https://bugs.winehq.org/show_bug.cgi?id=55039
Bug ID: 55039
Summary: Touhou 12.3 : specific attack randomly causes online
desync
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
Created attachment 74605
--> https://bugs.winehq.org/attachment.cgi?id=74605
Game replay file, showing the chain attack causing desync
--The game
I already presented this game with it's download link in this issue :
https://bugs.winehq.org/show_bug.cgi?id=54916
--The bug
This game is a fighting game, which is supposed to be deterministic. In online
game, there's no main server, the 2 opponents only receive the input of the
other player directly from each others.
A specific attack (Remilia's chain gang) randomly behave abnormally on Linux,
the attack's collision boxes aren't generated, thus altering the flow of the
game, de-syncing the game in online.
The attack consist of a metal chain, which appears chain link by chain link,
following the other player trying to grab him. This attack seems slightly more
complex to implement than the others.
When bugged, the attack seems to be mixed with another variant of it, where the
chain is shorter and the collision boxes are supposed to appear when the chain
disappears.
Usually in other games similar issues, online desync is resolved by installing
Microsoft visual redistributable, but here it doesn't solve the issue.
This bug is random, even with the same wine version it still occurs randomly on
the same replay file.
--Replay file
Here attached is a replay file, to be put in the "replay" folder inside the
game folder.
Going to the "replay" menu in the main game menu, you can replay a game.
To directly see the collision boxes, please remove the ";" before the line
"ReplayInputView+=" in the SWRSToys.ini file, and launch the game with
WINEDLLOVERRIDES="d3d9=n,b" to load mods. When replaying the game, press F4 to
see the collision boxes.
Beside the initial chain summoning, the chain should always instantly get
collision boxes.
If the bug occurs, the player attack will miss the other player, and will after
likely be too far to reach the other player ever again with the chain.
--Tried regression test
This issue is not a regression, the bug has been known in the game community
for ages.
But I observed on my machine a more frequent occurrence in modern wine builds.
This might likely be an illusion of mine based on coincidence, as the bug is
extremely random and I don't have a clear way to separate good and bad in the
bisection, as the bug will always occurs with given time on any builds.
My first try led me to 27665f35e4da13bac1e4dd8948a65f484c9dadfa, but with
further testing it actually didn't really had an impact, but 2 commits later at
40b7c3e89a95d6ccb190b234d4ad13b3a8304495 it seems way more frequent, but I'm
not even sure if it's this one or the commit before.
I still believe it is unrelated to the actual issue origin, and even might just
be an illusion/coincidence of my own.
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https://bugs.winehq.org/show_bug.cgi?id=42596
Bug ID: 42596
Summary: The Secret World: Shadows Render Incorrectly
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: padreadamo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57537
--> https://bugs.winehq.org/attachment.cgi?id=57537
Incorrect shadow rendering
Shadows do not render correctly in "The Secret World," an MMORPG that is
getting a relaunch later this year, using Staging (CSMT) or not. There are not
settings (in the game) that change the outcome of the shadows not rendering
correctly. In addition, this was checked using several different GPUs and CPUs
to rule-out possible hardware (AMD CPU vs Intel CPU and AMD 7970/AMD R270m).
This game uses the Dreamworld engine which is also used in "Age of Conan."
The attachment shows an in-game screenshot of the shadow rendering. This is my
first bug report here.
Link to download the client: http://cdn.funcom.com/tsw/live/setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=55626
Bug ID: 55626
Summary: Azumanga Fighter: opening video issue, sound-only with
white screen
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
Created attachment 75167
--> https://bugs.winehq.org/attachment.cgi?id=75167
Log file of the game
- The game
This is a very old fan-game : https://archive.org/details/azumangafighter.7z
The executable is "azfight.exe" but the direct3D version can be change in
"config.exe".
-The bug
The game opens with a brief jingle and then the opening video(data/op.mpg) is
played, however only the sound plays, and the game's window remains entirely
white.
On a side-note, as I use arch linux, I'm using GST_PLUGIN_SYSTEM_PATH=... with
wine-ge's runtime to get the 32bits version of gst, avoiding a MSI
initialization error caused by missing mpeg1 codecs. Installing Media
Foundation didn't change anything either.
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https://bugs.winehq.org/show_bug.cgi?id=54211
Bug ID: 54211
Summary: Wine dependency issue on Aarch64 ubuntu kinetic
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: engagehitsmail(a)gmail.com
Distribution: ---
Created attachment 73754
--> https://bugs.winehq.org/attachment.cgi?id=73754
Wine dependency issue
The installation of wine is not successful in linux aarch64 with Ubuntu kinetic
OS.
After following the instructions from the following wiki, the installation
fails due to dependency.
Wiki: https://wiki.winehq.org/Ubuntu
How to replicate?
Install Ubuntu kinetic OS in Aarch64 and run the commands as mentioned in the
wiki.
Oracle is providing free host and I tried on that host.
https://www.youtube.com/watch?v=NKc3k7xceT8
Issue with Dependencies required:
wine-stable:i386 : Depends: libc6:i386 (>= 2.34) but it is not installable
Depends: wine-stable-i386:i386 (= 7.0.1~kinetic-1) but it
is not going to be installed
Please find the attachment for logs.
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https://bugs.winehq.org/show_bug.cgi?id=52219
Bug ID: 52219
Summary: Java 8 offline installer crashes
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71291
--> https://bugs.winehq.org/attachment.cgi?id=71291
Crash backtrace
Java 8 installer displays, but crashes after clicking "Next" button
Procedure:
1 - Download Java offline installer and open it
2 - Click Next
Download: https://www.java.com/pt-BR/download/manual.jsp
jre-8u311 were tested the time this bug report is being written. Both 64-Bits
and 32-Bits versions has the same issue
64-Bits SHA1: 1ff669c31b79955775026a58bb2952daf204aa53
32-Bits SHA1: 10e428c0b52e89feb71c485bc4098768ff39c390
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https://bugs.winehq.org/show_bug.cgi?id=51531
Bug ID: 51531
Summary: DrMingw problem
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Although I installed DrMingw, wine doesn't call him if the exception occurs.
d: && cd \drmingw-0.9.3-win64\bin && drmingw -i -v
Dr.Mingw has been installed as default application debugger
wine64 version=wine-6.13-173-g04d52eb83fa
/mnt/WD-Elements-25A1/src/wine-git/install64/system.reg
...
[Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug] 1623820558
#time=1d7626eb12154b6
"Auto"="1"
"Debugger"="\"d:\\drmingw-0.9.3-win64\\bin\\drmingw.exe\" -p %ld -e %ld -v"
...
[Software\\Wow6432Node\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug]
1623820558
#time=1d7626eb121692e
"Auto"="1"
"Debugger"="\"d:\\drmingw-0.9.3-win64\\bin\\drmingw.exe\" -p %ld -e %ld -v"
...
/asoft-src/ispp-64/linux/cross-compile/llvm-mingw/ispp64-llvm-mingw-start.sh
0110:fixme:process:CmdBatNotification 1
0110:fixme:process:CmdBatNotification 0
[root@vlada-kuci tmp 00:41:04]$ wine: Unhandled division by zero at address
000000014000F806 (thread 0120), starting debugger...
0120:err:seh:start_debugger Couldn't start debugger L"" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0000000000000000 at address
00007F96D844E9BB (thread 0070), starting debugger...
0070:err:seh:start_debugger Couldn't start debugger L"" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
Vladimir Koković, DP senior(70), Serbia, Belgrade, 28.July 2021
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https://bugs.winehq.org/show_bug.cgi?id=53591
Bug ID: 53591
Summary: Raspberry Pi OS Bullseye arm64 running 32-bit windows
app (AirMail)
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgrushinskiy(a)gmail.com
Distribution: ---
Created attachment 72975
--> https://bugs.winehq.org/attachment.cgi?id=72975
install script for everything
I'm installing box86 and wine on Raspberry Pi Bullseye arm64 using
attached script.
I get the following error trying to run the app (AirMail):
WINEPREFIX=${HOME}/wine-air wine/bin/wine wine-air/drive_c/Program\
Files/Airmail/Airmail3.exe
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
0024:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0024:err:winediag:nodrv_CreateWindow The explorer process failed to start.
0024:err:secur32:process_attach Failed to load gnutls_session_channel_binding
0024:err:secur32:SECUR32_initSchannelSP no schannel support, expect problems
wine: Unhandled exception 0x0eedfade in thread 24 at address 7B0110D6 (thread
0024), starting debugger...
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
winedbg detected, not launching it!
0024:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 32 140"
(1359)
Read the Wine Developers Guide on how to set up winedbg or another debugger
What did I do wrong? I've seen reports from other people that that app
works on Raspberry Pi Buster with box86.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=43353
Bug ID: 43353
Summary: Planet Skies
Product: Wine
Version: 1.7.3
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katyaholubitsky11(a)gmail.com
Created attachment 58700
--> https://bugs.winehq.org/attachment.cgi?id=58700
the backtrace is an attachment that shows up whenever i try to use OpenGL or
Direct3G.
When i try to click OpenGL,it wouldn't let me play,the screen goes black and
this popup shows up,
and when i try to use Direct3G, the same popup shows up.
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http://bugs.winehq.org/show_bug.cgi?id=33446
Bug #: 33446
Summary: Left 4 Dead: Player outlines may appear distorted
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CFSworks(a)gmail.com
Classification: Unclassified
Created attachment 44258
--> http://bugs.winehq.org/attachment.cgi?id=44258
Distorted player outlines: UseGLSL=enabled, shader detail level = very high
In Left 4 Dead, with the shader detail level set to high/very high, and
UseGLSL=enabled, there is some distortion in the outlines of characters through
walls.
At medium/low shader detail, the outlines appear as they should. Likewise,
setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's
GLSL generator.
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