https://bugs.winehq.org/show_bug.cgi?id=44625
Bug ID: 44625
Summary: Cybernoid 2 exits but x window drawing updates are
frozen
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
You can get this game from
https://www.classic-retro-games.com/games/action/cybernoid-2--the-revenge-3…
When you quit the game, x windows no longer updates the screen - events are
being responded to though (you can click stuff then change to a terminal tty
and back and see the updates). The only way to get back to a sane system is
kill xwindows with ctrl alt backspace.
This is seen on opensuse 42.3 which uses xf86
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http://bugs.winehq.org/show_bug.cgi?id=31665
Bug #: 31665
Summary: Femap unexpected crash on rebuild database (or any
command that involves it i.e. import)
Product: Wine
Version: 1.5.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark.schneider(a)iol.it
Classification: Unclassified
Created attachment 41633
--> http://bugs.winehq.org/attachment.cgi?id=41633
Backtrace of crash triggered by file->rebuild in femap 10.3 with wine 1.5.12
1) wine femap.exe
2) file->rebuild...
3) answer yes.
The crash happen with any action that implies a rebuild database by femap. I.e.
if you import a "large" bdf, lunching a rebuild is just a fast way to check if
the bug is present or not.
Wine version I tested without the bug (those are working):
1.0.1
1.1.29
1.3.6
Wine versions i tested with the bug (crash with similar backtrace to one
attached):
1.4.1-2 (from debian repo)
1.5.6-2 (from debian repo)
1.5.12
I have tested with both femap 10.2 and femap 10.3 and they share the same
problem with no difference (i.e. probably the code on their side did not
changed and if someone has an older version around it may show the same bug). I
have not tested Femap 10.3.1, but may show the same problem.
All of this is related to 32 bit version of femap and wine running on a AMD 64
bit system. I have no chance to test 32 bit on 32 bit.
The bug persist on another system with ati/amd video driver, tested with both
open source and closed opposed by this system that has closed source nvidia
blob. Due to this bug seems unrelated to the video rendering (e.g. the problem
with femap not redrawing automatically the gl window looks unrelated, if needed
I can post another bug for that, but it's minor glitch)
Best Regards,
Gabriele Dini Ciacci
P.S.
Unrelated practical thing that make it desirable to have a recent version of
wine working: With 1.5.6-2 and 1.5.12 the program is much faster (especially on
start-up and actually faster than on windows)
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https://bugs.winehq.org/show_bug.cgi?id=45358
Bug ID: 45358
Summary: AC Syndicate is completely broken
Product: Wine-staging
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Debian
Created attachment 61658
--> https://bugs.winehq.org/attachment.cgi?id=61658
Graphic rendering completely broken
Hello,
With wine-3.10, it's possible to launch the game without crash.
Now, there is a very big issue with graphic rendering with wined3d. (see
screenshot)
In the output console, i have a lot of message about :
- "d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0xXXXXXXXX" - "err:d3d:wined3d_debug_callback 0x35451990:
"GL_INVALID_OPERATION in glGetUniformLocation(program not linked)""
- "fixme:d3d_shader:shader_glsl_dump_program_source ..."
- "fixme:d3d:context_bind_shader_resources Shader 0x34e90740 needs 34 samplers,
but only 32 are supported."
For Wine dev who want to reproduce the issue, you need wine-staging to avoid
the issue with UPlay (bug #35902) + Wine AND the issue with AC Syndicate +
Uplay with online mode (bug #45312)
Google drive link for the log :
https://drive.google.com/open?id=15Q2gY9uk_JohSwqlhwix9HK8BgUWCY5E
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https://bugs.winehq.org/show_bug.cgi?id=44009
Bug ID: 44009
Summary: Syberia Gog version: crash after cinematics
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59671
--> https://bugs.winehq.org/attachment.cgi?id=59671
Syberia Gog wine 2.20 backtrace
Hello,
I just acquire the Syberia Gog version and it is impossible for me to play this
game on Linux with Wine. Happily the game was free.
How to reproduce:
Install Syberia Gog version
Launch the game, you can see cinematics but just when the menu appear the game
crash.
I joined you the terminal log/backtrace.
Config:
Ubuntu 17.10
Nvidia 384.90
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http://bugs.winehq.org/show_bug.cgi?id=25009
Summary: Password Memory 2010 - Titlebar color rendering error
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
Created an attachment (id=31694)
--> (http://bugs.winehq.org/attachment.cgi?id=31694)
Password Memory 2010 Screenshot
Password Memory 2010 v3.0.3
Download URL:
http://download.cnet.com/Password-Memory-2010/3000-18501_4-10770367.html
Titlebar is not rendered correctly. Half the title bar is in the application
default blue, the other half is black.
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http://bugs.winehq.org/show_bug.cgi?id=29417
Bug #: 29417
Summary: Mouse pointer laggy/slow in Dweebs and Dweebs 2
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the games Dweebs and Dweebs 2 by Mutation Software.
Demos can be downloaded from
http://www.tucows.com/preview/272853/DWEEBS-Platinum-Remix
and
http://www.tucows.com/preview/281667/DWEEBS-2-The-New-Breed
Download and run one of the demos. Click Setup. On the title screen the mouse
pointer is fine. However if you click Help, Credits or Exit, the pointer is
very "laggy" on those screens. In-game the pointer lags slightly, but less than
on the Help/Credits/Exit screens.
(Also, with earlier versions of the first Dweebs game -- I tested the one on
the Arcade Master CD published by eGames -- the pointer lags on the title
screen as well.)
I thought this problem might be the same as bug 29325, but it also occurs with
Wine 1.3.31.
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http://bugs.winehq.org/show_bug.cgi?id=27745
Summary: Racer is unplayable
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugmenot123456(a)mailinator.com
Created an attachment (id=35498)
--> (http://bugs.winehq.org/attachment.cgi?id=35498)
Output of racer under wine-1.3.24
Racer used to work fine with wine-1.3.14. Somewhere between version 1.3.14 and
1.3.17 it stopped working. Now racer infinitely loops with following error
after pressing "Race" button:
RNetwork: waiting for connecting id response...
RNetwork: out of loop, client connected: 0, id 0 (objectIDbatch=-640664278)
RNetwork: connect attempt failed; be persistent (try 1)
enet_host_connect; out of (1) peers
** Error: QNClient:Connect(); failed to create enet peer; out of connections
Link to the program: http://racer.nl/download/racer0655.zip
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https://bugs.winehq.org/show_bug.cgi?id=51200
Bug ID: 51200
Summary: High repaint label volume causes freezing
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 70075
--> https://bugs.winehq.org/attachment.cgi?id=70075
Screenshot of the offending pane
In ChessBase 11, using a chess engine (kibitzer) can cause freezing. Since the
display shows the current move the engine is thinking about on a label, in some
positions this can involve requests for repainting every few ms. This often
causes the input to lock up for many seconds as the repaint queue is taking
priority.
This is most likely a repaint issue as the workaround is to place the window so
the offending label is off-screen, and the lock-up no longer becomes an issue.
It makes using the engine much more difficult though. This has been a problem
for at least a year now.
Suggestions are to give the input a higher priority, and/or to drop/throttle
repaint frame requests when the queue becomes too long.
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http://bugs.winehq.org/show_bug.cgi?id=32346
Bug #: 32346
Summary: Window is too large with Batman and Head Over Heels
remakes
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://retrospec.sgn.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42686
--> http://bugs.winehq.org/attachment.cgi?id=42686
Batman window showing trash at right and bottom
This issue applies to at least two game remakes available from
http://retrospec.sgn.net/
Head Over Heels: http://retrospec.sgn.net/game-links.php?link=hoh
Batman: http://retrospec.sgn.net/game-links.php?link=batman
I'm testing with wine-1.5.18-114-ga61f68f, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
Wine seems to create the game window larger than it should be. There are strips
at the bottom and right sides which are never rendered into; they contain
trash/garbage. If you move the window, the trash changes, presumably reflecting
whatever was in that part of the video memory beforehand? The size of the
strips looks about the same as the size of the window decorations.
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http://bugs.winehq.org/show_bug.cgi?id=26545
Summary: Crysis2: Red color on highlights of Bumpmap/Specular
Highlights
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Bumpmaps are highlighted in red. This goes goes the sky as well as objects.
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http://bugs.winehq.org/show_bug.cgi?id=28192
Summary: regedit: The usage message arrives too late in the
wine console
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'regedit /?' in the wine console.
You will get something like this:
c:\>regedit /?
c:\>Usage:
regedit filename
regedit /E filename [regpath]
regedit /D regpath
[...]
Notice how the second wineconsole prompt appears before the regedit usage?
I believe this happens because regedit uses msvcrt's stdio functions: it uses
the '$(top_srcdir)/include/msvcrt' headers and that seems to be enough for it
to link with msvcrt. So there are probably two things here:
* This looks like a bug in the MSVCRT stdio functions.
* regedit should probably use the WriteConsole() / WriteFile() functions
anyway like all the other Wine tools.
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to do this. And if making
the switch to WriteConsole(), verify that running 'regedit /?' still works fine
in a regular xterm or equivalent.
(split off from bug 13861)
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https://bugs.winehq.org/show_bug.cgi?id=51917
Bug ID: 51917
Summary: Internet Explorer 8 crashes when visiting
http://www.baidu.com/ on unimplemented function
dxtrans.dll.DllGetClassObject
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70870
--> https://bugs.winehq.org/attachment.cgi?id=70870
Terminal output
Steps to reproduce:
1. Delete the existing ~/.wine directory or move it to another location.
2. Run `WINEARCH=win32 wine regsvr32` to create a new 32-bit Wine bottle.
3. Run `winetricks ie8` to install Internet Explorer 8.
4. Run `wine 'C:\Program Files\Internet Explorer\iexplore.exe'
http://www.baidu.com/` to open <http://www.baidu.com/>.
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http://bugs.winehq.org/show_bug.cgi?id=34016
Bug #: 34016
Summary: Star Wars KOTOR II: The Sith Lords: Disabling hardware
mouse removes the mouse entirely
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
In order to get around bug 9462 (http://bugs.winehq.org/show_bug.cgi?id=9462) I
disabled the hardware mouse option in swkotor2.ini, however, this caused my
mouse to disappear entirely.
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https://bugs.winehq.org/show_bug.cgi?id=48608
Bug ID: 48608
Summary: Kotor 2 crsahes when starting a new game/loading a new
game
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgracer2010(a)gmail.com
Distribution: ---
Created attachment 66448
--> https://bugs.winehq.org/attachment.cgi?id=66448
Logs from wine
Game installs and runs normally through character creation and showing intro
movie. After the fact it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34199
Bug #: 34199
Summary: Star Wars KOTOR II: environments and characters are
invisible
Product: Wine
Version: 1.6-rc5
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45502
--> http://bugs.winehq.org/attachment.cgi?id=45502
A wine log of starting steam and playing the game
The environments and characters are either invisible or very wierd (see the bad
portrait screenshot), and this issue was not present under X11, therefore it is
an issue with the mac driver.
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http://bugs.winehq.org/show_bug.cgi?id=34530
Bug #: 34530
Summary: Star Wars KOTOR II: Frame Buffer Effects and Soft
Shadows can't be turned on
Product: Wine
Version: 1.7.2
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Not much else to say, the buttons are just greyed out in the options menu.
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https://bugs.winehq.org/show_bug.cgi?id=53306
Bug ID: 53306
Summary: Rise of Nations Thrones and Patriots: Intros and menu
background video not showing (missing Windows Media
Video 7 decoder)
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 72682
--> https://bugs.winehq.org/attachment.cgi?id=72682
Log showing intro errors
When starting the game there is no intro movies (black screens) as well as
background video in the main menu.
Attachment contain console logs for when I start the game (intro movies).
The following logs are present for when the menu background video is supposed
to be loaded:
winegstreamer error: decodebin3: Your GStreamer installation is missing a
plug-in.
winegstreamer error: decodebin3:
../gstreamer/subprojects/gst-plugins-base/gst/playback/gstdecodebin2.c(4701):
gst_decode_bin_expose (): /GstBin:bin3/GstDecodeBin:decodebin3:
no suitable plugins found:
Missing decoder: Windows Media Video 7 (video/x-wmv, wmvversion=(int)1,
width=(int)1024, height=(int)768, format=(string)WMV1,
framerate=(fraction)10000000/333667)
0128:err:wmvcore:init_stream Failed to connect parser, hr 0x80004005.
The files in question are the following:
* <installation_path>/art/iface_bg_movie.wmv
* <installation_path>/art/opening.wmv
* <installation_path>/bhg_game_studios1M.wmv
* <installation_path>/ms_game_studios_1M.wmv
The files play nicely in all my local video players and I have the following
gstreamer packages installed:
$ pacman -Qs gst-
local/gst-libav 1.20.2-2
Multimedia graph framework - libav plugin
local/gst-plugins-bad 1.20.2-2
Multimedia graph framework - bad plugins
local/gst-plugins-bad-libs 1.20.2-2
Multimedia graph framework - bad
local/gst-plugins-base 1.20.2-2
Multimedia graph framework - base plugins
local/gst-plugins-base-libs 1.20.2-2
Multimedia graph framework - base
local/gst-plugins-good 1.20.2-2
Multimedia graph framework - good plugins
local/gst-plugins-ugly 1.20.2-2
Multimedia graph framework - ugly plugins
local/gst-python 1.20.2-2
Multimedia graph framework - python plugin
local/gupnp-dlna 0.12.0-1
Library to ease DLNA-related bits for applications using gupnp
local/lib32-gst-plugins-base 1.20.2-1
GStreamer open-source multimedia framework core library (32-bit) - base
local/lib32-gst-plugins-base-libs 1.20.2-1
GStreamer open-source multimedia framework core library (32-bit) - base
local/lib32-gst-plugins-good 1.20.2-1
GStreamer open-source multimedia framework core library (32-bit) - good
plugins
local/lib32-gst-plugins-ugly 1.20.2-1
Multimedia graph framework - ugly plugins (32-bit)
My test rig:
* Manjaro Linux 21.3.0
* Kernel 5.10.123-1-MANJARO
* Nvidia RTX 3070 with 515.48.07 drivers
* Budgie DE
I also tried using wine-6.5 and winetricks wmp9 but it didn't make the videos
show (since wmp9 package is broken since wine-6.6).
If there is anything else I can test or provide please let me know!
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https://bugs.winehq.org/show_bug.cgi?id=43590
Bug ID: 43590
Summary: Rise of Nations Thrones & Patriots weird graphics
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brabec.tomislav(a)gmail.com
Distribution: ---
Created attachment 59003
--> https://bugs.winehq.org/attachment.cgi?id=59003
Weird map rendering
I have a problem with Rise of Nations: Thrones & Patriots graphics. While the
basic version of game works fine, the expansion has weird rendering while
playing (image).
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https://bugs.winehq.org/show_bug.cgi?id=46896
Bug ID: 46896
Summary: BAD SPEED WITH 2 GAMES
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ninhomcj99(a)gmail.com
Trying to run Digimon Rumble Arena 2 and Dragon Ball Budokai Tenkaichi 3.
Everything is fine untile the main menu. After that the speed drastically
drops!! it is 9/10%. How can i solve this problem??
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https://bugs.winehq.org/show_bug.cgi?id=46887
Bug ID: 46887
Summary: Problems while opening a game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ninhomcj99(a)gmail.com
Distribution: ---
Created attachment 63963
--> https://bugs.winehq.org/attachment.cgi?id=63963
Problem output
I try to open a game (Digimon Rumble Arena 2 USa.iso) but then it tells me that
there was a problem and it crushes
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https://bugs.winehq.org/show_bug.cgi?id=40891
Bug ID: 40891
Summary: Shaders fail to compile in League of Legends
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 54981
--> https://bugs.winehq.org/attachment.cgi?id=54981
Game client console output (stdout+stderr)
When going into a game, the loading screen stays black and the game crashes
after a few seconds. Using native D3D9 works around the problem.
The full console output is attached. There's a repeat of messages like the
following:
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
League of Legends.exe(00000009): ERROR| PixelShader::Load: failed to create
shader program for
<Data/Shaders/HLSL/Filters/Dilate/PS_2PASS_DILATE_FILTER_1.ps_2_0>
The following two messages are also shown for some shaders:
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound
assignments yet.
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https://bugs.winehq.org/show_bug.cgi?id=49677
Bug ID: 49677
Summary: Registering app fails with database error
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cbase2015-winebug(a)yahoo.de
Distribution: ---
Created attachment 67917
--> https://bugs.winehq.org/attachment.cgi?id=67917
Error message when trying to submit new app "α-Orionis Centurion"
Trying to submit a new app with the name "α-Orionis Centurion" fails (see
screenshot).
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https://bugs.winehq.org/show_bug.cgi?id=39489
Bug ID: 39489
Summary: Nvidia Graphics Libs dog food
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: micsxdrachet(a)gmail.com
Distribution: ---
When you are installing Wine, the software center says you: Nvidia x64 libs are
going to be unistalled.
My computer:
Asus Laptop F555LD
Intel core I7-5500U
Nvidia Geforce 820M
Ram:8GB
Os: Win8+Ubuntu 14.04 Unity
Hard Disk:1TB
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https://bugs.winehq.org/show_bug.cgi?id=52009
Bug ID: 52009
Summary: Wine doesn't start on Manjaro Linux, even after
reinstall
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miguelag2001(a)outlook.com
Distribution: ---
I have the latest available version of Wine installed on Manjaro Stable. It
worked for a little while, but now when I try to run anything with Wine, I get
a ton of errors in the console, and no other output.
I have tried:
* Deleting the `.wine` folder
* Restarting my PC
* Uninstalling and reinstalling wine
but nothing has let me even run winecfg.
Some unique things about my setup that could be causing issues:
* It's a laptop with a dual GPU (Intel integrated + NVIDIA 1650 Ti)
* I have the proprietary NVIDIA driver installed
When I attempt to run `wine winecfg` I get the following output:
```
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
wine: could not load kernel32.dll, status c0000135
```
If it is the first time I've loaded a new installation, I get this output:
```
wine: created the configuration directory '/home/migue/.wine'
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0048:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
MESA-INTEL: warning: Performance support disabled, consider sysctl
dev.i915.perf_stream_paranoid=0
0048:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0048:err:winediag:nodrv_CreateWindow Unknown error (998).
0048:err:systray:initialize_systray Could not create tray window
0048:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0048:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0048:err:ole:apartment_get_local_server_stream Failed: 0x80004002
```
before my console locks up, and not even hitting Ctrl+C will kill it.
I attempted to run `sudo sysctl dev.i915.perf_stream_paranoid=0`, but all it
did was greatly reduce performance when creating windows, with Wine still
refusing to start (giving the same output).
I requested help on the Manjaro forums, but was directed here, so here I am.
Hopefully this issue can get resolved pretty soon :)
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https://bugs.winehq.org/show_bug.cgi?id=46813
Bug ID: 46813
Summary: Paint.net 4.1 installer fails:
System.NotImplementedException:
d:\src\pdn\src\systemlayer.native\direct2d1\d2deffect.
cpp (75) : hr = m_pEffect->SetInputCount(inputCount);
Product: Wine
Version: 4.3
Hardware: x86
URL: https://dl1.filehippo.com/723e534156b54de4adbae2c05203
7fb4/paint.net.4.1.install.exe?ttl=1552236910&token=1d
af4879a0c0e9f11076f852a2830137
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 63837
--> https://bugs.winehq.org/attachment.cgi?id=63837
console output
Prerequisite: winetricks dotnet472 and uianimation patchset from Staging.
sha1sum ~/paint.net.4.1.install.exe
b2b886c97532eb4c5eabf7e2fd888d61f4a9ae78 ~/paint.net.4.1.install.exe
The installer crashes with a error dialog:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NotImplementedException:
d:\src\pdn\src\systemlayer.native\direct2d1\d2deffect.cpp (75) : hr =
m_pEffect->SetInputCount(inputCount); (PaintDotNet.Controls.PdnBanner)
at PaintDotNet.Interop.InteropErrorInfo.ThrowIfError() in
D:\src\pdn\src\Base\Interop\InteropErrorInfo.cs:line 89
at PaintDotNet.SystemLayer.Native.x64.NativeUtilities.ThrowOnErrorImpl(Int32
hr, SByte* szHr, IUnknown* pFxErrorInfo)
at
PaintDotNet.SystemLayer.Native.x64.Direct2D1.D2DEffect.set_InputCount(Int32
value)
at PaintDotNet.UI.Media.Effects.Effect.ApplyInputs(IServiceProvider
services, IEffect d2dEffect, IReadOnlyList`1 inputs, Boolean invalidate) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 49
at PaintDotNet.UI.Media.Effects.Effect.ApplyEffectProperty(IServiceProvider
services, IEffect d2dEffect, DependencyProperty property) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 110
at
PaintDotNet.UI.Media.Effects.EffectProperty.EnumerateEffectProperties[TAction](Type
ownerType, TAction& accumulator) in
D:\src\pdn\src\Framework\UI\Media\Effects\EffectProperty.cs:line 79
at
PaintDotNet.UI.Media.Effects.Effect.ApplyEffectProperties(IServiceProvider
services, IEffect d2dEffect) in
D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 96
at
PaintDotNet.UI.Media.Effects.Effect.CreateDirect2DResource(IServiceProvider
services) in D:\src\pdn\src\Framework\UI\Media\Effects\Effect.cs:line 74
at
PaintDotNet.ObjectModel.ResourceCache.GetCachedOrCreateResource(IResourceProvider
resourceProvider, Type interfaceType) in
D:\src\pdn\src\Base\ObjectModel\ResourceCache.cs:line 179
at
PaintDotNet.ObjectModel.ResourceCacheExtensions.GetCachedOrCreateResource[TResource](IResourceCache
resourceCache, IResourceProvider`1 resourceProvider) in
D:\src\pdn\src\Base\ObjectModel\ResourceCacheExtensions.cs:line 17
at PaintDotNet.Direct2D1.DrawingContextExtensions.DrawImage(IDrawingContext
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