https://bugs.winehq.org/show_bug.cgi?id=54717
Bug ID: 54717
Summary: dbghelp:dbghelp - SymRefreshModuleList() sometimes
returns STATUS_INFO_LENGTH_MISMATCH on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:dbghelp - SymRefreshModuleList() sometimes returns
STATUS_INFO_LENGTH_MISMATCH on Windows:
dbghelp.c:738: Test failed: SymRefreshModuleList failed: 3221225476
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
Where 3221225476 == 0xc0000004 == STATUS_INFO_LENGTH_MISMATCH
So far the failure has only happened on the w10pro64 VM, and only in the
non-English locales. However it's rare enough that it's too early to draw
conclusions.
This failure first happened on 2023-03-8 which corresponds to the day this test
was added:
commit 0f98972fe2165d5eca52de48d8a6130de7e61a30
Author: Eric Pouech <eric.pouech(a)gmail.com>
AuthorDate: Wed Mar 8 11:43:22 2023 +0100
dbghelp/tests: Add tests for SymRefreshModuleList() on non-live target.
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
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https://bugs.winehq.org/show_bug.cgi?id=53352
Bug ID: 53352
Summary: redefinition of typedef ‘D2D1_PROPERTY_BINDING’
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 72739
--> https://bugs.winehq.org/attachment.cgi?id=72739
log.txt
in distro:
# uname --kernel-release
3.0.66
# gcc --version
4.3.4
# ldd --version
2.10.1
Compiling wine-7.9 fails with:
error: redefinition of typedef ‘D2D1_PROPERTY_BINDING’
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https://bugs.winehq.org/show_bug.cgi?id=38975
Bug ID: 38975
Summary: Alpha Protocol launcher: menu options hidden behind
grey boxes
Product: Wine
Version: 1.5.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Distribution: ---
Created attachment 51925
--> https://bugs.winehq.org/attachment.cgi?id=51925
screencast demonstrating the problem
Tested with the Steam version, no demo available.
When the game launcher appears menu options are hidden underneath grey
rectangles.
As the mouse pointer passes over a button it becomes visible (see example
screencast).
Terminal output doesn't show anything related.
The problem is reproducible in the traditional fullscreen and virtual desktop
mode as well.
The bug is present since
commit 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 30 15:09:03 2012 +0200
winex11: Handle Expose events by refreshing from the window surface.
wine-1.7.47-196-g4e6e9a1
Fedora 22 32-bit
XOrg 1.17.2
XFCE 4.12
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https://bugs.winehq.org/show_bug.cgi?id=52542
Bug ID: 52542
Summary: NVIDIA GeForceNow Installer fails due to rundll32
problems
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 71855
--> https://bugs.winehq.org/attachment.cgi?id=71855
Hack
Mostly for bookkeeping, I have it on my ToDo somewhere, although feel free to
take it. But please mention when you want to work on this.
The installer tries to use rundll32 to let a dll generate the config. The exact
commandline is
> trace:rundll32:wWinMain CmdLine=L"C:\\users\\fabian\\Temp\\GeForceNOWInstallerTemp\\GeforceNOW\\NvConfigGenerator.dll ,GenerateConfigs
Notice the space before the comma, that's what causes the problem. Wine doesn't
handle that properly.
Attaching a hack to work around the issue.
Warning:
It seems like you need to set that byte to 0 (see patch). Just skipping the
space lets it find the function, but it won't work due to being passed
unexpected parameters!
Also be aware, that the installer also tries to call system32/rundll32.exe
which is 64bit with a 32bit dll. So to test this, you need to take that into
account, else rundll32 will fail to load the dll, nevermind load the entry
point.
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http://bugs.winehq.org/show_bug.cgi?id=23319
Summary: cmd thinks shift.exe is an internal command
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, 'shift' is an internal command, and 'shift.exe' is an
external command.
Wine's cmd mistakenly thinks 'shift.exe' is a synonym for 'shift'.
This makes it somewhat hard to play EA's Need For Speed: Shift.
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http://bugs.winehq.org/show_bug.cgi?id=28582
Bug #: 28582
Summary: MOVE-ing a file with cmd to current directory should
be a no-op
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
When using MOVE of a file/directory, bad things happen
'move file' or 'move file1' gives a confirmation dialog and deletes the file if
the move/overwrite is confirmed.
With directories, similar behaviour but you get an access denied and the dir
isn't deleted.
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https://bugs.winehq.org/show_bug.cgi?id=46504
Bug ID: 46504
Summary: cmd.exe: xcopy.exe with renaming
Product: Wine
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
The following command does not work right:
xcopy /q /y *.i root\*.htm
Workaround:
for %%f in (*.i) do (
copy %%f root\%%~nf.htm
)
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https://bugs.winehq.org/show_bug.cgi?id=42182
Bug ID: 42182
Summary: OUT: isn't supported (custom output device)
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
On Windows, OUT: is the special device and doing:
echo test > OUT
or:
echo test > OUT:
would redirect this to output device (by default same as NUL).
On Wine, "OUT:" file is created.
This should work similar as for CON: (which works fine in Wine):
echo test > CON
or:
echo test > CON:
See list of special devices at: http://superuser.com/a/613335
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http://bugs.winehq.org/show_bug.cgi?id=27605
Summary: cmd can't handle Ctrl-C
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuhdev(a)gmail.com
When using wine cmd, Ctrl-C cannot be handled, instead, cmd will exit. I'm
using wine on Fedora.
1. $ wine cmd
2. press Ctrl-C
cmd exits, but it should not.
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http://bugs.winehq.org/show_bug.cgi?id=23596
Summary: stderr not displaying when invoking native linux
commands
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarekczek(a)poczta.onet.pl
Try running /bin/grep
You should get a short usage note, like on unix. You get nothing.
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https://bugs.winehq.org/show_bug.cgi?id=55296
Bug ID: 55296
Summary: Design Doll shows 3D Model only
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 74899
--> https://bugs.winehq.org/attachment.cgi?id=74899
This is what happen after Loading the Splash Screen
After Updating from Wine V8.12 to V8.13, I Launching Design Doll and run
perfectly fine but the is a minor issue is the UI completely Blackscreen after
the Splash Screen is done loading except the 3D Model. But if i click random in
window, the 3D Model is gone but the UI is appeared.
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https://bugs.winehq.org/show_bug.cgi?id=54024
Bug ID: 54024
Summary: Memory Conty Installer stop working
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guillere(a)adinet.com.uy
Regression SHA1: fb7f937305f9242c675d4ff9a7976cf121710159
Distribution: Debian
Memory Conty Installer stop whit the error:
"Error de ejecución en la instalación: Cannot open AVI"
This problem was introduced in wine-4.4 (and still present in wine-7.22)
guille@goku:~/src/wine$ git bisect good
fb7f937305f9242c675d4ff9a7976cf121710159 is the first bad commit
commit fb7f937305f9242c675d4ff9a7976cf121710159
Author: Michael Müller <michael(a)fds-team.de>
Date: Wed Mar 6 08:57:40 2019 +0100
msvidc32: Fix calculation of stride and size.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=23175
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=25180
Signed-off-by: Vijay Kiran Kamuju <infyquest(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/msvfw32/tests/msvfw.c | 39 +++++++++++++++++++++++++++++++++++++++
dlls/msvidc32/msvideo1.c | 34 +++++++++++++++++++++++++---------
2 files changed, 64 insertions(+), 9 deletions(-)
About Memory Conty: is an accounting program from Memory company
Homepage: https://memory.com.uy/conty/
A installer for Memory Conty can be found in this link:
http://soporte.memory.com.uy/index.php?/News/NewsItem/View/16
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https://bugs.winehq.org/show_bug.cgi?id=52688
Bug ID: 52688
Summary: Interactivity The Interactive Experienc from itch.io
has massive texture glitches with OpenGL renderer
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72029
--> https://bugs.winehq.org/attachment.cgi?id=72029
Screenshot on Wine (OpenGL renderer)
See attachments.
It works using the vulkan renderer or dxvk.
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https://bugs.winehq.org/show_bug.cgi?id=54807
Bug ID: 54807
Summary: some apps hangs at exit (regression)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: roxmail(a)list.ru
Distribution: ---
Since wine-6.5 Keil UV4 C51 (demo) hang at exit or close project (not always,
but most likely).
d144890c88c69c937b5e3ffa9b85d0d9d475c44d is the first bad commit
commit d144890c88c69c937b5e3ffa9b85d0d9d475c44d
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Mon Mar 22 23:04:29 2021 -0500
ntdll: Hold fd_cache_section while removing and closing handles.
Otherwise, it's possible for the old handle to be re-added to the cache
between
removing and closing it.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
this change fix it (at least for wine-8.4 and early, i suppose it partially
revert this commit):
diff -urN a/dlls/ntdll/unix/server.c b/dlls/ntdll/unix/server.c
--- a/dlls/ntdll/unix/server.c 2023-03-25 10:41:17.844720197 +0300
+++ b/dlls/ntdll/unix/server.c 2023-03-25 10:41:34.456106724 +0300
@@ -1777,6 +1777,8 @@
* retrieve it again */
fd = remove_fd_from_cache( handle );
+ server_leave_uninterrupted_section( &fd_cache_mutex, &sigset );
+
SERVER_START_REQ( close_handle )
{
req->handle = wine_server_obj_handle( handle );
@@ -1784,8 +1786,6 @@
}
SERVER_END_REQ;
- server_leave_uninterrupted_section( &fd_cache_mutex, &sigset );
-
if (fd != -1) close( fd );
if (ret != STATUS_INVALID_HANDLE || !handle) return ret;
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https://bugs.winehq.org/show_bug.cgi?id=54573
Bug ID: 54573
Summary: win64 bug: err:module:import_dll Library iconv.dll
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74116
--> https://bugs.winehq.org/attachment.cgi?id=74116
wine pant.net logfile
When I run:
wine paint.net.5.0.2.install.anycpu.web.exe
See attached log.
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https://bugs.winehq.org/show_bug.cgi?id=42060
Bug ID: 42060
Summary: Zafehouse Diaries stuck on the loading screen with
built-in gdiplus (GdipWindingModeOutline not
implemented)
Product: Wine
Version: 2.0-rc2
Hardware: x86
URL: http://www.zafehouse.com/try-the-demo/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56549
--> https://bugs.winehq.org/attachment.cgi?id=56549
terminal output
After starting a new game from the menu, the game seems to be stuck in an
infinite loop at the 'Building the town...' stage.
Can be reproduced with the demo (non-Steam).
The game needs .net2.0, xaudio2, native d3dx9_43 and d3dcompiler_43.
Native gdiplus used to be a workaround (now the game crashes with native
gdiplus, see bug #41926).
wine-2.0-rc2-35-gc28816c
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https://bugs.winehq.org/show_bug.cgi?id=54979
Bug ID: 54979
Summary: Futexes which protect memory allocation congest,
causing 100x performance degradation
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: nagle(a)animats.com
Distribution: ---
Created attachment 74518
--> https://bugs.winehq.org/attachment.cgi?id=74518
Debugger output with multiple threads stuck in spinlocks.
SUMMARY
Under the wrong circumstances, a program doing many memory allocations from
multiple threads can
experience more than 100x performance degradation.
I'm seeing this in my own Rust program, which has 16 sometimes-compute-bound
threads on a 12 CPU machine. This works fine on Microsoft Windows and when
compiled for Linux. Under Wine, it can be over 100x slower.
Multiple threads are banging on a spinlock at
_InterlockedCompareExchange
[Z:\usr\src\packages\BUILD\include\winnt.h:6630] in ntdll
spin_lock
[Z:\usr\src\packages\BUILD\dlls\ntdll\sync.c:937] in ntdll
This is the spin lock around the queue for pausing threads.
DISCUSSION
This looks like futex congestion. That's a known kind of problem, but doesn't
seem to have
been seen in Wine before. It may be that some programs just run really slow
under Wine,
and nobody knows why.
The code in NTDLL is clearly intended to handle the fast case without doing an
OS-level lock. Under light load, that's O(1). But under heavy load, with
multiple threads pounding on spinlocks, each spinlock waits longer, and there
are multiple threads, so it becomes O(N^2). Which means huge slowdowns.
See discussion at https://forum.winehq.org/viewtopic.php?t=37688 which has
snippets of the code that's causing the problem. I can copy all that info over
here if necessary. Let me know.
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http://bugs.winehq.org/show_bug.cgi?id=26352
Summary: Time Warner Cable Connection Manager 1.00.0042.0 does
not work
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi2(a)gmail.com
1) lsb_release -rd
Description: Ubuntu 10.10
Release: 10.10
2) apt-cache policy wine1.3
wine1.3:
Installed: 1.3.15-0ubuntu1~maverickppa1
Candidate: 1.3.15-0ubuntu1~maverickppa1
Version table:
*** 1.3.15-0ubuntu1~maverickppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ maverick/main i386
Packages
100 /var/lib/dpkg/status
3) What is expected to happen is when one performs at a command line:
cd /media/Time\ Warner\ Cab && wine Setup.exe
it installs then running the installed program at the command line:
cd ~/.wine/drive_c/Program\ Files/Time\ Warner\ Cable/Connection\ Manager &&
wine TWCCM.exe
it runs successfully.
4) What happens instead is it does not run, but notes instead:
+ Window pops up:
Couldn't find registry path : SOFTWARE\SmithMicro\QuickLink Mobile Plus
+ click OK button
+ Window pops up:
Couldn't find registry path : SOFTWARE\SmithMicro\QuickLink Mobile Plus
+ click OK button
+ Window pops up:
Couldn't find registry path : SOFTWARE\SmithMicro\QuickLink Mobile Plus
+ click OK button
+ Window pops up:
The Smith Micro QLM that you are running is a demo version which has now
expired. Please contact sales(a)smithmicro.com to inquire about an updated demo
version. The application will now exit.
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https://bugs.winehq.org/show_bug.cgi?id=50533
Bug ID: 50533
Summary: crash at MSMoney launch script
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fbmines(a)gmail.com
Distribution: ---
Hi, recent upgrades to Ubuntu 20.04 and Wine 5.0, MSMoney3 run once under this
new setup but crashed at the 2nd attempt with the following message:
002e:err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
wine: Unhandled page fault on read access to FFFFFFFF at address 000004C1
(thread 0031), starting debugger...
debugger never ended,
Thanks for your help,
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https://bugs.winehq.org/show_bug.cgi?id=53321
Bug ID: 53321
Summary: Unhandled page fault on write access in A_SHAFinal
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: f.alexander.wilms(a)gmail.com
Distribution: ---
Created attachment 72703
--> https://bugs.winehq.org/attachment.cgi?id=72703
log of wine output
I was trying to a run a snake game for Windows that can fit into a QR code:
https://www.mattkc.com/etc/snakeqr/https://web.archive.org/web/20220616183735/https://www.mattkc.com/etc/snake…
The binary was created using the compressing linker Crinkler
(https://github.com/runestubbe/Crinkler)
Convert QR code to exe:
zbarimg -S binary code.png > snake.exe
I encountered the following crash:
wine: Unhandled page fault on write access to 00000024 at address 7BC4AD36
(thread 016c), starting debugger...
Unhandled exception: page fault on write access to 0x00000024 in 32-bit code
(0x7bc4ad36).
[...]
=>0 0x7bc4ad36 A_SHAFinal+0xc6(Context=<internal error>, Result=<internal
error>) [Z:\home\alexander\Development\wine-git\dlls\ntdll\crypt.c:204] in
ntdll (0x1f92ea38)
1 0x00420640 in snake (+0x20640) (0x1f92eae8)
Running snake.exe with WINEDEBUG=+relay took forever and didn't seem to contain
any additional information.
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https://bugs.winehq.org/show_bug.cgi?id=53948
Bug ID: 53948
Summary: No voices in 15 days (gog)
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
All other sounds and music are ok.
Maybe related to:
05c4:05c4:fixme:wmadec:transform_ProcessMessage iface 02F61FB4, message
0x10000002, param 00000000 stub!
Ubuntu 22.10. wine-7.20-145-g9d1175a4649.
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https://bugs.winehq.org/show_bug.cgi?id=39603
Bug ID: 39603
Summary: Multiple applications need support for loading Windows
binary registry hives using native API (BartPE,
Magical Jelly Bean Keyfinder, EasyBCD)
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
collector bug for apps/tools that need Windows binary registry hive support
(import/export) via native API.
* bug 4001 (BartPE)
* bug 19324 (ubcd4win)
* bug 22124 (BartPE)
* bug 28729 (EasyBCD)
* bug 29529 (Magical Jelly Bean Keyfinder)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=55164
Bug ID: 55164
Summary: Visual Studio 2022 installer crashes on opening
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: connormcmenamin433(a)gmail.com
Distribution: ---
Created attachment 74736
--> https://bugs.winehq.org/attachment.cgi?id=74736
Debug output for VS2022
Visual Studio crashes when opening.
Visual Studio 2022 can be downloaded here:
https://visualstudio.microsoft.com/vs/ (community is the free version)
Tested on Linux Mint 21.1 Cinnamon with kernel 5.15.0-76-generic
c0031767acea3ce62846e19f5b2d410de568ca95 VisualStudioSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=39095
Bug ID: 39095
Summary: Deadnaut: screen flipped upside down when
anti-aliasing enabled
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://www.deadnaut.com/demo/?download=win
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52089
--> https://bugs.winehq.org/attachment.cgi?id=52089
terminal output
The game was built on the Unity engine, the problem can be reproduced in the
non-Steam demo version too.
When I enable anti-aliasing in the options menu the screen is rotated 180
degrees (text in the menus remains unaltered).
Reproduced on nouveau/mesa and nvidia binary drivers 340.76
The problem is present in Wine 1.2, 1.4, 1.6 too.
DeadnautDemoWindows.zip (146 MB)
sha1: 303ed46f70ffa7a302f71975ecd836a0c78ffd2e
Fedora 22
wine-1.7.49-41-g36a39ce
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http://bugs.winehq.org/show_bug.cgi?id=26925
Summary: Windows Installer creates Game Explorer shortcuts in
the wrong place
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://demos.gamersgate.com/22521
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34342)
--> (http://bugs.winehq.org/attachment.cgi?id=34342)
plain terminal output (Dungeons demo installer)
After a successful installation of the demo (Dungeons) one can notice that two
directories were created in the root of drive_c: during installation.
One is named "0" containing a shortcut "Play.lnk"
The other directory is named "1" containing a shortcut "Continue play.lnk"
If I'm not mistaken, they should belong to the Game Explorer stuff.
I don't have Vista or Seven only a Windows XP running in Virtualbox. After
installation those shortcuts went into
C:\Documents and Settings\All Users\Application
Data\Microsoft\Windows\GameExplorer\{BB112F90-7C81-4352-8823-861D3957CF8A}\PlayTasks
I guess in Wine they should go into:
/users/Public/Application
Data/Microsoft/Windows/GameExplorer/{BB112F90-7C81-4352-8823-861D3957CF8A}/PlayTasks
At least other games (e.g. Woody Two-Legs) place their Game Explorer shortcuts
there.
I've tried installing the demo with WinXP, Vista and Windows 7 compatibility
modes but the directories were always created in the root directory.
Dungeons demo download link added to URL (~525 MB).
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http://bugs.winehq.org/show_bug.cgi?id=36208
Bug ID: 36208
Summary: Steel Beasts v1.19 demo fails to start a mission:
'Error initializing D3DRM'
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.fileplanet.com/45253/40000/fileinfo/Steel-B
easts-Demo-v1.19
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
When you try to start a tutorial mission in the demo the following error is
displayed: "Error initializing D3DRM!" Then the game steps back to the main
menu.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6e8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f0a8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:win:EnumDisplayDevicesW ((null),0,0x32f128,0x00000000), stub!
err:d3d:wined3d_caps_gl_ctx_destroy Failed to restore previous GL context.
Fedora 20
Nvidia binary drivers 337.12
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=27164
Summary: Cossacks: European Wars crashes on exit
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/60632/60000/fileinfo/New-Cos
sacks---European-Wars-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34703)
--> (http://bugs.winehq.org/attachment.cgi?id=34703)
terminal output
A crash occurs when you quit the game.
The problem is present in 1.0.1, 1.2.3 and so on.
I have the 1.15new version of the game.
The crash can be reproduced in the demo, too but the demo suffers from bug
#11782.
1) Install the demo as usual.
2) You will probably need a modified ddraw.dll, available here:
http://www.gsc-game.com/index.php?t=downloads&ss=299&s=patch
3) Run the executable, it will extract a ddraw.dll. Place it in the game
directory and override ddraw.dll to native,builtin in winecfg.
4) Start the game by dmcr.exe, click on Exit in the main menu >> a page fault
is generated.
Fedora 14 32-bit
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=25500
Summary: Megarace 3: in-game videos not working
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://www.fileplanet.com/82163/80000/fileinfo/MegaRac
e-3-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32465)
--> (http://bugs.winehq.org/attachment.cgi?id=32465)
terminal output
Neither the intro videos (company logos) nor the in-game cutscenes are playing
in Megarace 3: Wine simply skips the videos without an error message. It's a
pity because there are some hilarious cutscenes in the game, featuring Lance
Boyle as the host of the game.
The company logos which should be played right after starting have the
following properties:
Video: WMV v7, 640x480 px, 4:3
Audio: WMA v7, 128 kbps, 44 kHz, Stereo, 16 bits
The cutscenes in the game are separated into 2 files:
a wmv file which also includes an audio track (WMV v7 / WMA v7)
and a corresponding wav file (ADPCM, Stereo, 22 kHz)
After installing WMP9 or 10 via winetricks the videos are still not playing.
The demo can be used to test the issue but it contains only one of the company
logos.
Fedora 14 x86
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https://bugs.winehq.org/show_bug.cgi?id=37372
Bug ID: 37372
Summary: Unexpected order of results in wildcard expansion
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas(a)grapentin.org
in cmd.exe, execute the following statement:
for %f in (*) do echo %f
On windows, you expect the files to be listed in lexicographically ascending
order, and some applications rely on that behaviour, one example being the
Gothic2 Modkit during Script parsing.
However, the order when executing this through wine seems random.
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https://bugs.winehq.org/show_bug.cgi?id=54342
Bug ID: 54342
Summary: ws2_32:sock - test_WSARecv() sometimes fails with "got
apc_count 1." on Windows 7
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: fgouget(a)codeweavers.com
Distribution: ---
test_WSARecv() sometimes fails with "got apc_count 1." on w7u_adm.
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https://bugs.winehq.org/show_bug.cgi?id=53405
Bug ID: 53405
Summary: Into The Breach freezes when enabling fullscreen
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 72796
--> https://bugs.winehq.org/attachment.cgi?id=72796
Wine logs
The Windows version of the game Into The Breach freezes when enabling
fullscreen in the game settings, and the only way to exit the game is to kill
the process.
The freeze does not happen if the game is started with fullscreen already on
(by changing it on the configuration file) or if disabling fullscreen in the
game settings.
(Tested on the Epic Games Store version)
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https://bugs.winehq.org/show_bug.cgi?id=52447
Bug ID: 52447
Summary: Regression: .NET framework 2 installer hangs
Product: Wine
Version: 7.0
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Shortly after Wine 6.11:
winetricks dotnet20
hangs while installing System.Windows.Forms. A git bisect gives:
fed7e7a78b4bea183d0cbb107953e275f17baa4f is the first bad commit
commit fed7e7a78b4bea183d0cbb107953e275f17baa4f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 21 15:57:26 2021 +0200
ntdll: Simulate a syscall return when starting a thread.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/unix/server.c | 2 +-
dlls/ntdll/unix/signal_arm.c | 65 ++++++++++---------------
dlls/ntdll/unix/signal_arm64.c | 70 +++++++++++----------------
dlls/ntdll/unix/signal_i386.c | 102 ++++++++++++++++++----------------------
dlls/ntdll/unix/signal_x86_64.c | 91 +++++++++++++++--------------------
dlls/ntdll/unix/thread.c | 2 +-
dlls/ntdll/unix/unix_private.h | 2 +-
7 files changed, 138 insertions(+), 196 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=51656
Bug ID: 51656
Summary: Gaea Installer crashes in riched when pressing enter
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The installer of Gaea (linked) will crash when you click into the EULA editor
and press enter.
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https://bugs.winehq.org/show_bug.cgi?id=48877
Bug ID: 48877
Summary: [regression] Melodyne crashes when using the Pitch
tool
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: marcan(a)marcansoft.com
Distribution: ---
Created attachment 66814
--> https://bugs.winehq.org/attachment.cgi?id=66814
Partial fix
Tested on git master. Regression was introduced by commit 9bc6f004ce, but that
commit is not the root cause.
The assertion `assert( obj->numRects <= nb_points / 2 );` would fail, but the
code actually crashes earlier due to memory corruption as obj->rects overflows.
In the normal case of nb_points == 0, ET->ymin..ymax are
2147483647..-2147483648, which makes the code iterate over zero scanlines as
ymax < ymin. However, in the crash case, ymin..ymax are -2147483648..378 (note
the negative ymin), so it tries to iterate over two billion scanlines and adds
rects to the obj until it crashes.
This happens because create_polypolygon_region gets passed an insane polygon
with a -2147483648,-2147483648 vertex.
The actual bug is in GdipWidenPath, which produces NaN float points, which get
converted to that insane int after rounding.
And this happens because Melodyne is passing in a degenerate path with the
first two points at the same position (added debugging trace to dump the path
points):
format: "index: [type] X, Y"
00df:err:gdiplus:GdipWidenPath 0: [0] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 1: [1] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 2: [3] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 3: [3] 4.000000, 4.000000
00df:err:gdiplus:GdipWidenPath 4: [3] 4.000000, 4.000000
The code goes GdipWidenPath -> widen_open_figure -> widen_cap, where the
segment length is computed as 0 and it ends up dividing by zero.
I'm not sure what Windows does here. add_bevel_point handles the special case
by just placing a point coincident with the path, ignoring the pen width.
The attached patch generalizes that to widen_cap as a whole. It fixes the
Melodyne crash for me, but I'm not sure if it's the correct behavior, and
degenerate segments will probably cause problems in other code paths (e.g.
add_anchor seems to have the same bug). Maybe a better solution would be to
just remove coincident points from the path before widening (being careful of
cases where the path ends up with one point after this). Someone with more
experience with the GDI code should look at this, and perhaps test it on
Windows to see how it behaves.
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https://bugs.winehq.org/show_bug.cgi?id=54899
Bug ID: 54899
Summary: EA app launcher problem with text display
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igor.bz(a)list.ru
Distribution: ---
Created attachment 74401
--> https://bugs.winehq.org/attachment.cgi?id=74401
Wine log
Distro: Ubuntu 20.04 x64
CPU: Ryzen 7 1700
GPU: Radeon RX 580 8 Gb
Mesa: 23.0.3 (Kisak PPA)
EA app installer:
https://origin-a.akamaihd.net/EA-Desktop-Client-Download/installer-releases…
Steps to reproduce:
- Running the installation file (EAappInstaller.exe).
- Fonts are displayed as placeholder.
Installing corefonts using winetricks does not solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=54025
Bug ID: 54025
Summary: Quixel Mixer 2022.1.0 Beta installer cannot find the
specified path
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igor.hope(a)noostyche.ru
Distribution: ---
Created attachment 73591
--> https://bugs.winehq.org/attachment.cgi?id=73591
Output as the program runs.
Distro: Ubuntu 20.04 x64
Kernel: Linux 6.0.8
CPU: Ryzen 7 1700
GPU: Radeon RX 580 8 Gb
Driver: Mesa 22.2.4 (Kisak PPA)
Steps to reproduce:
- Running the installation file.
- In the installation dialog, after confirming the selection of the directory
to install, an error is displayed: "The path you entered is invalid". Changing
the path to different directories does not solve the problem.
- The program cannot be installed.
Download link: https://quixel.com/products/mixer
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http://bugs.winehq.org/show_bug.cgi?id=17930
Summary: Cygwin compilation breaks without --disable-16bit
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgerard(a)gmail.com
http://wiki.winehq.org/WineOnWindows
Cygwin compilation previously broke at internettransport.c (bug 16833).
However, it now breaks in dispdib.dll16.spec:
ccache gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -g -O2 -o dispdib.o dispdib.c
../../tools/winebuild/winebuild -w --def -o dispdib.dll16.def --export
./dispdib.dll16.spec
./dispdib.dll16.spec:1: 'pascal' not supported for Win32
make[2]: *** [dispdib.dll16.def] Error 1
make[2]: Leaving directory `/cygdrive/d/wine-git/dlls/dispdib.dll16'
make[1]: *** [dispdib.dll16] Error 2
make[1]: Leaving directory `/cygdrive/d/wine-git/dlls'
make: *** [dlls] Error 2
Regression testing shows the commit in question as:
[86f54f4c8900db155ad9b11fabf644e0c1b644f9] gdi32: Make dispdib.dll into a
stand-alone 16-bit module.
Later builds break similarly in compobj.dll16.spec:
./compobj.dll16.spec:215: Type 'segptr' not supported for Win32
./compobj.dll16.spec:216: Type 'segptr' not supported for Win32
./compobj.dll16.spec:217: Type 'segptr' not supported for Win32
make[2]: *** [compobj.dll16.def] Error 1
make[2]: Leaving directory `/cygdrive/d/cygwine/wine-1.1.17/dlls/compobj.dll16'
make[1]: *** [compobj.dll16] Error 2
make[1]: Leaving directory `/cygdrive/d/cygwine/wine-1.1.17/dlls'
make: *** [dlls] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=22384
Summary: DbgHelp doesn't support DWARF-2 on Mac OS X
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Mac OS X has long had support for DWARF-2. Unfortunately, the current
implementation of DWARF-2 support in DbgHelp is tied to ELF. This means it
can't directly be used on Mac OS X, because Mac OS X does not support ELF.
I understand that getting things to work on Linux first takes priority over
getting them to work on Mac OS, but right now we Mac users are stuck with the
inferior stabs format. Plus, I get the feeling we're going to need this for
64-bit support. Also, DWARF happens to be the default format on 10.5 and up.
I also understand that the scheme that Apple uses is different from ELF
systems. Not only does DWARF-2 stuff get its own segment (__DWARF), but when
the binary is built, the DWARF stuff is put into a dSYM companion bundle. On
top of that, the dSYM bundle isn't even generated automatically for multi-file
builds. This means that:
- We have to invoke dsymutil to create the dSYM bundle.
- We have to install the dSYM bundle (if present) with each binary.
- We have to find the dSYM bundle to get DWARF-2 debug info.
I would be more than willing to help with this. (This might have even made a
good SoC project. Too late now...)
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https://bugs.winehq.org/show_bug.cgi?id=55408
Bug ID: 55408
Summary: Adobe premiere 6.5 About window missing scrolling text
Product: Wine
Version: 8.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: randrik(a)mail.ru
Distribution: ---
So, I have this installation of Adobe Premiere 6.5 in wine prefix. It was
rendering its own test project ok in winXP mode, so I moved along and updated
wine few times.
Turned out there was regression somewhere between wine 6.16 and wine 8.0-rc2,
where if I call About dialog it will display usual text, and then after pause
it should display various credit lines scrolling up.
I see sadly just first line and then white space after that in new wine. Same
prefix works if I re-install older wine 6.16 (compiled for earlier version of
Slackware)
I captured two log files with
WINEDEBUG="+gdi,+font" wine premiere.exe >
~/wine-8.12_gdi_font_adobe_premiere.log 2>&1
but they 34 and 52 Mb big (uncompressed).
Any idea where I can put them, or what I should capture instead?
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https://bugs.winehq.org/show_bug.cgi?id=53000
Bug ID: 53000
Summary: Project64: black screen when gliden64 video plugin is
used
Product: Wine
Version: 7.8
Hardware: x86-64
URL: https://www.pj64-emu.com/public-releases
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
In newer versions of Project64, GlideN64 is the default video plugin. When
using this plugin, games only show a black screen.
This is easy to reproduce with Project64 3.0.1. Install the application, and
run it. On first start, it will ask if you want to use the GlideN64 or
Project64 Video plugin. Choose GlideN64, then select a rom, and start. You may
need to resume emulation (press f2), but you'll only see a black screen.
If you remove 'C:\Program Files\Project64 3.0\Config\Project64.cfg', and rerun,
then select 'Project64 Video', and start a game (and resume), video works.
I tested Project64 on my windows partition, to make sure this hardware is
capable of running gliden64. On windows, gliden64 works.
Not much in the terminal:
0110:fixme:imm:ImeSetActiveContext (00711FA8, 1): stub
0110:fixme:imm:ImmReleaseContext (00030042, 00711FA8): stub
0120:fixme:imm:ImeSetActiveContext (00149A68, 0): stub
0120:fixme:imm:ImmReleaseContext (0002007A, 00149A68): stub
0134:fixme:ver:GetCurrentPackageId (033EFEF0 00000000): stub
0110:fixme:accel:NtUserDestroyAcceleratorTable other process handle 0x1
0154:fixme:ver:GetCurrentPackageId (08FDFEF0 00000000): stub
wine-7.8
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https://bugs.winehq.org/show_bug.cgi?id=48686
Bug ID: 48686
Summary: Soldier of Fortune Platinum Displays Strange Textures
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: publiclewdness(a)tutanota.com
Distribution: ---
Created attachment 66548
--> https://bugs.winehq.org/attachment.cgi?id=66548
Debugging Log
The game will launch and play but several textures in the game are not correct.
Character uniforms; cars; objects in game; etc. The strange colors they are
change from playthrough to playthrough as well. I am using version 1.07f of the
game from GOG. I have tried installing and running the game on a Windows 10
system and the texture issue isn't present there, it looks normal. I ran the
SoF.exe file both through terminal and
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 19.3.4
| Manjaro 19.0.1 | Mate 1.24 | Kernel 5.5.6-1-MANJARO
Windows System where it worked:
AMD FX-9590 | 16GB DDR3-2133 | Radeon R9 270 2GB | Driver 20.1.3 | Windows 10
Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=43836
Bug ID: 43836
Summary: Dev C++ - Program unable to debug the code
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amitpooniaamit10(a)gmail.com
Distribution: ---
While trying to run a program on Dev C++ program encounter errors while loading
gdb.exe and unable to execute the program
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https://bugs.winehq.org/show_bug.cgi?id=51345
Bug ID: 51345
Summary: Regression: Visual Studio 2005 "package load failure"
Product: Wine
Version: 6.11
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
winetricks vc2005trial
wine cmd
"C:\Program Files\Microsoft Visual Studio 8\VC\vcvarsall.bat"
devenv
Some time during 28-31 March 2021, the Visual Studio 2005 trial began giving
+/- 10 of these error dialogs on startup, each relating to a different package.
This is a rough transcript of one of them:
------------------------
Package Load Failure
------------------------
Package
'Microsoft.VisualStudio.TestTools.TestCaseManagement.QualtyToolsPackage,
Microsoft.VisualStudio.QualityTools.TestCaseManagement, Version=8.0.0.0,
Culture=neutral, PublicKeyToken=b03F5F7f11d50s3a' has failed to load
properly { GUID = {AS4DSAES-9ACE-4FOE-ADGF-7AFESSFEFCET) ). Please
contact package vendor for assistance. Application restart is recommended,
due to possible environment corruption. Would you like to disable loading this
package in the future? You may use 'devenv /resetskippkgs' to re-enable
package loading.
Yes No
------------------------
It is the worst git bisect I've ever done. Apart from the lengthy time needed
to test each commit, the regression occurs within a range of 44 commits
(bb065801a69..2a8a4cbbe63), the first 43 of which all die on startup, so we
can't easily distinguish that bug from this one.
I've now had to make a separate branch, "git rebase --onto <that range>" to
copy commits from that range there, then "git rebase -i" to reorder them and
separate the startup-breaking commits (ntdll/kernel32/kernelbase) from the
other commits.
Unfortunately, having done so, it appears the startup-breaking commits are also
the commits that caused this regression. One or more of these is the culprit:
ntdll: Move kernel32 loading into LdrInitializeThunk().
ntdll: Return system dir path for PE mapping bootstrap placeholders.
ntdll: Fail to load non-existent dlls, except during prefix bootstrap.
ntdll: Also check syswow64 to determine if the prefix was initialized.
include: Add more SYSTEM_INFORMATION_CLASS definitions.
kernel32: Implement GetSystemCpuSetInformation().
ntdll: Implement NtQuerySystemInformationEx(SystemCpuSetInformation).
kernelbase: Don't fall back to dll loading for LOAD_LIBRARY_AS_DATAFILE.
ntdll: Set the window title to the image name on the Unix side.
ntdll: Remove load_builtin_dll() and get_load_order() from the Unix interface.
ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.
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https://bugs.winehq.org/show_bug.cgi?id=42882
Bug ID: 42882
Summary: rs232 port access no working with ubuntu 17.10 worked
fine with previous versions of ubuntu
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arcadeshopper(a)gmail.com
Distribution: ---
I am able to connect to the serial port via applications in wine but there is
never any data received.
I can communicate outside of wine without issue using minicom.
I am using a ftdi usb to serial adapter that worked fine in previous versions
of ubuntu. I am having this problems with all relases of wine I have tried
including the default ubuntu package and 2.4 from the PPA
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http://bugs.winehq.org/show_bug.cgi?id=21017
Summary: Adobe Premiere Pro CS4 won't start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skerit(a)kipdola.com
Created an attachment (id=25215)
--> (http://bugs.winehq.org/attachment.cgi?id=25215)
Log of Premiere Pro CS4 itself
To reproduce this you'll have to install Premiere Pro CS4 using wine 1.1.16
(there's also a patch available for current trunk)
I believe this beginning error lies somewhere in msxml and gdiplus.
(You can get a lot further in the program using native dll's (like msxml and
gdiplus) but then you're not allowed to post bugs for obvious reasons. You can
try it out using the same winetricks for Photoshop CS4)
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https://bugs.winehq.org/show_bug.cgi?id=51230
Bug ID: 51230
Summary: winecfg: Graphics tab - Per application settings don't
work
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
"Wine can mimic different Windows versions for each application. This tab is
linked to the Libraries and Graphics tabs to allow you to change system-wide
or per-application settings in those tabs as well."
>From this I understand that it should also be possible to also set the DPI or a
virtual desktop per application. Unfortunately, this does not work.
For example:
winecfg
Applications tab -> Add application -> "notepad.exe"
(select notepad.exe)
Graphics tab -> Select "Emulate a virtual desktop"
(click "Apply" and "OK")
wine notepad.exe
Now I expect notepad to run in a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=29267
Bug #: 29267
Summary: rtf text from wine's richedit shows up with a black
background in LibreOffice Writer
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
To reproduce:
1. Open Wine's wordpad and LibreOffice Writer.
2. Type some text in wordpad.
3. Copy text to the clipboard.
4. Paste into LibreOffice Writer.
Or:
1. Open Wine's wordpad and LibreOffice Writer.
2. Type some text in wordpad.
3. Save from wordpad as a .rtf file.
4. Open the rtf file in LibreOffice Writer.
In both cases, the text shows up with a black background in Writer. This does
not happen with native riched20. When opening the rtf file with Word 2007, I do
not see the black background, so this is somehow related to the interaction
between Wine's richedit and LibreOffice, and I can't be sure which is at fault.
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http://bugs.winehq.org/show_bug.cgi?id=20350
Summary: Lightsmark 2008 - benchmark label looks wrong
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24093)
--> (http://bugs.winehq.org/attachment.cgi?id=24093)
wine
GUI looks different (element that display score). First it appear: wrong
background (white not gray) and it looks like not editable input. In Windows XP
SP 3 its not visble.
After benchmark wrong size and color of font.
I checked the source and it use richedit20 but im not good at it so maybe my
mistake.
Ubuntu 9.04
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.28-15-generic i686
GeForce 9600 GT PCI Express 180.44 512Mb
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http://bugs.winehq.org/show_bug.cgi?id=26302
Summary: outliner Keynote NF has a several problems
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wit9(a)yandex.ru
Created an attachment (id=33527)
--> (http://bugs.winehq.org/attachment.cgi?id=33527)
listing of "fixmes"
There is a popular outliner Keynote NF (Mozilla Public License 1.1)
(http://code.google.com/p/keynote-nf/downloads/list). It's written in Delphi
with using of some additional components, so author has no plans to port it to
Linux.
Using the Keynote NF with the Wine causes several problems, including
1. error when pasting from the clipboard
2. using lists
and other
In the terminal appear a lot of "fixme" (see attachment).
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https://bugs.winehq.org/show_bug.cgi?id=54028
Bug ID: 54028
Summary: [cause crash - two problem] dwrite function
"create_colorglyphenum" returns DWRITE_E_NOCOLOR and
causing null pointer crash on 7.12 but not on 7.22
Product: Wine
Version: 7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
(This problem can be reproduced without any account)
There are two problems here.I found out that the first problem existed in 7.12
and cause crash, but was fixed in 7.22 (doesn't exist).The second problem
exists in 7.22 and cause crash, but not in 7.12.
I found that the first problem has been fixed, so I would like to ask which
commit was fixed it (because there are many commits, I think the developer of
wine may know better and can give the answer at once,if You feel this bothered
you, first of all I'm sorry) .
The second issue renders the application completely unusable (QQ Music APP can
worked in 7.12, but not in 7.22)
--------
Question 1:
Describe the crash below (note that the font file msyh.ttf needs to be added in
the ./wine/fonts directory to trigger the crash)
> Let me explain here why the font msyh.ttf is added to the ./wine/fonts directory instead of using the original wine
> Because only after adding the font, QQ Music will call this function "create_colorglyphenum", which will cause a crash. If this font is not added, QQ Music will not call this function and use other logic.
> Because I don't have the source code of QQ Music, I don't know the logic of calling the function, so it is necessary to add this font file. The font file is added to reproduce the crash, not to change the wine.
Here's a description of how the crash happens:
Background:
In the QQ Music program, this APP want to use the font "Microsoft YaHei" to
output the four characters "QQ音乐". The function to call is:
dwritetextlayout_Draw -> QQMusic logic -> create_colorglyphenum -> crash
The cause of the crash is that in the function "create_colorglyphenum", there
is a judgment of "!colorfont".
> if (!colorfont)
> return DWRITE_E_NOCOLOR;
The "Microsoft YaHei" is not colorfont, it will return DWRITE_E_NOCOLOR
directly, thus triggering a null pointer crash. But I found that in the current
wine7.22, the same return here but no longer triggers the crash, so I would
like to ask which commit fixed this problem (the dichotomy method consumes a
lot of time, so I want to ask if you know the commit first, if You feel this
bothered you, first of all say sorry)
In summary,All you have to do is to add the font file, run the exe file I sent
with wine7.12 .
QQ Music official website link: https://y.qq.com/
(I will attach the corresponding exe installation package in the next reply,
the attached exe file is worried that you are inconvenient to download from the
official website)
crash information:
> 01d8:trace:dwrite:dwritefontface2_IsColorFont 03159B38.
> wine: Unhandled page fault on read access to 00000000 at address 511406CB (thread 01d8), starting debugger...
--------
Question 2:
Use the original wine 7.22 without any modification, after installing QQ Music,
open the application, the application cannot be displayed (without any UI
interface),which makes the entire application unusable, but 7.12 can be
displayed UI and text normally.
Figure 1 shows how 7.12 can be displayed normally, and Figure 2 shows how 7.22
cannot display normally
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http://bugs.winehq.org/show_bug.cgi?id=36788
Bug ID: 36788
Summary: Wine doesn't show anything with Photodex slideshow
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ostash(a)ostash.kiev.ua
CC: julliard(a)winehq.org
Regression SHA1: ea07c310ecfee6b301e7af8413760eb446e6f184
I have one exe file which seems to be Photodex generated slideshow application.
It used to word perfectly with Wine in 2010-2012, but when I tried to run it
recently I got no output on screen.
Sound plays fine, and it looks like application window is created (it is
present on taskbar), but there is no window, no borders, no title, no output.
Well this slideshow runs fullscreen, but anyway no output.
I've managed to bisect this problem to:
ea07c310ecfee6b301e7af8413760eb446e6f184 is the first bad commit
commit ea07c310ecfee6b301e7af8413760eb446e6f184
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Sep 4 13:34:15 2012 +0200
winex11: Create the whole window at window creation time.
:040000 040000 62dd63d6f45078b96e4305d60fe8d1b7386b1bc0
c02b6dc1c8940fc75d22753888c3fba415848f38 M dlls
Unfortunately code changed too much from that time, so git revert patch can't
be applied.
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https://bugs.winehq.org/show_bug.cgi?id=37615
Bug ID: 37615
Summary: wineconsole: user backend won't detect font -> white
boxes
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david(a)ixit.cz
Distribution: ---
Created attachment 50064
--> https://bugs.winehq.org/attachment.cgi?id=50064
wineconsole.log
Wine compiled without ncurses.
When wineconsole is started, it shows white boxes instead of font. Log with
WINEDEBUG=+wineconsole attached.
This code is from 2002:
programs/wineconsole/user.c : line 442
/* FIXME:
* the current freetype engine (at least 2.0.x with x <= 8) and its
implementation
* in Wine don't return adequate values for fixed fonts
* In Windows, those fonts are expected to return the same value for
* - the average width
* - the largest width
* - the width of all characters in the font
* This isn't true in Wine. As a temporary workaround, we get as the width of
the
* cell, the width of the first character in the font, after checking that all
* characters in the font have the same width (I hear paranoia coming)
* when this gets fixed, the code should be using tm.tmAveCharWidth
* or tm.tmMaxCharWidth as the cell width.
*/
I tried comment font checking, then output is better, but font isn't
fixed-width (still smaller issue than white boxes instead of font).
In Ubuntu 12.04 is freetype 2.4.8, so IMHO we can rely on 2.4 series + ncurses
is default, so we can go ahead and fix it.
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https://bugs.winehq.org/show_bug.cgi?id=48088
Bug ID: 48088
Summary: DIB engine does not work on a 256-color X server
Product: Wine
Version: 1.5.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 65646
--> https://bugs.winehq.org/attachment.cgi?id=65646
Regedit in Xephyr
To reproduce, run `Xephyr :1 -ac -screen 800x600x8` in one terminal window and
`DISPLAY=:1 wine regedit` in another. The window colors are positively
psychedelic.
A regression test on a Debian 6.0 Squeeze virtual machine revealed:
33ac850c80634c891b0c157bbffa612f70954a40 is the first bad commit
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
:040000 040000 704eac5fc311e63d373e399c63a2488a6b3dedca
33fb0e5963c1326f8765334e4714060c89b21b5e M dlls
And indeed, creating the registry key "HKEY_CURRENT_USER\Software\Wine\X11
Driver\ClientSideGraphics" with the value "N" or "n" allows the window to be
displayed normally (except for some unsightly dithering).
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https://bugs.winehq.org/show_bug.cgi?id=53767
Bug ID: 53767
Summary: vbscript fails to handle ReDim when variable is not
yet created
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
While working on leveraging the vbscript engine of Wine for a macos/linux port
of Visual Pinball, I finally have the example table working and am starting to
work through the runtime errors.
Since the table scripts are often copies of copies of copied code, sometimes
bad practices make their way in.
Take the following code:
Const tnob = 5 ' total number of balls
ReDim rolling(tnob)
This works in real vbscript, but fails here.
As a work around, I've updated the script to:
Const tnob = 5 ' total number of balls
Dim rolling()
ReDim rolling(tnob)
According to the rules I've found:
It's possible to create a new dynamic array within a procedure using the ReDim
statement if the array to which it refers doesn't already exist at either
module or level. Typically, this results from an error of omission; the
programmer forgets to explicitly define the array using Dim, Public, or
Private. Since this method of creating an array can cause conflicts if a
variable or array of the same name is subsequently defined explicitly, ReDim
should be used only to redimension an existing array, not to define a new one.
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https://bugs.winehq.org/show_bug.cgi?id=51870
Bug ID: 51870
Summary: D16 VST plugins fail to save activation info
Product: Wine-staging
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zephyr(a)zephnet.biz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70786
--> https://bugs.winehq.org/attachment.cgi?id=70786
log from renoise, yabridge, wine
I'm trying to get d16's Punchbox VST2 running on Arch with wine-staging 6.19
(via the wine-ge-custom package).
All d16 plugins require you to go through an online login prompt through the
plugin before you can use it (even for demos) and after you successfully log
in, the plugin requires you to close it and restart it. The problem is, on the
next restart the plugin asks for the activation credentials again.
This problem is not limited to one DAW, Wine version, or plugin bridge it
seems. I have tested this with Renoise and Reaper as VST hosts, with Wine 6.14,
and with the yabridge and airwave plugin bridges. I am able to run other
Windows VSTs without issue.
The plugin works despite the UI being inaccessible - it responds to midi notes,
sounds like it should and and my DAW's VST controllers work (but i can't change
presets).
Attached the log from Renoise / Wine after I start the plugin, log in, close it
and reinitialize.
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http://bugs.winehq.org/show_bug.cgi?id=25887
Summary: winevdm tries to run dos apps via dosbox on Z: which
is reserved in dosbox
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pquiring(a)gmail.com
If you try to run a dos app that is not under .wine/drive_c (C:) winevdm will
try to use Z: which is reserved in dosbox and fails. Need to mount / with
another drive letter and then run the dos app in that folder.
Winevdm doesn't even create a mount statement for z:
sample bad config generated:
[autoexec]
mount c /home/user/.wine/dosdevices/c:
mount y /home/user/.wine/dosdevices/y:
Z:
cd \home\user\DATA\games\game
Z:\home\user\DATA\games\game\game.exe
exit
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https://bugs.winehq.org/show_bug.cgi?id=52376
Bug ID: 52376
Summary: RPGMaker game Sinshiya Nightmare has sound underruns
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 71584
--> https://bugs.winehq.org/attachment.cgi?id=71584
console log
Follow up to bug 43616.
You need to apply the workaround to test: "winetricks directmusic dsdmo gmdls"
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https://bugs.winehq.org/show_bug.cgi?id=53973
Bug ID: 53973
Summary: Launcher for GTA RP does not start.
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Launcher for GTA 5 RP does not start. It is installed, but does not start after
installation. You can check these links:
https://gta5rp.com/download - first.
https://arizona-rp.com/#how-to-play - second.
These are different projects and they both don't work in wine. I specially left
the links so that you can download and try to run them.
Many people will be grateful to you if you can get these projects to work in
wine. GTA 5 and GTA San Andreas work fine in wine. But projects such as the
above - for some reason do not run.
Translated with www.DeepL.com/Translator (free version)
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http://bugs.winehq.org/show_bug.cgi?id=33557
Bug #: 33557
Summary: SourceInsight: Can't find project file in Project file
browser after creating project
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wendaotao(a)163.com
Classification: Unclassified
You can't find files in Project file browser of Project Window after creating a
project. It will be ok after reopening project.
SourceInsight version:3.50.0070
OS: Ubuntu 10.04
Wine:1.5.29
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https://bugs.winehq.org/show_bug.cgi?id=55150
Bug ID: 55150
Summary: wine on InstallShield seems to work, but no window is
displayed
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daiajo(a)gmail.com
Distribution: ---
Created attachment 74717
--> https://bugs.winehq.org/attachment.cgi?id=74717
wine 'Jagex Launcher Installer.exe'
I'm on gentoo linux.
Currently running wine-proton-8.0.2c on the Jagex Launcher InstallShield.
There are a log of messages (see attachment) but they don't seem to be errors.
wine does not abort, it sit there, and eventually puts out timeout type
messages, which suggests it thinks it is displaying the install window, but no
window is visible.
I'm stumped on how to proceed to find what is wrong.
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https://bugs.winehq.org/show_bug.cgi?id=49473
Bug ID: 49473
Summary: Chaos Legion videos play upside down.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Chaos Legion videos play upside down. I have attached a screen shot of the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=52738
Bug ID: 52738
Summary: Not keyboard input in "STREET CHAVES - O LUTADOR DA
VILA" (game)
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7744(a)aol.com
Distribution: ---
Hello.
"STREET CHAVES - O LUTADOR DA VILA" is an game using keyboard working in WINE
6.X.
In WINE 7.2 after changes in input API now the game load showing the start
screen menu, but keyboard input not work.
Here are links about the game
https://wiki.acervolima.com/street-chaves/https://street-chaves.softonic.com.br/
Another detail if running winecfg in Graphics menu if "Allow window manager to
control windows" is disabled will not keyboard input for Raine emulator. Only
have keyboard input if "Allow window manager to control windows" is enabled.
Raine emulator use SDL.
"Allow window manager to control windows" being enabled or disabled not
keyboard input for "STREET CHAVES - O LUTADOR DA VILA".
Need another information ? logs ? If yes please how create log and where are
written ?
Thanks for reading.
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http://bugs.winehq.org/show_bug.cgi?id=11674
Summary: Dual-core not being correctly supported in World of
Warcraft (WOW)
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
+++ This bug was initially created as a clone of Bug #6383 +++
Running World of Warcraft in wine on a multicore/SMP system results in multiple
threads being used, however, only one CPU is given significant tasks. The
others have very little to no CPU load.
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https://bugs.winehq.org/show_bug.cgi?id=54607
Bug ID: 54607
Summary: user32:clipboard - test_string_data() fails on Windows
in mixed locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:clipboard - test_string_data() fails on Windows in mixed locales:
clipboard.c:2351: Test failed: 7: wrong size 2 / 3
clipboard.c:2352: Test failed: 7: wrong data "a\x00", expected "\x83\xbf\x00"
025c:clipboard: 7 tests executed (0 marked as todo, 0 as flaky, 2 failures), 0
skipped.
clipboard.c:231: 2 failures in child process
clipboard.c:2351: Test failed: 8: wrong size 3 / 5
clipboard.c:2352: Test failed: 8: wrong data "a\xdf\x00", expected
"\x83\xbf\x83\xc0\x00"
1d98:clipboard: 7 tests executed (0 marked as todo, 0 as flaky, 2 failures), 0
skipped.
clipboard.c:231: 2 failures in child process
clipboard.c:2351: Test failed: 9: wrong size 3 / 5
clipboard.c:2352: Test failed: 9: wrong data "a\xdf\x00", expected
"\x83\xbf\x83\xc0\x00"
1e40:clipboard: 7 tests executed (0 marked as todo, 0 as flaky, 2 failures), 0
skipped.
clipboard.c:231: 2 failures in child process
clipboard.c:2351: Test failed: 10: wrong size 4 / 7
clipboard.c:2352: Test failed: 10: wrong data "a\xdf?\x00", expected
"\x83\xbf\x83\xc0\x83\xc1\x00"
0234:clipboard: 7 tests executed (0 marked as todo, 0 as flaky, 2 failures), 0
skipped.
clipboard.c:231: 2 failures in child process
clipboard.c:2351: Test failed: 11: wrong size 4 / 7
clipboard.c:2352: Test failed: 11: wrong data "a\xdf?\x00", expected
"\x83\xbf\x83\xc0\x83\xc1\x00"
0578:clipboard: 7 tests executed (0 marked as todo, 0 as flaky, 2 failures), 0
skipped.
clipboard.c:231: 2 failures in child process
See https://test.winehq.org/data/patterns.html#user32:clipboard
A bisect shows that this failure started with the commit below:
commit 605ecafa67a4e034328b69396581e2f9b60d7af3
Author: François Gouget <fgouget(a)codeweavers.com>
AuthorDate: Wed Dec 21 18:48:29 2022 +0100
user32: Fix a SetClipboardData() buffer overflow.
Wine would append a correctly aligned NUL Unicode character to
terminate the string but overflow the buffer by one byte for odd-sized
strings.
Windows instead overwrites the last two buffer bytes with a NUL Unicode
character which ends up being misaligned for odd-sized strings.
The clipboard data has a size field anyway so match the Windows
behavior.
Tweak the tests to show that SetClipboardData() can overwrite half of
the Unicode string's last character.
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https://bugs.winehq.org/show_bug.cgi?id=46219
Bug ID: 46219
Summary: Camelot Unchained client client crashes while
execution
Product: Wine
Version: 3.0.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igor.kurtovic(a)me.com
Created attachment 62903
--> https://bugs.winehq.org/attachment.cgi?id=62903
Backtrace from error
Every time the Client Patcher is launched it crashes with a severe error and is
closed
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https://bugs.winehq.org/show_bug.cgi?id=46451
Bug ID: 46451
Summary: TeamViewer Portable Version 14 Crashes when I go to
exit
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fanfare(a)comcast.net
Distribution: ---
Created attachment 63235
--> https://bugs.winehq.org/attachment.cgi?id=63235
Backtrace file
TeamViewer actually worked. It just crashes when I try to exit it. I have
sibmitted the backtrace file.
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https://bugs.winehq.org/show_bug.cgi?id=46665
Bug ID: 46665
Summary: Trying to run Belarc Advisor but during "checking for
security updates" the program crashes
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arclite7(a)gmail.com
Distribution: ---
Created attachment 63610
--> https://bugs.winehq.org/attachment.cgi?id=63610
Wine backtrace.txt with todays date added
Belarc has encountered a serious problem and has had to close - second time of
running, this time from the program shortcut on the desktop... prior instance
was run automatically from the installer but that too appears to have crashed a
the same point during the inventory process.
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https://bugs.winehq.org/show_bug.cgi?id=46572
Bug ID: 46572
Summary: Uplay launch transparent window
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wiiu3dsxl13127(a)gmail.com
Distribution: ---
Created attachment 63445
--> https://bugs.winehq.org/attachment.cgi?id=63445
Logs from launching wine in terminal
When I launched Uplay, the Windows appear but she is transparent
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https://bugs.winehq.org/show_bug.cgi?id=47162
Bug ID: 47162
Summary: Batman: Arkham Origins Crashes at Launch - Stuttering
cutscenes dx11
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Hi,
The issue is only in DX11 version but the cinematics in this game not play
well. Play very very choppy and stuttering, at 8 or less FPS.
If exist another open issue more specific or generic, can you list this game in
it?
Maybe is a driver problem or is problem of the game it self? I don’t know, but
is possible fix this problem the experience can be perfect for all.
Thanks!
David Gámiz Jiménez
My Hardware:
AMD Phenom(tm) II X6 1055T
8GB RAM DDR3-1333
SSD Sata3 KINGSTON 120Gb / Seagate Sata3 HDD 1TB
Nvidia GeForce GTX 1060 OC 3072MB VRAM DDR5
Ubuntu 16.04 LTS (Last updated) / Unity 7
Driver Nvidia: 418.56 official graphics ppa
Gamepad Xbox360 Wired USB
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https://bugs.winehq.org/show_bug.cgi?id=47425
Bug ID: 47425
Summary: Cadence Allegro 17.2 : Crash when installing
application
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: cmaria95(a)ymail.com
Distribution: ---
Created attachment 64773
--> https://bugs.winehq.org/attachment.cgi?id=64773
Wine Installation Crash Back trace log.
Wine crashed due to an Unhandled page fault on write access when attempting to
install Cadence Allegro version 17.2, running Open SUSE Tumbleweed version
20190623.
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https://bugs.winehq.org/show_bug.cgi?id=45716
Bug ID: 45716
Summary: WinUAE fails to register some key presses
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yesideez(a)hotmail.co.uk
Distribution: ---
I'm running WinUAE v4.1.0 x64 and have noticed that several key presses don't
get picked up by the emulator.
For example, when in Workbench the right Windows key on my keyboard and N
should let me create a new drawer (directory) but as soon as I press the
Windows key I get the start menu appear and the N is ignored.
Pressing END+BREAK/PAUSE should put the emulator in and out of warp mode (it's
currently stuck in Warp mode which renders parts of the application unusable).
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https://bugs.winehq.org/show_bug.cgi?id=45931
Bug ID: 45931
Summary: Powerpoint gets stuck on hovering File menu button (MS
Office 2013 32bit)
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madura.x86(a)gmail.com
Distribution: ---
Powerpoint freezes the whole PC (I can not kill the process or make it quit by
using CPU limit control). To reproduce hover mouse pointer above File menu (top
left corner) button after Powerpoint has been running for a few seconds. The
whole PC becomes non-responsive and a hard reset is required to recover. I can
not gather traces since it makes the whole PC unusable right now, if there are
any debug controls for this please mention.
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https://bugs.winehq.org/show_bug.cgi?id=47535
Bug ID: 47535
Summary: Corel PaintShop Pro X7: installer (setup) crashes on
startup
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Created attachment 64929
--> https://bugs.winehq.org/attachment.cgi?id=64929
Wine backtrace crash report of PSP X7
PaintShop Pro X7 setup installer crashes immediately after it is clicked
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https://bugs.winehq.org/show_bug.cgi?id=50535
Bug ID: 50535
Summary: Corel Paintshop Pro 2018 Ultimate Crashes on Install
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mark_van_noy(a)hotmail.com
Distribution: ---
Created attachment 69197
--> https://bugs.winehq.org/attachment.cgi?id=69197
Backtrace for the install when all files have been extracted locally prior to
install.
When running the install with the command "wine start /unix
'/run/media/mark/USB DISK/Paintshop Pro/Paintshop Pro Ultimate
2018/psp2018_ult/Setup.exe'" the install crashes while on the fist screen of
the setup that announces the installation wizard is starting. Perhaps a newer
version of Wine would fix the issue. I also have different versions of
Paintshop Pro that I could try as I have been using it under Windows for years.
I am extremely new to Wine after trying in a it back in 1997 so I might be
able to fiddle and get the install to run.
I am running OpenSuse Leap 15.2 and installed their package of wine with
command, "zypper install wine." I am comfortable compiling from source so I
may try again with Wine 6 soon.
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https://bugs.winehq.org/show_bug.cgi?id=50585
Bug ID: 50585
Summary: Path of Exile hangs/crashes frequently.
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jontomxire(a)hushmail.com
Distribution: ---
Created attachment 69261
--> https://bugs.winehq.org/attachment.cgi?id=69261
drive_c/Program Files (x86)/Grinding Gear Games/Path of
Exile/PathOfExile_x64_d3d11.log
Prior to release 3.13.1, Path of Exile would hang and then report a crash on an
infrequent basis.
Since release 3.13.1, This behaviour is seen frequently. 4 times in one hour of
play tonight, and 5 times over a slightly longer period yesterday night.
CPU: AMD Ryzen 5 1600 Six-Core Processor
GPU: NVidia 1080
RAM: 8GB if I remember correctly.
I am using Wine staging. The game is running from SD.
I have DXVK installed in this Wine prefix.
The issue happens with both Vulkan and DX11 graphics.
I know this is insufficient information to investigate (unless you install the
game yourself and start playing), but it is (annoyingly) easy for me to
reproduce and if you tell me what logs you need and where to look for them I am
happy to provide. I did a search and did find two log files. I have attached
them and am not sure they are any use. They appear to be D3D log files, but I
set the game to Vulkan drivers.
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https://bugs.winehq.org/show_bug.cgi?id=50671
Bug ID: 50671
Summary: Dragon Age Origin crashes frequently
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wubajdqyvaarfovwff(a)wqcefp.com
Distribution: ---
Created attachment 69373
--> https://bugs.winehq.org/attachment.cgi?id=69373
backtrace of the error
I get frequent crashes when playing Dragon Age: Origins (GoG version). I added
the stack trace of some examples. In the terminal I get the following error
which might be helpful:
0130:err:d3d:wined3d_debug_callback 0x73fde40: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
wine: Unhandled page fault on write access to 00400000 at address 79CB892B
(thread 0130), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=51118
Bug ID: 51118
Summary: Xorg IO error 9 bad file descriptor
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 0456523(a)gmail.com
Distribution: ---
When trying to run anything that opens a graphics window (basically any game)
it will crash and Xorg will spit this out on the terminal (this was an attempt
to run Half-Life):
```
[pqcraft@PQC-PC]:~/Programs/Counter-Strike$ wine hl.exe
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)
XIO: fatal IO error 9 (Bad file descriptor) on X server ":0"
after 187 requests (186 known processed) with 0 events remaining.
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x3600001
Serial number of failed request: 300
Current serial number in output stream: 309
```
I have no idea what that means but I suspect it has something to do with my
graphics drivers as I changed over from 'rocm-dkms' to the Oibaf drivers so
that I could use kernel 5.12.2. I am going to make this bug report anyway just
in case this is a problem with wine as only wine has this issue (CS:GO works
fine and other native Linux games).
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https://bugs.winehq.org/show_bug.cgi?id=52406
Bug ID: 52406
Summary: Fuul wine freeze after try remove soothe2 VST from DAW
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: balykin_nikita(a)live.ru
Distribution: ---
Created attachment 71657
--> https://bugs.winehq.org/attachment.cgi?id=71657
core dump
I am using DAW reaper and LinVST (bridge) to load vst from windows as a native.
Wine version up to 6.13 works good but all newer version can't work properly
(the same for wine and wine-staging).
Description:
1. Open DAW (I use reaper, crash does not depend on the version)
2. Put Soothe2 (VST Plugin) to the track. Its interface will open and
everything will work fine. The sound is processed and nothing hangs.
3. Try to close plugin window or remove plugin from track.
And after that the whole daw freezes.
If I load plugin in a separate process, only this process hangs. But in other
daws the situation is similar.
On wine 6.13 all works good. Idk how can I found many logs from vst via wine
and hope for help with the search for trace/logs of this thing. I have attached
a core dump from the system log.
I didn't have time to write about this before... And it's almost a release
candidate!
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https://bugs.winehq.org/show_bug.cgi?id=52420
Bug ID: 52420
Summary: Wine 7.0 Release Compiled with Clang on Arch Produces
a Broken Build
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71674
--> https://bugs.winehq.org/attachment.cgi?id=71674
Arch PKGBUILD File for Wine 7.0 Release
Using the default Arch makepkg flags (from /etc/makepkg.conf - by default this
uses GCC so the user either has to change this to Clang or export to Clang in
the PKGBUILD), using this example PKGBUILD produces a WoW64 build but throws
stack overflow errors upon calling winecfg and doesn't run winecfg.
The same is true if all of the miscellaneous variables exported along with
Clang are not set; this will still occur. Un-setting lld and/or any of the llvm
variables bakes no difference.
This topic also has a page an the Arch forums:
https://bbs.archlinux.org/viewtopic.php?id=273313
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https://bugs.winehq.org/show_bug.cgi?id=52558
Bug ID: 52558
Summary: Delta Automation COMMGR Software cannot access COM
Ports
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sche91(a)sche91.ru
Distribution: ---
Created attachment 71871
--> https://bugs.winehq.org/attachment.cgi?id=71871
The list of serial ports are empty
Hello.
There are two applications from Delta Automation:
1 - ISPSoft (An IDE for PLC (Programmable Logic Controllers));
2 - COMMGR (a small companion app which connects ISPSoft with PLCs).
ISPSoft works flawlessly for me, I haven't noticed any bugs. Projects are
created and compiled.
But it's useless until it's linked with COMMGR's driver.
COMMGR can create different types of drivers:
1 - Simulation with a localhost port (works).
2 - Ethernet (I haven't tested it, but COMMGR does see the list of my network
cards (eno1, wlp..)
3 - Serial(RS232/485) - most important one. It doesnt work, because there's no
list of available serial ports.
I use the latest version of COMMGR(1.14)
I have a real DB9 serial port (ttyS0) and CP2102 USB-Serial converter (ttyUSB0)
every port has symlinks in /dosdevices/.
/dev/ttyS0 and /dev/ttyUSB0 are granted with 777 permissions.
Screenshots of software are included.
Link to the software is
https://downloadcenter.deltaww.com/en-US/DownloadCenter?v=1&q=COMMGR%20V1.1…
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https://bugs.winehq.org/show_bug.cgi?id=53054
Bug ID: 53054
Summary: Logiciel PokerStars
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bernard.Ganne(a)gmail.com
Distribution: ---
Created attachment 72452
--> https://bugs.winehq.org/attachment.cgi?id=72452
Message d'erreur s'affichant au démarrage et aussi lors de l'utilisation de
certaines options
Ne fonctionne pas à cause de OpenGl.dll
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https://bugs.winehq.org/show_bug.cgi?id=53120
Bug ID: 53120
Summary: Nothing will run, gives pagefault error
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mark.warnants(a)outlook.com
Distribution: ---
Created attachment 72575
--> https://bugs.winehq.org/attachment.cgi?id=72575
Error when trying to run winecfg
When trying to run winecfg I get the error attached. Nothing will run. I had to
kill the debugger as it was taking too long to run.
System:
Lenovo ThinkPad L13 Yoga Gen 2
16 GB memory
11th Gen Intel i7-1165G7 @2.8 GHz
Nvidia GeForce RTX 3060 Ti (egpu) and Mesa Intel Xe graphics
1 TB disk
Ubuntu 22.04
64 bit
Gnome 62.1
X11
Winehq-devel 7.10
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https://bugs.winehq.org/show_bug.cgi?id=53237
Bug ID: 53237
Summary: SDK Version is too low?
Product: Wine
Version: 7.0-rc6
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dgz3059305632(a)outlook.com
I was running it on HarmonyOS 2.0.0,but it reported "SDK version is too low".
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https://bugs.winehq.org/show_bug.cgi?id=53259
Bug ID: 53259
Summary: zello
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benkei2469samurai(a)gmail.com
Distribution: ---
Created attachment 72639
--> https://bugs.winehq.org/attachment.cgi?id=72639
zello- tool- options crash
use zello push tool option or any button then zello is crash.
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https://bugs.winehq.org/show_bug.cgi?id=53317
Bug ID: 53317
Summary: Logos 9, Wine 7.11, Crash When Indexing: Invalid
String Format
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thwright(a)thwright.com
Distribution: ---
Created attachment 72698
--> https://bugs.winehq.org/attachment.cgi?id=72698
Invalid String Format
Bumped into this error today while trying to use Logos. It failed to index and
the program is crashing regularly.
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https://bugs.winehq.org/show_bug.cgi?id=53373
Bug ID: 53373
Summary: Topaz Labs AI Suite apps always fail to launch -
[Unhandled exception: page fault on execute access to
0x0000000000000000 in 64-bit code (0000000000000000)]
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winezilla(a)getnada.com
Distribution: ---
Created attachment 72758
--> https://bugs.winehq.org/attachment.cgi?id=72758
backtrace
Topaz Denoise, Gigapixel, and Sharpen (a series of photo editing apps) all fail
to launch under wine; they instantiate a window and then crash. It's not clear
to me why, and no helpful output is provided to investigate. I am hoping
someone more knowledgeable can take a look.
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https://bugs.winehq.org/show_bug.cgi?id=53551
Bug ID: 53551
Summary: Unable to run a hello world console program: unhandled
page fault
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ufospoke(a)gmail.com
Distribution: ---
Created attachment 72913
--> https://bugs.winehq.org/attachment.cgi?id=72913
Log file with failure on the Intel Xeon computer
I cannot run windows programs anymore on my Intel Xeon linux computer (after
upgrade of the OS).
A simple Hello World program (console application) does not work at all (see
the log file). Here is the part of the log that seems to be the problem:
wine: Unhandled page fault on execute access to 00007F9B141858D0 at address
00007F9B141858D0 (thread 0084), starting debugger...
wine: Unhandled page fault on execute access to 00007F55F46193F0 at address
00007F55F46193F0 (thread 00c8), starting debugger...
What is strange is that this happens only on one of the 2 computers that I use.
Both run the same OS (Fedora 36) with wine 7.12. The second computer run an
Intel i7.
The Xeon runs 2 Xeon CPU E5-2660 v4 which means it has 56 cores. Therefore I
first get some warnings with regards to the number of CPU:
0024:fixme:ntdll:create_logical_proc_info Improve CPU info reporting: system
supports 56 logical cores, but only 32 supported!
0024:fixme:ntdll:create_logical_proc_info skipping logical processor 33
...
0024:fixme:ntdll:create_logical_proc_info skipping logical processor 55
I'm not sure this is an issue.
Note that the binary file was compiled on the Xeon computer with a fresh
cross-compiler and with -static -s option:
x86_64-w64-mingw32-g++-12.1.0 -o hello_world.exe -static -s hello_world.cpp
Also, when I run the binary file on the i7 computer, it runs fine (see attached
log). So the binary file is fine.
In addition, I can add that both computers run an Nvidia GPU but only the Xeon
computer runs the nvidia proprietary driver from rpmfusion. The i7 uses
nouveau.
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https://bugs.winehq.org/show_bug.cgi?id=53662
Bug ID: 53662
Summary: winehq-bullseye.sources file links to incorrect
location for GPG key for Debian Bullseye only
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eric.wheez(a)gmail.com
Distribution: ---
Big impact, but easy fix-
This file points to the wrong location for the winehq-archive.key:
https://dl.winehq.org/wine-builds/debian/dists/bullseye/winehq-bullseye.sou…
"Signed-By: /etc/apt/keyrings/winehq-archive.key"
Other .sources files (for other Debian releases, newer and older) point to the
correct location: "Signed-By: /usr/share/keyrings/winehq-archive.key"
The WineHQ wiki (https://wiki.winehq.org/Debian) tells people to download the
key using "sudo wget -nc -O /usr/share/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key"
Workarounds include...
1. Editing the .sources file to point to the key file download location
specified by the WineHQ wiki:
sudo sed -i
's&/etc/apt/keyrings/winehq-archive.key&/usr/share/keyrings/winehq-archive.key&g'
/etc/apt/sources.list.d/winehq-bullseye.sources
2. Adding the key/repo the old way:
wget -O - https://dl.winehq.org/wine-builds/winehq.key | sudo apt-key add -
sudo add-apt-repository "deb https://dl.winehq.org/wine-builds/debian/
${VERSION_CODENAME} main"
sudo apt-get update -y
This one stumped me for a few hours today, so I wanted to report it in.
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https://bugs.winehq.org/show_bug.cgi?id=54130
Bug ID: 54130
Summary: broken msvc __has_include.
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pawel_sikora(a)zoho.com
Distribution: ---
hi,
the recent wine-stable versions (6.0.4/7.0.1) break __has_include feature [1]
inside cl.exe (msvc-2022) while wine-stable 5.0.4 works fine. i've prepared
docker-based testcase that contains msvc-2022 subset extracted from official
microsoft virtualbox image [2] and few sources/scripts.
steps to reproduce:
- download .7z archives from [3] and extract.
- build docker image: ./docker-build.sh
- run docker container:./docker-run.sh
- run testcase: wine cmd /c bugme
wine-5.0.4 results (expected):
B:\>A:\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe
-IB:\sources\cosim\cmodel_h -FoB:\bugme.obj -c B:\bugme.cpp /nologo
bugme.cpp
compiler supports __has_include
there's no cxxabi.h - OK.
wine-6.0.4/7.0.1 results (buggy):
B:\>A:\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe
-IB:\sources\cosim\cmodel_h -FoB:\bugme.obj -c B:\bugme.cpp /nologo
bugme.cpp
compiler supports __has_include
compiler reports cxxabi.h existence
try #include...
B:\bugme.cpp(6): fatal error C1083: Cannot open include file: 'cxxabi.h': No
such file or directory
links:
[1] https://en.cppreference.com/w/cpp/preprocessor/include
[2] https://developer.microsoft.com/en-us/windows/downloads/virtual-machines/
[3]
https://drive.google.com/drive/folders/1asoZguCucA6ownwUn0r1KxeyqwY-ABVp?us…
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https://bugs.winehq.org/show_bug.cgi?id=54203
Bug ID: 54203
Summary: Running conference software, video and audio functions
cannot be used.
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 13998212498(a)163.com
Distribution: ---
Created attachment 73738
--> https://bugs.winehq.org/attachment.cgi?id=73738
Terminal output
Running conference software, video and audio functions cannot be used. The
compiled version of Wine is 7.22. What can I do? The video and audio functions
of the software can be used
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https://bugs.winehq.org/show_bug.cgi?id=54261
Bug ID: 54261
Summary: State of Survival got stuck at the end of the loading
screen (fixme:dxgi:d3d11_swapchain_Present1?)
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thierry.vignaud(a)gmail.com
Distribution: ---
Created attachment 73817
--> https://bugs.winehq.org/attachment.cgi?id=73817
Wine logs when starting the game
State of Survival got stuck at the end of the loading screen
See https://appdb.winehq.org/objectManager.php?sClass=version&iId=41243
We can install the game using
https://sos-pc.kingsgroupgames.com/dlfile/?clickcode=official
It then downloads the game contents but doesn't progress near the end: it got
gets stuck on the Loading game resources screen.
Then there's a "dnrepair" popup that's unreadable due to squares in place of
most letters.
-----------------------
The game FAQ talk about that;
https://sos.kingsgroupgames.com/pc/faq?seq=error&p=ss_global&t=8Yim9FAR&l=en
"How do I solve the problem where the game gets stuck on the Loading game
resources screen?
1. Make sure that your VT (Virtualization Technology) is turned on. Please
refer to this tutorial: How to Turn on VT>>
2.
Close your security/anti-virus software, run the repair program,
restart your PC, and then re-enter the game. You can find the repair
program here: C:\Program Files (x86)\FunPlus\State of
Survival\engine\1.0.8\dnrepairer.exe"
-----------------------
Which is the famous dnrepair popup we're seeing above
On the terminal, wine displays tons of this message:
0158:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0089D778.
Sometimes another value is displayed:
0158:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0089AD58.
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https://bugs.winehq.org/show_bug.cgi?id=54422
Bug ID: 54422
Summary: Metatrader 5 crashes with Wine Loader
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: donallen1031(a)gmail.com
When using Metatrader 5 and trying to add custom indicators to the platform, I
can't load the scripts and on occasion, the program crashes, with a Wine Loader
" error message. It locks the Mac down and I have to do a hard restart. I m not
a developer just a user. any help is appreciated. Thanks
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https://bugs.winehq.org/show_bug.cgi?id=54426
Bug ID: 54426
Summary: Adobe Photoshop 7.0 main window hangs and always
stayed on top
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart98(a)gmail.com
Distribution: ---
When Adobe Photoshop 7.0 was run. Its main window hangs and unclickable. Also
it always floats on top unable to grab focus on other opened linux gui
applications.
Tested on Slackware Current
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https://bugs.winehq.org/show_bug.cgi?id=54673
Bug ID: 54673
Summary: Can't install fingerprint scanner software named,
"BioTime". Version 8.5
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Prabesh432(a)gmail.com
Distribution: ---
Created attachment 74188
--> https://bugs.winehq.org/attachment.cgi?id=74188
Screenshot of error message
Distro: Fedora 37
Wine version: stable-22.08
Wine installed from: Flatpak
The software which I am trying to install:
https://www.zkteco.me/product-details/biotime-85-software-1
The error message I got:
Runtime error (at 134:2069):
Cannot open file
"Z:\run\user\1000\doc\d950f81c\BioTime\local\Image\en\Welcome.bmp". Path not
found
Another error message after pressing ok:
Help is needed to install it.
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https://bugs.winehq.org/show_bug.cgi?id=54750
Bug ID: 54750
Summary: SDRShar - error No Device Selected
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)quanifi.org
Distribution: ---
Created attachment 74243
--> https://bugs.winehq.org/attachment.cgi?id=74243
backtrace log
SRDSharp error - "NO DEVICE SELECTED", when it is in fact selected in the
SDRSharp program and showing in the program window under DEVICES...
My rtl-sdr dongle is working with other SDR programs, but with SDRSharp it does
not see any device, whether the rtl-sdr or the HackRf One device is connected
and showing up in the devices...
Also getting a WINE error that says:
The program link to SDRSharp.exe has encountered a serious problem and needs to
close. This can be caused by a problem in the program or a efficiency in Wine.
You may want to check the Application Database for tips about running
this application.
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https://bugs.winehq.org/show_bug.cgi?id=54767
Bug ID: 54767
Summary: Bonjour Appears to install without error but when
attempting to run PrinterWizard.exe the application
crashes with page fault on read access to 0x00000017
in 64-bit code
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: mcl1552(a)yahoo.com.au
Distribution: ---
Created attachment 74260
--> https://bugs.winehq.org/attachment.cgi?id=74260
Zip containing the 2 txt files mentioned in the Description
Summary says it all.
Backtrace attached.
1. Bonjour-Wine-Package-Error.txt was Linux Mint 19.3 Cinnamon
2. backtrace-BonjourCrashInWine.txt was after Upgrade to Linux Mint 21 Cinnamon
Basically any app that relies on Bonjour configless services fails.
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https://bugs.winehq.org/show_bug.cgi?id=54884
Bug ID: 54884
Summary: Only 3.0 runs maybe or maybe not, maybe.
Product: Wine
Version: 3.0
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maybejosiah(a)aol.com
4/22/2023, 9:04PM, I have tried versions of Wine on a nexus 7 grouper model
"ME370T" and only 3.0 works on it. I am running Android 5.1.1 Lollipop. I have
tried it rooted, unrooted, and after reinstalling Android firmware. I tried
latest release, 6.23, 6.0, 5.0, 4.0 and 3.0 of Wine. I do not know revision of
like my tablet but may get that. Also when opening 3.0 no option for browsing
like C: is displayed. I am unsure if that is a bug. Based on what seems to me,
like all 2012 nexus 7 groupers may not be able to run other than 3.0. If you
would like stack trace or like logs from other than 3.0 not working I could
maybe get those. All as per one might be maybe or might not be maybe, maybe or
maybe not, maybe. 9:16PM
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https://bugs.winehq.org/show_bug.cgi?id=55166
Bug ID: 55166
Summary: Roli Connect - Error installation
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pucker-operator_42.0mdgn(a)simplelogin.com
Distribution: ---
Created attachment 74743
--> https://bugs.winehq.org/attachment.cgi?id=74743
This is the log Wine gives me at the end of the install
Distribution : openSUSE Tumbleweed 20230626 ; KDE Plasma 5.27.6 ; GUI X11 ;
Source of .exe : https://roli.com/start
The installation doesn't end properly. Then, I can launch the program but I get
a Javascript Error.
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https://bugs.winehq.org/show_bug.cgi?id=55178
Bug ID: 55178
Summary: iLOK/PACE license manager installer needs pnputil.exe
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)jonathanreus.com
Distribution: ---
I am attempting to install the iLok/Pace license manager on wine 8.11, running
Kubuntu Linux 22.04.
I've attempted to install the latest license manager ( version 5.8.0 available:
https://www.ilok.com/#!license-manager ) - which runs into an error "ERROR:
pnputil.exe failed to add/install the iLok driver package, error=-1073741515"
about halfway through the installation, which eventually fails completely.
Installing an older version of the license manager ( version 5.6.1 ) runs into
the same pnputil error, but this does not stop the installer from completing.
However, other software that is dependent on the iLok drivers does not work
properly ( for example, UA Connect from Universal Audio:
https://www.uaudio.com/downloads/ua-connect/ ).
Additionally, when attempting to uninstall iLok/PACE I receive the error:
"ERROR: --install package's .inf file path does not exist: C:\Program Files
(x86)\Common Files\PACE\iLokDriverPackages\EV\iLokDrvr64.inf"
It seems like pnputil.exe is not present at all on wine, and is needed in order
to support this installer? This is way beyond my expertise and I wish I could
help debug further.
My thanks for all your great work wine, team.
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https://bugs.winehq.org/show_bug.cgi?id=55383
Bug ID: 55383
Summary: Avatar Star Taiwan Black 3d textures on characters
inside game rounds
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qraique(a)protonmail.ch
Distribution: ---
Created attachment 74956
--> https://bugs.winehq.org/attachment.cgi?id=74956
black characters inside game
As the summary says Characters get black textures inside game rounds
if you aren't able to create an account on https://as.917play.com.tw/ I'd be
happy to provide one for you
Download Link : https://as.917play.com.tw/register/download/ if it's not
working create an account
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https://bugs.winehq.org/show_bug.cgi?id=55444
Bug ID: 55444
Summary: Garmin Express install failed
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicolas(a)microniko.net
Distribution: ---
Created attachment 75004
--> https://bugs.winehq.org/attachment.cgi?id=75004
Command line results
I install .Net 4.7.2 (and others) but installer crash.
See attached files...
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https://bugs.winehq.org/show_bug.cgi?id=42877
Bug ID: 42877
Summary: SumatraPDF 3.1.2 tabs are covered by wine title bar
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ericbasil.rabi(a)gmail.com
Distribution: ---
The SumatraPDF 3.1.2 has tabs and menu button at the top of the window. These
are partially covered by the wine title bar when not in full screen. When in
full screen, the tabs and the menu button are almost complete covered. This
makes accessing the menu and closing tabs impossible in full screen. I use
ubuntu 16.04.
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https://bugs.winehq.org/show_bug.cgi?id=48361
Bug ID: 48361
Summary: Honkai Impact 3rd doesn't start
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Without wine-staging the game crashes, with wine-staging the game simply
"terminates".
The log simply says
######
000b:fixme:winediag:__wine_start_process Wine Staging 5.0-rc2 is a testing
version containing experimental patches.
000b:fixme:winediag:__wine_start_process Please mention your exact version when
filing bug reports on winehq.org.
Terminated
######
Any logs I should provide?
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https://bugs.winehq.org/show_bug.cgi?id=54079
Bug ID: 54079
Summary: Honkai Impact 3rd; game client rapidly eats all memory
(16Gb) + swap(16Gb) while starting until the system
kills it.
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73624
--> https://bugs.winehq.org/attachment.cgi?id=73624
Honkai Impact 3rd; wine 7.19 default output
Hello,
I installed the game "Honkai Impact 3rd" from Epic Games Store in a fresh
prefix.
Installing EGS had no issue.
Installing the game had no issue, except that it complained about a failure to
install a required add-on. When the message was closed, it proceeded to
download and install the game anyway. The add-on it tries to install are
KB2921916 and KB3033929, which adds SHA256 support to Windows 7
(https://social.technet.microsoft.com/Forums/en-US/f4a4e72c-85c7-4683-8f4d-4…).
I think it's unrelated to this bug.
Clicking on the game in the EGS library opens the game launcher. Clicking
'play' in the game launcher closes the open window(s) and launches the game
client. There is nothing on screen, but there's a BH3.exe process that rapidly
(under 30sec) eats all RAM memory. Then the computer starts crawling while it
eats all swap memory (5~10 mins). After it reaches 100% of all memory used, the
system kills the game client process and all memory is freed. The EGS launcher
comes back on screen (if the CEF webhelper didn't crash in the meantime).
My system has 16GB of RAM and 16GB of swap. The game requirements are 4GB
minimum - 8GB recommended.
I've had a few game consumes all RAM and some swap lately, but they were games
with requirement of 16Gb minimum and I thought that Wine dependencies and linux
libraries consumption explained that it needed a couple of Gb more. It doesn't
explain the current issue, however.
It may also be the application that behaves badly, but I've not seen reports of
such memory problems on Windows when searching for it.
It may be a wine bug.
Debian GNU/Linux 8 (jessie) 64 bits
NVIDIA GeForce RTX 2070/PCIe/SSE2 (nv driver 515.86.01; 8GB)
Intel® Core™ i7-4930K CPU @ 3.40GHz × 12
Wine 7.19 64-bit WoW
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=40376
Bug ID: 40376
Summary: Black screen in Epic Games Launcher caused by d3d11
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: felix-bachl(a)web.de
Distribution: ---
A black screen can be seen. The following output is repeated endlessly.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring FrontCounterClockwise
0x1.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=44840
Bug ID: 44840
Summary: Icewind Dale unusably glitchy starting with Wine
Version 3.2
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wodencafe(a)gmail.com
Distribution: ---
Starting with Wine 3.2 and on, Icewind Dale (2.0.0.11 (GOG)) is having very
strange input / glitchy rendering issues.
I have attached a video comparison with 3.1 where it works fine.
Tested with 3.2, 3.3, and 3.4, and all have the strange input and glitchy
problem.
There are no additional wine modifications.
Please see the video for example of problem, and comparison of when it was
working with 3.1
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https://bugs.winehq.org/show_bug.cgi?id=50193
Bug ID: 50193
Summary: Minimizing a window of a Delphi app leads to a window
completely disappearing without any ability to restore
it
Product: Wine
Version: 1.2-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source, testcase
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 61e50e15ba45ad54655f98619f5ef33917033165
Distribution: ---
Created attachment 68708
--> https://bugs.winehq.org/attachment.cgi?id=68708
test app (source + binary)
Applications created with Delphi create secondary top level windows without
WS_EX_APPWINDOW style set, and minimizing such a window leads to a window
completely disappearing without any ability to restore it.
This is a regression caused by
commit 61e50e15ba45ad54655f98619f5ef33917033165
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri May 28 12:14:43 2010 +0200
winex11: Map zero-size windows and set an empty window region for them.
Admittedly Windows behaviour is weird: it minimizes such windows in an MDI
style with desktop as an MDI client and Delphi window as an MDI child.
https://source.winehq.org/patches/data/196455 is an attempt to fix this
regression.
Before this patch: no taskbar window for a normal or minimized owned window.
After this patch: no taskbar window for normal owned window, after a window
being minimized a taskbar button appears, after a window being restored a
taskbar button gets removed.
Attachment contains a simple test app (source + binary) that reproduces this
problem.
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https://bugs.winehq.org/show_bug.cgi?id=54425
Bug ID: 54425
Summary: user32:clibpoard - test_string_data_process() fails on
Windows in mixed locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:clibpoard - test_string_data_process() fails on Windows in mixed
locales:
clipboard.c:2351: Test failed: 7: wrong size 2 / 3
clipboard.c:2352: Test failed: 7: wrong data "a\x00", expected "\x83\xbf\x00"
1020:clipboard: 7 tests executed (0 marked as todo, 0 as flaky, 2 failures), 0
skipped.
clipboard.c:231: 2 failures in child process
clipboard.c:2351: Test failed: 8: wrong size 3 / 5
clipboard.c:2352: Test failed: 8: wrong data "a\xdf\x00", expected
"\x83\xbf\x83\xc0\x00"
2024:clipboard: 7 tests executed (0 marked as todo, 0 as flaky, 2 failures), 0
skipped.
clipboard.c:231: 2 failures in child process
clipboard.c:2351: Test failed: 9: wrong size 3 / 5
clipboard.c:2352: Test failed: 9: wrong data "a\xdf\x00", expected
"\x83\xbf\x83\xc0\x00"
1a7c:clipboard: 7 tests executed (0 marked as todo, 0 as flaky, 2 failures), 0
skipped.
clipboard.c:231: 2 failures in child process
clipboard.c:2351: Test failed: 10: wrong size 4 / 7
clipboard.c:2352: Test failed: 10: wrong data "a\xdf?\x00", expected
"\x83\xbf\x83\xc0\x83\xc1\x00"
1538:clipboard: 7 tests executed (0 marked as todo, 0 as flaky, 2 failures), 0
skipped.
clipboard.c:231: 2 failures in child process
clipboard.c:2351: Test failed: 11: wrong size 4 / 7
clipboard.c:2352: Test failed: 11: wrong data "a\xdf?\x00", expected
"\x83\xbf\x83\xc0\x83\xc1\x00"
05bc:clipboard: 7 tests executed (0 marked as todo, 0 as flaky, 2 failures), 0
skipped.
clipboard.c:231: 2 failures in child process
See https://test.winehq.org/data/patterns.html#user32:clipboard
The failures happen in the w10pro64-mx-MX test configuration. What's special
about it is that it uses a mix of locales:
SystemDefaultLCID 0411
UserDefaultLCID 040c
ThreadLocale 0411
SystemPreferredUILanguages 0412,0409
UserDefaultUILanguage 0412
ThreadUILanguage 0412
Country 231
ACP 932
The failures started happening with the commit below:
commit 605ecafa67a4e034328b69396581e2f9b60d7af3
Author: Francois Gouget <fgouget(a)codeweavers.com>
Date: Wed Dec 21 18:48:29 2022 +0100
user32: Fix a SetClipboardData() buffer overflow.
Wine would append a correctly aligned NUL Unicode character to
terminate the string but overflow the buffer by one byte for odd-sized
strings.
Windows instead overwrites the last two buffer bytes with a NUL Unicode
character which ends up being misaligned for odd-sized strings.
The clipboard data has a size field anyway so match the Windows
behavior.
Tweak the tests to show that SetClipboardData() can overwrite half of
the Unicode string's last character.
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https://bugs.winehq.org/show_bug.cgi?id=54906
Bug ID: 54906
Summary: Menu items with icons are drawn with black squares if
Wine is running in Vista+ mode
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: george.hazan(a)gmail.com
Distribution: ---
The following construction fails in the all 8.x versions of Wine (currently I
upgraded to version 8.7 devel) and works Ok in Wine 7.1:
MENUITEMINFO mii = {};
mii.cbSize = sizeof(mii);
mii.fMask = MIIM_STRING | MIIM_STATE;
if (pimi->iconId != -1) {
mii.fMask |= MIIM_BITMAP;
if (IsWinVerVistaPlus() && IsThemeActive()) {
if (pimi->hBmp == nullptr)
pimi->hBmp = ConvertIconToBitmap(pimi->parent->m_hMenuIcons,
pimi->iconId);
mii.hbmpItem = pimi->hBmp;
}
else mii.hbmpItem = HBMMENU_CALLBACK;
}
InsertMenuItemW(hMenu, uItem, TRUE, &mii);
I.e. if I run command 'winecfg -v win2003', then everything is Ok with icons,
otherwise I see black squares instead of icons. This code works Ok under all
versions of Windows, from XP to Windows 11, the problem is specific to Wine 8.x
under Linux (I use Kubuntu 23.04).
To see the problem you can download my open source messenger Miranda NG from
https://miranda-ng.org/downloads, just download a ZIP, run it and open main or
tray icon menu. The full source code is avalable here:
https://github.com/miranda-ng/miranda-ng, you need module menu_utils.cpp inside
mir_app, InsertMenuItemWithSeparators or BuildRecursiveMenu functions.
WMBR, George Hazan.
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https://bugs.winehq.org/show_bug.cgi?id=53520
Bug ID: 53520
Summary: Dracula -The resurrection (gog) has an vertical
screen offset
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
wine-7.14-106-gbfc73b0b80a
ubuntu 22.04
GTX560M + nvidia driver 390.151
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http://bugs.winehq.org/show_bug.cgi?id=32342
Bug #: 32342
Summary: PlanetSide2 Error message and bugreport.txt and
debug.log in Steam.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 42683
--> http://bugs.winehq.org/attachment.cgi?id=42683
PlanetSide2 bugreport.txt
Cannot run PlanetSide 2 on x64 Fedora 17. Popuing up three similar error log
message with attached bugreport. Also attached debug.log is generated in Steam
install dir.
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https://bugs.winehq.org/show_bug.cgi?id=54034
Bug ID: 54034
Summary: Treasure Adventure World: a deluge of wine bugs
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
There are quite a few bugs here.
1. 'Type 1' cutscene player fails silently, 'Type 2' crashes.
2. Text on inventory screen is drawn at a wrong position.
3. Game crashes due to gfx running out of vms shortly after exiting and
reentering first room.
3b. The modal error dialogs related to those crashes appear *under* the game
window.
(going by proton database, things at least somewhat worked somewhere in the
past, but that no longer the case)
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https://bugs.winehq.org/show_bug.cgi?id=50547
Bug ID: 50547
Summary: Freezes at Fallout2-based games
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexyecu(a)gmail.com
Distribution: ---
Fallout2 engine based games (like Fallout Sonora) freezes for 1 — 2 seconds
every 10 or 15 minutes with Wine 6.0 rc6. Wine 5.5 works fine.
Fedora 32 with last updates, nvidia, alsa, secondary X-server.
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https://bugs.winehq.org/show_bug.cgi?id=49981
Bug ID: 49981
Summary: Doom Eternal Killed
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 68382
--> https://bugs.winehq.org/attachment.cgi?id=68382
Terminal output when launching
On launch the game is killed before it starts.
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https://bugs.winehq.org/show_bug.cgi?id=49927
Bug ID: 49927
Summary: Prince of Persia Sands Of Time Graphic Bug
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68309
--> https://bugs.winehq.org/attachment.cgi?id=68309
POP-blacklines
Prince of Persia Sands Of Time Graphic Bug where it shows two black lines that
follow the character around on wine-5.18 nvidia proprietary driver. I will
upload a screenshot of the issue. This was tested in a clean wine prefix.
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http://bugs.winehq.org/show_bug.cgi?id=18923
Summary: Post Mortem starts out of bounds
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mickflemm(a)gmail.com
When i run Post Mortem
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14766 -i had to
override msvcrt but that's another bug) i get a blank screen. It turns out that
if i run compiz and try anything that zooms out of the desktop (eg fire up the
app switcher or enable 3d windows and rotate the cube) i can see the app
running normaly (videos and everything, i even managed to start a game). It
seems that the app starts "above" the desktop for some reason (i've attached
the log).
You can get the game from here -> http://uk-microids.gamesplanet.com/ for a few
euros and check it out, i haven't tested the demo but i guess it should have
the same behaviour, you can get it here ->
http://www.gamespot.com/pc/adventure/postmortem/download_2897772.html
This seems to be the only problem with this game, sound works, gameplay is ok,
you just have to fire up the app switcher or rotate the cube with 3d windows
enabled in order to see anything :P
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http://bugs.winehq.org/show_bug.cgi?id=21796
Summary: Syberia game can`t start normally
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=26360)
--> (http://bugs.winehq.org/attachment.cgi?id=26360)
Console output
Whel i load syberia game, i hear the sound, but on screen i see only my desktop
without mouse, etc. I can switch to other windows by window manager, but don`t
see anything. Game locks image. Keyboard work, so i switch to console and kill
wineserver.
The game works fine, if compositing enable, but switch to other windows don`t
work.
My videodrivers are xf86-video-ati
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http://bugs.winehq.org/show_bug.cgi?id=20947
Summary: Slow mouse and menus in Kdeops studio anventure game
engine
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Created an attachment (id=25113)
--> (http://bugs.winehq.org/attachment.cgi?id=25113)
full console output
Every Kheops Studio adventure game tested (Echo: Secrets of the Lost Cavern;
Return to Mysterious Island; Voyage: Journey to the Moon; Escape from Treasure
Island) has the same problem:
When entering a menu (overlay over the 3D game world and the main menu) mouse
is extremely slow as are background sprite graphics (butterflies etc).
console is flooded by:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6174
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https://bugs.winehq.org/show_bug.cgi?id=47640
Bug ID: 47640
Summary: No Man's Sky (Beyond) does not start anymore: Unable
to initialize Vulkan
(vkEnumerateInstanceExtensionProperties failed)
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dima(a)ulupov.com
Created attachment 65081
--> https://bugs.winehq.org/attachment.cgi?id=65081
wine64 No Man's Sky console output
No Man's Sky (which looks like used to run) switched to Vulkan.
Now it does not start with popup message right after start:
---
Unable to initialize Vulkan (vkEnumerateInstanceExtensionProperties failed).
You may not have a Vulkan driver installed, or an old driver on your machine
may be corrupted.
Please refer to www.no-mans-sky.com for details.
---
Mac OS X Version: 10.14.6
MacBook Pro (15-inch, 2018)
Radeon Pro 555X 4 GB
Intel UHD Graphics 630 1536 MB
No Man's Sky version: 2.06b
No Man's Sky was installed with GOG Galaxy client.
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https://bugs.winehq.org/show_bug.cgi?id=51998
Bug ID: 51998
Summary: Unable to start CloneCD
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Unable to start CloneCD due to ElbyCDIO failing to load
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http://bugs.winehq.org/show_bug.cgi?id=28861
Bug #: 28861
Summary: Final Fantasy XI hangs after character selection
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llwang(a)infor.org
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 37071
--> http://bugs.winehq.org/attachment.cgi?id=37071
WINEDEBUG=warn+all log for running pol.exe with wine-1.3.29
Final Fantasy XI hangs after character selection and setting active character
on the server. The main game screen does not load. A log with
WINEDEBUG=warn+all with wine-1.3.29 is attached. After doing a regression
test, the commit that caused FFXI to hang after character selection seems to
be:
79c2e55b5a6331d15788f65a929e9e002c2f8b05 is the first bad commit
commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 20 20:30:09 2011 +0200
user32: Only call the driver when the cursor position has really changed.
:040000 040000 5e335fb6e93ffa3171bd0ac90294f8088f64b749
b75dac74bbb00182b657a40cd0bf673aad71ace1 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=54437
Bug ID: 54437
Summary: ntoskrnl.exe:ntoskrnl breaks test_rawinput() in
user32:input for non-English locales on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntoskrnl.exe:ntoskrnl breaks test_rawinput() in user32:input for non-English
locales on Windows 7:
input.c:2921: Test failed: 15: expected WM_INPUT message
input.c:2924: Test failed: 15: expected RIM_INPUT message
See https://test.winehq.org/data/patterns.html#user32:input
These failures happen in the w7u-de, w7u-el, w7u-es and w7y-pt-PT locales but
not in the English test configurations (w7u, w7u-2qxl).
Also they only happen if ntoskrnl.exe:ntoskrnl was run before.
And a bisect shows that they started with the commit below:
commit fb0f8fe54712541790944f24ad61f662ddb92155
Author: Tim Clem <tclem(a)codeweavers.com>
Date: Thu Jan 12 11:30:23 2023 -0800
user32/tests: Test GetRawInputBuffer header fields more thoroughly.
Exposes an alignment issue under WoW64.
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https://bugs.winehq.org/show_bug.cgi?id=53453
Bug ID: 53453
Summary: Command & Conqueror 3: Tiberium Wars - fails to start
(splash screen not even shown)
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: williammpratt81(a)gmail.com
Distribution: ---
Tiberium Wars
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=4671
) fails to start since upgrading to wine 7.4
There's no useful output and this is an application that worked for years.
Version 7.0 also doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=38708
Bug ID: 38708
Summary: wine 1.7.* won't grab keyboard, some games super slow
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n.andrew.walsh(a)gmail.com
Distribution: ---
Using the dev branch causes several games (Dragon Age: Origins, Homeworld2
Complex , and the recently released Etherium, which were the only games I have)
to fail to grab the keyboard, such that keypresses show up in the aterm from
which the wine command was issued. Downgrading to the 1.6.* series resolves the
issue
Furthermore, the Complex mod for wine runs *etremely* slowly: loading a game
with 1.6.* takes under 30 seconds; with 1.7.* it's over ten minutes.
What information do you need to help narrow down the issue?
Cheers,
A
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https://bugs.winehq.org/show_bug.cgi?id=52952
Bug ID: 52952
Summary: Jagex Launcher: Installer does not show
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: zanzu1(a)outlook.com
Distribution: ---
Created attachment 72322
--> https://bugs.winehq.org/attachment.cgi?id=72322
wine output
Running the setup for jagex launcher with wine does not show anything.
Tested on a clean prefix with wine 7.7 (staging).
Download link: https://cdn.jagex.com/Jagex%20Launcher%20Installer.exe
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https://bugs.winehq.org/show_bug.cgi?id=46568
Bug ID: 46568
Summary: 64-bit msxml6.dll from Microsoft Core XML Services 6.0
redist package fails to load (Wine doesn't respect
44-bit user-mode VA limitation from Windows < 8.1)
Product: Wine
Version: 4.0
Hardware: x86-64
URL: https://download.microsoft.com/download/2/e/0/2e01308a
-e17f-4bf9-bf48-161356cf9c81/msxml6_x64.msi
OS: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
reported by Louis in https://bugs.winehq.org/show_bug.cgi?id=46107#c2
--- quote ---
I tried winetricks msxml3 and msxml6, but somehow it didn`t work out in 64-bit
wineprefix; i get errors that msxml is not registered etc,
Does anyone know a workaround to use native msxml on 64-bit prefix?
--- quote ---
Relevant part of trace log:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Altium/AD18
$ WINEDEBUG=+seh,+relay,+loaddll,+virtual wine64 ./X2.EXE >>log.txt 2>&1
...
002a:Call KERNEL32.LoadLibraryExW(0053f2b0
L"C:\\windows\\system32\\msxml6.dll",00000000,00000008) ret=7fbe435d7558
...
002a:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\msxml6.dll"
at 0x7ff79e00000: native
002a:Call PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_ATTACH,res=(nil))
...
002a:Call KERNEL32.HeapCreate(00000001,00000000,00000000) ret=7ff79e18411
002a:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00110000
2000 00000004
002a:trace:virtual:map_view got mem with anon mmap
0x7fbe39819000-0x7fbe39929000
002a:trace:virtual:VIRTUAL_DumpView View: 0x7fbe39820000 - 0x7fbe3992ffff
(valloc)
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39820000 - 0x7fbe3992ffff --rw-
002a:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff 0x7fbe39820000
00010000 1000 00000004
002a:trace:virtual:mprotect_exec forcing exec permission on
0x7fbe39820000-0x7fbe3982ffff
002a:trace:virtual:VIRTUAL_DumpView View: 0x7fbe39820000 - 0x7fbe3992ffff
(valloc)
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39820000 - 0x7fbe3982ffff c-rw-
002a:trace:virtual:VIRTUAL_DumpView 0x7fbe39830000 - 0x7fbe3992ffff --rw-
002a:Ret KERNEL32.HeapCreate() retval=7fbe39820000 ret=7ff79e18411
...
002a:Call ntdll.RtlAllocateHeap(7fbe39820000,00000000,00000060) ret=7ff79e03c10
002a:Ret ntdll.RtlAllocateHeap() retval=7fbe39822730 ret=7ff79e03c10
002a:Call msvcrt.memset(7fbe39822740,00000000,00000042) ret=7ff79e03a5a
002a:Ret msvcrt.memset() retval=7fbe39822740 ret=7ff79e03a5a
002a:trace:seh:NtRaiseException code=c0000005 flags=0 addr=0x7ff79e03efe
ip=7ff79e03efe tid=002a
002a:trace:seh:NtRaiseException info[0]=0000000000000000
002a:trace:seh:NtRaiseException info[1]=ffffffffffffffff
002a:trace:seh:NtRaiseException rax=000000000011b2d0 rbx=6c61567274736270
rcx=0000000000000008 rdx=0000000000000000
002a:trace:seh:NtRaiseException rsi=0000000000007fbe rdi=0000000000000730
rbp=00000ff7c73044e8 rsp=000000000053ea70
002a:trace:seh:NtRaiseException r8=00007fbe39822740 r9=0000000000000000
r10=0000000000000000 r11=0000000000000000
002a:trace:seh:NtRaiseException r12=00007fbe39822740 r13=000007ff79f8dc80
r14=00007fbe436c6160 r15=000000000053f708
...
002a:exception c0000005 in PE entry point
(proc=0x7ff79e0101c,module=0x7ff79e00000,reason=PROCESS_ATTACH,res=(nil))
002a:Ret PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_ATTACH,res=(nil)) retval=0
002a:Call PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_DETACH,res=(nil))
002a:Ret PE DLL (proc=0x7ff79e0101c,module=0x7ff79e00000
L"msxml6.dll",reason=PROCESS_DETACH,res=(nil)) retval=1
002a:trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\msxml6.dll" : native
002a:Ret KERNEL32.LoadLibraryExW() retval=00000000 ret=7fbe435d7558
002a:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\msxml6.dll"
--- snip ---
It seems that certain older 64-bit components such as Microsoft XML libs make
assumptions about the 64-bit user-mode virtual address space layout.
This is different from the usual broken apps a la "I failed at porting my
32-bit app to 64-bit" (pointer truncation).
In this case, pointers from certain allocations are broken into multiple parts
and used as indices into multi-level lookup tables.
Pitfall: there is a 44-bit user-mode VA limitation (8TB) for 64-bit Windows
which was lifted starting with Windows 8.1+.
Wine doesn't respect the 44-bit pre-Windows 8.1 virtual address space limits,
allowing process heaps to be placed in 0000'7Fxx'0000'0000 range (128 TB) which
causes out-of-bounds access to lookup tables when indices overflow (derived
from pointer bits). The exception occurs in entry point, causing 'msxml6.dll'
to be unloaded.
One workaround is to move Wine's top-down allocations/heaps into 8 TB VA range
(Wine preloader) and impose same user-mode address space bits limits as with
all 64-bit Windows versions < 8.1 to stay "compatible". I've tested it and it
works for native here. Not sure if it's worth to change though.
I don't know if a separate 64-bit MSXML6 re-distributable package exists that
has been fixed wrt Windows 8.1+ address space limits.
MSXML6 is part of Windows OS for newer versions and automatically kept
up-to-date.
$ sha1sum msxml6_x64.msi
1eb84eeae7729ea5db7fe79779f4e216114261ba msxml6_x64.msi
$ du -sh msxml6_x64.msi
2.6M msxml6_x64.msi
$ wine --version
wine-4.0-276-g84459ba94b
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39742
Bug ID: 39742
Summary: Heroes of Might and Magic 5 does not work (empty
screen)
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Heroes of Might and Magic 5 does not work.
When starting game shows only first splash screen.
After splash game starts intro video and it is not shown. But sound exists.
This occurs since 1.55.
In version 1.54 all ok.
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https://bugs.winehq.org/show_bug.cgi?id=54217
Bug ID: 54217
Summary: SourceInsight: app menu doesn't work
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: x1917x(a)gmail.com
Distribution: ---
The menu bar has no reaction to any mouse clicks, acts like it is disabled.
The issue affects multiple apps, another app I know is Propellerhead Reason
(https://bugs.winehq.org/show_bug.cgi?id=10845).
There was an experimental patch (from Rein Klazes in 2009) which used to fix
the issue, but IIRC this patch was never accepted. Anyway, for many years it
was enough to recompile Wine with that patch to have a working app menu...
until recently. Now dlls/user32/menu.c code was heavily refactored so the patch
cannot be applied even manually (all involved functions are gone etc).
To summarize:
- there is a bug which breaks app menu functionality for at least 2 apps
- at this moment there is NO fix or workaround which can be applied anymore
The original bugreport for Propellerhead Reason is from 2007. A 15-year wine is
nice, but a 15 years old bug in Wine is not - please, please do something with
this issue.
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https://bugs.winehq.org/show_bug.cgi?id=46522
Bug ID: 46522
Summary: Application stops responding
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: https://formatfactory.it.uptodown.com/windows/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63379
--> https://bugs.winehq.org/attachment.cgi?id=63379
Desktop screenshot
Hi! I got an error with FormatFactory 4.5.5. It stops responding when I drag
and drop a file from desktop into the app. To reproduce the bug:
1) Download the program from
https://formatfactory.it.uptodown.com/windows/download
2)Install it
3)Run it. It will ask you if you want to update the program to version 4.5.5.
Update it.
4)Try to drag and drop a file from desktop into the application
5)A new window opens but the program stops responding and you are not able to
do
anything anymore.
I attached a screenshot of the error.
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https://bugs.winehq.org/show_bug.cgi?id=53354
Bug ID: 53354
Summary: Wine should provide icu.dll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: osmanx(a)problemloesungsmaschine.de
Distribution: ---
Created attachment 72742
--> https://bugs.winehq.org/attachment.cgi?id=72742
tzdb.exe
Windows since at least version Windows 10 19H1 ships a icu.dll in the system
directory. The VS2022 (and I think also VS2019) C++ standard library in C++20
mode uses this DLL to implement the timezone database as specified by the C++
standard. The standard library loads this DLL dynamically with LoadLibraryExW
(see
<https://github.com/microsoft/STL/blob/ef62d3fa0b8e4e2406b9bb74e916e1ca8a1df…>)
and throws a std::system_error (see
<https://github.com/microsoft/STL/blob/ef62d3fa0b8e4e2406b9bb74e916e1ca8a1df…>
and
<https://github.com/microsoft/STL/blob/ef62d3fa0b8e4e2406b9bb74e916e1ca8a1df…>)
when it cannot load it. In order to provide compatibility with modern Windows
versions, IMHO Wine should thus ship a compatible icu.dll. A similar issue also
exists for older Windows versions even on the Microsoft side (see
<https://github.com/microsoft/STL/issues/1911>).
This issue arose since I recently modernized timezone handling in OpenMPT by
using C++20 chrono. For now, I have worked around the problem in OpenMPT. See
<https://bugs.openmpt.org/view.php?id=1618> and
<https://source.openmpt.org/browse/openmpt?op=comp&compare[]=/trunk/OpenMPT/…>.
Simple test case:
```
// cl /std:c++20 /permissive- /EHsc /O2 /W4 tzdb.cpp
#include <chrono>
#include <iostream>
#include <stdexcept>
#include <windows.h>
int main() {
try {
std::chrono::get_tzdb_list();
} catch (const std::exception & e) {
std::cerr << "FAIL: " << e.what() << std::endl;
return 1;
}
std::cout << "OK" << std::endl;
return 0;
}
```
tzdb.exe attached.
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https://bugs.winehq.org/show_bug.cgi?id=52115
Bug ID: 52115
Summary: Horizon Zero Dawn crashes during loading
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
I tried this game from GoG with vkd3d-git and it crashes during the 1st loading
(see https://youtu.be/3qpdE9FUBQg) -
The game works with vkd3d-proton without issue (https://youtu.be/MA3ehphVWsg)
I attach the WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" log
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https://bugs.winehq.org/show_bug.cgi?id=47686
Bug ID: 47686
Summary: No Man's Sky - crash when moving fast through
asteroids / space
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz(a)kbrm.net
Distribution: ---
Created attachment 65143
--> https://bugs.winehq.org/attachment.cgi?id=65143
First crash backtrace
WINE : wine-4.14 (Staging)
OPSYS: Debian 9.9
GPU : Nvidia GTX 670
VDRV : nvidia-driver 430.40-1 (experimental repo)
DLL-OVERRIDE: vulkan-1 (built-in) /* game won't even start to menu without this
*/
Replicate:
Get in ship
Get above atmosphere
Target "Signal Source / Coordiates"
Engage Pulse Engines
1-3 minutes into flight - NMS crashes with:
Unhandled exception: page fault on write access to [HEX ADDRESS] in 64-bit
code ([HEX ADDRESS]).
Attaching three (3) backtraces and console output.
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https://bugs.winehq.org/show_bug.cgi?id=52240
Bug ID: 52240
Summary: VODKALIBUR Mod Tool Crashes on Starup
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71349
--> https://bugs.winehq.org/attachment.cgi?id=71349
Staging6.23_Logs_and_dotnet_prefix_backtrace
(The mod-tool is meant for SoulCalibur VI)
In a clean Wine Staging 6.23 prefix, the program crashes on startup without
displaying anything.
Running the program with dotnet48 gets the program to display a splash-screen
before throwing an exception error and dropping 3 .dll files in the app's
directory.
SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3
Download:
https://cdn.discordapp.com/attachments/651396632167841812/90621213743162163…
(Releases are typically obtained with in-app updates or via the developer's
Discord server - this is a direct link to the last WPF build that was released
via a direct Discord attachment at the time of writing)
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https://bugs.winehq.org/show_bug.cgi?id=50083
Bug ID: 50083
Summary: ASCOM Platform 6.5 - Installation failed
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bammzilla(a)astronomy.com.ph
Distribution: ---
Created attachment 68544
--> https://bugs.winehq.org/attachment.cgi?id=68544
Screenshots of popup error screens during install
The ASCOM Platform allows windows desktop planetarium programs to control
astronomical hardware such as telescopes, domes, and cameras.
The software is freely distributable and open source, released under the
Creative Commons Attribution-ShareAlike 3.0 License, but written under the .NET
Platform.
The latest version is ASCOM Platform 6.5, written under .NET Framework 4.8 and
Visual Studio 2019.
To prepare the installation, I ran winetricks -q vcrun2019 dotnet35sp1
dotnet452 dotnet472 dotnet48. No errors were reported in the installation of
dotnet.
I then launched the installer with the following command:
WINEDEBUG=+nls wine ASCOMPlatform65.exe >> ASCOMPlatform65.log 2>&1
The installation went smoothly but popped up several error screens and ended
with an installation failed.
Screenshots of the error screens are attached.
The WINEDEBUG log file is gzipped and attached.
ASCOMPlatform installer log files are zipped and attached.
Download the installer from the following link:
https://github.com/ASCOMInitiative/ASCOMPlatform/releases/download/v6.5Rele…
Full source code of ASCOM Platform is available here:
https://github.com/ASCOMInitiative/ASCOMPlatform
ASCOMPlatform License file:
https://github.com/ASCOMInitiative/ASCOMPlatform/blob/master/LICENSE.txt
Information about ASCOM can be found here:
https://ascom-standards.org/Community/
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https://bugs.winehq.org/show_bug.cgi?id=43172
Bug ID: 43172
Summary: IDirectPlay4::EnumConnections needs to support wide
string in DPNAME structure
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
IDirectPlay4::EnumConnections needs to support wide strings in DPNAME returned
in EnumConnections. Currently it just forwards to the ascii version.
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http://bugs.winehq.org/show_bug.cgi?id=13529
Summary: wine doesn't run under a X client for windows under wine
[dogfood?]
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andriusmao(a)gmail.com
I was doing some tests and kde runs properly under a X client for windows (such
as Xming and WinaXe) under wine. But wine starts debugger when trying to run
any windows program (such as these provided by WinaXe or such as winecfg) in
"remote" display.
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https://bugs.winehq.org/show_bug.cgi?id=54571
Bug ID: 54571
Summary: ImageList images hard to see or even invisible
depending on COLOR_WINDOWTEXT
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: dark(a)darkok.xyz
Distribution: ---
Created attachment 74114
--> https://bugs.winehq.org/attachment.cgi?id=74114
Visibility of images depending on Window Text color.
The lighter the Window Text color gets, the less visible the images in an
ImageList get.
This really affects people primarily using dark themes such as myself, as then
the text color is going to be so light the images will be invisible.
I'm not sure if this issue is present in other software, but in this case I am
experiencing this with the GSAE (GS Advanced Editor) tool shipped with Roland
sound modules.
I am able to see the images properly again if I replace what is currently line
1488 of `comctl32/imagelist.c` (ImageList_DrawIndirect) with `if (FALSE)`
instead of `if (himl->hbmMask)` so the else branch always runs (this will
likely break other software though, and in my case is just a temporary
measure).
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https://bugs.winehq.org/show_bug.cgi?id=50993
Bug ID: 50993
Summary: App compiled with address sanitizer don't work in Wine
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
When trying to use in Wine app compiled with address sanitizer and MinGW LLVM,
then this app doesn't run and print
```
0104:err:module:LdrInitializeThunk "libclang_rt.asan_dynamic-x86_64.dll" failed
to initialize, aborting
0104:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\mnt\\Miecz\\godot3.2\\bin\\a.exe" failed, status 80000003
```
To reproduce issue
Download and unpack Mingw-llvm(unlike Mingw GCC allows to build app with
address sanitizer)
https://github.com/mstorsjo/llvm-mingw/releases/download/20201020/llvm-ming…
2. set variables(change PATH_TO_CHANGE)
export MINGW32_PREFIX="/PATH_TO_CHANGE/i686-w64-mingw32-"
export MINGW64_PREFIX="/PATH_TO_CHANGE/x86_64-w64-mingw32-"
3. Copy to current directory all files from folder which contains
`libclang_rt.asan_dynamic-x86_64.dll` inside unpacked mingw
4. Compile and try to open app
echo "int main(){if(2>1){return 1;}}" > a.cpp
/PATH_TO_CHANGE/x86_64-w64-mingw32-clang++ a.cpp -fsanitize="address"
wine a.exe
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https://bugs.winehq.org/show_bug.cgi?id=45584
Bug ID: 45584
Summary: FindFirstFile fails to correct case when full name
supplied
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: us(a)edmeades.me.uk
Distribution: ---
Created attachment 62002
--> https://bugs.winehq.org/attachment.cgi?id=62002
Simple testcase in c
FindFirstFile can be used to correct the case of a file. In fact when trying to
correct the case of the whole path and file, a google implies its a good
routine to use to pass each part of the directory tree through
Problem: If findfirstfile isnt passed a wildcard, it looks for the file in
question and if it exists, returns the case of the file as supplied, not the
case as it is on disk
Try supplied testcase.
I think this can also be seen by:
wine cmd
dir >ABCD
dir abcd
Note in the directory listing it shows abcd, not ABCD
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https://bugs.winehq.org/show_bug.cgi?id=45713
Bug ID: 45713
Summary: FusionFall Retro: fails to launch
Product: Wine-staging
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macariopatrick(a)icloud.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62144
--> https://bugs.winehq.org/attachment.cgi?id=62144
Upon getting the error message, I exit Terminal to kill Wine.
The launcher allows me to log into my account, but when the launcher downloads
the files necessary to play the game, it doesn't launch. Unity Web Player
displays an error message stating that Unity Web Player needs to be updated. It
works on Windows correctly, but not in Wine. The game uses a custom version of
Unity Web Player 2.x.x.
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https://bugs.winehq.org/show_bug.cgi?id=46254
Bug ID: 46254
Summary: EnumResourceTypesW should return True if there are no
resources to enumerate
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EnumResourceTypesW -- When there are no resource types to enumerate the
function instead of True will return False (see
https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c#L2…)
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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http://bugs.winehq.org/show_bug.cgi?id=28583
Bug #: 28583
Summary: MS Exchange setup no long displays images
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
Created attachment 36725
--> http://bugs.winehq.org/attachment.cgi?id=36725
Console Output.
The the URL is created in the HTMLImgElement_put_src, it fails to load it
because the path is relative, and the ALLOW_IMPLICIT_FILE_SCHEME hasn't be
used.
See attached file for snippet.
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http://bugs.winehq.org/show_bug.cgi?id=23364
Summary: 16-bit games - many don't work in Wine.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
As I have not found a bug report for this already I've decided to create one
myself.
Many 16-bit games, especially the old Windows 3.1 games like "whack-a-mole",
"Bricklayer" and many others I've tried simply don't work at all in Wine. Since
there's too many 16-bit games to list, it makes sense to write one bug report
covering the same problem i.e. problems running 16-bit games.
Try some yourself from here:
http://members.chello.at/theodor.lauppert/games/win16.htm
Here I've found that the 32-bit version of tetris works in Wine, but the 16-bit
version does NOT work at all (try it yourself from this link, you get to
download both the 32-bit and 16-bit versions respectively, at the bottom of
that page): http://members.chello.at/theodor.lauppert/games/tetrisjr.htm
I'm pleased to say that the Ballistic (Paddle) game appears to work:
http://www.classicdosgames.com/genre/paddle.html
This bug report may appear trivial and not important, but playing old Windows
games appeals to some people. These games will NOT work in dosbox. Also
consider that 64-bit versions of Microsoft Windows won't even run 16-bit
programs and games, whereas Wine can sometimes get them working, as in the case
of the Ballistic game.
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http://bugs.winehq.org/show_bug.cgi?id=31704
Bug #: 31704
Summary: AutoCAD 2008: Next button doesn't work in activation
window
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41677
--> http://bugs.winehq.org/attachment.cgi?id=41677
Activation window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) install AutoCAD
4) wine acad.exe
5) select that you want to activate product and click next
6) enter your registrations data
6) click next (see attached image)
Behaviour:
Nothing happens.
Expected behaviour:
Content of window should change.
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https://bugs.winehq.org/show_bug.cgi?id=53407
Bug ID: 53407
Summary: Hogia Hemekonomi Missing date picker widget
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
Created attachment 72799
--> https://bugs.winehq.org/attachment.cgi?id=72799
How the calendar widget looks when run on Windows XP.
When showing transactions there is a date entry field where the user can enter
a date. Or press "enter" to get a date picker widget. The widget seems to be
missing in Wine.
To reproduce:
- Run the software like "wine Hemeko.exe"
- There will be dialogue asking about number format, click Yes.
- On first run you get an intro (or error see Bug 53384). If error, just
dismiss. If intro, press "Återgå till Hemekonomi" to dismiss.
- Click "Arkiv" and "Ny" to create a new database to work with. When asked
"Ange namnet på den nya databasen" enter something like "foo.mdb" and click OK.
- Click "Fortsätt med Hemekonomi" to dismiss setup wizard.
- Press CTRL-K or click on icon Kontoutdrag.
- Click OK.
- Use mouse to set focus on entry field in lower right corner called "Fr o m"
- Press enter.
- See Program Error.
On subsequent runs click Arkiv/Öppna instead to use the existing foo.mdb
database.
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https://bugs.winehq.org/show_bug.cgi?id=54668
Bug ID: 54668
Summary: jcef_helper.exe has excountered a serious problem and
needs to close.
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugot7071(a)gmail.com
Distribution: ---
Created attachment 74183
--> https://bugs.winehq.org/attachment.cgi?id=74183
backtrace of program error details
This problem is not present under Windows hand has not been reported yet.
This is presented with JCEF (Java Chromium Embedded Framework)
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https://bugs.winehq.org/show_bug.cgi?id=55397
Bug ID: 55397
Summary: Forza Horizon 4 needs a proper
GetPackagesByPackageFamily implementation
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: etaash.mathamsetty(a)gmail.com
Regression SHA1: bd89ab3040e30c11b34a95072d88f635ade03bdc
Distribution: ---
Stub blocks previous behaviour which was showing a splash window and then
crash. Now it's just infinite ForzaHorizon4.exe process in the task manager.
076c:fixme:ver:GetPackagesByPackageFamily
(L"Microsoft.VCLibs.140.00_8wekyb3d8bbwe" 000000000021F228 0000000000000000
000000000021F24C 0000000000000000): stub
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https://bugs.winehq.org/show_bug.cgi?id=47331
Bug ID: 47331
Summary: Steam browser flickering
Product: Wine-staging
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As referenced on https://github.com/PhoenicisOrg/scripts/issues/994 steam
installed using `winetricks 20190310-next` on debian buster using `wine-4.9
(Staging)` which has win7 environment, gameoverlayrenderer dll_override
disabled and CSMT enabled result in flickering of steam browser as presented on
https://youtu.be/LaR8nQ0Ir2w
Suspecting this beeing wine issue.
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https://bugs.winehq.org/show_bug.cgi?id=48385
Bug ID: 48385
Summary: Rising Lands freezes when navigating back by pressing
ESC key on main menu
Product: Wine
Version: 4.11
Hardware: x86
URL: https://appdb.winehq.org/objectManager.php?sClass=appl
ication&iId=19674
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Distribution: Ubuntu
Created attachment 66145
--> https://bugs.winehq.org/attachment.cgi?id=66145
Rising Lands navigating back output
This is NOT a regression but a still not working at all bug resulting of a
previous bugfix.
I mean, before Wine 4.11 in Rising Lads game (a Win95 game that uses wine 32
bit configuring it with Windows 95 compatibility), it was impossible at all to
navigate back from a secondary menu at main menu by pressing ESC key.
This is, if you clicked on "load game" from main menu and then pressed ESC key
to go back to main menu, all texts were cleared and animations stopped
resulting in a freezed screen. Same happens during gameplay in order to save
the game.
As of a bugfix in wine 4.11 now is possible to go back but just in a certain
situation: being in windowed mode (due to another bug) you have to which to any
other app by pressing Alt+TAB. At the very moment wine loses the focus main
menu is refreshed. No need to go back again to wine, though. As you can see if
dragged apart the new appearing window.
I've made a regression testing to find out which exact commit had fixed this
bug this way, and this is the output:
1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625 is the first fixed commit
commit 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Mon Jun 17 14:46:20 2019 -0500
winex11: Update the state of all keys on KeymapNotify.
The Binding of Isaac transitions in and out of fullscreen when the "F" key
is pressed. Specifically, it will swap states when receiving WM_KEYDOWN,
provided that the previous key state was not pressed (i.e. bit 30 is 0).
However, as part of the process of transitioning, it hides and shows its
window, causing it to temporarily lose focus. If the F key is released while
the window does not have focus, Wine misses this fact, and thinks that the key
was already pressed the next time it is pressed, causing the game to refuse to
change focus. Windows will not deliver WM_KEYUP messages to a window that does
not have focus, but it will always report the true previous state of any key on
the keyboard when requested.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2348a78ab9f7e1c7abfa45606b769dc0d28986ee
056dbd175d366ab2ee50c4d1f3674a01307a718d M dlls
Although I use spanish version this also happen on english version even without
installing the patch update.
A download url is available on AppDB:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=19674
VGA compatible controller: Intel Corporation HD Graphics 5500
Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Sun XT [Radeon HD
8670A/8670M/8690M / R5 M330 / M430 / R7 M520] (rev 83)
Subsystem: Lenovo Radeon R5 M330
Kernel driver in use: radeon
Kernel modules: radeon, amdgpu
Hope this help to find out the real problem.
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https://bugs.winehq.org/show_bug.cgi?id=48381
Bug ID: 48381
Summary: Regression: Video clips shows black on Beasts &
Bumpkins
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
On Beasts & Bumpkins game, a video clip is played to present every new mission.
This video y shown black, but audio sounds correctly. Note that initial trailer
video clips work properly but if you start a new single campaign the following
video that presents the first mission does not work, showing black.
This is a Win95 game. Therefore I have to use wine 32bit and apply windows 95
configuration.
I use my original copy but as this game is abandonware, you can download it
from https://www.myabandonware.com/game/beasts-bumpkins-bh1
I have made a Regression Testing, and this is the result:
70d842b106d3ccbb0a786a41474903bddc4ea879 is the first bad commit
commit 70d842b106d3ccbb0a786a41474903bddc4ea879
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Apr 10 22:30:32 2019 -0500
winex11: Resize the screen when changing CRTC modes.
Based on a patch by Gabriel Corona.
According to the RandR spec for RRSetCrtcConfig:
"The entire area of the CRTC must fit within the screen size, else a Match
error results. As an example, rotating the screen so that a single CRTC fills
the entire screen before and after may necessitate disabling the CRTC, resizing
the screen, then re-enabling the CRTC at the new configuration to avoid an
invalid intermediate configuration."
This patch involves resizing the screen also when shrinking a CRTC, not
just when expanding it past the current screen size. This is partially because
we have no way to reliably determine the current display width (DisplayWidth()
is never updated past opening the connection, and RandR exposes no way to
retrieve the screen dimensions), and partially because it's probably what the
user wants anyway (e.g. it's what the `xrandr` configuration app does when the
screen size is not expliticly specified).
This patch fixes TestBot failures on the Debian machines for ddraw, d3d8,
and d3d9 device tests.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33290
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 d92f238e7027e98c0a0de5bb3b9d347d4e9cdf59
64a7029fc3158c55fd9d1c2822c7cfa18984d054 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=51792
Bug ID: 51792
Summary: Deus Ex: Mankind Divided some objects render
green/pink/white
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70683
--> https://bugs.winehq.org/attachment.cgi?id=70683
example
0554:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
04d4:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
04d4:fixme:d3d_shader:shader_get_registers_used Indexable temporary registers
not supported.
0554:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x6.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0x679dce0.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function
0x42eb3ef0.
wine-6.17-454-g6b724c3dd8d
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https://bugs.winehq.org/show_bug.cgi?id=49543
Bug ID: 49543
Summary: Several games require bcrypt DH support
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
There are a few games that need DH support in bcrypt.
- The Rockstar Games Launcher, GTA V, and RDR 2 all open DH and generate+export
a public key. With DH unimplemented, the only effect I know of is that RDR 2's
online mode fails to load.
- Astroneer dedicated server (see
https://www.reddit.com/r/wine_gaming/comments/gvaa9a/bcryptopenalgorithmpro…).
>From a disassembler, it looks like the server imports/exports public/private
keys, and uses BCryptDeriveKey() with the "HASH" KDF and SHA256.
Microsoft has sample code which tests (some of) the functionality:
https://github.com/microsoft/Windows-classic-samples/blob/master/Samples/Se…
Unfortunately GnuTLS doesn't currently export the needed functionality. There's
an issue open: https://gitlab.com/gnutls/gnutls/-/issues/894
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https://bugs.winehq.org/show_bug.cgi?id=48175
Bug ID: 48175
Summary: AION (64 bit) - crashes in CrySystem32.dll.CryFree()
due to high memory pointers allocated
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 65809
--> https://bugs.winehq.org/attachment.cgi?id=65809
Force down-top memory allocation
Split off from bug #40334.
The crash happens after the original issue in Bug #40334 is solved, after the
loading screen or very soon after login.
The game expects memory pointers from HeapAlloc and VirtualAlloc to fit in the
certain range. It is fine with ~16GB range as per my observations, that is, up
to 0x3ffffffff address.
I am attaching the patch which is confirmed to fix the issue with AION. The
patch consists of two, the first one is not exactly related but the second one
depends on it. At the present moment the first one is passing the review
upstream. The solution in the second patch is to force virtual memory
allocation return lower addresses when they are available (unless top-down
allocation is explicitly requested), that's how it seem to work on Windows. The
patch does it essentially the same way as the allocation with zero_bits mask is
performed.
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https://bugs.winehq.org/show_bug.cgi?id=54314
Bug ID: 54314
Summary: my eprom programmer software can't recognize the
hardware anymore.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: jacek.zmudzki(a)gmail.com
Distribution: ---
I used WINE for a long Time to program EPROMS with my Parallel-Port bases
Programmer:
http://www.conitec.net/english/galep4.php
After an Update to Ubuntu 22.04 (with WINE 6.0.3) the Software
https://appdb.winehq.org/objectManager.php?sClass=application&iId=2240
can't access the hardware anymore.
I used the Runners from Lutris to investigate further:
It seems that the Last Wine Version that works is WINE 5.4.
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https://bugs.winehq.org/show_bug.cgi?id=40500
Bug ID: 40500
Summary: Scrap Mechanic : Unable to launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arionrina(a)verizon.net
Distribution: ---
Created attachment 54281
--> https://bugs.winehq.org/attachment.cgi?id=54281
Crash log
Scrap Mechanic doesn't open up the first window, then crashes.
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https://bugs.winehq.org/show_bug.cgi?id=52212
Bug ID: 52212
Summary: Doom Eternal - Crash on Launch
Product: Wine-staging
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71270
--> https://bugs.winehq.org/attachment.cgi?id=71270
report_1
See attached bugreports for various wine and launch options.
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https://bugs.winehq.org/show_bug.cgi?id=46803
Bug ID: 46803
Summary: Diablo 1 GOG.com crash
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xzgamertag(a)mail.com
Distribution: ---
Created attachment 63823
--> https://bugs.winehq.org/attachment.cgi?id=63823
Log
Diablo crashes immidiately after skipping intro, while using hi-res, latest
version. When I try to run Diablo (Classic) version, it requires original CD to
proceed.
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https://bugs.winehq.org/show_bug.cgi?id=49780
Bug ID: 49780
Summary: wineconsole reports VT sequence support when it does
not
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 68092
--> https://bugs.winehq.org/attachment.cgi?id=68092
Demo application to reproduce the issue
Wineconsole does not support applications writing Virtual Terminal sequences
through the Console API. That's fine. However, when enabling the console
ENABLE_VIRTUAL_TERMINAL_PROCESSING mode on stdout with SetConsoleMode, no error
is returned, so the application has no way to detect whether VT sequences are
supported or not. This is documented in
https://docs.microsoft.com/en-us/windows/console/setconsolemode.
The port of Turbo Vision at https://github.com/magiblot/tvision is affected by
this. When using the Console API, Turbo Vision prefers VT sequences over
SetConsoleCursorPosition/SetConsoleTextAttribute for code reusability and
performance. Nevertheless, it can fall back to the latter method when
SetConsoleMode fails to enable either ENABLE_VIRTUAL_TERMINAL_PROCESSING or
DISABLE_NEWLINE_AUTO_RETURN. Since SetConsoleMode does not return error on
wineconsole, garbage is shown instead of a colorful interface.
STEPS TO REPRODUCE
To reproduce the issue on Turbo Vision:
(A) - Using the attached 'tvdemo.exe'
1. Run the application on wineconsole. You should see a black-and-white
background and escape sequences drawn on the console.
2. Press Alt+F, then D. You should see the command prompt, and the message "VT
enabled" at the top, which demonstrates the issue in SetConsoleMode.
(B) - Compiling from source code (requires up-to-date CMake and MSVC).
1. Insert the following code after line 63 in source/linux/win32con.cpp
(https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…):
```
if (supportsVT)
cerr << "VT enabled" << endl;
else
cerr << "VT not enabled: " << GetLastError() << endl;
```
2. Follow the build instructions at
https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…
3. Follow the steps in (A).
EXPECTED BEHAVIOUR
On Windows, support for VT sequences can be disabled by turning on the "Legacy
Console" mode. If tvdemo.exe is ran in these conditions, the interface is
displayed properly. If entering the command prompt by pressing Alt+F, then D,
the message "VT not enabled: 87" is displayed (error 87 stands for
ERROR_INVALID_PARAMETER), which is what should be shown on wineconsole as well,
since it clearly does not support VT sequences.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=16302
Summary: [oblivion] can not skip the intro movie by press ESC
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wangbinrobin(a)yahoo.com.cn
when runing Oblivion on Windows, we can skip the intro movie by pressing ESC,
but when runing Oblivion by wine, we can not skip it by ESC. it is quite a long
time to wait the intro movie end.
The graphic card I use is ATI Radeon 2600, driver 8.10
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https://bugs.winehq.org/show_bug.cgi?id=54295
Bug ID: 54295
Summary: Touhou Puppet Dance Performance: Shard of Dreams Can't
Locate Base Game Data After Installation
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
Created attachment 73863
--> https://bugs.winehq.org/attachment.cgi?id=73863
Log file produced by the expansion when it can't find the base game's files.
Shard of Dreams is an expansion to Touhou Puppet Dance Performance by developer
FocasLens. In order to be played, the base game needs to be installed on the
same system as the expansion.
On Windows, the expansion can be launched immediately after:
- Installing the base game
- Installing the expansion
Using Wine, the expansion won't launch after running the same installers.
The expansion can be launched by adding a symbolic link with the name "notkey"
in the expansion's installation folder which points to the base game folder.
But this workaround is not needed on Windows.
The expansion also produces an error log when launched without the notkey link.
The log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45871
Bug ID: 45871
Summary: Several apps in .NET472 crash with unhandled
exception.\nException at
System.Windows.Media.Composition.DUCE+Channel.SyncFlus
h()\n at
System.Windows.Media.MediaContext.Complet"...(native
d3dcompiler works around it)
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 62374
--> https://bugs.winehq.org/attachment.cgi?id=62374
part of crashlog
Hi
Seen this for a bunch of programs while trying to run them with installed
dotnet472.
The bug seems to be hidden for several apps as they ship their owm
d3dcompiler_47, but some don`t I found out, and they crash
Something like:
01c2:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
01c2:err:d3dcompiler:compile_shader HLSL shader parsing failed.
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: intermediate rendering error
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: The render thread failed unexpectedly.
Then crash
Example: Slackinstaller.exe:
winetricks dotnet452 win7 corefonts, then start installer with builtin
d3dcomiler_47 works fine.
However
winetricks dotnet472 win7 corefonts, then start installer with builtin
d3dcomiler_47 --> crash
(Note: for Slackinstller one also needs Staging-patches for bug 40613)
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https://bugs.winehq.org/show_bug.cgi?id=52078
Bug ID: 52078
Summary: MusicBee: exception when attempting to drag tabs
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sangv(a)protonmail.com
Distribution: ---
Created attachment 71090
--> https://bugs.winehq.org/attachment.cgi?id=71090
The exception MusicBee gives + the console output, in a tarball
When attempting to move the tabs located near the top of the window (the ones
labelled "Music", "Now Playing", "Playlists", etc by default) MusicBee will
throw an exception. This happens on both my existing MusicBee wineprefix as
well as a fresh one, and on MusicBee versions 3.2.6804 and 3.4.7805. In
addition to happening in Wine version 6.21, the issue remains in 6.22. Both
versions of Wine were compiled from source. I'm using winetricks verbs
`windowscodecs dotnet45 mfc42 xmllite gdiplus d3dx9 vcrun2008 wmp10`. My OS is
EndeavourOS with kernel 5.15.2-zen1-1-zen. (I don't know how much of this
information is really needed but I thought it was all worth a mention just in
case?)
Attached I have both the error MusicBee provides, as well as terminal output
with debug channels warn+all as no information was printed in the terminal
without it.
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https://bugs.winehq.org/show_bug.cgi?id=54755
Bug ID: 54755
Summary: App jamming: Clicking on the zoom email meeting button
causes the app to jam
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
Created attachment 74251
--> https://bugs.winehq.org/attachment.cgi?id=74251
Figure 1
Join the zoom meeting( how to apply and join the zoom meeting can refer to: #
Bug 54754 )
According to "Figure 1" and "Figure 2" can trigger the bug, resulting in the
whole application stuck, the following is an err log
> 0024:err:virtual:virtual_setup_exception stack overflow 1220 bytes in thread 0024 addr 0x7bc24170 stack 0x120b3c (0x120000-0x121000-0x220000)
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https://bugs.winehq.org/show_bug.cgi?id=53985
Bug ID: 53985
Summary: Notepad++ v8.4.7 Does Not Display Icons for
RightArrow, Triangle, & X
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gatlibs.dev(a)gmail.com
Distribution: ---
Created attachment 73571
--> https://bugs.winehq.org/attachment.cgi?id=73571
Notepad++ with a blank file (missing icons for manipulating the tabs)
There are three buttons for manipulating the tabs that have empty squares where
graphics should be. These appear below the window's buttons for minimize,
maximize, and close.
Compare the attachment to the link in NPP++'s site:
https://npp-user-manual.org/docs/images/view-rotate-1.png.
I'm using Fedora 37 with wine 7.20 (Staging) and NPP++ v8.4.7 for 64 bits.
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http://bugs.winehq.org/show_bug.cgi?id=10472
Summary: File open dialog buffer too short for multiple file
selection
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freireclaudio(a)yahoo.com.ar
The file open dialog seems to be using a buffer which is too short for multiple
file selection. While Windows itself has this bug/feature, wine's version is
much more annoying since I'm unable to select over 6 files usually (using long
but not excessive names).
A dynamic buffer (with a reasonable limit for security reasons perhaps) would
be preferrable, but even a bigger buffer would help.
I think windows' buffer is 4k.
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https://bugs.winehq.org/show_bug.cgi?id=52105
Bug ID: 52105
Summary: Handle to \Device\NamedPipe\ cannot be used as the
RootDirectory for NtCreateNamedPipeFile
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 2600ecd4edfdb71097105c74312f83845305a4f2
Distribution: ---
Commit 2600ecd4edf (server: Use a separated object for each opened named pipe
device file., 2018-10-29) split the role of the named pipe device and the named
pipe file.
However, in doing so, it changed the semantics of opening \Device\NamedPipe\.
In particular, it is no longer possible to use a handle to \Device\NamedPipe\
as RootDirectory when creating a named pipe.
This bug makes Cygwin's named pipe creation
(https://github.com/cygwin/cygwin/blob/4f47e64b11ed8d47c62fa89e9b971f44b7e9a…)
loop forever.
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https://bugs.winehq.org/show_bug.cgi?id=42606
Bug ID: 42606
Summary: wine doesn't *fully* respect locale settings in some
corner cases
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This time it's a problem even if this is the only app currently running in the
prefix.
Download address for the engine:
http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr2_232r2.zip
Instruction for setting up a project:
http://kirikirikag.sourceforge.net/contents/Prepare.html (instructions seem to
be for a different archive, but get the point across)
So, when running 'LANG=ja_JP.utf8 wine krkr.eXe'(as it's different from my
standard locale) and starting that project, most of the things seem to work
correctly (as I've got the standard overrides for Gothic/Mincho set already in
place), yet...
When right clicking the engine console (not the game window), there's mojibake
in that menu.
WINEDEBUG=font log shows that for some reason CreateFontIndirectExW for Tahoma
is called with charset determined by my standard locale, instead of the
Japanese one.
That somehow results in the text being treated as encoded in that locale's
Windows codepage, instead of cp932 (or is that vice versa ?).
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https://bugs.winehq.org/show_bug.cgi?id=53019
Bug ID: 53019
Summary: MusicBee: inconsistent CJK/non-Latin support with
Tahoma, no support on any other font.
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
Distribution: ArchLinux
Created attachment 72386
--> https://bugs.winehq.org/attachment.cgi?id=72386
All of the screenshots showcasing the bug, in a .tar.gz file.
Tested on wine 7.7 as well as wine-staging 7.7. Running Arch Linux. Font
replacements installed via winetricks - allfonts + fakechinese, fakejapanese,
fakekorean.
When Tahoma is selected as the default font, which is default on new
installations of MusicBee in WINE, MusicBee displays CJK and symbols very
inconsistently. 新しい日の誕生 by 2814 is a good example as not only is Japanese text
used, but the artist name uses full-width characters which comes under the
symbol part of this bug.
The artist and album names are displayed just fine on the left sidebar, tag
editor, track listing panel and mostly on the playing track panel. Generally,
if there is no formatting on the text, it is displayed. However in the Music
Explorer view, as well as playlist views such as Album & Tracks, Albums and
Artists, squares are put in the text's place, typically on the portions meant
to be formatted like headings (bolded, increased font size).
When any other font is used, whether included by the WINE prefix or brought in
from the distro, absolutely no font is displayed for those symbols whatsoever.
Everywhere that renders fonts on MusicBee will not render any non-Latin symbols
whatsoever.
In either case, the title on the Playing Tracks panel does not display any
non-Latin symbols whatsoever. I've checked the formatting and used the Regular
variant of Tahoma. Changing the others on the Playing Tracks panel to Bold will
result in squares, changing the size is fine.
A workaround is to use a font that has all of the scripts needed for use, such
as WenQuanYi Micro Hei for Japanese, Korean (on the font picker as Hangul and
Hangul(Johab)) and Chinese (CHINESE_GB2312 and CHINESE_BIG5). As long as it has
the relevant scripts, the symbols will be displayed, however since most fonts
don't include CJK scripts, WINE/MusicBee has trouble displaying them when those
fonts are picked. To make matters worse, due to .NET limitations, MusicBee can
only use TrueType fonts, and some fonts result in MusicBee complaining that
it's not a valid TrueType font, even though it only displays TrueType fonts in
the font picker (Yu Gothic UI was used for this example).
When searching for related bugs, I came across this:
https://bugs.winehq.org/show_bug.cgi?id=34298#c5
Adding a font that works to the registry changes basically nothing. MusicBee
still has trouble consistently rendering CJK and other symbols.
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https://bugs.winehq.org/show_bug.cgi?id=51401
Bug ID: 51401
Summary: 6.12-1 can't make server connections anymore
Product: Wine-staging
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70257
--> https://bugs.winehq.org/attachment.cgi?id=70257
working tcp connection
Game: Runes of Magic
with 6.12-1 the client can't connect it's version server any more.
downgrade to 6.11-5 solved the issue instantly.
Steps to Reproduce:
update to 6-12
tcpdump -X -n -n host 194.187.19.180
(runewakers updateserver)
start the game
You see the connection, you see some tcp data, but your do not see ANY sign of
a HTTP protocol and unencrypted port 80 connection should contain.
Conclusion: the connection fails on TCP/IP level before HTTP gets involved.
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https://bugs.winehq.org/show_bug.cgi?id=48426
Bug ID: 48426
Summary: Wine-Gecko can't be installed.
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine-staging 64/32 is asking to install Gecko, but the installation attempt
hangs at "loading down" with no progress.
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https://bugs.winehq.org/show_bug.cgi?id=49933
Bug ID: 49933
Summary: Alt+Tab doesn't work with gog installers
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
I need to minimize other windows to see progress.
When i try to alttab to an installer i'm getting
"00f0:fixme:win:WINNLSEnableIME hwnd 0001011C enable 0: stub!" in terminal.
When i try to alttab out of it i'm getting "00f0:fixme:win:WINNLSEnableIME hwnd
0001011C enable -1: stub!"
So, i'm guessing, implementing WINNLSEnableIME will help.
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https://bugs.winehq.org/show_bug.cgi?id=54482
Bug ID: 54482
Summary: RtlCaptureStackBackTrace cause segv
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 74033
--> https://bugs.winehq.org/attachment.cgi?id=74033
patch attempt
RtlCaptureStackBackTrace crash on segmentation fault because the unwinding
keeps going beyond the stack end. It seems on x86-64 the stack actually starts
at least 32 bytes below StackBase so the compariston with context.rsp to
StackBase will never hit but we get a context.rpc value of 0 which obviously
SEGV:s.
I made a patch attempt and just check if rcp = 0 and end the unwinding.
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https://bugs.winehq.org/show_bug.cgi?id=41392
Bug ID: 41392
Summary: directory.c: match_filename always false if mask
contains "*?"
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lcmecmac(a)gmail.com
Distribution: ---
A mask containing '*' followed by '?' will not match any files.
For example, "dir *?" does not show any files in a non-empty directory.
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https://bugs.winehq.org/show_bug.cgi?id=42407
Bug ID: 42407
Summary: LdrUnloadDll may recursion unload same dll
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
Created attachment 57219
--> https://bugs.winehq.org/attachment.cgi?id=57219
LdrUnloadDll log file
It may cause QQ crash.LdrUnloadDll funcation recursion unload Flash.ocx,and
dsound.dll ldr.LoadCount to 0,then dsound.dll be unload.But QQ process is still
using dsound.dll.
Type: EXCEPTION_ACCESS_VIOLATION
Error: Read address 0x7985C309
Address: 7985C309
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https://bugs.winehq.org/show_bug.cgi?id=40972
Bug ID: 40972
Summary: RtlVerifyVersionInfo returns wrong results
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: marcinwiaz(a)poczta.onet.pl
Distribution: ---
Created attachment 55126
--> https://bugs.winehq.org/attachment.cgi?id=55126
Tiny test program - EXE and source
(Note: this a different problem than in Bug 36143)
Steps to reproduce:
1) Download and unpack Reproduce.exe, which is attached to this bug report
2) Configure Wine to emulate Windows 2003 (which has version number 5.2) for
Reproduce.exe
3) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is < than RequestedOS (which is WRONG!)
4) Run true Microsoft Windows 2003 Server
5) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is >= than RequestedOS
Explanation:
Minor version numbers should be treated similarly to digits after a decimal
point - so when comparing software versions:
version 5.1 is < than version 5.2
version 5.11 is < than version 5.2 (note that 11 is > than 2 !)
version 5.19 is < than version 5.2 (note that 19 is > than 2 !)
So when comparing for VER_MINORVERSION or VER_SERVICEPACKMINOR inside the
"VerifyVersionInfo" API, Microsoft uses a lexical comparison - which works as:
lstrcmp(tostring(dwMinorVersion1),tostring(dwMinorVersion2))
or
lstrcmp(tostring(wServicePackMinor1),tostring(wServicePackMinor2))
Please note, that it's still different than comparing real numbers, because:
5.20 = 5.2
but
lstrcmp("5.20","5.2") != 0
So lstrcmp-like function must be used for VER_MINORVERSION and
VER_SERVICEPACKMINOR checking inside the "RtlVerifyVersionInfo" function (which
is called by the "VerifyVersionInfo" API in Wine) to be compatible with
Microsoft Windows.
Possible fix: in "version.c" file, add a new "version_compare_values_lexical"
function. It should be based on the original "version_compare_values" function,
but should use "lstrcmp" calls instead of integer comparisons. This
"version_compare_values_lexical" function should be called instead of
"version_compare_values" when checking for VER_MINORVERSION and
VER_SERVICEPACKMINOR inside the "RtlVerifyVersionInfo" function.
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https://bugs.winehq.org/show_bug.cgi?id=49828
Bug ID: 49828
Summary: MSVC 2019 executables with ASAN enabled fail to start
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Recent versions of MSVC allow building Windows .exes with ASAN (it may have
already been possible using Clang.):
https://devblogs.microsoft.com/cppblog/addresssanitizer-asan-for-windows-wi…
I took an old Win32/MFC application and built it using MSVC ASAN on Windows 10,
to try to discover memory bugs on Windows and Wine.
- Program download at
https://cdn.discordapp.com/attachments/653168829891084298/75454092297227479…
.
- Source at https://github.com/nyanpasu64/Dn-FamiTracker/tree/b3ba802f
(permalink at
https://cdn.discordapp.com/attachments/653168829891084298/75454082852061186…
).
- To build, copy cmake_user_begin.cmake.example to cmake_user_begin.cmake, then
run CMake in MSVC 32-bit Release mode. It may be possible using Visual Studio's
.json file or msbuild, but I haven't tried yet.
On Windows, the program starts without problems. On wine-5.17, when I try to
run this program, it crashes during the loading process.
nyanpasu64@dell-arch ~/apps> wine Dn_FamiTracker_ASAN.exe
0024:fixme:ntdll:EtwEventRegister ({6c6c766d-3846-4e6a-a4fb-5b530bd0f3fa},
00401030, 00884590, 008845A8) stub.
0024:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0084A41C, 34) stub
==32==AddressSanitizer CHECK failed:
D:\agent\_work\3\s\src\vctools\crt\asan\llvm\compiler-rt\lib\asan\asan_rtl.cc:401
"((!asan_init_is_running && "ASan init calls itself!")) != (0)" (0x0, 0x0)
<empty stack>
`winedbg Dn_FamiTracker_ASAN.exe` doesn't work, it gets stuck on
`0x00000000005c9701 EntryPoint+0xffffffffffffffff in dn_famitracker_asan: ret`.
If I instead `winedbg --gdb Dn_FamiTracker_ASAN.exe`, I get a pile of identical
SIGTRAP with different backtraces. These are non-fatal and can be continued. I
think these correspond to asan errors that would normally terminate the
program, but unfortunately it doesn't print log messages when running in
winedbg. I don't know how to fix that.
0x005c9701 in _sanitizer_print_stack_trace () from
/home/nyanpasu64/.wine/dosdevices/z:/home/nyanpasu64/apps/Dn_FamiTracker_ASAN.exe
The last SIGTRAP is different:
0x7bc52379 in DbgBreakPoint@0 () from
/home/nyanpasu64/.wine/dosdevices/c:/windows/syswow64/ntdll.dll
Afterwards the program starts. (It used to crash, but works with lib32-libpulse
and lib32-mpg123 installed, unsure if that's why.)
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https://bugs.winehq.org/show_bug.cgi?id=43262
Bug ID: 43262
Summary: Drag&Drop not working between wine explorer and other
applications
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
https://pastebin.com/39uSnrR7 console output
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https://bugs.winehq.org/show_bug.cgi?id=55336
Bug ID: 55336
Summary: Touhou 6 : Full-screen with Alt-tabbing or using DXVK
breaks inputs
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
-The Game
Here is a very small demo version of the game from archive.orghttps://archive.org/compress/KoumaTr013/formats=ARCHIVE%20BITTORRENT,METADA…
To launch this version, you'll need to add Japanese locale like this :
LANG=ja_JP.UTF-8 wine 東方紅魔郷.exe
-The bug
When launching the game in Full-screen and Alt-Tabbing or using DXVK, the game
inputs breaks, its scrolls the menu infinitely or quit the game by itself, the
user can't control anything anymore. On the demo version it seems the user only
loose the control.
Interestingly on Windows, since Windows 10, the game has an exaggerated
speed/framerate in full-screen. Which was fixed using this dx8 to dx9 converter
: http://enbdev.com/convertor_dx8_dx9_v0036.htm However this doesn't change
anything with wine.
I originally discovered this bug here :
https://github.com/AlpyneDreams/d8vk/issues/155
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https://bugs.winehq.org/show_bug.cgi?id=52215
Bug ID: 52215
Summary: MSTSC (Remote Desktop) 7.0 cannot find its MUI files
when Windows version is set to 7
Product: Wine
Version: 7.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 71279
--> https://bugs.winehq.org/attachment.cgi?id=71279
Error. File not found. C:\windows\system32\<LANG_NAME>\mstsc.exe.MUI
A workaround is to set the Windows version to XP but I don't like it because
Wine as far as I know doesn't allow to set a per application Windows version
and my default Windows version is set to 7.
strace shows that Wine doesn't even attempt to find MUI files as if some
resolution inside it breaks completely when Windows != XP.
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https://bugs.winehq.org/show_bug.cgi?id=48641
Bug ID: 48641
Summary: skse64 is broken with the ntdll-ForceBottomUpAlloc
patchset
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
While SKSE64 now works properly under wine, it hangs (then fails to launch)
when the ntdll-ForceBottomUpAlloc patchset is enabled. Building wine-staging
without that specific patchset works fine.
This is similar to how it was in earlier wine versions, before a better version
of the F4SE patches (https://github.com/hdmap/wine-hackery/tree/master/f4se)
were mainlined.
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https://bugs.winehq.org/show_bug.cgi?id=54114
Bug ID: 54114
Summary: Cyberworld Browser: "Could not resolve
'intro_default.url'"
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: doomtay(a)gmail.com
Distribution: ---
Created attachment 73649
--> https://bugs.winehq.org/attachment.cgi?id=73649
Example files
https://web.archive.org/web/20020808051830id_/http://www.cyberworldcorp.com…
Cyberworld Browser Installer
When opening up "intro.borg" in the sample zip, I expect both the large web
panel and side panel to change. Instead, I get a black screen and the message
"Could not resolve 'intro_default.url'" at the bottom
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http://bugs.winehq.org/show_bug.cgi?id=30615
Bug #: 30615
Summary: Audition CS6 (5.0) - strange UI graphics
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)lugfl.de
Classification: Unclassified
Created attachment 40072
--> http://bugs.winehq.org/attachment.cgi?id=40072
Audition CS6 Mixer screenshot
The UI looks very strange. Results with native and buildin gdiplus looks
identical.
see attached screenshot.
A log of the console output is attached too.
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https://bugs.winehq.org/show_bug.cgi?id=43670
Bug ID: 43670
Summary: MsPaint from Win7 does not start
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First you need a 32bit copy of mspaint from a win7 machine. You'll also need
"winetricks mfc42".
Program fails with a messagebox: "Failed to create empty document"
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https://bugs.winehq.org/show_bug.cgi?id=54511
Bug ID: 54511
Summary: Cygwin installer hangs during postprocessing step
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Install seems to go fine, but in the end it hangs when running
C:\cygwin64\bin\dash.exe "/etc/postinstall/0p_000_autorebase.dash"
Both wineserver and dash.exe use about half a cpu core each, but nothing seems
to happen. Comparing it to windows, that step should be fast.
Cygwin used to install fine, but even when downgrading wine I can't seem to get
it to work, it all shows the same issue. So it's probably not a Wine
regression.
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https://bugs.winehq.org/show_bug.cgi?id=52159
Bug ID: 52159
Summary: 64-bit cygwin gdb.exe and python3.8.exe fail to run
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 71205
--> https://bugs.winehq.org/attachment.cgi?id=71205
details.txt
This issue can be seen if the workarounds for bug #47808 got applied first.
Both gdb.exe and python3.8.exe fail in the python initialisation.
As far as I see it python allocates 8 bytes for a sem_t structure.
This uninitialized struct is given to sem_init which checks if this
is a previously initialized semaphore by checking
with verifyable_object_isvalid. This check happens inside
a __try/__endtry [2] [3].
That way we end up in RtlUnwindEx, which inspects
NtCurrentTeb()->Tib.ExceptionList.
Unfortunately this list finally contains a pointer to the initial stack,
which cygwin deallocated before [1].
See details.txt.
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https://bugs.winehq.org/show_bug.cgi?id=44467
Bug ID: 44467
Summary: South Park The Fractured But Whole: Crashes on startup
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.haoz(a)zoho.com
Distribution: ---
Created attachment 60410
--> https://bugs.winehq.org/attachment.cgi?id=60410
Backtrace when trying to start the game through Steam.
The game crashes when trying to start it through the Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=50064
Bug ID: 50064
Summary: A transparent Agent.exe window is shown when
Battle.Net launches
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 3cea972271b4529e332c75b06f902c80e7de1798
Distribution: ArchLinux
Since 3cea972271b4529e332c75b06f902c80e7de1798 (Rebase against
f4a66ad257df4605e73dfea792eec55a70a04e84) and with all later staging commits,
including 5.20 release, when you launch Battle.Net (a client for Blizzard
games), a transparent Agent.exe is shown.
Normally, there shouldn't be any window shown for Agent.exe at all.
With staging commit b49e8743866224df57eb1032b6c63c999b28c808 and older, the
issue cannot be reproduced.
Mainline wine (5.20) doesn't have this issue, and
8d04884c1f6aa6b21435130e42978fdeac06df55 (Updated
winex11.drv-Query_server_position patchset …), which was supposed to fix this,
had no effect. More than that, using a build with that patchset disabled did
not get rid of the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52642
Bug ID: 52642
Summary: game with avi video as opening will freeze when
started
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 71963
--> https://bugs.winehq.org/attachment.cgi?id=71963
wine console log
seems something error with avi codec
Affect game: VirtualLife2
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https://bugs.winehq.org/show_bug.cgi?id=54923
Bug ID: 54923
Summary: Drag and drop is not working in Delphi based
applications
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.org(a)mail.magynhard.de
Distribution: ---
The drag and drop does not work inside applications that are based on Delphi by
default anymore.
For example, when using HeidiSQL, I'm not able to move entries in the
connection session manager into a folder to organize my connections.
WORKAROUND:
It is working, if i select "Windows XP" in winecfg, but not working for example
for "Windows 10". So it seems that the drag and drop feature got lost at later
"windows versions". On a real Windows 10 machine it works without any problems.
Might be related with "gdiplus_winxp" -> see other Delphi applications with the
same problem:
https://github.com/TES5Edit/TES5Edit/issues/774
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https://bugs.winehq.org/show_bug.cgi?id=46555
Bug ID: 46555
Summary: cygwin-x86_64.exe: AddAccessAllowedAceEx(, group)
failed: 1337
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
Distribution: ---
Altogether, the Cygwin installer runs wonderfully, however I have noticed one
problem. There are hundreds of lines stating this:
AddAccessAllowedAceEx(, group) failed: 1337
I would assume that these are probably file permission errors, as they are
shown when downloading and extracting packages.
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https://bugs.winehq.org/show_bug.cgi?id=55304
Bug ID: 55304
Summary: Kerberos authentication stopped to work after PE
wldap32 conversion
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch, regression
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: hans(a)meelstraat.net
Regression SHA1: 02e52db7aa627b980dec3dfd4053e20a380ee555
Distribution: ---
Created attachment 74900
--> https://bugs.winehq.org/attachment.cgi?id=74900
patch
SASL2 plugin in libs/ldap/libldap/sasl_w.c doesn't follow the rfc4752
specification in several ways, and it looks like it was never tested with
Kerberos since it queries the key info using
QueryContextAttributesA(SECPKG_ATTR_KEY_INFO) however this attribute is not
supported neither by Wine Kerberos implementation nor by Kerberos in Windows
10. Actually SSF (SASL Security Strength Factor) value returned by the plugin
is never used by libldap, so it's not necessary to set SSF to anything but 1.
Besides, dlls/kerberos uses constants for trailer, signature and max buffer
size that no longer work with modern implementations. Also at least the
Kerberos servers I was testing with use trailer length either 64 or 60, so I
had to add a patch to query Kerberos security trailer length from the context,
otherwise it's not possible to correctly encode/decode LDAP messages and server
responses.
I'm attaching a patch that makes Kerberos authentication work again.
Here are some useful links that were used as a reference:
https://www.rfc-editor.org/rfc/rfc4752#page-3https://github.com/openldap/openldap/blob/master/libraries/libldap/cyrus.chttps://github.com/cyrusimap/cyrus-sasl/blob/master/lib/client.chttps://github.com/cyrusimap/cyrus-sasl/blob/master/plugins/gssapi.c
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https://bugs.winehq.org/show_bug.cgi?id=54695
Bug ID: 54695
Summary: Adobe Premiere Pro CS6: Fails to load msxml3
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: ericxiang456(a)gmail.com
Distribution: ---
Created attachment 74204
--> https://bugs.winehq.org/attachment.cgi?id=74204
Terminal output when running Adobe Premiere CS6
When running Adobe Premiere CS6 in Wine with the msxml3 library override to
"Native" (installed via Winetricks), Premiere will fail to run because the
msxml3 library fails to load (terminal output attached below).
When overriding the msxml3 library to "Builtin then native", Premiere will
launch, however the user interface will be displayed incorrectly (UI elements
in black will appear as white).
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http://bugs.winehq.org/show_bug.cgi?id=29521
Bug #: 29521
Summary: Warhammer Darkomen starts with blank screen
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
Classification: Unclassified
Game starts fine, but I see nothing except cursor. Ingame sounds are present,
when I move cursor I hear sounds that appear when menu item is hovered, also
menu music is present. I tried to run with "winduz 98" and "winduz 95" setting
in winecfg, but result is the same. Specs:
Arch Linux with 3.1.6 kernel.
NVidia gt430 with nvidia 290.10 driver.
wine 1.3.36
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https://bugs.winehq.org/show_bug.cgi?id=48796
Bug ID: 48796
Summary: Saints Row 2 needs GUID_WICPixelFormat48bppRGB
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crashes and noticeable in-game effect.
trace:d3dx:D3DXCreateTextureFromFileInMemory (03A7FD10, 3A212080, 26262,
025272C0)
trace:d3dx:D3DXCreateTextureFromFileInMemoryEx device 03A7FD10, srcdata
3A212080, srcdatasize 26262, width 4294967295, height 4294967295, miplevels
4294967295, usage 0, format 0, pool 0x1, filter 0xffffffff, mipfilter
0xffffffff, colorkey 0, srcinfo 00000000, palette 00000000, texture 025272C0.
trace:d3dx:D3DXGetImageInfoFromFileInMemory (3A212080, 26262, 0BF0BD94)
trace:d3dx:D3DXGetImageInfoFromFileInMemory File type is PNG
warn:d3dx:D3DXGetImageInfoFromFileInMemory Unsupported pixel format
{6fddc324-4e03-4bfe-b185-3d77768dc915}
trace:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Unrecognized file format,
returning failure.
wine-5.4-173-gaaa625217b
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http://bugs.winehq.org/show_bug.cgi?id=27933
Summary: Implement "sort" command
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
CC: dank(a)kegel.com
Blocks: 15359
Windows expands file wildcards (e.g. f?oo*) according to directory (unsorted)
order, and not alphanumeric order.
This prevents consistent testing of many cmd command expanding file wildcards
(e.g. for /d, for /f)
An external command would probably be preferable to an intrinsic, as windows
does.
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https://bugs.winehq.org/show_bug.cgi?id=47776
Bug ID: 47776
Summary: Timeshift needs D3DXOptimizeVertices()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Reportedly; this was recovered from the old Staging bug tracker.
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https://bugs.winehq.org/show_bug.cgi?id=54623
Bug ID: 54623
Summary: unimplemented
websocket.dll.WebSocketCreateClientHandle
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a44687(a)gmail.com
Distribution: ---
Created attachment 74148
--> https://bugs.winehq.org/attachment.cgi?id=74148
Crash dump
Trying to install and run MediRoutes (a niche dotnet application I use for
work) and it consistently throws the following:
wine:Call from 7B012302 to unimplemented function
websocket.dll.WebSocketCreateClientHandle, aborting
The app gets as far as prompting for login credentials (which are successful),
after which a few status dialogs while it loads, then immediately crashes.
I have tried on wine versions 7.22, 8.0, 8.2, 8.3 (Ubuntu bionic packages) with
identical results.
Thank you for your time.
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https://bugs.winehq.org/show_bug.cgi?id=53914
Bug ID: 53914
Summary: Pivot Animator crashes during install
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 73467
--> https://bugs.winehq.org/attachment.cgi?id=73467
Log
Download at https://www.pivotanimator.net/DownloadV5.php
Can't archive because it downloads a different version then? Very weird...
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