the traces that mention that interface pointer:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID 2000000100,
OID 3e
0110:trace:ole:ClientIdentity_AddRef 01505048 - before 1
0110:trace:ole:ClientIdentity_Release 01505048 - after 1
0110:trace:ole:std_unmarshal_interface Successfully created proxy 01505048
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
0110:trace:ole:ClientIdentity_Release 01505048 - after 0
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
The 64-bit version also crashes, but in a different way, see Bug 54606.
$ sha256sum ldapadmin-4.21.24429.0-x86-eng.msi
9d3e062b9c30d4bd73630b969414f65f969f0eafc5a3835f1ebb246c5c657d2a
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https://bugs.winehq.org/show_bug.cgi?id=54166
Bug ID: 54166
Summary: Compilation fails with gcc 4.8.4 (error:
‘HTTP_STATUS_CONTINUE’ undeclared)
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 73692
--> https://bugs.winehq.org/attachment.cgi?id=73692
log.txt
Compiling in 32 bit distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-8.0-rc1
In function ‘cups_write_doc’
error: ‘HTTP_STATUS_CONTINUE’ undeclared (first use in this function)
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https://bugs.winehq.org/show_bug.cgi?id=55471
Bug ID: 55471
Summary: nGlide wrapper produces black screen in games using
the D3D backend
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://archive.org/download/Wiz8b/Wiz8NetDemoEB.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 46c8a637525d0f1cf67830295fb460c819b800b6
Distribution: ArchLinux
Created attachment 75029
--> https://bugs.winehq.org/attachment.cgi?id=75029
terminal output
I'm using nGlide wrapper v2.10 for old games from the Win95/Win98 era that
support the 3Dfx Glide renderer.
The problem is that most (but not all) of the games just produce a black screen
after startup if <Video backend> is set to <Auto> or <Directx> in the nGlide
configurator. Vulkan backend is working properly.
Some affected games are Descent 3, Die by the Sword, Ultima IX, Wizardry 8,
Tachyon The Fringe, Powerslide.
The problem is present since Wine 8.4 and regression testing points to
commit 46c8a637525d0f1cf67830295fb460c819b800b6
winex11: Separately store the internal pixel format set by
WGL_WINE_pixel_format_passthrough.
To reproduce the problem in Wizardry 8 demo:
1. download and install the nGlide v2.10 wrapper:
https://www.zeus-software.com/downloads/nglide/d-1.html
Configuration is done by running nglide_config.exe. Video backend should be
either <Auto> or <DirectX>.
2. download and install Wizardry 8 demo.
First run 3Dsetup.exe from the game directory. If nGlide v2.10 is installed
then you have the option to select 'Glide2x' as the renderer.
3. start the demo with Wiz8.exe. After a short intro the screen remains black.
nGlide210_setup.exe (3.2 M)
md5sum: cd30d314c3f1470cef1a35300fda1a20
Wiz8NetDemoEB.exe (143 M)
md5sum: 728f87e9768102c71017675a1bb06425
Wine 8.14
X.Org X Server 1.21.1.8
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.43.08
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https://bugs.winehq.org/show_bug.cgi?id=54718
Bug ID: 54718
Summary: msvcr90:msvcr90 - test__get_current_locale() sometimes
gets an unexpected refcount on w10pro64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msvcr90:msvcr90 - test__get_current_locale() sometimes gets an unexpected
refcount on w10pro64:
msvcr90.c:2382: Test failed: refcount = 4
See https://test.winehq.org/data/patterns.html#msvcr90:msvcr90
This only happens in 64-bit tests, and only on w10pro64. Yet it has the same
msvcr90 version as the other Windows 10 2004+ VMs:
w10pro64v2004 msvcr90=9.0.30729.9625
w1064v2009 msvcr90=9.0.30729.9625
w10pro64 (21H1) msvcr90=9.0.30729.9625
w1064 (22H2) msvcr90=9.0.30729.9625
w11pro64 msvcr90=9.0.30729.9635
The test already considers a refcount of 2 to be broken (without indicating
why, commit f71f16319816) so maybe the same should be done for a value of 4?
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https://bugs.winehq.org/show_bug.cgi?id=45273
Bug ID: 45273
Summary: Chessbase 11 cannot draw arrows
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Similar issue to
https://bugs.winehq.org/show_bug.cgi?id=42809
but with slightly differing unimplemented requirements from GdipWidenPath.
Originally mentioned on https://bugs.winehq.org/show_bug.cgi?id=37275
In this case:
0064:fixme:gdiplus:brush_fill_pixels path gradient blend not implemented
0064:fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 7
0064:fixme:gdiplus:GdipSetCustomLineCapStrokeCaps not implemented
0064:fixme:gdiplus:GdipWidenPath unimplemented end cap ff
0064:fixme:gdiplus:GdipWidenPath unimplemented end cap ff
The first two error messages have been around a long while so are probably
unrelated.
The last two (same) messages are multiplied for each extra arrow drawn, which
probably indicates only the last needs to be implemented.
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https://bugs.winehq.org/show_bug.cgi?id=55333
Bug ID: 55333
Summary: ws2_32:sock - test_connect_events() sometimes fails in
Wine
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
It seems to get FD_WRITE *after* FD_CONNECT, resulting in the following failure
messages:
sock.c:6408: Test failed: got events 0x10
sock.c:6409: Test failed: expected timeout
sock.c:6409: Test failed: got events 0x2
I don't immediately know how this can happen. I'm pretty sure we depend on
POLLOUT to trigger both.
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https://bugs.winehq.org/show_bug.cgi?id=55286
Bug ID: 55286
Summary: msvcrt:file - The 64-bit test_invalid_stdin_child()
sometimes gets a bad stdin handle on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msvcrt:file - The 64-bit test_invalid_stdin_child() sometimes gets a bad stdin
handle on Windows 10:
file.c:1762: Test failed: handle = 0000000000000048
file.c:1766: Test failed: info->handle = 0000000000000048
file.c:1769: Test failed: stdin->_file = 0
file.c:1774: Test failed: errno = 22
file.c:1784: Test failed: errno = 22
file.c:1804: Test failed: errno = 22
file.c:1808: Test failed: fclose(stdin) returned 0
file.c:1809: Test failed: errno = -559038737
1dd4:file: 25 tests executed (0 marked as todo, 0 as flaky, 8 failures), 0
skipped.
See https://test.winehq.org/data/patterns.html#msvcrt:file
This failure has only happened in he 64-bit tests on Windows 10 so far but it
is pretty rare so this may not be significant. There are only three known
instances to date:
* 2023-02-06 win21H1_newtb-w10pro64-64 (handle = 4C)
* 2023-02-09 win21H1_newtb-w10pro64-64 (handle = 48)
* 2023-07-19 win22H2_newtb-w1064-64 (handle = 48)
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https://bugs.winehq.org/show_bug.cgi?id=54756
Bug ID: 54756
Summary: Forza Horizon 4 crashes with
concrt140.dll.??0_Cancellation_beacon@details@Concurre
ncy@@QEAA@XZ
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0000000000683C9E to unimplemented function
concrt140.dll.??0_Cancellation_beacon@details@Concurrency@@QEAA@XZ, aborting
8.4-304-ga98d9dd9e99
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https://bugs.winehq.org/show_bug.cgi?id=54064
Bug ID: 54064
Summary: ntdll:threadpool - test_tp_io() sometimes fails &
crashes in Wine (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_io() sometimes fails & crashes in Wine (GitLab CI):
ntdll:threadpool start dlls/ntdll/tests/threadpool.c
wine: Unhandled page fault on read access to 0000000C at address 7BC644D1
(thread 07c4), starting debugger...
threadpool.c:641: Test marked todo: TpSimpleTryPost unexpectedly returned
status 0
threadpool.c:1595: Test marked todo: expected that timers are merged
threadpool.c:2034: Test failed: got 0xc0000017
threadpool.c:2035: Test failed: expected non-NULL TP_IO
Unhandled exception: page fault on read access to 0x0000000c in 32-bit code
(0x7bc644d1).
...
Backtrace:
=>0 0x7bc644d1 impl_from_TP_IO+0x3(io=<internal error>)
[Z:\builds\zfigura\wine\dlls\ntdll\threadpool.c:351] in ntdll (0x0077fd08)
1 0x7bc644d1 TpWaitForIoCompletion+0x11(io=00000000, cancel_pending=0)
[Z:\builds\zfigura\wine\dlls\ntdll\threadpool.c:348] in ntdll (0x0077fd08)
2 0x004e7a58 in ntdll_test (+0xe7a58) (0x0077fde8)
...
Strangely enough this failure never happened in the nightly WineTest runs but
it did impact at least 5 merge requests so far:
* 2022-11-30 MR!1615
* 2022-11-29 MR!1545
* 2022-11-25 MR!1537
* 2022-11-23 MR!1508
* 2022-11-10 MR!1326
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https://bugs.winehq.org/show_bug.cgi?id=55500
Bug ID: 55500
Summary: Launching new processes in Virtual Desktops is slow
and stutters the system
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
When in Virtual Desktop mode, launching any processes (even start.exe) causes a
short burst of high GPU usage, at least with NVIDIA drivers. This happens
because of vkGetRandROutputDisplayEXT, which seems to be very expensive, and
it's supposed to be done only once per wineserver launch, but that doesn't work
in Virtual Desktop mode because it always calls get_host_primary_monitor_rect
which ends up calling that function, even though it only needs the ID.
This actually can cause huge graphical stutters/lag of half a second when
launching processes in a Virtual Desktop.
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https://bugs.winehq.org/show_bug.cgi?id=55351
Bug ID: 55351
Summary: gdiplus:graphicspath - test_flatten2() fails on
Windows 7 - 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdiplus:graphicspath - test_flatten2() fails on Windows 7 - 11:
graphicspath.c:1270: Test failed: Expected 00000000, got 00000002
See https://test.winehq.org/data/patterns.html#gdiplus:graphicspath
The failure started on the day test_flatten2() was introduced with the commit
below:
commit 36c3a51d6abbdba4054e02c2a10b9fd38f8a3d5d
Author: Fabian Maurer <dark.shadow4(a)web.de>
AuthorDate: Mon Jul 24 17:23:44 2023 +0200
gdiplus: Prevent infinite loops due to floating point inaccuracy.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52492
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https://bugs.winehq.org/show_bug.cgi?id=55341
Bug ID: 55341
Summary: Colin McRae Rally 2.0 since wine 8.4 shows just black
screen
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: marcinzw(a)gmail.com
Distribution: ---
Before wine 8.4 the game worked flawlessly, but now even through all version up
to the wine 8.13 and latest git version shows only a black screen after intro.
I was hoping that the next versions will fix the problem (I stayed with wine
8.3 until now) but it doesn't happen. So I bisected and find the commit
46c8a637525d0f1cf67830295fb460c819b800b6 is the problem. Exactly just one
change in file dlls/winex11.drv/opengl.c in line 1405 (line number from latest
git repo)
+ win32u_set_window_pixel_format( hwnd, pixel_format_index( format ), FALSE)
- win32u_set_window_pixel_format( hwnd, pixel_format_index( format ),
internal );
This reverts one of the change made in this commit and fixes problem with a
black screen with latest git version as well. I hope this change (or similar
which resolve the problem) can be applied.
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https://bugs.winehq.org/show_bug.cgi?id=43822
Bug ID: 43822
Summary: No car song TrackMania nation forever (steam version)
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59369
--> https://bugs.winehq.org/attachment.cgi?id=59369
trackmania without car song
Hello I have problem with trackMania nation forever on steam.
I don't have the car song (all other song work)
http://store.steampowered.com/app/11020/TrackMania_Nations_Forever/
The car song work on the standalone installer
(trackmania 1 demo)
http://trackmaniaforever.com/nations/
I have tried to change openAL version or override this but it not correct the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=55457
Bug ID: 55457
Summary: Robot Battle 1.4 crashes on startup after commit
08dc691d
Product: Wine
Version: 8.13
Hardware: x86-64
URL: https://web.archive.org/web/20130317061354/http://www.
robotbattle.com/download/latest.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: telans(a)posteo.de
CC: gabrielopcode(a)gmail.com
Regression SHA1: 08dc691dfb410de7115db3f9c34b225327e21f67
Distribution: ---
Created attachment 75018
--> https://bugs.winehq.org/attachment.cgi?id=75018
Backtrace Log
Robot Battle 1.4 crashes on startup. A bisect found commit 08dc691d ("mshtml:
Explicitly hold ref to the plugin host in NPP_New.") is the cause.
I've set the URL field here to a working link for the installer.
It looks like a NULL dereference at IOleClientSite_AddRef when
container->plugin_host is failed to be created.
A simple patch that fixes this for me is to check for err before attempting
IOleClientSite_AddRef.
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https://bugs.winehq.org/show_bug.cgi?id=55259
Bug ID: 55259
Summary: TranscendPang has corrupted graphics in-game
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skorohodov4219(a)gmail.com
Distribution: ---
Created attachment 74874
--> https://bugs.winehq.org/attachment.cgi?id=74874
what is output if i launch the game from terminal
Download link:
http://cerebralmuddystream.nekokan.dyndns.info/TranscendPang/downloads.html
(the link at the top that says
FULL PACKAGE(ver1.10 2012/8/01)(およそ60MB))
OS: Manjaro Linux x86_64
Kernel: 6.1.38-1-MANJARO
CPU: Intel i5-2320 (4) @ 3.000GHz
GPU: NVIDIA GeForce GTX 550 Ti (using the proprietary driver)
Main menu looks fine, but when you start the game, parts of the background and
balls are 100% black, can't see much; parts of the background that do get shown
seem to be squished to the left.
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https://bugs.winehq.org/show_bug.cgi?id=55499
Bug ID: 55499
Summary: Arturia Software Lab 2.6.0: Window
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mistria(a)redhat.com
Distribution: ---
Created attachment 75062
--> https://bugs.winehq.org/attachment.cgi?id=75062
Console Log
Using wine-devel 8.14 from the winehq dnf repo, on Fedora 38, and trying to run
latest Arturia Software Center (2.6.0.2328), I see a window quickly showing up
and then closing immediately, and the application seems to hang in the terminal
doing nothing.
Log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49161
Bug ID: 49161
Summary: Trying to run
GrapeJuice(https://gitlab.com/brinkervii/grapejuice)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blakeablin(a)icloud.com
Distribution: ---
Created attachment 67180
--> https://bugs.winehq.org/attachment.cgi?id=67180
Error details
Trying to run Roblox via GrapeJuice give me the error I will attach.
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https://bugs.winehq.org/show_bug.cgi?id=54758
Bug ID: 54758
Summary: shell32:progman_dde - test_parser() sometimes gets
DMLERR_NOTPROCESSED in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
shell32:progman_dde - test_parser() sometimes gets DMLERR_NOTPROCESSED in Wine:
progman_dde.c:274: Test failed: expected DMLERR_NO_ERROR, got 16393
progman_dde.c:275: Test failed: directory should not exist
See https://test.winehq.org/data/patterns.html#shell32:progman_dde
Where 16393 == DMLERR_NOTPROCESSED
The first known instance happened on 2023-03-02: this did not happen in the
previous 6 months. Since then there has been a bit over 1 instance per week so
it seems likely this is caused by a commit in late February:
* 2023-03-02 on debian11-win32-ar-MA
* 2023-03-03 on fgtb-debian11-win32
* 2023-03-10 in MR!2368 on debian11-win32
* 2023-03-22 in MR!2466 in the test-linux32 GitLab CI
* 2023-03-28 in MR!2526 on debian11-win32
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https://bugs.winehq.org/show_bug.cgi?id=55417
Bug ID: 55417
Summary: user32:msg - test_showwindow() sometimes fails due to
an unexpected WM_SYNCPAINT message on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_showwindow() sometimes fails due to an unexpected
WM_SYNCPAINT message on Windows 10:
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 0:
the msg 0x0018 was expected, but got msg 0x0088 instead
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 1:
the msg 0x0046 was expected, but got msg 0x0018 instead
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 6:
the msg sequence is not complete: expected 0000 - actual 0046
See https://test.winehq.org/data/patterns.html#user32:msg
Where: 0x18 == WM_SHOWWINDOW
0x46 == WM_WINDOWPOSCHANGING
0x88 == WM_SYNCPAINT
Maybe the WM_SYNCPAINT should just be added as optional.
This only happened 4 times in the past 8 months:
* 2022-12-09 win21H1_newtb-w10pro64-zh-CN-64
* 2023-03-27 win21H1_newtb-w10pro64-ko-64
* 2023-06-09 win21H1_newtb-w10pro64-ja-64
* 2023-08-04 win21H1_newtb-w10pro64-ja-64
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https://bugs.winehq.org/show_bug.cgi?id=53505
Bug ID: 53505
Summary: d3d9:visual - test_vshader_input() sometimes fails on
Windows <= 10 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:visual - test_vshader_input() sometimes fails on Windows <= 10 1607:
visual.c:8907: Test failed: Input test: Quad 3(2crd-wrongidx) returned color
0x00ff00ff, expected 0x00ff0080
https://test.winehq.org/data/patterns.html#d3d9:visual
This happens on Windows 8, Windows 10 1507 and 1607 but is rare enough (~7%) to
sometimes cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53385
Bug ID: 53385
Summary: Vulkan was running really fine, before MESA/Xorg
Update last month, current version crashes
Product: vkd3d
Version: 1.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
Distribution: ---
I was using dxvk-bin in Arch Linux.
[jojo@pc7 wotlk]$ cd /usr/share/dxvk/
[jojo@pc7 dxvk]$ ./setup_dxvk.sh install
This worked over years like a charm, rocksteady.
Since a month ago, I got:
[jojo@pc7 wotlk]$ wine Wow.exe
..
info: Game: Wow.exe
info: DXVK: v1.10.2
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
terminate called after throwing an instance of 'dxvk::DxvkError'
abnormal program termination
wine-7.13 (Staging)
...
uninstalling dxvk-bin -> game works again,
but it runs sometimes in Wow Errors accordinf the OpenGL Stack.
You can reproduce on Arch Linux, current update, wine-staging, running Wow
WoW_3.3.5a_rising-gods.de. Client avaible via rising-gods.de
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https://bugs.winehq.org/show_bug.cgi?id=55131
Bug ID: 55131
Summary: Celeste FNA x86 Windows Game does not work on WOW64
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
Created attachment 74684
--> https://bugs.winehq.org/attachment.cgi?id=74684
backtrace when trying to boot the game
Specifically testing the FNA build of Celeste available on Itch.io but it is
available on other platforms as well https://mattmakesgames.itch.io/celeste
The game does not run on WOW64 (tested on Wine-8.10 and Wine-8.11) builds but
runs fine on the standard Wine-8.10 multiarch (32bit and 64bit linux
userspace).
A backtrace when trying to launch the game is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54414
Bug ID: 54414
Summary: Window content corrupted after using scrollbars
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
Created attachment 73975
--> https://bugs.winehq.org/attachment.cgi?id=73975
Window content after scroll
The window content gets completely corrupted after use scroll bars.
Tested on versions 4.x, 5.x, 6.x, 7.x and the last one available, the 8.0.
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https://bugs.winehq.org/show_bug.cgi?id=54785
Bug ID: 54785
Summary: ole32:compobj - test_CoWaitForMultipleHandles()
sometimes does not receive WM_USER on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ole32:compobj - test_CoWaitForMultipleHandles() sometimes does not receive
WM_USER on Windows. There are two places where this can happen:
compobj.c:2999: Test failed: expected message 1024, received none
and
compobj.c:3034: Test failed: expected message 1024, received none
See https://test.winehq.org/data/patterns.html#ole32:compobj
This failure impacts all Windows version but still only happens once every
other month on average:
* 2022-12-09 on fgtb-w10pro64-rx550-64
* 2023-01-24 on fgtb-w10pro64-rx550-64
* 2023-03-10 on w7u-pt-PT
* 2023-04-04 on w7u-de
* 2022-08-28 on w1064-tsign-32
This is a slightly different case because compobj received an unexpected
WM_DEVICECHANGE message instead of no message:
compobj.c:3000: Test failed: unexpected message 537
compobj.c:3034: Test failed: expected message 1024, received 537
compobj.c:3035: Test failed: unexpected message 1024
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http://bugs.winehq.org/show_bug.cgi?id=35336
Bug ID: 35336
Summary: HoMM 3: Horn of the Abyss launcher freezes on the game
update (Mono issue)
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
How to reproduce: open HotA_launcher.exe and then click on Update HotA. If you
try to cancel the update or there will be no updates available, the application
freezes.
With 'winetricks dotnet30' the launcher works fine, so it looks like a problem
with Mono.
You DON'T NEED Heroes of Might & Magic 3 to test this, you can open the
launcher of this unofficial expansion without downloading the original game.
There is nothing in the logs.
TESTED ON:
Ubuntu 13.04 and Mac OS X 10.9 Mavericks
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https://bugs.winehq.org/show_bug.cgi?id=54143
Bug ID: 54143
Summary: Chessbase 11 arrows draw too large
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 73675
--> https://bugs.winehq.org/attachment.cgi?id=73675
Picture of arrow on wine8.0-rc1
When arrows are drawn using Chessbase 11, they are too big. See attached
screenshot and log.
Compare with:
https://www.youtube.com/watch?v=xvJd97ZnHAk
At 4:58 an arrow is showing from g8 to f6 pointing to a knight that has just
moved. I've also set up this arrow on chessbase 11 with wine 8.0-rc1. Note
later chessbase draws arrows slightly different, so software like CBReader14
doesn't appear to be affecting by this issue.
On wine 8.0-rc1 in CB 11 the stem of the arrow looks approx in the right place.
It crosses f7/g7 (the squares occupied by pawns) at the right point. The tip of
the arrow is in the right place on the knight between the white on the mane and
the chin. On wine 7.22 the endcap square (some default catch in a switch
statement maybe) is being drawn which is not on native chessbase (thus the
arrow isn't meant to hide it). Finally the back of the arrow head is in the
wrong place (some scaling maybe?) which is making it too large. On wine 7.22
the back of the arrow is drawn from the right shoulder of the pawn on f7 (the
one nearest the king) to near (left of) the base of the one on g7. In the video
the arrow appears from under the base of the f7 pawn (almost but not quite
lined up horizontally the bishop on f8's cross right hand edge) to just inside
the corner of the square the knight is on.
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https://bugs.winehq.org/show_bug.cgi?id=51890
Bug ID: 51890
Summary: A lot more old games would be so much more usable if
wine's virtual desktop had proper resizing
Product: Wine-staging
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: el(a)horse64.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have a really significant amount of older games around, none of which will
launch on this machine without wine's virtual desktop feature because on a
widescreen monitor, they determine there is no "expected" fullscreen resolution
available and crash.
Now I'd just use the virtual desktop, except it feels archaic and not very
usable: why is it that for a 800x600 game on a 800x600 virtual desktop, I can't
just maximize the virtual desktop window and get the virtual desktop SCALED UP
with proper letterboxing so I can play in some other way than a tiny window
with zero immersion and everything so small I can barely see it? Funnily enough
I can even resize the virtual desktop window except the resizing is fully
ignored and I just get black void with no scaling up all around with the game
stuck in the top-left, and the maximizing is blocked.
Scaling up (with automatic letterboxing), maximizing would seem like such
obvious features to make virtual desktop gaming infinitely less clumsy and
weird that I am a bit surprised it's not in there yet. Can it please be added??
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https://bugs.winehq.org/show_bug.cgi?id=55006
Bug ID: 55006
Summary: vbscript single line if else without else body fails
compilation
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
This is valid vbs when run with `cscript`
```
If x = 1 Then DoSomething() Else
```
wine vbscript fails with: "Compile error: Line: #, Character: #, Description
unavailable"
Workaround is changing the code to
```
If x = 1 Then DoSomething() Else:
```
or
```
If x = 1 Then DoSomething()
```
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https://bugs.winehq.org/show_bug.cgi?id=55496
Bug ID: 55496
Summary: World of Warships (12.7 update) - Graphical glitch -
Water texture and effects at wrong sea level.
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 75058
--> https://bugs.winehq.org/attachment.cgi?id=75058
Screenshots with glitch highlighted in red.
Hello,
Since the game update to 12.7, water textures and effects are rendered below
the sea level.
All objects are rendered at the same 'sea' level and the physics are respected,
but the water texture and effects are drawn below the sea surface, as if it was
painted at the bottom of a perfectly transparent sea, instead of the top.
I'm joining screenshots that show the issue. The glitches are highlighted with
red arrows.
On the first screenshot, the splash of the water drains are visibly shifted
below the ship in the port.
On the second screenshot, the space between the island in the distance and the
water texture below them is visible. Water trails from moving ships are shifted
below them.
On the third screenshot, the water trail from the player ship is shifted, as
are the splashes from artillery shells.
The fourth screenshot shows more shifted water trails and shells splashes, from
a dead player's observation camera (higher in the sky).
The height of the glitch is proportional to the distance of the camera zoom.
The farthest the camera is of the ship, the lower the water texture is drawn.
When the camera is zoomed to the closest, the water texture and effects are
nearly perfectly placed (it's still shifted by a small amount).
The glitch is easier to see when turning the camera around, as the water
texture doesn't match the ship position (because of perspective). The water
trails and splash effects do match the water texture position, but not their
respective objects. Objects matches their relative positions.
Note that on the screenshots, the horizon curve to the edge is magnified by my
ultra-wide resolution. Don't worry about the calculator on the first
screenshot. I had trouble getting a non-transparent screenshot of the Wine
full-screen window. After that capture, I found another way that didn't require
a non-full-screen window to be active.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=53371
Bug ID: 53371
Summary: 0024:fixme:ntdll:create_logical_proc_info stub
Product: Wine
Version: 7.12
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yklaxds(a)gmail.com
Created attachment 72755
--> https://bugs.winehq.org/attachment.cgi?id=72755
log
FreeBSD 13.1 release amd64
KDE plasma 5
emulators/wine-devel 7.12 not work at all.
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https://bugs.winehq.org/show_bug.cgi?id=55495
Bug ID: 55495
Summary: ntdll:threadpool - test_tp_wait() sometimes gets an
unexpected timeout in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_wait() sometimes gets an unexpected timeout in Wine:
threadpool.c:1715: Test failed: WaitForSingleObject returned 258
threadpool.c:1720: Test failed: expected info.userdata = 0, got 65536
threadpool.c:1729: Test failed: WaitForSingleObject returned 0
See See https://test.winehq.org/data/patterns.html#ntdll:threadpool
1715 & 1720: The timeout can also happen on Windows 8 and in that case the test
expects info.userdata to still be zero. But in Wine info.userdata still gets
set despite the timeout so the test fails. A hacky fix would be to expect the
correct behavior if (!broken(result == WAIT_TIMEOUT)) but it would be much
better to fix Wine's implementation.
Then the next WaitForSingleObject() does not time out which sounds a bit
similar to bug 55493.
The oldest known instance happened at the start of May and this seems to mostly
happen on the GitLab CI:
* 2023-07-28 MR!3441 (only the last two failures?)
* 2023-06-01 MR!2951 (only the last two failures?)
* 2023-05-31 fg-deb64-t32
* 2023-05-24 gitlab-debian-32
* 2023-05-02 MR!2734
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https://bugs.winehq.org/show_bug.cgi?id=55493
Bug ID: 55493
Summary: ntdll:threadpool - test_tp_timer() sometimes fails in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_timer() sometimes fails in Wine:
threadpool.c:1439: Test failed: WaitForSingleObject returned 0
threadpool.c:1441: Test failed: WaitForSingleObject returned 258
See https://test.winehq.org/data/patterns.html#ntdll:threadpool
So instead of getting a timeout then a success, the test first gets an
unexpected WaitForSingleObject() success and then a timeout. That means it's
not a simple issue of the test running too slow.
There are only three known instances so far:
* 2023-08-23 MR!3621
* 2023-07-03 MR!3218
* 2023-06-09 fg-deb64-t32
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https://bugs.winehq.org/show_bug.cgi?id=55490
Bug ID: 55490
Summary: Halo Online / Eldewrito - Dedicated Server
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bogdan17(a)garglob.com
Distribution: ---
When I try to run a dedicated server on a computer that does not have a GPU
(AMD or NVIDIA), it will not launch the dedicated server, even though the
dedicated server does not require any graphical. I was able to run this on the
same computer running Windows 10 without any issues which also did not have a
AMD or NVIDIA GPU.
This is the terminal output when trying to run the dedicated server. Not sure
wine insists I need a GPU.
john@pc:~$ env WINEPREFIX="/path/to/wine/prefix/" "wine
"C:\windows\command\start.exe" /Unix
"/path/to/wine/prefix/drive_c/HaloOnline/eldorado.exe" "-dedicated -window
-height 200 -width 200 -minimized"
002c:err:wineboot:process_run_key Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2).
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
john@pc:~$ 00d4:err:vulkan:wine_vk_init Failed to load libvulkan.so.1.
00cc:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that
ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind
package of your distribution.
00cc:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
011c:fixme:ver:GetCurrentPackageId (0D5AFEF0 00000000): stub
00cc:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00cc:err:vulkan:wine_vk_init Failed to load libvulkan.so.1.
00cc:err:wgl:init_opengl Failed to load libGL: libGL.so.1: cannot open shared
object file: No such file or directory
00cc:err:wgl:init_opengl OpenGL support is disabled.
00cc:err:d3d:wined3d_caps_gl_ctx_create Failed to find a suitable pixel format.
00cc:err:d3d:wined3d_adapter_gl_init Failed to get a GL context for adapter
06AF6DD0.
john@pc:~$
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https://bugs.winehq.org/show_bug.cgi?id=55485
Bug ID: 55485
Summary: FindFirstFileA fails on \\.\pipe\*
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75043
--> https://bugs.winehq.org/attachment.cgi?id=75043
test.c
Split from bug 53961.
On windows you can use FindFirstFileA with "\\.\pipe\*", on wine this fails.
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https://bugs.winehq.org/show_bug.cgi?id=52235
Bug ID: 52235
Summary: Many surfaces in the game Obduction look black
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Distribution: ---
Created attachment 71338
--> https://bugs.winehq.org/attachment.cgi?id=71338
Screenshot
When running the game Obduction in wine, an interesting effect occurs where
most surfaces are pure black, yet with some lighting etc. applied, leaving the
game looking extremely dark.
This effect does not occur when running the game with DXVK, meaning there's a
very specific difference the two implementations that has a large effect on
this game.
The log shows a few DirectX and Direct3D-messages initially (counts on the
left):
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes 0x7fe90cc3ac00
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes 0x18fa4d80
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes 0x1aece780
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes 0x1af84680
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes (nil) partial
stub!
2 04a8:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
10 04a8:fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle
opcode dcl_stream.
46 03d8:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
432 04a8:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
And then thousands of these:
1080 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA16_SNORM)".
4632 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM
Might it be that certain textures or shaders aren't supported, and that that
leads to them being rendered as black?
This game also requires some other features in order to work fully, but it
might be worth it to fix this issue either for the sake of other games, or in
case further support for this game is added in the future.
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https://bugs.winehq.org/show_bug.cgi?id=55484
Bug ID: 55484
Summary: ApplePhotoStreamsDownloader.exe crashes on start
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75042
--> https://bugs.winehq.org/attachment.cgi?id=75042
Terminal output
Steps to reproduce:
1. Run `wine iCloudSetup.exe`
2. Run `wine 'C:\Program Files (x86)\Common Files\Apple\Internet
Services\ApplePhotoStreamsDownloader.exe'`
$ sha256sum iCloudSetup.exe
1100052f27c8ebf6eea57b05682eb4a5a75efd50d7ed1c943bd0108acdc5e692
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https://bugs.winehq.org/show_bug.cgi?id=55483
Bug ID: 55483
Summary: ddraw:ddraw1, ddraw:ddraw4 & ddraw:ddraw7 -
test_coop_level_mode_set_multi() sometimes gets
unexpected screen width on GitLab CI Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ddraw:ddraw1, ddraw:ddraw4 & ddraw:ddraw7 - test_coop_level_mode_set_multi()
sometimes gets unexpected screen width on GitLab CI Wine:
ddraw7.c:3976: Test failed: Got unexpected screen width 640.
ddraw7.c:3978: Test failed: Got unexpected screen height 480.
ddraw7.c:4011: Test failed: Got unexpected screen width 640.
ddraw7.c:4013: Test failed: Got unexpected screen height 480.
ddraw7.c:4034: Test failed: Got unexpected screen width 640.
ddraw7.c:4036: Test failed: Got unexpected screen height 480.
ddraw7.c:4041: Test failed: Got unexpected screen width 640.
ddraw7.c:4043: Test failed: Got unexpected screen height 480.
The bad screen width may also be 800,
There is typically no prior test failure. In the past four months it has
happened exclusively on the gitlab-debian-*:
* 2023-08-24 MR!3652 ddraw7
* 2023-08-16 MR!3577 ddraw1
* 2023-07/28 MR!3435 ddraw4
* 2023-06-26 MR!3158 ddraw1
* 2023-04-21 MR!2659 ddraw1
* 2022-12-07 MR!1705 ddraw7
This also happened on other platforms but these days it seems to only be Linux:
* 2023-01-13 linux_fg-deb64-t32
* 2023-01-30 linux_fgtb-debian11-wow64
* 2023-02-07 win22H2_newtb-w1064-tsign-64
* 2023-02-22 linux_fg-deb64-wow64
* 2023-04-03 win21H1_newtb-w10pro64-ar-64
* 2023-04-07 win21H1_newtb-w10pro64-ar-64
* (2023-05-10..12 w1121H2_newtb-w11pro64-amd-64 likely windows update trouble)
* 2023-05-23 linux_fgtb-debian11-wow64
* 2023-06-07 win22H2_fgtb-w10pro64-rx550-64
* 2023-07-07 linux_fg-deb64-t32
* 2023-07-19 linux_fg-deb64-t32
* 2023-07-19 linux_fg-deb64-wow64
* 2023-07-20 linux_fg-deb64-t32
* 2023-07-20 linux_fgtb-debian11-wow64
* 2023-07-21 linux_fg-deb64-wow64
And this also happens frequently on Remi's Linux machines.
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https://bugs.winehq.org/show_bug.cgi?id=51678
Bug ID: 51678
Summary: Avogadro crashes when adding atoms
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Just install, open the program (avogadro.exe) and click two times into the
black 3D part of the window.
Wine crashes with something like "Unhandled page fault on read access to
8010C497 at address 72A562D3"
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https://bugs.winehq.org/show_bug.cgi?id=55482
Bug ID: 55482
Summary: Avogadro crashes when selecting both display options:
Label and QTAIM
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 75041
--> https://bugs.winehq.org/attachment.cgi?id=75041
backtrace of Avogadro 1.2 crash when selectiong "Label" and "QTAIM" display
options.
When running Avogadro 1.2, then adding some molecules, clicking on "Display"
and selecting the two options:
x Label
x QTAIM
wine crashes with the
0024:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (005DFC60 63 English)
semi-stub
0024:fixme:msvcp:locale__Locimp__Makexloc (005DFC60 63 0237E9C0 00000000)
semi-stub
0024:fixme:msvcp:locale__Locimp__Makewloc (005DFC60 63 0237E9C0 00000000)
semi-stub
0024:fixme:msvcp:locale__Locimp__Makeushloc (005DFC60 63 0237E9C0 00000000)
semi-stub
OpenGL capabilities found:
Double Buffering.
Direct Rendering.
Antialiasing.
0024:err:module:import_dll Library libcairo-2.dll (which is needed by
L"C:\\Program Files (x86)\\Avogadro\\bin\\formats_cairo.obf") not found
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open element.txt defaulting to compiled data.
0024:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0024:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0024:fixme:win:NtUserFlashWindowEx 0x5df2d4 - semi-stub
0024:fixme:win:NtUserFlashWindowEx 0x5df764 - semi-stub
0024:fixme:win:NtUserFlashWindowEx 0x5dda04 - semi-stub
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open types.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open atomtyp.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open aromatic.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open phmodel.txt defaulting to compiled data.
wine: Unhandled page fault on execute access to 00000005 at address 00000005
(thread 0024), starting debugger...
0128:fixme:dbghelp:elf_search_auxv can't find symbol in module
0024:fixme:win:NtUserFlashWindowEx 0x5dda04 - semi-stub
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open types.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open atomtyp.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open aromatic.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open phmodel.txt defaulting to compiled data.
wine: Unhandled page fault on execute access to 00000005 at address 00000005
(thread 0024), starting debugger...
The backtrace is attached
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https://bugs.winehq.org/show_bug.cgi?id=55481
Bug ID: 55481
Summary: No fonts in Far Cry 3 main menu while running in DX11
renderer
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Fonts are not displayed when you run farcry3_d3d11.exe.
044c:fixme:d3d:wined3d_debug_callback 078071E0: "Program undefined behavior
warning: Sampler object 3 is bound to non-de
pth texture 7, yet it is used with a program that uses a shadow sampler. This
is undefined behavior.".
0950:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
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https://bugs.winehq.org/show_bug.cgi?id=55480
Bug ID: 55480
Summary: ntdll:exception - direction_flag_handler() sometimes
gets bad Dr6 flags in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:exception - direction_flag_handler() sometimes gets bad Dr6 flags in
Wine:
exception.c:3302: Test failed: B0 flag is not set in Dr6
exception.c:3303: Test failed: BS flag is set in Dr6
See https://test.winehq.org/data/patterns.html#ntdll:exception
This happens in both 32 and 64-bit code and started on 2023-07-19:
* 2023-07-19 linux_fgtb-debian11-x86-64
* 2023-07-21 linux_fgtb-debian11-win32_1
* 2023-07-21 linux_fgtb-debian11-win32
* 2023-07-21 linux_fgtb-debian11-wow64_1
* 2023-07-27 linux_fgtb-debian11-win32
* 2023-08-14 MR!585
* 2023-08-16 MR!3301, MR!3571
* 2023-08-24 linux_newtb-debian11b-wow64
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https://bugs.winehq.org/show_bug.cgi?id=55204
Bug ID: 55204
Summary: ws2_32:sock - test_close_events() sometimes misses the
close event on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - test_close_events() sometimes misses the close event on Windows:
sock.c:6845: Test failed: got events 0
sock.c:6858: Test failed: got -1
sock.c:6872: Test failed: got events 0
sock.c:6890: Test failed: expected timeout
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happened 9 times in the past 8 months, mostly on Windows 7 but it did
happen once on Windows 10:
* 2022-12-14 win7_newtb-w7u-adm
* 2023-02-08 win22H2_fgtb-w10pro64-64
* 2023-02-22 win7_newtb-w7u-de
* 2023-03-17 win7_newtb-w7u-de
* 2023-03-27 win7_newtb-w7u-2qxl
* 2023-03-27 win7_newtb-w7u
* 2023-05-04 win7_newtb-w7u
* 2023-05-10 win7_newtb-w7u-es
* 2023-06-29 win7_newtb-w7u
There are also two cases where the second events check does get an FD_CLOSE
event:
sock.c:6697: Test failed: got events 0
sock.c:6710: Test failed: got -1
sock.c:6712: Test failed: expected timeout
sock.c:6712: Test failed: got events 0x20
* 2022-11-28 win21H1_newtb-w10pro64-he-64
* 2023-02-27 win22H2_fgtb-w10pro64-rx550-64
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https://bugs.winehq.org/show_bug.cgi?id=53939
Bug ID: 53939
Summary: TextOut will output ASCII control character(0~31) as
tofu cause crash
Product: Wine
Version: 7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
TextOut will output ASCII control character(0~31) as tofu cause crash
build a string on windows
> static WCHAR str[] = {0x1c,0x30,0x31,0x32,0}
use TextOut(hdc,x,y,str,wcslen(str)) to output this str
on windows: output is "012"
on wine : output is "?012"
The reason is that this API does not filter ASCII control characters, and
treats the control characters as an ordinary character to output.
by the way if we fillter the control character we alse need fix the API
:GetTextExtentExPointW
Because my program uses control characters, there will be problems when
calculating the length, resulting in a crash. If I filter out the control
characters in the code myself, it will not crash. And in principle, the focus
should be on whether control characters should be output
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https://bugs.winehq.org/show_bug.cgi?id=55411
Bug ID: 55411
Summary: Stack overflow when running Battle For Middle Earth
2.22 Launcher
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielginovker(a)gmail.com
Distribution: ---
Created attachment 74971
--> https://bugs.winehq.org/attachment.cgi?id=74971
Logs when running Restarter.exe
Hello beautiful Wine developers,
Battle for Middle Earth is an old game with custom launchers being used to make
it compatible and playable on modern Windows PCs.
When running recent versions of the launcher (cd "~/.wine/drive_c/Patch 2.22
Launcher" ; wine Restarter.exe) after installing it in a fresh wine prefix, it
gets stuck and outputs "virtual_setup_exception stack overflow"
The launcher is downloadable on Moddb (this is the official place to find the
Patch 2.22 launcher .exe):
https://www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patc…
The source code for the launcher is also available on Github:
https://github.com/Ravo92/Patch-2.22-Launcher
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https://bugs.winehq.org/show_bug.cgi?id=45329
Bug ID: 45329
Summary: Fresh steam install will not install games -- error:
"content servers unreachable"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alasky(a)codeweavers.com
Distribution: ---
Created attachment 61617
--> https://bugs.winehq.org/attachment.cgi?id=61617
Steam error dialogue box
Ubuntu 18.04
Wine tip (most recent commit is
83f845dfa1bb4a6ec6e8b7f65e9469dc9a8a7787)
When attempting to install a game on a fresh Steam install, an error comes up
that says "content servers unreachable." The servers are not down and I am
able to install games correctly on my steam account not using wine. This issue
seems to be caused by an update on Steam's side.
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https://bugs.winehq.org/show_bug.cgi?id=54761
Bug ID: 54761
Summary: D3D12CreateDevice no longer in ABI of
libvkd3d-utils.so.1
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: smcv(a)collabora.com
Distribution: ---
While looking at updating Debian's vkd3d package from 1.2 to 1.7, I noticed
that `D3D12CreateDevice@VKD3D_1_0` disappeared from the ABI of
libvkd3d-utils.so.1. Was this intentional?
(D3D12CreateDeviceVKD3D@VKD3D_1_0 is still there, but if I'm understanding the
intention of this library correctly, D3D12CreateDevice@VKD3D_1_0 should have
continued to be present for backwards compat with older library binaries.)
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https://bugs.winehq.org/show_bug.cgi?id=55474
Bug ID: 55474
Summary: Lunar Client do not work since its last update (3.0.0)
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandowlucas(a)gmail.com
Distribution: ---
Created attachment 75034
--> https://bugs.winehq.org/attachment.cgi?id=75034
log lunar wine
As said in the title, since lunar client updated its launcher it freezes in a
infinite loading.
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https://bugs.winehq.org/show_bug.cgi?id=55373
Bug ID: 55373
Summary: Running native application inside a windows one, shows
a terminal
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: cagnulein(a)gmail.com
Distribution: ---
Since Wine4 i'm using this
https://wiki.winehq.org/FAQ#How_do_I_launch_native_applications_from_a_Wind…
to run my native application inside a Windows applications.
Starting from Wine 8, every time I run a native application from a Windows one,
a terminal window popups. How can I prevent this returning to the default
behaviour?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=54784
Bug ID: 54784
Summary: mIRC 7.72 crashes after restoring from application
tray
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragone2(a)risposteinformatiche.it
Distribution: ---
Created attachment 74279
--> https://bugs.winehq.org/attachment.cgi?id=74279
Unhandled exception: page fault on read access - mIRC - Wine-staging 8.5
mIRC was running for about 4-5 hours before the crash.
It was reduced on the tray and its icon was blinking to notify that there were
new messages / activities in channels or private messages.
I clicked on it to restore the window and see the messages and wine gave me
this backtrace (see the attachment).
I was forced to quit mIRC and restart it again.
This rarely happens, so it's not a real problem for me, but I don't know if it
could help you fix this.
Other infos:
- Executable path: D:\mIRC\mirc.exe
- mIRC Version: 7.72 (the latest one).
- mIRC running in portable mode from a specific drive (on Wine, D:\) formatted
in NTFS.
- mIRC was running using some custom scripts. But this crash never happen on
Windows.
- Distro: Linux Mint 21.1 with latest updates.
- Kernel: 5.15.0-69-generic
- Wine infos:
Wine build: wine-8.5 (Staging)
Platform: i386 (WOW64)
Version: Windows 10
- Drive Z: is a drive formatted in BTRFS.
- CPU: Intel Core i7-6700
- RAM: 32 GB, when the crash occurred I was using less than 8 GB.
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https://bugs.winehq.org/show_bug.cgi?id=52676
Bug ID: 52676
Summary: enigma protected software fails to work properly
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
CC: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72003
--> https://bugs.winehq.org/attachment.cgi?id=72003
backtrace of the crash (note the garbage)
As I've said in bug 49052, the trial that's supposed to work just crashes
without displaying anything.
Attaching console output.
I've got one other trial that's also enigma protected - that one starts, but
enters an infinite loop without displaying anything. That one is using an
engine that's known to work here, so I suspect enigma being the reason of the
failure.
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https://bugs.winehq.org/show_bug.cgi?id=4045
Bloody Iron <bloodyiron(a)lanified.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bloodyiron(a)lanified.com
--- Comment #22 from Bloody Iron <bloodyiron(a)lanified.com> ---
DPI issues are persisting, and this also is present in Wayland.
Latest example for me is Ubuntu 22.04 on a Microsoft Surface Pro 9, which runs
a display of 2880x1920 (3:2) and I believe it was a regular DPI of 271, up from
the normal 96. But in testing 192 seems to be a good number-ish.
In my case installing Mono the install dialogue is so small it's next to
impossible to read.
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https://bugs.winehq.org/show_bug.cgi?id=54450
Bug ID: 54450
Summary: SINE Player fails to load "My Licenses" tab
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)luxaritas.com
Distribution: ---
Created attachment 74001
--> https://bugs.winehq.org/attachment.cgi?id=74001
Wine output from application start through license tab load
Download link:
https://orchtools-sine.s3.us-west-1.amazonaws.com/SINE_Player_1.1.2.519.exe
(via https://www.orchestraltools.com/store/get-sine), sha1
9f698ada2162aa13d8e5f52d1a072464c87fd17d
After installing and signing in with an Orchestral Tools account (free), the
"My Licenses" tab is loaded. However, the tab contents remains blank. This
prevents downloading application content necessary to use the application.
It appears this page is implemented via an MS Edge based embedded
browser/webview, which seems to be relevant here - all pages that appear to be
web views fail similarly, but other pages work fine.
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https://bugs.winehq.org/show_bug.cgi?id=55445
Bug ID: 55445
Summary: Crash when launching Undertale, DF Connected, or other
Gamemaker Games
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ultimateperson66(a)gmail.com
Distribution: ---
Created attachment 75006
--> https://bugs.winehq.org/attachment.cgi?id=75006
Error i got when opening Don't Forget:Connected
Recently, i decided to Switch to Linux (Ubuntu MATE specifically) for reasons i
will not get into. Many Windows applications i regularly used were compatible
with the latest Stable build of Wine, except for two PC games i play,
Undertale, and a fan-game based off of it called Don't Forget: Connected. Since
both games are made in Game-maker, i figured that it may be because of
something i'm missing to make the engine work Correctly. I read a forum saying
that this issue was not Present in an older version of Wine, but i don't know
how to Downgrade my Wine version. My hope for this situation is that anyone can
offer me guidance to Downgrade wine to a version that can run these games, or
if someone can work on fixing this. Attached is my log that i got from my last
attempt running Don't Forget Connected. This is my first post, so if there's
any more information i need to give out, please let me know, as long as it
helps the situation.
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https://bugs.winehq.org/show_bug.cgi?id=55468
Bug ID: 55468
Summary: XB36Hazard's save editors stay frozen when opening
with wine and proton.
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mg23811(a)gmail.com
Distribution: ---
Just like the summary says when opening the save editors they will freeze after
a few seconds, his launcher however works fine but even if you get one of his
save editors exe without the launcher same problem so the launcher its self
isn't the problem. I've tried the latest version of wine and tried various
protons.
Here's a link to his site for his save editors: https://x3t-infinity.com/
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https://bugs.winehq.org/show_bug.cgi?id=55466
Bug ID: 55466
Summary: Menu items with MF_POPUP & MF_OWNERDRAW forget to
re-draw item text after popup
Product: Wine
Version: 8.14
Hardware: x86-64
URL: https://web.archive.org/web/20230819235112/https://ltspice.analog.com/software/LTspice64.msi
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: telans(a)posteo.de
Distribution: ---
Created attachment 75022
--> https://bugs.winehq.org/attachment.cgi?id=75022
Wine Log
In LTspice 17.1.10, a popup menu item once moused over fails to draw the
initial menu item text. Instead, it is missing. As far as I can tell this isn't
a regression, I've tested all the way down to wine-5.0.
I believe this happens only with MF_OWNERDRAW & MF_POPUP. After some debugging,
this is probably due to TextColor not being restored after drawing, or the
window fails to invalidate the menu item rect(?).
See screenshots of Windows vs Wine behavior. I've also attached the log for
when this happens. Look for "Efficiency Calculation".
I've attached the stack trace where the text disappears.
This is not the same bug as #52839 which corresponds to the top menu bar
entries, which I believe has been fixed.
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https://bugs.winehq.org/show_bug.cgi?id=55460
Bug ID: 55460
Summary: itss:protocol - test_its_protocol_info() sometimes
fails on w7u
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
itss:protocol - test_its_protocol_info() sometimes fails on w7u:
protocol.c:484: Test failed: [11] unexpected size=31
protocol.c:487: Test failed: [11] unexpected result:
L":test.chm::blank.htmltest.html"
See https://test.winehq.org/data/patterns.html#itss:protocol
The failures first happened on 2023-07-13 and have happened about once a week
since.
They also seem to be specific to the w7u VM, in particular they did not happen
on w7pro64 yet.
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https://bugs.winehq.org/show_bug.cgi?id=55451
Bug ID: 55451
Summary: Application gets WM_IME_COMPOSITION without getting
WM_IME_STARTCOMPOSITION before
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hagb(a)hagb.name
Distribution: ---
Created attachment 75009
--> https://bugs.winehq.org/attachment.cgi?id=75009
This program can reproduce the problem
On wine 8.8 there isn't such a problem.
On wine >=8.9 <=8.13, when the user uses input method to input something, the
program gets some WM_IME_SETCONTEXT (0x281) messages first, and then gets
WM_IME_NOTIFY (0x282, with IMN_WINE_SET_COMP_STRING 0x10), and then gets
WM_IME_COMPOSITION (0x10f). There isn't a WM_IME_STARTCOMPOSITION (0x10d) sent
before WM_IME_COMPOSITION. And after WM_IME_COMPOSITION, there isn't
WM_IME_ENDCOMPOSITION (0x10e) either.
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https://bugs.winehq.org/show_bug.cgi?id=55465
Bug ID: 55465
Summary: user32:msg - The 64-bit
test_swp_paint_region_on_show() sometimes gets a
COMPLEXREGION on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - The 64-bit test_swp_paint_region_on_show() sometimes gets a
COMPLEXREGION on Windows 7:
msg.c:9471: Test failed: GetRgnBox (on parent) returned 3
5 rects: (10,10)-(100,33) (10,33)-(59,34) (10,34)-(57,35) (10,35)-(56,37)
(10,37)-(55,100)
msg.c:9508: Test failed: GetRgnBox (on parent) returned 3
5 rects: (20,20)-(120,33) (20,33)-(59,34) (20,34)-(57,35) (20,35)-(56,37)
(20,37)-(55,120)
msg.c:9565: Test failed: GetRgnBox (on parent) returned 3
5 rects: (10,10)-(100,33) (10,33)-(59,34) (10,34)-(57,35) (10,35)-(56,37)
(10,37)-(55,100)
See https://test.winehq.org/data/patterns.html#user32:msg
Where 3 == COMPLEXREGION
This is similar to bug 55374 except:
* This only happens in 64-bit tests instead of happening exclusively in 32-bit
tests.
* So this also only happens on w7pro64 instead of w7u.
* test_swp_paint_region_on_show() gets a COMPLEXREGION instead of a NULLREGION.
So it's not immediately clear to me if both failure types have the same root
cause.
The oldest known instance happened on 2023-06-12 and this has happened about
once a month since:
* 2023-06-12 win7_newtb-w7pro64-64
* 2023-07-14 win7_newtb-w7pro64-64
* 2023-08-17 win7_newtb-w7pro64-64
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https://bugs.winehq.org/show_bug.cgi?id=55462
Bug ID: 55462
Summary: mfplay:mfplay sometimes times out on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mfplay:mfplay sometimes times out on Windows 7:
mfplay:mfplay:0a24 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#mfplay:mfplay
The test normally runs in under 1 second which means the time out is caused by
a deadlock. However this is pretty rare and has only happened in 1.6% of the
WineTest runs and only on Windows 7:
* 2023-02-22 win7_newtb-w7pro64-64
* 2023-03-02 win7_newtb-w7pro64-64
* 2023-05-10 win7_newtb-w7u-adm
* 2023-07-13 win7_newtb-w7pro64-64_1
* 2023-08-17 win7_newtb-w7pro64-64
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https://bugs.winehq.org/show_bug.cgi?id=52569
Bug ID: 52569
Summary: Zothero Error Launch XUL
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blbenyamin9(a)gmail.com
Distribution: ---
Created attachment 71889
--> https://bugs.winehq.org/attachment.cgi?id=71889
Zothero Error
Launch Zothero, and imidietly got this error
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0258904c).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0258904c ESP:0051cb84 EBP:0051dcec EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:0051cb44 EDX:00990094
ESI:009d13e8 EDI:0bc9d478
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https://bugs.winehq.org/show_bug.cgi?id=55344
Bug ID: 55344
Summary: Yuzu fails to start (needs MSVCP140_CODECVT_IDS.dll)
Product: Wine
Version: 8.12
Hardware: x86-64
URL: https://web.archive.org/web/20230727051938/https://github.com/yuzu-emu/yuzu-mainline/releases/download/mainl
ine-0-1503/yuzu-windows-msvc-20230722-3dfaf1ff2.tar.xz
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
1. Download and extract the Windows version of Yuzu 1503.
https://github.com/yuzu-emu/yuzu-mainline/releases/tag/mainline-0-1503 (see
the URL field for a direct archived link)
2. Run `wine yuzu.exe`
3. No window even shows up. The full output is:
```
$ wine yuzu.exe
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00d8:err:module:import_dll Library MSVCP140_CODECVT_IDS.dll (which is needed
by L"$snip_path$\\yuzu.exe") not found
00d8:err:module:LdrInitializeThunk Importing dlls for
L"$snip_path$\\yuzu.exe" failed, status c0000135
```
`winetricks vcrun2019` works around this problem and allows Yuzu to start
properly.
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https://bugs.winehq.org/show_bug.cgi?id=55331
Bug ID: 55331
Summary: ntdll:file - The 64-bit
test_file_disposition_information() gets unsupported
error on Windows 10 1607 and 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - The 64-bit test_file_disposition_information() gets unsupported
error on Windows 10 1607 and 1709:
file.c:3141: Test failed: unexpected FileDispositionInformationEx result
(expected STATUS_SUCCESS or SSTATUS_INVALID_INFO_CLASS, got c00000bb)
See https://test.winehq.org/data/patterns.html#ntdll:file
Where c00000bb == STATUS_NOT_SUPPORTED
c0000003 == STATUS_INVALID_INFO_CLASS
This is a case where early Windows 10 versions don't fully support
FileDispositionInformationEx(). Further tests show that:
* On Windows 10 1507 we get STATUS_INVALID_INFO_CLASS as expected by the test.
* On Windows 10 1607 the 32-bit case gets STATUS_INVALID_INFO_CLASS too but the
64-bit one gets STATUS_NOT_SUPPORTED.
* On Windows 10 1709 gets STATUS_NOT_SUPPORTED in both 32 and 64-bit.
* And Windows 10 1809 gets STATUS_SUCCESS in both cases.
The failures started on 2023-06-27 and a quick test confirms they are caused by
the commit that added the test:
commit cbc1e4423e6d40221734544d081c718cb2a2a778
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
AuthorDate: Mon May 1 15:27:57 2023 +0100
ntdll/tests: Add tests for FILE_DISPOSITION_IGNORE_READONLY_ATTRIBUTE.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
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https://bugs.winehq.org/show_bug.cgi?id=54676
Bug ID: 54676
Summary: winetricks --verify dotnet20 (AutoHotKey) fails in a
wow64 build
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: dotnet, download, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Created attachment 74190
--> https://bugs.winehq.org/attachment.cgi?id=74190
terminal output
The install itself seems to go okay (at least, it exits successfully in quiet
mode).
Running --verify (which should run the .Net verifier tool) instead just hangs
on:
/opt/oldwownew/wine-8.3/bin/wine y:\ahk\AutoHotkeyU32.exe
C:\windows\Temp\dotnet20.ahk
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https://bugs.winehq.org/show_bug.cgi?id=55127
Bug ID: 55127
Summary: httpapi:httpapi - test_v2_bound_port() sometimes
succeeds in connecting on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: httpapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
httpapi:httpapi - test_v2_bound_port() sometimes succeeds in connecting on
Windows 10:
httpapi.c:1426: Test failed: Connecting to socket succeeded, 0.
httpapi.c:1427: Test failed: Unexpected error connecting to socket, 0.
See https://test.winehq.org/data/patterns.html#httpapi:httpapi
This failure first happened on 2023-02-09 and has happened 4 times since then:
* 2023-02-09 win22H2_fgtb-w10pro64-32
* 2023-03-30 win22H2_fgtb-w10pro64-32
* 2023-05-30 win2009_newtb-w1064v2009-64
* 2023-06-15 win2009_newtb-w1064v2009-64
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https://bugs.winehq.org/show_bug.cgi?id=54866
Bug ID: 54866
Summary: ieframe:webbrowser - test_SetQueryNetSessionCount()
sometimes gets an unexpected session count on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ieframe:webbrowser - test_SetQueryNetSessionCount() sometimes gets an
unexpected session count on Windows:
webbrowser.c:4440: init_count 1
webbrowser.c:4443: Test failed: count = 3
webbrowser.c:4446: Test failed: count = 3
webbrowser.c:4449: Test failed: count = 2
webbrowser.c:4452: Test failed: count = 2
See https://test.winehq.org/data/patterns.html#ieframe:webbrowser
These failures only happen on Windows 10 21H1 to 22H2.
On Windows 10 init_count is either 1 or 2 (on w8adm is can be 0 too), but all
the failures so far happened with an init_count of 1. That said there are also
a lot of successful runs with init_count == 1.
This looks a lot like the browser creates a net session for its own purposes:
* Either init_count is 1 and the extra net session is never created or gets
created after test_SetQueryNetSessionCount() is done so all is fine.
* Or the extra net session is created it before test_SetQueryNetSessionCount()
starts and outlives it so our tests pass.
* Or the extra net session gets created after we get init_count but before the
next test so that all our tests are off by one.
* But it seems the extra net session never gets created after the first
SESSION_INCREMENT test.
Note that on my Windows 10 VM when I start iexplorer.exe by hand and then run
the test I always get init_count == 2. But if IE is not already running I get
init_count == 0.
In any case if it's a race condition I could send a patch to retry a couple of
times.
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https://bugs.winehq.org/show_bug.cgi?id=54073
Bug ID: 54073
Summary: ws2_32:sock - test_close_events() sometimes fails in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock - test_close_events() sometimes fails in Wine:
sock.c:6775: Test succeeded inside todo block: event series matches
sock.c:6785: Test failed: got unexpected event 0x20
sock.c:6785: Test failed: event series matches
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happens in the nightly WineTest runs about twice per month but also
impacts merge requests (for instance MR!1524 and MR!1525 where it happened on
the GitLab CI).
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https://bugs.winehq.org/show_bug.cgi?id=48621
Bug ID: 48621
Summary: Civilization 6 crashes on startup.
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles2000wang(a)gmail.com
Distribution: ---
Created attachment 66468
--> https://bugs.winehq.org/attachment.cgi?id=66468
Game Log file
Launching the game opens a black window before promptly crashes with the
Firaxis Crash Reporter asking to submit a report. Digging around the game
files, I found a log file (GameOverlayRenderer.log) with messages about
"Aborting HookFunc because pRealFunctionAddr is null" and other errors.
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http://bugs.winehq.org/show_bug.cgi?id=36564
Bug ID: 36564
Summary: 'Candytron' demo: certain objects are black with GLSL
enabled
Product: Wine
Version: 1.6-rc1
Hardware: x86
URL: http://www.pouet.net/prod.php?which=9424
OS: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 2014141a253a791fc9c79aae3c8ef3c35b73e658
Created attachment 48657
--> http://bugs.winehq.org/attachment.cgi?id=48657
screenshot (comparison)
Some of the rectangles that appear in the demo nearly at 00:30 and at 01:10 are
black. They should appear as glowing green rectangles as can be seen in the
attached screenshot.
Terminal output doesn't reveal anything interesting.
Disabling GLSL is a workaround.
This is a regression from Wine 1.6-rc1:
2014141a253a791fc9c79aae3c8ef3c35b73e658 is the first bad commit
commit 2014141a253a791fc9c79aae3c8ef3c35b73e658
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed May 29 09:45:35 2013 +0200
wined3d: Add support for GLSL based fixed function vertex shaders.
:040000 040000 d1b4b75f643d4851d4f51454aa47740261f7857f
c46794f61b1952b1e78746272d838574c0948010 M dlls
Fedora 20
Nvidia 250 gfx card / Nvidia binary drivers 337.19
wine-1.7.19-70-gd6a59f7
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https://bugs.winehq.org/show_bug.cgi?id=55367
Bug ID: 55367
Summary: Trying to run WatchFaceStudio with wine 8.0 and Ubuntu
23 (lunar)
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tda.bkp(a)gmail.com
Distribution: ---
Created attachment 74949
--> https://bugs.winehq.org/attachment.cgi?id=74949
WatchFaceStudio.exe crash trace
Installed WatchFaceStudio successfully, but won't run. Trace attached.
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https://bugs.winehq.org/show_bug.cgi?id=54831
Bug ID: 54831
Summary: GStreamer gst_init_check() crashes when called from
winegstreamer on recent macOS
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
On macOS Ventura (and I suspect Monterey), gst_init_check() crashes (trying to
jump to 0x0) when called by winegstreamer. This is caused by the macOS
preloader, here's how:
* gst_init_check() calls init_static_plugins()
<https://gitlab.freedesktop.org/gstreamer/gstreamer/-/blob/1.22/subprojects/…>,
which through some GModule abstractions does a dlopen(NULL) and dlsym() for a
symbol that doesn't exist. dlsym() returns NULL, but GModule also calls
dlerror() which returns NULL (signaling no error).
* init_static_plugins() therefore thinks that the dlsym() was successful,
doesn't do a NULL pointer check, and jumps to the NULL pointer.
The issue here is dlerror() returning NULL despite there being an error to
report. Looking at the macOS dyld source code
(<https://github.com/apple-oss-distributions/dyld/blob/dyld-1042.1/dyld/DyldA…>),
dlerror() always returns NULL if libSystem was not initialized in the process.
And sure enough, when running vmmap on a Wine process, the message "Process
exists but has not fully started -- dyld has initialized but libSystem has not"
is printed.
After more searching in dyld, it turns out that dyld initializes libSystem for
binaries targeting 10.5 and newer. The Wine preloader targets 10.7 (since
that's the newest target that will generate an LC_UNIXTHREAD binary, critical
to how the preloader works). But dyld determines the target OS based on where
the program vars (argc, argv, environ, etc) are stored, and a 10.6/10.7 binary
should contain a __program_vars section for those. The preloader is missing
that, and so (I believe) it falls down to being considered a 10.4 binary. A
10.4 binary should init libSystem in its own _start, but the preloader also
doesn't do this, and libSystem stays uninitialized.
(See
<https://github.com/apple-oss-distributions/dyld/blob/dyld-1042.1/common/Mac…>
for where this is determined)
I see several possible solutions:
* The most obvious one: add a __program_vars section to the preloader, to make
it a correct 10.7 binary. In fact, the code can basically be copied out of
Apple's C startup code
(<https://github.com/apple-opensource/Csu/blob/88/crt.c#L47>). This does work,
and libSystem gets initialized. However, libSystem is initialized before any
preloader code runs, and malloc zones are already in the middle of areas we
want to reserve. That's bad; by itself this approach won't work, but it might
if we also:
- add linker zerofill sections to block off the entire low 4GB. This is
desirable to reserve as much address space as possible for 32-bit EXEs in wow64
mode.
- and if zerofill sections are also added to reserve the area where 64-bit
EXEs generally load (0x14000000), it might even be possible to stop using the
preloader altogether on 64-bit.
* Alternately, go the other way, and lean in to being a 10.4 binary. In that
case, _start in the preloader needs to call back into dyld to initialize things
(like this: <https://github.com/apple-opensource/Csu/blob/88/crt.c#L219>). We
could do this after reserving our areas.
I'm leery of this approach, mainly because x86_64/10.4 was not a popular target
(GUI apps were not supported, they could only link against libSystem). If
possible, I'd rather not target such an obscure combination. The preloader has
been a source of problems with new OS versions, and I'd like to decrease the
amount of black magic it's doing, not increase it.
(Running 10.4 x86_64 binaries on modern macOS is still supported though, and
Xcode can even still build them.)
I'd like to make the __program_vars+zerofill approach work if possible.
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https://bugs.winehq.org/show_bug.cgi?id=54748
Bug ID: 54748
Summary: Greenshot GDI+ status: PropertyNotFound
Product: Wine
Version: 8.3
Hardware: x86-64
URL: https://objects.githubusercontent.com/github-productio
n-release-asset-2e65be/36756917/23e6800e-7d29-11e7-8ac
5-aa92e5646973?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-
Credential=AKIAIWNJYAX4CSVEH53A%2F20230328%2Fus-east-1
%2Fs3%2Faws4_request&X-Amz-Date=20230328T165105Z&X-Amz
-Expires=300&X-Amz-Signature=311e88c8da4b8ba0ff5ac6008
cf054338cd6e18afcf64471443530ddae088db0&X-Amz-SignedHe
aders=host&actor_id=0&key_id=0&repo_id=36756917&respon
se-content-disposition=attachment%3B%20filename%3DGree
nshot-NO-INSTALLER-1.2.10.6-RELEASE.zip&response-conte
nt-type=application%2Foctet-stream
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangel on your screen
Behavior:
Error window with contents as below.
Expected behavior:
No error window.
Error window contents:
Software version: 1.2.10.6-RELEASE-c2414cf0149a1475ea00520effc01b40087c225c (32
bit)
.NET runtime version: 4.0.30319.42000+
Time: 2023-03-28 18:59:01 +02:00
OS: unknown (x32) 10.0 build 2600 revision 30000
GDI object count: 0
User object count: 0
Exception: System.Exception
Message: Unknown Error [GDI+ status: PropertyNotFound]
Stack:
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status)
[0x0022b] in <fc2ea6474c6d4315858618f13de6e72a>:0
at System.Drawing.Image.get_PropertyItems () [0x00017] in
<fc2ea6474c6d4315858618f13de6e72a>:0
at (wrapper remoting-invoke-with-check)
System.Drawing.Image.get_PropertyItems()
at GreenshotPlugin.Core.ImageHelper.CloneArea (System.Drawing.Image
sourceImage, System.Drawing.Rectangle sourceRect,
System.Drawing.Imaging.PixelFormat targetFormat) [0x00172] in
<68959698d73243a09b84293d02c00b84>:0
at GreenshotPlugin.Core.ImageHelper.Crop (System.Drawing.Image& image,
System.Drawing.Rectangle& cropRectangle) [0x00046] in
<68959698d73243a09b84293d02c00b84>:0
at GreenshotPlugin.Core.Capture.Crop (System.Drawing.Rectangle cropRectangle)
[0x0001a] in <68959698d73243a09b84293d02c00b84>:0
at Greenshot.Helpers.CaptureHelper.CaptureWithFeedback () [0x00085] in
<64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.Helpers.CaptureHelper.MakeCapture () [0x008a0] in
<64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.Helpers.CaptureHelper.CaptureRegion (System.Boolean
captureMouse) [0x00008] in <64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.MainForm+<>c.<CaptureAreaToolStripMenuItemClick>b__52_0 ()
[0x00000] in <64ca337812514938b5bb8fc98fce780b>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo
(System.Windows.Forms.Control+ThreadMethodEntry tme) [0x000c0] in
<d22f8be2dd674c49bd49b314423240b8>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper (System.Object
obj) [0x00029] in <d22f8be2dd674c49bd49b314423240b8>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00071] in <e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state, System.Boolean preserveSyncCtx) [0x00000] in
<e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state) [0x0002b] in <e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Windows.Forms.Control.InvokeMarshaledCallback
(System.Windows.Forms.Control+ThreadMethodEntry tme) [0x0004d] in
<d22f8be2dd674c49bd49b314423240b8>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbacks () [0x0008a] in
<d22f8be2dd674c49bd49b314423240b8>:0
Terminal output:
0024:fixme:dwmapi:DwmGetWindowAttribute (0003008E 9 0021DA80 16) stub
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:dwmapi:DwmGetWindowAttribute (00050086 9 0021D620 16) stub
0024:fixme:dwmapi:DwmGetWindowAttribute (00050070 9 0021C850 16) stub
Additional info:
seems to happen on NET 4.5 and Mono as well
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https://bugs.winehq.org/show_bug.cgi?id=54546
Bug ID: 54546
Summary: ws2_32:sock - test_write_watch() gets unexpected write
counts on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - test_write_watch() gets unexpected write counts on Windows 11:
sock.c:7670: Test failed: wrong count 0
sock.c:7701: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
See https://test.winehq.org/data/patterns.html#ws2_32:sock
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https://bugs.winehq.org/show_bug.cgi?id=52889
Bug ID: 52889
Summary: Freelancer with Crossfire mod crashes on startup
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poweroverwhelming982(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 6857cb56957d691bee76cfe28ef88714cca00f29
Distribution: Ubuntu
Created attachment 72282
--> https://bugs.winehq.org/attachment.cgi?id=72282
Wine log at commit 6857cb56957d691bee76cfe28ef88714cca00f29
Since wine-6.19, Freelancer with Crossfire 2.0 mod crashes immediately on
startup (as soon as the mod window is shown). Bisecting points to this commit:
> commit 6857cb56957d691bee76cfe28ef88714cca00f29
> Author: Jacek Caban <jacek(a)codeweavers.com>
> Date: Wed Sep 29 14:09:21 2021 +0200
>
> gdi32: Move ntgdi functions to Unix library.
I've attached the relevant logs, let me know if there's anything else I can do.
Additional info:
OS: Ubuntu Focal 20.04.3 LTS
Kernel: 5.13.0-30-generic x86_64
Wine Prefix: 32 bit, clean
GPU: NVIDIA Corporation GF108 [GeForce GT 730] (rev a1)
Graphics Driver: Proprietary NVIDIA ver. 390.144
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https://bugs.winehq.org/show_bug.cgi?id=52474
Bug ID: 52474
Summary: ws2_32:sock fails intermittently - 'Test failed:
expected timeout'
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
The test_connect_events() function contains the following checks, where the
check (2) fails intermittently:
1. check_events(ctx, FD_CONNECT, FD_WRITE, 200);
2. check_events(ctx, 0, 0, 0);
A hypothesis for the cause of the test failure is that the
WSAEnumNetworkEvents() call inside the check (1) races with the server setting
the event.
Note that WSAEnumNetworkEvents performs the following steps:
a. It calls ResetEvent on the given event.
b. It issues IOCTL_AFD_GET_EVENTS command on the socket to retrieve the events
so far.
It's possible that the event may be set by the server between (a) and (b),
which lingers until the next call to WSAEnumNetworkEvents(). This explains why
the event wait in check (2) is satisfied immediately but subsequent tests
report no events.
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http://bugs.winehq.org/show_bug.cgi?id=34678
Bug #: 34678
Summary: Not all serial port work in wine
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rewineland(a)gmail.com
Classification: Unclassified
I have wine 1.6 install on Ubuntu 12.04 with kernel 3.8.0-31-generial. I have 2
serial ports on board and an add-on card with 8 more.I can get the the on board
and 7 of the add-on to work as 1 though 9 comports but com10 I can not get any
data though. the port is listed as ttyCTI7, when I connect to that I have data
going back and forth. It just wont go into the windows program. Any ideas on
what to do. I need to have all 10 ports.
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https://bugs.winehq.org/show_bug.cgi?id=55283
Bug ID: 55283
Summary: amstream:amstream systematically crashes and times out
on gitlab-debian-32
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
amstream:amstream systematically crashes and times out on gitlab-debian-32:
Unhandled exception: assertion failed in wow64 32-bit code (0xf7f19559).
Backtrace:
=>0 0xf7f9a559 __kernel_vsyscall+0x9() in [vdso].so (0xf7f34ff4)
1 0xf7da21d7 in libc.so.6 (+0x8a1d7) (0xf7f34ff4)
2 0xf7d510d1 in libc.so.6 (+0x390d1) (0xf7f34ff4)
3 0xf7d3a26a in libc.so.6 (+0x2226a) (0xf7f34ff4)
4 0x71a4de79 in libllvm-15.so.1 (+0x875e79) (0x0022e910)
5 0x00000040 (0x00000040)
0xf7f9a559 __kernel_vsyscall+0x9 in [vdso].so: pop %ebp
See https://test.winehq.org/data/patterns.html#amstream:amstream
The failures started on 2023-07-10 which corresponds to the GitLab CI switch to
Debian 12.
What makes this very bad is that the failure is systematic so every single
merge request has been getting a GitLab CI error since then.
So it is pretty urgent to either:
1. Fix the test if something is wrong with it.
2. Fix the gitlab-debian-32 test environment if it is wrong.
3. Skip amstream:amstream if neither of the above is doable in a reasonable
timeframe.
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https://bugs.winehq.org/show_bug.cgi?id=53171
Bug ID: 53171
Summary: advapi32:registry - test_performance_keys() sometimes
fails due to time going backwards!
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
advapi32:registry - test_performance_keys() sometimes fails due to time going
backwards:
registry.c:3757: Test failed: key FFFFFFFF80000004: value (null): got times
132999520626290092, 132999520626290092, 132967560392269933
registry.c:3763: Test failed: key FFFFFFFF80000004: value (null): got times
132999520626290092, 132999520626290000, 132967560392269933
https://test.winehq.org/data/patterns.html#advapi32:registry
This failure is pretty rate: I only found 4 cases (~0.9%):
win2009_newtb-w1064-tsign, win21H1_newtb-w10pro64-mx-MX, 2x
win21H2_fgtb-w10pro64.
The failure lines above happened on w10pro64-mx-MX on 2022-06-17. Here are the
corresponding timestamps:
systime1 = 132999520626290092 = 2022-06-17 15:07:42.629009
file_time = 132999520626290000 = 2022-06-17 15:07:42.629000
systime2 = 132967560392269933 = 2022-05-11 15:20:39.226993
file_time is a little lower than systime1 which is normal due to its
granularity.
What is totally wrong however is that systime2 is way lower than systime1. The
interesting part is that the live snapshot was created on 2022-05-11 which
matches systime2. This scenario is confirmed it two of the other instances; the
snapshot creation time for the last case is unknown but a match with systime2
is plausible.
After restoring the VM from the live snapshot LibvirtTool sets the VM time
through TestAgent::SetTime():
https://gitlab.winehq.org/winehq/tools/-/blob/master/testbot/bin/LibvirtToo…https://gitlab.winehq.org/winehq/tools/-/blob/master/testbot/src/testagentd…
So it looks like in rare cases the system time gets reset backwards precisely
between this test's two NtQuerySystemTime() calls, which is really unlucky...
or lucky: maybe it happens in other cases causing less obvious failures.
I don't know if TestAgentd sets the time wrong, if there's something wrong with
Windows, or if this is an artifact of the QEmu clocks:
<clock offset='localtime'>
<timer name='rtc' tickpolicy='delay'/>
<timer name='pit' tickpolicy='delay'/>
<timer name='hpet' present='yes'/>
<timer name='hypervclock' present='yes'/>
</clock>
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https://bugs.winehq.org/show_bug.cgi?id=52492
Bug ID: 52492
Summary: stack overflow from GdipFlattenPath
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: rjfeuerbach(a)gmail.com
Created attachment 71787
--> https://bugs.winehq.org/attachment.cgi?id=71787
test patch to replicate the curves and stack overflow
I have a third party application, unfortunately not available for download,
that is generating a virtual stack overflow error. Using +replay and
eventually +gdiplus messages, the cause was narrowed down to be due to calls to
GdipFlattenPath.
Attached is a patch to gdiplus/test/graphicspath.c to include the precise
curves that cause the stack overflow.
I believe the problem is due to the comparison of REALs with == in the
flatten_bezier helper function.
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https://bugs.winehq.org/show_bug.cgi?id=55422
Bug ID: 55422
Summary: mfmediaengine:mfmediaengine - test_GetDuration() fails
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mfmediaengine:mfmediaengine - test_GetDuration() fails in Wine:
mfmediaengine.c:1961: Test failed: Unexpected res 0x102.
See https://test.winehq.org/data/patterns.html#mfmediaengine:mfmediaengine
This failure started with the commit that introduced the tests:
commit 613d7b099986828212299a8e98179f22c86b80ab
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Fri Aug 4 17:35:04 2023 +0800
mfmediaengine/tests: Test IMFMediaEngine::GetDuration().
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https://bugs.winehq.org/show_bug.cgi?id=54720
Bug ID: 54720
Summary: Spider-Man: Shattered Dimensions - dialogue audio
doesn't play
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74226
--> https://bugs.winehq.org/attachment.cgi?id=74226
Logs taken with a clean 32 bit prefix with 32 bit Wine devel 8.4,
WINEDEBUG=+xactengine,+xaudio2,+x3daudio.
In Spider-Man: Shattered Dimensions, the audio that is supposed to be played by
the characters during in-game dialogues doesn't play.
All the other kinds of audio work.
A workaround to this is by installing xact with winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=44816
Bug ID: 44816
Summary: Cygwin/MSYS2 `script -e` exit status forwarding
randomly returns zero for non zero child process
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Deal…
Mentioned here:
https://wine-staging.com/news/2015-08-23-release-1.7.50.html
--- quote ---
Do not allow to deallocate thread stack for current thread (MSYS2, Wine Staging
Bug #241)
--- quote ---
After some archaeology I found the Cygwin mailing list discussion here:
https://cygwin.com/ml/cygwin/2015-09/msg00114.html
--- quote ---
> Ah, ok. What OS does Wine emulate here? Have a look at
> https://sourceware.org/git/?p=newlib-cygwin.git;a=blob;f=winsup/cygwin/cygt…
>
> The terminate_thread_frees_stack flag is set to false for XP/2003 and to
> true for any newer OS. I guess this is a double-free because Wine's
> TerminateThread already freed the stack and Cygwin got the info it's
> supposedly running under XP/2003, so it tries to workaround the fact
> that TerminateThread on these systems didn't free the stack by themselves.
>
Wine emulates Windows XP here, I double checked Wine source code and I
can confirm Wine doesn't free the stack:
NtTerminateThread() -> abort_thread() -> terminate_thread()
https://github.com/wine-compholio/wine-patched/blob/8b3a785e97a7e28ff58731b…
Cygwin reports wincap as wincap_xpsp2 which is also correct here.
> we need to know what address ret=61005767 is refering to. addr2line would help.
As you point out, ret=61005767 is the call to VirtualFree() inside
cygthread::terminate_thread ()
https://sourceware.org/git/?p=newlib-cygwin.git;a=blob;f=winsup/cygwin/cygt…
After combine the information we have so far, I think the problem is
clear now. It's not Cygwin's fault, it's Wine's fault. Wine's
WaitForSingleObject() needs to wait long enough after the
TerminateThread() call, so the target thread has enough time to finish
the system cleanup and return correct exit_code before Cygwin call
VirtualFree to free the stack. But in our current implementation
Wine's WaitForSingleObject returns too early, it shouldn't return
before the system thread cleanup done, as a result there is a race
here. We are thinking of a solution in Wine. Thanks again for the
great help!
--- quote ---
$ wine --version
wine-3.4
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30655
Bug #: 30655
Summary: GRID2: Low (1 - 3) FPS during race, but not in in-game
menus.
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40128
--> http://bugs.winehq.org/attachment.cgi?id=40128
in-game benchmark test #!
Game itself installed with latest winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=28603
Bug #: 28603
Summary: Winedbg sometimes receives invalid parameters
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.winehq.org/pipermail/wine-patches/2011-Sept
ember/106508.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 36753
--> http://bugs.winehq.org/attachment.cgi?id=36753
relay,seh,tid,dbghelp,winedbg
I sent a patch to eliminate this dialog:
http://www.winehq.org/pipermail/wine-patches/2011-September/106508.html
but Alexandre said this should never happen. I see it occasionally on various
systems, but since I wrote the patch, haven't found a very reliable testcase.
I've found a reliable testcase with make test on Alpine Linux (which uses
uclibc).
It may not be the best testcase, since it's not using glibc (and also use PaX),
but AJ asked for a log, so here we go :).
relay,seh,tid,dbghelp,winedbg attached
the testcase used was oleaut32/tmarshal
wine-1.3.29-217-g5432611
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https://bugs.winehq.org/show_bug.cgi?id=55258
Bug ID: 55258
Summary: steam: small window floating on top of all windows
even in fullscreen mode
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 74873
--> https://bugs.winehq.org/attachment.cgi?id=74873
steam_window_bug.png
When running steam with new versions of wine, I'm getting a small square window
which is always on top of all windows, even when I'm playing fullscreen game.
It's usually located around center of screen for me, but during bisecting I
also got a few builds when it appeared at top left corner.
I've tested it with following wine versions:
wine 7.0.2: win7 prefix: good
wine 7.0.2: win10 prefix: does not start
wine 8.0.1: win7 prefix: good
wine 8.0.1: win10 prefix: good
wine 8.9: win10 prefix: bad
wine 8.12: win10 prefix: bad
After that I ran git bisect with following build:
mkdir build32 build64
cd build64
../configure --with-mingw --enable-win64 --prefix=/tmp/wineinstall
cd ../build32
../configure --with-mingw --with-wine64=../build64 --prefix=/tmp/wineinstall
cd ../build64
make $JOBS
cd ../build32
make $JOBS
make $JOBS install
cd ../build64
make $JOBS install
My results are:
2504a2d7bca47fc77bb523114d7b0b6e60213116 is the first bad commit
commit 2504a2d7bca47fc77bb523114d7b0b6e60213116
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Mar 27 11:58:50 2023 +0200
imm32: Keep the IME UI window on the default input context.
dlls/imm32/imm.c | 61 ++++++++++++++++++++++++++++++++------------------------
1 file changed, 35 insertions(+), 26 deletions(-)
$ git bisect log
# bad: [9ffeb2622d087a6189ca916553529824791010c3] Release 8.9.
# good: [d8b2687760f7c07eaf481aba2835b820d3092b3e] Release 8.0.1.
git bisect start 'wine-8.9' 'wine-8.0.1'
# skip: [6677c044abb711f423fadfb61f2c9a37da6ff686] Release 8.0.
git bisect skip 6677c044abb711f423fadfb61f2c9a37da6ff686
# good: [7771a9ae79930d112051cfe18b27dec1e5edd245] widl: Simplify attribute
creation with either int or ptr value.
git bisect good 7771a9ae79930d112051cfe18b27dec1e5edd245
# bad: [d1c317720ab6a92811c013408844ffd9e581b2a2] mfreadwrite: Fix an address
of operator typo.
git bisect bad d1c317720ab6a92811c013408844ffd9e581b2a2
# bad: [66bef6db20f72e88a38c4b264e13639015d7817d] msvcrt: Use the sinhf()
implementation from the bundled musl library.
git bisect bad 66bef6db20f72e88a38c4b264e13639015d7817d
# bad: [17fbef91929af9c6ab98e53fb2a54942f0f1a0a5] wmvcore/tests: Don't cast
NULL to another pointer type.
git bisect bad 17fbef91929af9c6ab98e53fb2a54942f0f1a0a5
# skip: [83f0862b43f7b1b7bd23830b4339894c35febea7] wineps: Handle
EMR_SETARCDIRECTION record in spool files.
git bisect skip 83f0862b43f7b1b7bd23830b4339894c35febea7
# good: [6a88500af29b82040f0518eb87171ca047fb95aa] hidparse.sys: Include
zero-count reports in cap count.
git bisect good 6a88500af29b82040f0518eb87171ca047fb95aa
# good: [62ef3c5be1d2c5374399984588a9daa75663d030] taskkill: Factor out
get_task_pid().
git bisect good 62ef3c5be1d2c5374399984588a9daa75663d030
# bad: [956541c9c823fb6048047893545dcee4c108730e] d3d10/effect: Add support for
umin/umax instructions.
git bisect bad 956541c9c823fb6048047893545dcee4c108730e
# good: [4b04d357739f261457316d55b79ecbcff9c0be84] imm32/tests: Add explicit
ImmLoadIME / ImmFreeLayout calls.
git bisect good 4b04d357739f261457316d55b79ecbcff9c0be84
# bad: [2504a2d7bca47fc77bb523114d7b0b6e60213116] imm32: Keep the IME UI window
on the default input context.
git bisect bad 2504a2d7bca47fc77bb523114d7b0b6e60213116
# good: [9117ce4185146a5edd47467d370b3e4dfa588191] imm32/tests: Test
ImmProcessKey with the installed IME.
git bisect good 9117ce4185146a5edd47467d370b3e4dfa588191
# good: [43e22eaa76a443e3053868df1bd8c5d4130a9fde] imm32/tests: Test IME UI
window and IME window presence.
git bisect good 43e22eaa76a443e3053868df1bd8c5d4130a9fde
# good: [0ddad3564f3260f53e5a50b615f6aa6ba27e032b] imm32: Update existing input
contexts on layout change.
git bisect good 0ddad3564f3260f53e5a50b615f6aa6ba27e032b
# first bad commit: [2504a2d7bca47fc77bb523114d7b0b6e60213116] imm32: Keep the
IME UI window on the default input context.
OS: Gentoo Linux Amd64
Kernel: 6.1.38-gentoo
DE: KDE 5.27.5
glxinfo:
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 7900 XTX (gfx1100, LLVM 16.0.6, DRM 3.49,
6.1.38-gentoo.65)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.1.3
OpenGL core profile shading language version string: 4.60
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https://bugs.winehq.org/show_bug.cgi?id=54413
Bug ID: 54413
Summary: ws2_32:sock - DuplicateHandle(socket) sometimes look
like a socket in test_WSAGetOverlappedResult() on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - DuplicateHandle(socket) sometimes look like a socket in
test_WSAGetOverlappedResult() on Windows:
sock.c:12512: Test failed: got 1.
sock.c:12513: Test failed: got 0.
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This failure is pretty rare, there are only 4 known instances:
* 2022-09-27 on w1064 64 bit (21h2)
* 2022-11-15 on w10pro64-hi-u8 64 bit (21h1)
* 2023-01-25 on w11pro64 64 bit (21h2)
* 2023-01-25 on w1064v2009 64 bit
The test creates a socket, treats it as a handle and duplicates it, then checks
whether the duplicate handle behaves like a socket which it normally does not,
causing WSAGetOverlappedResult() to fail (return 0) and WSAGetLastError() to be
set to WSAENOTSOCK.
But in these four cases WSAGetOverlappedResult() succeeded which would indicate
the duplicate handle looked like a socket?
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https://bugs.winehq.org/show_bug.cgi?id=44546
Bug ID: 44546
Summary: The Settlers II: 10th Anniversary runs very slow when
CSMT enabled
Product: Wine
Version: 3.2
Hardware: x86
URL: https://www.fileplanet.com/165168/160000/fileinfo/The-
Settlers-II:-10th-Anniversary-Demo-v9801
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
The game is running painfully slow in Wine 3.2. Can be observed while it is
playing the opening video, in the menus and during gameplay too. Loading times
are also incredibly long when csmt is enabled.
Disabling csmt makes the game run smoothly. There is nothing suspicious in the
terminal.
Can be reproduced with the demo version. I have native d3dcompiler_43 and
d3dx9_29 installed.
settlers2_demo2_multilang.exe (318M)
md5sum: c738916e0f5f4c9b780898f66e50941f
Wine 3.2
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 390.25
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https://bugs.winehq.org/show_bug.cgi?id=55291
Bug ID: 55291
Summary: gdi32:dc - print_something() gets a bad signature on
fg-deb64-*
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
gdi32:dc - print_something() gets a bad signature on fg-deb64-*:
dc.c:1501: Test failed: wrong signature:
See https://test.winehq.org/data/patterns.html#gdi32:dc
This does not depend on bitness, happens systematically and a bisect shows that
the failure started with the commit below:
commit d5373ef6f92d36971859db0746600188ada22a7d
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Sun Jul 9 13:05:42 2023 +0200
wineps: Buffer data sent to printer port.
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https://bugs.winehq.org/show_bug.cgi?id=55231
Bug ID: 55231
Summary: Warframe: camera/mouse stuck in X-axis
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Wine 8.12 introduces a regression in Warframe: there seems to be a hard limit
to how much camera can be turned on the X-axis. After spinning the camera in
the same direction a few times, it gets stuck and it's no longer possible to
turn in in that direction until it is first turned in the opposite direction.
This happens when Warframe is either in full screen mode or borderless
fullscreen mode. Windowed mode isn't affected.
Warframe is a free to play game and the installer can be obtained here:
https://www.warframe.com/download
OS: Archlinux Linux 6.4.3
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https://bugs.winehq.org/show_bug.cgi?id=55152
Bug ID: 55152
Summary: Crash in Notepad++ processing a WM_DRAWITEM message
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: julliard(a)winehq.org
Distribution: ---
Running the 32-bit Notepad++ 8.5.4 in new wow64 mode crashes on startup when
processing a WM_DRAWITEM message. The exception is swallowed by win32u so it
still works, but we get a message:
0024:err:seh:KiUserCallbackDispatcher ignoring exception
The root cause is that because Notepad++ added a WH_CALLWNDPROC hook, in win32u
process_message(), instead of returning to SendMessageW and have it call the
winproc, we call it ourselves through KeUserModeCallback. But at that point the
message has been converted to 64-bit so we pass a (truncated) 64-bit lparam to
the 32-bit winproc.
The crash was revealed by a82238fad52761114ab2488d422fad3f70dbb854, which moves
the 64-bit stack to high memory. Previously the lparam pointer would fit in
32-bit which avoided the crash, but it would still point to a 64-bit
DRAWITEMSTRUCT.
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https://bugs.winehq.org/show_bug.cgi?id=51443
Bug ID: 51443
Summary: Test fails in remove_dir_all crate when creating file
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Hi,
Steps to reproduce on clear wine-devel 6.12
```
wget https://static.rust-lang.org/dist/rust-1.53.0-x86_64-pc-windows-gnu.msi
msiexec /i rust-1.53.0-x86_64-pc-windows-gnu.msi
git clone https://github.com/XAMPPRocky/remove_dir_all.git
cd remove_dir_all
git checkout 9b164cecdb4a0590af68be8b22f9c747402237e3
wine cargo test
```
should print this
```
running 4 tests
test removes_read_only ... FAILED
test removes_empty ... ok
test removes_files ... ok
test removes_dirs ... ok
failures:
---- removes_read_only stdout ----
thread 'removes_read_only' panicked at 'called `Result::unwrap()` on an `Err`
value: Os { code: 5, kind: PermissionDenied, message: "Access denied." }',
tests\windows.rs:68:49
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
failures:
removes_read_only
test result: FAILED. 3 passed; 1 failed; 0 ignored; 0 measured; 0 filtered out;
finished in 0.01s
error: test failed, to rerun pass '--test windows'
```
I tested it and this works fine in Windows Server 2019
Source code of failed test -
https://github.com/XAMPPRocky/remove_dir_all/blob/9b164cecdb4a0590af68be8b2…
```
fn removes_read_only() {
env_logger::init();
for i in 0..5 {
let path = format!("./readonly/{}/subdir", i);
fs::create_dir_all(&path).unwrap();
let file_path = format!("{}/file.txt", path);
{
let file = File::create(&file_path).unwrap();
```
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https://bugs.winehq.org/show_bug.cgi?id=55449
Bug ID: 55449
Summary: Yaesu Wires-X offline and no internet
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: michael.vencio(a)gmail.com
Distribution: ---
Created attachment 75008
--> https://bugs.winehq.org/attachment.cgi?id=75008
debug output
Yaesu Wires-X is an amateur radio application
https://www.yaesu.com/jp/en/wires-x/index.php
the application is installed and running but cannot connect to the internet.
attached is the debug log file.
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http://bugs.winehq.org/show_bug.cgi?id=34374
Bug #: 34374
Summary: Mac driver does not respect "Emulate a virtual
desktop" option
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samael5(a)verizon.net
Classification: Unclassified
The Mac driver launches all apps in fullscreen mode, regardless of whether
"Emulate a virtual desktop" is set. Virtual desktop still functions as expected
when using the X11 driver on Mac.
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https://bugs.winehq.org/show_bug.cgi?id=39012
Bug ID: 39012
Summary: Game "Yesterday" crashes while being played (OS X
Yosemite)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deka95500(a)hotmail.com
Hi everyone,
I have a version of Yesterday that was built using a wrapper from this
website(external link).
Everything worked fine until I reached the 3rd stage. The game was stuck on a
loading screen and eventually crashed before showing a message saying:
"Yesterday.exe has encountered a serious problem and needs to close."
The wrapper is using Wineskin 2.5.8 / WS8Wine1.3.16. I'm using Mac OS X
Yosemite 10.10.3 on a 2013 MBP.
Can you please help me figure out what the issue is?
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=14713
Summary: Xara Xtreme 4: Resizing handles not visible
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)linopus.de
Xara Xtreme 4: Resizing handles not visible
Xara Xtreme 4, the latest edition of the vector drawing application from Xara
(30 days trial available at http://www.xara.com/us/downloads/xtreme/ ), shows
no resizing handles when selecting an object. The resizing handles should be
visible when clicking an object with the select tool.
By contrast, the turning/shearing handles are visible. The turning/shearing
handels appear when clicking an object twice with the select tool.
Additionally, Bezier handles and points on curves do appear, but in wrong
colors (cyan instead of red). Bezier handles and points appear when using the
edit shape tool.
This is on a wine 1.1.2 install on Ubuntu Linux 8.04 in its standard settings.
The same bug is present when using Xara Xtreme X1, which is the thirdlast
edition. The bug is also present in earlier versions of wine (e.g. 0.9.56) and
CrossOver (e.g. 7.0.1).
Yours sincerely
Tobias Hilbricht
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