https://bugs.winehq.org/show_bug.cgi?id=53114
Bug ID: 53114
Summary: Crash of applications and games when out of focus
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I don't know why this happens but every wine application I could test, they
need to stay on focus in the current virtual desktop (from the Desktop
Environment, not Wine's virtual desktop) or else they will simply close on
their own. I can't track to a specific cause because even with a completely new
prefix with no "helpers", Lutris and even Valve's own Proton, this happens. So
far I got the exact same result with The Sims 4, StarCraft 2 and Sonic After
the Sequel. All those games will close if I change to another virtual desktop,
let's say, desktop 2, if the apps themselves are on desktop 1. It also happened
with the releases but it persists with Staging as well. I don't know how to
backtrace this, as launching them through CLI didn't return anything useful and
I'm not sure if wine itself is what is crashing or the applications. I didn't
get the classic crash window either. They simply close.
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https://bugs.winehq.org/show_bug.cgi?id=40712
Bug ID: 40712
Summary: blueMSX hangs at start
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Lauching the msx emulator blueMSX makes it hang: here is the short console
output
wine blueMSX.exe
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:dwmapi:DwmIsCompositionEnabled 0x6d88c758
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69e94b5e, context
0x8bd300, init_notify 0, handle 0x127e1b0): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0a6836, context
0x93dd98, init_notify 0, handle 0x124e7a4): stub
wine: configuration in '/home/david/.wine' has been updated.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec64,0x00000000), stub!
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 0.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg0: Permission non
accordée
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 1.
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 2.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg2: Permission non
accordée
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea54,0x00000000), stub!
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:d3d:wined3d_surface_blt Can't handle WINED3D_BLT_DO_NOT_WAIT flag.
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https://bugs.winehq.org/show_bug.cgi?id=49177
Bug ID: 49177
Summary: Naruto Online
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kacper.cholody(a)onet.pl
Distribution: ---
Created attachment 67194
--> https://bugs.winehq.org/attachment.cgi?id=67194
dont know
When i run an application its showing a bug. I cant run game
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https://bugs.winehq.org/show_bug.cgi?id=45268
Bug ID: 45268
Summary: Logicly 1.9 (Adobe AIR app) windows do not resize
correctly when screen resolution is set to non-default
value
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61511
--> https://bugs.winehq.org/attachment.cgi?id=61511
Start log for logicly 1.8
Logicly 1.9 (Adobe AIR application) installs and works perfect when the screen
resolution is left at the default (96 dpi). When changing the screen resolution
to a higher value (which is necessary for newer displays) Logicly shows its
windows minimized. This prevents installing because (i.e.) the License accept
dialog can not be confirmed.
To reproduce
- Download logicly 1.9 (see download link)
- change the screen resolution with winecfg to (i.e.) 168 dpi
- Install Logicly by calling the installer, start it after installation
The shown windows are minimized and not resizable.
When installing with the default screen resolution and running Logicly later,
its windows are minimized and can be resized. so the app is usable in
principle.
It may be of interest, that the previous release (Logicly 1.8) does not have
this problem (download from http://logic.ly/updates/Logicly-1.8.0.exe).
The log files from the start of both releases are attached.
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https://bugs.winehq.org/show_bug.cgi?id=54243
Bug ID: 54243
Summary: Warcraft 2 BNE: Fails CD check in wine versions >6.0.X
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mmogilvi2+wine(a)gmail.com
Distribution: ---
SYMPTOM: Starting with wine versions mid-6.X and including all 7.X through at
least 7.22, the game "Warcraft 2: Battle.net Edition" always fails a CD check
and pops up an error dialog:
"Warcraft II Battle.net Edition is unable to read a required file. Your
Warcraft II Battle.net Edition CD may not be in the CDROM drive. Please ensure
that the disk in in the CDROM drive and press OK. To leave the program, press
Exit."
----
BACKGROUND:
Wine had long been able to run "Warcraft 2: Battle.net Edition", up through
wine version 6.0.2 and some early 6.X versions.
As described in the howto of the application DB
https://appdb.winehq.org/objectManager.php?sClass=version&iId=592 (and other
places), in my setup I have long used an .iso of my original CD, with symlinks
for "d::" (linked to the iso) and "d:" (linked to the directory where the .iso
is loop-mounted). (I actually use some wrapper scripts to temporarily mount it
only when needed, etc...)
I unsuccessfully asked about this in the wine forum last July
https://forum.winehq.org/viewtopic.php?f=8&t=36787&sid=e1b75b6a5ffa1534a042…
and am finally digging deeper into it on my own. There are also some
tangential mentions in my recent Gentoo Linux forum post:
https://forums.gentoo.org/viewtopic-p-8766703.html
----
ANALYSIS:
I have managed to git bisect this bug to commit
50903a15046354e405564aff6430ee505c01100a "kernelbase: Reimplement
GetVolumeInformation on top of GetVolumeInformationByHandle" (although I needed
to cherry-pick an unrelated "sincos()" build fix at each step...).
Digging deeper, the following sequence of events leads to the bug:
1. The game calls GetVolumeInformationW() with root=L"D:\\".
- The game only wants file system flags and FS type name.
- Wine proceeds to:
2. NtOpenFile() the root (I haven't traced into this much)...
3. GetVolumeInformationByHandleW()
4. NtQueryVolumeInformationFile() with
info_class=FileFsAttributeInformation
5. get_mountmgr_fs_info(), which determines
unix_name="/archive/wineData/warcraftII-BNE-2001.iso"
and letter=25 (Z:).
- BUG: letter=25 definitely indicates a bug. The game is asking
about D:, not Z:.
- MAYBE BUG: Not sure whether mapping "D:\\"'s handle to the .iso
rather than the loop mount point directory is a bug or not.
- FYI: I'll note that NtQueryVolumeInformationFile()'s documentation
says that if the handle "represents a direct device open, only
FileFsDeviceInformation can be specified..." in the remarks (i.e.,
not the info_class being asked for here). There doesn't seem
to be any attempt to enforce this in wine. See
https://learn.microsoft.com/en-us/windows-hardware/drivers/ddi/ntifs/nf-nti…
6. Since wine now thinks the game is asking about "Z:", it returns file
system type "NTFS" and associated flags, rather than the correct
"CDFS" (and flags).
7. Presumably the game sees the "NTFS" and/or flags, decides this
isn't a CD at all, and after some more searching, ultimately
pops up the error dialog.
----
POTENTIAL FIXES:
I'm not sure the best way to fix this. Some possibilities include:
A. Somehow ensure the handle that GetVolumeInformation() opens gets
mapped to the mounted directory, instead of the .iso file?
- This would seem to make sense, but I'm not sure.
B. Add more logic to find_dos_device() to notice if path is a file
(or device) that is pointed at by one of the double-colon symlinks?
- It might need similar caching as get_drives_info(), etc?
This would be just a little involved, but might be the best
"smallish scale" fix.
C. Just revert commit 50903a15046354e405564aff6430ee505c01100a?
But that might leave GetVolumeInformationByHandle() broken,
and it does seem cleaner to only do all the device/FS
superblock parsing and determination in one place...
D. Do a more thorough audit / cleanup of how different ways of
representing and mapping between unix names, NT names, devices,
mount points, symlinks, fallback logic, etc all interact with
each other? My initial vague impression is that a lot of this
logic is a bit haphazard and only "mostly" works, rather than
being robustly designed to always work.
- Very involved and time consuming, and well beyond anything
I currently have any interest in attempting myself.
----
WORKAROUND:
A quick end-user workaround that seems to work is to change the "d::" symlink
to point to the correct /dev/loop0 or loop1, or 2...., that just happens to
match whatever free loop device that "mount" dynamically picks to use.
- I think this only works because these days /dev is usually
mounted as a separate file system, and in wine there is
find_dos_device() logic to stops looking if the st_dev changes
and then later stuff falls back on doing something else...
- Even disregarding that, it seems a bit ugly and fragile to
assume a particular loop device, especially if you have other
things you sometimes loop mount... (Although maybe my wrapper
script could dynamically update the symlink based on parsing
/proc/mounts after things are mounted...)
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http://bugs.winehq.org/show_bug.cgi?id=23921
Summary: LBA2 doesnt refresh its screen
Product: Wine
Version: 1.3.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vleon1(a)gmail.com
Little big adventure 2 rarely refresh its screen, rendering the game
unplayable. the bug didnt exist in the 1.2 branch.
You can hear the games music from the next screen (for example from the ingame)
while having a picture of the games menu.
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https://bugs.winehq.org/show_bug.cgi?id=55561
Bug ID: 55561
Summary: kernel32:virtual - The 32-bit test_write_watch() fails
in the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:virtual - The 32-bit test_write_watch() fails in the new WoW mode:
virtual.c:2099: Test failed: VirtualAlloc succeeded
See https://test.winehq.org/data/patterns.html#kernel32:virtual
A bisect shows that this started with the commit below:
commit f6dbcccab9e33f05b4df9ba3824a849b172b97c3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Aug 28 13:47:14 2023 +0200
wow64: Send cross-process notifications.
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https://bugs.winehq.org/show_bug.cgi?id=45123
Bug ID: 45123
Summary: gdiplus/graphicspath test crashes under clang-5.0.1
but not gcc-7.3.0
Product: Wine
Version: 3.7
Hardware: x86
URL: https://test.winehq.org/data/8dca6c35e11a104385242ed83
46ee05707b78ef7/linux_ae-gentoo-dbg-clang/gdiplus:grap
hicspath.html
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: Gentoo
Backtrace:
=>0 0x7eca42d9 widen_joint+0x139(p1=<is not available>, p2=<is not available>,
p3=<is not available>, pen=<is not available>, last_point=<has been optimized
away by compiler>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:1849]
in gdiplus (0x0033fc38)
1 0x7eca2ac1 GdipWidenPath+0x3a0(path=<is not available>, pen=<is not
available>, matrix=<is not available>, flatness=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:2029]
in gdiplus (0x0033fca8)
2 0x7ed36262 func_graphicspath+0x3331() in gdiplus_test (0x0033fe08)
3 0x7ed74968 main+0x457() in gdiplus_test (0x0033fea8)
4 0x7ed74caa in gdiplus_test (+0x8fca9) (0x0033fee0)
5 0x7b45df9c call_process_entry+0xb() in kernel32 (0x0033fef8)
6 0x7b45e0f3 start_process+0x122(entry=0x7ed74f7a, peb=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/kernel32/process.c:1099] in
kernel32 (0x0033ffdc)
7 0x7b45dfaa start_process_wrapper+0x9() in kernel32 (0x0033ffec)
0x7eca42d9 widen_joint+0x139
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:1849]
in gdiplus: divps %xmm5,%xmm0
1849 float dx0 = distance * (p2->X - p1->X) / length_0;
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http://bugs.winehq.org/show_bug.cgi?id=27916
Summary: Ferro CCTV: Fails to start
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35713)
--> (http://bugs.winehq.org/attachment.cgi?id=35713)
Error message
Steps to reproduce:
1) remove ~/.wine
2) winetricks wmp9
3) install Ferro CCTV
4) wine FerroCCTV.exe
Behaviour:
Error message (see attachment).
Expected behaviour:
No error message.
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