https://bugs.winehq.org/show_bug.cgi?id=54413
Bug ID: 54413
Summary: ws2_32:sock - DuplicateHandle(socket) sometimes look
like a socket in test_WSAGetOverlappedResult() on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - DuplicateHandle(socket) sometimes look like a socket in
test_WSAGetOverlappedResult() on Windows:
sock.c:12512: Test failed: got 1.
sock.c:12513: Test failed: got 0.
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This failure is pretty rare, there are only 4 known instances:
* 2022-09-27 on w1064 64 bit (21h2)
* 2022-11-15 on w10pro64-hi-u8 64 bit (21h1)
* 2023-01-25 on w11pro64 64 bit (21h2)
* 2023-01-25 on w1064v2009 64 bit
The test creates a socket, treats it as a handle and duplicates it, then checks
whether the duplicate handle behaves like a socket which it normally does not,
causing WSAGetOverlappedResult() to fail (return 0) and WSAGetLastError() to be
set to WSAENOTSOCK.
But in these four cases WSAGetOverlappedResult() succeeded which would indicate
the duplicate handle looked like a socket?
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https://bugs.winehq.org/show_bug.cgi?id=44546
Bug ID: 44546
Summary: The Settlers II: 10th Anniversary runs very slow when
CSMT enabled
Product: Wine
Version: 3.2
Hardware: x86
URL: https://www.fileplanet.com/165168/160000/fileinfo/The-
Settlers-II:-10th-Anniversary-Demo-v9801
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
The game is running painfully slow in Wine 3.2. Can be observed while it is
playing the opening video, in the menus and during gameplay too. Loading times
are also incredibly long when csmt is enabled.
Disabling csmt makes the game run smoothly. There is nothing suspicious in the
terminal.
Can be reproduced with the demo version. I have native d3dcompiler_43 and
d3dx9_29 installed.
settlers2_demo2_multilang.exe (318M)
md5sum: c738916e0f5f4c9b780898f66e50941f
Wine 3.2
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 390.25
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https://bugs.winehq.org/show_bug.cgi?id=55291
Bug ID: 55291
Summary: gdi32:dc - print_something() gets a bad signature on
fg-deb64-*
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
gdi32:dc - print_something() gets a bad signature on fg-deb64-*:
dc.c:1501: Test failed: wrong signature:
See https://test.winehq.org/data/patterns.html#gdi32:dc
This does not depend on bitness, happens systematically and a bisect shows that
the failure started with the commit below:
commit d5373ef6f92d36971859db0746600188ada22a7d
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Sun Jul 9 13:05:42 2023 +0200
wineps: Buffer data sent to printer port.
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https://bugs.winehq.org/show_bug.cgi?id=55231
Bug ID: 55231
Summary: Warframe: camera/mouse stuck in X-axis
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Wine 8.12 introduces a regression in Warframe: there seems to be a hard limit
to how much camera can be turned on the X-axis. After spinning the camera in
the same direction a few times, it gets stuck and it's no longer possible to
turn in in that direction until it is first turned in the opposite direction.
This happens when Warframe is either in full screen mode or borderless
fullscreen mode. Windowed mode isn't affected.
Warframe is a free to play game and the installer can be obtained here:
https://www.warframe.com/download
OS: Archlinux Linux 6.4.3
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https://bugs.winehq.org/show_bug.cgi?id=55152
Bug ID: 55152
Summary: Crash in Notepad++ processing a WM_DRAWITEM message
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: julliard(a)winehq.org
Distribution: ---
Running the 32-bit Notepad++ 8.5.4 in new wow64 mode crashes on startup when
processing a WM_DRAWITEM message. The exception is swallowed by win32u so it
still works, but we get a message:
0024:err:seh:KiUserCallbackDispatcher ignoring exception
The root cause is that because Notepad++ added a WH_CALLWNDPROC hook, in win32u
process_message(), instead of returning to SendMessageW and have it call the
winproc, we call it ourselves through KeUserModeCallback. But at that point the
message has been converted to 64-bit so we pass a (truncated) 64-bit lparam to
the 32-bit winproc.
The crash was revealed by a82238fad52761114ab2488d422fad3f70dbb854, which moves
the 64-bit stack to high memory. Previously the lparam pointer would fit in
32-bit which avoided the crash, but it would still point to a 64-bit
DRAWITEMSTRUCT.
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https://bugs.winehq.org/show_bug.cgi?id=51443
Bug ID: 51443
Summary: Test fails in remove_dir_all crate when creating file
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Hi,
Steps to reproduce on clear wine-devel 6.12
```
wget https://static.rust-lang.org/dist/rust-1.53.0-x86_64-pc-windows-gnu.msi
msiexec /i rust-1.53.0-x86_64-pc-windows-gnu.msi
git clone https://github.com/XAMPPRocky/remove_dir_all.git
cd remove_dir_all
git checkout 9b164cecdb4a0590af68be8b22f9c747402237e3
wine cargo test
```
should print this
```
running 4 tests
test removes_read_only ... FAILED
test removes_empty ... ok
test removes_files ... ok
test removes_dirs ... ok
failures:
---- removes_read_only stdout ----
thread 'removes_read_only' panicked at 'called `Result::unwrap()` on an `Err`
value: Os { code: 5, kind: PermissionDenied, message: "Access denied." }',
tests\windows.rs:68:49
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
failures:
removes_read_only
test result: FAILED. 3 passed; 1 failed; 0 ignored; 0 measured; 0 filtered out;
finished in 0.01s
error: test failed, to rerun pass '--test windows'
```
I tested it and this works fine in Windows Server 2019
Source code of failed test -
https://github.com/XAMPPRocky/remove_dir_all/blob/9b164cecdb4a0590af68be8b2…
```
fn removes_read_only() {
env_logger::init();
for i in 0..5 {
let path = format!("./readonly/{}/subdir", i);
fs::create_dir_all(&path).unwrap();
let file_path = format!("{}/file.txt", path);
{
let file = File::create(&file_path).unwrap();
```
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https://bugs.winehq.org/show_bug.cgi?id=55449
Bug ID: 55449
Summary: Yaesu Wires-X offline and no internet
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: michael.vencio(a)gmail.com
Distribution: ---
Created attachment 75008
--> https://bugs.winehq.org/attachment.cgi?id=75008
debug output
Yaesu Wires-X is an amateur radio application
https://www.yaesu.com/jp/en/wires-x/index.php
the application is installed and running but cannot connect to the internet.
attached is the debug log file.
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http://bugs.winehq.org/show_bug.cgi?id=34374
Bug #: 34374
Summary: Mac driver does not respect "Emulate a virtual
desktop" option
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samael5(a)verizon.net
Classification: Unclassified
The Mac driver launches all apps in fullscreen mode, regardless of whether
"Emulate a virtual desktop" is set. Virtual desktop still functions as expected
when using the X11 driver on Mac.
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https://bugs.winehq.org/show_bug.cgi?id=39012
Bug ID: 39012
Summary: Game "Yesterday" crashes while being played (OS X
Yosemite)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deka95500(a)hotmail.com
Hi everyone,
I have a version of Yesterday that was built using a wrapper from this
website(external link).
Everything worked fine until I reached the 3rd stage. The game was stuck on a
loading screen and eventually crashed before showing a message saying:
"Yesterday.exe has encountered a serious problem and needs to close."
The wrapper is using Wineskin 2.5.8 / WS8Wine1.3.16. I'm using Mac OS X
Yosemite 10.10.3 on a 2013 MBP.
Can you please help me figure out what the issue is?
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=14713
Summary: Xara Xtreme 4: Resizing handles not visible
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)linopus.de
Xara Xtreme 4: Resizing handles not visible
Xara Xtreme 4, the latest edition of the vector drawing application from Xara
(30 days trial available at http://www.xara.com/us/downloads/xtreme/ ), shows
no resizing handles when selecting an object. The resizing handles should be
visible when clicking an object with the select tool.
By contrast, the turning/shearing handles are visible. The turning/shearing
handels appear when clicking an object twice with the select tool.
Additionally, Bezier handles and points on curves do appear, but in wrong
colors (cyan instead of red). Bezier handles and points appear when using the
edit shape tool.
This is on a wine 1.1.2 install on Ubuntu Linux 8.04 in its standard settings.
The same bug is present when using Xara Xtreme X1, which is the thirdlast
edition. The bug is also present in earlier versions of wine (e.g. 0.9.56) and
CrossOver (e.g. 7.0.1).
Yours sincerely
Tobias Hilbricht
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http://bugs.winehq.org/show_bug.cgi?id=10471
Summary: Radmin viewer 3.1: Ungrayed disabled menu item in the
"Connection Properties" window
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and open "Connection Properties" window (can be
reached "Right click on connection icon" --> "Properties" or "Connection" -->
"Connect to").
The list of intermediate hosts in "Advanced settings" should be grayed
(disabled) until checkbox "Connect through host" is marked.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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https://bugs.winehq.org/show_bug.cgi?id=41267
Bug ID: 41267
Summary: Black ops 2 crashes with "Unhandled exception caught"
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 55567
--> https://bugs.winehq.org/attachment.cgi?id=55567
crash log when trying to launch the game(BO2:MP) from Steam
Game crashes on startup with the message:
"Error during initialization:
Unhandled exception caught"
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https://bugs.winehq.org/show_bug.cgi?id=55447
Bug ID: 55447
Summary: wine cannot parse valid javascript
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: yshuiv7(a)gmail.com
Distribution: ---
jscript cannot parse the code below:
var O = { continue: 1 };
var x = {
label: O.continue
};
it reports:
0024:warn:jscript:script_parse parser failed around L"bel: O.continue\n
};\n});\n" in line L"sync_test(\"ASDF\", function() {"
Native Windows jscript doesn't have a problem with this.
The cause, I believe, is jscript inserted a semicolon after the "continue".
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https://bugs.winehq.org/show_bug.cgi?id=55434
Bug ID: 55434
Summary: socialclubhelper.exe serious problem in wine unable to
run GTA v via steam but worked for past 4 weeks
Product: Wine
Version: unspecified
Hardware: arm
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: lynxmyster(a)gmail.com
Created attachment 74995
--> https://bugs.winehq.org/attachment.cgi?id=74995
error log report
/Users/lyntonhartill/Downloads/backtrace.txt
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https://bugs.winehq.org/show_bug.cgi?id=55420
Bug ID: 55420
Summary: The Legend of Sisyphus by Andromeda Software
Development fails to run
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arabek+wine(a)gmail.com
Distribution: ---
Created attachment 74980
--> https://bugs.winehq.org/attachment.cgi?id=74980
backtrace.txt
Source:
https://files.scene.org/view/parties/2023/assembly_summer23/demo/asd-theleg…
(free download)
Problem: ubuntu-23.04, clean prefix, wine-staging-8.13 installed from winehq
repo - demo fails to run.
Attached is the backtrace.txt generated.
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https://bugs.winehq.org/show_bug.cgi?id=55441
Bug ID: 55441
Summary: after update rawinput patch scroll wheel is not
working on some game.
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
After latest rawinput update. I found the code x11drv_xinput_disable() is
added, seems due to this code. the scroll wheel is no longer working.
I fallback to 8.13 it working again.
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https://bugs.winehq.org/show_bug.cgi?id=55440
Bug ID: 55440
Summary: StarCraft 2: can no longer input Chinese via fcitx5
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: allfoxwy(a)gmail.com
Distribution: ---
Greetings. I'm switching from Wine-staging 8.5 to Wine-staging 8.13. Then I see
that in StarCraft 2 I can no longer input Chinese into the game via fcitx 5.
In the game, I could use key shortcut to call up fcitx 5 into Chinese mode. I
press some key then I could see the word candidates in the top left corner of
the screen (not following the cursor). However if I select one of them, nothing
goes into the game's textbox.
I also tried wine notepad, I could input Chinese in it.
The Battle.net client also work.
But the actual StarCraft 2 game do not accept my input.
StarCraft 2 version 5.0.11.90136
fcitx 5 from Debian version 5.0.23-2
Wine-staging-amd64 8.13 from
https://github.com/Kron4ek/Wine-Builds/releases/tag/8.13
In fact, it's not only StarCraft 2, Diablo 4 also have such symptom. However
StarCraft 2 is a free game so it's easier to get and debug:
https://starcraft2.blizzard.com
And I read the Wine What's New and see that there are some work going into IME
recently. There is a FIXED bug report:
https://bugs.winehq.org/show_bug.cgi?id=54991 It says Wine 8.8 was working, so
I tried it, and yes in Wine 8.8 I could input in StarCraft 2 either. However
the supposed fix which was landed in Wine 8.10 did NOT fix the problem in
StarCraft 2.
I tried to get a console log. However this game need Battle.net client to
bootstrap up. If I run wine "Battle.net Launcher.exe" & > sc2log.txt" the
resulting file is empty.
Any help is appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=54664
Bug ID: 54664
Summary: ZeroMQ 4.3.4#6 (from vcpkg) hangs in wine on macOS
Catalina
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: steven.schumacher(a)dtn.com
Created attachment 74179
--> https://bugs.winehq.org/attachment.cgi?id=74179
Example app with source and results
Attached is a sample ZMQ pub/sub app including source (and project files but
they might need tweaking) code built against zeromq4.0.5 as a static lib vs
zeromq4.3.4#6 as a dll from vcpkg (at the time of submission, this is the
current version).
Unfortunately I've had issue building newer versions of zmq from source and zmq
no longer maintains windows builds ever since MS took over with vcpkg.
The build environment is VS 2019 on windows 10 (both fully updated).
Both versions of the app run the same on windows. On macOS Catalina (not sure
about earlier or later...my macOS resources are slim) under wine (both
Crossover 22.0.1 and bare wine 8.3), only the version usign zmq4.0.5 works with
the 4.3.4 version of zmq hangs as soon as zmq is initialized.
Text files with output for both on both OS is also included.
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https://bugs.winehq.org/show_bug.cgi?id=55438
Bug ID: 55438
Summary: Some D3D10 applications crashes on NVIDIA SM4 GPUs
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 74998
--> https://bugs.winehq.org/attachment.cgi?id=74998
log for d3d10featuredemo.exe
For example NVIDIA DX10FeatureDemo crashes.
047c:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0,
ps_sampler0
https://developer.download.nvidia.com/SDK/10/Samples/DX10FeatureDemo.zip
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https://bugs.winehq.org/show_bug.cgi?id=50206
Bug ID: 50206
Summary: Cinebench R23 fails to start (needs dcomp.dll
implementation?)
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
Distribution: ---
Created attachment 68717
--> https://bugs.winehq.org/attachment.cgi?id=68717
Cinebench R23 Windows 10 Wine log
As I've said in the title, CInebench R23 fails to start probably because of
missing dcomp.dll which is needed by one of the app's important libraries and
thus the app spits out a bunch of warnings and then closes (with both Windows 7
and Windows 10 versions set in Wine)
I've tried to copy a 64-bit dcomp.dll from a Windows 10 installation, but there
are even more errors of libraries missing (and I can't locate them all)
I'm also using wine-staging. but I doubt that's going to affect anything in
this case
Log with Windows 10 version is attached
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https://bugs.winehq.org/show_bug.cgi?id=50459
Bug ID: 50459
Summary: Unimplemented function
dcomp.dll.DCompositionCreateDevice called in 64-bit
code (Studio One 5)
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: moseskim84(a)gmail.com
Distribution: ---
Created attachment 69083
--> https://bugs.winehq.org/attachment.cgi?id=69083
Winedbg log file
I'm running Ubuntu 20.10, Wine-6.0-rc5 and have installed Studio One 5
Professional (music production program) into it's own prefix. The program does
not open at all and crashes when I run it with the following error:
wine: Call from 000000007B01135E to unimplemented function
dcomp.dll.DCompositionCreateDevice, aborting
wine: Unimplemented function dcomp.dll.DCompositionCreateDevice called at
address 000000007B01135E (thread 0244), starting debugger...
I have installed the following libraries: corefonts, atmlib, d3dcompiler43,
d3dx9, d9vk/dxvk, fontsmooth-rgb, gdiplus_winxp, msxml3, msxml6, vcrun2008,
vcrun2010, vcrun2012
I have tried it on wine-stable as well (5.0) but it still won't load. Any help
would be appreciated. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=50357
Bug ID: 50357
Summary: Star Stable Online crashes with unimplemented function
dcomp.dll.DCompositionCreateDevice2
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vojtech.dockal(a)gmail.com
Distribution: ---
Created attachment 68955
--> https://bugs.winehq.org/attachment.cgi?id=68955
Backtrace
Star Stable Online crashes with unimplemented function
dcomp.dll.DCompositionCreateDevice2 called in 32-bit code (0x7b010bf6).
Steps to reproduce:
1) Download installer from
https://launcher-data.starstable.com/Star+Stable+Online+Setup+2.6.0.exe and
install it
- Run launcher
- Launcher crashes
Backtrace is included in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=54933
Bug ID: 54933
Summary: Wine slow on certain fuse filesystems, with fix
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: hwertz10(a)gmail.com
Distribution: ---
Created attachment 74452
--> https://bugs.winehq.org/attachment.cgi?id=74452
CIOPFS speed patch
I found a description of users experiencing slowdowns (even using explorer.exe)
on an MTP filesystem, and I experienced similar slowdowns on an s3ql
filesystem. In short, even using explorer on certain filesystems is slow, and
opening programs that open up more than a handful of files is very slow off
these filesystems.:
https://forum.winehq.org/viewtopic.php?t=36400
I found the root cause courtesy of strace -- in dlls/ntdll/unix/file.c in
get_dir_case_sensitivity_stat (which is called very frequently, I think on any
file open or creation, among others), there is a fstatat system call, then a
check on that result to see if the filesystem is a FUSE filesystem, then if it
is it looks for a .ciopfs directory (because presumably CIOPFS -- Case
Insensitive On Purpose Filesystem -- places a .ciopfs in every directory
specifically so wine can do this test.) It turns out the fstatat call gets
used and free inode count, used and free disk space, etc. along with filesystem
type, and on my large s3ql filesystem at least this takes *8/10ths* of a
second, versus the .ciopfs lookup being in dentry cache -- I don't recall if it
used 0.0001 or 0.00001 seconds, but either way extremely fast compared to the
other call.
Reversing the order of these calls (check for .ciopfs first, then if it's there
run fstatat and check result to see if it's a FUSE filesystem) should not cause
a performance regression on any filesystem (since it's usually going to be out
of the dentry cache) while avoiding this slowdown on a filesystems with slow
filesystem stats.
Just a note, I see the equivalent "is filesystem case sensitive?" check for
MacOS actually only runs any tests once then caches the results; using a
similar "case sensitivity" cache for Linux would also be effective (since it
would only run this piece of code once per wine run then.)
Finally, I wonder if CIOPFS is actually used? I see the last update on it is
from 2011, it may have turned out that Wine's case insensitivity support is
fast enough that CIOPFS did not prove useful. If it's not actually being used
by anyone, removing the CIOPFS tests from file.c could be a reasonable thing to
do.
Please find attached a small patch to implement this change for Linux -- it
simply reverses the order of 3 lines of code, so it runs the (fast) .ciopfs
directory existence test first, then only runs the (on some filesystems much
slower) fstatat call and "is it FUSE filesystem?" test if the.ciopfs directory
actually exists.
Thanks, and keep up the good work!!!
--Henry
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http://bugs.winehq.org/show_bug.cgi?id=30550
Bug #: 30550
Summary: Invisibles sprites in Rayman Origins
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olivier.luraine(a)gmail.com
Classification: Unclassified
Created attachment 39961
--> http://bugs.winehq.org/attachment.cgi?id=39961
Screenshot that shows the bug.
They are missing sprites on rayman origins. For exemple ropes and other things
that rayman catch are invisible. I'm using an up to date archlinux with nvidia
295.40. The game run smoothly.
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