https://bugs.winehq.org/show_bug.cgi?id=43353
Bug ID: 43353
Summary: Planet Skies
Product: Wine
Version: 1.7.3
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katyaholubitsky11(a)gmail.com
Created attachment 58700
--> https://bugs.winehq.org/attachment.cgi?id=58700
the backtrace is an attachment that shows up whenever i try to use OpenGL or
Direct3G.
When i try to click OpenGL,it wouldn't let me play,the screen goes black and
this popup shows up,
and when i try to use Direct3G, the same popup shows up.
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http://bugs.winehq.org/show_bug.cgi?id=33446
Bug #: 33446
Summary: Left 4 Dead: Player outlines may appear distorted
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CFSworks(a)gmail.com
Classification: Unclassified
Created attachment 44258
--> http://bugs.winehq.org/attachment.cgi?id=44258
Distorted player outlines: UseGLSL=enabled, shader detail level = very high
In Left 4 Dead, with the shader detail level set to high/very high, and
UseGLSL=enabled, there is some distortion in the outlines of characters through
walls.
At medium/low shader detail, the outlines appear as they should. Likewise,
setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's
GLSL generator.
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https://bugs.winehq.org/show_bug.cgi?id=38275
Bug ID: 38275
Summary: DeferWindowPos accept NULL HWND and fail at
EndDeferWindowPos()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: rozhuk.im(a)gmail.com
Distribution: ---
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
DeferWindowPos( HDWP hdwp, HWND hwnd...
does not check: hwnd != NULL (windows does!)
and later EndDeferWindowPos() fail in
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
X11DRV_SetWindowPos(...)
...
763 /* Fix redundant flags */
764 if (!fixup_flags( winpos )) return FALSE;
fixup_flags()
...
WND *wndPtr = WIN_GetPtr( winpos->hwnd );
382 BOOL ret = TRUE;
383
384 if (!wndPtr || wndPtr == WND_OTHER_PROCESS)
385 {
386 SetLastError( ERROR_INVALID_WINDOW_HANDLE );
387 return FALSE;
388 }
Miranda NG was affected.
Workaround:
if (NULL != hwnd) /* Wine fix. */
hdwp = DeferWindowPos(hdwp, hwnd...);
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https://bugs.winehq.org/show_bug.cgi?id=46943
Bug ID: 46943
Summary: Theme Park World crashes at startup
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 64065
--> https://bugs.winehq.org/attachment.cgi?id=64065
Log with exception
Hi,
I'm trying to get Theme Park World to start with Wine. I've set the Windows
version to Windows 2000 (as stated in bug 37802), and the game is updated to
version 2.0.
The copy protection seems to work, but after the initial splash screen is gone
I immediately get the following exception:
> 0035:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7b46b76e
When I try with the no-cd crack, the game runs as it should.
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http://bugs.winehq.org/show_bug.cgi?id=28420
Summary: serious problem in running schrankplaner.exe
Product: Wine
Version: unspecified
Platform: x86
URL: javascript:downloahttp://www.schrankplaner.de/deu/4_Pl
anen&Bestellen/41_GratisSoftware/45_Gratis-Software.ht
ml?PHPSESSID=25bda3c1dc1d0b9440e7c516aaa00b46d('./soft
ware_de/schrankplaner_setup.exe','1')
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muemarco(a)gmail.com
after installing the program successfully by creating a .verb file and running
it with the command winetricks schrankplaner.verb, the program crashes when I
start it from the wine program list.
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https://bugs.winehq.org/show_bug.cgi?id=55036
Bug ID: 55036
Summary: UltraISO: EAccessViolation: Access violation in module
COMCTL32.DLL
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: audvare(a)gmail.com
Distribution: ---
Created attachment 74599
--> https://bugs.winehq.org/attachment.cgi?id=74599
screenshot
Getting this issue as soon as I click 'Continue to Try' (for the trial). I get
two dialogs both of which have access violations in COMCTL32.DLL. Then the
program exits.
Using wine-vanilla (Gentoo package) 8.10.
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https://bugs.winehq.org/show_bug.cgi?id=55134
Bug ID: 55134
Summary: Cannot run wineboot in 32-bit prefix, unhandled page
fault on read access
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audvare(a)gmail.com
Distribution: ---
Created attachment 74689
--> https://bugs.winehq.org/attachment.cgi?id=74689
crash log
I am using wine-staging 8.10 on Gentoo with the following USE flags and
building PEs with a MinGW toolchain. I definitely have 32-bit support enabled.
X alsa cups fontconfig gecko gphoto2 gstreamer mingw mono netapi nls opencl
opengl osmesa pcap perl pulseaudio samba sdl ssl strip truetype udev udisks
unwind usb v4l vulkan wayland xcomposite xinerama -capi -crossdev-mingw
-custom-cflags -dos -kerberos -llvm-libunwind -scanner -selinux -smartcard
I run with the following env (where WINEPREFIX is a directory that does not
exist):
WINEPREFIX=/home/tatsh/.local/share/wineprefixes/a
WINEARCH=win32
When I run `wineboot -i`, it just crashes:
wine: Unhandled page fault on read access to FFFFFFFF at address 688A1FF0
(thread 0138), starting debugger...
I have to use SIGKILL to get these processes to stop.
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http://bugs.winehq.org/show_bug.cgi?id=10791
Summary: RPG Maker XP 10.2a: Does not play Background Music (BGM)
and Background Sounds (BGS)
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hen.asraf(a)gmail.com
Background Music and Background Sounds cannot be played with Wine.
It is possible to play them in your own media player and such, and then just
choose to use the preferred file to be played when playing. It will play on
Windows machines, only it won't under Wine.
No errors occur, the sound simply does not play.
Sound Effects (SE) and Music Effects (ME) do work.
It might have something to do with the file type and media codec.
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https://bugs.winehq.org/show_bug.cgi?id=54765
Bug ID: 54765
Summary: d2d drawing issues with the program RootsMagic 8 or 9
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: sargenthp(a)gmail.com
Distribution: ---
With the version of Wine 8.x RootsMagic 9 is not drawing properly. It might
show the controls, but soon as the cursor is moved into the window the controls
disappear. If you move the window the controls will repaint once in awhile.
Rootsmagic can be downloaded and installed. Installation works fine... But
immediately you will be able to see the results once rootsmagic is opened.
Here are some of the messages I see with some attempt of removing duplicates...
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 000000000011D57C,
0000000000000000 000000000011D5D8
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 000000000011D57C
0000000000000000 000000000011D5D8) returning a dummy value (current locale)
0024:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
000000000BD28B50.
0024:fixme:d2d:d2d_device_context_PushLayer iface 000000000BD329A0,
layer_parameters 000000000011E648, layer 000000000BD33470 stub!
0024:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD26520, tag1
000000000011D8F8, tag2 000000000011D8F0 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD336B0, tag1
000000000011D858, tag2 000000000011D850 stub!
0024:fixme:d2d:d2d_device_context_PopLayer iface 000000000BD329A0 stub!
0024:fixme:d2d:d2d_device_context_PushLayer iface 000000000BD329A0,
layer_parameters 000000000011E648, layer 000000000BD2DE50 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD33EB0, tag1
000000000011D8F8, tag2 000000000011D8F0 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD34160, tag1
000000000011D858, tag2 000000000011D850 stub!
0024:fixme:d2d:d2d_device_context_PopLayer iface 000000000BD329A0 stub!
0024:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0024:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
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https://bugs.winehq.org/show_bug.cgi?id=38117
Bug ID: 38117
Summary: Fallen Enchantress: map screen is black unless
'ClothMapOnly' option is enabled
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50801
--> https://bugs.winehq.org/attachment.cgi?id=50801
terminal output
The map screen is black, only some HUD elements can be seen.
The game contains configuration options in ~/My
Games/FallenEnchantress/Prefs.ini
If I set the option 'ClothMapOnly=1' then the map is rendered properly.
The same problem with Wine 1.4/1.6.
Native d3dx9_41 was used to start the game.
Disabling GLSL doesn't help.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=46164
Bug ID: 46164
Summary: Graphics blurry/garbled in Unigine Superposition
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Graphics is blurry/garbled in Unigine Superposition running in "DirectX" or
"OpenGL" mode with "medium" or higher "shader quality".
Setting "shader quality" to "low" seems ok in both OpenGL and DirectX mode.
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http://bugs.winehq.org/show_bug.cgi?id=33053
Bug #: 33053
Summary: Support for dvorak programmer layout.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gitterrost4+winehq(a)gmail.com
Classification: Unclassified
Created attachment 43693
--> http://bugs.winehq.org/attachment.cgi?id=43693
Patch to add support for dvorak programmer's layout.
There currently is no support for the dvorak programmer's layout in wine. The
layout can be found here:
http://kaufmann.no/roland/dvorak/index.html
The symptom of this problem is:
In Guild Wars, if I try to bind the key with the ampersand on it (where the 1
would usually be on a standard US-Keyboard) to an action, it just does nothing,
as if i hadn't pressed any key.
The same goes for Diablo III. If I try to bind this key, it says
"!!!MISSING!!!".
Writing in these apps currently works as expected (i.e. in Chats or Messages).
I have altered the File dlls/winex11.drv/keyboard.c, and it kind of works. (see
the attached Patch)
When I press the ampersand-key in the patched version, it registers, but shows
up as "1" in the options dialog. This is no problem for gameplay, it just looks
weird.
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https://bugs.winehq.org/show_bug.cgi?id=51436
Bug ID: 51436
Summary: Resident Evil 7 has wrong lights/shadows rendering
(OpenGL renderer)
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70290
--> https://bugs.winehq.org/attachment.cgi?id=70290
example
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 26628.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3384.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7800.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 948.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 13620.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1992.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 4656.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 6924.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 10590.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7392.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23004.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3228.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3564.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1512.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3588.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 112176.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 8448.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 8448.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 6306.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 26628.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 2982.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7800.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3132.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3678.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 10692.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 5760.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1992.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 4656.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
wine-6.12-162-gd10887b8f56
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https://bugs.winehq.org/show_bug.cgi?id=42729
Bug ID: 42729
Summary: Corrupted graphics in Wolcen: Lords of Mayhem
(DX11/CryEngine)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57716
--> https://bugs.winehq.org/attachment.cgi?id=57716
Wolcen: Lords of Mayhem, corrupted graphics, DX11. Console output
As stated in the title, this DX11/CryEngine Steam game has corrupted graphics
when running on Wine.
Console output as an attachment (while the game was running).
Configuration:
Clean 64-bit prefix, Windows Steam, Wine 2.4 (git), Wine 2.4 Staging (git). No
Staging stuff enabled in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=37533
Bug ID: 37533
Summary: Dragon Age Origins: Crashes in some parts of the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: claw(a)triple6.org
Distribution: ---
Created attachment 49953
--> https://bugs.winehq.org/attachment.cgi?id=49953
Backtrace of a crash
I noticed that Dragon Age Origins crashes in some parts of the game. See the
backtrace attached. Its always in the same locations or sequences.
I also noticed that lowering the graphical settings can help and i can pass
beyond this crashes.
I mostly happens when many textures need to be loaded.
This was tested on AMD (radeon driver 7.5.0), nvidia ( proprietary 340.46) and
intel ( 2.21.15 ).
There are also other graphics related issues in the game like video sequences
displaying just a black screen and sometimes glitches like black textures.
I'll test it against current 1.7 release of wine if i find some time to compile
it and wipe my ~/.wine.
Thanks for wine by the way.
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http://bugs.winehq.org/show_bug.cgi?id=32230
Bug #: 32230
Summary: Incanto does not display main screen background
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.izzygames.com/incanto-t2952.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Classification: Unclassified
Good indicators of why it happens is it display a message a few times at the
start of which you have to dismiss to get to the main screen.
--*.frag--
Fragment shader failed to compile
Vertex shader failed to compile
Having d3dx9_36 does is not a workaround nor does it allow you to proceed into
the game but that could be unrelated.
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https://bugs.winehq.org/show_bug.cgi?id=50893
Bug ID: 50893
Summary: Wine cannot see home directory
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehome(a)dispostable.com
Distribution: ---
Created attachment 69703
--> https://bugs.winehq.org/attachment.cgi?id=69703
output of "wine explorer ~/"
Steps to reproduce: With a fresh install and prefix (WINEARCH 32 or 64 bit),
run "wine explorer" and navigate to /home.
Expected behaviour: A list of all folders in /home appears.
Actual behaviour: One user home folder, /home/user1, is missing from the list.
Other user home folders, e.g. /home/user2, are shown as expected.
Permissions for /home/user1 and /home/user2 are the same. The absence of
/home/user1 persists, regardless of whether wine is run under user1 or user2.
Running "wine explorer ~/" gives
0144:err:explorer:make_explorer_window Failed to create PIDL for
L"Z:\\home\\user1".
This also affects all file dialogs in other software and opening a file in
/home/user1 with an associated wine executable.
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http://bugs.winehq.org/show_bug.cgi?id=25759
Summary: crash when running game "Polda" and moving their
(game) window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prescott66(a)gmail.com
Created an attachment (id=32832)
--> (http://bugs.winehq.org/attachment.cgi?id=32832)
crash log game "Polda"
this bug is about one older game named "Polda".it is edited to works OK on
Windows XP and it works on real Windows XP.
But when i run it on Linux (Fedora 14, 32-bit, wine ver:1.3.11) game hangs and
when i try to move window, game crashes. log is attached.
i can upload somewhere that game if you will, thats no problem because its not
big game(cca 100MB).
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https://bugs.winehq.org/show_bug.cgi?id=55467
Bug ID: 55467
Summary: MAME 0.257: mame.exe -listxml crashes
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 75027
--> https://bugs.winehq.org/attachment.cgi?id=75027
wine 8.14 terminal output
Steps to reproduce:
Run "wine mame.exe -listxml".
Expected results:
Very long XML dump, followed by programme exit.
Actual result:
Things crash and burn (see log).
(This affects clrmamepro's ability to import data when being fed the MAME
executable.)
MAME's interactive mode, i.e. just "wine mame.exe" seems to work.
I haven't tested any older versions of MAME, just 0.257. WINE-side, I've tried
8.13 and 8.14, both via the official Ubuntu 22.04 packages available via
WINEHQ. So this isn't necessarily a regression.
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https://bugs.winehq.org/show_bug.cgi?id=54323
Bug ID: 54323
Summary: user32:input - test_SendInput() sometimes gets an
unexpected 0xc042 message on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - test_SendInput() sometimes gets an unexpected 0xc042 message on
Windows 7:
input.c:4583: Test failed: SendInput triggered unexpected message 0xc042
This failure has not happened in the WineTest runs yet.
The first known instance is from MR693 (2022-08-22) and 8 merge request
versoins have been impacted since, the latest of which is MR1949 where it
happened twice.
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https://bugs.winehq.org/show_bug.cgi?id=53516
Bug ID: 53516
Summary: user32:input failed due to unexpected WM_TIMECHANGE
message
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input failed due to unexpected WM_TIMECHANGE message:
input.c:4525: Test failed: SendInput triggered unexpected message 0x1e
https://test.winehq.org/data/patterns.html#user32:input
This happened on 2022-08-05 in the w10pro64-fr-64 test configuration.
But user32:msg has also received such an unexpected message on 2022-08-02 on
w10pro64-pt-BR-64 (see bug 53273).
It appears this message is sent by Windows when an application modifies the
system time. If the application is another test then it should make sure all
such messages have been sent before continuing.
But it is quite possible that this message is sent when Windows resynchronizes
with some internet time server in which case this message could arrive in any
test at any time.
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https://bugs.winehq.org/show_bug.cgi?id=51477
Bug ID: 51477
Summary: user32:input test_Input_blackbox() gets unexpected
00&41(A) keystate changes
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_Input_blackbox() gets unexpected 00&41(A) keystate changes:
https://test.winehq.org/data/patterns.html#user32:input
input.c:757: Test failed: 0 (a4/0): 00 from 00 -> 81 unexpected
input.c:757: Test failed: 0 (a4/0): 41 from 00 -> 01 unexpected
* This exclusively happens for the first sendinput_test entry which is supposed
to simulate pressing the left Alt key (VK_LMENU == 0xa1).
* I do not know what the 00 virtual key code corresponds to. According to the
failure message this key is getting pressed down and toggled.
* The 41 virtual key code should be the 'A' key but that's not a toggle key
(unlike, e.g., Caps Lock) so the low order bit should be meaningless. So it's
strange that it changed from off to toggled.
* These failures happen on the following machines:
(41 corresponds to 100% reproducible, some machines may have fewer than 41
runs)
17 2008_newtb-w2008s64-32
1 2008_newtb-w2008s64-64
5 win7_newtb-w7u-2qxl
7 win81_cw-rx460-32
4 win1507_cw-gtx560-1507-32
5 win1507_cw-rx460-1507-32
1 win1709_cw-rx460-1709-64
39 win2009_cw-gtx560-2009-32
39 win2009_cw-gtx560-2009-64
41 win2009_cw-rx460-2009-32
41 win2009_cw-rx460-2009-64
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http://bugs.winehq.org/show_bug.cgi?id=17414
Summary: user32/dde test crashes if +heap enabled
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://test.winehq.org/data/6a1537c4b5037be5253c33021fda
3a02430533f7/wine_xp_ae-ub-810-heap/riched32:editor.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19484)
--> (http://bugs.winehq.org/attachment.cgi?id=19484)
backtrace in 1.1.15
wine: Unhandled page fault on read access to 0x00130000 at address 0x6045971b
(thread 0009), starting debugger...
...
=>0 0x6045971b CompareStringW+0x13b(lcid=1033, style=0, str1=0x130000, len1=0,
str2=0x6074c780, len2=-1)
[/home/austin/wine-git/dlls/kernel32/../../include/wine/unicode.h:216] in
kernel32 (0x0032f848)
1 0x6045bed4 lstrcmpW+0x64(str1=<register EDI not in topmost frame>,
str2=<register ESI not in topmost frame>)
[/home/austin/wine-git/dlls/kernel32/locale.c:2834] in kernel32 (0x0032f878)
2 0x60681d7a dde_server_wndprocW+0x3da(hwnd=0xe0028, msg=1000, wparam=458798,
lparam=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/tests/dde.c:1215] in user32_test
(0x0032f8b8)
3 0x6082337a WINPROC_wrapper+0x1a() in user32 (0x0032f8e8)
4 0x608237ca call_window_proc+0x6a(hwnd=<register EDI not in topmost frame>,
msg=<register ESI not in topmost frame>, wp=458798, lp=1204994,
result=0x32f998, arg=0x606819a0)
[/home/austin/wine-git/dlls/user32/winproc.c:458] in user32 (0x0032f928)
5 0x60828af7 WINPROC_call_window+0xf7(hwnd=<register EDI not in topmost
frame>, msg=1000, wParam=458798, lParam=1204994, result=0x32f998, unicode=1,
mapping=WMCHAR_MAP_DISPATCHMESSAGE)
[/home/austin/wine-git/dlls/user32/winproc.c:2218] in user32 (0x0032f968)
6 0x607e7ee6 DispatchMessageW+0x96(msg=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/message.c:3122] in user32 (0x0032f9a8)
7 0x607a4037 WDML_SyncWaitTransactionReply+0xe7(hConv=0x1254b8,
dwTimeout=<register ESI not in topmost frame>, pXAct=0x125508, ack=0x32fb84)
[/home/austin/wine-git/dlls/user32/dde_client.c:1069] in user32 (0x0032fa08)
8 0x607a4b21 DdeClientTransaction+0x651(pData="test dde command", cbData=17,
hConv=0x1254b8, hszItem=0xdead, wFmt=48879, wType=16464, dwTimeout=1000,
pdwResult=0x32fb84) [/home/austin/wine-git/dlls/user32/dde_client.c:1225] in
user32 (0x0032fa68)
9 0x60686158 test_dde_aw_transaction+0x638()
[/home/austin/wine-git/dlls/user32/tests/dde.c:1374] in user32_test
(0x0032fb98)
...
216 while (*s) s++;
Attached is the backtrace...I've stripped out +heap, so the output is readable,
but easily reproducible.
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https://bugs.winehq.org/show_bug.cgi?id=54089
Bug ID: 54089
Summary: user32:input - test_SendInput() sometimes gets an
unexpected 0x738 message on w1064v1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_SendInput() sometimes gets an unexpected 0x738 message on w1064v1709:
* 2022-060-14
input.c:4439: Test failed: SendInput triggered unexpected message 0x60
input.c:4457: Test failed: SendInput triggered unexpected message 0x738
* 2022-12-05
input.c:4560: Test failed: SendInput triggered unexpected message 0x60
input.c:4578: Test failed: SendInput triggered unexpected message 0x738
See https://test.winehq.org/data/patterns.html#user32:input
It's not clear why this only happens on w1064v1709.
I suspect this is a repeat of bug 48815 where this 0x738 message was being sent
to a message-only UserAdapterWindowClass window (but apparently that impacted
all Windows 10 >= 1709). If so maybe user32:input should selectively ignore
some messages like user32:win now does:
commit fa28e05cf5b0101fb046c4845391634791268200
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Jan 31 14:18:07 2022 +0100
user32/tests: Ignore messages for UserAdapterWindowClass windows.
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=48815
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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