https://bugs.winehq.org/show_bug.cgi?id=55398
Bug ID: 55398
Summary: GDI+ does not support EXIF orientation information
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
GDI+ does not support parsing EXIF orientation from JPEG images.
This seemingly leads to some apps being unable to displaying images in the
correct orientation, making the image look rotated.
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https://bugs.winehq.org/show_bug.cgi?id=54407
Bug ID: 54407
Summary: user32:msg - test_SendMessage_other_thread() sometimes
gets a bad WM_USER message sequence in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_SendMessage_other_thread() sometimes gets a bad WM_USER
message sequence in Wine:
msg.c:19187: Test failed: SendMessage from other thread 1: 1: the msg 0x0400
was expected, but got msg 0x0403 instead
msg.c:19187: Test failed: SendMessage from other thread 1: 2: the msg sequence
is not complete: expected 0000 - actual 0400
msg.c:19201: Test failed: wrong status 00080000
msg.c:19207: Test failed: SendMessage from other thread 3: 0: the msg 0x0403
was expected, but got msg 0x0401 instead
msg.c:19207: Test failed: SendMessage from other thread 3: 1: the msg sequence
is not complete: expected 0401 - actual 0000
See https://test.winehq.org/data/patterns.html#user32:msg
A somewhat similar issue has been happening for some time on Windows 7 (see bug
53434).
This one started happening about twice per month in Wine on 2022-10-14
(debian11-win32).
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https://bugs.winehq.org/show_bug.cgi?id=55503
Bug ID: 55503
Summary: MessageBox recursively showing the same pop-up message
32 times
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
MessageBox recursively showing the same pop-up message 32 times, freezing the
main application window.
Tested Versions: Wine 8.0.2 Stable and Wine 8.14 Devel
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http://bugs.winehq.org/show_bug.cgi?id=22785
Summary: 'Candytron' exhibits geometry corruption on certain 3D
objects
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://pouet.net/prod.php?which=9424
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch074(a)gmail.com
When running the 'Candytron' final version demo (now in full screen), some 3D
objects are rendered garbled with vertices going all over the place. The
program otherwise works to completion and closes properly.
Test configuration: WineHQ-made Wine 1.1.44 on Mandriva 2010.0, using clean
profile and fglrx from Catalyst 10.4.
When running from console, the only d3d error seems unrelated:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Download the 'final' version from this page:
http://pouet.net/prod.php?which=9424
Also provided at that address, a video of the rendered version.
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https://bugs.winehq.org/show_bug.cgi?id=55090
Bug ID: 55090
Summary: Foobar2000 v2.0: Play button needs to be pressed twice
after stop for playback
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ppark(a)codeweavers.com
Distribution: ---
Created attachment 74647
--> https://bugs.winehq.org/attachment.cgi?id=74647
An edited snippet of the logs
Steps to reproduce:
- Install Wine 8.10-103 (compiled it this morning)
- Install foobar2000 via the installer on their site:
https://www.foobar2000.org/
- Put a song in a playlist
- Press play (the triangle button); a tiny snippet of the song will play and
then it will stop.
- Press play again; the music plays properly this time.
You can make this happen again by pressing stop (square button); you need to
press play twice for the song to properly play.
See the attached log snippet (which is marked up with what the user is doing).
Note that it's trying to do something at address `0000000012345678`...
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https://bugs.winehq.org/show_bug.cgi?id=49945
Bug ID: 49945
Summary: Visio 2010: picture: content of clipboard can not be
paste into Visio
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
How to reproduce:
1. Make a screen snapshot of a part of your screen and put it into the
clipboard.
2. Change to your open Visio 2010.
3. Press Ctrl+C
The following message appears:
Quote: "Error (925) during the pasting process. Visio cannot retrieve the
device independent bitmap data from the clipboard."
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https://bugs.winehq.org/show_bug.cgi?id=55372
Bug ID: 55372
Summary: winetricks -q icodecs fails
Product: Wine
Version: 8.10
Hardware: x86-64
URL: https://github.com/Winetricks/winetricks/issues/2103
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Executing wine setup.exe
0188:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0194:err:seh:KiUserCallbackDispatcher ignoring exception
0194:err:seh:KiUserCallbackDispatcher ignoring exception
Executing wine C:\windows\system32\regsvr32.exe ir50_32.dll
regsvr32: 'DllRegisterServer' not implemented in DLL 'ir50_32.dll'
------------------------------------------------------
regsvr32.exe ir50_32.dll returned status 4. Aborting.
------------------------------------------------------
This is a regression; it works in wine-8.0 (if not using a new style wow64
build).
(on slow hardware, so I'm unlikely to complete regression test soon, hopefully
someone else can beat me to it).
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http://bugs.winehq.org/show_bug.cgi?id=31952
Bug #: 31952
Summary: Graphical bug causing horizontal lines on world
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Classification: Unclassified
Presumably due to a texture being projected horizontally, several areas in game
have horizontal "Slices" in them.
This was to my knowledge added by an update to the game not to wine, so there
is (probably) no regression.
Some areas where this bug is blindingly obvious are north Diessa Plateau and
west Rata Sum.
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http://bugs.winehq.org/show_bug.cgi?id=28464
Summary: winmm causes DSOUND_callback Wave queue corrupted
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
WHDR_DONE should only be set immediately before invoking the DriverCallback,
because some apps poll for that flag and don't depend on notifications or
callbacks.
WOD_MarkDoneHeaders must find another way to isolate done headers.
Because the queue of done headers is not isolated properly,
attachment #36494 to bug #28056
exhibits a log (around line 4250) where 2 threads, namely the app calling
waveOutWrite and the winmm feeder thread both grab the same list and send the
same notifications.
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3A90,
00000000)
0036:trace:winmm:WINMM_BeginPlaying ...
0036:trace:oss:AudioRenderClient_ReleaseBuffer (0x17d34f0)->(512, 0)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
0034:trace:winmm:WOD_PushData (0xc000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
What happens is that the first thread removes the first header from
device>first. At the time the second thread kicks in, apparently more headers
are marked done. But since they are all part of the same linked queue, the
later ones trigger 2 notifications each.
err:dsound:DSOUND_callback Wave queue corrupted!
is the result of getting notifications twice.
Nice race condition!
BTW, but that's another issue, the code says "NotifyClient should never be
called while holding the device lock". However that's exactly what can happen
via waveOutWrite -> WINMM_ValidateAndLock -> WINMM_BeginPlaying -> WOD_PushData
-> NotifyClient.
I suggest a per device slot updated via InterlockedExchangePointer holding the
queue of pending notifications. The top-level wave* commands (and the winmm
feeder thread too) would then drain that queue. (The feeder thread could even
delegate that to another (timer?) thread.) Alternatively, Push/PullData return
that queue.
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https://bugs.winehq.org/show_bug.cgi?id=55377
Bug ID: 55377
Summary: Wine 3.2.3 crash when launching Roblox
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajjjgood12(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 74953
--> https://bugs.winehq.org/attachment.cgi?id=74953
Here is The Bug Info
Hello, When I install Roblox launcher And I wanna Play But it got bug
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https://bugs.winehq.org/show_bug.cgi?id=55111
Bug ID: 55111
Summary: The 64-bit ntdll:exception crashes silently on Windows
8 & 10 <= 1809
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit ntdll:exception crashes silently on Windows 8 & 10 <= 1809 :
ntdll:exception start dlls/ntdll/tests/exception.c
exception.c:3684: vect. handler 00012345 addr:0000000000580010
Rip:0000000000580010
ntdll:exception:0404 done (74565) in 0s 85B
See https://test.winehq.org/data/patterns.html#ntdll:exception
Notice the lack of an "unhandled exception" message. This is what I mean by
"crashes silently".
The crashes started on 2023-06-21 and happen on w864 and w1064 1507 to 1809,
only when running the 64-bit tests. But I have been unable to reproduce them
:-(
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https://bugs.winehq.org/show_bug.cgi?id=54056
Bug ID: 54056
Summary: Launching EA App installer: Wine can't find already
installed gecko 2.47.2
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73609
--> https://bugs.winehq.org/attachment.cgi?id=73609
EA app installer; wine 7.19 default output
Hello,
I created a new prefix with wine 7.19 (64-bit WoW architecture).
Then I ran winecfg to activate virtual desktop and remove file type
integration.
Then I ran EAappInstaller.exe.
Then a dialog box says that Wine couldn't find gecko needed to display HTML
files.
gecko 2.47.2 (both -x86 and -x86_64) have been installed in
/usr/share/wine/gecko since November 30 2020. This is the first time I see that
message in years but maybe I didn't use application that triggers the use of
gecko?
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=49961
Bug ID: 49961
Summary: War Wind crashes at start
Product: Wine
Version: 5.18
Hardware: x86
URL: https://www.abandonware-france.org/telechargement/2135
4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68352
--> https://bugs.winehq.org/attachment.cgi?id=68352
console output with winedbg
With wine-git 5d5102f8498413f4b7e11f7da0509e7717fb3735, Wind war crashes at
start.
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https://bugs.winehq.org/show_bug.cgi?id=46570
Bug ID: 46570
Summary: I tried to see how Roblox works on Wine.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emattpoyou(a)gmail.com
Distribution: ---
Created attachment 63443
--> https://bugs.winehq.org/attachment.cgi?id=63443
The error.
I tried to see how Roblox works on Wine, but as soon as I open it, it crashes,
and gives me the report window. How do I fix this?
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https://bugs.winehq.org/show_bug.cgi?id=40185
Bug ID: 40185
Summary: Farming Simulator 15 under steam with arch linux not
playable
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marijnvantricht(a)gmail.com
Distribution: ---
Created attachment 53695
--> https://bugs.winehq.org/attachment.cgi?id=53695
Backtrace (Bug)
This happens in Farming Simulator when the game is loaded and play is pressed.
Please this is my first bug report forgive me when I am doing something wrong.
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http://bugs.winehq.org/show_bug.cgi?id=36475
Bug ID: 36475
Summary: Civilization 2 Gold
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory.bartram(a)gmail.com
Created attachment 48535
--> http://bugs.winehq.org/attachment.cgi?id=48535
wine crash report
I realize this is an old game and bug and there are probably other alternatives
to play, but Civ 2 Gold crashes on start.
wine: Unhandled exception 0x80000003 in thread 27 at address 0x7bc6b4a0 (thread
0027), starting debugger...
Also fails using WineBottler. However, it works perfectly in CrossOver.
Using Wine 1.7.9 (Fink on OS X 10.9.2) as Win95.
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https://bugs.winehq.org/show_bug.cgi?id=54846
Bug ID: 54846
Summary: Serious Sam HD: The First Encounter (Steam version)
crashes on start up
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74348
--> https://bugs.winehq.org/attachment.cgi?id=74348
Error
In Wine 8.6 I cannot start the game with or without DXVK, it just crashes.
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https://bugs.winehq.org/show_bug.cgi?id=53477
Bug ID: 53477
Summary: ARK: Survival evolved dedicated Server crashes with
out of memory
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukas-sinzing(a)gmx.de
Distribution: ---
Created attachment 72845
--> https://bugs.winehq.org/attachment.cgi?id=72845
Server logs
I'm trying to run a server for the game "ARK: Survival evolved" on linux using
Wine, but I am getting out of memory errors while the host has still free
memory left (https://prnt.sc/R3GgL6Hhdj-u). My command line is
WINEDEBUG=warn wine64 ShooterGameServer.exe
TheIsland?Port=7777?QueryPort=27015?MaxPlayers=70 -NoBattlEye -nosteamclient
-game -server
I'm using wine 7.0 (I also tested wine 7.14 but error persists).
Here are the server logs (including wine logs): https://pastebin.com/2phyguXt
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https://bugs.winehq.org/show_bug.cgi?id=47765
Bug ID: 47765
Summary: League of Legends occasional deadlock in client after
completing game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Distribution: ---
Created attachment 65246
--> https://bugs.winehq.org/attachment.cgi?id=65246
Partial terminal output (intermixed wine and game output)
Occasionally, after completing a game of League of Legends and the game
exiting, the client will fail to display end-of-game content. This happens
perhaps about 5% of the time for me.
The following symptoms occur when this happens:
* The client displays a background, but no content
* Gnome repeatedly pops up a This Program is Not Responding dialog
* Sounds can still be heard from the client, at the appropriate time
I noticed the following in the terminal output when this happened:
0049:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0049, blocked by 0044, retrying (60 sec)
0044:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0044, blocked by 0009, retrying (60 sec)
0009:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0009, blocked by 0049, retrying (60 sec)
Note the three threads waiting on each other. There are other threads timing
out in RtlpWaitForCriticalSection as well, not included in this log.
Waiting does not seem to fix this. However, as a workaround, switching to a
different virtual terminal CAN apparently unstick the deadlock.
Reporting on gentoo wine-staging 4.15. This is not a new problem, I have seen
it for several months at least (possibly longer).
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https://bugs.winehq.org/show_bug.cgi?id=39916
Bug ID: 39916
Summary: Path of Exile: Crash during combat
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dd31879(a)yahoo.com
Distribution: ---
Created attachment 53308
--> https://bugs.winehq.org/attachment.cgi?id=53308
game crash backtrace
During combat with one specific affix of monster in the game WINE crashes.
Monster type during talisman league is "clutching". It spawns purple colored
totems that shoot purple projectiles everywhere.
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http://bugs.winehq.org/show_bug.cgi?id=33119
Bug #: 33119
Summary: Free Download Manager freezes randomly
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tons of "err:treeview:TREEVIEW_HandleTimer got unknown timer" in terminal after
freeze. GUI of FDM partially works when freeze occurs.
To reproduce the bug:
1. Run FDM
2. Check "View / Groups of downloads" if unchecked (probably it triggers the
bug)
3. Download files until FDM will freeze
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https://bugs.winehq.org/show_bug.cgi?id=55209
Bug ID: 55209
Summary: Regression: When trying to launch (dotnet461)
gitExtensions 3.5.3, fails with failed to start
explorer c00000e5
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brunoaiss+winebugs(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74811
--> https://bugs.winehq.org/attachment.cgi?id=74811
A script which automates the steps to reproduce the issue
I downloaded and setup gitExtensions portable version 3.5.3 and it fails to
launch.
Version used:
I'm using wine commit `9617c784b9d7ffa88182c24aa2f110a6867aa67d` and wine
staging commit `e57244a59eae5f355598a99172a7bb7751c162cc`. I applied all the
patches `staging/patchinstall.py --all`.
Steps done:
I setup the environment using `wineboot -i` and `winetricks -q dotnet461` to
install the dependencies (included in the script).
I download and unpack gitExtensions (included in the script).
I run gitExtensions (not included in the script) `wine
"$WINEPREFIX/drive_c/Program Files/gitExtensions/GitExtensions.exe"`
It fails to launch.
This behavior doesn't happen with wine 8.10 with `ntdll-wine-frames` staging
patch.
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https://bugs.winehq.org/show_bug.cgi?id=54625
Bug ID: 54625
Summary: Adobe Lightroom Classic 12.1: page fault in ntdll
since wine-8.3
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 74150
--> https://bugs.winehq.org/attachment.cgi?id=74150
backtrace
Stable with wine-8.2, crashing shortly after startup with wine-8.3. No
suspicious messages on stdout or stderr, happens when processing image data.
Perhaps related to the recent ntdll low-fragmentation heap?
Unhandled exception: page fault on read access to 0x00007f7a19c90010 in 64-bit
code (0x007f7cc6b66575).
Backtrace:
=>0 0x007f7cc6b66575 in ntdll (+0x36575) (0x007f7c445382d0)
1 0x007f7cc6b67749 RtlAllocateHeap+0x529() in ntdll (0x007f7c445383e0)
2 0x007f7cc68b8b49 malloc+0x29() in ucrtbase (0x007f7c44538420)
3 0x0000002270077a in cameraraw (+0x120077a) (0x00000000048000)
4 0x000000227031aa in cameraraw (+0x12031aa) (0x007f7c44538820)
--
Additional information: these are printed out _after_ the crash happens and the
debugger is running, likely unrelated:
00f4:err:sync:RtlpWaitForCriticalSection section 0000000002A900D0
"wine-8.3/dlls/ntdll/heap.c: heap.cs" wait timed out in thread 00f4, blocked by
05ec, retrying (60 sec)
0640:err:sync:RtlpWaitForCriticalSection section 00007F26BCCFEE60
"wine-8.3/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0640,
blocked by 055c, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=18213
Summary: Video in WebSlingPlayer Firefox is blank/black
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://beta.sling.com/sling_player
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer, a Firefox plugin which acts in the same way as Slingplayer,
connects (with workarounds) but doesn't show any video. Audio plays fine.
"winetricks firefox3 flash wmp9" and native qcap.dll are needed to get this far
as there is no native Linux client as of yet. WebSlingPlayer is currently in
beta.
Workaround is using native quartz.dll.
Severity set low as workaround is use the Slingplayer. WebSlingPlayer is
intended for Windows users who do not have admin access, but this isn't
applicable to Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55199
Bug ID: 55199
Summary: Page vault on memory access - app does not start
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: benjamin(a)hagels.net
Distribution: ---
Created attachment 74794
--> https://bugs.winehq.org/attachment.cgi?id=74794
backtrace of the crash
App is not able to come up, on windows there are no problems
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https://bugs.winehq.org/show_bug.cgi?id=54900
Bug ID: 54900
Summary: Altium Designer 17: Crashes when closing tab w/ 3D
rendering
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: afb(a)mailbox.org
Distribution: ---
CAD application Altium Designer may have tabs utilizing 3D rendering. Closing
one of them crashes the whole application:
X Error of failed request: BadWindow (invalid Window parameter)
Closing tabs that are not utilizing 3D rendering works fine.
Last good release: wine-8.3.1
Found issue in: wine-8.4.1, -8.5.1, -8.6.1
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https://bugs.winehq.org/show_bug.cgi?id=53088
Bug ID: 53088
Summary: Free Video Converter crashes on run
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72509
--> https://bugs.winehq.org/attachment.cgi?id=72509
Wine 7.9 console output (installation)
Wondershare's Free Video Converter exits silently after installation, and
crashes on subsequent runs. This occurs after Bug 53085 and Bug 53086.
dotnet40 stops the crash but it still exits silently. Background services
continue running.
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
The stub installer downloads a full install which you can copy from
~/.wine/drive_c/users/Public/Documents/Wondershare
5e1317a9c4c01dddbd6ec09bc21566fda7e88b6d video-converter-free_full1129.exe
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https://bugs.winehq.org/show_bug.cgi?id=49412
Bug ID: 49412
Summary: Wine 5.10 breaks League Of Legends
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matias.nicolas.zc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 7b78338b078a7a55c5851a91064ef70836f4c996
Distribution: ---
Created attachment 67491
--> https://bugs.winehq.org/attachment.cgi?id=67491
Pass syscall_dispatcher to NtCreateThreadEx
First of all, this is not the same as Bug 49373, that one doesn't affect the
alternative patch from Bug 47198.
Stating with wine 35b063a4 + staging 7b78338b, the game doesn't start. The
following message appears in the terminal every couple of seconds (with
different thread ids):
```
0184:err:ntdll:RtlpWaitForCriticalSection section 0x7bd07a40 "loader.c:
loader_section" wait timed out in thread 0184, blocked by 0024, retrying (60
sec)
```
__________________________________________________
This can be reproduced by running the following executable, no need to have an
account:
`wine League of Legends/Game/League of Legends.exe`
Tested with wine 67ef5151 + staging 02913f75 (the last staging commit at the
moment of testing)
The game also needs the alternative patch from Bug 47198 + `echo 0 >
/proc/sys/abi/vsyscall32`
I have an updated patch for Bug 47198 that applies over wine-git+staging in my
copr repo:
https://copr-dist-git.fedorainfracloud.org/cgit/manizuca/wine-lol/wine.git/…
__________________________________________________
As i said, this bug is present since wine 35b063a4 with the staging rebasing
from 7b78338b
Specifically, the `WOW32Reserved` assignation from the
`0003-winebuild-Generate-syscall-thunks-for-ntdll-exports` patch was moved to
loader.c, since the thread creation function was moved to the Unix library, but
apparently that assignation needs to be in thread creation function.
The attached patch moves back that assignation, by passing a syscall_dispatcher
reference to the Unix library.
Sadly, starting with wine 33c750f5, NtCreateThreadEx is called from
unix/server.c. Since i couldn't find how to get syscall_dispatcher from there,
I'm reverting that commit to make League Of Legends work.
In summary, I can make LoL work with wine-git + staging + reverting 33c750f5 +
the attached patch + the alternative patch from Bug 49373
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https://bugs.winehq.org/show_bug.cgi?id=38567
Bug ID: 38567
Summary: Life Fortress Volcabamba runs slowly
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://www.alles.or.jp/~gyonin/game.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: ---
Doesn't work in full screen (the default) - only displays blank screen with
mouse cursor.
To run windowed, execute v_config.exe and uncheck top checkbox and then click
first button below the controls to save.
The intro then runs at good speed but gameplay is very sluggish. Sound effects
are OK. No obvious problems listed in terminal output.
System: Nvidia GTX 660 with binary driver 340.76
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https://bugs.winehq.org/show_bug.cgi?id=55489
Bug ID: 55489
Summary: 'cmd1 || cmd2' (OR, double pipe) not working
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dmitry.sokolov(a)gmail.com
Distribution: ---
Cmd OR (|| - double pipe) command not working.
Run:
echo 123 || echo failed
Expected:
123
Actual:
123
failed
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https://bugs.winehq.org/show_bug.cgi?id=55455
Bug ID: 55455
Summary: vuplex.com Webview fails in Creativerse (Steam)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: charles_sant(a)yahoo.co.uk
Created attachment 75015
--> https://bugs.winehq.org/attachment.cgi?id=75015Vuplex.com Webview failure log
Crossover 23.
New Steam bottle (Windows 10) on Macbook Mini M2 Pro.
Launching game Creativerse. Installation seems fine with various components
(.NET etc.) loading.
However, there's an immediate failure of vuplex.com Webview failing.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=55454
Bug ID: 55454
Summary: WechatOCR Component Error
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: diao0cheng(a)gmail.com
Distribution: ---
WechatOCR.exe start falied
This error occurs every time you login to WeChat
But that doesn't affect the normal operation of WeChat
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https://bugs.winehq.org/show_bug.cgi?id=54787
Bug ID: 54787
Summary: Penumbra: Overture in game black screen with enabled
Anti-Aliasing (multisample)
Product: Wine
Version: 8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: illia.a.polishchuk(a)globallogic.com
Distribution: ---
How to reproduce:
1 - Download Penumbra: Overture game in Steam
2 - Enable the game compatibility setting "Force the use of a specific Steam
Play
compatibility tool"
3 - Set all the game settings to high (The important is "anti-aliasing" setting
= 4 and "Post Effects" = on and "Bloom" = on)
5 - Run new game.
Actual result: Black screen rendered
It can't be reproduced for pure windows on windows version and native linux
version on linux
This bug was observed while implementing workaround for "mesa" project:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147/diffs?commi…
The bug reason in GL spec (8.7):
"An INVALID_OPERATION error is generated by CopyTexImage*D"
"the effective value of SAMPLE_BUFFERS for the read framebuffer
(see section 9.2.3.1) is one."
BUT
Windows version on Windows OS uses just wglChoosePixelFormatARB call with
WGL_SAMPLES_ARB argument
And game has common GL_SAMPLES = 0 and arb WGL_SAMPLES = 4
Probably WGL_SAMPLES does not have the multisample restriction but `wine`
translation breaks this
When wine translates it to a Linux it uses explicit renderbuffer with samples
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/wined3d/texture.c#L2…
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https://bugs.winehq.org/show_bug.cgi?id=54721
Bug ID: 54721
Summary: load_wow64_ntdll failed to load
L"\\??\\C:\\windows\\syswow64\\ntdll.dll" error
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexschwartz01(a)gmail.com
Distribution: ---
Created attachment 74227
--> https://bugs.winehq.org/attachment.cgi?id=74227
output of "/opt/wine-devel/bin/wine64 7z2201.exe" command
Background: I ran these commands on my Debian VM
sudo mkdir -pm755 /etc/apt/keyrings
sudo wget -O /etc/apt/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key
sudo wget -NP /etc/apt/sources.list.d/
https://dl.winehq.org/wine-builds/debian/dists/bullseye/winehq-bullseye.sou…
sudo apt update
filename=$(apt-get download wine-devel --print-uris | awk '{print $2}')
version=$(apt-get download wine-devel | awk '{print $7; exit}')
dpkg-deb -R $filename requires32/
sed -i "s/, wine-devel-i386 (= $version)//g" requires32/DEBIAN/control
dpkg-deb -b requires32/ wine64.deb
sudo apt install ./wine64.deb -y
I wanted to try to run a x86 32-bit app (I picked 7-Zip) with wine64 with the
WOW64 experimental feature so I ran "/opt/wine-devel/bin/wine64 7z2201.exe" and
it gives the error message in the attachment
Below is the output of "ls -la /home/alex/.wine/drive_c/windows/syswow64/"
command
alex@penguin:~$ ls -la /home/alex/.wine/drive_c/windows/syswow64/
total 0
drwxr-xr-x 1 alex alex 0 Mar 22 18:29 .
drwxr-xr-x 1 alex alex 342 Mar 22 18:29 ..
It is quite weird that this directory is empty
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https://bugs.winehq.org/show_bug.cgi?id=54260
Bug ID: 54260
Summary: 64-bit prefix cannot launch applications dependent on
ie8 winetricks package
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
The game EverQuest recently moved to 64-bit and to patch the game LaunchPad.exe
needs the ie8 package but it will not give a graphical interface due to
dependency ie8.
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https://bugs.winehq.org/show_bug.cgi?id=50640
Bug ID: 50640
Summary: Program "OpenBoard" crashes at startup
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcellruyter(a)gmail.com
Distribution: ---
Created attachment 69344
--> https://bugs.winehq.org/attachment.cgi?id=69344
wine: Program Error Details
Currently I run wine 6.0 and the program OpenBoard
(https://github.com/OpenBoard-org/OpenBoard/releases/download/v1.5.4/OpenBoa…)
crashes on startup:
010c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
wine: Unhandled page fault on read access to 8B088B04 at address 6CA25FE2
(thread 010c), starting debugger...
0118:fixme:file:NtLockFile I/O completion on lock not implemented yet
On an old laptop I run wine 5.22-1 and the program works fine there.
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https://bugs.winehq.org/show_bug.cgi?id=46460
Bug ID: 46460
Summary: it will get to the opening loading screen then crash
on roblox studio
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bramer.cyndi(a)gmail.com
Distribution: ---
Created attachment 63262
--> https://bugs.winehq.org/attachment.cgi?id=63262
roblox studios
it will get to the opening loading screen then crash on roblox studio
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https://bugs.winehq.org/show_bug.cgi?id=37995
Bug ID: 37995
Summary: Mouse jittering when steam overlay is enabled
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.jelten(a)gmail.com
Distribution: ---
When the steam-overlay is enabled, the mouse in Skyrim, Fallout New Vegas, and
Fallout 3 jitters in the 3d view. The visible cursor movement in menus is
totally smooth and normal.
When moving the head, the view center jumps around slightly, but only when
moving the mouse. The game is playable, these micro-jumps are really annoying.
It feels as if the mouse does not provide consistent but rather noisy and jumpy
data about the coordinates or the mouse underground is bad (dirt, reflections).
This was my guess for a long time, but I just figured out the problem does not
occur when the overlay is disabled.
Maybe this is related to #32913.
wine 1.7.33
kernel 3.18.3-JJ
xorg-server 1.16.2.901-r1
nvidia-drivers 346.35
AMD Phenom II X4 955
GeForce GTX 560
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https://bugs.winehq.org/show_bug.cgi?id=54466
Bug ID: 54466
Summary: ???????
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevie1401(a)web.de
Distribution: ---
It's really incredibly complicated to report a bug in an app!
I want to report 2 bugs:
Purebasic and Spiderbasic load very very slowly.
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https://bugs.winehq.org/show_bug.cgi?id=53390
Bug ID: 53390
Summary: Doom 3 BFG Mostly Black Screen
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 72780
--> https://bugs.winehq.org/attachment.cgi?id=72780
Log File
Doom 3 BFG installs and launches but when starting a new game the screen is
mostly black. A few things show up such as screens and the crosshair but it's
not playable like this. I am atatching a log file and a screenshot.
My System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 22.1.3 | Manjaro
21.3.4 | Mate 1.26.0 | Kernel 5.18.12-3-MANJARO | Wine 7.13
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https://bugs.winehq.org/show_bug.cgi?id=42435
Bug ID: 42435
Summary: Age of Empires 2 HD Steam has a dimmed down interface
and the ingame main screen is just white with an intel
945gm gpu
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
since the direct3d fix in 2.1 i was finally able to test Age of Empires 2 HD
Steam edition with my old laptop. unfortunately there are other bugs. the whole
menu and game interface looks dark like there is some gamma or color problem
but it works alright.
when starting a game the main screen is complete white(or complete black if you
change something in the game settings). controlling the game blindly partially
works but it is bugged too.
i have a 945gm gpu and a T2080 32bit CPU and im running Linux mint mate 32bit
with an updated 4.8 kernel
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http://bugs.winehq.org/show_bug.cgi?id=33264
Bug #: 33264
Summary: iexplore crash on Unhandled page fault on read access
to 0x00000000 at address 0x7d404456 (thread 0009)
Product: Wine-gecko
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: alfonsojon1997(a)gmail.com
Classification: Unclassified
Created attachment 43996
--> http://bugs.winehq.org/attachment.cgi?id=43996
Stack trace
Wine's iexplore.exe crashes when going to www.roblox.com and clicking "Build".
You must be logged in and have already installed Roblox. Perhaps this is an
activex issue?
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https://bugs.winehq.org/show_bug.cgi?id=55321
Bug ID: 55321
Summary: Gdiplus curve flattening broken
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
Created attachment 74915
--> https://bugs.winehq.org/attachment.cgi?id=74915
Behaviour on Windows vs behaviour on Wine
It looks to me like GdipFlattenPath is broken because it essentially produces
straight lines with sharp corners. This behaviour is also seen on Windows but
only when the 'flatness' passed to the function is a huge value.
The same code on Windows produces the image on the left while on Wine it
produces the image on the right. The two seem to differ a lot because one is
essentially a curve while on the right is essentially a polygon.
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https://bugs.winehq.org/show_bug.cgi?id=54834
Bug ID: 54834
Summary: Some applications hang at startup with seemingly
frozen window since Wine 8.2
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74336
--> https://bugs.winehq.org/attachment.cgi?id=74336
ImgBurn on Wine 8.1 (on commit 0692d07f) terminal output
Hello,
After an update from 8.0-rc5 to 8.5 some applications fails to start.
I did a regression test and the last working release is 8.1 (exact commit in
regression field).
The affected applications are:
Ubisoft connect (prevents ability to play many games) (on 32-bit and 64-bit).
ImgBurn.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=52767
Bug ID: 52767
Summary: wine: Unhandled page fault on read access to
0000000000000000 at address 00000003AF6DAE20 (thread
002c), starting debugger...
Product: Wine-staging
Version: 7.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Suddenly returned fault while to start Wine, terminal export the log:
winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.5 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DAE20 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenjames$
tried to reinstall the Wine via Brew, clean prefix and .wine folder, fixed
permission of the disk, and remove all history of the terminal session, but
still the same.
I remember that before clean the prefix and the wine folder, it could run app
with a debug window but can't do anything, after clean the prefix and .wine, it
couldn't be started with wineboot or winecfg.
any idea bros?
OS: OSX 10.14 Mojave
Platform: RMBP mid-2015
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https://bugs.winehq.org/show_bug.cgi?id=52696
Bug ID: 52696
Summary: idk why this is happending
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ariannaperezlove(a)gmail.com
Distribution: ---
Created attachment 72043
--> https://bugs.winehq.org/attachment.cgi?id=72043
idk what happening
i was trying to play roblox than that happend !
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https://bugs.winehq.org/show_bug.cgi?id=51660
Bug ID: 51660
Summary: Adding setupapi to prefix and running EverQuest causes
game to never launch
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70534
--> https://bugs.winehq.org/attachment.cgi?id=70534
wine output after adding setupapi
launcher and game run fine pre adding setupapi post add produces log with +seh
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https://bugs.winehq.org/show_bug.cgi?id=40398
Bug ID: 40398
Summary: Aftter context_create "Failed to allocate fragment
pipeline context data.", the function referenced NULL
pointer.
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blackwingcat2000(a)gmail.com
Distribution: ---
L63E6DACE:
mov edx,[esp+50h]
mov eax,[edx+0000C8F8h]
mov eax,[eax]
mov [esp],eax
call SUB_L63F0913E
mov ebx,eax <- eax returns zero !
jmp L63E6D69D
L63E6D69D:
mov eax,ebx
call SUB_L63E6739A
SUB_L63E6739A:
push edi
push esi
push ebx
sub esp,00000020h
mov ebx,eax
test byte ptr [L63F31078],08h
jnz L63E673C6
L63E673AB:
mov eax,[ebx+00000FE8h] <- Crash
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