https://bugs.winehq.org/show_bug.cgi?id=55079
Bug ID: 55079
Summary: Rayman Origins needs SM1 'cos' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:147:21: E5017: Aborting due to
not yet implemented feature: SM1 "cos" expression.
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https://bugs.winehq.org/show_bug.cgi?id=55080
Bug ID: 55080
Summary: Rayman Origins needs support for instruction type
HLSL_IR_IF
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:51:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_IF.
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https://bugs.winehq.org/show_bug.cgi?id=51713
Bug ID: 51713
Summary: Deus Ex Mankind Divided needs "D3DCompile2 HLSL shader
compilation"
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70588
--> https://bugs.winehq.org/attachment.cgi?id=70588
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
I tried to launch with vkd3d + vulkan renderer and it crashes at launch with
these error lines :
babaowhisky@debian-desktop:~/GOG Games/Deus Ex Mankind Divided/retail$ wine
DXMD.exe
0108:err:winediag:wined3d_dll_init Using the Vulkan renderer.
0108:fixme:heap:RtlSetHeapInformation 0000000002810000 0 000000000011F720 4
stub
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0110:fixme:ver:GetCurrentPackageId (000000002349FE10 0000000000000000): stub
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes (nil)
partial stub!
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes
0x7f49adc0cc90 partial stub!
0108:fixme:system:SystemParametersInfoW Unimplemented action: 59
(SPI_SETSTICKYKEYS)
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
System :
- Debian Sid 64bits
- AMD RX560 4Gb
- Mesa 21.2.1
- Plain wine-6.16
- vkd3d-1.2-460-gb5251b3
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https://bugs.winehq.org/show_bug.cgi?id=52715
Bug ID: 52715
Summary: wine segfaults on asahi linux (apple M1 hardware,
linux kernel/userland)
Product: Wine
Version: 7.4
Hardware: aarch64
OS: Linux
Status: NEW
Keywords: source
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
The GCC Compile Farm has a m1 machine running asahi linux, so I tried building
wine. While it compiles (note: most optional deps and freetype were missing),
the resulting binary segfaults, even for --version/--help:
austin@gcc103:~/wine$ file loader/wine
loader/wine: ELF 64-bit LSB executable, ARM aarch64, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux-aarch64.so.1,
BuildID[sha1]=c47e4c565e49cc68efce4887d600f06d749670e0, for GNU/Linux 3.7.0,
with debug_info, not stripped
austin@gcc103:~/wine$ ./loader/wine --version
Segmentation fault
austin@gcc103:~/wine$ ./loader/wine --help
Segmentation fault
austin@gcc103:~/wine$ uname -a
Linux gcc103.fsffrance.org 5.17.0-rc7-asahi-next-20220310-g4a4f4ec03834 #1 SMP
PREEMPT Sat Mar 12 18:16:45 UTC 2022 aarch64 GNU/Linux
austin@gcc103:~/wine$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/aarch64-linux-gnu/11/lto-wrapper
Target: aarch64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Debian 11.2.0-18'
--with-bugurl=file:///usr/share/doc/gcc-11/README.Bugs
--enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --prefix=/usr
--with-gcc-major-version-only --program-suffix=-11
--program-prefix=aarch64-linux-gnu- --enable-shared --enable-linker-build-id
--libexecdir=/usr/lib --without-included-gettext --enable-threads=posix
--libdir=/usr/lib --enable-nls --enable-bootstrap --enable-clocale=gnu
--enable-libstdcxx-debug --enable-libstdcxx-time=yes
--with-default-libstdcxx-abi=new --enable-gnu-unique-object
--disable-libquadmath --disable-libquadmath-support --enable-plugin
--enable-default-pie --with-system-zlib --enable-libphobos-checking=release
--with-target-system-zlib=auto --enable-objc-gc=auto --enable-multiarch
--enable-fix-cortex-a53-843419 --disable-werror --enable-checking=release
--build=aarch64-linux-gnu --host=aarch64-linux-gnu --target=aarch64-linux-gnu
--with-build-config=bootstrap-lto-lean --enable-link-serialization=4
Thread model: posix
Supported LTO compression algorithms: zlib zstd
gcc version 11.2.0 (Debian 11.2.0-18)
austin@gcc103:~/wine$
~/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin/aarch64-w64-mingw32-gcc
--version
clang version 13.0.0 (https://github.com/llvm/llvm-project.git
d7b669b3a30345cfcdb2fde2af6f48aa4b94845d)
Target: aarch64-w64-windows-gnu
Thread model: posix
InstalledDir: /home/austin/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin
Note that the machine uses a 16k stack size instead of 4k, which may be at
fault:
https://github.com/AsahiLinux/docs/wiki/Software-known-to-have-issues-with-…
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https://bugs.winehq.org/show_bug.cgi?id=50277
Bug ID: 50277
Summary: Haven intro video does not play
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: kai.sterker+wine(a)gmail.com
Distribution: ---
Created attachment 68825
--> https://bugs.winehq.org/attachment.cgi?id=68825
Debug logs with +mfplat,+gstreamer
Upon testing Haven with the builtin media foundation implementation, the
following error is logged, the intro movie does not play and the game is stuck
at launch:
020c:err:mfplat:media_source_constructor Failed to play source, error 0.
0218:err:mfplat:bus_watch qtdemux0: Internal data stream error.
0218:err:mfplat:bus_watch qtdemux.c(6605): gst_qtdemux_loop ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstQTDemux:qtdemux0:
streaming stopped, reason error (-5)
Debug logs with +mfplat,+gstreamer attached. I'm on Ubuntu 20.04. If I can
provide any other useful information please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=54964
Bug ID: 54964
Summary: i facing this bug
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: hoichan62(a)gmail.com
Distribution: ---
Created attachment 74492
--> https://bugs.winehq.org/attachment.cgi?id=74492
microsoft program
when install microsoft edge it shows this look this issue.
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https://bugs.winehq.org/show_bug.cgi?id=53844
Bug ID: 53844
Summary: vbscript invoke_vbdisp not handling let property
correctly for VT_DISPATCH arguments
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
Given the following code where 'LeftFlipper' is Dispatch object:
dim LF : Set LF = New FlipperPolarity
LF.Object = LeftFlipper
Class FlipperPolarity
private Flipper
Public Sub Class_Initialize
End Sub
Public Property let Object(aInput) : Set Flipper = aInput : End Property
End Class
In invoke_vbdisp, the Object property is stored in
This->desc->funcs[id].entries[VBDISP_LET]
The code tries to find the function using the VBDISP_SET index since the
argument is VT_DISPATCH:
func = This->desc->funcs[id].entries[V_VT(dp.rgvarg) == VT_DISPATCH ?
VBDISP_SET : VBDISP_LET];
At first I tried to reverse the order figuring maybe this was a typo, however
then it broke let's with non-objects.
So as a hack I did this:
func = This->desc->funcs[id].entries[V_VT(dp.rgvarg) == VT_DISPATCH
? VBDISP_SET : VBDISP_LET];
if(!func)
func = This->desc->funcs[id].entries[VBDISP_LET];
if(!func) {
FIXME("no letter/setter\n");
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https://bugs.winehq.org/show_bug.cgi?id=51350
Bug ID: 51350
Summary: Horizon Chase freezes on startup
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 70207
--> https://bugs.winehq.org/attachment.cgi?id=70207
Horizon Chase default debug channels
When launching Horizon Chase, a game currently being given away on Epic Games
Store for free (until July 1st), the game seems to freeze on startup with the
music still playing.
Notably, in the logs, I see quite a few of error messages of this type,
although I'm not sure if they are related to the core issue:
0118:err:module:find_forwarded_export module not found for forward
'msvcr120.??0critical_section@Concurrency@@QAE@XZ' used by
L"C:\\windows\\system32\\concrt140.dll"
Full log with default debug channels is attached.
Let me know if you need more information or more detailed logs, I'm happy to
test and help resolve the issue.
Also, although I've tested with 6.10, 6.11 has the same issue, but that version
seems to be quite buggy from what I've heard, so I figured a test with 6.10
would be more useful.
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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http://bugs.winehq.org/show_bug.cgi?id=34004
Bug #: 34004
Summary: Broken Sword: The Angel of Death demo needs native
d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/167033/160000/fileinfo/Broke
n-Sword:-The-Angel-of-Death-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45184
--> http://bugs.winehq.org/attachment.cgi?id=45184
log+d3dx
Without native d3dx9_36 shows a grey screen.
43e497c98f638e3b572b81d77a089bf6a03c3327 broken_sword_4-demo.zip
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