https://bugs.winehq.org/show_bug.cgi?id=54031
Bug ID: 54031
Summary: user32:msg - test_SendMessage_other_thread() broken by
WM_WINDOWPOSCHANGING on Windows dual-monitor configs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes gets an unexpected
WM_WINDOWPOSCHANGING message:
msg.c:19053: Test failed: wrong status 00480048
msg.c:19091: Test failed: SendMessage from other thread 5: 0: the msg sequence
is not complete: expected 0000 - actual 0046
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:19091: 0: expected: nothing - actual: MsgCheckProc: 006F025C
WM_WINDOWPOSCHANGING wp 00000000 lp 0022fc40 after 00000000 x 100 y 100 cx 200
cy 200 flags SWP_NOACTIVATE|SWP_NOZORDER (flags 19)
msg.c:19091: 1: expected: nothing - actual: MsgCheckProc: 006F025C 0024 wp
00000000 lp 0022f700 (flags 39)
msg.c:19059: Failed sequence SendMessage from other thread 1:
msg.c:19059: 0: expected: msg 0402 - actual: MsgCheckProc: 007102CA 0402 wp
00000000 lp 00000000 (flags 19)
msg.c:19059: 1: expected: msg 0400 - actual: MsgCheckProc: 007102CA 0400 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: Failed sequence SendMessage from other thread 3:
msg.c:19079: 0: expected: msg 0403 - actual: MsgCheckProc: 007102CA 0403 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: 1: expected: msg 0401 - actual: MsgCheckProc: 007102CA 0401 wp
00000000 lp 00000000 (flags 19)
[53435] msg.c:19087: Test failed: wrong status 00400040
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:18487: Failed sequence SetFocus on a desktop window:
msg.c:18497: Failed sequence SetFocus on another thread window:
msg.c:18517: Failed sequence SetActiveWindow on a desktop window:
msg.c:18527: Failed sequence SetActiveWindow on another thread window:
msg.c:18592: Failed sequence SetFocus on a child window:
msg.c:18592: 0: expected: hook 0009 - actual: CBT: hook 9 (HCBT_SETFOCUS) wp
005e0252 lp 002f0278
msg.c:12896: QS_RAWINPUT not supported on this platform
msg.c:12921: Test failed: wrong qstatus 00000000
See https://test.winehq.org/data/patterns.html#user32:msg
This seems to only happen on dual-monitor configurations, most frequently on
w1064-2qxl but also regularly on w7u-2qxl.
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https://bugs.winehq.org/show_bug.cgi?id=55600
Bug ID: 55600
Summary: Connecting a GPU after X was started causes wine to
break
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: mark(a)unserver.de
Distribution: ---
Hi
I have a notebook with Intel GPU and an external Nvidia connected via
Thunderbolt. Native software works always fine: vkcube, glmark2, glxgears,
vkmark all good, on booth GPUs and their 32 bit versions all run fine as well.
More complex stuff runs fine too.
And wine also runs fine, as long as i connect the Egpu before i start X. But if
i connect the eGPU after X was started, wine breaks. No matter what i run, even
winecfg or Explorer.exe. The system starts to stutter (mouse moves fine,
background processes seem to run fine too, but X hangs for a few seconds, then
works for a brief moment, hangs again, ...) and no window ever appears.
Wine reports:
0138:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
I can happily provide full logs, configs and the usual stuff, but as i do not
know whats necessary i refrain from dumping a wall of text until i'm asked to
do so.
One thing i noted is that xrandr reports two providers when the Gpu was
connected before X was started, and only when it was connected after. But keep
in mind that everything works in both cases except wine.
Another thing, as soon as the stutter begins i get kernel messages:
[ 1413.308613] i915 0000:00:02.0: [drm] *ERROR* LSPCON init failed on port D
[ 1414.701163] i915 0000:00:02.0: [drm] *ERROR* Failed to probe lspcon
in time with the stutter and on each stutter.
I can reproduce the problem even without an eGpu by just unbinding a Gpu and
rebinding it after X is started:
Unbind: echo "1" > /sys/bus/pci/devices/0000\:01\:00.0/remove
Rebind: echo '\\_SB.PCI0.PEG0.PEGP._ON' > /proc/acpi/call; echo 1 >
/sys/bus/pci/rescan
I can always force wine onto the Intel GPU
VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/intel_icd.i686.json" wine
whatever.exe
and then it works. But only on the intel Gpu, which kind of defeats the purpose
of an eGpu :D
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https://bugs.winehq.org/show_bug.cgi?id=52571
Bug ID: 52571
Summary: batch token parsing regression
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
Distribution: ---
This is easily demonstrated with vcvars script batch files in Visual Studio
2015, on amd64.
>)
>)
>)
>)
>)
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6.1 Tools\x64\;C:\windows\system32;C:\win
dows;C:\windows\system32\wbem;C:\windows\system32\WindowsPowershell\v1.0' as an
internal or external
command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\include\um;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\lib\um\x86;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft Visual Studio 14.0\Team Tools\Performance Tools\x64;C:\Program Files ' as
an internal or external command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
... etc ...
1. Install Visual Studio 2015 (latest Wine-git works around ncrypt limitations)
or the v140/v141 build tools using 2017 (already works).
What I did personally (was attempting to compile x86 programs on an x64 install
before I hit this bug):
2. cd C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64_x86
3. wine cmd /K vcvarsamd64_x86.bat
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https://bugs.winehq.org/show_bug.cgi?id=55031
Bug ID: 55031
Summary: experimental wow64 mode: crashes in some 3d graphics
code
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 74591
--> https://bugs.winehq.org/attachment.cgi?id=74591
wine.crash.log
When I'm trying to run Spellforce 2 with experimental wow64 wine mode, it
crashes. When I'm running it using normal multilib setup, everything runs fine,
at least until main menu, didn't check again further.
Same happens when I'm trying to run Torchlight 2 from Steam. Demo available on:
https://store.steampowered.com/app/200710/Torchlight_II/
Crashing wine build options: ./configure --with-mingw
--enable-archs='i386,x86_64' --prefix=/tmp/wineinstall
Suspicious log lines just before crash:
0114:fixme:opengl:wow64_map_buffer GL_MAP_PERSISTENT_BIT not supported!
wine: Unhandled page fault on write access to 5BFFF000 at address 6AB23144
(thread 0114), starting debugger...
OS: Gentoo Linux amd64 (64bit)
Graphics: X11
Videocard information:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro K1000M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.182.03
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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https://bugs.winehq.org/show_bug.cgi?id=55597
Bug ID: 55597
Summary: Second desktop slows running Planet of Lana
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephematician(a)gmail.com
Distribution: ---
Created attachment 75129
--> https://bugs.winehq.org/attachment.cgi?id=75129
Short version of log from running program "Planet of Lana"
A second monitor/desktop, plugged in to my laptop via HDMI, slows down
considerably when running Planet of Lana. The laptop monitor/desktop and the
game itself (windowed) appear to run at a normal speed.
This issue is _not_ observed when running the Steam version of the game (using
Proton 8.0.2).
I am using UbuntuMATE 22.04 (X11/LightDM). I have an on-board and NVIDIA
graphics controller, using the NVIDIA 535.86.05 driver.
lspci | grep VGA
01:00.0 VGA compatible controller: NVIDIA Corporation TU106M [GeForce RTX
2060 Max-Q] (rev a1)
05:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Renoir (rev c5)
Logs when running one vs two monitors do not appear materially different, e.g.
# unplug second monitor
wine Planet\ of\ Lana.exe 1&>2 2>one_monitor.log
# plug second monitor in
wine Planet\ of\ Lana.exe 1&>2 2>two_monitor.log
# trim log
sed -r '/semi-stub|stub!/d' one_monitor.log | sed 's/[0-9A-F]\{16\}/HEX/g'
\
| sed 's/^[0-9a-fA-F]\{4\}:/HEX:/g' > one_monitor_trim.log
sed -r '/semi-stub|stub!/d' two_monitor.log | sed 's/[0-9A-F]\{16\}/HEX/g'
\
| sed 's/^[0-9a-fA-F]\{4\}:/HEX:/g' > two_monitor_trim.log
diff one_monitor_trim.log two_monitor_trim.log
# no difference
Attached the (trimmed) one-monitor log for reference.
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https://bugs.winehq.org/show_bug.cgi?id=55546
Bug ID: 55546
Summary: wine 8.15 breaks with upgrading alsa-lib from 1.2.9 to
1.2.10
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karabaja4(a)gmail.com
Distribution: ---
Upgrading these packages on Arch:
* alsa-lib (1.2.9-1 -> 1.2.10-1)
* lib32-alsa-lib (1.2.9-1 -> 1.2.10-1)
breaks any Wine game with a sound when using pure ALSA (no pulseaudio, no
pipewire).
The game does not start, and this is the error message from wine output when
trying to run the game:
"Assertion failed: !status, file ../wine/dlls/mmdevapi/mmdevapi_private.h, line
69"
Tested with games:
* Project Diablo 2
* World Of Warcraft Vanilla 1.12.
Using Wine 8.15.
Regards,
Igor
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https://bugs.winehq.org/show_bug.cgi?id=55539
Bug ID: 55539
Summary: user32:msg test_hvredraw fails in win1709 with
unexpected region
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
win1709_newtb-w1064v1709-64 now consistently fails in test_hvredraw with
mismatched regions. This failure appears to have been introduced by
https://gitlab.winehq.org/wine/wine/-/commit/fa038c3c3714cd1293e4de6aad44c1…,
as it was the only change when this test started failing.
There are 34 total failures that look somewhat like this:
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
I did a test run with some traces, and it seems the actual update region always
matches the window's visible area. It's not clear to me why running the test in
a temporary desktop would cause this.
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https://bugs.winehq.org/show_bug.cgi?id=55533
Bug ID: 55533
Summary: setupapi:devinst - test_class_installer() fails on
Windows 7+ and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
setupapi:devinst - test_class_installer() fails on Windows 7+ and Wine:
devinst.c:2754: Test failed: Failed to call class installer, error 0xe000020e.
devinst.c:2756: this is the last test seen before the exception
092c:devinst: unhandled exception c0000005 at 000000013F23C92E
See https://test.winehq.org/data/patterns.html#setupapi:devinst
This started on 2023-09-05 and happens on Windows 7+ and Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55246
Bug ID: 55246
Summary: ntdll:om - The 64-bit test_object_types() crashes on
Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:om - The 64-bit test_object_types() crashes on Windows 8+:
om.c:2325: this is the last test seen before the exception
1c98:om: unhandled exception c0000005 at 00007FFFC32A60AB
See https://test.winehq.org/data/patterns.html#ntdll:om
Where c0000005 == STATUS_ACCESS_VIOLATION
This started on 2023-07-10 which corresponds to the GitLab CI switch to Debian
12 for builds which means it is caused by the commit below:
commit 5799e89f15b5584f186dcc2fd24b98e0a7bd6c10
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 10 17:18:49 2023 +0200
gitlab: Upgrade the Debian image to bookworm.
Note that, to this day, the 64-bit binaries produced by the TestBot still run
successfully on Windows because they are built on Debian 11. But the nightly
WineTest runs fail because they use the official WineTest binaries produced by
the GitLab CI which uses Debian 12.
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https://bugs.winehq.org/show_bug.cgi?id=54331
Bug ID: 54331
Summary: Game "Antecrypt": Black screen after launch
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 73894
--> https://bugs.winehq.org/attachment.cgi?id=73894
Output when running "wine beam.exe"
This shooting game from https://punkcake.itch.io/antecrypt just opens up a
window which is completely black.
I confirm that this game runs on Windows 10.
My set up:
OS: Arch 64-Bit
GPU: Intel HD Graphics 610
Mesa: 22.3.3
Kernel version: 6.1.5
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