https://bugs.winehq.org/show_bug.cgi?id=52254
Bug ID: 52254
Summary: Cold Steel Subs: Application is not transparent
(relies on DwmExtendFrameIntoClientArea)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
URL: https://zerofield.net/2020/09/30/hajimari-no-kiseki-sp
readsheet-translation/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnny(a)localmomentum.net
Distribution: ---
Created attachment 71376
--> https://bugs.winehq.org/attachment.cgi?id=71376
ColdSteelSubs transparency code (currently not in the distributed application)
This application provides a transparent clickthrough overlay to show English
translations on top of the original Japanese source.
It relies on layered windows and DwmExtendFrameIntoClientArea to handle the
transparent display.
Currently, the main UI elements show, but the game (or any other application)
does not show through. This seems to be because DwmExtendFrameIntoClientArea
is only a stub. I'm not sure if that's the only reason it's not transparent,
but it's at least one of the reasons.
The program itself uses the unity3d engine along with some native dll calls to
the relevant user32 apis to handle the transparency.
I was able to get a copy of the relevant code (but not the whole application),
of which I will attach.
Since I can't get all of the code, I've been using an unity sample application
to try to figure out some parts myself (the relevant code is here
https://github.com/pheonise/Unity3D-Desktop-Overlay/blob/master/Assets/Scri…).
This unity3d application works as expected on windows, but is not transparent
via wine (as expected). When i comment the call to
DwmExtendFrameIntoClientArea, then it its also no longer transparent on windows
as well.
It seems that if the sample application works, then I can make sure the dev
applies to the same technique to the overlay application.
Please let me know If i can provide any more information.
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https://bugs.winehq.org/show_bug.cgi?id=53574
Bug ID: 53574
Summary: MSYS2 "pacman -Sy" fails key lookup
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
Created attachment 72951
--> https://bugs.winehq.org/attachment.cgi?id=72951
Log of console interaction
With a fresh Msys2 installation, pacman fails to run, because it keeps
producing "key lookup failed" errors. The user is prompted to with the
following message:
error: mingw32: key "5F944B027F7FE2091985AA2EFA11531AA0AA7F57" is unknown
:: Import PGP key 5F944B027F7FE2091985AA2EFA11531AA0AA7F57? [Y/n] Y
However, if the user selects "yes", pacman simply asks the same question again
after a short delay, in an infinite loop.
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https://bugs.winehq.org/show_bug.cgi?id=55138
Bug ID: 55138
Summary: msys2: bash.exe is not able to fork/start another
process.
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 74697
--> https://bugs.winehq.org/attachment.cgi?id=74697
allocation stacks in parent and child bash.exe
This is a followup to bug 47808.
If I understand it right, bug 47808 was primarily about native libraries
getting called at a win32 stack which was not yet committed.
Those native libraries then jumped over the guard page, therefore the stack
got not grown, instead a crash reported.
This aspect was fixed by using the syscall interface and
therefore bug 47808 was closed.
But there is another issue that causes a msys2-forked process crashing,
because after the stack was grown it still misses the PAGE_READWRITE flags.
For this Zeb Figura included in the first attachement to bug 47808
"always expand the stack if within the stack reserve"
a line adding the flags "VPROT_COMMITTED | VPROT_READ | VPROT_WRITE"
to the page that gets the VPROT_GUARD removed in grow_thread_stack.
This modification still enables a forked process to run.
The issue can be reproduced with an unmodified wine by just
- running msys2 bash.exe interactively
- then trying to start e.g. notepad from it.
Attached file shows the stack when the stack gets allocated
- in a working msys2-parent process and
- in a failing msys2-forked child process.
Therefore it looks like the forked stack get really setup differently,
but it is still not clear if or when this memory gets the READ/WRITE
added in native windows.
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https://bugs.winehq.org/show_bug.cgi?id=53121
Bug ID: 53121
Summary: IrfanView: In full screen mode the image title is not
correctly repainted when switching between images
Product: Wine
Version: 7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 72576
--> https://bugs.winehq.org/attachment.cgi?id=72576
Example
Steps to reproduce:
1. Download IrfanView
2. File -> Open an image file (which matches or exceeds your display
resolution)
3. Press Enter (goes in full screen mode)
4. Press right arrow or left arrow (alternatively "Space" and "Back Space") to
browse through images forward or backward.
The area where the image path and name are being rendered starts to look bad
(i.e. it's not correctly repainted). It's in the left top corner.
The example is attached.
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https://bugs.winehq.org/show_bug.cgi?id=42284
Bug ID: 42284
Summary: Enable using Wine with Wayland and without X on Linux
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Currently, Wine on Linux is strongly dependent on X, and when used with the
desktop environment with new Wayland display server, Wine is forced to run
through XWayland, which so far remains a poor experience.
The whole Linux desktop is now strongly pushing the switch from X to Wayland,
and many major applications are now in the process of enabling this switch.
Is there some plan for such effort in Wine? Is it even feasible? I couldn't
find any bugs opened for it, so I'm opening one here to track this.
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http://bugs.winehq.org/show_bug.cgi?id=19769
Summary: STATISTICA 6 demo fails to display any child windows
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.statsoft.ru/_Rainbow/documents/STATISTICADe
mo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.27-266-gda1784b, when starting the STATISTICA 6 demo, the demo is
supposed to display a window entitled "Data: Adstudy (25v by 50c)" on startup,
but the demo fails to do that. The only window that is usually visible is a
"Welcome to STATISTICA 6" helper window. In addition, opening any STATISTICA
files yields the same result, no visible child windows.
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http://bugs.winehq.org/show_bug.cgi?id=26560
Summary: Amazon MP3 Downloader: Menus don't work.
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
>From bug 18708.
Menus don't work. Opening them works, but you cannot click any item.
Right-clicking them works.
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http://bugs.winehq.org/show_bug.cgi?id=26308
Summary: Game items are not visible in KraiSoft's games
launcher
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.kraisoft.com/cgi-bin/download.pl?dwn=1&game
=AfterTheEnd
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Game items are not visible in KraiSoft's games launcher
fixme:wincodecs:JpegDecoder_Frame_GetResolution (0x1575bc,0x32aa20,0x32aa18):
stub
fixme:wincodecs:JpegDecoder_Frame_GetResolution (0x157dd4,0x32aa20,0x32aa18):
stub
fixme:wincodecs:JpegDecoder_Frame_GetResolution (0x1a491c,0x32aa20,0x32aa18):
stub
Only the above is in the back trace.
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https://bugs.winehq.org/show_bug.cgi?id=48287
Bug ID: 48287
Summary: Simpsons Hit and Run "No Disc Inserted"
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 49studebaker(a)gmail.com
Distribution: ---
Created attachment 65983
--> https://bugs.winehq.org/attachment.cgi?id=65983
First disc mounted. No disc inserted error.
The game has three discs. I mounted each disc. The game installed successfully.
If I try to run the game, I get a "No Disc Inserted."
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https://bugs.winehq.org/show_bug.cgi?id=39867
Bug ID: 39867
Summary: Long path components (e.g. 250 character long) crash
open/save dialogs
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: whitequark(a)whitequark.org
Distribution: ---
To reproduce:
1. mkdir
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2. call GetOpenFileName and navigate to a directory containing the newly
created one
3. Wine is aborted by stack smashing protection
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